| @@ -63,9 +63,6 @@ namespace Discord.Audio | |||||
| Frame frame; | Frame frame; | ||||
| if (_queuedFrames.TryDequeue(out frame)) | if (_queuedFrames.TryDequeue(out frame)) | ||||
| { | { | ||||
| #if NETSTANDARD1_3 | |||||
| Console.WriteLine("Pop"); | |||||
| #endif | |||||
| await _client.SendAsync(frame.Buffer, frame.Bytes).ConfigureAwait(false); | await _client.SendAsync(frame.Buffer, frame.Bytes).ConfigureAwait(false); | ||||
| _bufferPool.Enqueue(frame.Buffer); | _bufferPool.Enqueue(frame.Buffer); | ||||
| _queueLock.Release(); | _queueLock.Release(); | ||||
| @@ -85,9 +82,6 @@ namespace Discord.Audio | |||||
| public async Task SendAsync(byte[] data, int count) | public async Task SendAsync(byte[] data, int count) | ||||
| { | { | ||||
| await _queueLock.WaitAsync(-1, _cancelToken).ConfigureAwait(false); | await _queueLock.WaitAsync(-1, _cancelToken).ConfigureAwait(false); | ||||
| #if NETSTANDARD1_3 | |||||
| Console.WriteLine("Push"); | |||||
| #endif | |||||
| byte[] buffer; | byte[] buffer; | ||||
| _bufferPool.TryDequeue(out buffer); | _bufferPool.TryDequeue(out buffer); | ||||
| Buffer.BlockCopy(data, 0, buffer, 0, count); | Buffer.BlockCopy(data, 0, buffer, 0, count); | ||||