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Made some fixes to Audio; Brought the Permissions Docs up to date

tags/1.0-rc
Christopher F 9 years ago
parent
commit
2ff11b806a
5 changed files with 44 additions and 35 deletions
  1. +22
    -19
      docs/features/permissions.rst
  2. +15
    -5
      docs/features/voice.rst
  3. +1
    -0
      docs/global.txt
  4. +2
    -0
      docs/index.rst
  5. +4
    -11
      docs/samples/permissions.cs

+ 22
- 19
docs/features/permissions.rst View File

@@ -1,10 +1,21 @@
|stub| Permissions
==================
Permissions
===========

|outdated|

There are two types of permissions: *Channel Permissions* and *Server Permissions*.

Permission Overrides
--------------------

Channel Permissions are expressed using an enum, ``PermValue``.

The three states are fairly straightforward -

``PermValue.Allow``: Allow the user to perform a permission.
``PermValue.Deny``: Deny the user to perform a permission.
``PermValue.Inherit``: The user will inherit the permission from its role.

Channel Permissions
-------------------
Channel Permissions are controlled using a set of flags:
@@ -31,27 +42,24 @@ Speak Voice Speak in a voice channel.
UseVoiceActivation Voice Use Voice Activation in a text channel (for large channels where PTT is preferred)
======================= ======= ==============

If a user has a permission, the value is true. Otherwise, it must be null.

Dual Channel Permissions
------------------------
You may also access a user's permissions in a channel with the DualChannelPermissions class.
Unlike normal ChannelPermissions, DualChannelPermissions hold three values:

If a user has a permission, the value is true. If a user is denied a permission, it will be false. If the permission is not set, the value will return null.
Each flag is a PermValue; see the section above.

Setting Channel Permissions
---------------------------

To set channel permissions, you may use either two ChannelPermissions, or one DualChannelPermissions.
To set channel permissions, create a new ``ChannelPermissionOverrides``, and specify the flags/values that you want to override.

Then, update the user, by doing ``Channel.AddPermissionsRule(_user, _overwrites);``

In the case of using two Channel Permissions, you must create one list of allowed permissions, and one list of denied permissions.
Otherwise, you can use a single DualChannelPermissions.
Roles
-----

Accessing/modifying permissions for roles is done the same way as user permissions, just using the overload for a Role. See above sections.

Server Permissions
------------------

Server Permissions can be accessed by ``Server.GetPermissions(User)``, and updated with ``Server.UpdatePermissions(User, ServerPermissions)``
Server Permissions can be viewed with ``User.ServerPermissions``, but **at the time of this writing** cannot be set.

A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions:

@@ -65,11 +73,6 @@ ManageChannels Server Manage channels that exist on the server (add, r
ManageServer Server Manage the server settings.
======================= ======= ==============

Roles
-----

Managing permissions for roles is much easier than for users in channels. For roles, just access the flag under `Role.Permissions`.

Example
-------



+ 15
- 5
docs/features/voice.rst View File

@@ -1,6 +1,16 @@
Voice
=====

Installation
------------

Before setting up the AudioService, you must first install the package `from NuGet`_ or `GitHub`_.

Add the package to your solution, and then import the namespace ``Discord.Audio``.

.. _from NuGet: https://www.nuget.org/packages/Discord.Net.Audio/0.9.0-rc3
.. _GitHub: https://github.com/RogueException/Discord.Net/tree/master/src/Discord.Net.Audio

Setup
-----

@@ -12,7 +22,7 @@ To use audio, you must install the AudioService to your DiscordClient.

_client.UsingAudio(x => // Opens an AudioConfigBuilder so we can configure our AudioService
{
x.Mode == AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio
x.Mode = AudioMode.Outgoing; // Tells the AudioService that we will only be sending audio
});

Joining a Channel
@@ -96,7 +106,7 @@ You can `download NAudio from NuGet`_.
for (int i = byteCount; i < blockSize; i++)
buffer[i] = 0;
}
_vClient.Send(buffer, 0, blockSize) // Send the buffer to Discord
_vClient.Send(buffer, 0, blockSize); // Send the buffer to Discord
}
}

@@ -130,12 +140,12 @@ Broadcasting with FFmpeg
while (true) // Loop forever, so data will always be read
{
byteCount = process.StandardOutput.BaseStream // Access the underlying MemoryStream from the stdout of FFmpeg
.Read(buffer, 0, blockSize) // Read stdout into the buffer
.Read(buffer, 0, blockSize); // Read stdout into the buffer

if (byteCount == 0) // FFmpeg did not output anything
break; // Break out of the while(true) loop, since there was nothing to read.

_vClient.Send(buffer, 0, byteCount) // Send our data to Discord
_vClient.Send(buffer, 0, byteCount); // Send our data to Discord
}
_vClient.Wait(); // Wait for the Voice Client to finish sending data, as ffMPEG may have already finished buffering out a song, and it is unsafe to return now.
}
@@ -157,7 +167,7 @@ To prepare for Multi-Server Broadcasting, you must first enable it in your confi
_client.UsingAudio(x =>
{
x.Mode == AudioMode.Outgoing;
x.Mode = AudioMode.Outgoing;
x.EnableMultiserver = true; // Enable Multiserver
});



+ 1
- 0
docs/global.txt View File

@@ -1,3 +1,4 @@
.. |stub| unicode:: U+1F527
.. |stub-desc| replace:: This page is a placeholder and has not been written yet. It should be coming soon!
.. |outdated| replace:: **This page is currently out-of-date. The information below may be inaccurate.**
.. |incomplete| replace:: **This page is incomplete. While the information below is accurate, it should be noted that it is not thorough.**

+ 2
- 0
docs/index.rst View File

@@ -23,6 +23,8 @@ It is highly recommended that you always use the latest version and please repor

This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet.

**The documentation is currently being written to reflect ``0.9-rc4``, which can be accessed via the latest git-master.**

.. toctree::
:caption: Documentation
:maxdepth: 2


+ 4
- 11
docs/samples/permissions.cs View File

@@ -1,15 +1,8 @@
/* --- OUTDATED --- */

// Find a User's Channel Permissions
var userChannelPermissions = user.GetPermissions(channel);
var UserPerms = _channel.GetPermissionsRule(_user);

// Find a User's Server Permissions
var userServerPermissions = user.ServerPermissions();
var userServerPermissions = server.GetPermissions(user);
// Set a User's Channel Permissions

// Set a User's Channel Permissions (using DualChannelPermissions)

var userPerms = user.GetPermissions(channel);
userPerms.ReadMessageHistory = false;
userPerms.AttachFiles = null;
channel.AddPermissionsRule(user, userPerms);
var NewOverwrites = new ChannelPermissionOverrides(sendMessages: PermValue.Deny);
await channel.AddPermissionsRule(_user, NewOverwrites);

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