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  1. @charset "utf-8";
  2. .status.loading-check-version .text::before{
  3. content: "Checking the data version, please wait...";
  4. }
  5. .status.loading-mon-info .text::before{
  6. content: "Loading monster data, please wait...";
  7. }
  8. .status.loading-skill-info .text::before{
  9. content: "Loading skill data, please wait...";
  10. }
  11. .status.prepare-capture .text::before{
  12. content: "Preparing a screenshot, please wait...";
  13. }
  14. .monster.delay::before{
  15. content: "Prevent\A Delay";
  16. font-size: 22px;
  17. }
  18. .monster .level.max::before{
  19. content: "Lv.Max";
  20. }
  21. .monster .level::before{
  22. content: "Lv.";
  23. }
  24. .monster .id::before{
  25. content: "No.";
  26. }
  27. .team-box-name .box-name::before
  28. {
  29. content: "Team";
  30. }
  31. .team-assist-label .assist-label::after
  32. {
  33. content: "Assist";
  34. }
  35. .abilitys .hp::before,
  36. .search-mon-list .hp-preview::before
  37. {
  38. content: "HP:";
  39. }
  40. .abilitys .atk::before,
  41. .search-mon-list .atk-preview::before
  42. {
  43. content: "ATK:";
  44. }
  45. .abilitys .rcv::before,
  46. .search-mon-list .rcv-preview::before
  47. {
  48. content: "RCV:";
  49. }
  50. .search-mon-list .index-preview::before
  51. {
  52. content: "Weit:";
  53. }
  54. .edit-box .edit-box-title::before{
  55. content: "Edit Member";
  56. }
  57. .edit-box .edit-box-title.edit-box-title-assist::before{
  58. content: "Edit Assist";
  59. }
  60. .edit-box .setting-box .row-mon-id::before{
  61. content: "▼ID and Search";
  62. }
  63. .monsterinfo-box .monster-id::before{
  64. content: "No.";
  65. }
  66. .monsterinfo-box .monster-seriesId::before{
  67. content: "Series ID:";
  68. }
  69. .monsterinfo-box .monster-collabId::before{
  70. content: "Collab ID:";
  71. }
  72. .monsterinfo-box .monster-gachaId::before{
  73. content: "Gacha ID:";
  74. }
  75. .monsterinfo-box .monster-altName::before{
  76. content: "Tags";
  77. }
  78. .m-level-exp::before{
  79. content: "Need Exp:";
  80. }
  81. .edit-box .setting-box .row-mon-awoken::before{
  82. content: "▼Awoken";
  83. }
  84. .edit-box .setting-box .row-mon-super-awoken::before{
  85. content: "▼Super Awoken";
  86. }
  87. .edit-box .setting-box .row-mon-ability::before{
  88. content: "▼Parameter";
  89. }
  90. .edit-box .setting-box .row-mon-plus::before{
  91. content: "▼+ Enhancement";
  92. transform: scaleX(0.5);
  93. margin: 0 -35px;
  94. }
  95. .row-mon-ability .m-hp-li::before,
  96. .dialog-dungeon-enchance label[for="dungeon-hp"]::before
  97. {
  98. content: "HP:";
  99. }
  100. .row-mon-ability .m-atk-li::before,
  101. .dialog-dungeon-enchance label[for="dungeon-atk"]::before
  102. {
  103. content: "ATK:";
  104. }
  105. .row-mon-ability .m-rcv-li::before,
  106. .dialog-dungeon-enchance label[for="dungeon-rcv"]::before
  107. {
  108. content: "RCV:";
  109. }
  110. .edit-box .setting-box .row-mon-level::before{
  111. content: "▼Level";
  112. }
  113. .edit-box .setting-box .monster-cost::before{
  114. content: "COST:";
  115. }
  116. .edit-box .setting-box .row-mon-latent details>summary::before{
  117. content: "Latent Awoken";
  118. }
  119. .skill-box .skill-cd::before,
  120. .search-mon-list .cd-preview::before
  121. {
  122. content: "Turn(s):";
  123. }
  124. .search-mon-list .cd-preview::before
  125. {
  126. width: 36px;
  127. }
  128. .skill-box .skill-level-label::before{
  129. content: "Lv.";
  130. }
  131. .row-mon-skill .type-title::before,
  132. .row-mon-skill .type-title::after
  133. {
  134. content: "Skill";
  135. }
  136. .row-mon-skill .evolved-skill .type-title::before,
  137. .row-mon-skill .evolved-skill .type-title::after
  138. {
  139. content: "Evoveld Skill";
  140. }
  141. .row-mon-leader-skill .type-title::before,
  142. .row-mon-leader-skill .type-title::after
  143. {
  144. content: "Leader Skill";
  145. }
  146. label[for="show-skill-original"]::after{
  147. content: "Skill Original";
  148. }
  149. label[for="merge-skill"]::after{
  150. content: "Merge Skill";
  151. }
  152. .edit-box .button-box .button-null::after{
  153. content: "Leave a blank";
  154. }
  155. .edit-box .button-box .button-delay::after{
  156. content: "Prevent Delay";
  157. }
  158. .edit-box .button-box .button-cancel::after{
  159. content: "Cancel";
  160. }
  161. .edit-box .button-box .button-done::after{
  162. content: "Done";
  163. }
  164. .edit-box .button-box .button-null,
  165. .edit-box .button-box .button-delay,
  166. .edit-box .button-box .button-cancel,
  167. .edit-box .button-box .button-done{
  168. font-size: 15px;
  169. }
  170. .edit-box .button-box .button-done.cant-assist::after{
  171. content: "Can't be Assist";
  172. }
  173. .team-awoken::before{
  174. content: "Team Awoken:";
  175. }
  176. .formation-awoken::before{
  177. content: "Total Awoken:";
  178. }
  179. .type-name[data-type-name='4']::after{
  180. content: "Dragon";
  181. }
  182. .type-name[data-type-name='5']::after{
  183. content: "God";
  184. }
  185. .type-name[data-type-name='7']::after{
  186. content: "Devil";
  187. }
  188. .type-name[data-type-name='8']::after{
  189. content: "Machine";
  190. }
  191. .type-name[data-type-name='1']::after{
  192. content: "Balanced";
  193. }
  194. .type-name[data-type-name='6']::after{
  195. content: "Attacker";
  196. }
  197. .type-name[data-type-name='2']::after{
  198. content: "Physical";
  199. }
  200. .type-name[data-type-name='3']::after{
  201. content: "Healer";
  202. }
  203. .type-name[data-type-name='0']::after{
  204. content: "Evo Material";
  205. }
  206. .type-name[data-type-name='12']::after{
  207. content: "Awaken";
  208. }
  209. .type-name[data-type-name='14']::after{
  210. content: "Enhance Material";
  211. }
  212. .type-name[data-type-name='15']::after{
  213. content: "Redeemable";
  214. }
  215. .type-name[data-type-name='9']::after{
  216. content: "Special Protection";
  217. }
  218. .control-box .datasource-label::before{
  219. content: "🕹️Data source:";
  220. }
  221. .control-box .datasource-updatetime::before{
  222. content: "⌚Update Time:";
  223. }
  224. .control-box .btn-solo-link::before{
  225. content: "🧑Jump To Solo Mode";
  226. }
  227. .control-box .btn-multi-link::before{
  228. content: "🧑‍🤝‍🧑Jump To 2-Player Mode";
  229. }
  230. .control-box .btn-triple-link::before{
  231. content: "👪Jump To 3-Player Mode";
  232. }
  233. .control-box .btn-guide-link::before{
  234. content: "📓Guide Mode";
  235. }
  236. .control-box .btn-clear-data::before{
  237. content: "🗑️Clear data";
  238. }
  239. .control-box .btn-capture::before{
  240. content: "📷Screenshot";
  241. }
  242. .control-box .btn-player-data::before{
  243. content: "📦My Box";
  244. }
  245. .control-box .btn-swap-AB-team::before{
  246. content: "🔄Swap AB Team";
  247. }
  248. .control-box .btn-swap-ABC-team::before{
  249. content: "🔄Rotating ABC Team";
  250. }
  251. .control-box .lbl-henshin-change::before{
  252. content: "🕴️Henshin";
  253. }
  254. .control-box .lbl-remove-assist::before{
  255. content: "⛔Remove Assist";
  256. }
  257. .control-box .show-mon-id-lbl::after{
  258. content:"🆔Show monster ID";
  259. }
  260. .control-box .show-mon-skill-cd-lbl::after{
  261. content:"❄️Show skill's cooldown";
  262. }
  263. .control-box .show-mon-awoken-lbl::after{
  264. content:"👁Show card awoken";
  265. }
  266. .control-box .show-awoken-count-lbl::after{
  267. content:"⚔️Show awoken count and ability";
  268. }
  269. label[for="change-swap-to-copy"]::after{
  270. content:"\"Copy\" when dragging (or hold down Ctrl)";
  271. }
  272. label[for="default-level"]::after
  273. {
  274. content: "Default Lv.";
  275. }
  276. .tIf-total-move .general::after,
  277. .tIf-total-move .awoken-bind::after
  278. {
  279. content: " sec";
  280. }
  281. .dialog-hp-detail .dialog-title::before
  282. {
  283. content: "HP Range Reduction Details";
  284. }
  285. .hp-range-table .hp-range th::before
  286. {
  287. content: "HP Range";
  288. }
  289. .hp-range-table .reduce-scale .reduce-probability:before
  290. {
  291. content: "Odds ";
  292. }
  293. .hp-range-table caption::before
  294. {
  295. content: "All Attribute Enemy";
  296. }
  297. .hp-range-table[data-attr="0"] caption::before
  298. {
  299. content: "Fire Attribute Enemy";
  300. }
  301. .hp-range-table[data-attr="1"] caption::before
  302. {
  303. content: "Water Attribute Enemy";
  304. }
  305. .hp-range-table[data-attr="2"] caption::before
  306. {
  307. content: "Wood Attribute Enemy";
  308. }
  309. .hp-range-table[data-attr="3"] caption::before
  310. {
  311. content: "Light Attribute Enemy";
  312. }
  313. .hp-range-table[data-attr="4"] caption::before
  314. {
  315. content: "Dark Attribute Enemy";
  316. }
  317. .search-box::before{
  318. content: "Search Cards";
  319. }
  320. .search-box .attrs-div .attr-list-1::before{
  321. content: "Attribute 1:";
  322. }
  323. .search-box .attrs-div .attr-list-2::before{
  324. content: "Attribute 2:";
  325. }
  326. .search-box .attrs-div .fix-main-color-label::after{
  327. content: "Fix attr-1 for main-attr, attr-2 for sub-attr.";
  328. }
  329. .search-box .consider-equivalent-awoken-label::after{
  330. content: "Search for Equivalent Awoken";
  331. }
  332. .search-box .include-super-awoken-label::after{
  333. content: "Including Super Awoken";
  334. }
  335. .search-box .show-official-awoken-sorting-label::after{
  336. content: "Use the official Awoken sorting";
  337. }
  338. .search-box .search-list-length::before{
  339. content: "Number of results:";
  340. }
  341. .search-box .sort-div::before{
  342. content: "Sort by:";
  343. }
  344. .search-box .sort-reverse-label::after{
  345. content: "Reverse";
  346. }
  347. .search-box .additional-div::before{
  348. content: "Additional display:";
  349. }
  350. .search-box .add-show-awoken-label::after{
  351. content: "Awoken list";
  352. }
  353. .search-box .add-show-CD-label::after{
  354. content: "Cooldown";
  355. }
  356. .search-box .add-show-abilities-label::after{
  357. content: "Abilities";
  358. }
  359. .search-box .add-show-abilities-with-awoken-label::after{
  360. content: "Abilities(+Awoken)";
  361. }
  362. .attrs-div .attr[data-attr-icon='-1']::before{
  363. content: "None";
  364. }
  365. .search-box .types-div::before{
  366. content: "Type:";
  367. }
  368. .search-box .rare-div::before{
  369. content: "Rarity (OR):";
  370. }
  371. .search-box .awoken-option::before{
  372. content: "▼Awoken (AND)";
  373. }
  374. .search-box .rare-clear::before
  375. {
  376. content: "Reset";
  377. }
  378. .search-box .awoken-clear::before,
  379. .search-box .sawoken-clear::before,
  380. .special-div .special-clear::before,
  381. .dialog-dungeon-enchance .dialog-clear::before
  382. {
  383. content: "Clear";
  384. }
  385. .search-box .awoken-div .all-awokens::before{
  386. content: "▼Awoken";
  387. }
  388. .search-box .sawoken-detail summary::before{
  389. content: "Super Awoken (OR)";
  390. }
  391. .search-box .special-div::before{
  392. content: "▼Special Search";
  393. }
  394. .search-box .fast-switch::before {
  395. content: "Quick switch:";
  396. }
  397. label[for="can-assist"]::after{
  398. content: "Can be assist";
  399. }
  400. label[for="can-level-limit-breakthrough"]::after
  401. {
  402. content: "Level limit can be Breakthrough";
  403. }
  404. label[for="have-8-latent-slot"]::after
  405. {
  406. content: "Have 8 latent blocks";
  407. }
  408. label[for="box-have"]::after
  409. {
  410. content: "Emphasize my box";
  411. }
  412. .special-div .special-add::before {
  413. content: "➕";
  414. }
  415. .special-div .special-star::before {
  416. content: "☆";
  417. }
  418. .special-div .special-star.marked::before {
  419. content: "★";
  420. }
  421. .control-div .search-start::before{
  422. content: "🔍Start Search";
  423. }
  424. .control-div .search-clear::before{
  425. content: "Clear Search";
  426. }
  427. .control-div .search-close::before{
  428. content: "Close Search Panel";
  429. }
  430. .control-div .search-share::before{
  431. content: "Share Search";
  432. }
  433. .dialog-search-string .dialog-title::before
  434. {
  435. content: "Search by Tags";
  436. }
  437. .dialog-close::before,
  438. .mask-close::before
  439. {
  440. content: "Close";
  441. }
  442. .dialog .dialog-content .additional-string::before
  443. {
  444. content: "Other Languages";
  445. }
  446. .open-evolutionary-tree::before
  447. {
  448. content: "⛓️Show Evo Tree";
  449. }
  450. .search-evolution-by-this::after
  451. {
  452. content: "Cards that need this card as evolutionary material";
  453. }
  454. .real-time-change-card-label::after
  455. {
  456. content: "Real-Time change card";
  457. }
  458. .base .evo-type::before,
  459. .base .evo-type::after
  460. {
  461. content: "Base";
  462. }
  463. .evolution .evo-type::before,
  464. .evolution .evo-type::after
  465. {
  466. content: "Evolution";
  467. }
  468. .ult-evo .evo-type::before,
  469. .ult-evo .evo-type::after
  470. {
  471. content: "Ult Evo";
  472. }
  473. .reincarnation .evo-type::before,
  474. .reincarnation .evo-type::after
  475. {
  476. content: "Reincarnation";
  477. }
  478. .pixel-evo .evo-type::before,
  479. .pixel-evo .evo-type::after
  480. {
  481. content: "Pixel Evo";
  482. }
  483. .assist-evo .evo-type::before,
  484. .assist-evo .evo-type::after
  485. {
  486. content: "Assist Evo";
  487. }
  488. .super-reincarnation .evo-type::before,
  489. .super-reincarnation .evo-type::after
  490. {
  491. content: "Super Reincarnation";
  492. }
  493. .super-ult-evo .evo-type::before,
  494. .super-ult-evo .evo-type::after
  495. {
  496. content: "Super Ult Evo";
  497. }
  498. .evolution .evo-type
  499. {
  500. transform: scaleX(0.90);
  501. margin: calc(-100px * (1 - 0.90) / 2);
  502. }
  503. .pixel-evo .evo-type
  504. {
  505. transform: scaleX(0.95);
  506. margin: calc(-100px * (1 - 0.95) / 2);
  507. }
  508. .super-ult-evo .evo-type
  509. {
  510. transform: scaleX(0.65);
  511. margin: calc(-100px * (1 - 0.63) / 2);
  512. }
  513. .reincarnation .evo-type
  514. {
  515. transform: scaleX(0.60);
  516. margin: calc(-100px * (1 - 0.55) / 2);
  517. }
  518. .assist-evo .evo-type
  519. {
  520. transform: scaleX(0.85);
  521. margin: calc(-100px * (1 - 0.85) / 2);
  522. }
  523. .super-reincarnation .evo-type
  524. {
  525. transform: scaleX(0.43);
  526. margin: calc(-100px * 1 / 2);
  527. }
  528. .henshin .evo-type::before,
  529. .henshin .evo-type::after
  530. {
  531. content: "Henshin";
  532. }
  533. .random-henshin .evo-type::before,
  534. .random-henshin .evo-type::after
  535. {
  536. content: "Random Henshin";
  537. }
  538. .random-henshin .evo-type-div
  539. {
  540. margin: 0 -10px;
  541. }
  542. .random-henshin .evo-type
  543. {
  544. transform: scaleX(0.50);
  545. margin: calc(-100px * (1 - 0.50) / 2);
  546. }
  547. .henshin-loop .evo-type::before,
  548. .henshin-loop .evo-type::after
  549. {
  550. content: "Loop Henshin";
  551. }
  552. .henshin-loop .evo-type
  553. {
  554. transform: scaleX(0.6);
  555. margin: calc(-100px * (1 - 0.6) / 2);
  556. }
  557. .control-box .btn-qrcode::before{
  558. content: "\f029 QR Code";
  559. }
  560. .read-qr-box::before
  561. {
  562. content: "Read QR code:";
  563. }
  564. .save-qr-box::before
  565. {
  566. content: "Generate QR code:";
  567. }
  568. .formation-link-from-string>a:empty::before
  569. {
  570. content: "A formation link read from string";
  571. }
  572. label[for="sourceSelect"]::before
  573. {
  574. content: "Video source selection:";
  575. }
  576. #qr-code-frame .save-qr-img::before
  577. {
  578. content: "\f0c7 Save QR code image";
  579. }
  580. #qr-code-frame .read-qr-camera::before
  581. {
  582. content: "\f030 Scan with camera";
  583. }
  584. #qr-code-frame .read-qr-camera.running::before
  585. {
  586. content: "\f28d Stop using camera";
  587. }
  588. #qr-code-frame .read-qr-file::before
  589. {
  590. content: "\f1c5 Read image file";
  591. }
  592. #qr-code-frame .read-external-link::before
  593. {
  594. content: "\f0c1 Parse PADDB link";
  595. }
  596. #qr-code-frame .read-string::before {
  597. content: "\f891 Read string";
  598. }
  599. label[for="qr-data-type-pdf"]::before
  600. {
  601. content: "P&D Formation Maker";
  602. }
  603. label[for="qr-data-type-pdc"]::before
  604. {
  605. content: "P&D Damage Caculater (PDC)";
  606. }
  607. label[for="qr-data-type-pdchu"]::before {
  608. content: "Valeria(pdchu)";
  609. }
  610. #btn-set-dungeon-enchance::before
  611. {
  612. content: "\f6d9 Dungeon Enchanced";
  613. }
  614. .dialog-dungeon-enchance .dialog-title::before
  615. {
  616. content: "Dungeon Enchancement Setting";
  617. }
  618. .dialog-dungeon-enchance .dialog-confirm::before
  619. {
  620. content: "Confirm";
  621. }
  622. .dialog-dungeon-enchance .rare-list::before
  623. {
  624. content: "Effective Rarity:";
  625. }
  626. .dialog-dungeon-enchance .attr-list::before
  627. {
  628. content: "Effective Attr.:";
  629. }
  630. .dialog-dungeon-enchance .type-list::before
  631. {
  632. content: "Effective Types:";
  633. }
  634. .dialog-dungeon-enchance .collab-list::before
  635. {
  636. content: "Effective Collab ID:";
  637. }
  638. .dialog-dungeon-enchance .gacha-list::before
  639. {
  640. content: "Effective Gacha ID:";
  641. }
  642. .dialog-dungeon-enchance .stats-list::before
  643. {
  644. content: "Enhancement Rate:";
  645. }
  646. #player-data-frame .player-box-title::before
  647. {
  648. content: "\f2bd\A Player Data";
  649. }
  650. #player-data-frame .how-to-use::before
  651. {
  652. content: "📕How To Use";
  653. }
  654. #player-data-frame .upload-data::before
  655. {
  656. content: "\f07c Open Data";
  657. }
  658. .player-card .set-default::before
  659. {
  660. content: "\f468 Bind Data";
  661. }
  662. .player-card .open-show-box::before
  663. {
  664. content: "\f468\A Show Box Data";
  665. }
  666. .player-card .lvexp::before
  667. {
  668. content: "EXP";
  669. }
  670. .player-card .lvexp .level::before
  671. {
  672. content: "Rank";
  673. transform: scaleX(0.8);
  674. margin: calc(-46px * (1 - 0.8) / 2);
  675. }
  676. .player-card .stama::before
  677. {
  678. content: "STA";
  679. }

智龙迷城队伍图制作工具