|
|
|
@@ -269,7 +269,7 @@ function parseSkillDescription(skill) |
|
|
|
str = `对敌方1体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害`;
|
|
|
|
break;
|
|
|
|
case 38:
|
|
|
|
str = `HP ${sk[0] == 100?"全满":`${sk[0]}%以下`}时${sk[1]<100?`有${sk[1]}的几率使`:""}受到的伤害减少${sk[2]}`;
|
|
|
|
str = `HP ${sk[0] == 100?"全满":`${sk[0]}%以下`}时${sk[1]<100?`有${sk[1]}的几率使`:""}受到的伤害减少${sk[2]}%`;
|
|
|
|
if (sk[1]!=100) str+=`未知的 参数1 ${sk[1]}`;
|
|
|
|
break;
|
|
|
|
case 39:
|
|
|
|
@@ -397,7 +397,7 @@ function parseSkillDescription(skill) |
|
|
|
str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方1体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`;
|
|
|
|
break;
|
|
|
|
case 85:
|
|
|
|
str = `HP 减少${sk[3]}%,对敌方全体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`;
|
|
|
|
str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方全体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`;
|
|
|
|
break;
|
|
|
|
case 86:
|
|
|
|
str = `HP 变为1,,对敌方1体造成${sk[1]}点${attrN(sk[0])}属性伤害`;
|
|
|
|
@@ -570,7 +570,7 @@ function parseSkillDescription(skill) |
|
|
|
str += strArr.join("、");
|
|
|
|
break;
|
|
|
|
case 126:
|
|
|
|
str = `${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}回合内${nb(sk[0], attrsName).join("、")}珠的掉落率提高${sk[3]}%`;
|
|
|
|
str = `${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}回合内${nb(sk[0], attrsName).join("、")}宝珠的掉落率提高${sk[3]}%`;
|
|
|
|
break;
|
|
|
|
case 127: //生成竖列
|
|
|
|
strArr = [];
|
|
|
|
@@ -676,7 +676,8 @@ function parseSkillDescription(skill) |
|
|
|
break;
|
|
|
|
case 152:
|
|
|
|
str = `将${getOrbsAttrString(sk[0])}宝珠锁定`;
|
|
|
|
if (sk[1]!=42 && sk[1]!=99) str += `,还有未知 参数[1]:${sk[1]}`;
|
|
|
|
//if (sk[1]!=42 && sk[1]!=99) str += `,还有未知 参数[1]:${sk[1]}`;
|
|
|
|
if (sk[1] < 42) str += `${sk[1]}个`;
|
|
|
|
break;
|
|
|
|
case 153:
|
|
|
|
str = `敌人全体变为${attrN(sk[0])}属性。(${sk[1]?"不":""}受防护盾的影响)`;
|
|
|
|
|