| @@ -269,7 +269,7 @@ function parseSkillDescription(skill) | |||||
| str = `对敌方1体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害`; | str = `对敌方1体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害`; | ||||
| break; | break; | ||||
| case 38: | case 38: | ||||
| str = `HP ${sk[0] == 100?"全满":`${sk[0]}%以下`}时${sk[1]<100?`有${sk[1]}的几率使`:""}受到的伤害减少${sk[2]}`; | |||||
| str = `HP ${sk[0] == 100?"全满":`${sk[0]}%以下`}时${sk[1]<100?`有${sk[1]}的几率使`:""}受到的伤害减少${sk[2]}%`; | |||||
| if (sk[1]!=100) str+=`未知的 参数1 ${sk[1]}`; | if (sk[1]!=100) str+=`未知的 参数1 ${sk[1]}`; | ||||
| break; | break; | ||||
| case 39: | case 39: | ||||
| @@ -397,7 +397,7 @@ function parseSkillDescription(skill) | |||||
| str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方1体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; | str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方1体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; | ||||
| break; | break; | ||||
| case 85: | case 85: | ||||
| str = `HP 减少${sk[3]}%,对敌方全体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; | |||||
| str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方全体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; | |||||
| break; | break; | ||||
| case 86: | case 86: | ||||
| str = `HP 变为1,,对敌方1体造成${sk[1]}点${attrN(sk[0])}属性伤害`; | str = `HP 变为1,,对敌方1体造成${sk[1]}点${attrN(sk[0])}属性伤害`; | ||||
| @@ -570,7 +570,7 @@ function parseSkillDescription(skill) | |||||
| str += strArr.join("、"); | str += strArr.join("、"); | ||||
| break; | break; | ||||
| case 126: | case 126: | ||||
| str = `${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}回合内${nb(sk[0], attrsName).join("、")}珠的掉落率提高${sk[3]}%`; | |||||
| str = `${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}回合内${nb(sk[0], attrsName).join("、")}宝珠的掉落率提高${sk[3]}%`; | |||||
| break; | break; | ||||
| case 127: //生成竖列 | case 127: //生成竖列 | ||||
| strArr = []; | strArr = []; | ||||
| @@ -676,7 +676,8 @@ function parseSkillDescription(skill) | |||||
| break; | break; | ||||
| case 152: | case 152: | ||||
| str = `将${getOrbsAttrString(sk[0])}宝珠锁定`; | str = `将${getOrbsAttrString(sk[0])}宝珠锁定`; | ||||
| if (sk[1]!=42 && sk[1]!=99) str += `,还有未知 参数[1]:${sk[1]}`; | |||||
| //if (sk[1]!=42 && sk[1]!=99) str += `,还有未知 参数[1]:${sk[1]}`; | |||||
| if (sk[1] < 42) str += `${sk[1]}个`; | |||||
| break; | break; | ||||
| case 153: | case 153: | ||||
| str = `敌人全体变为${attrN(sk[0])}属性。(${sk[1]?"不":""}受防护盾的影响)`; | str = `敌人全体变为${attrN(sk[0])}属性。(${sk[1]?"不":""}受防护盾的影响)`; | ||||