From a75a76c581b4bea790c6795ec8e3e95dd02e070f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Wed, 17 Jul 2019 15:27:36 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E8=A7=A3=E5=AF=86=E7=9A=84?= =?UTF-8?q?=E4=BF=A1=E6=81=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- monsters-info/official-API/test-skill.html | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/monsters-info/official-API/test-skill.html b/monsters-info/official-API/test-skill.html index eff9aee1..ce70d0b4 100644 --- a/monsters-info/official-API/test-skill.html +++ b/monsters-info/official-API/test-skill.html @@ -54,7 +54,7 @@ function skillDetail(si) var sk = skill[si]; var str = null; //珠子名数组 - var pna = ["火","水","木","光","暗","回复","邪魔","毒","剧毒","炸弹"]; + var pna = ["火","水","木","光","暗","回复","废","毒","剧毒","炸弹"]; //类型名数组 var tna = ["进化","平衡","体力","回复","龙","神","攻击","恶魔","机械","9","10","11","觉醒","13","强化","卖钱"]; //觉醒名数组 @@ -160,12 +160,18 @@ function skillDetail(si) } str = arrT.join(","); break; + case 21: + str = sk[6] + "回合内" + pn(sk[7]) + "属性的伤害减少" + sk[8] + "%"; + break; case 50: str = sk[6] + "回合内" + (sk[7]==5?"回复力":(pn(sk[7]) + "属性的攻击力")) + "×"+ sk[8]/100 + "倍"; break; case 51: str = sk[6] + "回合内,所有攻击转为全体攻击"; break; + case 52: + str = pn(sk[6]) + "宝珠强化(每颗强化珠伤害/回复增加"+sk[7]+"%)"; + break; case 55: str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害"; break; @@ -263,14 +269,14 @@ function skillDetail(si) return; break; case 140: - str = binPns(sk[6]).join("、") + "宝珠强化(每颗强化珠伤害增加"+sk[7]+"%)"; + str = binPns(sk[6]).join("、") + "宝珠强化(每颗强化珠伤害/回复增加"+sk[7]+"%)"; break; case 141: str = "随机生成" + binPns(sk[7]).join("、") + "珠各"+ sk[6] + "个"; if (sk[7] != sk[8]) str += "还有未知sk[8]"; break; case 144: - str = "对敌方全体造成"+binPns(sk[6]).join("、")+"属性总攻击力×" + sk[7]/100 + "倍的" + pn(sk[9]) + "属性伤害"; + str = "对敌方全体造成"+binPns(sk[6]).join("、")+"属性总攻击力×" + sk[7]/100 + "倍的" + pn(sk[9]||0) + "属性伤害"; if (sk[8]>0) str += "还有未知sk[8]"; break; case 146: @@ -325,6 +331,9 @@ function skillDetail(si) case 184: str = sk[6] + "回合内,天降的宝珠不会产生COMBO"; break; + case 180: + str = sk[6] + "回合内," + sk[7] + "%概率掉落强化宝珠"; + break; case 188: str = "对敌方1体造成" + sk[6] + "点无视防御的固定伤害(×多次)"; break;