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en.css 12 kB

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  1. @charset "utf-8";
  2. @import "icon-en.css";
  3. .status.loading-check-version .text::before{
  4. content: "Checking the data version, please wait...";
  5. }
  6. .status.loading-mon-info .text::before{
  7. content: "Loading monster data, please wait...";
  8. }
  9. .status.loading-skill-info .text::before{
  10. content: "Loading skill data, please wait...";
  11. }
  12. .status.prepare-cauture .text::before{
  13. content: "Preparing a screenshot, please wait...";
  14. }
  15. .delay .monster::before{
  16. content: "Prevent\A Delay";
  17. font-size: 22px;
  18. }
  19. .monster .level.max::before{
  20. content: "Lv.Max";
  21. }
  22. .monster .level::before{
  23. content: "Lv.";
  24. }
  25. .monster .id::before{
  26. content: "No.";
  27. }
  28. .team-1 .team-box-name::after,
  29. .team-1 .team-box-name::before
  30. {
  31. content: "Team\A A";
  32. }
  33. .team-2 .team-box-name::after,
  34. .team-2 .team-box-name::before
  35. {
  36. content: "Team\A B";
  37. }
  38. .team-3 .team-box-name::after,
  39. .team-3 .team-box-name::before
  40. {
  41. content: "Team\A C";
  42. }
  43. .team-box .team-assist .member::after
  44. {
  45. content: "▼Assist";
  46. }
  47. .team-box .team-assist .member::before
  48. {
  49. content: "▲Assist";
  50. }
  51. .abilitys .hp::before,
  52. .search-mon-list .hp-preview::before
  53. {
  54. content: "HP:";
  55. }
  56. .abilitys .atk::before,
  57. .search-mon-list .atk-preview::before
  58. {
  59. content: "ATK:";
  60. }
  61. .abilitys .rcv::before,
  62. .search-mon-list .rcv-preview::before
  63. {
  64. content: "RCV:";
  65. }
  66. .search-mon-list .index-preview::before
  67. {
  68. content: "Weit:";
  69. }
  70. .edit-box .edit-box-title::before{
  71. content: "Edit Member";
  72. }
  73. .edit-box .edit-box-title.edit-box-title-assist::before{
  74. content: "Edit Assist";
  75. }
  76. .edit-box .setting-box .row-mon-id::before{
  77. content: "▼Monster ID";
  78. }
  79. .monsterinfo-box .monster-id::before{
  80. content: "No.";
  81. }
  82. .monsterinfo-box .monster-seriesId::before{
  83. content: "Series ID:";
  84. }
  85. .monsterinfo-box .monster-collabId::before{
  86. content: "Collab ID:";
  87. }
  88. .monsterinfo-box .monster-altName::before{
  89. content: "Tags";
  90. }
  91. .m-level-exp::before{
  92. content: "Need Exp:";
  93. }
  94. .edit-box .setting-box .row-mon-awoken::before{
  95. content: "▼Monster Awoken";
  96. }
  97. .edit-box .setting-box .row-mon-super-awoken::before{
  98. content: "▼Super Awoken";
  99. }
  100. .edit-box .setting-box .row-mon-ability::before{
  101. content: "▼Monster Abilitys";
  102. }
  103. .edit-box .setting-box .row-mon-plus::before{
  104. content: "▼Monster Plus";
  105. }
  106. .row-mon-ability .m-hp-li::before{
  107. content: "HP:";
  108. }
  109. .row-mon-ability .m-atk-li::before{
  110. content: "ATK:";
  111. }
  112. .row-mon-ability .m-rcv-li::before{
  113. content: "RCV:";
  114. }
  115. .edit-box .setting-box .row-mon-level::before{
  116. content: "▼Monster Level";
  117. }
  118. .edit-box .setting-box .monster-cost::before{
  119. content: "COST:";
  120. }
  121. .edit-box .setting-box .row-mon-latent::before{
  122. content: "▼Latent Awoken";
  123. }
  124. .edit-box .setting-box .hide-less-use-latent-label::after{
  125. content: "Hide less used latents";
  126. }
  127. .skill-box .skill-cd::before,
  128. .search-mon-list .cd-preview::before
  129. {
  130. content: "Turn(s):";
  131. }
  132. .search-mon-list .cd-preview::before
  133. {
  134. width: 36px;
  135. }
  136. .skill-box .skill-level-label::before{
  137. content: "Lv.";
  138. }
  139. .row-mon-skill .type-title::before,
  140. .row-mon-skill .type-title::after
  141. {
  142. content: "Skill";
  143. }
  144. .row-mon-leader-skill .type-title::before,
  145. .row-mon-leader-skill .type-title::after
  146. {
  147. content: "Leader Skill";
  148. }
  149. .edit-box .button-box .button-null::after{
  150. content: "Leave a blank";
  151. }
  152. .edit-box .button-box .button-delay::after{
  153. content: "Prevent Delay";
  154. }
  155. .edit-box .button-box .button-cancel::after{
  156. content: "Cancel";
  157. }
  158. .edit-box .button-box .button-done::after{
  159. content: "Done";
  160. }
  161. .edit-box .button-box .button-null,
  162. .edit-box .button-box .button-delay,
  163. .edit-box .button-box .button-cancel,
  164. .edit-box .button-box .button-done{
  165. font-size: 15px;
  166. }
  167. .edit-box .button-box .button-done.cant-assist::after{
  168. content: "Can't be Assist";
  169. }
  170. .team-awoken::before{
  171. content: "Team Awoken:";
  172. }
  173. .formation-awoken::before{
  174. content: "Total Awoken:";
  175. }
  176. .type-name[data-type-name='4']::after{
  177. content: "Dragon";
  178. }
  179. .type-name[data-type-name='5']::after{
  180. content: "God";
  181. }
  182. .type-name[data-type-name='7']::after{
  183. content: "Devil";
  184. }
  185. .type-name[data-type-name='8']::after{
  186. content: "Machine";
  187. }
  188. .type-name[data-type-name='1']::after{
  189. content: "Balanced";
  190. }
  191. .type-name[data-type-name='6']::after{
  192. content: "Attacker";
  193. }
  194. .type-name[data-type-name='2']::after{
  195. content: "Physical";
  196. }
  197. .type-name[data-type-name='3']::after{
  198. content: "Healer";
  199. }
  200. .type-name[data-type-name='0']::after{
  201. content: "Evo Material";
  202. }
  203. .type-name[data-type-name='12']::after{
  204. content: "Awaken";
  205. }
  206. .type-name[data-type-name='14']::after{
  207. content: "Enhance Material";
  208. }
  209. .type-name[data-type-name='15']::after{
  210. content: "Redeemable";
  211. }
  212. .type-name[data-type-name='9']::after{
  213. content: "Special Protection";
  214. }
  215. .control-box .datasource-label::before{
  216. content: "🕹️Data source:";
  217. }
  218. .control-box .datasource-updatetime::before{
  219. content: "⌚Update Time:";
  220. }
  221. .control-box .btn-solo-link::before{
  222. content: "🧑Jump To Solo Mode";
  223. }
  224. .control-box .btn-multi-link::before{
  225. content: "🧑‍🤝‍🧑Jump To 2-Player Mode";
  226. }
  227. .control-box .btn-triple-link::before{
  228. content: "👪Jump To 3-Player Mode";
  229. }
  230. .control-box .btn-guide-link::before{
  231. content: "📓Guide Mode";
  232. }
  233. .control-box .btn-clear-data::before{
  234. content: "🗑️Clear data";
  235. }
  236. .control-box .btn-capture::before{
  237. content: "📷Screenshot";
  238. }
  239. .control-box .btn-swap-AB-team::before{
  240. content: "🔄Swap AB Team";
  241. }
  242. .control-box .btn-swap-ABC-team::before{
  243. content: "🔄Rotating ABC Team";
  244. }
  245. .control-box .lbl-henshin-change::before{
  246. content: "🕴️Henshin";
  247. }
  248. .control-box .show-mon-id-lbl::after{
  249. content:"🆔Show monster ID";
  250. }
  251. .control-box .btn-show-mon-skill-cd-lbl::after{
  252. content:"❄️Show full skill's cooldown";
  253. }
  254. .control-box .btn-show-mon-awoken-lbl::after{
  255. content:"👁Show card awoken";
  256. }
  257. .control-box .btn-show-awoken-count-lbl::after{
  258. content:"⚔️Show awoken count and ability";
  259. }
  260. .control-box .change-swap-to-copy-lbl::after{
  261. content:"Change \"Swap\" to \"Copy\" when dragging";
  262. }
  263. .tIf-total-move .general::after,
  264. .tIf-total-move .awoken-bind::after
  265. {
  266. content: " sec";
  267. }
  268. .dialog-hp-detail .dialog-title::before
  269. {
  270. content: "HP Range Reduction Details";
  271. }
  272. .hp-range-table .hp-range th::before
  273. {
  274. content: "HP Range";
  275. }
  276. .hp-range-table .reduce-scale .reduce-probability:before
  277. {
  278. content: "Odds ";
  279. }
  280. .hp-range-table caption::before
  281. {
  282. content: "All Attribute Enemy";
  283. }
  284. .hp-range-table[data-attr="0"] caption::before
  285. {
  286. content: "Fire Attribute Enemy";
  287. }
  288. .hp-range-table[data-attr="1"] caption::before
  289. {
  290. content: "Water Attribute Enemy";
  291. }
  292. .hp-range-table[data-attr="2"] caption::before
  293. {
  294. content: "Wood Attribute Enemy";
  295. }
  296. .hp-range-table[data-attr="3"] caption::before
  297. {
  298. content: "Light Attribute Enemy";
  299. }
  300. .hp-range-table[data-attr="4"] caption::before
  301. {
  302. content: "Dark Attribute Enemy";
  303. }
  304. .setting-box .row-mon-id .open-search::before{
  305. content: "Simple Search";
  306. }
  307. .search-box::before{
  308. content: "Search Cards";
  309. }
  310. .search-box .attrs-div .attr-list-1::before{
  311. content: "Attribute 1:";
  312. }
  313. .search-box .attrs-div .attr-list-2::before{
  314. content: "Attribute 2:";
  315. }
  316. .search-box .attrs-div .fix-main-color-label::after{
  317. content: "Fix attr-1 for main-attr, attr-2 for sub-attr.";
  318. }
  319. .search-box .consider-equivalent-awoken-label::after{
  320. content: "Search for Equivalent Awoken";
  321. }
  322. .search-box .can-assist-label::after{
  323. content: "Can be assist";
  324. }
  325. .search-box .include-super-awoken-label::after{
  326. content: "Including Super Awoken";
  327. }
  328. .search-box .show-official-awoken-sorting-label::after{
  329. content: "Use the official Awoken sorting";
  330. }
  331. .search-box .search-list-length::before{
  332. content: "Number of results:";
  333. }
  334. .search-box .sort-div::before{
  335. content: "Sort by:";
  336. }
  337. .search-box .sort-reverse-label::after{
  338. content: "Same";
  339. }
  340. .search-box input:checked+ .sort-reverse-label::after{
  341. content: "Reverse";
  342. }
  343. .search-box .additional-div::before{
  344. content: "Additional display:";
  345. }
  346. .search-box .add-show-awoken-label::after{
  347. content: "Awoken list";
  348. }
  349. .search-box .add-show-CD-label::after{
  350. content: "Cooldown";
  351. }
  352. .search-box .add-show-abilities-label::after{
  353. content: "Abilities";
  354. }
  355. .search-box .add-show-abilities-with-awoken-label::after{
  356. content: "Abilities(+Awoken)";
  357. }
  358. .attrs-div .attr[data-attr-icon='-1']::before{
  359. content: "None";
  360. }
  361. .search-box .types-div::before{
  362. content: "Type:";
  363. }
  364. .search-box .rare-div::before{
  365. content: "Rarity (OR):";
  366. }
  367. .search-box .awoken-option::before{
  368. content: "▼Awoken (AND)";
  369. }
  370. .search-box .rare-clear::before
  371. {
  372. content: "Reset";
  373. }
  374. .search-box .awoken-clear::before,
  375. .search-box .sawoken-clear::before
  376. {
  377. content: "Clear";
  378. }
  379. .search-box .awoken-div::before{
  380. content: "▼Add Awoken";
  381. }
  382. .search-box .sawoken-div::before{
  383. content: "▼Super Awoken (OR)";
  384. }
  385. .control-div .search-start::before{
  386. content: "🔍Start Search";
  387. }
  388. .control-div .search-clear::before{
  389. content: "Clear Search";
  390. }
  391. .control-div .search-close::before{
  392. content: "Close Search Panel";
  393. }
  394. .dialog-search-string .dialog-title::before
  395. {
  396. content: "Search By Tags";
  397. }
  398. .dialog-close::before,
  399. .mask-close::before
  400. {
  401. content: "Close";
  402. }
  403. .dialog .dialog-content .additional-string::before
  404. {
  405. content: "Other Languages";
  406. }
  407. .open-evolutionary-tree::before
  408. {
  409. content: "⛓️Evo Search";
  410. }
  411. .real-time-change-card-label::after
  412. {
  413. content: "Real-Time change card";
  414. }
  415. .base .evo-type::before,
  416. .base .evo-type::after
  417. {
  418. content: "Base";
  419. }
  420. .evolution .evo-type::before,
  421. .evolution .evo-type::after
  422. {
  423. content: "Evolution";
  424. }
  425. .ult-evo .evo-type::before,
  426. .ult-evo .evo-type::after
  427. {
  428. content: "Ult Evo";
  429. }
  430. .reincarnation .evo-type::before,
  431. .reincarnation .evo-type::after
  432. {
  433. content: "Reincarnation";
  434. }
  435. .pixel-evo .evo-type::before,
  436. .pixel-evo .evo-type::after
  437. {
  438. content: "Pixel Evo";
  439. }
  440. .assist-evo .evo-type::before,
  441. .assist-evo .evo-type::after
  442. {
  443. content: "Assist Evo";
  444. }
  445. .super-reincarnation .evo-type::before,
  446. .super-reincarnation .evo-type::after
  447. {
  448. content: "Super Reincarnation";
  449. }
  450. .super-ult-evo .evo-type::before,
  451. .super-ult-evo .evo-type::after
  452. {
  453. content: "Super Ult Evo";
  454. }
  455. .evolution .evo-type
  456. {
  457. transform: scaleX(0.90);
  458. margin: calc(-100px * (1 - 0.90) / 2);
  459. }
  460. .pixel-evo .evo-type
  461. {
  462. transform: scaleX(0.95);
  463. margin: calc(-100px * (1 - 0.95) / 2);
  464. }
  465. .super-ult-evo .evo-type
  466. {
  467. transform: scaleX(0.65);
  468. margin: calc(-100px * (1 - 0.63) / 2);
  469. }
  470. .reincarnation .evo-type
  471. {
  472. transform: scaleX(0.60);
  473. margin: calc(-100px * (1 - 0.55) / 2);
  474. }
  475. .assist-evo .evo-type
  476. {
  477. transform: scaleX(0.85);
  478. margin: calc(-100px * (1 - 0.85) / 2);
  479. }
  480. .super-reincarnation .evo-type
  481. {
  482. transform: scaleX(0.43);
  483. margin: calc(-100px * 1 / 2);
  484. }
  485. .henshin .evo-type::before,
  486. .henshin .evo-type::after
  487. {
  488. content: "Henshin";
  489. }
  490. .henshin-loop .evo-type::before,
  491. .henshin-loop .evo-type::after
  492. {
  493. content: "Loop Henshin";
  494. }
  495. .henshin-loop .evo-type
  496. {
  497. transform: scaleX(0.6);
  498. margin: calc(-100px * (1 - 0.6) / 2);
  499. }
  500. .control-box .btn-qrcode::before{
  501. content: "\f029 QR Code";
  502. }
  503. .read-qr-box::before
  504. {
  505. content: "Read QR code:";
  506. }
  507. .save-qr-box::before
  508. {
  509. content: "Generate QR code:";
  510. }
  511. .formation-from-qrcode::before
  512. {
  513. content: "A formation link read from a QR code";
  514. }
  515. label[for="sourceSelect"]::before
  516. {
  517. content: "Video source selection:";
  518. }
  519. #qr-code-frame .save-qr-img::before
  520. {
  521. content: "\f0c7 Save QR code image";
  522. }
  523. #qr-code-frame .read-qr-camera::before
  524. {
  525. content: "\f030 Scan with the camera";
  526. }
  527. #qr-code-frame .read-qr-camera.running::before
  528. {
  529. content: "\f28d Stop using the camera";
  530. }
  531. #qr-code-frame .read-qr-file::before
  532. {
  533. content: "\f1c5 Read the image file";
  534. }
  535. label[for="qr-data-type-pdf"]::before
  536. {
  537. content: "P&D Formation Maker";
  538. }
  539. label[for="qr-data-type-pdc"]::before
  540. {
  541. content: "P&D Damage Caculater (PDC)";
  542. }

智龙迷城队伍图制作工具