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改起来很麻烦

tags/v19.0
枫谷剑仙 5 years ago
parent
commit
f081be8cda
2 changed files with 7 additions and 3 deletions
  1. +1
    -1
      languages/zh-CN.js
  2. +6
    -2
      script-skill-parser.js

+ 1
- 1
languages/zh-CN.js View File

@@ -10,7 +10,7 @@ const localTranslating = {
leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`,
no_skyfall: tp`${'icon'}天降的宝珠不会消除`,
heal: tp`${'icon'}回复 ${'value'} 的 HP`,
defense_break: (valueElement)=> [`敌方的防御力减少`, valueElement],
defense_break: tp`${'icon'}敌方的防御力减少 ${'value'}`,
poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`],
time_extend: (valueElement)=> [`宝珠移动时间`, valueElement],
follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`],


+ 6
- 2
script-skill-parser.js View File

@@ -780,8 +780,12 @@ function renderSkill(skill, option = {})
break;
}
case SkillKinds.DefenseBreak: { //破防
appendToFragment(createIcon("defense-break"));
appendToFragment(tsps.defense_break(renderValue(skill.value)));
console.log(skill)
dict = {
icon: createIcon("defense-break"),
value: renderValue(skill.value),
};
appendToFragment(tsps.defense_break(dict));
break;
}
case SkillKinds.Poison: { //毒


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