diff --git a/images/cards_en/CARDS_059.PNG b/images/cards_en/CARDS_059.PNG index 5b1ba180..d5316694 100644 Binary files a/images/cards_en/CARDS_059.PNG and b/images/cards_en/CARDS_059.PNG differ diff --git a/images/cards_ja/CARDS_060.PNG b/images/cards_ja/CARDS_060.PNG index cefd0083..b011a008 100644 Binary files a/images/cards_ja/CARDS_060.PNG and b/images/cards_ja/CARDS_060.PNG differ diff --git a/images/cards_ko/CARDS_059.PNG b/images/cards_ko/CARDS_059.PNG index 5b1ba180..d5316694 100644 Binary files a/images/cards_ko/CARDS_059.PNG and b/images/cards_ko/CARDS_059.PNG differ diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 07759a00..6a1d6590 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -269,7 +269,7 @@ function parseSkillDescription(skill) str = `对敌方1体造成自身攻击力×${sk[1]/100}倍的${attrN(sk[0])}属性伤害`; break; case 38: - str = `HP ${sk[0] == 100?"全满":`${sk[0]}%以下`}时${sk[1]<100?`有${sk[1]}的几率使`:""}受到的伤害减少${sk[2]}`; + str = `HP ${sk[0] == 100?"全满":`${sk[0]}%以下`}时${sk[1]<100?`有${sk[1]}的几率使`:""}受到的伤害减少${sk[2]}%`; if (sk[1]!=100) str+=`未知的 参数1 ${sk[1]}`; break; case 39: @@ -397,7 +397,7 @@ function parseSkillDescription(skill) str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方1体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; break; case 85: - str = `HP 减少${sk[3]}%,对敌方全体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; + str = `HP ${(sk[3]?(`减少${100-sk[3]}%`):"变为1")},对敌方全体造成自身攻击力×${sk[1]/100}${sk[1]!=sk[2]?`~${+sk[2]/100}`:""}倍的${attrN(sk[0])}属性伤害`; break; case 86: str = `HP 变为1,,对敌方1体造成${sk[1]}点${attrN(sk[0])}属性伤害`; @@ -570,7 +570,7 @@ function parseSkillDescription(skill) str += strArr.join("、"); break; case 126: - str = `${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}回合内${nb(sk[0], attrsName).join("、")}珠的掉落率提高${sk[3]}%`; + str = `${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}回合内${nb(sk[0], attrsName).join("、")}宝珠的掉落率提高${sk[3]}%`; break; case 127: //生成竖列 strArr = []; @@ -676,7 +676,8 @@ function parseSkillDescription(skill) break; case 152: str = `将${getOrbsAttrString(sk[0])}宝珠锁定`; - if (sk[1]!=42 && sk[1]!=99) str += `,还有未知 参数[1]:${sk[1]}`; + //if (sk[1]!=42 && sk[1]!=99) str += `,还有未知 参数[1]:${sk[1]}`; + if (sk[1] < 42) str += `${sk[1]}个`; break; case 153: str = `敌人全体变为${attrN(sk[0])}属性。(${sk[1]?"不":""}受防护盾的影响)`;