| @@ -1,10 +1,21 @@ | |||
| |stub| Permissions | |||
| ================== | |||
| Permissions | |||
| =========== | |||
| |outdated| | |||
| There are two types of permissions: *Channel Permissions* and *Server Permissions*. | |||
| Permission Overrides | |||
| -------------------- | |||
| Channel Permissions are expressed using an enum, ``PermValue``. | |||
| The three states are fairly straightforward - | |||
| ``PermValue.Allow``: Allow the user to perform a permission. | |||
| ``PermValue.Deny``: Deny the user to perform a permission. | |||
| ``PermValue.Inherit``: The user will inherit the permission from its role. | |||
| Channel Permissions | |||
| ------------------- | |||
| Channel Permissions are controlled using a set of flags: | |||
| @@ -31,27 +42,24 @@ Speak Voice Speak in a voice channel. | |||
| UseVoiceActivation Voice Use Voice Activation in a text channel (for large channels where PTT is preferred) | |||
| ======================= ======= ============== | |||
| If a user has a permission, the value is true. Otherwise, it must be null. | |||
| Dual Channel Permissions | |||
| ------------------------ | |||
| You may also access a user's permissions in a channel with the DualChannelPermissions class. | |||
| Unlike normal ChannelPermissions, DualChannelPermissions hold three values: | |||
| If a user has a permission, the value is true. If a user is denied a permission, it will be false. If the permission is not set, the value will return null. | |||
| Each flag is a PermValue; see the section above. | |||
| Setting Channel Permissions | |||
| --------------------------- | |||
| To set channel permissions, you may use either two ChannelPermissions, or one DualChannelPermissions. | |||
| To set channel permissions, create a new ``ChannelPermissionOverrides``, and specify the flags/values that you want to override. | |||
| Then, update the user, by doing ``Channel.AddPermissionsRule(_user, _overwrites);`` | |||
| In the case of using two Channel Permissions, you must create one list of allowed permissions, and one list of denied permissions. | |||
| Otherwise, you can use a single DualChannelPermissions. | |||
| Roles | |||
| ----- | |||
| Accessing/modifying permissions for roles is done the same way as user permissions, just using the overload for a Role. See above sections. | |||
| Server Permissions | |||
| ------------------ | |||
| Server Permissions can be accessed by ``Server.GetPermissions(User)``, and updated with ``Server.UpdatePermissions(User, ServerPermissions)`` | |||
| Server Permissions can be viewed with ``User.ServerPermissions``, but **at the time of this writing** cannot be set. | |||
| A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions: | |||
| @@ -65,11 +73,6 @@ ManageChannels Server Manage channels that exist on the server (add, r | |||
| ManageServer Server Manage the server settings. | |||
| ======================= ======= ============== | |||
| Roles | |||
| ----- | |||
| Managing permissions for roles is much easier than for users in channels. For roles, just access the flag under `Role.Permissions`. | |||
| Example | |||
| ------- | |||
| @@ -1,6 +1,16 @@ | |||
| Voice | |||
| ===== | |||
| Installation | |||
| ------------ | |||
| Before setting up the AudioService, you must first install the package `from NuGet`_ or `GitHub`_. | |||
| Add the package to your solution, and then import the namespace ``Discord.Audio``. | |||
| .. _from NuGet: https://www.nuget.org/packages/Discord.Net.Audio/0.9.0-rc3 | |||
| .. _GitHub: https://github.com/RogueException/Discord.Net/tree/master/src/Discord.Net.Audio | |||
| Setup | |||
| ----- | |||
| @@ -12,7 +22,7 @@ To use audio, you must install the AudioService to your DiscordClient. | |||
| _client.UsingAudio(x => // Opens an AudioConfigBuilder so we can configure our AudioService | |||
| { | |||
| x.Mode == AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio | |||
| x.Mode = AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio | |||
| }); | |||
| Joining a Channel | |||
| @@ -96,7 +106,7 @@ You can `download NAudio from NuGet`_. | |||
| for (int i = byteCount; i < blockSize; i++) | |||
| buffer[i] = 0; | |||
| } | |||
| _vClient.Send(buffer, 0, blockSize) // Send the buffer to Discord | |||
| _vClient.Send(buffer, 0, blockSize); // Send the buffer to Discord | |||
| } | |||
| } | |||
| @@ -130,12 +140,12 @@ Broadcasting with FFmpeg | |||
| while (true) // Loop forever, so data will always be read | |||
| { | |||
| byteCount = process.StandardOutput.BaseStream // Access the underlying MemoryStream from the stdout of FFmpeg | |||
| .Read(buffer, 0, blockSize) // Read stdout into the buffer | |||
| .Read(buffer, 0, blockSize); // Read stdout into the buffer | |||
| if (byteCount == 0) // FFmpeg did not output anything | |||
| break; // Break out of the while(true) loop, since there was nothing to read. | |||
| _vClient.Send(buffer, 0, byteCount) // Send our data to Discord | |||
| _vClient.Send(buffer, 0, byteCount); // Send our data to Discord | |||
| } | |||
| _vClient.Wait(); // Wait for the Voice Client to finish sending data, as ffMPEG may have already finished buffering out a song, and it is unsafe to return now. | |||
| } | |||
| @@ -157,7 +167,7 @@ To prepare for Multi-Server Broadcasting, you must first enable it in your confi | |||
| _client.UsingAudio(x => | |||
| { | |||
| x.Mode == AudioMode.Outgoing; | |||
| x.Mode = AudioMode.Outgoing; | |||
| x.EnableMultiserver = true; // Enable Multiserver | |||
| }); | |||
| @@ -1,3 +1,4 @@ | |||
| .. |stub| unicode:: U+1F527 | |||
| .. |stub-desc| replace:: This page is a placeholder and has not been written yet. It should be coming soon! | |||
| .. |outdated| replace:: **This page is currently out-of-date. The information below may be inaccurate.** | |||
| .. |incomplete| replace:: **This page is incomplete. While the information below is accurate, it should be noted that it is not thorough.** | |||
| @@ -23,6 +23,8 @@ It is highly recommended that you always use the latest version and please repor | |||
| This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet. | |||
| **The documentation is currently being written to reflect ``0.9-rc4``, which can be accessed via the latest git-master.** | |||
| .. toctree:: | |||
| :caption: Documentation | |||
| :maxdepth: 2 | |||
| @@ -1,15 +1,8 @@ | |||
| /* --- OUTDATED --- */ | |||
| // Find a User's Channel Permissions | |||
| var userChannelPermissions = user.GetPermissions(channel); | |||
| var UserPerms = _channel.GetPermissionsRule(_user); | |||
| // Find a User's Server Permissions | |||
| var userServerPermissions = user.ServerPermissions(); | |||
| var userServerPermissions = server.GetPermissions(user); | |||
| // Set a User's Channel Permissions | |||
| // Set a User's Channel Permissions (using DualChannelPermissions) | |||
| var userPerms = user.GetPermissions(channel); | |||
| userPerms.ReadMessageHistory = false; | |||
| userPerms.AttachFiles = null; | |||
| channel.AddPermissionsRule(user, userPerms); | |||
| var NewOverwrites = new ChannelPermissionOverrides(sendMessages: PermValue.Deny); | |||
| await channel.AddPermissionsRule(_user, NewOverwrites); | |||