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script.js 73 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var changeSwapToCopy; //储存交换“复制”和“替换”
  22. var controlBox; //储存整个controlBox
  23. var statusLine; //储存状态栏
  24. var formationBox; //储存整个formationBox
  25. var teamBigBoxs = []; //储存全部teamBigBox
  26. var allMembers = []; //储存所有成员,包含辅助
  27. var editBox; //储存整个editBox
  28. var showSearch; //整个程序都可以用的显示搜索函数
  29. //队员基本的留空
  30. var Member = function(){
  31. this.id=0;
  32. this.ability = [0,0,0];
  33. };
  34. Member.prototype.outObj = function(){
  35. const m = this;
  36. let obj = [m.id];
  37. if (m.level != undefined) obj[1] = m.level;
  38. if (m.awoken != undefined) obj[2] = m.awoken;
  39. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  40. {
  41. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  42. { //当3个加值一样时只生成第一个减少长度
  43. obj[3] = m.plus[0];
  44. }else
  45. {
  46. obj[3] = m.plus;
  47. }
  48. }
  49. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  50. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  51. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  52. const skill = Skills[card.activeSkillId];
  53. //有技能等级,并且技能等级低于最大等级时才记录技能
  54. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  55. return obj;
  56. };
  57. Member.prototype.loadObj = function(m,dataVersion){
  58. if (m == undefined) //如果没有提供数据,直接返回默认
  59. {
  60. return;
  61. }
  62. if (dataVersion == undefined) dataVersion = 1;
  63. this.id = dataVersion>1 ? m[0] : m.id;
  64. this.level = dataVersion>1 ? m[1] : m.level;
  65. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  66. if (dataVersion>1)
  67. {
  68. if (isNaN(m[3]) || m[3]==null)
  69. {
  70. this.plus = m[3];
  71. }else
  72. {
  73. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  74. this.plus = [singlePlus,singlePlus,singlePlus];
  75. }
  76. }else
  77. {
  78. this.plus = m.plus;
  79. }
  80. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  81. this.latent = dataVersion>1 ? m[4] : m.latent;
  82. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  83. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  84. this.skilllevel = m[6] || null;
  85. };
  86. Member.prototype.loadFromMember = function(m){
  87. if (m == undefined) //如果没有提供数据,直接返回默认
  88. {
  89. return;
  90. }
  91. this.id = m.id;
  92. };
  93. //只用来防坐的任何队员
  94. var MemberDelay = function(){
  95. this.id=-1;
  96. };
  97. MemberDelay.prototype = Object.create(Member.prototype);
  98. MemberDelay.prototype.constructor = MemberDelay;
  99. //辅助队员
  100. var MemberAssist = function(){
  101. this.level = 0;
  102. this.awoken = 0;
  103. this.plus = [0,0,0];
  104. Member.call(this);
  105. };
  106. MemberAssist.prototype = Object.create(Member.prototype);
  107. MemberAssist.prototype.constructor = MemberAssist;
  108. MemberAssist.prototype.loadFromMember = function(m){
  109. if (m == undefined) //如果没有提供数据,直接返回默认
  110. {
  111. return;
  112. }
  113. this.id = m.id;
  114. if (m.level != undefined) this.level = m.level;
  115. if (m.awoken != undefined) this.awoken = m.awoken;
  116. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  117. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  118. };
  119. //正式队伍
  120. var MemberTeam = function(){
  121. this.latent = [];
  122. this.ability = [0,0,0];
  123. MemberAssist.call(this);
  124. //sawoken作为可选项目,默认不在内
  125. };
  126. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  127. MemberTeam.prototype.constructor = MemberTeam;
  128. MemberTeam.prototype.loadFromMember = function(m){
  129. if (m == undefined) //如果没有提供数据,直接返回默认
  130. {
  131. return;
  132. }
  133. this.id = m.id;
  134. if (m.level != undefined) this.level = m.level;
  135. if (m.awoken != undefined) this.awoken = m.awoken;
  136. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  137. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  138. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  139. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  140. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  141. };
  142. var Formation = function(teamCount,memberCount){
  143. this.title = "";
  144. this.detail = "";
  145. this.teams = [];
  146. this.badge = 0;
  147. for (let ti=0;ti<teamCount;ti++)
  148. {
  149. const team = [[],[]];
  150. for (let mi=0;mi<memberCount;mi++)
  151. {
  152. team[0].push(new MemberTeam());
  153. team[1].push(new MemberAssist());
  154. }
  155. this.teams.push(team);
  156. }
  157. };
  158. Formation.prototype.outObj= function(){
  159. let obj = {};
  160. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  161. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  162. obj.f = this.teams.map(function(t){
  163. return t.map(function(st){
  164. return st.map(function(m){
  165. return m.outObj();
  166. });
  167. });
  168. });
  169. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  170. return obj;
  171. };
  172. Formation.prototype.loadObj= function(f){
  173. const dataVeision = f.f?2:1; //是第几版格式
  174. this.title = dataVeision>1 ? f.t : f.title;
  175. this.detail = dataVeision>1 ? f.d : f.detail;
  176. this.badge = f.b ? f.b : 0; //徽章
  177. const teamArr = dataVeision>1 ? f.f : f.team;
  178. this.teams.forEach(function(t,ti){
  179. let tf = teamArr[ti] || [];
  180. t.forEach(function(st,sti){
  181. let fst = tf[sti] || [];
  182. st.forEach(function(m,mi){
  183. let fm = fst[mi];
  184. m.loadObj(fm,dataVeision);
  185. });
  186. });
  187. });
  188. };
  189. //获取最大潜觉数量
  190. function getMaxLatentCount(id)
  191. { //转生2和超转生3为8个格子
  192. if (Cards[id])
  193. {
  194. return Cards[id].is8Latent ? 8 : 6;
  195. }else
  196. {
  197. return 6;
  198. }
  199. }
  200. //切换怪物ID显示
  201. function toggleShowMonId()
  202. {
  203. if (controlBox.querySelector("#show-mon-id").checked)
  204. {
  205. document.body.classList.remove("not-show-mon-id");
  206. }else
  207. {
  208. document.body.classList.add("not-show-mon-id");
  209. }
  210. }
  211. //切换怪物技能CD显示
  212. function toggleShowMonSkillCd()
  213. {
  214. if (controlBox.querySelector("#btn-show-mon-skill-cd").checked)
  215. {
  216. document.body.classList.add("show-mon-skill-cd");
  217. }else
  218. {
  219. document.body.classList.remove("show-mon-skill-cd");
  220. }
  221. }
  222. //清除数据
  223. function clearData()
  224. {
  225. location.search = "";
  226. }
  227. //轮换ABC队伍
  228. function swapABCteam()
  229. {
  230. if (formation.teams.length>1)
  231. {
  232. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  233. creatNewUrl();
  234. refreshAll(formation);
  235. }
  236. }
  237. //在单人和多人之间转移数据
  238. function turnPage(toPage)
  239. {
  240. let pagename = null;
  241. switch(toPage)
  242. {
  243. case 1:
  244. if (formation.teams[0][0].length<6)
  245. {
  246. //把第二支队伍的队长添加到最后方
  247. formation.teams[0][0].push(formation.teams[1][0][0]);
  248. formation.teams[0][1].push(formation.teams[1][1][0]);
  249. }
  250. //删掉第2支开始的队伍
  251. formation.teams.splice(1);
  252. pagename = "solo.html";
  253. break;
  254. case 2:
  255. if (formation.teams.length<2)
  256. { //从1人到2人
  257. formation.teams[1] = [[],[]];
  258. //把右边的队长加到第二支队伍最后面
  259. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  260. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  261. }else
  262. { //从3人到2人,直接删除后面两个队伍
  263. //删掉第3支开始的队伍
  264. formation.teams.splice(2);
  265. //删掉前面两支队伍的战友
  266. formation.teams[0][0].splice(5);
  267. formation.teams[0][1].splice(5);
  268. formation.teams[1][0].splice(5);
  269. formation.teams[1][1].splice(5);
  270. }
  271. formation.badge = 0;
  272. pagename = "multi.html";
  273. break;
  274. case 3:
  275. if (formation.teams.length<2)
  276. { //从1人到3人
  277. }else
  278. { //从2人到3人
  279. formation.teams[0][0].push(formation.teams[1][0][0]);
  280. formation.teams[0][1].push(formation.teams[1][1][0]);
  281. formation.teams[1][0].push(formation.teams[0][0][0]);
  282. formation.teams[1][1].push(formation.teams[0][1][0]);
  283. }
  284. formation.badge = 0;
  285. pagename = "triple.html";
  286. break;
  287. }
  288. location.href = creatNewUrl({url:pagename, notPushState:true});
  289. }
  290. window.onload = function()
  291. {
  292. controlBox = document.body.querySelector(".control-box");
  293. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  294. const helpLink = controlBox.querySelector(".help-link");
  295. changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");
  296. interchangeSVG = document.body.querySelector("#interchange-line");
  297. interchangePath = interchangeSVG.querySelector("g line");
  298. toggleShowMonId();
  299. toggleShowMonSkillCd();
  300. formationBox = document.body.querySelector(".formation-box");
  301. editBox = document.body.querySelector(".edit-box");
  302. if (location.hostname.indexOf("gitee")>=0)
  303. {
  304. helpLink.hostname = "gitee.com";
  305. }
  306. //▼添加语言列表开始
  307. const langSelectDom = controlBox.querySelector(".languages");
  308. languageList.forEach(function(l){
  309. langSelectDom.options.add(new Option(l.name,l.i18n));
  310. });
  311. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  312. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  313. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  314. if (parameter_i18n) //如果已指定就用指定的语言
  315. return parameter_i18n.indexOf(l.i18n)>=0;
  316. else //否则筛选浏览器默认语言
  317. return browser_i18n.indexOf(l.i18n)>=0;
  318. });
  319. currentLanguage = havingLanguage.length ?
  320. havingLanguage.pop() : //有语言使用最后一个
  321. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  322. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  323. const langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  324. langOptionArray.some(function(langOpt){
  325. if (langOpt.value == currentLanguage.i18n)
  326. {
  327. langOpt.selected = true;
  328. return true;
  329. }
  330. });
  331. //▲添加语言列表结束
  332. //▼添加数据来源列表开始
  333. const dataSelectDom = controlBox.querySelector(".datasource");
  334. dataSourceList.forEach(function(ds){
  335. dataSelectDom.options.add(new Option(ds.source,ds.code));
  336. });
  337. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  338. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  339. return ds.code == parameter_dsCode;
  340. });
  341. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  342. document.body.classList.add("ds-"+currentDataSource.code);
  343. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  344. dataSourceOptionArray.some(function(dataOpt){
  345. if (dataOpt.value == currentDataSource.code)
  346. {
  347. dataOpt.selected = true;
  348. return true;
  349. }
  350. });
  351. statusLine.classList.add("loading-mon-info");
  352. GM_xmlhttpRequest({
  353. method: "GET",
  354. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  355. onload: function(response) {
  356. dealCardsData(response.response);
  357. },
  358. onerror: function(response) {
  359. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  360. if (isChrome && location.host.length==0 && response.response.length>0)
  361. {
  362. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  363. dealCardsData(response.response);
  364. }else
  365. {
  366. console.error("Cards JSON数据获取失败",response);
  367. }
  368. }
  369. });
  370. //处理返回的数据
  371. function dealCardsData(responseText)
  372. {
  373. try
  374. {
  375. Cards = JSON.parse(responseText);
  376. }catch(e)
  377. {
  378. console.log("Cards数据JSON解码出错",e);
  379. return;
  380. }
  381. statusLine.classList.remove("loading-mon-info");
  382. statusLine.classList.add("loading-skill-info");
  383. GM_xmlhttpRequest({
  384. method: "GET",
  385. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  386. onload: function(response) {
  387. dealSkillData(response.response);
  388. },
  389. onerror: function(response) {
  390. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  391. if (isChrome && location.host.length==0 && response.response.length>0)
  392. {
  393. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  394. dealSkillData(response.response);
  395. }else
  396. {
  397. console.error("Skills JSON数据获取失败",response);
  398. }
  399. }
  400. });
  401. }
  402. function dealSkillData(responseText)
  403. {
  404. try
  405. {
  406. Skills = JSON.parse(responseText);
  407. }catch(e)
  408. {
  409. console.log("Skills数据JSON解码出错",e);
  410. return;
  411. }
  412. initialize();//初始化
  413. statusLine.classList.remove("loading-skill-info");
  414. //如果通过的话就载入URL中的怪物数据
  415. reloadFormationData();
  416. }
  417. };
  418. //重新读取URL中的Data数据并刷新页面
  419. function reloadFormationData()
  420. {
  421. let formationData;
  422. try
  423. {
  424. const parameterDataString = getQueryString("d") || getQueryString("data");
  425. if (parameterDataString)
  426. {
  427. formationData = JSON.parse(parameterDataString);
  428. }
  429. }catch(e)
  430. {
  431. console.error("URL中队伍数据JSON解码出错",e);
  432. return;
  433. }
  434. if (formationData)
  435. {
  436. formation.loadObj(formationData);
  437. refreshAll(formation);
  438. }
  439. }
  440. window.onpopstate = reloadFormationData; //前进后退时修改页面
  441. //创建新的分享地址
  442. function creatNewUrl(arg){
  443. if (arg == undefined) arg = {};
  444. if (!!(window.history && history.pushState)) {
  445. // 支持History API
  446. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  447. let datasource = arg.datasource || getQueryString("s");
  448. let outObj = formation.outObj();
  449. let newUrl = (arg.url?arg.url:"") +
  450. '?' +
  451. (language_i18n?'l=' + language_i18n + '&':'') +
  452. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  453. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  454. if (!arg.notPushState) history.pushState(null, null, newUrl);
  455. if (arg.returnObj) return outObj;
  456. else return newUrl;
  457. }
  458. }
  459. //截图
  460. function capture()
  461. {
  462. statusLine.classList.add("prepare-cauture");
  463. const titleBox = formationBox.querySelector(".title-box");
  464. const detailBox = formationBox.querySelector(".detail-box");
  465. const txtTitle = titleBox.querySelector(".title");
  466. const txtDetail = detailBox.querySelector(".detail");
  467. //去掉可能的空白文字的编辑状态
  468. titleBox.classList.remove("edit");
  469. detailBox.classList.remove("edit");
  470. const downLink = controlBox.querySelector(".down-capture");
  471. html2canvas(formationBox).then(canvas => {
  472. canvas.toBlob(function(blob) {
  473. window.URL.revokeObjectURL(downLink.href);
  474. downLink.href = URL.createObjectURL(blob);
  475. downLink.download = `${teamsCount}P formation cauture.png`;
  476. downLink.click();
  477. statusLine.classList.remove("prepare-cauture");
  478. //如果是空白文字,加回编辑状态
  479. if (txtTitle.value.length==0)
  480. titleBox.classList.add("edit");
  481. if (txtDetail.value.length==0)
  482. detailBox.classList.add("edit");
  483. });
  484. //document.body.appendChild(canvas);
  485. });
  486. }
  487. //初始化
  488. function initialize()
  489. {
  490. const monstersList = editBox.querySelector("#monsters-name-list");
  491. let fragment = document.createDocumentFragment();
  492. const linkReg = "link:(\\d+)";
  493. Cards.forEach(function(m){ //添加下拉框候选
  494. const opt = fragment.appendChild(document.createElement("option"));
  495. opt.value = m.id;
  496. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  497. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  498. if (linkRes)
  499. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  500. let _m = Cards[parseInt(linkRes[1],10)];
  501. _m.evoRootId = m.evoRootId;
  502. }
  503. });
  504. monstersList.appendChild(fragment);
  505. //标题和介绍文本框
  506. const titleBox = formationBox.querySelector(".title-box");
  507. const detailBox = formationBox.querySelector(".detail-box");
  508. const txtTitle = titleBox.querySelector(".title");
  509. const txtDetail = detailBox.querySelector(".detail");
  510. const txtTitleDisplay = titleBox.querySelector(".title-display");
  511. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  512. txtTitle.onchange = function(){
  513. formation.title = this.value;
  514. //txtTitleDisplay.innerHTML = "";
  515. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  516. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  517. creatNewUrl();
  518. };
  519. txtTitle.onblur = function(){
  520. if (this.value.length>0)
  521. titleBox.classList.remove("edit");
  522. };
  523. txtDetail.onchange = function(){
  524. formation.detail = this.value;
  525. /*txtDetailDisplay.innerHTML = "";
  526. const txtDetailLines = this.value.split("\n");
  527. txtDetailLines.forEach((line,idx)=>{
  528. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  529. txtDetailDisplay.appendChild(document.createTextNode(line));
  530. });*/
  531. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  532. creatNewUrl();
  533. };
  534. txtDetail.onblur = function(){
  535. if (this.value.length>0)
  536. detailBox.classList.remove("edit");
  537. this.style.height = txtDetailDisplay.scrollHeight+"px";
  538. };
  539. txtTitleDisplay.onclick = function(){
  540. titleBox.classList.add("edit");
  541. txtTitle.focus();
  542. };
  543. txtDetailDisplay.onclick = function(){
  544. detailBox.classList.add("edit");
  545. txtDetail.focus();
  546. };
  547. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  548. {
  549. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  550. }
  551. //将所有怪物头像添加到全局数组
  552. teamBigBoxs.forEach(teamBigBox=>{
  553. const teamBox = teamBigBox.querySelector(".team-box");
  554. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  555. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  556. menbers.forEach(m=>{
  557. allMembers.push(m);
  558. });
  559. assist.forEach(m=>{
  560. allMembers.push(m);
  561. });
  562. });
  563. //所有怪物头像,添加拖动交换的代码
  564. allMembers.forEach(m=>{
  565. //点击
  566. m.onclick = clickMonHead;
  567. //拖动
  568. m.draggable = true;
  569. m.ondragstart = dragStartMonHead;
  570. m.ondragover = dropOverMonHead;
  571. m.ondrop = dropMonHead;
  572. //触摸
  573. m.ontouchstart = touchstartMonHead;
  574. m.ontouchmove = touchmoveMonHead;
  575. m.ontouchend = touchendMonHead;
  576. m.ontouchcancel = touchcancelMonHead;
  577. });
  578. //添加徽章
  579. const className_ChoseBadges = "show-all-badges";
  580. teamBigBoxs.forEach(tb=>{
  581. //徽章
  582. const teamBadge = tb.querySelector(".team-badge");
  583. if (!teamBadge) return;
  584. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  585. badges.forEach((badge,bidx) => {
  586. badge.onclick = function(){
  587. if (teamBadge.classList.contains(className_ChoseBadges))
  588. {
  589. teamBadge.classList.remove(className_ChoseBadges);
  590. formation.badge = bidx;
  591. refreshTotalHP(formation.teams[0]);
  592. creatNewUrl();
  593. }else
  594. {
  595. teamBadge.classList.add(className_ChoseBadges);
  596. }
  597. };
  598. });
  599. });
  600. //编辑框
  601. editBox.mid = null; //储存怪物id
  602. editBox.awokenCount = 0; //储存怪物潜觉数量
  603. editBox.latent = []; //储存潜在觉醒
  604. editBox.isAssist = false; //储存是否为辅助宠物
  605. editBox.monsterHead = null;
  606. editBox.latentBox = null;
  607. editBox.memberIdx = []; //储存队伍数组下标
  608. editBox.show = function(){
  609. this.classList.remove("display-none");
  610. formationBox.classList.add("blur-bg");
  611. controlBox.classList.add("blur-bg");
  612. };
  613. editBox.hide = function(){
  614. this.classList.add("display-none");
  615. formationBox.classList.remove("blur-bg");
  616. controlBox.classList.remove("blur-bg");
  617. };
  618. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  619. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  620. mCollabId.onclick = function(){ //搜索合作
  621. const collabId = parseInt(this.getAttribute('data-collabId'));
  622. if (collabId>0);
  623. {
  624. searchColla(this.getAttribute('data-collabId'));
  625. }
  626. };
  627. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  628. mAltName.onclick = function(){ //搜索合作
  629. const altName = this.getAttribute('data-altName');
  630. const splitAltName = altName.split("|");
  631. if (altName.length>0);
  632. {
  633. showSearch(Cards.filter(card=>{
  634. return splitAltName.some(alt=>{
  635. return alt.length > 0 && card.altName.indexOf(alt)>=0;
  636. });
  637. }));
  638. }
  639. };
  640. //创建一个新的怪物头像
  641. editBox.createCardHead = function(id)
  642. {
  643. function clickHeadToNewMon()
  644. {
  645. monstersID.value = this.getAttribute("data-cardid");
  646. monstersID.onchange();
  647. return false;
  648. }
  649. const cli = document.createElement("li");
  650. const cdom = cli.head = createCardA(id);
  651. cli.appendChild(cdom);
  652. changeid({id:id},cdom);
  653. cdom.onclick = clickHeadToNewMon;
  654. return cli;
  655. };
  656. const searchBox = editBox.querySelector(".search-box");
  657. const settingBox = editBox.querySelector(".setting-box");
  658. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  659. searchOpen.onclick = function(){
  660. searchBox.classList.toggle("display-none");
  661. };
  662. const s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  663. const s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  664. const s_fixMainColor = searchBox.querySelector(".attrs #fix-main-color");
  665. const s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  666. const s_awokensItems = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  667. const s_awokensIcons = s_awokensItems.map(it=>{
  668. return it.querySelector(".awoken-icon");
  669. });
  670. const s_awokensCounts = s_awokensItems.map(it=>{
  671. return it.querySelector(".count");
  672. });
  673. const s_awokensEquivalent = searchBox.querySelector(".awoken-div #consider-equivalent-awoken"); //搜索等效觉醒
  674. const s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  675. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  676. b.onclick = function(){
  677. const countDom = s_awokensCounts[idx];
  678. let count = parseInt(countDom.innerHTML,10);
  679. if (count<9)
  680. {
  681. count++;
  682. countDom.innerHTML = count;
  683. b.parentNode.classList.remove("zero");
  684. }
  685. };
  686. });
  687. function searchSubAwoken()
  688. {
  689. let count = parseInt(this.innerHTML,10);
  690. if (count>0)
  691. {
  692. count--;
  693. this.innerHTML = count;
  694. if (count === 0)
  695. {
  696. this.parentNode.classList.add("zero");
  697. }
  698. }
  699. }
  700. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  701. b.onclick = searchSubAwoken;
  702. });
  703. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  704. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  705. awokenClear.onclick = function(){ //清空觉醒选项
  706. s_awokensCounts.forEach(t=>{
  707. t.innerHTML = 0;
  708. });
  709. s_awokensItems.forEach(t=>{
  710. t.classList.add("zero");
  711. });
  712. };
  713. sawokenClear.onclick = function(){ //清空超觉醒选项
  714. s_sawokens.forEach(t=>{
  715. t.checked = false;
  716. });
  717. };
  718. const searchStart = searchBox.querySelector(".control-div .search-start");
  719. const searchClose = searchBox.querySelector(".control-div .search-close");
  720. const searchClear = searchBox.querySelector(".control-div .search-clear");
  721. const searchMonList = searchBox.querySelector(".search-mon-list");
  722. function returnCheckedInput(ipt)
  723. {
  724. return ipt.checked == true;
  725. }
  726. function returnInputValue(ipt)
  727. {
  728. return ipt.value;
  729. }
  730. function Str2Int(str)
  731. {
  732. return parseInt(str, 10);
  733. }
  734. //将搜索结果显示出来(也可用于其他的搜索)
  735. showSearch = function(searchArr){
  736. editBox.show();
  737. searchBox.classList.remove("display-none");
  738. const createCardHead = editBox.createCardHead;
  739. searchMonList.classList.add("display-none");
  740. searchMonList.innerHTML = "";
  741. if (searchArr.length>0)
  742. {
  743. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  744. searchArr.forEach(function(card){
  745. const cli = createCardHead(card.id);
  746. fragment.appendChild(cli);
  747. });
  748. searchMonList.appendChild(fragment);
  749. }
  750. searchMonList.classList.remove("display-none");
  751. };
  752. searchStart.onclick = function(){
  753. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  754. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  755. const fixMainColor = s_fixMainColor.checked;
  756. let attr1,attr2;
  757. if (attr1Filter.length>0)
  758. {
  759. if (!isNaN(attr1Filter[0]))
  760. {
  761. attr1 = parseInt(attr1Filter[0],10);
  762. }else
  763. {
  764. attr1 = null;
  765. }
  766. }
  767. if (attr2Filter.length>0)
  768. {
  769. if (!isNaN(attr2Filter[0]))
  770. {
  771. attr2 = parseInt(attr2Filter[0],10);
  772. }else
  773. {
  774. attr2 = null;
  775. }
  776. }
  777. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  778. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  779. const awokensFilter = s_awokensCounts.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  780. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  781. });
  782. console.debug("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter,s_awokensEquivalent.checked);
  783. const searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter,s_awokensEquivalent.checked);
  784. console.debug("搜索结果",searchResult);
  785. showSearch(searchResult);
  786. };
  787. searchClose.onclick = function(){
  788. searchBox.classList.add("display-none");
  789. };
  790. searchClear.onclick = function(){ //清空搜索选项
  791. s_attr1s[0].checked = true;
  792. s_attr2s[0].checked = true;
  793. s_types.forEach(t=>{
  794. t.checked = false;
  795. });
  796. s_awokensCounts.forEach(t=>{
  797. t.innerHTML = 0;
  798. });
  799. s_awokensItems.forEach(t=>{
  800. t.classList.add("zero");
  801. });
  802. s_sawokens.forEach(t=>{
  803. t.checked = false;
  804. });
  805. searchMonList.innerHTML = "";
  806. };
  807. //id搜索
  808. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  809. monstersID.onchange = function(){
  810. if (/^\d+$/.test(this.value))
  811. {
  812. const newId = parseInt(this.value, 10);
  813. if (editBox.mid != newId) //避免多次运行oninput、onchange
  814. {
  815. editBox.mid = newId;
  816. editBoxChangeMonId(editBox.mid);
  817. }
  818. }
  819. };
  820. monstersID.oninput = monstersID.onchange;
  821. //觉醒
  822. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  823. monEditAwokens.forEach((akDom,idx,domArr)=>{
  824. akDom.onclick = function(){
  825. editBox.awokenCount = idx;
  826. editBox.reCalculateAbility();
  827. editBox.refreshAwokens();
  828. };
  829. });
  830. //刷新觉醒
  831. editBox.refreshAwokens = ()=>{
  832. monEditAwokens[0].innerHTML = editBox.awokenCount;
  833. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  834. monEditAwokens[0].classList.add("full-awoken");
  835. else
  836. monEditAwokens[0].classList.remove("full-awoken");
  837. for(let ai=1;ai<monEditAwokens.length;ai++)
  838. {
  839. if(ai<=editBox.awokenCount)
  840. {
  841. monEditAwokens[ai].classList.remove("unselected-awoken");
  842. }
  843. else
  844. {
  845. monEditAwokens[ai].classList.add("unselected-awoken");
  846. }
  847. }
  848. };
  849. //超觉醒
  850. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  851. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  852. akDom.onclick = function(){
  853. for(var ai=0;ai<domArr.length;ai++)
  854. {
  855. if(ai==idx)
  856. {
  857. domArr[ai].classList.toggle("unselected-awoken");
  858. }
  859. else
  860. {
  861. domArr[ai].classList.add("unselected-awoken");
  862. }
  863. }
  864. };
  865. });
  866. //3个快速设置this.ipt为自己的value
  867. function setIptToMyValue()
  868. {
  869. if (this.ipt.value != this.value)
  870. {
  871. this.ipt.value = this.value;
  872. this.ipt.onchange();
  873. }
  874. }
  875. //等级
  876. const monEditLv = settingBox.querySelector(".m-level");
  877. monEditLv.onchange = function(){
  878. reCalculateExp();
  879. reCalculateAbility();
  880. };
  881. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  882. const monLvExp = settingBox.querySelector(".m-level-exp");
  883. monEditLvMin.ipt = monEditLv;
  884. monEditLvMin.onclick = setIptToMyValue;
  885. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  886. monEditLvMax.ipt = monEditLv;
  887. monEditLvMax.onclick = setIptToMyValue;
  888. //编辑界面重新计算怪物的经验值
  889. function reCalculateExp(){
  890. const monid = parseInt(monstersID.value || 0, 10);
  891. const level = parseInt(monEditLv.value || 0, 10);
  892. const tempMon = {
  893. id:monid,
  894. level:level
  895. };
  896. const needExp = calculateExp(tempMon);
  897. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  898. }
  899. editBox.reCalculateExp = reCalculateExp;
  900. //加蛋
  901. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  902. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  903. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  904. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  905. monEditAddHp.onchange = reCalculateAbility;
  906. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  907. monEditAddAtk.onchange = reCalculateAbility;
  908. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  909. monEditAddRcv.onchange = reCalculateAbility;
  910. //3个快速设置按钮
  911. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  912. monEditAddHpBtn.ipt = monEditAddHp;
  913. monEditAddHpBtn.onclick = setIptToMyValue;
  914. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  915. monEditAddAtkBtn.ipt = monEditAddAtk;
  916. monEditAddAtkBtn.onclick = setIptToMyValue;
  917. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  918. monEditAddRcvBtn.ipt = monEditAddRcv;
  919. monEditAddRcvBtn.onclick = setIptToMyValue;
  920. //297按钮
  921. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  922. monEditAdd297.onclick = function(){
  923. monEditAddHp.value = 99;
  924. monEditAddAtk.value = 99;
  925. monEditAddRcv.value = 99;
  926. reCalculateAbility();
  927. };
  928. //三维的计算值
  929. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  930. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  931. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  932. //潜觉
  933. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  934. const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  935. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  936. const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  937. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  938. {
  939. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  940. const usedHoleN = usedHole(latent);
  941. for (let ai=0;ai<monEditLatents.length;ai++)
  942. {
  943. if (latent[ai] != undefined)
  944. {
  945. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  946. }
  947. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  948. {
  949. monEditLatents[ai].className = "latent-icon";
  950. }
  951. else
  952. {
  953. monEditLatents[ai].className = "display-none";
  954. }
  955. }
  956. };
  957. const rowSkill = settingBox.querySelector(".row-mon-skill");
  958. const skillBox = rowSkill.querySelector(".skill-box");
  959. const skillCD = skillBox.querySelector(".skill-cd");
  960. const skillLevel = skillBox.querySelector(".m-skill-level");
  961. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  962. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  963. skillLevel.onchange = function(){
  964. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  965. const skill = Skills[card.activeSkillId];
  966. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  967. };
  968. skillLevel_1.ipt = skillLevel;
  969. skillLevel_1.onclick = setIptToMyValue;
  970. skillLevel_Max.ipt = skillLevel;
  971. skillLevel_Max.onclick = setIptToMyValue;
  972. //已有觉醒的去除
  973. function deleteLatent(){
  974. const aIdx = parseInt(this.value, 10);
  975. editBox.latent.splice(aIdx,1);
  976. editBox.reCalculateAbility(); //重计算三维
  977. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  978. }
  979. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  980. //可选觉醒的添加
  981. function addLatent(){
  982. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  983. const lIdx = parseInt(this.value); //潜觉的序号
  984. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  985. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  986. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  987. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  988. {editBox.latent.push(lIdx);}
  989. else {return;}
  990. editBox.reCalculateAbility();
  991. editBox.refreshLatent(editBox.latent,editBox.mid);
  992. }
  993. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  994. //编辑界面重新计算怪物的能力
  995. function reCalculateAbility(){
  996. const monid = parseInt(monstersID.value || 0, 10);
  997. const level = parseInt(monEditLv.value || 0, 10);
  998. const awoken = editBox.awokenCount;
  999. const plus = [
  1000. parseInt(monEditAddHp.value || 0, 10),
  1001. parseInt(monEditAddAtk.value || 0, 10),
  1002. parseInt(monEditAddRcv.value || 0, 10)
  1003. ];
  1004. const latent = editBox.latent;
  1005. const tempMon = {
  1006. id:monid,
  1007. level:level,
  1008. plus:plus,
  1009. awoken:awoken,
  1010. latent:latent
  1011. };
  1012. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1013. monEditHpValue.innerHTML = abilitys[0];
  1014. monEditAtkValue.innerHTML = abilitys[1];
  1015. monEditRcvValue.innerHTML = abilitys[2];
  1016. }
  1017. editBox.reCalculateAbility = reCalculateAbility;
  1018. const btnCancel = editBox.querySelector(".button-cancel");
  1019. const btnDone = editBox.querySelector(".button-done");
  1020. const btnNull = editBox.querySelector(".button-null");
  1021. const btnDelay = editBox.querySelector(".button-delay");
  1022. btnCancel.onclick = function(){
  1023. btnDone.classList.remove("cant-assist");
  1024. btnDone.disabled = false;
  1025. editBox.memberIdx = [];
  1026. editBox.hide();
  1027. };
  1028. btnDone.onclick = function(){
  1029. if (parseInt(monEditLv.value,10) == 0)
  1030. {
  1031. btnNull.onclick();
  1032. return;
  1033. }
  1034. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1035. const teamData = formation.teams[editBox.memberIdx[0]];
  1036. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1037. const teamBox = teamBigBox.querySelector(".team-box");
  1038. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1039. mon.id = parseInt(monstersID.value,10);
  1040. const card = Cards[mon.id] || Cards[0];
  1041. const skill = Skills[card.activeSkillId];
  1042. mon.level = parseInt(monEditLv.value,10);
  1043. mon.awoken = editBox.awokenCount;
  1044. if (card.superAwakenings.length) //如果支持超觉醒
  1045. {
  1046. mon.sawoken = -1;
  1047. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1048. {
  1049. if (
  1050. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1051. !monEditSAwokens[sai].classList.contains("display-none")
  1052. )
  1053. {
  1054. mon.sawoken = sai;
  1055. break;
  1056. }
  1057. }
  1058. }
  1059. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1060. (!card.overlay || mon.level>= card.maxLevel))
  1061. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1062. mon.plus = [0,0,0];
  1063. }else
  1064. {
  1065. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1066. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1067. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1068. if (!editBox.isAssist)
  1069. { //如果不是辅助,则可以设定潜觉
  1070. mon.latent = editBox.latent.concat();
  1071. }
  1072. }
  1073. const skillLevelNum = parseInt(skillLevel.value,10);
  1074. if (skillLevelNum < skill.maxLevel)
  1075. {
  1076. mon.skilllevel = skillLevelNum;
  1077. }
  1078. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1079. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1080. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1081. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1082. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1083. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1084. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1085. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1086. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1087. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1088. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1089. //刷新改队员的CD
  1090. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1091. creatNewUrl();
  1092. editBox.hide();
  1093. };
  1094. window.onkeydown = function(e){
  1095. if (!editBox.classList.contains("display-none"))
  1096. {
  1097. if (e.keyCode == 27)
  1098. { //按下ESC时,自动关闭编辑窗
  1099. btnCancel.onclick();
  1100. }
  1101. }
  1102. };
  1103. btnNull.onclick = function(){ //空位置
  1104. const mon = new Member();
  1105. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1106. const teamData = formation.teams[editBox.memberIdx[0]];
  1107. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1108. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1109. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1110. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1111. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1112. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1113. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1114. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1115. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1116. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1117. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1118. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1119. //刷新改队员的CD
  1120. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1121. creatNewUrl();
  1122. editBox.hide();
  1123. };
  1124. btnDelay.onclick = function(){ //应对威吓
  1125. const mon = new MemberDelay();
  1126. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1127. const teamData = formation.teams[editBox.memberIdx[0]];
  1128. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1129. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1130. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1131. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1132. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1133. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1134. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1135. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1136. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1137. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1138. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1139. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1140. //刷新改队员的CD
  1141. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1142. creatNewUrl();
  1143. editBox.hide();
  1144. };
  1145. //语言选择
  1146. const langList = controlBox.querySelector(".languages");
  1147. langList.onchange = function(){
  1148. creatNewUrl({"language":this.value});
  1149. history.go();
  1150. };
  1151. //数据源选择
  1152. const dataList = controlBox.querySelector(".datasource");
  1153. dataList.onchange = function(){
  1154. creatNewUrl({datasource:this.value});
  1155. history.go();
  1156. };
  1157. /*添对应语言执行的JS*/
  1158. const languageJS = document.head.appendChild(document.createElement("script"));
  1159. languageJS.id = "language-js";
  1160. languageJS.type = "text/javascript";
  1161. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1162. }
  1163. //编辑界面点击每个怪物的头像的处理
  1164. function clickMonHead(e)
  1165. {
  1166. let team = parseInt(this.getAttribute("data-team"),10);
  1167. let assist = parseInt(this.getAttribute("data-assist"),10);
  1168. let index = parseInt(this.getAttribute("data-index"),10);
  1169. editMon(team,assist,index);
  1170. return false; //没有false将会打开链接
  1171. }
  1172. //编辑界面每个怪物的头像的拖动
  1173. function dragStartMonHead(e)
  1174. {
  1175. let team = parseInt(this.getAttribute("data-team"),10);
  1176. let assist = parseInt(this.getAttribute("data-assist"),10);
  1177. let index = parseInt(this.getAttribute("data-index"),10);
  1178. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1179. }
  1180. //编辑界面每个怪物的头像的经过,阻止事件发生
  1181. function dropOverMonHead(e)
  1182. {
  1183. e.preventDefault();
  1184. }
  1185. //从怪物头像获取队员的队伍编号
  1186. function getMemberArrayIndexFromMonHead(headDom)
  1187. {
  1188. return [
  1189. parseInt(headDom.getAttribute("data-team"),10),
  1190. parseInt(headDom.getAttribute("data-assist"),10),
  1191. parseInt(headDom.getAttribute("data-index"),10),
  1192. ];
  1193. }
  1194. //编辑界面每个怪物的头像的放下
  1195. function dropMonHead(e)
  1196. {
  1197. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1198. const dataTo = getMemberArrayIndexFromMonHead(this);
  1199. if ((dataTo[0] != dataFrom[0]) ||
  1200. (dataTo[1] != dataFrom[1]) ||
  1201. (dataTo[2] != dataFrom[2]))
  1202. { //必须有所不同才继续交换
  1203. interchangeCard(dataFrom,dataTo);
  1204. }
  1205. return false; //没有false将会打开链接
  1206. }
  1207. //移动端编辑界面每个怪物的头像的放下
  1208. function touchstartMonHead(e)
  1209. {
  1210. e.stopPropagation();
  1211. //console.log("开始触摸",e,this);
  1212. const tc = e.changedTouches[0];
  1213. interchangeSVG.style.display = "none";
  1214. interchangePath.setAttribute("x1",tc.pageX);
  1215. interchangePath.setAttribute("y1",tc.pageY);
  1216. interchangePath.setAttribute("x2",tc.pageX);
  1217. interchangePath.setAttribute("y2",tc.pageY);
  1218. }
  1219. //移动端编辑界面每个怪物的头像的移动
  1220. function touchmoveMonHead(e)
  1221. {
  1222. //console.log("移动中",e,this);
  1223. const tc = e.changedTouches[0];
  1224. const pX = tc.pageX, pY = tc.pageY;
  1225. const rect = this.getBoundingClientRect();
  1226. const top = rect.top + document.documentElement.scrollTop;
  1227. const left = rect.left + document.documentElement.scrollLeft;
  1228. if ((pY < top) || (pY > (top + rect.height)) ||
  1229. (pX < left) || (pX > (left + rect.width)))
  1230. {
  1231. interchangeSVG.style.display = "block";
  1232. interchangePath.setAttribute("x2",tc.pageX);
  1233. interchangePath.setAttribute("y2",tc.pageY);
  1234. }else
  1235. {
  1236. interchangeSVG.style.display = "none";
  1237. }
  1238. }
  1239. //移动端编辑界面每个怪物的头像的结束
  1240. function touchendMonHead(e)
  1241. {
  1242. const tc = e.changedTouches[0];
  1243. const pX = tc.pageX, pY = tc.pageY;
  1244. //console.log("移动结束",pX,pY,e,this);
  1245. interchangeSVG.style.display = "none";
  1246. interchangePath.setAttribute("x2",pX);
  1247. interchangePath.setAttribute("y2",tc.pageY);
  1248. let targets = allMembers.filter(m=>{
  1249. const rect = m.getBoundingClientRect();
  1250. const top = rect.top + document.documentElement.scrollTop;
  1251. const left = rect.left + document.documentElement.scrollLeft;
  1252. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1253. (pX > left) && (pX < (left + rect.width));
  1254. return inRect;
  1255. });
  1256. const target = targets.length?targets[0]:null;
  1257. if (this != target)
  1258. {
  1259. //console.log("找到的对象",targets[0]);
  1260. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1261. let dataTo = getMemberArrayIndexFromMonHead(target);
  1262. if ((dataTo[0] != dataFrom[0]) ||
  1263. (dataTo[1] != dataFrom[1]) ||
  1264. (dataTo[2] != dataFrom[2]))
  1265. { //必须有所不同才继续交换
  1266. interchangeCard(dataFrom,dataTo);
  1267. }
  1268. }
  1269. }
  1270. //移动端编辑界面每个怪物的头像的取消
  1271. function touchcancelMonHead(e)
  1272. {
  1273. interchangeSVG.style.display = "none";
  1274. console.log("移动取消",e,this);
  1275. }
  1276. function interchangeCard(formArr,toArr)
  1277. {
  1278. function changeType(member,isAssist)
  1279. {
  1280. if (member.id == 0 || (isAssist && member.id == -1))
  1281. {
  1282. return new Member();
  1283. }else
  1284. {
  1285. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1286. newMember.loadFromMember(member);
  1287. return newMember;
  1288. }
  1289. }
  1290. const isCopy = changeSwapToCopy.checked;
  1291. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1292. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1293. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1294. {
  1295. from = changeType(from,formArr[1]);
  1296. if (!isCopy) to = ichangeType(to,toArr[1]);
  1297. }else if (isCopy)
  1298. {
  1299. const newFrom = new from.constructor();
  1300. newFrom.loadFromMember(from);
  1301. from = newFrom;
  1302. }
  1303. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1304. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1305. //const formationData = creatNewUrl({returnObj:true});
  1306. //formation.loadObj(formationData);
  1307. creatNewUrl(); //刷新URL
  1308. refreshAll(formation); //刷新全部
  1309. }
  1310. //改变一个怪物头像
  1311. function changeid(mon,monDom,latentDom)
  1312. {
  1313. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1314. const parentNode = monDom.parentNode;
  1315. fragment.appendChild(monDom);
  1316. const monId = mon.id;
  1317. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1318. monDom.setAttribute("data-cardid", monId); //设定新的id
  1319. if (monId<0) //如果是延迟
  1320. {
  1321. parentNode.classList.add("delay");
  1322. parentNode.classList.remove("null");
  1323. parentNode.appendChild(fragment);
  1324. if (latentDom) latentDom.classList.add("display-none");
  1325. return;
  1326. }else if (monId==0) //如果是空
  1327. {
  1328. parentNode.classList.add("null");
  1329. parentNode.classList.remove("delay");
  1330. parentNode.appendChild(fragment);
  1331. if (latentDom) latentDom.classList.add("display-none");
  1332. return;
  1333. }else if (monId>-1) //如果提供了id
  1334. {
  1335. parentNode.classList.remove("null");
  1336. parentNode.classList.remove("delay");
  1337. monDom.className = "monster";
  1338. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1339. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1340. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1341. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1342. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1343. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1344. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1345. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1346. }
  1347. const levelDom = monDom.querySelector(".level");
  1348. if (levelDom) //如果提供了等级
  1349. {
  1350. const level = mon.level || 1;
  1351. levelDom.innerHTML = level;
  1352. if (level == card.maxLevel)
  1353. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1354. levelDom.classList.add("max");
  1355. }else
  1356. {
  1357. levelDom.classList.remove("max");
  1358. }
  1359. if (card.limitBreakIncr && level >= card.maxLevel)
  1360. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1361. levelDom.classList.add("_110");
  1362. }else
  1363. {
  1364. levelDom.classList.remove("_110");
  1365. }
  1366. }
  1367. if (mon.awoken>-1) //如果提供了觉醒
  1368. {
  1369. const awokenIcon = monDom.querySelector(".awoken-count");
  1370. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1371. {
  1372. awokenIcon.classList.add("display-none");
  1373. awokenIcon.innerHTML = "";
  1374. }else
  1375. {
  1376. awokenIcon.classList.remove("display-none");
  1377. awokenIcon.innerHTML = mon.awoken;
  1378. if (mon.awoken == card.awakenings.length)
  1379. {
  1380. awokenIcon.classList.add("full-awoken");
  1381. if (card.canAssist)
  1382. {//可以辅助的满觉醒打黄色星星
  1383. awokenIcon.classList.add("allowable-assist");
  1384. }else
  1385. {
  1386. awokenIcon.classList.remove("allowable-assist");
  1387. }
  1388. }else
  1389. {
  1390. awokenIcon.classList.remove("full-awoken");
  1391. awokenIcon.classList.remove("allowable-assist");
  1392. }
  1393. }
  1394. }
  1395. const sawoken = monDom.querySelector(".super-awoken");
  1396. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1397. {
  1398. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1399. {
  1400. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1401. sawoken.classList.remove("display-none");
  1402. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1403. }else
  1404. {
  1405. sawoken.classList.add("display-none");
  1406. }
  1407. }
  1408. const m_id = monDom.querySelector(".id");
  1409. if (m_id) //怪物ID
  1410. {
  1411. m_id.innerHTML = monId;
  1412. }
  1413. const plusArr = mon.plus || [0,0,0];
  1414. const plusDom = monDom.querySelector(".plus");
  1415. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1416. {
  1417. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1418. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1419. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1420. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1421. if (plusCount >= 297)
  1422. {
  1423. plusDom.classList.add("has297");
  1424. plusDom.classList.remove("zero");
  1425. }else if (plusCount <= 0)
  1426. {
  1427. plusDom.classList.add("zero");
  1428. plusDom.classList.remove("has297");
  1429. }else
  1430. {
  1431. plusDom.classList.remove("zero");
  1432. plusDom.classList.remove("has297");
  1433. }
  1434. }
  1435. if (latentDom)
  1436. {
  1437. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1438. if (mon.latent) //如果提供了潜觉
  1439. {
  1440. let latent = mon.latent.sort(function(a,b){
  1441. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1442. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1443. else {return 0;} //其他情况不变
  1444. });
  1445. if (latent.length < 1)
  1446. {
  1447. latentDom.classList.add("display-none");
  1448. }else
  1449. {
  1450. latentDom.classList.remove("display-none");
  1451. }
  1452. let usedHoleN = usedHole(latent); //使用的格子数
  1453. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1454. for (let ai=0;ai<latentDoms.length;ai++)
  1455. {
  1456. if (latent[ai])
  1457. {
  1458. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1459. }
  1460. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1461. {
  1462. latentDoms[ai].className = "latent-icon";
  1463. }
  1464. else
  1465. {
  1466. latentDoms[ai].className = "display-none";
  1467. }
  1468. }
  1469. }else
  1470. {
  1471. latentDom.classList.add("display-none");
  1472. }
  1473. }
  1474. const skillCdDom = monDom.querySelector(".skill");
  1475. if (skillCdDom) //如果存在技能CD DOM
  1476. {
  1477. //const skill = Skills[card.activeSkillId];
  1478. if (card.activeSkillId == 0)
  1479. {
  1480. skillCdDom.classList.add("display-none");
  1481. }else
  1482. {
  1483. skillCdDom.classList.remove("display-none");
  1484. }
  1485. }
  1486. parentNode.appendChild(fragment);
  1487. }
  1488. //点击怪物头像,出现编辑窗
  1489. function editMon(teamNum,isAssist,indexInTeam)
  1490. {
  1491. //数据
  1492. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1493. const card = Cards[mon.id] || Cards[0];
  1494. //const teamBigBox =
  1495. const teamBigBox = teamBigBoxs[teamNum];
  1496. const teamBox = teamBigBox.querySelector(".team-box");
  1497. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1498. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1499. const monsterHead = memberLi.querySelector(".monster");
  1500. editBox.show();
  1501. editBox.isAssist = isAssist;
  1502. editBox.monsterHead = monsterHead;
  1503. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1504. if (!isAssist)
  1505. {
  1506. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1507. editBox.latentBox = latentBox;
  1508. }
  1509. const settingBox = editBox.querySelector(".setting-box");
  1510. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1511. monstersID.value = mon.id > 0 ? mon.id : 0;
  1512. monstersID.onchange();
  1513. //觉醒
  1514. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1515. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1516. //超觉醒
  1517. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1518. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1519. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1520. monEditLv.value = mon.level || 1;
  1521. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1522. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1523. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1524. if (mon.plus)
  1525. {
  1526. monEditAddHp.value = mon.plus[0];
  1527. monEditAddAtk.value = mon.plus[1];
  1528. monEditAddRcv.value = mon.plus[2];
  1529. }
  1530. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1531. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1532. if (mon.skilllevel)
  1533. {
  1534. skillLevel.value = mon.skilllevel;
  1535. }
  1536. skillLevel.onchange();
  1537. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1538. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1539. if (!isAssist)
  1540. {
  1541. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1542. editBox.refreshLatent(editBox.latent, mon.id);
  1543. btnDelay.classList.add("display-none");
  1544. rowMonLatent.classList.remove("display-none");
  1545. editBoxTitle.classList.remove("edit-box-title-assist");
  1546. }else
  1547. {
  1548. btnDelay.classList.remove("display-none");
  1549. rowMonLatent.classList.add("display-none");
  1550. editBoxTitle.classList.add("edit-box-title-assist");
  1551. }
  1552. editBox.reCalculateExp();
  1553. editBox.reCalculateAbility();
  1554. }
  1555. //编辑窗,修改怪物ID
  1556. function editBoxChangeMonId(id)
  1557. {
  1558. const card = Cards[id] || Cards[0]; //怪物固定数据
  1559. if (card.id == 0){
  1560. id = 0;
  1561. }
  1562. const skill = Skills[card.activeSkillId];
  1563. const leaderSkill = Skills[card.leaderSkillId];
  1564. let fragment = null;
  1565. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1566. const settingBox = editBox.querySelector(".setting-box");
  1567. //id搜索
  1568. const monHead = monInfoBox.querySelector(".monster");
  1569. changeid({id:id},monHead); //改变图像
  1570. const mId = monInfoBox.querySelector(".monster-id");
  1571. mId.innerHTML = id;
  1572. const mRare = monInfoBox.querySelector(".monster-rare");
  1573. mRare.className = "monster-rare rare-" + card.rarity;
  1574. const mCost = monInfoBox.querySelector(".monster-cost");
  1575. mCost.innerHTML = card.cost;
  1576. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1577. mExp.innerHTML = card.exp.max;*/
  1578. const mName = monInfoBox.querySelector(".monster-name");
  1579. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1580. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1581. mCollabId.innerHTML = card.collabId;
  1582. mCollabId.setAttribute("data-collabId",card.collabId);
  1583. if (card.collabId == 0)
  1584. {
  1585. mCollabId.classList.add("display-none");
  1586. }else
  1587. {
  1588. mCollabId.classList.remove("display-none");
  1589. }
  1590. const mAltName = monInfoBox.querySelector(".monster-altName");
  1591. mAltName.innerHTML = card.altName;
  1592. mAltName.setAttribute("data-altName",card.altName);
  1593. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1594. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1595. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1596. });*/
  1597. if (card.altName.length == 0)
  1598. { //当没有合作名
  1599. mAltName.classList.add("display-none");
  1600. }else
  1601. {
  1602. mAltName.classList.remove("display-none");
  1603. }
  1604. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1605. evoCardUl.style.display = "none";
  1606. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1607. const evoLinkCardsIdArray = Cards.filter(function(m){
  1608. return m.evoRootId == card.evoRootId;
  1609. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1610. const createCardHead = editBox.createCardHead;
  1611. if (evoLinkCardsIdArray.length>1)
  1612. {
  1613. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1614. evoLinkCardsIdArray.forEach(function(mid){
  1615. const cli = createCardHead(mid);
  1616. if (mid == id)
  1617. {
  1618. cli.classList.add("unable-monster");
  1619. }
  1620. fragment.appendChild(cli);
  1621. });
  1622. evoCardUl.appendChild(fragment);
  1623. evoCardUl.style.display = "block";
  1624. }
  1625. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1626. for (let ti=0;ti<mType.length;ti++)
  1627. {
  1628. if (ti<card.types.length)
  1629. {
  1630. mType[ti].className = "type-name type-name-" + card.types[ti];
  1631. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1632. }else
  1633. {
  1634. mType[ti].className = "display-none";
  1635. }
  1636. }
  1637. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1638. editBox.awokenCount = card.awakenings.length;
  1639. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1640. for (let ai=1;ai<mAwoken.length;ai++)
  1641. {
  1642. if (ai<=card.awakenings.length)
  1643. {
  1644. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1645. }else
  1646. {
  1647. mAwoken[ai].className = "display-none";
  1648. }
  1649. }
  1650. //超觉醒
  1651. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1652. const mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1653. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1654. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1655. {
  1656. for (let ai=0;ai<mSAwoken.length;ai++)
  1657. {
  1658. if (ai < card.superAwakenings.length)
  1659. {
  1660. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1661. }
  1662. else
  1663. {
  1664. mSAwoken[ai].className = "display-none";
  1665. }
  1666. }
  1667. mSAwokenRow.classList.remove("display-none");
  1668. }else
  1669. {
  1670. mSAwokenRow.classList.add("display-none");
  1671. }
  1672. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1673. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1674. const monEditLv = settingBox.querySelector(".m-level");
  1675. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1676. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1677. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1678. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1679. //该宠Type允许的杀,uniq是去重的自定义函数
  1680. const allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1681. return previous.concat(type_allowable_latent[t]);
  1682. },[]));
  1683. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1684. {
  1685. const latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1686. if (allowLatent.indexOf(li)>=0)
  1687. {
  1688. if(latentDom.classList.contains("unselected-latent"))
  1689. latentDom.classList.remove("unselected-latent");
  1690. }else
  1691. {
  1692. if(!latentDom.classList.contains("unselected-latent"))
  1693. latentDom.classList.add("unselected-latent");
  1694. }
  1695. }
  1696. //怪物主动技能
  1697. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1698. const skillBox = rowSkill.querySelector(".skill-box");
  1699. const skillTitle = skillBox.querySelector(".skill-name");
  1700. const skillCD = skillBox.querySelector(".skill-cd");
  1701. const skillLevel = skillBox.querySelector(".m-skill-level");
  1702. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1703. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1704. const skillDetail = skillBox.querySelector(".skill-datail");
  1705. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1706. fragment.appendChild(skillBox);
  1707. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1708. skillDetail.innerHTML = parseSkillDescription(skill);
  1709. skillLevel.max = card.overlay ? 1 : skill.maxLevel;
  1710. skillLevel.value = card.overlay ? 1 : skill.maxLevel;
  1711. skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel;
  1712. skillLevel_Max.innerHTML = skill.maxLevel;
  1713. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1714. rowSkill.appendChild(fragment);
  1715. //怪物队长技能
  1716. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1717. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1718. const lskillTitle = lskillBox.querySelector(".skill-name");
  1719. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1720. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1721. fragment.appendChild(lskillBox);
  1722. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1723. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1724. rowLederSkill.appendChild(fragment);
  1725. if (card.overlay)
  1726. { //当可以叠加时,不能打297和潜觉
  1727. rowPlus.classList.add("disabled");
  1728. rowLatent.classList.add("disabled");
  1729. skillLevel.setAttribute("readonly",true);
  1730. }else
  1731. {
  1732. rowPlus.classList.remove("disabled");
  1733. rowLatent.classList.remove("disabled");
  1734. skillLevel.removeAttribute("readonly");
  1735. }
  1736. if (editBox.isAssist)
  1737. {
  1738. const btnDone = editBox.querySelector(".button-done");
  1739. if (!card.canAssist)
  1740. {
  1741. btnDone.classList.add("cant-assist");
  1742. btnDone.disabled = true;
  1743. }else
  1744. {
  1745. btnDone.classList.remove("cant-assist");
  1746. btnDone.disabled = false;
  1747. }
  1748. }
  1749. editBox.latent.length = 0;
  1750. editBox.refreshLatent(editBox.latent,id);
  1751. editBox.reCalculateExp();
  1752. editBox.reCalculateAbility();
  1753. }
  1754. //搜索并显示合作
  1755. function searchColla(collabId)
  1756. {
  1757. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1758. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1759. }
  1760. //刷新整个队伍
  1761. function refreshAll(formationData){
  1762. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1763. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1764. const detailBox = formationBox.querySelector(".detail-box");
  1765. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1766. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1767. while(formationBox.childNodes.length>0)
  1768. {
  1769. fragment.appendChild(formationBox.childNodes[0]);
  1770. }
  1771. const txtTitle = titleBox.querySelector(".title");
  1772. const txtDetail = detailBox.querySelector(".detail");
  1773. txtTitle.value = formationData.title || "";
  1774. txtDetail.value = formationData.detail || "";
  1775. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1776. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1777. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1778. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1779. if (txtTitle.value.length == 0)
  1780. titleBox.classList.add("edit");
  1781. else
  1782. titleBox.classList.remove("edit");
  1783. if (txtDetail.value.length == 0)
  1784. detailBox.classList.add("edit");
  1785. else
  1786. detailBox.classList.remove("edit");
  1787. /*txtTitleDisplay.innerHTML = "";
  1788. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  1789. txtDetailDisplay.innerHTML = "";
  1790. const txtDetailLines = txtDetail.value.split("\n");
  1791. txtDetailLines.forEach((line,idx)=>{
  1792. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  1793. txtDetailDisplay.appendChild(document.createTextNode(line));
  1794. });*/
  1795. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1796. const teamBox = teamBigBox.querySelector(".team-box");
  1797. const teamData = formationData.teams[teamNum];
  1798. const badgeBox = teamBigBox.querySelector(".team-badge");
  1799. if (badgeBox)
  1800. {
  1801. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1802. badge.checked = true;
  1803. }
  1804. const membersDom = teamBox.querySelector(".team-members");
  1805. const latentsDom = teamBox.querySelector(".team-latents");
  1806. const assistsDom = teamBox.querySelector(".team-assist");
  1807. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1808. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1809. {
  1810. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1811. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1812. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1813. changeid(teamData[0][ti],member,latent); //队员
  1814. changeid(teamData[1][ti],assist); //辅助
  1815. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1816. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1817. }
  1818. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1819. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1820. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1821. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1822. });
  1823. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1824. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1825. formationBox.appendChild(fragment);
  1826. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1827. }
  1828. //刷新队伍觉醒统计
  1829. function refreshTeamAwokenCount(awokenDom,team){
  1830. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1831. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1832. function setCount(aicon,number){
  1833. if (!aicon) return; //没有这个觉醒就撤回
  1834. const ali = aicon.parentNode;
  1835. const countDom = ali.querySelector(".count");
  1836. countDom.innerHTML = number;
  1837. if (number)
  1838. ali.classList.remove("display-none");
  1839. else
  1840. ali.classList.add("display-none");
  1841. }
  1842. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1843. for (let ai=1;ai<=72;ai++)
  1844. {
  1845. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1846. if (!aicon) continue;
  1847. if (ai == 10) //防封
  1848. {
  1849. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
  1850. }else if (ai == 11) //防暗
  1851. {
  1852. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,68,solo)*5);
  1853. }else if (ai == 12) //防废
  1854. {
  1855. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,69,solo)*5);
  1856. }else if (ai == 13) //防毒
  1857. {
  1858. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,70,solo)*5);
  1859. }else if (ai == 19) //手指
  1860. {
  1861. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
  1862. }else if (ai == 21) //SB
  1863. {
  1864. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
  1865. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1866. {
  1867. continue;
  1868. }else
  1869. {
  1870. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1871. }
  1872. }
  1873. awokenDom.appendChild(fragment);
  1874. }
  1875. //刷新几个队伍觉醒统计
  1876. function refreshFormationAwokenCount(awokenDom,teams){
  1877. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1878. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1879. function setCount(aicon,number){
  1880. if (!aicon) return; //没有这个觉醒就撤回
  1881. const ali = aicon.parentNode;
  1882. const countDom = ali.querySelector(".count");
  1883. countDom.innerHTML = number;
  1884. if (number)
  1885. ali.classList.remove("display-none");
  1886. else
  1887. ali.classList.add("display-none");
  1888. }
  1889. for (var ai=1;ai<=72;ai++)
  1890. {
  1891. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1892. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  1893. //搜索等效觉醒
  1894. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  1895. if (equalIndex >= 0)
  1896. {
  1897. const equivalentAwoken = equivalent_awoken[equalIndex];
  1898. if (equivalentAwoken.small === ai)
  1899. {
  1900. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  1901. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  1902. setCount(aicon, totalNum);
  1903. }else
  1904. {
  1905. continue;
  1906. }
  1907. }else
  1908. {
  1909. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1910. }
  1911. }
  1912. awokenDom.appendChild(fragment);
  1913. }
  1914. //刷新能力值
  1915. function refreshAbility(abilityDom,team,idx){
  1916. const memberData = team[0][idx];
  1917. const assistData = team[1][idx];
  1918. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1919. const mainAbility = calculateAbility(memberData, assistData, solo);
  1920. if (mainAbility && memberData.ability)
  1921. {
  1922. for (let ai=0;ai<3;ai++)
  1923. {
  1924. memberData.ability[ai] = mainAbility[ai];
  1925. }
  1926. }
  1927. if (!abilityDom) return; //如果没有dom,直接跳过
  1928. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1929. const hpDom = abilityLi.querySelector(".hp");
  1930. const atkDom = abilityLi.querySelector(".atk");
  1931. const rcvDom = abilityLi.querySelector(".rcv");
  1932. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1933. if (mainAbility)
  1934. {
  1935. div.classList.remove("display-none");
  1936. div.innerHTML = memberData.ability[ai];
  1937. }else
  1938. {
  1939. div.classList.add("display-none");
  1940. div.innerHTML = 0;
  1941. }
  1942. });
  1943. }
  1944. //刷新队伍能力值合计
  1945. function refreshTeamTotalHP(totalDom,team){
  1946. //计算总的生命值
  1947. if (!totalDom) return;
  1948. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1949. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1950. if (tHpDom)
  1951. {
  1952. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1953. return value += mon.ability ? mon.ability[0] : 0;
  1954. },0);
  1955. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1956. let badgeHPScale = 1; //徽章倍率
  1957. if (formation.badge == 4 && solo)
  1958. {
  1959. badgeHPScale = 1.05;
  1960. }else if (formation.badge == 11 && solo)
  1961. {
  1962. badgeHPScale = 1.15;
  1963. }
  1964. tHpDom.innerHTML = tHP.toString() +
  1965. (teamHPAwoken>0||badgeHPScale!=1 ?
  1966. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1967. "");
  1968. }
  1969. if (tRcvDom)
  1970. {
  1971. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1972. return value += mon.ability ? mon.ability[2] : 0;
  1973. },0);
  1974. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1975. let badgeRCVScale = 1; //徽章倍率
  1976. if (formation.badge == 3 && solo)
  1977. {
  1978. badgeRCVScale = 1.25;
  1979. }else if (formation.badge == 10 && solo)
  1980. {
  1981. badgeRCVScale = 1.35;
  1982. }
  1983. tRcvDom.innerHTML = tRCV.toString() +
  1984. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  1985. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1986. "");
  1987. }
  1988. }
  1989. //刷新所有队伍能力值合计
  1990. function refreshFormationTotalHP(totalDom, teams){
  1991. //计算总的生命值
  1992. if (!totalDom) return;
  1993. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1994. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1995. if (tHpDom)
  1996. {
  1997. const tHPArr = teams.map(function(team){
  1998. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1999. return value += mon.ability ? mon.ability[0] : 0;
  2000. },0);
  2001. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2002. return [teamTHP,teamHPAwoken];
  2003. });
  2004. const tHP = tHPArr.reduce(function(value, teamHP){
  2005. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2006. },[0,0]);
  2007. tHpDom.innerHTML = tHP[0].toString() +
  2008. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2009. }
  2010. if (tRcvDom)
  2011. {
  2012. const tRCVArr = teams.map(function(team){
  2013. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2014. return value += mon.ability ? mon.ability[2] : 0;
  2015. },0);
  2016. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2017. return [teamTRCV,teamRCVAwoken];
  2018. },0);
  2019. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2020. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2021. },[0,0]);
  2022. tRcvDom.innerHTML = tRCV[0].toString() +
  2023. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2024. }
  2025. }
  2026. //刷新单人技能CD
  2027. function refreshMemberSkillCD(teamDom,team,idx){
  2028. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2029. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2030. const member = team[0][idx];
  2031. const assist = team[1][idx];
  2032. const memberCard = Cards[member.id] || Cards[0];
  2033. const memberSkill = Skills[memberCard.activeSkillId];
  2034. const assistCard = Cards[assist.id] || Cards[0];
  2035. const assistSkill = Skills[assistCard.activeSkillId];
  2036. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2037. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2038. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2039. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2040. memberSkillCdDom.innerHTML = memberSkillCd;
  2041. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2042. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2043. {
  2044. memberSkillCdDom.classList.remove("max-skill");
  2045. }else
  2046. {
  2047. memberSkillCdDom.classList.add("max-skill");
  2048. }
  2049. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2050. assistSkillCdDom.classList.remove("max-skill");
  2051. }else
  2052. {
  2053. assistSkillCdDom.classList.add("max-skill");
  2054. }
  2055. }

智龙迷城队伍图制作工具