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Added a limit to BufferedAudioTarget's internal buffer.

tags/1.0-rc
RogueException 8 years ago
parent
commit
58cb8cfb20
4 changed files with 82 additions and 47 deletions
  1. +2
    -2
      src/Discord.Net.Core/Audio/IAudioClient.cs
  2. +7
    -7
      src/Discord.Net.WebSocket/Audio/AudioClient.cs
  3. +63
    -28
      src/Discord.Net.WebSocket/Audio/Targets/BufferedAudioTarget.cs
  4. +10
    -10
      src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs

+ 2
- 2
src/Discord.Net.Core/Audio/IAudioClient.cs View File

@@ -22,7 +22,7 @@ namespace Discord.Audio
/// </summary>
/// <param name="samplesPerFrame">Samples per frame. Must be 120, 240, 480, 960, 1920 or 2880, representing 2.5, 5, 10, 20, 40 or 60 milliseconds respectively.</param>
/// <returns></returns>
Stream CreateOpusStream(int samplesPerFrame);
Stream CreateOpusStream(int samplesPerFrame, int bufferMillis = 1000);
/// <summary>
/// Creates a new outgoing stream accepting Opus-encoded data. This is a direct stream with no internal timer.
/// </summary>
@@ -35,7 +35,7 @@ namespace Discord.Audio
/// <param name="samplesPerFrame">Samples per frame. Must be 120, 240, 480, 960, 1920 or 2880, representing 2.5, 5, 10, 20, 40 or 60 milliseconds respectively.</param>
/// <param name="bitrate"></param>
/// <returns></returns>
Stream CreatePCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null);
Stream CreatePCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null, int bufferMillis = 1000);
/// <summary>
/// Creates a new direct outgoing stream accepting PCM (raw) data. This is a direct stream with no internal timer.
/// </summary>


+ 7
- 7
src/Discord.Net.WebSocket/Audio/AudioClient.cs View File

@@ -13,7 +13,7 @@ using System.Threading.Tasks;

namespace Discord.Audio
{
public class AudioClient : IAudioClient, IDisposable
internal class AudioClient : IAudioClient, IDisposable
{
public event Func<Task> Connected
{
@@ -74,7 +74,7 @@ namespace Discord.Audio

ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
ApiClient.ReceivedEvent += ProcessMessageAsync;
ApiClient.ReceivedPacket += ProcessPacketAsync;
ApiClient.Disconnected += async ex =>
@@ -170,10 +170,10 @@ namespace Discord.Audio
await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
}

public Stream CreateOpusStream(int samplesPerFrame)
public Stream CreateOpusStream(int samplesPerFrame, int bufferMillis)
{
CheckSamplesPerFrame(samplesPerFrame);
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, _cancelTokenSource.Token);
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
return new RTPWriteStream(target, _secretKey, samplesPerFrame, _ssrc);
}
public Stream CreateDirectOpusStream(int samplesPerFrame)
@@ -182,13 +182,13 @@ namespace Discord.Audio
var target = new DirectAudioTarget(ApiClient);
return new RTPWriteStream(target, _secretKey, samplesPerFrame, _ssrc);
}
public Stream CreatePCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null)
public Stream CreatePCMStream(int samplesPerFrame, int channels, int? bitrate, int bufferMillis)
{
CheckSamplesPerFrame(samplesPerFrame);
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, _cancelTokenSource.Token);
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
return new OpusEncodeStream(target, _secretKey, channels, samplesPerFrame, _ssrc, bitrate);
}
public Stream CreateDirectPCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null)
public Stream CreateDirectPCMStream(int samplesPerFrame, int channels, int? bitrate)
{
CheckSamplesPerFrame(samplesPerFrame);
var target = new DirectAudioTarget(ApiClient);


+ 63
- 28
src/Discord.Net.WebSocket/Audio/Targets/BufferedAudioTarget.cs View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;

@@ -8,62 +7,98 @@ namespace Discord.Audio
{
internal class BufferedAudioTarget : IAudioTarget, IDisposable
{
private static readonly byte[] _silencePacket = new byte[] { 0xF8, 0xFF, 0xFE };
private struct Frame
{
public Frame(byte[] buffer, int bytes)
{
Buffer = buffer;
Bytes = bytes;
}

public readonly byte[] Buffer;
public readonly int Bytes;
}

private static readonly byte[] _silenceFrame = new byte[] { 0xF8, 0xFF, 0xFE };
private Task _task;
private DiscordVoiceAPIClient _client;
private CancellationTokenSource _cancelTokenSource;
private ConcurrentQueue<byte[]> _queue;
private CancellationToken _cancelToken;
private ConcurrentQueue<Frame> _queuedFrames;
private ConcurrentQueue<byte[]> _bufferPool;
private SemaphoreSlim _queueLock;
private int _ticksPerFrame;

internal BufferedAudioTarget(DiscordVoiceAPIClient client, int samplesPerFrame, CancellationToken cancelToken)
internal BufferedAudioTarget(DiscordVoiceAPIClient client, int samplesPerFrame, int bufferMillis, CancellationToken cancelToken)
{
_client = client;
long ticksPerFrame = samplesPerFrame / 48;
_ticksPerFrame = samplesPerFrame / 48;
int queueLength = (bufferMillis + (_ticksPerFrame - 1)) / _ticksPerFrame; //Round up

_cancelTokenSource = new CancellationTokenSource();
cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, cancelToken).Token;
_queue = new ConcurrentQueue<byte[]>(); //TODO: We need a better queue
_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, cancelToken).Token;
_queuedFrames = new ConcurrentQueue<Frame>();
_bufferPool = new ConcurrentQueue<byte[]>();
for (int i = 0; i < queueLength; i++)
_bufferPool.Enqueue(new byte[1275]);
_queueLock = new SemaphoreSlim(queueLength, queueLength);

_task = Run(ticksPerFrame, cancelToken);
_task = Run();
}

private Task Run(long ticksPerFrame, CancellationToken cancelToken)
private Task Run()
{
return Task.Run(async () =>
{
long nextTick = Environment.TickCount;
while (!cancelToken.IsCancellationRequested)
try
{
long tick = Environment.TickCount;
long dist = nextTick - tick;
if (dist <= 0)
long nextTick = Environment.TickCount;
while (!_cancelToken.IsCancellationRequested)
{
byte[] buffer;
if (_queue.TryDequeue(out buffer))
await _client.SendAsync(buffer, buffer.Length).ConfigureAwait(false);
else
await _client.SendAsync(_silencePacket, _silencePacket.Length).ConfigureAwait(false);
nextTick += ticksPerFrame;
long tick = Environment.TickCount;
long dist = nextTick - tick;
if (dist <= 0)
{
Frame frame;
if (_queuedFrames.TryDequeue(out frame))
{
#if NETSTANDARD1_3
Console.WriteLine("Pop");
#endif
await _client.SendAsync(frame.Buffer, frame.Bytes).ConfigureAwait(false);
_bufferPool.Enqueue(frame.Buffer);
_queueLock.Release();
}
else
await _client.SendAsync(_silenceFrame, _silenceFrame.Length).ConfigureAwait(false);
nextTick += _ticksPerFrame;
}
else if (dist > 1)
await Task.Delay((int)dist).ConfigureAwait(false);
}
else if (dist > 1)
await Task.Delay((int)dist).ConfigureAwait(false);
}
catch (OperationCanceledException) { }
});
}

public Task SendAsync(byte[] buffer, int count)
public async Task SendAsync(byte[] data, int count)
{
byte[] newBuffer = new byte[count];
Buffer.BlockCopy(buffer, 0, newBuffer, 0, count);
_queue.Enqueue(newBuffer);
return Task.Delay(0);
await _queueLock.WaitAsync(-1, _cancelToken).ConfigureAwait(false);
#if NETSTANDARD1_3
Console.WriteLine("Push");
#endif
byte[] buffer;
_bufferPool.TryDequeue(out buffer);
Buffer.BlockCopy(data, 0, buffer, 0, count);
_queuedFrames.Enqueue(new Frame(buffer, count));
}

public async Task FlushAsync()
{
while (true)
{
if (_queue.Count == 0)
if (_queuedFrames.Count == 0)
return;
await Task.Delay(250).ConfigureAwait(false);
}


+ 10
- 10
src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs View File

@@ -32,6 +32,7 @@ namespace Discord.WebSocket
private ConcurrentDictionary<ulong, SocketVoiceState> _voiceStates;
private ImmutableArray<GuildEmoji> _emojis;
private ImmutableArray<string> _features;
private AudioClient _audioClient;
internal bool _available;

public string Name { get; private set; }
@@ -42,7 +43,6 @@ namespace Discord.WebSocket
public DefaultMessageNotifications DefaultMessageNotifications { get; private set; }
public int MemberCount { get; set; }
public int DownloadedMemberCount { get; private set; }
public AudioClient AudioClient { get; private set; }

public ulong? AFKChannelId { get; private set; }
public ulong? EmbedChannelId { get; private set; }
@@ -59,6 +59,7 @@ namespace Discord.WebSocket
public bool IsSynced => _syncPromise.Task.IsCompleted;
public Task SyncPromise => _syncPromise.Task;
public Task DownloaderPromise => _downloaderPromise.Task;
public IAudioClient AudioClient => _audioClient;
public SocketGuildUser CurrentUser
{
get
@@ -69,7 +70,6 @@ namespace Discord.WebSocket
return null;
}
}

public SocketRole EveryoneRole => GetRole(Id);
public IReadOnlyCollection<SocketGuildChannel> Channels
{
@@ -476,9 +476,9 @@ namespace Discord.WebSocket
{
_audioConnectPromise?.TrySetCanceledAsync(); //Cancel any previous audio connection
_audioConnectPromise = null;
if (AudioClient != null)
await AudioClient.DisconnectAsync().ConfigureAwait(false);
AudioClient = null;
if (_audioClient != null)
await _audioClient.DisconnectAsync().ConfigureAwait(false);
_audioClient = null;
}
internal async Task FinishConnectAudio(int id, string url, string token)
{
@@ -487,7 +487,7 @@ namespace Discord.WebSocket
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
if (AudioClient == null)
if (_audioClient == null)
{
var audioClient = new AudioClient(this, id);
var promise = _audioConnectPromise;
@@ -497,7 +497,7 @@ namespace Discord.WebSocket
if (!promise.Task.IsCompleted)
{
try { audioClient.Dispose(); } catch { }
AudioClient = null;
_audioClient = null;
if (ex != null)
await promise.TrySetExceptionAsync(ex);
else
@@ -535,10 +535,10 @@ namespace Discord.WebSocket
_audioLock.Release();
}*/
};
AudioClient = audioClient;
_audioClient = audioClient;
}
await AudioClient.ConnectAsync(url, Discord.CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
await _audioConnectPromise.TrySetResultAsync(AudioClient).ConfigureAwait(false);
await _audioClient.ConnectAsync(url, Discord.CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
await _audioConnectPromise.TrySetResultAsync(_audioClient).ConfigureAwait(false);
}
catch (OperationCanceledException)
{


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