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@@ -54,7 +54,7 @@ function skillDetail(si) |
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var sk = skill[si];
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var str = null;
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//珠子名数组
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var pna = ["火","水","木","光","暗","回复","邪魔","毒","剧毒","炸弹"];
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var pna = ["火","水","木","光","暗","回复","废","毒","剧毒","炸弹"];
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//类型名数组
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var tna = ["进化","平衡","体力","回复","龙","神","攻击","恶魔","机械","9","10","11","觉醒","13","强化","卖钱"];
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//觉醒名数组
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@@ -160,12 +160,18 @@ function skillDetail(si) |
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}
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str = arrT.join(",");
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break;
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case 21:
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str = sk[6] + "回合内" + pn(sk[7]) + "属性的伤害减少" + sk[8] + "%";
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break;
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case 50:
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str = sk[6] + "回合内" + (sk[7]==5?"回复力":(pn(sk[7]) + "属性的攻击力")) + "×"+ sk[8]/100 + "倍";
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break;
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case 51:
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str = sk[6] + "回合内,所有攻击转为全体攻击";
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break;
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case 52:
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str = pn(sk[6]) + "宝珠强化(每颗强化珠伤害/回复增加"+sk[7]+"%)";
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break;
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case 55:
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str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害";
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break;
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@@ -263,14 +269,14 @@ function skillDetail(si) |
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return;
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break;
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case 140:
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str = binPns(sk[6]).join("、") + "宝珠强化(每颗强化珠伤害增加"+sk[7]+"%)";
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str = binPns(sk[6]).join("、") + "宝珠强化(每颗强化珠伤害/回复增加"+sk[7]+"%)";
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break;
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case 141:
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str = "随机生成" + binPns(sk[7]).join("、") + "珠各"+ sk[6] + "个";
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if (sk[7] != sk[8]) str += "还有未知sk[8]";
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break;
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case 144:
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str = "对敌方全体造成"+binPns(sk[6]).join("、")+"属性总攻击力×" + sk[7]/100 + "倍的" + pn(sk[9]) + "属性伤害";
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str = "对敌方全体造成"+binPns(sk[6]).join("、")+"属性总攻击力×" + sk[7]/100 + "倍的" + pn(sk[9]||0) + "属性伤害";
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if (sk[8]>0) str += "还有未知sk[8]";
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break;
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case 146:
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@@ -325,6 +331,9 @@ function skillDetail(si) |
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case 184:
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str = sk[6] + "回合内,天降的宝珠不会产生COMBO";
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break;
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case 180:
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str = sk[6] + "回合内," + sk[7] + "%概率掉落强化宝珠";
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break;
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case 188:
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str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害(×多次)";
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break;
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