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script.js 113 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  16. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  17. if (location.search.includes('&')) {
  18. location.search = location.search.replace(/&/ig, '&');
  19. }
  20. //一开始就加载当前语言
  21. if (currentLanguage == undefined)
  22. {
  23. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  24. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  25. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  26. if (parameter_i18n) //如果已指定就用指定的语言
  27. return parameter_i18n.includes(lang.i18n);
  28. else //否则筛选浏览器默认语言
  29. return browser_i18n.includes(lang.i18n);
  30. }) ||
  31. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  32. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  33. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  34. }
  35. //一开始就加载当前数据
  36. if (currentDataSource == undefined)
  37. {
  38. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  39. currentDataSource = parameter_dsCode ?
  40. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  41. dataSourceList[0]; //没有指定,直接使用日服
  42. }
  43. const dbName = "PADDF";
  44. var db = null;
  45. const DBOpenRequest = indexedDB.open(dbName,2);
  46. DBOpenRequest.onsuccess = function(event) {
  47. db = event.target.result; //DBOpenRequest.result;
  48. console.log("PADDF:数据库已可使用");
  49. loadData();
  50. };
  51. DBOpenRequest.onerror = function(event) {
  52. // 错误处理
  53. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  54. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  55. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  56. loadData();
  57. //alert('Some errors have occurred, please refresh the page.');
  58. //history.go(); //直接强制刷新
  59. };
  60. DBOpenRequest.onupgradeneeded = function(event) {
  61. let db = event.target.result;
  62. let store;
  63. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  64. // 因为 id 可以保证是不重复的
  65. store = db.createObjectStore("cards");
  66. store = db.createObjectStore("skills");
  67. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  68. store.transaction.oncomplete = function(event) {
  69. console.log("PADDF:数据库建立完毕");
  70. };
  71. };
  72. /*class Member2
  73. {
  74. constructor(oldMenber = null,isAssist = false)
  75. {
  76. if (oldMenber)
  77. { //Copy一个
  78. this.id = oldMenber.id;
  79. this.level = oldMenber.level;
  80. this.plus = [...oldMenber.plus];
  81. this.awoken = oldMenber.awoken;
  82. this.sAwoken = oldMenber.sAwoken;
  83. this.latent = [...oldMenber.latent];
  84. this.skilllevel = oldMenber.sAwoken;
  85. this.assist = oldMenber.assist;
  86. }else
  87. { //全新的
  88. this.id = 0;
  89. this.level = 1;
  90. this.plus = [0,0,0];
  91. this.awoken = 0;
  92. this.sAwoken = null;
  93. this.latent = [];
  94. this.skilllevel = null;
  95. this.assist = null;
  96. }
  97. this.isAssist = isAssist;
  98. }
  99. calculateAbility(solo,teamCount){
  100. const card = Cards[this.id];
  101. let bonus = null;
  102. if (!this.isAssist &&
  103. this.assist &&
  104. this.assist.id>0 &&
  105. Cards[this.assist.id].attrs[0] === card.attrs[0]
  106. ){
  107. bonus = this.assist.calculateAbility(solo,teamCount);
  108. }
  109. }
  110. toJSON(){
  111. }
  112. }*/
  113. //队员基本的留空
  114. var Member = function() {
  115. this.id = 0;
  116. this.ability = [0, 0, 0];
  117. this.abilityNoAwoken = [0, 0, 0];
  118. };
  119. Member.prototype.outObj = function() {
  120. const m = this;
  121. if (m.id == 0) return null;
  122. let obj = [m.id];
  123. if (m.level != undefined) obj[1] = m.level;
  124. if (m.awoken != undefined) obj[2] = m.awoken;
  125. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  126. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  127. obj[3] = m.plus[0];
  128. } else {
  129. obj[3] = m.plus;
  130. }
  131. }
  132. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  133. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  134. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  135. const skill = Skills[card.activeSkillId];
  136. //有技能等级,并且技能等级低于最大等级时才记录技能
  137. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  138. return obj;
  139. };
  140. Member.prototype.loadObj = function(m, dataVersion) {
  141. if (m == undefined) //如果没有提供数据,直接返回默认
  142. {
  143. this.id = 0;
  144. return;
  145. }
  146. if (dataVersion == undefined) dataVersion = 1;
  147. this.id = dataVersion > 1 ? m[0] : m.id;
  148. this.level = dataVersion > 1 ? m[1] : m.level;
  149. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  150. if (dataVersion > 1) {
  151. if (isNaN(m[3]) || m[3] == null) {
  152. this.plus = m[3];
  153. } else {
  154. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  155. this.plus = [singlePlus, singlePlus, singlePlus];
  156. }
  157. } else {
  158. this.plus = m.plus;
  159. }
  160. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  161. this.latent = dataVersion > 1 ? m[4] : m.latent;
  162. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  163. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  164. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  165. this.skilllevel = m[6] || null;
  166. };
  167. Member.prototype.loadFromMember = function(m) {
  168. if (m == undefined) //如果没有提供数据,直接返回默认
  169. {
  170. return;
  171. }
  172. this.id = m.id;
  173. };
  174. //只用来防坐的任何队员
  175. var MemberDelay = function() {
  176. this.id = -1;
  177. };
  178. MemberDelay.prototype = Object.create(Member.prototype);
  179. MemberDelay.prototype.constructor = MemberDelay;
  180. //辅助队员
  181. var MemberAssist = function() {
  182. this.level = 0;
  183. this.awoken = 0;
  184. this.plus = [0, 0, 0];
  185. Member.call(this);
  186. };
  187. MemberAssist.prototype = Object.create(Member.prototype);
  188. MemberAssist.prototype.constructor = MemberAssist;
  189. MemberAssist.prototype.loadFromMember = function(m) {
  190. if (m == undefined) //如果没有提供数据,直接返回默认
  191. {
  192. return;
  193. }
  194. this.id = m.id;
  195. if (m.level != undefined) this.level = m.level;
  196. if (m.awoken != undefined) this.awoken = m.awoken;
  197. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  198. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  199. };
  200. //正式队伍
  201. var MemberTeam = function() {
  202. this.latent = [];
  203. MemberAssist.call(this);
  204. //sawoken作为可选项目,默认不在内
  205. };
  206. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  207. MemberTeam.prototype.constructor = MemberTeam;
  208. MemberTeam.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. if (m.level != undefined) this.level = m.level;
  215. if (m.awoken != undefined) this.awoken = m.awoken;
  216. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  217. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  218. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  219. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  220. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  221. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  222. };
  223. var Formation = function(teamCount, memberCount) {
  224. this.title = "";
  225. this.detail = "";
  226. this.teams = [];
  227. for (let ti = 0; ti < teamCount; ti++) {
  228. const team = [
  229. [],
  230. [], 0
  231. ]; //第三个是徽章
  232. for (let mi = 0; mi < memberCount; mi++) {
  233. team[0].push(new MemberTeam());
  234. team[1].push(new MemberAssist());
  235. }
  236. this.teams.push(team);
  237. }
  238. };
  239. Formation.prototype.outObj = function() {
  240. const obj = {};
  241. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  242. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  243. obj.f = this.teams.map(t => {
  244. const teamArr = [];
  245. teamArr[0] = t[0].map(m =>
  246. m.outObj()
  247. ).DeleteLatter();
  248. teamArr[1] = t[1].map(m =>
  249. m.outObj()
  250. ).DeleteLatter();
  251. if (t[2]) teamArr[2] = t[2];
  252. return teamArr;
  253. });
  254. obj.v = dataStructure;
  255. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  256. !obj.t &&
  257. !obj.d)
  258. return null;*/
  259. return obj;
  260. };
  261. Formation.prototype.loadObj = function(f) {
  262. if (f == undefined) //如果没有提供数据,要返回空的
  263. {
  264. this.title = "";
  265. this.detail = "";
  266. this.teams.forEach(function(t, ti) {
  267. t[0].forEach(function(m, mi) {
  268. m.loadObj(null);
  269. });
  270. t[1].forEach(function(m, mi) {
  271. m.loadObj(null);
  272. });
  273. if (t[2] != undefined) t.splice(2);
  274. });
  275. return;
  276. }
  277. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  278. this.title = dataVeision > 1 ? f.t : f.title;
  279. this.detail = dataVeision > 1 ? f.d : f.detail;
  280. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  281. this.teams.forEach(function(t, ti) {
  282. const tf = loadTeamArr[ti];
  283. if (tf) {
  284. t[0].forEach(function(m, mi) {
  285. const fm = tf[0][mi];
  286. m.loadObj(fm, dataVeision);
  287. });
  288. t[1].forEach(function(m, mi) {
  289. const fm = tf[1][mi];
  290. m.loadObj(fm, dataVeision);
  291. });
  292. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  293. }
  294. });
  295. if (f.b)
  296. this.teams[0][2] = f.b; //原来模式的徽章
  297. };
  298. //进化树
  299. class EvoTree
  300. {
  301. constructor(mid, parent = null)
  302. {
  303. const _this = this;
  304. this.parent = parent;
  305. if (parent == null)
  306. {
  307. //mid = Cards[mid].evoRootId;
  308. function returnRootId(mid)
  309. {
  310. mid = Cards[mid].evoRootId;
  311. const m = Cards[mid];
  312. if (m.henshinFrom && m.henshinFrom < m.id)
  313. { //只有变身来源小于目前id的,才继续找base
  314. mid = returnRootId(m.henshinFrom);
  315. }
  316. return mid;
  317. }
  318. mid = returnRootId(mid);
  319. }
  320. const card = Cards[mid];
  321. this.id = mid;
  322. this.idArr = parent ? parent.idArr : [];
  323. this.card = card;
  324. this.children = [];
  325. this.evoType = null;
  326. if (parent == null)
  327. {
  328. this.evoType = "Base";
  329. }
  330. else if (card.henshinFrom == parent.id)
  331. {
  332. this.evoType = "Henshin";
  333. }
  334. else
  335. {
  336. if (card.evoMaterials.includes(3826)) //像素进化
  337. {
  338. this.evoType = "Pixel Evo";
  339. }else if (card.awakenings.includes(49)) //武器
  340. {
  341. this.evoType = "Assist Evo";
  342. }else if (card.isUltEvo) //究进
  343. {
  344. if (parent.card.isUltEvo) //超究进
  345. {
  346. this.evoType = "Super Ult Evo";
  347. }else
  348. {
  349. this.evoType = "Ult Evo";
  350. }
  351. }else
  352. {
  353. if (card.henshinFrom == parent.id)
  354. {
  355. this.evoType = "Henshin";
  356. }else if (parent.card.isUltEvo) //转生
  357. {
  358. this.evoType = "Reincarnation";
  359. }else if(parent.evoType == "Reincarnation")
  360. {
  361. this.evoType = "Super Reincarnation";
  362. }else
  363. {
  364. this.evoType = "Evolution";
  365. }
  366. }
  367. }
  368. if (this.idArr.includes(mid))
  369. {
  370. if (card.henshinFrom == parent.id)
  371. {
  372. this.evoType = "Henshin Loop";
  373. }
  374. return this;
  375. }else
  376. {
  377. this.idArr.push(mid);
  378. }
  379. if (card.henshinTo)
  380. this.children.push(new EvoTree(card.henshinTo,_this));
  381. if (this.evoType != "Henshin")
  382. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  383. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  384. };
  385. toListNode()
  386. {
  387. const createCardHead = editBox.createCardHead;
  388. const tBox = document.createElement("div");
  389. tBox.className = "evo-box";
  390. const evoPanel = tBox.appendChild(document.createElement("div"));
  391. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  392. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  393. evotPanel_L.className = "evo-panel-left";
  394. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  395. evotPanel_R.className = "evo-panel-right";
  396. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  397. evoTypeDiv.className = "evo-type-div";
  398. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  399. evoType.className = "evo-type";
  400. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  401. monHead.className = "monster-head";
  402. const monName = evotPanel_R.appendChild(document.createElement("div"));
  403. monName.className = "monster-name";
  404. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  405. console.log(monName.offsetWidth);
  406. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  407. evotMaterials.className = "evo-materials";
  408. this.card.evoMaterials.forEach(mid=>{
  409. //const li = evotMaterials.appendChild(document.createElement("li"));
  410. evotMaterials.appendChild(createCardHead(mid));
  411. });
  412. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  413. evoSubEvo.className = "evo-subevo";
  414. this.children.forEach(subEvo=>{
  415. const li = evoSubEvo.appendChild(document.createElement("li"));
  416. li.appendChild(subEvo.toListNode());
  417. });
  418. return tBox;
  419. };
  420. }
  421. //切换通用的切换className显示的函数
  422. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  423. if (!checkBox) return;
  424. const checked = checkBox.checked;
  425. if (checked && checkedAdd || !checked && !checkedAdd) {
  426. dom.classList.add(className);
  427. } else {
  428. dom.classList.remove(className);
  429. }
  430. }
  431. //清除数据
  432. function clearData()
  433. {
  434. const locationURL = new URL(location);
  435. locationURL.searchParams.delete('d'); //删除数据
  436. locationURL.searchParams.delete('l'); //删除语言
  437. location = locationURL.toString();
  438. }
  439. //轮换ABC队伍
  440. function swapABCteam()
  441. {
  442. if (formation.teams.length > 1) {
  443. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  444. creatNewUrl();
  445. refreshAll(formation);
  446. }
  447. }
  448. function henshinStep(step)
  449. {
  450. if (step == 0) return;
  451. function gotoHenshin(card, nstep)
  452. {
  453. if (nstep > 0 && card.henshinTo)
  454. { //是变身的则返回
  455. return gotoHenshin(Cards[card.henshinTo], --nstep);
  456. }
  457. else if (nstep < 0 && card.henshinFrom)
  458. {
  459. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  460. }
  461. else
  462. {
  463. return card;
  464. }
  465. }
  466. formation.teams.forEach(team=>{
  467. team[0].forEach(member=>{
  468. const mid = member.id;
  469. const card = Cards[mid];
  470. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  471. { //要变身前的才进行操作
  472. const _card = gotoHenshin(card, step);
  473. member.id = _card.id;
  474. member.awoken = _card.awakenings.length;
  475. }
  476. });
  477. });
  478. creatNewUrl();
  479. refreshAll(formation);
  480. }
  481. //在单人和多人之间转移数据
  482. function turnPage(toPage, e = null) {
  483. let pagename = null;
  484. switch (toPage) {
  485. case 1:
  486. if (formation.teams[0][0].length < 6) {
  487. //把第二支队伍的队长添加到最后方
  488. formation.teams[0][0].push(formation.teams[1][0][0]);
  489. formation.teams[0][1].push(formation.teams[1][1][0]);
  490. }
  491. //删掉第2支开始的队伍
  492. formation.teams.splice(1);
  493. pagename = "solo.html";
  494. break;
  495. case 2:
  496. if (formation.teams.length < 2) { //从1人到2人
  497. formation.teams[1] = [
  498. [],
  499. []
  500. ];
  501. //把右边的队长加到第二支队伍最后面
  502. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  503. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  504. } else { //从3人到2人,直接删除后面两个队伍
  505. //删掉第3支开始的队伍
  506. formation.teams.splice(2);
  507. //删掉前面两支队伍的战友
  508. formation.teams[0][0].splice(5);
  509. formation.teams[0][1].splice(5);
  510. formation.teams[1][0].splice(5);
  511. formation.teams[1][1].splice(5);
  512. }
  513. formation.badge = 0;
  514. pagename = "multi.html";
  515. break;
  516. case 3:
  517. if (formation.teams.length < 2) { //从1人到3人
  518. } else { //从2人到3人
  519. formation.teams[0][0].push(formation.teams[1][0][0]);
  520. formation.teams[0][1].push(formation.teams[1][1][0]);
  521. formation.teams[1][0].push(formation.teams[0][0][0]);
  522. formation.teams[1][1].push(formation.teams[0][1][0]);
  523. }
  524. formation.badge = 0;
  525. pagename = "triple.html";
  526. break;
  527. }
  528. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  529. if (e && e.ctrlKey) {
  530. window.open(newURL);
  531. } else {
  532. location.href = newURL;
  533. }
  534. }
  535. window.onload = function(event) {
  536. controlBox = document.body.querySelector(".control-box");
  537. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  538. formationBox = document.body.querySelector(".formation-box");
  539. editBox = document.body.querySelector(".edit-box");
  540. if (isGuideMod) {
  541. console.info('现在是 怪物图鉴 模式');
  542. document.body.classList.add('guide-mod');
  543. }
  544. const helpLink = controlBox.querySelector(".help-link");
  545. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  546. //▼添加语言列表开始
  547. const langSelectDom = controlBox.querySelector(".languages");
  548. languageList.forEach(lang =>
  549. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  550. );
  551. const langOptionArray = Array.from(langSelectDom.options);
  552. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  553. //▲添加语言列表结束
  554. //▼添加数据来源列表开始
  555. const dataSelectDom = controlBox.querySelector(".datasource");
  556. dataSourceList.forEach(ds =>
  557. dataSelectDom.options.add(new Option(ds.source, ds.code))
  558. );
  559. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  560. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  561. //添加数据class
  562. document.body.classList.add("ds-" + currentDataSource.code);
  563. //▲添加数据来源列表结束
  564. //设定初始的显示设置
  565. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  566. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  567. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  568. initialize(); //界面初始化
  569. };
  570. function loadData(force = false)
  571. {
  572. if (force)
  573. console.info('强制更新数据。');
  574. const _time = new Date().getTime();
  575. //开始读取解析怪物数据
  576. const sourceDataFolder = "monsters-info";
  577. if (statusLine) statusLine.classList.add("loading-check-version");
  578. GM_xmlhttpRequest({
  579. method: "GET",
  580. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  581. onload: function(response) {
  582. dealCkeyData(response.response);
  583. },
  584. onerror: function(response) {
  585. console.error("新的 Ckey JSON 数据获取失败。", response);
  586. return;
  587. }
  588. });
  589. //处理返回的数据
  590. function dealCkeyData(responseText)
  591. { //处理数据版本
  592. let newCkeys; //当前的Ckey们
  593. let lastCkeys; //以前Ckey们
  594. let currentCkey; //获取当前语言的ckey
  595. let lastCurrentCkey; //以前的当前语言的ckey
  596. try {
  597. newCkeys = JSON.parse(responseText);
  598. } catch (e) {
  599. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  600. return;
  601. }
  602. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  603. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  604. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  605. try {
  606. lastCkeys = JSON.parse(lastCkeys);
  607. if (lastCkeys == null || !(lastCkeys instanceof Array))
  608. lastCkeys = [];
  609. } catch (e) {
  610. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  611. return;
  612. }
  613. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  614. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  615. lastCurrentCkey = {
  616. code: currentDataSource.code,
  617. ckey: {},
  618. updateTime: null
  619. };
  620. lastCkeys.push(lastCurrentCkey);
  621. }
  622. if (statusLine) statusLine.classList.remove("loading-check-version");
  623. if (statusLine) statusLine.classList.add("loading-mon-info");
  624. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  625. console.debug("Cards ckey相等,直接读取已有的数据。");
  626. const transaction = db.transaction([`cards`]);
  627. const objectStore = transaction.objectStore(`cards`);
  628. const request = objectStore.get(currentDataSource.code);
  629. request.onerror = function(event) {
  630. console.error("Cards 数据库内容读取失败。");
  631. };
  632. request.onsuccess = function(event) {
  633. if (request.result instanceof Array)
  634. {
  635. Cards = request.result;
  636. dealCardsData(Cards);
  637. }else
  638. {
  639. console.info("Cards 数据库内容不存在,需重新下载。");
  640. downloadCardsData();
  641. }
  642. };
  643. } else {
  644. console.log("Cards 需重新下载。");
  645. downloadCardsData();
  646. }
  647. function downloadCardsData()
  648. {
  649. GM_xmlhttpRequest({
  650. method: "GET",
  651. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  652. onload: function(response) {
  653. try {
  654. Cards = JSON.parse(response.response);
  655. } catch (e) {
  656. console.error("Cards 数据 JSON 解码出错。", e);
  657. return;
  658. }
  659. if (db)
  660. {
  661. const transaction = db.transaction([`cards`], "readwrite");
  662. transaction.oncomplete = function(event) {
  663. console.log("Cards 数据库写入完毕。");
  664. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  665. lastCurrentCkey.updateTime = currentCkey.updateTime;
  666. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  667. dealCardsData(Cards);
  668. };
  669. const objectStore = transaction.objectStore(`cards`);
  670. objectStore.put(Cards,currentDataSource.code);
  671. }else //隐私模式无法启动数据库
  672. {
  673. dealCardsData(Cards);
  674. }
  675. },
  676. onerror: function(response) {
  677. console.error("Cards JSON 数据获取失败。", response);
  678. }
  679. });
  680. }
  681. function dealCardsData()
  682. {
  683. if (editBox)
  684. {
  685. const monstersList = editBox.querySelector("#monsters-name-list");
  686. let fragment = document.createDocumentFragment();
  687. Cards.forEach(function(m) { //添加下拉框候选
  688. const opt = fragment.appendChild(document.createElement("option"));
  689. opt.value = m.id;
  690. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  691. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  692. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  693. const toId = parseInt(linkRes[1], 10);
  694. const _m = Cards[toId];
  695. //if (_m.evoBaseId == 0)
  696. // _m.evoRootId = m.evoRootId;
  697. m.henshinTo = toId;
  698. _m.henshinFrom = m.id;
  699. }*/
  700. });
  701. monstersList.appendChild(fragment);
  702. }
  703. if (statusLine) statusLine.classList.remove("loading-mon-info");
  704. if (statusLine) statusLine.classList.add("loading-skill-info");
  705. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  706. console.debug("Skills ckey相等,直接读取已有的数据。");
  707. const transaction = db.transaction([`skills`]);
  708. const objectStore = transaction.objectStore(`skills`);
  709. const request = objectStore.get(currentDataSource.code);
  710. request.onerror = function(event) {
  711. console.error("Skills 数据库内容读取失败。");
  712. };
  713. request.onsuccess = function(event) {
  714. if (request.result instanceof Array)
  715. {
  716. Skills = request.result;
  717. dealSkillData(Skills);
  718. }else
  719. {
  720. console.info("Skills 数据库内容不存在,需重新下载。");
  721. downloadSkillData();
  722. }
  723. };
  724. } else {
  725. console.log("Skills 需重新下载。");
  726. downloadSkillData();
  727. }
  728. function downloadSkillData()
  729. {
  730. GM_xmlhttpRequest({
  731. method: "GET",
  732. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  733. onload: function(response) {
  734. try {
  735. Skills = JSON.parse(response.response);
  736. } catch (e) {
  737. console.log("Skills 数据 JSON 解码出错", e);
  738. return;
  739. }
  740. if (db)
  741. {
  742. const transaction = db.transaction([`skills`], "readwrite");
  743. transaction.oncomplete = function(event) {
  744. console.log("Skills 数据库写入完毕。");
  745. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  746. lastCurrentCkey.updateTime = currentCkey.updateTime;
  747. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  748. dealSkillData(Skills);
  749. };
  750. const objectStore = transaction.objectStore(`skills`);
  751. objectStore.put(Skills,currentDataSource.code);
  752. }else //隐私模式无法启动数据库
  753. {
  754. dealSkillData(Skills);
  755. }
  756. },
  757. onerror: function(response) {
  758. console.error("Skills JSON 数据获取失败", response);
  759. }
  760. });
  761. }
  762. function dealSkillData()
  763. {
  764. if (controlBox)
  765. {
  766. const updateTime = controlBox.querySelector(".datasource-updatetime");
  767. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  768. }
  769. //initialize(); //初始化
  770. if (statusLine) statusLine.classList.remove("loading-skill-info");
  771. //如果通过的话就载入URL中的怪物数据
  772. reloadFormationData();
  773. }
  774. }
  775. }
  776. }
  777. //重新读取URL中的Data数据并刷新页面
  778. function reloadFormationData(event) {
  779. let formationData;
  780. if (event && event.state && event.state.outForm)
  781. {
  782. //直接使用现有数据
  783. formationData = event.state.outForm;
  784. //console.log("直接读取",formationData);
  785. }else
  786. {
  787. try {
  788. const parameterDataString = getQueryString("d") || getQueryString("data");
  789. formationData = JSON.parse(parameterDataString);
  790. //console.log("从URL读取",formationData);
  791. } catch (e) {
  792. console.error("URL中队伍数据JSON解码出错", e);
  793. return;
  794. }
  795. }
  796. formation.loadObj(formationData);
  797. refreshAll(formation);
  798. if (isGuideMod)
  799. {
  800. let mid;
  801. if (event && event.state && event.state.mid)
  802. {
  803. mid = event.state.mid;
  804. }else
  805. {
  806. mid = parseInt(getQueryString("id"),10);
  807. }
  808. if (!isNaN(mid))
  809. {
  810. editBox.mid = mid;
  811. editBoxChangeMonId(mid);
  812. }
  813. if (event && event.state && event.state.searchArr)
  814. {
  815. showSearch(event.state.searchArr.map(id=>Cards[id]));
  816. }
  817. }
  818. }
  819. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  820. //创建新的分享地址
  821. function creatNewUrl(arg) {
  822. if (arg == undefined) arg = {};
  823. if (!!(window.history && history.pushState)) { // 支持History API
  824. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  825. const datasource = arg.datasource || getQueryString("s");
  826. const outObj = formation.outObj();
  827. const newSearch = new URLSearchParams();
  828. if (language_i18n) newSearch.set("l", language_i18n);
  829. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  830. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  831. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  832. if (outObj)
  833. {
  834. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  835. newSearch.set("d", dataJsonStr);
  836. }
  837. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  838. if (!arg.notPushState) {
  839. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  840. } else {
  841. return newUrl;
  842. }
  843. }
  844. }
  845. //截图
  846. function capture() {
  847. statusLine.classList.add("prepare-cauture");
  848. const titleBox = formationBox.querySelector(".title-box");
  849. const detailBox = formationBox.querySelector(".detail-box");
  850. const txtTitle = titleBox.querySelector(".title");
  851. const txtDetail = detailBox.querySelector(".detail");
  852. //去掉可能的空白文字的编辑状态
  853. titleBox.classList.remove("edit");
  854. detailBox.classList.remove("edit");
  855. const downLink = controlBox.querySelector(".down-capture");
  856. html2canvas(formationBox).then(canvas => {
  857. canvas.toBlob(function(blob) {
  858. window.URL.revokeObjectURL(downLink.href);
  859. downLink.href = URL.createObjectURL(blob);
  860. downLink.download = `${teamsCount}P formation cauture.png`;
  861. downLink.click();
  862. statusLine.classList.remove("prepare-cauture");
  863. //如果是空白文字,加回编辑状态
  864. if (txtTitle.value.length == 0)
  865. titleBox.classList.add("edit");
  866. if (txtDetail.value.length == 0)
  867. detailBox.classList.add("edit");
  868. });
  869. //document.body.appendChild(canvas);
  870. });
  871. }
  872. //初始化
  873. function initialize() {
  874. //触屏使用的切换显示的线条
  875. interchangeSVG = document.body.querySelector("#interchange-line");
  876. interchangeSVG.line = interchangeSVG.querySelector("g line");
  877. interchangeSVG.changePoint = function(p1, p2) {
  878. const line = this.line;
  879. if (p1 && p1.x != undefined)
  880. line.setAttribute("x1", p1.x);
  881. if (p1 && p1.y != undefined)
  882. line.setAttribute("y1", p1.y);
  883. if (p2 && p2.x != undefined)
  884. line.setAttribute("x2", p2.x);
  885. if (p2 && p2.y != undefined)
  886. line.setAttribute("y2", p2.y);
  887. };
  888. //标题和介绍文本框
  889. const titleBox = formationBox.querySelector(".title-box");
  890. const detailBox = formationBox.querySelector(".detail-box");
  891. const txtTitle = titleBox.querySelector(".title");
  892. const txtDetail = detailBox.querySelector(".detail");
  893. const txtTitleDisplay = titleBox.querySelector(".title-display");
  894. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  895. txtTitle.onchange = function() {
  896. formation.title = this.value;
  897. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  898. creatNewUrl();
  899. };
  900. txtTitle.onblur = function() {
  901. if (this.value.length > 0)
  902. titleBox.classList.remove("edit");
  903. };
  904. txtDetail.onchange = function() {
  905. formation.detail = this.value;
  906. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  907. creatNewUrl();
  908. };
  909. txtDetail.onblur = function() {
  910. if (this.value.length > 0)
  911. detailBox.classList.remove("edit");
  912. this.style.height = txtDetailDisplay.scrollHeight + "px";
  913. };
  914. txtTitleDisplay.onclick = function() {
  915. titleBox.classList.add("edit");
  916. txtTitle.focus();
  917. };
  918. txtDetailDisplay.onclick = function() {
  919. detailBox.classList.add("edit");
  920. txtDetail.focus();
  921. };
  922. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  923. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  924. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  925. }
  926. //将所有怪物头像添加到全局数组
  927. teamBigBoxs.forEach(teamBigBox => {
  928. const teamBox = teamBigBox.querySelector(".team-box");
  929. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  930. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  931. menbers.forEach(m => {
  932. allMembers.push(m);
  933. });
  934. assist.forEach(m => {
  935. allMembers.push(m);
  936. });
  937. });
  938. //所有怪物头像,添加拖动交换的代码
  939. allMembers.forEach(m => {
  940. //点击
  941. m.onclick = clickMonHead;
  942. //拖动
  943. m.draggable = true;
  944. m.ondragstart = dragStartMonHead;
  945. m.ondragover = dropOverMonHead;
  946. m.ondrop = dropMonHead;
  947. //触摸
  948. m.ontouchstart = touchstartMonHead;
  949. m.ontouchmove = touchmoveMonHead;
  950. m.ontouchend = touchendMonHead;
  951. m.ontouchcancel = touchcancelMonHead;
  952. });
  953. //添加徽章
  954. const className_ChoseBadges = "show-all-badges";
  955. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  956. //徽章
  957. const teamBadge = teamBigBox.querySelector(".team-badge");
  958. if (!teamBadge) return;
  959. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  960. function setBadge() {
  961. if (teamBadge.classList.contains(className_ChoseBadges)) {
  962. const team = formation.teams[teamIdx];
  963. teamBadge.classList.remove(className_ChoseBadges);
  964. team[2] = parseInt(this.value, 10);
  965. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  966. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  967. creatNewUrl();
  968. } else {
  969. teamBadge.classList.add(className_ChoseBadges);
  970. }
  971. }
  972. badges.forEach(badge => badge.onclick = setBadge);
  973. });
  974. //编辑框
  975. editBox.mid = null; //储存怪物id
  976. editBox.latent = []; //储存潜在觉醒
  977. editBox.isAssist = false; //储存是否为辅助宠物
  978. editBox.monsterHead = null;
  979. editBox.latentBox = null;
  980. editBox.memberIdx = []; //储存队伍数组下标
  981. editBox.show = function() {
  982. this.classList.remove(className_displayNone);
  983. formationBox.classList.add("blur-bg");
  984. controlBox.classList.add("blur-bg");
  985. };
  986. editBox.hide = function() {
  987. this.classList.add(className_displayNone);
  988. formationBox.classList.remove("blur-bg");
  989. controlBox.classList.remove("blur-bg");
  990. };
  991. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  992. const searchBox = editBox.querySelector(".search-box");
  993. const settingBox = editBox.querySelector(".setting-box");
  994. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  995. mSeriesId.onclick = function() { //搜索系列
  996. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  997. if (seriesId > 0) {
  998. showSearch(Cards.filter(card => card.seriesId == seriesId));
  999. }
  1000. };
  1001. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1002. mCollabId.onclick = function() { //搜索合作
  1003. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1004. if (collabId > 0); {
  1005. showSearch(Cards.filter(card => card.collabId == collabId));
  1006. }
  1007. };
  1008. //以字符串搜索窗口
  1009. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1010. function searchByString(str)
  1011. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1012. str = str.trim();
  1013. if (str.length>0)
  1014. {
  1015. showSearch(Cards.filter(card =>
  1016. {
  1017. const names = [card.name];
  1018. if (card.otLangName)
  1019. {
  1020. names.push(...Object.values(card.otLangName));
  1021. }
  1022. const tags = card.altName.concat();
  1023. if (card.otTags)
  1024. {
  1025. tags.push(...card.otTags);
  1026. }
  1027. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1028. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1029. }
  1030. ));
  1031. }
  1032. }
  1033. function copyString(input)
  1034. {
  1035. input.focus(); //设input为焦点
  1036. input.select(); //选择全部
  1037. if (document.execCommand('copy')) {
  1038. document.execCommand('copy');
  1039. }
  1040. //input.blur(); //取消焦点
  1041. }
  1042. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1043. {
  1044. const stringSearchContent = this.querySelector(".dialog-content");
  1045. const fragment = document.createDocumentFragment();
  1046. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1047. {
  1048. const ul_original = document.createElement("ul");
  1049. ul_original.className = "original-string";
  1050. originalStrArr.forEach(str=>{
  1051. const li = ul_original.appendChild(document.createElement("li"));
  1052. const ipt = li.appendChild(document.createElement("input"));
  1053. ipt.className = "string-value";
  1054. ipt.value = str;
  1055. ipt.readOnly = true;
  1056. const copyBtn = li.appendChild(document.createElement("button"));
  1057. copyBtn.className = "string-copy";
  1058. copyBtn.onclick = function(){copyString(ipt)};
  1059. const searchBtn = li.appendChild(document.createElement("button"));
  1060. searchBtn.className = "string-search";
  1061. searchBtn.onclick = function(){searchByString(ipt.value)};
  1062. });
  1063. fragment.appendChild(ul_original);
  1064. }
  1065. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1066. {
  1067. const ul_additional = document.createElement("ul");
  1068. ul_additional.className = "additional-string";
  1069. additionalStrArr.forEach(str=>{
  1070. const li = ul_additional.appendChild(document.createElement("li"));
  1071. const ipt = li.appendChild(document.createElement("input"));
  1072. ipt.className = "string-value";
  1073. ipt.value = str;
  1074. ipt.readOnly = true;
  1075. const searchBtn = li.appendChild(document.createElement("button"));
  1076. searchBtn.className = "string-search";
  1077. searchBtn.onclick = function(){searchByString(ipt.value)};
  1078. });
  1079. fragment.appendChild(ul_additional);
  1080. }
  1081. stringSearchContent.innerHTML = "";
  1082. stringSearchContent.appendChild(fragment);
  1083. this.classList.remove(className_displayNone);
  1084. }
  1085. stringSearchDialog.close = function()
  1086. {
  1087. this.classList.add(className_displayNone);
  1088. }
  1089. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1090. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1091. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1092. mAltName.onclick = function() { //搜索合作
  1093. //const mid = parseInt(this.getAttribute('data-monId'));
  1094. const card = Cards[editBox.mid];
  1095. if (card)
  1096. {
  1097. stringSearchDialog.show(card.altName, card.otTags);
  1098. }
  1099. };
  1100. //创建一个新的怪物头像
  1101. editBox.createCardHead = function(id, options = {}) {
  1102. function clickHeadToNewMon() {
  1103. monstersID.value = this.card.id;
  1104. monstersID.onchange();
  1105. return false; //取消链接的默认操作
  1106. }
  1107. const cli = document.createElement("li");
  1108. const cdom = cli.head = createCardA(id);
  1109. cli.appendChild(cdom);
  1110. changeid({ id: id }, cdom);
  1111. const card = Cards[id];
  1112. cli.card = card;
  1113. if (card.canAssist)
  1114. cli.classList.add("allowable-assist");
  1115. if (options.showCD)
  1116. {
  1117. const CDPreview = cli.appendChild(document.createElement("div"));
  1118. CDPreview.className = "cd-preview";
  1119. if (card.activeSkillId>0)
  1120. {
  1121. const skill = Skills[card.activeSkillId];
  1122. const CD_Max = skill.initialCooldown;
  1123. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1124. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1125. CD_MinDom.className = "cd-min";
  1126. if (CD_Max !== CD_Min)
  1127. {
  1128. CD_MinDom.textContent = CD_Min;
  1129. }else
  1130. {
  1131. CD_MinDom.classList.add(className_displayNone);
  1132. }
  1133. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1134. CD_MaxDom.className = "cd-max";
  1135. CD_MaxDom.textContent = CD_Max;
  1136. }
  1137. }
  1138. //产生一个能力值列表
  1139. function creatAbilitiesList(abilities) {
  1140. const abilitiesPreview = document.createElement("ul");
  1141. abilitiesPreview.className = "abilities-preview";
  1142. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1143. hpDom.className = "hp-preview";
  1144. hpDom.textContent = abilities.hp;
  1145. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1146. atkDom.className = "atk-preview";
  1147. atkDom.textContent = abilities.atk;
  1148. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1149. rcvDom.className = "rcv-preview";
  1150. rcvDom.textContent = abilities.rcv;
  1151. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1152. indexDom.className = "index-preview";
  1153. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1154. return abilitiesPreview;
  1155. }
  1156. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1157. {
  1158. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1159. if (options.showAbilities && abilities_2status)
  1160. {
  1161. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1162. }
  1163. if (options.showAbilitiesWithAwoken && abilities_2status)
  1164. {
  1165. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1166. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1167. }
  1168. }
  1169. if (options.showAwoken)
  1170. {
  1171. //产生一个觉醒列表
  1172. function creatAwokenList(awokens) {
  1173. const ul = document.createElement("ul");
  1174. ul.className = "awoken-ul";
  1175. awokens.forEach(ak=>{
  1176. const li = ul.appendChild(document.createElement("li"));
  1177. const icon = li.appendChild(document.createElement("icon"));
  1178. icon.className = "awoken-icon";
  1179. icon.setAttribute("data-awoken-icon",ak);
  1180. });
  1181. return ul;
  1182. }
  1183. const awokenPreview = cli.appendChild(document.createElement("div"));
  1184. awokenPreview.className = "awoken-preview";
  1185. if (card.awakenings.length)
  1186. {
  1187. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1188. akUl.classList.add("awoken-preview-awakenings");
  1189. }
  1190. if (card.superAwakenings.length)
  1191. {
  1192. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1193. sakUl.classList.add("awoken-preview-superAwakenings");
  1194. }
  1195. }
  1196. if (options.customAddition)
  1197. {
  1198. options.customAddition.forEach(func=>{
  1199. const c_addition = cli.appendChild(document.createElement("div"));
  1200. c_addition.className = "custom-addition";
  1201. c_addition.appendChild(func(card));
  1202. });
  1203. }
  1204. cli.onclick = clickHeadToNewMon;
  1205. return cli;
  1206. };
  1207. //显示进化树
  1208. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1209. evolutionaryTreeMask.show = function(monid)
  1210. {
  1211. const maskContent = this.querySelector(".mask-content");
  1212. const fragment = document.createDocumentFragment();
  1213. const evoTree = new EvoTree(monid);
  1214. fragment.appendChild(evoTree.toListNode());
  1215. maskContent.innerHTML = "";
  1216. maskContent.appendChild(fragment);
  1217. this.classList.remove(className_displayNone);
  1218. }
  1219. evolutionaryTreeMask.close = function()
  1220. {
  1221. this.classList.add(className_displayNone);
  1222. }
  1223. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1224. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1225. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1226. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1227. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1228. searchOpen.onclick = function() {
  1229. s_includeSuperAwoken.onchange();
  1230. s_canAssist.onchange();
  1231. searchBox.classList.toggle(className_displayNone);
  1232. };
  1233. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1234. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1235. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1236. const s_typesDiv = searchBox.querySelector(".types-div");
  1237. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1238. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1239. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1240. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1241. function s_types_onchange(){
  1242. const newClassName = `type-killer-${this.value}`;
  1243. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1244. s_typesUl.classList.add(newClassName);
  1245. else
  1246. s_typesUl.classList.remove(newClassName);
  1247. }
  1248. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1249. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1250. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1251. function s_types_latentli_onclick(){
  1252. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1253. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1254. s_types.forEach(checkbox=>{
  1255. const type = parseInt(checkbox.value);
  1256. checkbox.checked = killerTypes.includes(type);
  1257. });
  1258. }
  1259. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1260. s_typeAndOr.onchange = function(){
  1261. s_types.forEach(checkBox=>checkBox.onchange());
  1262. if (this.checked)
  1263. s_types_latentUl.classList.add(className_displayNone);
  1264. else
  1265. s_types_latentUl.classList.remove(className_displayNone);
  1266. };
  1267. s_typeAndOr.onchange();
  1268. //稀有度筛选
  1269. const s_rareDiv = searchBox.querySelector(".rare-div");
  1270. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1271. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1272. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1273. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1274. function s_rareIcons_onclick()
  1275. {
  1276. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1277. const radioLow = s_rareLows.find(radio=>radio.checked);
  1278. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1279. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1280. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1281. if (rangeLow == rangeHigh)
  1282. {
  1283. s_rareLows.find(radio=>parseInt(radio.value,10) == Math.min(thisValue,rangeLow)).checked = true;
  1284. s_rareHighs.find(radio=>parseInt(radio.value,10) == Math.max(thisValue,rangeLow)).checked = true;
  1285. }else
  1286. {
  1287. s_rareLows.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1288. s_rareHighs.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1289. }
  1290. }
  1291. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1292. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1293. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1294. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  1295. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1296. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1297. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  1298. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1299. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1300. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1301. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1302. s_canAssist.onchange = function() {
  1303. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1304. };
  1305. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1306. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1307. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1308. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1309. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1310. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1311. s_includeSuperAwoken.onchange = function() {
  1312. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1313. };
  1314. const officialSortingClassName = 'show-official-awoken-sorting';
  1315. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1316. s_showOfficialAwokenSorting.onchange = function(){
  1317. localStorage.setItem("PADDF-" + officialSortingClassName, this.checked ? 1 : 0);
  1318. let fragmentAwoken = document.createDocumentFragment();
  1319. let fragmentSawoken = document.createDocumentFragment();
  1320. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1321. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1322. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1323. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1324. ));
  1325. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1326. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1327. ));
  1328. const officialAwokenSorting_className = "official-awoken-sorting";
  1329. if (this.checked)
  1330. {
  1331. s_awokensUl.classList.add(officialAwokenSorting_className);
  1332. s_sawokensUl.classList.add(officialAwokenSorting_className);
  1333. }else
  1334. {
  1335. s_awokensUl.classList.remove(officialAwokenSorting_className);
  1336. s_sawokensUl.classList.remove(officialAwokenSorting_className);
  1337. }
  1338. s_awokensUl.appendChild(fragmentAwoken);
  1339. s_sawokensUl.appendChild(fragmentSawoken);
  1340. };
  1341. s_showOfficialAwokenSorting.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1342. s_showOfficialAwokenSorting.onchange();
  1343. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  1344. function search_awokenAdd1() {
  1345. let count = parseInt(this.value || 0, 10);
  1346. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  1347. if (count < maxCount) {
  1348. count++;
  1349. this.setAttribute("value", count);
  1350. const iconLi = document.createElement("li");
  1351. const icon = iconLi.appendChild(document.createElement("icon"))
  1352. icon.className = "awoken-icon";
  1353. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  1354. icon.onclick = search_awokenSub1;
  1355. s_selectedAwokensUl.appendChild(iconLi);
  1356. }
  1357. }
  1358. function search_awokenSub1() {
  1359. const awokenId = this.getAttribute("data-awoken-icon");
  1360. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  1361. let count = parseInt(awokenIcon.value || 0, 10);
  1362. if (count > 0) {
  1363. count--;
  1364. awokenIcon.setAttribute("value", count);
  1365. }
  1366. this.parentNode.remove();
  1367. }
  1368. function search_awokenClear() {
  1369. this.setAttribute("value", 0);
  1370. }
  1371. s_awokensIcons.forEach(b => {
  1372. b.onclick = search_awokenAdd1; //每种觉醒增加1
  1373. });
  1374. const awokenClear = searchBox.querySelector(".awoken-clear");
  1375. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  1376. awokenClear.onclick = function() { //清空觉醒选项
  1377. s_awokensIcons.forEach(t => {
  1378. t.setAttribute("value", 0);
  1379. });
  1380. s_selectedAwokensUl.innerHTML = "";
  1381. };
  1382. sawokenClear.onclick = function() { //清空超觉醒选项
  1383. s_sawokens.forEach(t => {
  1384. t.checked = false;
  1385. });
  1386. };
  1387. const s_controlDiv = searchBox.querySelector(".control-div");
  1388. const searchStart = s_controlDiv.querySelector(".search-start");
  1389. const searchClose = s_controlDiv.querySelector(".search-close");
  1390. const searchClear = s_controlDiv.querySelector(".search-clear");
  1391. function returnCheckedInput(ipt) {
  1392. return ipt.checked;
  1393. }
  1394. function returnInputValue(ipt) {
  1395. return ipt.value;
  1396. }
  1397. function Str2Int(str) {
  1398. return parseInt(str, 10);
  1399. }
  1400. //将搜索结果显示出来(也可用于其他的搜索)
  1401. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1402. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1403. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1404. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1405. showSearch = function(searchArr, customAdditionalFunction)
  1406. {
  1407. if (!(searchArr instanceof Array))
  1408. { //如果不是数组就直接取消下一步
  1409. return;
  1410. }
  1411. if (searchArr.some(card=>typeof card == "number"))
  1412. { //如果传入的是数字,就转成card对象
  1413. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  1414. }
  1415. searchBox.classList.remove(className_displayNone);
  1416. editBox.show();
  1417. const createCardHead = editBox.createCardHead;
  1418. searchMonList.classList.add(className_displayNone);
  1419. searchMonList.innerHTML = ""; //清空旧的
  1420. if (Array.isArray(searchMonList.originalHeads))
  1421. {
  1422. searchMonList.originalHeads.forEach(item=>item = null);
  1423. searchMonList.originalHeads = null;
  1424. }
  1425. if (searchArr.length > 0) {
  1426. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1427. const listLength = fragment.appendChild(document.createElement("div"));
  1428. listLength.className = "search-list-length";
  1429. listLength.textContent = searchArr.length;
  1430. //获取原始排序的头像列表
  1431. const additionalOption = { //搜索列表的额外选项
  1432. showAwoken: s_add_show_awoken.checked,
  1433. showCD: s_add_show_CD.checked,
  1434. showAbilities: s_add_show_abilities.checked,
  1435. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1436. customAddition: typeof customAdditionalFunction == "function" ?
  1437. [customAdditionalFunction] :
  1438. (customAdditionalFunction instanceof Array ? customAdditionalFunction : null)
  1439. };
  1440. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1441. //对头像列表进行排序
  1442. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1443. headsArray.forEach(head => fragment.appendChild(head));
  1444. searchMonList.appendChild(fragment);
  1445. //目前这里添加会导致无限循环,无法后退
  1446. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1447. //const state = {searchArr:idArr,mid:editBox.mid};
  1448. //history.pushState(state, null, location);
  1449. }
  1450. searchMonList.classList.remove(className_displayNone);
  1451. };
  1452. //对已经搜索到的Cards重新附加显示
  1453. function reShowSearch()
  1454. {
  1455. if (Array.isArray(searchMonList.originalHeads))
  1456. {
  1457. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1458. showSearch(oldArr);
  1459. }
  1460. }
  1461. s_add_show_awoken.onchange = reShowSearch;
  1462. s_add_show_CD.onchange = reShowSearch;
  1463. s_add_show_abilities.onchange = reShowSearch;
  1464. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1465. const startSearch = function(cards) {
  1466. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1467. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1468. let attr1, attr2;
  1469. if (attr1Filter.length > 0) {
  1470. if (!isNaN(attr1Filter[0])) {
  1471. attr1 = parseInt(attr1Filter[0], 10);
  1472. } else {
  1473. attr1 = null;
  1474. }
  1475. }
  1476. if (attr2Filter.length > 0) {
  1477. if (!isNaN(attr2Filter[0])) {
  1478. attr2 = parseInt(attr2Filter[0], 10);
  1479. } else {
  1480. attr2 = null;
  1481. }
  1482. }
  1483. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1484. const rareFilter = [
  1485. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1486. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1487. ];
  1488. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1489. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1490. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  1491. return {
  1492. id: awokenIndex,
  1493. num: parseInt(btn.value, 10)
  1494. };
  1495. });
  1496. const searchResult = searchCards(cards,
  1497. attr1, attr2,
  1498. s_fixMainColor.checked,
  1499. typesFilter,
  1500. s_typeAndOr.checked,
  1501. rareFilter,
  1502. awokensFilter,
  1503. sawokensFilter,
  1504. s_awokensEquivalent.checked,
  1505. s_includeSuperAwoken.checked
  1506. );
  1507. //console.log("搜索结果", searchResult);
  1508. showSearch(searchResult);
  1509. };
  1510. searchBox.startSearch = startSearch;
  1511. searchStart.onclick = function() {
  1512. startSearch(Cards);
  1513. };
  1514. searchClose.onclick = function() {
  1515. searchBox.classList.add(className_displayNone);
  1516. };
  1517. searchClear.onclick = function() { //清空搜索选项
  1518. s_attr1s[0].checked = true;
  1519. s_attr2s[0].checked = true;
  1520. s_types.forEach(t => {
  1521. t.checked = false;
  1522. });
  1523. s_typeAndOr.onchange();
  1524. s_rareLows[0].checked = true;
  1525. s_rareHighs[9].checked = true;
  1526. awokenClear.click();
  1527. sawokenClear.click();;
  1528. searchMonList.originalHeads = null;
  1529. searchMonList.innerHTML = "";
  1530. };
  1531. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1532. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1533. //对heads重新排序
  1534. function sortHeadsArray(heads) {
  1535. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1536. const sortIndex = parseInt(s_sortList.value, 10);
  1537. const reverse = s_sortReverse.checked;
  1538. let headsArray = heads.concat();
  1539. headsArray.sort((head_a, head_b) => {
  1540. const card_a = head_a.card,
  1541. card_b = head_b.card;
  1542. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1543. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1544. return sortNumber;
  1545. });
  1546. if (reverse) headsArray.reverse();
  1547. return headsArray;
  1548. }
  1549. //对已经搜索到的Cards重新排序
  1550. function reSortCards() {
  1551. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1552. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1553. searchMonList.classList.add(className_displayNone);
  1554. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1555. headsArray.forEach(head => fragment.appendChild(head));
  1556. searchMonList.appendChild(fragment);
  1557. searchMonList.classList.remove(className_displayNone);
  1558. }
  1559. s_sortList.onchange = reSortCards;
  1560. s_sortReverse.onchange = reSortCards;
  1561. sort_function_list.forEach((sfunc, idx) => {
  1562. const newOpt = new Option(sfunc.name, idx);
  1563. newOpt.setAttribute("data-tag", sfunc.tag);
  1564. s_sortList.options.add(newOpt);
  1565. });
  1566. //id搜索
  1567. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1568. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  1569. monstersID.onchange = function(e)
  1570. {
  1571. if (/^\d+$/.test(this.value)) {
  1572. const newId = parseInt(this.value, 10);
  1573. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1574. {
  1575. editBox.mid = newId;
  1576. if (isGuideMod)
  1577. {
  1578. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1579. const state = {searchArr:idArr,mid:newId};
  1580. const locationURL = new URL(location);
  1581. if (newId === 0) {
  1582. locationURL.searchParams.delete('id');
  1583. history.pushState(state, null, locationURL);
  1584. }else
  1585. {
  1586. locationURL.searchParams.set('id', newId);
  1587. history.pushState(state, null, locationURL);
  1588. }
  1589. }
  1590. editBoxChangeMonId(newId);
  1591. }
  1592. return true;
  1593. }else
  1594. {
  1595. return false;
  1596. }
  1597. }
  1598. monstersID.oninput = monstersID.onchange;
  1599. monstersID.onkeydown = function(e) {
  1600. //如果键入回车,则执行字符串搜索
  1601. if (e.key == "Enter")
  1602. {
  1603. if (!/^\d+$/.test(this.value) && this.value.length > 0) //如果不是数字,且字符串长度大于0,则进行字符串搜索
  1604. {
  1605. searchByString(monstersID.value);
  1606. }
  1607. }
  1608. }
  1609. //字符串搜索
  1610. btnSearchByString.onclick = function() {
  1611. searchByString(monstersID.value);
  1612. };
  1613. //觉醒
  1614. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1615. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  1616. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1617. function checkAwoken() {
  1618. const card = Cards[editBox.mid];
  1619. const value = parseInt(this.value, 10);
  1620. awokenCountLabel.setAttribute(dataAttrName, value);
  1621. if (value > 0 && value == (card.awakenings.length))
  1622. awokenCountLabel.classList.add("full-awoken");
  1623. else
  1624. awokenCountLabel.classList.remove("full-awoken");
  1625. reCalculateAbility();
  1626. }
  1627. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1628. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1629. function playVoiceAwoken() { //点击label才播放语音
  1630. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1631. const card = Cards[editBox.mid];
  1632. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1633. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1634. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1635. }
  1636. }
  1637. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1638. //超觉醒
  1639. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1640. monEditSAwokensRow.swaokenIndex = -1;
  1641. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1642. function notCheckMyself() {
  1643. const value = parseInt(this.value, 10);
  1644. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1645. monEditSAwokens[0].click();
  1646. } else {
  1647. monEditSAwokensRow.swaokenIndex = value;
  1648. }
  1649. }
  1650. monEditSAwokens.forEach(akDom => {
  1651. akDom.onclick = notCheckMyself;
  1652. });
  1653. //3个快速设置this.ipt为自己的value
  1654. function setIptToMyValue() {
  1655. if (this.ipt.value != this.value) {
  1656. this.ipt.value = this.value;
  1657. this.ipt.onchange();
  1658. }
  1659. }
  1660. //等级
  1661. const monEditLv = settingBox.querySelector(".m-level");
  1662. monEditLv.onchange = function() {
  1663. reCalculateExp();
  1664. reCalculateAbility();
  1665. };
  1666. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1667. const monLvExp = settingBox.querySelector(".m-level-exp");
  1668. monEditLvMin.ipt = monEditLv;
  1669. monEditLvMin.onclick = setIptToMyValue;
  1670. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1671. monEditLvMax.ipt = monEditLv;
  1672. monEditLvMax.onclick = setIptToMyValue;
  1673. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1674. monEditLv110.ipt = monEditLv;
  1675. monEditLv110.onclick = setIptToMyValue;
  1676. //编辑界面重新计算怪物的经验值
  1677. function reCalculateExp() {
  1678. const monid = editBox.mid;
  1679. const level = parseInt(monEditLv.value || 0, 10);
  1680. const tempMon = {
  1681. id: monid,
  1682. level: level
  1683. };
  1684. const needExp = calculateExp(tempMon);
  1685. monLvExp.textContent = needExp ? needExp[0].bigNumberToString() + (level > 99 ? ` + ${needExp[1].bigNumberToString()}` : "") : "";
  1686. }
  1687. editBox.reCalculateExp = reCalculateExp;
  1688. //三维
  1689. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1690. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1691. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1692. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1693. //加蛋
  1694. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1695. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1696. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1697. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1698. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1699. monEditAddHp.onchange = reCalculateAbility;
  1700. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1701. monEditAddAtk.onchange = reCalculateAbility;
  1702. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1703. monEditAddRcv.onchange = reCalculateAbility;
  1704. //3个快速设置按钮
  1705. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1706. monEditAddHpBtn.ipt = monEditAddHp;
  1707. monEditAddHpBtn.onclick = setIptToMyValue;
  1708. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1709. monEditAddAtkBtn.ipt = monEditAddAtk;
  1710. monEditAddAtkBtn.onclick = setIptToMyValue;
  1711. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1712. monEditAddRcvBtn.ipt = monEditAddRcv;
  1713. monEditAddRcvBtn.onclick = setIptToMyValue;
  1714. //297按钮
  1715. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1716. monEditAdd297.onclick = function() {
  1717. monEditAddHp.value = 99;
  1718. monEditAddAtk.value = 99;
  1719. monEditAddRcv.value = 99;
  1720. reCalculateAbility();
  1721. };
  1722. //潜觉
  1723. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1724. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1725. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1726. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1727. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1728. {
  1729. refreshLatent(latent, monid, monEditLatents);
  1730. };
  1731. const hideClassName = 'hide-less-use-latent';
  1732. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1733. s_hideLessUseLetent.onchange = function() {
  1734. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1735. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1736. }
  1737. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1738. s_hideLessUseLetent.onchange();
  1739. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1740. const skillBox = rowSkill.querySelector(".skill-box");
  1741. const skillTitle = skillBox.querySelector(".skill-name");
  1742. const skillCD = skillBox.querySelector(".skill-cd");
  1743. const skillLevel = skillBox.querySelector(".m-skill-level");
  1744. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1745. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1746. skillTitle.onclick = function(event) {
  1747. if (event.ctrlKey) return;
  1748. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1749. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1750. if (s_cards.length > 1) {
  1751. showSearch(s_cards); //显示
  1752. }
  1753. };
  1754. skillLevel.onchange = function() {
  1755. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1756. const skill = Skills[card.activeSkillId];
  1757. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1758. };
  1759. skillLevel_1.ipt = skillLevel;
  1760. skillLevel_1.onclick = setIptToMyValue;
  1761. skillLevel_Max.ipt = skillLevel;
  1762. skillLevel_Max.onclick = setIptToMyValue;
  1763. //已有觉醒的去除
  1764. function deleteLatent() {
  1765. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1766. editBox.latent.splice(aIdx, 1);
  1767. editBox.reCalculateAbility(); //重计算三维
  1768. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1769. }
  1770. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1771. //可选觉醒的添加
  1772. function addLatent() {
  1773. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1774. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1775. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1776. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1777. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1778. if (latentUseHole(lIdx) <= enabledHole)
  1779. editBox.latent.push(lIdx);
  1780. else
  1781. return;
  1782. editBox.reCalculateAbility();
  1783. editBox.refreshLatent(editBox.latent, editBox.mid);
  1784. }
  1785. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1786. //编辑界面重新计算怪物的能力
  1787. function reCalculateAbility() {
  1788. const monid = editBox.mid;
  1789. const level = parseInt(monEditLv.value || 0, 10);
  1790. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1791. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1792. const plus = [
  1793. parseInt(monEditAddHp.value || 0, 10),
  1794. parseInt(monEditAddAtk.value || 0, 10),
  1795. parseInt(monEditAddRcv.value || 0, 10)
  1796. ];
  1797. const latent = editBox.latent;
  1798. const tempMon = {
  1799. id: monid,
  1800. level: level,
  1801. plus: plus,
  1802. awoken: awoken,
  1803. latent: latent
  1804. };
  1805. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1806. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1807. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1808. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1809. }
  1810. editBox.reCalculateAbility = reCalculateAbility;
  1811. const btnCancel = editBox.querySelector(".button-cancel");
  1812. const btnDone = editBox.querySelector(".button-done");
  1813. const btnNull = editBox.querySelector(".button-null");
  1814. const btnDelay = editBox.querySelector(".button-delay");
  1815. btnCancel.onclick = function() {
  1816. btnDone.classList.remove("cant-assist");
  1817. btnDone.disabled = false;
  1818. editBox.memberIdx = [];
  1819. editBox.hide();
  1820. };
  1821. btnDone.onclick = function() {
  1822. if (parseInt(monEditLv.value, 10) == 0) {
  1823. btnNull.onclick();
  1824. return;
  1825. }
  1826. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1827. const teamData = formation.teams[editBox.memberIdx[0]];
  1828. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1829. const teamBox = teamBigBox.querySelector(".team-box");
  1830. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1831. mon.id = parseInt(monstersID.value, 10);
  1832. const card = Cards[mon.id] || Cards[0];
  1833. const skill = Skills[card.activeSkillId];
  1834. mon.level = parseInt(monEditLv.value, 10);
  1835. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1836. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1837. if (card.superAwakenings.length) //如果支持超觉醒
  1838. {
  1839. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1840. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1841. }
  1842. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1843. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1844. mon.plus = [0, 0, 0];
  1845. } else {
  1846. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1847. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1848. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1849. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1850. mon.latent = editBox.latent.concat()
  1851. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1852. }
  1853. }
  1854. const skillLevelNum = parseInt(skillLevel.value, 10);
  1855. if (skillLevelNum < skill.maxLevel) {
  1856. mon.skilllevel = skillLevelNum;
  1857. }
  1858. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1859. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1860. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1861. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  1862. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  1863. {
  1864. refreshAll(formation);
  1865. }else
  1866. {
  1867. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1868. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1869. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1870. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1871. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1872. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1873. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1874. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1875. //刷新改队员的CD
  1876. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1877. }
  1878. creatNewUrl();
  1879. editBox.hide();
  1880. };
  1881. window.addEventListener("keydown",function(event) {
  1882. if (!editBox.classList.contains(className_displayNone)) {
  1883. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  1884. btnCancel.onclick();
  1885. }
  1886. }
  1887. });
  1888. btnNull.onclick = function() { //空位置
  1889. const mon = new Member();
  1890. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1891. const teamData = formation.teams[editBox.memberIdx[0]];
  1892. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1893. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1894. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1895. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1896. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1897. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1898. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1899. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1900. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1901. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1902. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1903. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1904. //刷新改队员的CD
  1905. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1906. creatNewUrl();
  1907. editBox.hide();
  1908. };
  1909. btnDelay.onclick = function() { //应对威吓
  1910. const mon = new MemberDelay();
  1911. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1912. const teamData = formation.teams[editBox.memberIdx[0]];
  1913. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1914. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1915. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1916. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1917. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1918. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1919. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1920. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1921. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1922. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1923. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1924. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1925. //刷新改队员的CD
  1926. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1927. creatNewUrl();
  1928. editBox.hide();
  1929. };
  1930. //语言选择
  1931. const langList = controlBox.querySelector(".languages");
  1932. langList.onchange = function() {
  1933. creatNewUrl({ "language": this.value });
  1934. history.go();
  1935. };
  1936. //数据源选择
  1937. const dataList = controlBox.querySelector(".datasource");
  1938. dataList.onchange = function() {
  1939. creatNewUrl({ datasource: this.value });
  1940. history.go();
  1941. };
  1942. /*添对应语言执行的JS*/
  1943. const languageJS = document.head.appendChild(document.createElement("script"));
  1944. languageJS.id = "language-js";
  1945. languageJS.type = "text/javascript";
  1946. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1947. if (isGuideMod) //图鉴模式直接打开搜索框
  1948. {
  1949. s_includeSuperAwoken.onchange();
  1950. s_canAssist.onchange();
  1951. showSearch([]);
  1952. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1953. }
  1954. }
  1955. //从怪物头像获取队员的队伍编号
  1956. function getMemberArrayIndexFromMonHead(headDom) {
  1957. return [
  1958. parseInt(headDom.getAttribute("data-team"), 10), //team
  1959. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1960. parseInt(headDom.getAttribute("data-index"), 10), //index
  1961. ];
  1962. }
  1963. //编辑界面点击每个怪物的头像的处理
  1964. function clickMonHead(e) {
  1965. const arr = getMemberArrayIndexFromMonHead(this);
  1966. editMon(arr[0], arr[1], arr[2]);
  1967. return false; //没有false将会打开链接
  1968. }
  1969. //编辑界面每个怪物的头像的拖动
  1970. function dragStartMonHead(e) {
  1971. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1972. }
  1973. //编辑界面每个怪物的头像的经过,阻止事件发生
  1974. function dropOverMonHead(e) {
  1975. e.preventDefault();
  1976. }
  1977. //编辑界面每个怪物的头像的放下
  1978. function dropMonHead(e) {
  1979. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1980. const dataTo = getMemberArrayIndexFromMonHead(this);
  1981. if ((dataTo[0] !== dataFrom[0]) ||
  1982. (dataTo[1] !== dataFrom[1]) ||
  1983. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1984. interchangeCard(dataFrom, dataTo);
  1985. }
  1986. return false; //没有false将会打开链接
  1987. }
  1988. //移动端编辑界面每个怪物的头像的放下
  1989. function touchstartMonHead(e) {
  1990. e.stopPropagation();
  1991. //console.log("开始触摸",e,this);
  1992. const tc = e.changedTouches[0];
  1993. const pX = tc.pageX,
  1994. pY = tc.pageY;
  1995. interchangeSVG.style.display = "none";
  1996. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1997. }
  1998. //移动端编辑界面每个怪物的头像的移动
  1999. function touchmoveMonHead(e) {
  2000. //console.log("移动中",e,this);
  2001. const tc = e.changedTouches[0];
  2002. const pX = tc.pageX,
  2003. pY = tc.pageY;
  2004. const rect = this.getBoundingClientRect();
  2005. const top = rect.top + document.documentElement.scrollTop;
  2006. const left = rect.left + document.documentElement.scrollLeft;
  2007. if ((pY < top) || (pY > (top + rect.height)) ||
  2008. (pX < left) || (pX > (left + rect.width))) {
  2009. interchangeSVG.style.display = "block";
  2010. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2011. } else {
  2012. interchangeSVG.style.display = "none";
  2013. }
  2014. }
  2015. //移动端编辑界面每个怪物的头像的结束
  2016. function touchendMonHead(e) {
  2017. const tc = e.changedTouches[0];
  2018. const pX = tc.pageX,
  2019. pY = tc.pageY;
  2020. //console.log("移动结束",pX,pY,e,this);
  2021. interchangeSVG.style.display = "none";
  2022. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2023. const target = allMembers.find(m => {
  2024. const rect = m.getBoundingClientRect();
  2025. const top = rect.top + document.documentElement.scrollTop;
  2026. const left = rect.left + document.documentElement.scrollLeft;
  2027. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2028. (pX > left) && (pX < (left + rect.width));
  2029. return isInRect;
  2030. });
  2031. if (target && this != target) {
  2032. //console.log("找到的对象",targets[0]);
  2033. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2034. const dataTo = getMemberArrayIndexFromMonHead(target);
  2035. if ((dataTo[0] != dataFrom[0]) ||
  2036. (dataTo[1] != dataFrom[1]) ||
  2037. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2038. interchangeCard(dataFrom, dataTo);
  2039. }
  2040. }
  2041. }
  2042. //移动端编辑界面每个怪物的头像的取消
  2043. function touchcancelMonHead(e) {
  2044. interchangeSVG.style.display = "none";
  2045. console.log("移动取消", e, this);
  2046. }
  2047. function interchangeCard(formArr, toArr) {
  2048. function changeType(member, isAssist) {
  2049. if (member.id == 0 || (isAssist && member.id == -1)) {
  2050. return new Member();
  2051. } else {
  2052. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2053. newMember.loadFromMember(member);
  2054. return newMember;
  2055. }
  2056. }
  2057. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2058. const isCopy = changeSwapToCopy.checked;
  2059. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2060. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2061. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2062. {
  2063. from = changeType(from, formArr[1]);
  2064. if (!isCopy) to = changeType(to, toArr[1]);
  2065. } else if (isCopy) {
  2066. const newFrom = new from.constructor();
  2067. newFrom.loadFromMember(from);
  2068. from = newFrom;
  2069. }
  2070. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2071. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2072. creatNewUrl(); //刷新URL
  2073. refreshAll(formation); //刷新全部
  2074. }
  2075. //改变一个怪物头像
  2076. function changeid(mon, monDom, latentDom) {
  2077. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2078. const parentNode = monDom.parentNode;
  2079. fragment.appendChild(monDom);
  2080. const monId = mon.id;
  2081. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2082. monDom.setAttribute("data-cardid", monId); //设定新的id
  2083. if (monId < 0) //如果是延迟
  2084. {
  2085. monDom.removeAttribute("href");
  2086. monDom.removeAttribute("title");
  2087. parentNode.classList.add("delay");
  2088. parentNode.classList.remove("null");
  2089. parentNode.appendChild(fragment);
  2090. if (latentDom) latentDom.classList.add(className_displayNone);
  2091. return;
  2092. } else if (monId == 0) //如果是空
  2093. {
  2094. monDom.removeAttribute("href");
  2095. monDom.removeAttribute("title");
  2096. parentNode.classList.add("null");
  2097. parentNode.classList.remove("delay");
  2098. parentNode.appendChild(fragment);
  2099. if (latentDom) latentDom.classList.add(className_displayNone);
  2100. return;
  2101. } else if (monId > -1) //如果提供了id
  2102. {
  2103. parentNode.classList.remove("null");
  2104. parentNode.classList.remove("delay");
  2105. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2106. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2107. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2108. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2109. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2110. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2111. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2112. monDom.href = currentLanguage.guideURL(monId, card.name);
  2113. if (card.canAssist)
  2114. monDom.classList.add("allowable-assist");
  2115. else
  2116. monDom.classList.remove("allowable-assist");
  2117. if (card.awakenings.includes(49)) //武器
  2118. monDom.classList.add("wepon");
  2119. else
  2120. monDom.classList.remove("wepon");
  2121. }
  2122. const levelDom = monDom.querySelector(".level");
  2123. if (levelDom) //如果提供了等级
  2124. {
  2125. const level = mon.level || 1;
  2126. levelDom.setAttribute(dataAttrName, level);
  2127. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2128. levelDom.classList.add("max");
  2129. } else {
  2130. levelDom.classList.remove("max");
  2131. }
  2132. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2133. levelDom.classList.add("_110");
  2134. } else {
  2135. levelDom.classList.remove("_110");
  2136. }
  2137. }
  2138. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2139. if (awokenIcon) {
  2140. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2141. if (mon.awoken != null) //如果提供了觉醒
  2142. {
  2143. if (mon.awoken == card.awakenings.length) {
  2144. awokenIcon.classList.add("full-awoken");
  2145. } else {
  2146. awokenIcon.classList.remove("full-awoken");
  2147. }
  2148. }else if(card.awakenings.length)
  2149. {
  2150. awokenIcon.classList.add("full-awoken");
  2151. }
  2152. }
  2153. const sawoken = monDom.querySelector(".super-awoken");
  2154. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2155. {
  2156. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2157. sawoken.classList.remove(className_displayNone);
  2158. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2159. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2160. } else {
  2161. sawoken.classList.add(className_displayNone);
  2162. }
  2163. }
  2164. const m_id = monDom.querySelector(".id");
  2165. if (m_id) //怪物ID
  2166. {
  2167. m_id.textContent = monId;
  2168. }
  2169. const plusArr = mon.plus || [0, 0, 0];
  2170. const plusDom = monDom.querySelector(".plus");
  2171. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2172. {
  2173. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2174. if (plusCount <= 0) {
  2175. plusDom.classList.add(className_displayNone);
  2176. } else if (plusCount >= 297) {
  2177. plusDom.classList.add("has297");
  2178. plusDom.classList.remove(className_displayNone);
  2179. } else {
  2180. plusDom.querySelector(".hp").textContent = plusArr[0];
  2181. plusDom.querySelector(".atk").textContent = plusArr[1];
  2182. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2183. plusDom.classList.remove("has297");
  2184. plusDom.classList.remove(className_displayNone);
  2185. }
  2186. }
  2187. if (latentDom) {
  2188. if (mon.latent) //如果提供了潜觉
  2189. {
  2190. const latent = mon.latent;
  2191. if (latent.length < 1) {
  2192. latentDom.classList.add(className_displayNone);
  2193. } else {
  2194. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2195. refreshLatent(latent, mon.id, latentDoms);
  2196. latentDom.classList.remove(className_displayNone);
  2197. }
  2198. } else {
  2199. latentDom.classList.add(className_displayNone);
  2200. }
  2201. }
  2202. const skillCdDom = monDom.querySelector(".skill");
  2203. if (skillCdDom) //如果存在技能CD DOM
  2204. {
  2205. //const skill = Skills[card.activeSkillId];
  2206. if (card.activeSkillId == 0) {
  2207. skillCdDom.classList.add(className_displayNone);
  2208. } else {
  2209. skillCdDom.classList.remove(className_displayNone);
  2210. }
  2211. }
  2212. parentNode.appendChild(fragment);
  2213. }
  2214. //刷新潜觉
  2215. function refreshLatent(latent, monid, iconArr) {
  2216. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2217. let latentIndex = 0,
  2218. usedHoleN = 0;
  2219. for (let ai = 0; ai < iconArr.length; ai++) {
  2220. const icon = iconArr[ai];
  2221. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2222. {
  2223. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2224. icon.classList.remove(className_displayNone);
  2225. usedHoleN += latentUseHole(latent[latentIndex]);
  2226. latentIndex++;
  2227. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2228. {
  2229. icon.classList.add(className_displayNone);
  2230. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2231. {
  2232. icon.removeAttribute("data-latent-icon");
  2233. icon.classList.remove(className_displayNone);
  2234. } else //不需要显示的部分
  2235. {
  2236. icon.classList.add(className_displayNone);
  2237. }
  2238. }
  2239. };
  2240. //点击怪物头像,出现编辑窗
  2241. function editMon(teamNum, isAssist, indexInTeam) {
  2242. //数据
  2243. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2244. const teamBigBox = teamBigBoxs[teamNum];
  2245. const teamBox = teamBigBox.querySelector(".team-box");
  2246. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2247. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2248. const monsterHead = memberLi.querySelector(".monster");
  2249. editBox.show();
  2250. editBox.isAssist = isAssist;
  2251. editBox.monsterHead = monsterHead;
  2252. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2253. if (!isAssist) {
  2254. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2255. editBox.latentBox = latentBox;
  2256. } else {
  2257. editBox.latentBox = null;
  2258. }
  2259. const settingBox = editBox.querySelector(".setting-box");
  2260. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2261. monstersID.value = mon.id > 0 ? mon.id : 0;
  2262. monstersID.onchange();
  2263. //觉醒
  2264. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2265. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2266. //超觉醒
  2267. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2268. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2269. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2270. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2271. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2272. monEditLv.value = mon.level || 1;
  2273. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2274. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2275. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2276. if (mon.plus && mon.id > 0) {
  2277. monEditAddHp.value = mon.plus[0];
  2278. monEditAddAtk.value = mon.plus[1];
  2279. monEditAddRcv.value = mon.plus[2];
  2280. }
  2281. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2282. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2283. if (mon.skilllevel) {
  2284. skillLevel.value = mon.skilllevel;
  2285. }
  2286. skillLevel.onchange();
  2287. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2288. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2289. if (!isAssist) {
  2290. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2291. editBox.refreshLatent(editBox.latent, mon.id);
  2292. btnDelay.classList.add(className_displayNone);
  2293. rowMonLatent.classList.remove(className_displayNone);
  2294. editBoxTitle.classList.remove("edit-box-title-assist");
  2295. } else {
  2296. btnDelay.classList.remove(className_displayNone);
  2297. rowMonLatent.classList.add(className_displayNone);
  2298. editBoxTitle.classList.add("edit-box-title-assist");
  2299. }
  2300. editBox.reCalculateExp();
  2301. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2302. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2303. else
  2304. editBox.reCalculateAbility();
  2305. }
  2306. //编辑窗,修改怪物ID
  2307. function editBoxChangeMonId(id) {
  2308. const card = Cards[id] || Cards[0]; //怪物固定数据
  2309. if (card.id == 0) {
  2310. id = 0;
  2311. }
  2312. const skill = Skills[card.activeSkillId];
  2313. const leaderSkill = Skills[card.leaderSkillId];
  2314. let fragment = null;
  2315. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2316. const settingBox = editBox.querySelector(".setting-box");
  2317. //id搜索
  2318. const monHead = monInfoBox.querySelector(".monster");
  2319. changeid({ id: id }, monHead); //改变图像
  2320. const mId = monInfoBox.querySelector(".monster-id");
  2321. mId.textContent = id;
  2322. const mRare = monInfoBox.querySelector(".monster-rare");
  2323. mRare.setAttribute("data-rarity", card.rarity);
  2324. const mMP = monInfoBox.querySelector(".monster-mp");
  2325. mMP.textContent = card.sellMP.toLocaleString();
  2326. const mName = monInfoBox.querySelector(".monster-name");
  2327. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2328. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2329. //mSeriesId.textContent = card.seriesId;
  2330. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  2331. if (card.seriesId == 0) {
  2332. mSeriesId.classList.add(className_displayNone);
  2333. } else {
  2334. mSeriesId.classList.remove(className_displayNone);
  2335. }
  2336. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2337. //mCollabId.textContent = card.collabId;
  2338. mCollabId.setAttribute(dataAttrName, card.collabId);
  2339. if (card.collabId == 0) {
  2340. mCollabId.classList.add(className_displayNone);
  2341. } else {
  2342. mCollabId.classList.remove(className_displayNone);
  2343. }
  2344. const mAltName = monInfoBox.querySelector(".monster-altName");
  2345. //mAltName.textContent = card.altName.join("|");
  2346. //mAltName.setAttribute("data-monId", card.id);
  2347. if (card.altName.length >= 0 || card.otTags && card.otTags.length >= 0) { //当没有合作名
  2348. mAltName.classList.remove(className_displayNone);
  2349. } else {
  2350. mAltName.classList.add(className_displayNone);
  2351. }
  2352. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2353. evoCardUl.classList.add(className_displayNone);
  2354. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2355. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2356. function loopAddHenshin(arr,card)
  2357. {
  2358. const tcard1 = Cards[card.henshinFrom] || null;
  2359. const tcard2 = Cards[card.henshinTo] || null;
  2360. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  2361. if (tcard1 && !arr.includes(tcard1.id))
  2362. {
  2363. arr.push(tcard1.id);
  2364. loopAddHenshin(arr,tcard1);
  2365. }
  2366. if (tcard2 && !arr.includes(tcard2.id))
  2367. {
  2368. arr.push(tcard2.id);
  2369. loopAddHenshin(arr,tcard2);
  2370. }
  2371. if (evoCards.length > 0)
  2372. {
  2373. evoCards.forEach(mid=>
  2374. {
  2375. arr.push(mid);
  2376. const m = Cards[mid];
  2377. if (m.henshinFrom || m.henshinTo)
  2378. { //添加变身的
  2379. loopAddHenshin(arr,m);
  2380. }
  2381. });
  2382. }
  2383. }
  2384. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  2385. const m = Cards[mid];
  2386. if (m.henshinFrom || m.henshinTo)
  2387. { //添加变身的
  2388. loopAddHenshin(arr,m);
  2389. }
  2390. });
  2391. evoLinkCardsIdArray.sort((a,b)=>a-b);
  2392. const createCardHead = editBox.createCardHead;
  2393. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2394. if (evoLinkCardsIdArray.length > 1) {
  2395. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2396. evoLinkCardsIdArray.forEach(function(mid) {
  2397. const cli = createCardHead(mid);
  2398. if (mid == id) {
  2399. cli.classList.add("unable-monster");
  2400. }
  2401. fragment.appendChild(cli);
  2402. });
  2403. evoCardUl.appendChild(fragment);
  2404. evoCardUl.classList.remove(className_displayNone);
  2405. openEvolutionaryTree.classList.remove(className_displayNone);
  2406. }else
  2407. {
  2408. openEvolutionaryTree.classList.add(className_displayNone);
  2409. }
  2410. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2411. for (let ti = 0; ti < mType.length; ti++) {
  2412. if (ti < card.types.length && card.types[ti] >= 0) {
  2413. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2414. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2415. mType[ti].classList.remove(className_displayNone);
  2416. } else {
  2417. mType[ti].classList.add(className_displayNone);
  2418. }
  2419. }
  2420. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2421. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2422. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2423. if (card.canAssist) {
  2424. monEditAwokensRow.classList.add("allowable-assist");
  2425. } else {
  2426. monEditAwokensRow.classList.remove("allowable-assist");
  2427. }
  2428. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2429. if (ai < card.awakenings.length) {
  2430. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2431. mAwokenIcon[ai].classList.remove(className_displayNone);
  2432. } else {
  2433. mAwokenIcon[ai].classList.add(className_displayNone);
  2434. }
  2435. }
  2436. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2437. //超觉醒
  2438. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2439. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2440. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2441. {
  2442. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2443. if (ai < card.superAwakenings.length) {
  2444. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2445. mSAwoken[ai].classList.remove(className_displayNone);
  2446. } else {
  2447. mSAwoken[ai].classList.add(className_displayNone);
  2448. }
  2449. }
  2450. monEditSAwokensRow.classList.remove(className_displayNone);
  2451. } else {
  2452. monEditSAwokensRow.classList.add(className_displayNone);
  2453. }
  2454. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2455. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2456. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2457. monEditLvMax.value = card.maxLevel;
  2458. const monEditLv = settingBox.querySelector(".m-level");
  2459. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  2460. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2461. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  2462. if (card.limitBreakIncr) {
  2463. monEditLv110.classList.remove(className_displayNone);
  2464. } else {
  2465. monEditLv110.classList.add(className_displayNone);
  2466. }
  2467. const mCost = settingBox.querySelector(".monster-cost");
  2468. mCost.textContent = card.cost;
  2469. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2470. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2471. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2472. //该宠Type允许的杀,set不会出现重复的
  2473. const allowLatent = getAllowLatent(card.types);
  2474. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  2475. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  2476. if (!latentDom) return;
  2477. if (allowLatent.includes(type.latent)) {
  2478. latentDom.classList.remove("unallowable-latent");
  2479. } else {
  2480. latentDom.classList.add("unallowable-latent");
  2481. }
  2482. })
  2483. //怪物主动技能
  2484. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2485. const skillBox = rowSkill.querySelector(".skill-box");
  2486. const skillTitle = skillBox.querySelector(".skill-name");
  2487. const skillCD = skillBox.querySelector(".skill-cd");
  2488. const skillLevel = skillBox.querySelector(".m-skill-level");
  2489. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2490. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2491. const skillDetail = skillBox.querySelector(".skill-datail");
  2492. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2493. fragment.appendChild(skillBox);
  2494. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2495. skillTitle.setAttribute("data-skillid", skill.id);
  2496. skillDetail.innerHTML = "";
  2497. skillDetail.appendChild(parseSkillDescription(skill));
  2498. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2499. skillLevel.max = t_maxLevel;
  2500. skillLevel.value = t_maxLevel;
  2501. skillLevel_Max.value = t_maxLevel;
  2502. //skillLevel_Max.textContent = skill.maxLevel;
  2503. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2504. rowSkill.appendChild(fragment);
  2505. //怪物队长技能
  2506. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2507. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2508. const lskillTitle = lskillBox.querySelector(".skill-name");
  2509. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2510. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2511. fragment.appendChild(lskillBox);
  2512. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2513. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2514. lskillDetail.innerHTML = "";
  2515. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2516. rowLederSkill.appendChild(fragment);
  2517. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2518. rowPlus.classList.add("disabled");
  2519. rowPlus.querySelector(".m-plus-hp").value = 0;
  2520. rowPlus.querySelector(".m-plus-atk").value = 0;
  2521. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2522. rowLatent.classList.add("disabled");
  2523. skillLevel.setAttribute("readonly", true);
  2524. } else {
  2525. rowPlus.classList.remove("disabled");
  2526. rowLatent.classList.remove("disabled");
  2527. skillLevel.removeAttribute("readonly");
  2528. }
  2529. if (editBox.isAssist) {
  2530. const btnDone = editBox.querySelector(".button-done");
  2531. if (!card.canAssist) {
  2532. btnDone.classList.add("cant-assist");
  2533. btnDone.disabled = true;
  2534. } else {
  2535. btnDone.classList.remove("cant-assist");
  2536. btnDone.disabled = false;
  2537. }
  2538. }
  2539. //去除所有不能再打的潜觉
  2540. editBox.latent = filterAllowLatent(editBox.latent,allowLatent);
  2541. editBox.refreshLatent(editBox.latent, id);
  2542. editBox.reCalculateExp();
  2543. editBox.reCalculateAbility();
  2544. }
  2545. //刷新整个队伍
  2546. function refreshAll(formationData) {
  2547. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2548. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2549. const detailBox = formationBox.querySelector(".detail-box");
  2550. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2551. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2552. while (formationBox.childNodes.length > 0) {
  2553. fragment.appendChild(formationBox.childNodes[0]);
  2554. }
  2555. const txtTitle = titleBox.querySelector(".title");
  2556. const txtDetail = detailBox.querySelector(".detail");
  2557. txtTitle.value = formationData.title || "";
  2558. txtDetail.value = formationData.detail || "";
  2559. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2560. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2561. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2562. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2563. if (txtTitle.value.length == 0)
  2564. titleBox.classList.add("edit");
  2565. else
  2566. titleBox.classList.remove("edit");
  2567. if (txtDetail.value.length == 0)
  2568. detailBox.classList.add("edit");
  2569. else
  2570. detailBox.classList.remove("edit");
  2571. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2572. const teamBox = teamBigBox.querySelector(".team-box");
  2573. const teamData = formationData.teams[teamNum];
  2574. const badgeBox = teamBigBox.querySelector(".team-badge");
  2575. if (badgeBox) {
  2576. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2577. badge.checked = true;
  2578. }
  2579. const membersDom = teamBox.querySelector(".team-members");
  2580. const latentsDom = teamBox.querySelector(".team-latents");
  2581. const assistsDom = teamBox.querySelector(".team-assist");
  2582. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2583. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2584. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2585. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2586. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2587. changeid(teamData[0][ti], member, latent); //队员
  2588. changeid(teamData[1][ti], assist); //辅助
  2589. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2590. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2591. }
  2592. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2593. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2594. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2595. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2596. });
  2597. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2598. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2599. formationBox.appendChild(fragment);
  2600. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2601. }
  2602. function awokenSetCount(aicon, number) {
  2603. if (!aicon) return; //没有这个觉醒就撤回
  2604. const ali = aicon.parentNode;
  2605. const countDom = ali.querySelector(".count");
  2606. countDom.textContent = number;
  2607. if (number)
  2608. ali.classList.remove(className_displayNone);
  2609. else
  2610. ali.classList.add(className_displayNone);
  2611. }
  2612. //刷新队伍觉醒统计
  2613. function refreshTeamAwokenCount(awokenDom, team) {
  2614. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2615. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2616. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2617. const acs = aicons.map(aicon=>{
  2618. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2619. let totalNum = 0;
  2620. //搜索等效觉醒
  2621. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2622. if (equivalentAwoken)
  2623. {
  2624. if (equivalentAwoken.small === ai)
  2625. {
  2626. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2627. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2628. }
  2629. } else
  2630. {
  2631. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  2632. }
  2633. awokenSetCount(aicon, totalNum);
  2634. return {a:ai,c:totalNum};
  2635. });
  2636. if (acs.every(ac=>ac.c==0))
  2637. {
  2638. awokenDom.classList.add(className_displayNone);
  2639. } else
  2640. {
  2641. awokenDom.classList.remove(className_displayNone);
  2642. }
  2643. awokenDom.appendChild(fragment);
  2644. }
  2645. //刷新阵型觉醒统计
  2646. function refreshFormationAwokenCount(awokenDom, teams) {
  2647. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2648. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2649. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2650. const acs = aicons.map(aicon=>{
  2651. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2652. let totalNum = 0;
  2653. //搜索等效觉醒
  2654. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2655. if (equivalentAwoken)
  2656. {
  2657. if (equivalentAwoken.small === ai)
  2658. {
  2659. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2660. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2661. }
  2662. } else
  2663. {
  2664. totalNum = awokenCountInFormation(teams, ai, solo);
  2665. }
  2666. awokenSetCount(aicon, totalNum);
  2667. return {a:ai,c:totalNum};
  2668. });
  2669. if (acs.every(ac=>ac.c==0))
  2670. {
  2671. awokenDom.classList.add(className_displayNone);
  2672. } else
  2673. {
  2674. awokenDom.classList.remove(className_displayNone);
  2675. }
  2676. awokenDom.appendChild(fragment);
  2677. }
  2678. //刷新能力值
  2679. function refreshAbility(abilityDom, team, idx) {
  2680. const memberData = team[0][idx];
  2681. const assistData = team[1][idx];
  2682. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2683. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2684. if (mainAbility && memberData.ability) {
  2685. for (let ai = 0; ai < 3; ai++) {
  2686. memberData.ability[ai] = mainAbility[ai][0];
  2687. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2688. }
  2689. }
  2690. if (!abilityDom) return; //如果没有dom,直接跳过
  2691. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2692. const hpDom = abilityLi.querySelector(".hp");
  2693. const atkDom = abilityLi.querySelector(".atk");
  2694. const rcvDom = abilityLi.querySelector(".rcv");
  2695. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2696. if (mainAbility) {
  2697. div.classList.remove(className_displayNone);
  2698. div.textContent = memberData.ability[ai];
  2699. } else {
  2700. div.classList.add(className_displayNone);
  2701. div.textContent = 0;
  2702. }
  2703. });
  2704. }
  2705. function setTextContentAndAttribute(dom,str)
  2706. {
  2707. if (!dom) return;
  2708. dom.textContent = str;
  2709. dom.setAttribute(dataAttrName, str);
  2710. }
  2711. //刷新队伍能力值合计
  2712. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2713. //计算总的生命值
  2714. if (!totalDom) return;
  2715. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2716. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2717. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2718. const teams = formation.teams;
  2719. const leader1id = team[0][0].id;
  2720. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2721. if (tHpDom) {
  2722. const reduceScale1 = getReduceScale(Skills[Cards[leader1id].leaderSkillId],true,true,true);
  2723. const reduceScale2 = getReduceScale(Skills[Cards[leader2id].leaderSkillId],true,true,true);
  2724. const totalReduce = 1 - (1 - reduceScale1) * (1 - reduceScale2);
  2725. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2726. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2727. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2728. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2729. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2730. let badgeHPScale = 1; //徽章倍率
  2731. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2732. badgeHPScale = 1.05;
  2733. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2734. badgeHPScale = 1.15;
  2735. }
  2736. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  2737. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  2738. const tReduceHP = Math.round(tHP / (1 - reduceScale1) / (1 - reduceScale2)); //队伍正常满血加上盾能承受的最大伤害
  2739. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - reduceScale1) / (1 - reduceScale2)); //队伍封觉醒满血加上盾能承受的最大伤害
  2740. const tHpDom_general = tHpDom.querySelector(".general");
  2741. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  2742. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  2743. setTextContentAndAttribute(tHpDom_general, tHP);
  2744. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken);
  2745. setTextContentAndAttribute(tHpDom_reduce, (totalReduce * 100).toFixed(2));
  2746. tHpDom_reduce.setAttribute("data-max-equal-general", tReduceHP);
  2747. tHpDom_reduce.setAttribute("data-max-equal-awoken-bind", tReduceHPNoAwoken);
  2748. }
  2749. if (tMoveDom) {
  2750. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2751. const tMoveDom_general = tMoveDom.querySelector(".general");
  2752. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  2753. if (moveTime.fixed) //固定时间的
  2754. {
  2755. tMoveDom.classList.add("fixed-move-time");
  2756. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  2757. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  2758. } else
  2759. {
  2760. tMoveDom.classList.remove("fixed-move-time");
  2761. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  2762. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  2763. }
  2764. }
  2765. }
  2766. //刷新所有队伍能力值合计
  2767. function refreshFormationTotalHP(totalDom, teams) {
  2768. //计算总的生命值
  2769. if (!totalDom) return;
  2770. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2771. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2772. if (tHpDom) {
  2773. //因为目前仅用于2P,所以直接在外面固定写了
  2774. const leader1id = teams[0][0][0].id;
  2775. const leader2id = teams[1][0][0].id;
  2776. const reduceScale1 = getReduceScale(Skills[Cards[leader1id].leaderSkillId],true,true,true);
  2777. const reduceScale2 = getReduceScale(Skills[Cards[leader2id].leaderSkillId],true,true,true);
  2778. const totalReduce = 1 - (1 - reduceScale1) * (1 - reduceScale2);
  2779. const tHPArr = teams.map(function(team) {
  2780. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2781. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2782. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2783. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2784. });
  2785. const tHPNoAwokenArr = teams.map(function(team) {
  2786. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2787. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2788. return Math.round(teamTHP);
  2789. });
  2790. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2791. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2792. const tReduceHP = Math.round(tHP / (1 - reduceScale1) / (1 - reduceScale2)); //队伍正常满血加上盾能承受的最大伤害
  2793. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - reduceScale1) / (1 - reduceScale2)); //队伍封觉醒满血加上盾能承受的最大伤害
  2794. const tHpDom_general = tHpDom.querySelector(".general");
  2795. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  2796. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  2797. setTextContentAndAttribute(tHpDom_general, tHP);
  2798. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken);
  2799. setTextContentAndAttribute(tHpDom_reduce, (totalReduce * 100).toFixed(2));
  2800. tHpDom_reduce.setAttribute("data-max-equal-general", tReduceHP);
  2801. tHpDom_reduce.setAttribute("data-max-equal-awoken-bind", tReduceHPNoAwoken);
  2802. }
  2803. }
  2804. //刷新单人技能CD
  2805. function refreshMemberSkillCD(teamDom, team, idx) {
  2806. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2807. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2808. const member = team[0][idx];
  2809. const assist = team[1][idx];
  2810. const memberCard = Cards[member.id] || Cards[0];
  2811. const memberSkill = Skills[memberCard.activeSkillId];
  2812. const assistCard = Cards[assist.id] || Cards[0];
  2813. const assistSkill = Skills[assistCard.activeSkillId];
  2814. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2815. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2816. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2817. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2818. memberSkillCdDom.textContent = memberSkillCd;
  2819. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2820. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2821. memberSkillCdDom.classList.remove("max-skill");
  2822. } else {
  2823. memberSkillCdDom.classList.add("max-skill");
  2824. }
  2825. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2826. assistSkillCdDom.classList.remove("max-skill");
  2827. } else {
  2828. assistSkillCdDom.classList.add("max-skill");
  2829. }
  2830. }
  2831. function localisation($tra) {
  2832. if (!$tra) return;
  2833. document.title = $tra.webpage_title;
  2834. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2835. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2836. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2837. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2838. const sortOptions = Array.from(s_sortList.options);
  2839. sortOptions.forEach(opt => {
  2840. const tag = opt.getAttribute("data-tag");
  2841. const trans = $tra.sort_name[tag];
  2842. if (trans) {
  2843. opt.text = trans;
  2844. }
  2845. });
  2846. }

智龙迷城队伍图制作工具