@@ -38,23 +38,24 @@ The IAudioClient is used to connect/disconnect to/from a Voice Channel, and to s
Disconnects the IAudioClient from the Voice Server.
..function:: IAudioClient.Join(Channel);
.. function:: IAudioClient.Join(Channel);
Moves the IAudioClient to another channel on the Voice Server, or starts a connection if one has already been terminated.
.. note::
Because versions previous to 0.9 do not discretely differentiate between Text and Voice Channels, you may want to ensure that users cannot request the audio client to join a text channel, as this will throw an exception, leading to potentially unexpected behavior
..function:: IAudioClient.Wait();
..function:: IAudioClient.Wait();
Blocks the current thread until the sending audio buffer has cleared out.
..function:: IAudioClient.Clear();
..function:: IAudioClient.Clear();
Clears the sending audio buffer.
..function:: IAudioClient.Send(byte[] data, int offset, int count);
..function:: IAudioClient.Send(byte[] data, int offset, int count);
Adds a stream of data to the Audio Client's internal buffer, to be sent to Discord. Follows the standard c# Stream.Send() format.
@@ -109,7 +110,7 @@ Broadcasting with FFmpeg
`FFmpeg`_ allows for a more advanced approach to sending audio, although it is multiplatform safe. The following example will show you how to stream a file to Discord.
.. code-block::csharp6
.. code-block::csharp6
public void SendAudio(string pathOrUrl)
{
@@ -121,7 +122,7 @@ Broadcasting with FFmpeg
RedirectStandardOutput = true // Capture the stdout of the process
});
Thread.Sleep(2000); // Sleep for a few seconds to FFmpeg can prebuffer.
int blockSize = 3840; // The size of bytes to read per frame; 1920 for mono