| @@ -54,7 +54,7 @@ function skillDetail(si) | |||||
| var sk = skill[si]; | var sk = skill[si]; | ||||
| var str = null; | var str = null; | ||||
| //珠子名数组 | //珠子名数组 | ||||
| var pna = ["火","水","木","光","暗","回复","邪魔","毒","剧毒","炸弹"]; | |||||
| var pna = ["火","水","木","光","暗","回复","废","毒","剧毒","炸弹"]; | |||||
| //类型名数组 | //类型名数组 | ||||
| var tna = ["进化","平衡","体力","回复","龙","神","攻击","恶魔","机械","9","10","11","觉醒","13","强化","卖钱"]; | var tna = ["进化","平衡","体力","回复","龙","神","攻击","恶魔","机械","9","10","11","觉醒","13","强化","卖钱"]; | ||||
| //觉醒名数组 | //觉醒名数组 | ||||
| @@ -160,12 +160,18 @@ function skillDetail(si) | |||||
| } | } | ||||
| str = arrT.join(","); | str = arrT.join(","); | ||||
| break; | break; | ||||
| case 21: | |||||
| str = sk[6] + "回合内" + pn(sk[7]) + "属性的伤害减少" + sk[8] + "%"; | |||||
| break; | |||||
| case 50: | case 50: | ||||
| str = sk[6] + "回合内" + (sk[7]==5?"回复力":(pn(sk[7]) + "属性的攻击力")) + "×"+ sk[8]/100 + "倍"; | str = sk[6] + "回合内" + (sk[7]==5?"回复力":(pn(sk[7]) + "属性的攻击力")) + "×"+ sk[8]/100 + "倍"; | ||||
| break; | break; | ||||
| case 51: | case 51: | ||||
| str = sk[6] + "回合内,所有攻击转为全体攻击"; | str = sk[6] + "回合内,所有攻击转为全体攻击"; | ||||
| break; | break; | ||||
| case 52: | |||||
| str = pn(sk[6]) + "宝珠强化(每颗强化珠伤害/回复增加"+sk[7]+"%)"; | |||||
| break; | |||||
| case 55: | case 55: | ||||
| str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害"; | str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害"; | ||||
| break; | break; | ||||
| @@ -263,14 +269,14 @@ function skillDetail(si) | |||||
| return; | return; | ||||
| break; | break; | ||||
| case 140: | case 140: | ||||
| str = binPns(sk[6]).join("、") + "宝珠强化(每颗强化珠伤害增加"+sk[7]+"%)"; | |||||
| str = binPns(sk[6]).join("、") + "宝珠强化(每颗强化珠伤害/回复增加"+sk[7]+"%)"; | |||||
| break; | break; | ||||
| case 141: | case 141: | ||||
| str = "随机生成" + binPns(sk[7]).join("、") + "珠各"+ sk[6] + "个"; | str = "随机生成" + binPns(sk[7]).join("、") + "珠各"+ sk[6] + "个"; | ||||
| if (sk[7] != sk[8]) str += "还有未知sk[8]"; | if (sk[7] != sk[8]) str += "还有未知sk[8]"; | ||||
| break; | break; | ||||
| case 144: | case 144: | ||||
| str = "对敌方全体造成"+binPns(sk[6]).join("、")+"属性总攻击力×" + sk[7]/100 + "倍的" + pn(sk[9]) + "属性伤害"; | |||||
| str = "对敌方全体造成"+binPns(sk[6]).join("、")+"属性总攻击力×" + sk[7]/100 + "倍的" + pn(sk[9]||0) + "属性伤害"; | |||||
| if (sk[8]>0) str += "还有未知sk[8]"; | if (sk[8]>0) str += "还有未知sk[8]"; | ||||
| break; | break; | ||||
| case 146: | case 146: | ||||
| @@ -325,6 +331,9 @@ function skillDetail(si) | |||||
| case 184: | case 184: | ||||
| str = sk[6] + "回合内,天降的宝珠不会产生COMBO"; | str = sk[6] + "回合内,天降的宝珠不会产生COMBO"; | ||||
| break; | break; | ||||
| case 180: | |||||
| str = sk[6] + "回合内," + sk[7] + "%概率掉落强化宝珠"; | |||||
| break; | |||||
| case 188: | case 188: | ||||
| str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害(×多次)"; | str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害(×多次)"; | ||||
| break; | break; | ||||