@@ -1,10 +1,21 @@ | |||||
|stub| Permissions | |||||
================== | |||||
Permissions | |||||
=========== | |||||
|outdated| | |outdated| | ||||
There are two types of permissions: *Channel Permissions* and *Server Permissions*. | There are two types of permissions: *Channel Permissions* and *Server Permissions*. | ||||
Permission Overrides | |||||
-------------------- | |||||
Channel Permissions are expressed using an enum, ``PermValue``. | |||||
The three states are fairly straightforward - | |||||
``PermValue.Allow``: Allow the user to perform a permission. | |||||
``PermValue.Deny``: Deny the user to perform a permission. | |||||
``PermValue.Inherit``: The user will inherit the permission from its role. | |||||
Channel Permissions | Channel Permissions | ||||
------------------- | ------------------- | ||||
Channel Permissions are controlled using a set of flags: | Channel Permissions are controlled using a set of flags: | ||||
@@ -31,27 +42,24 @@ Speak Voice Speak in a voice channel. | |||||
UseVoiceActivation Voice Use Voice Activation in a text channel (for large channels where PTT is preferred) | UseVoiceActivation Voice Use Voice Activation in a text channel (for large channels where PTT is preferred) | ||||
======================= ======= ============== | ======================= ======= ============== | ||||
If a user has a permission, the value is true. Otherwise, it must be null. | |||||
Dual Channel Permissions | |||||
------------------------ | |||||
You may also access a user's permissions in a channel with the DualChannelPermissions class. | |||||
Unlike normal ChannelPermissions, DualChannelPermissions hold three values: | |||||
If a user has a permission, the value is true. If a user is denied a permission, it will be false. If the permission is not set, the value will return null. | |||||
Each flag is a PermValue; see the section above. | |||||
Setting Channel Permissions | Setting Channel Permissions | ||||
--------------------------- | --------------------------- | ||||
To set channel permissions, you may use either two ChannelPermissions, or one DualChannelPermissions. | |||||
To set channel permissions, create a new ``ChannelPermissionOverrides``, and specify the flags/values that you want to override. | |||||
Then, update the user, by doing ``Channel.AddPermissionsRule(_user, _overwrites);`` | |||||
In the case of using two Channel Permissions, you must create one list of allowed permissions, and one list of denied permissions. | |||||
Otherwise, you can use a single DualChannelPermissions. | |||||
Roles | |||||
----- | |||||
Accessing/modifying permissions for roles is done the same way as user permissions, just using the overload for a Role. See above sections. | |||||
Server Permissions | Server Permissions | ||||
------------------ | ------------------ | ||||
Server Permissions can be accessed by ``Server.GetPermissions(User)``, and updated with ``Server.UpdatePermissions(User, ServerPermissions)`` | |||||
Server Permissions can be viewed with ``User.ServerPermissions``, but **at the time of this writing** cannot be set. | |||||
A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions: | A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions: | ||||
@@ -65,11 +73,6 @@ ManageChannels Server Manage channels that exist on the server (add, r | |||||
ManageServer Server Manage the server settings. | ManageServer Server Manage the server settings. | ||||
======================= ======= ============== | ======================= ======= ============== | ||||
Roles | |||||
----- | |||||
Managing permissions for roles is much easier than for users in channels. For roles, just access the flag under `Role.Permissions`. | |||||
Example | Example | ||||
------- | ------- | ||||
@@ -1,6 +1,16 @@ | |||||
Voice | Voice | ||||
===== | ===== | ||||
Installation | |||||
------------ | |||||
Before setting up the AudioService, you must first install the package `from NuGet`_ or `GitHub`_. | |||||
Add the package to your solution, and then import the namespace ``Discord.Audio``. | |||||
.. _from NuGet: https://www.nuget.org/packages/Discord.Net.Audio/0.9.0-rc3 | |||||
.. _GitHub: https://github.com/RogueException/Discord.Net/tree/master/src/Discord.Net.Audio | |||||
Setup | Setup | ||||
----- | ----- | ||||
@@ -12,7 +22,7 @@ To use audio, you must install the AudioService to your DiscordClient. | |||||
_client.UsingAudio(x => // Opens an AudioConfigBuilder so we can configure our AudioService | _client.UsingAudio(x => // Opens an AudioConfigBuilder so we can configure our AudioService | ||||
{ | { | ||||
x.Mode == AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio | |||||
x.Mode = AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio | |||||
}); | }); | ||||
Joining a Channel | Joining a Channel | ||||
@@ -96,7 +106,7 @@ You can `download NAudio from NuGet`_. | |||||
for (int i = byteCount; i < blockSize; i++) | for (int i = byteCount; i < blockSize; i++) | ||||
buffer[i] = 0; | buffer[i] = 0; | ||||
} | } | ||||
_vClient.Send(buffer, 0, blockSize) // Send the buffer to Discord | |||||
_vClient.Send(buffer, 0, blockSize); // Send the buffer to Discord | |||||
} | } | ||||
} | } | ||||
@@ -130,12 +140,12 @@ Broadcasting with FFmpeg | |||||
while (true) // Loop forever, so data will always be read | while (true) // Loop forever, so data will always be read | ||||
{ | { | ||||
byteCount = process.StandardOutput.BaseStream // Access the underlying MemoryStream from the stdout of FFmpeg | byteCount = process.StandardOutput.BaseStream // Access the underlying MemoryStream from the stdout of FFmpeg | ||||
.Read(buffer, 0, blockSize) // Read stdout into the buffer | |||||
.Read(buffer, 0, blockSize); // Read stdout into the buffer | |||||
if (byteCount == 0) // FFmpeg did not output anything | if (byteCount == 0) // FFmpeg did not output anything | ||||
break; // Break out of the while(true) loop, since there was nothing to read. | break; // Break out of the while(true) loop, since there was nothing to read. | ||||
_vClient.Send(buffer, 0, byteCount) // Send our data to Discord | |||||
_vClient.Send(buffer, 0, byteCount); // Send our data to Discord | |||||
} | } | ||||
_vClient.Wait(); // Wait for the Voice Client to finish sending data, as ffMPEG may have already finished buffering out a song, and it is unsafe to return now. | _vClient.Wait(); // Wait for the Voice Client to finish sending data, as ffMPEG may have already finished buffering out a song, and it is unsafe to return now. | ||||
} | } | ||||
@@ -157,7 +167,7 @@ To prepare for Multi-Server Broadcasting, you must first enable it in your confi | |||||
_client.UsingAudio(x => | _client.UsingAudio(x => | ||||
{ | { | ||||
x.Mode == AudioMode.Outgoing; | |||||
x.Mode = AudioMode.Outgoing; | |||||
x.EnableMultiserver = true; // Enable Multiserver | x.EnableMultiserver = true; // Enable Multiserver | ||||
}); | }); | ||||
@@ -1,3 +1,4 @@ | |||||
.. |stub| unicode:: U+1F527 | .. |stub| unicode:: U+1F527 | ||||
.. |stub-desc| replace:: This page is a placeholder and has not been written yet. It should be coming soon! | .. |stub-desc| replace:: This page is a placeholder and has not been written yet. It should be coming soon! | ||||
.. |outdated| replace:: **This page is currently out-of-date. The information below may be inaccurate.** | .. |outdated| replace:: **This page is currently out-of-date. The information below may be inaccurate.** | ||||
.. |incomplete| replace:: **This page is incomplete. While the information below is accurate, it should be noted that it is not thorough.** |
@@ -23,6 +23,8 @@ It is highly recommended that you always use the latest version and please repor | |||||
This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet. | This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet. | ||||
**The documentation is currently being written to reflect ``0.9-rc4``, which can be accessed via the latest git-master.** | |||||
.. toctree:: | .. toctree:: | ||||
:caption: Documentation | :caption: Documentation | ||||
:maxdepth: 2 | :maxdepth: 2 | ||||
@@ -1,15 +1,8 @@ | |||||
/* --- OUTDATED --- */ | |||||
// Find a User's Channel Permissions | // Find a User's Channel Permissions | ||||
var userChannelPermissions = user.GetPermissions(channel); | |||||
var UserPerms = _channel.GetPermissionsRule(_user); | |||||
// Find a User's Server Permissions | |||||
var userServerPermissions = user.ServerPermissions(); | |||||
var userServerPermissions = server.GetPermissions(user); | |||||
// Set a User's Channel Permissions | |||||
// Set a User's Channel Permissions (using DualChannelPermissions) | |||||
var userPerms = user.GetPermissions(channel); | |||||
userPerms.ReadMessageHistory = false; | |||||
userPerms.AttachFiles = null; | |||||
channel.AddPermissionsRule(user, userPerms); | |||||
var NewOverwrites = new ChannelPermissionOverrides(sendMessages: PermValue.Deny); | |||||
await channel.AddPermissionsRule(_user, NewOverwrites); |