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script.js 100 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. /*class Member2
  20. {
  21. constructor(oldMenber = null,isAssist = false)
  22. {
  23. if (oldMenber)
  24. { //Copy一个
  25. this.id = oldMenber.id;
  26. this.level = oldMenber.level;
  27. this.plus = [...oldMenber.plus];
  28. this.awoken = oldMenber.awoken;
  29. this.sAwoken = oldMenber.sAwoken;
  30. this.latent = [...oldMenber.latent];
  31. this.skilllevel = oldMenber.sAwoken;
  32. this.assist = oldMenber.assist;
  33. }else
  34. { //全新的
  35. this.id = 0;
  36. this.level = 1;
  37. this.plus = [0,0,0];
  38. this.awoken = 0;
  39. this.sAwoken = null;
  40. this.latent = [];
  41. this.skilllevel = null;
  42. this.assist = null;
  43. }
  44. this.isAssist = isAssist;
  45. }
  46. calculateAbility(solo,teamCount){
  47. const card = Cards[this.id];
  48. let bonus = null;
  49. if (!this.isAssist &&
  50. this.assist &&
  51. this.assist.id>0 &&
  52. Cards[this.assist.id].attrs[0] === card.attrs[0]
  53. ){
  54. bonus = this.assist.calculateAbility(solo,teamCount);
  55. }
  56. }
  57. toJSON(){
  58. }
  59. }*/
  60. //队员基本的留空
  61. var Member = function() {
  62. this.id = 0;
  63. this.ability = [0, 0, 0];
  64. };
  65. Member.prototype.outObj = function() {
  66. const m = this;
  67. let obj = [m.id];
  68. if (m.level != undefined) obj[1] = m.level;
  69. if (m.awoken != undefined) obj[2] = m.awoken;
  70. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  71. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  72. obj[3] = m.plus[0];
  73. } else {
  74. obj[3] = m.plus;
  75. }
  76. }
  77. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  78. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  79. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  80. const skill = Skills[card.activeSkillId];
  81. //有技能等级,并且技能等级低于最大等级时才记录技能
  82. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  83. return obj;
  84. };
  85. Member.prototype.loadObj = function(m, dataVersion) {
  86. if (m == undefined) //如果没有提供数据,直接返回默认
  87. {
  88. return;
  89. }
  90. if (dataVersion == undefined) dataVersion = 1;
  91. this.id = dataVersion > 1 ? m[0] : m.id;
  92. this.level = dataVersion > 1 ? m[1] : m.level;
  93. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  94. if (dataVersion > 1) {
  95. if (isNaN(m[3]) || m[3] == null) {
  96. this.plus = m[3];
  97. } else {
  98. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  99. this.plus = [singlePlus, singlePlus, singlePlus];
  100. }
  101. } else {
  102. this.plus = m.plus;
  103. }
  104. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  105. this.latent = dataVersion > 1 ? m[4] : m.latent;
  106. if (this.latent && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  107. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  108. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  109. this.skilllevel = m[6] || null;
  110. };
  111. Member.prototype.loadFromMember = function(m) {
  112. if (m == undefined) //如果没有提供数据,直接返回默认
  113. {
  114. return;
  115. }
  116. this.id = m.id;
  117. };
  118. //只用来防坐的任何队员
  119. var MemberDelay = function() {
  120. this.id = -1;
  121. };
  122. MemberDelay.prototype = Object.create(Member.prototype);
  123. MemberDelay.prototype.constructor = MemberDelay;
  124. //辅助队员
  125. var MemberAssist = function() {
  126. this.level = 0;
  127. this.awoken = 0;
  128. this.plus = [0, 0, 0];
  129. Member.call(this);
  130. };
  131. MemberAssist.prototype = Object.create(Member.prototype);
  132. MemberAssist.prototype.constructor = MemberAssist;
  133. MemberAssist.prototype.loadFromMember = function(m) {
  134. if (m == undefined) //如果没有提供数据,直接返回默认
  135. {
  136. return;
  137. }
  138. this.id = m.id;
  139. if (m.level != undefined) this.level = m.level;
  140. if (m.awoken != undefined) this.awoken = m.awoken;
  141. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  142. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  143. };
  144. //正式队伍
  145. var MemberTeam = function() {
  146. this.latent = [];
  147. this.ability = [0, 0, 0];
  148. MemberAssist.call(this);
  149. //sawoken作为可选项目,默认不在内
  150. };
  151. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  152. MemberTeam.prototype.constructor = MemberTeam;
  153. MemberTeam.prototype.loadFromMember = function(m) {
  154. if (m == undefined) //如果没有提供数据,直接返回默认
  155. {
  156. return;
  157. }
  158. this.id = m.id;
  159. if (m.level != undefined) this.level = m.level;
  160. if (m.awoken != undefined) this.awoken = m.awoken;
  161. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  162. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  163. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  164. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  165. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  166. };
  167. var Formation = function(teamCount, memberCount) {
  168. this.title = "";
  169. this.detail = "";
  170. this.teams = [];
  171. for (let ti = 0; ti < teamCount; ti++) {
  172. const team = [
  173. [],
  174. [], 0
  175. ]; //第三个是徽章
  176. for (let mi = 0; mi < memberCount; mi++) {
  177. team[0].push(new MemberTeam());
  178. team[1].push(new MemberAssist());
  179. }
  180. this.teams.push(team);
  181. }
  182. };
  183. Formation.prototype.outObj = function() {
  184. const obj = {};
  185. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  186. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  187. obj.f = this.teams.map(t => {
  188. const teamArr = [];
  189. teamArr[0] = t[0].map(m =>
  190. m.outObj()
  191. );
  192. teamArr[1] = t[1].map(m =>
  193. m.outObj()
  194. );
  195. if (t[2]) teamArr[2] = t[2];
  196. return teamArr;
  197. });
  198. obj.v = dataStructure;
  199. return obj;
  200. };
  201. Formation.prototype.loadObj = function(f) {
  202. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  203. this.title = dataVeision > 1 ? f.t : f.title;
  204. this.detail = dataVeision > 1 ? f.d : f.detail;
  205. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  206. this.teams.forEach(function(t, ti) {
  207. const tf = loadTeamArr[ti];
  208. if (tf) {
  209. t[0].forEach(function(m, mi) {
  210. const fm = tf[0][mi];
  211. m.loadObj(fm, dataVeision);
  212. });
  213. t[1].forEach(function(m, mi) {
  214. const fm = tf[1][mi];
  215. m.loadObj(fm, dataVeision);
  216. });
  217. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  218. }
  219. });
  220. if (f.b)
  221. this.teams[0][2] = f.b; //原来模式的徽章
  222. };
  223. //切换通用的切换className显示的函数
  224. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  225. if (!checkBox) return;
  226. const checked = checkBox.checked;
  227. if (checked && checkedAdd || !checked && !checkedAdd) {
  228. dom.classList.add(className);
  229. } else {
  230. dom.classList.remove(className);
  231. }
  232. }
  233. //清除数据
  234. function clearData() {
  235. const locationURL = new URL(location);
  236. locationURL.searchParams.delete('d'); //删除数据
  237. locationURL.searchParams.delete('l'); //删除语言
  238. location = locationURL.toString();
  239. }
  240. //轮换ABC队伍
  241. function swapABCteam() {
  242. if (formation.teams.length > 1) {
  243. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  244. creatNewUrl();
  245. refreshAll(formation);
  246. }
  247. }
  248. //在单人和多人之间转移数据
  249. function turnPage(toPage, e = null) {
  250. console.log(e)
  251. let pagename = null;
  252. switch (toPage) {
  253. case 1:
  254. if (formation.teams[0][0].length < 6) {
  255. //把第二支队伍的队长添加到最后方
  256. formation.teams[0][0].push(formation.teams[1][0][0]);
  257. formation.teams[0][1].push(formation.teams[1][1][0]);
  258. }
  259. //删掉第2支开始的队伍
  260. formation.teams.splice(1);
  261. pagename = "solo.html";
  262. break;
  263. case 2:
  264. if (formation.teams.length < 2) { //从1人到2人
  265. formation.teams[1] = [
  266. [],
  267. []
  268. ];
  269. //把右边的队长加到第二支队伍最后面
  270. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  271. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  272. } else { //从3人到2人,直接删除后面两个队伍
  273. //删掉第3支开始的队伍
  274. formation.teams.splice(2);
  275. //删掉前面两支队伍的战友
  276. formation.teams[0][0].splice(5);
  277. formation.teams[0][1].splice(5);
  278. formation.teams[1][0].splice(5);
  279. formation.teams[1][1].splice(5);
  280. }
  281. formation.badge = 0;
  282. pagename = "multi.html";
  283. break;
  284. case 3:
  285. if (formation.teams.length < 2) { //从1人到3人
  286. } else { //从2人到3人
  287. formation.teams[0][0].push(formation.teams[1][0][0]);
  288. formation.teams[0][1].push(formation.teams[1][1][0]);
  289. formation.teams[1][0].push(formation.teams[0][0][0]);
  290. formation.teams[1][1].push(formation.teams[0][1][0]);
  291. }
  292. formation.badge = 0;
  293. pagename = "triple.html";
  294. break;
  295. }
  296. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  297. if (e && e.ctrlKey) {
  298. window.open(newURL);
  299. } else {
  300. location.href = newURL;
  301. }
  302. }
  303. window.onload = function() {
  304. controlBox = document.body.querySelector(".control-box");
  305. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  306. const helpLink = controlBox.querySelector(".help-link");
  307. interchangeSVG = document.body.querySelector("#interchange-line");
  308. interchangeSVG.line = interchangeSVG.querySelector("g line");
  309. interchangeSVG.changePoint = function(p1, p2) {
  310. const line = this.line;
  311. if (p1 && p1.x != undefined)
  312. line.setAttribute("x1", p1.x);
  313. if (p1 && p1.y != undefined)
  314. line.setAttribute("y1", p1.y);
  315. if (p2 && p2.x != undefined)
  316. line.setAttribute("x2", p2.x);
  317. if (p2 && p2.y != undefined)
  318. line.setAttribute("y2", p2.y);
  319. };
  320. //设定初始的显示设置
  321. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  322. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  323. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  324. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  325. formationBox = document.body.querySelector(".formation-box");
  326. editBox = document.body.querySelector(".edit-box");
  327. if (isGuideMod) {
  328. console.log('现在是 怪物图鉴 模式');
  329. document.body.classList.add('guide-mod');
  330. }
  331. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  332. //▼添加语言列表开始
  333. const langSelectDom = controlBox.querySelector(".languages");
  334. languageList.forEach(lang =>
  335. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  336. );
  337. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  338. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  339. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  340. if (parameter_i18n) //如果已指定就用指定的语言
  341. return parameter_i18n.includes(lang.i18n);
  342. else //否则筛选浏览器默认语言
  343. return browser_i18n.includes(lang.i18n);
  344. }) ||
  345. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  346. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  347. const langOptionArray = Array.from(langSelectDom.options);
  348. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  349. //▲添加语言列表结束
  350. //▼添加数据来源列表开始
  351. const dataSelectDom = controlBox.querySelector(".datasource");
  352. dataSourceList.forEach(ds =>
  353. dataSelectDom.options.add(new Option(ds.source, ds.code))
  354. );
  355. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  356. currentDataSource = parameter_dsCode ?
  357. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  358. dataSourceList[0]; //没有指定,直接使用日服
  359. document.body.classList.add("ds-" + currentDataSource.code);
  360. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  361. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  362. const sourceDataFolder = "monsters-info";
  363. var newCkeys; //当前的Ckey
  364. var lastCkeys; //以前Ckey们
  365. statusLine.classList.add("loading-check-version");
  366. GM_xmlhttpRequest({
  367. method: "GET",
  368. url: `${sourceDataFolder}/ckey.json?t=` + new Date().getTime(), //版本文件
  369. onload: function(response) {
  370. dealCkeyData(response.response);
  371. },
  372. onerror: function(response) {
  373. const isChrome = navigator.userAgent.includes("Chrome");
  374. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  375. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  376. dealCkeyData(response.response);
  377. } else {
  378. console.error("Ckey JSON数据获取失败", response);
  379. }
  380. }
  381. });
  382. //处理返回的数据
  383. function dealCkeyData(responseText) { //处理数据版本
  384. try {
  385. newCkeys = JSON.parse(responseText);
  386. } catch (e) {
  387. console.log("Ckey数据JSON解码出错", e);
  388. return;
  389. }
  390. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  391. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  392. try {
  393. lastCkeys = JSON.parse(lastCkeys);
  394. if (lastCkeys == null || !(lastCkeys instanceof Array))
  395. lastCkeys = [];
  396. } catch (e) {
  397. console.log("上次的Ckey数据JSON解码出错", e);
  398. return;
  399. }
  400. let lastCurrentCkeys = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  401. if (!lastCurrentCkeys) { //如果未找到上个ckey,则添加个新的
  402. lastCurrentCkeys = {
  403. code: currentDataSource.code,
  404. ckey: {},
  405. updateTime: null
  406. };
  407. lastCkeys.push(lastCurrentCkeys);
  408. }
  409. statusLine.classList.remove("loading-check-version");
  410. statusLine.classList.add("loading-mon-info");
  411. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card) {
  412. console.log("Cards ckey相等,直接读取已有的数据", currentCkey.ckey.card);
  413. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  414. // This code runs once the value has been loaded
  415. // from the offline store.
  416. dealCardsData(value);
  417. }).catch(function(err) {
  418. // This code runs if there were any errors
  419. alert("Local Database error. Please refresh.");
  420. localStorage.removeItem("PADDF-ckey");
  421. console.log(err);
  422. });
  423. } else {
  424. GM_xmlhttpRequest({
  425. method: "GET",
  426. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=` + new Date().getTime(), //Cards数据文件
  427. onload: function(response) {
  428. console.log("Cards ckey变化,储存新数据", currentCkey.ckey.card);
  429. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function() {
  430. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  431. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  432. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  433. dealCardsData(response.response);
  434. }).catch(function(err) {
  435. // This code runs if there were any errors
  436. console.log(err);
  437. });
  438. },
  439. onerror: function(response) {
  440. const isChrome = navigator.userAgent.includes("Chrome");
  441. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  442. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  443. dealCardsData(response.response);
  444. } else {
  445. console.error("Cards JSON数据获取失败", response);
  446. }
  447. }
  448. });
  449. }
  450. }
  451. function dealCardsData(response) {
  452. try {
  453. if (typeof(response) == "string")
  454. Cards = JSON.parse(response);
  455. else
  456. Cards = response;
  457. } catch (e) {
  458. console.log("Cards数据JSON解码出错", e);
  459. return;
  460. }
  461. statusLine.classList.remove("loading-mon-info");
  462. statusLine.classList.add("loading-skill-info");
  463. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  464. const lastCurrentCkeys = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  465. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill) {
  466. console.log("Skills ckey相等,直接读取已有的数据", currentCkey.ckey.skill);
  467. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  468. // This code runs once the value has been loaded
  469. // from the offline store.
  470. dealSkillData(value);
  471. }).catch(function(err) {
  472. // This code runs if there were any errors
  473. alert("Local Database error. Please refresh.");
  474. localStorage.removeItem("PADDF-ckey");
  475. console.log(err);
  476. });
  477. } else {
  478. GM_xmlhttpRequest({
  479. method: "GET",
  480. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=` + new Date().getTime(), //Skills数据文件
  481. onload: function(response) {
  482. console.log("Skills ckey变化,储存新数据", currentCkey.ckey.skill);
  483. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function() {
  484. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  485. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  486. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  487. dealSkillData(response.response);
  488. }).catch(function(err) {
  489. // This code runs if there were any errors
  490. console.log(err);
  491. });
  492. },
  493. onerror: function(response) {
  494. let isChrome = navigator.userAgent.includes("Chrome");
  495. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  496. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  497. dealSkillData(response.response);
  498. } else {
  499. console.error("Skills JSON数据获取失败", response);
  500. }
  501. }
  502. });
  503. }
  504. }
  505. function dealSkillData(response) {
  506. try {
  507. if (typeof(response) == "string")
  508. Skills = JSON.parse(response);
  509. else
  510. Skills = response;
  511. } catch (e) {
  512. console.log("Skills数据JSON解码出错", e);
  513. return;
  514. }
  515. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code);
  516. const updateTime = controlBox.querySelector(".datasource-updatetime");
  517. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  518. initialize(); //初始化
  519. statusLine.classList.remove("loading-skill-info");
  520. //如果通过的话就载入URL中的怪物数据
  521. reloadFormationData();
  522. }
  523. };
  524. //重新读取URL中的Data数据并刷新页面
  525. function reloadFormationData() {
  526. let formationData;
  527. try {
  528. let parameterDataString = getQueryString("d") || getQueryString("data");
  529. formationData = JSON.parse(parameterDataString);
  530. } catch (e) {
  531. console.error("URL中队伍数据JSON解码出错", e);
  532. return;
  533. }
  534. if (formationData) {
  535. formation.loadObj(formationData);
  536. refreshAll(formation);
  537. }
  538. }
  539. window.onpopstate = reloadFormationData; //前进后退时修改页面
  540. //创建新的分享地址
  541. function creatNewUrl(arg) {
  542. if (arg == undefined) arg = {};
  543. if (!!(window.history && history.pushState)) { // 支持History API
  544. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  545. const datasource = arg.datasource || getQueryString("s");
  546. const outObj = formation.outObj();
  547. const newSearch = new URLSearchParams();
  548. if (language_i18n) newSearch.set("l", language_i18n);
  549. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  550. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  551. newSearch.set("d", dataJsonStr);
  552. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  553. if (!arg.notPushState) {
  554. history.pushState(null, null, newUrl);
  555. } else {
  556. return newUrl;
  557. }
  558. }
  559. }
  560. //截图
  561. function capture() {
  562. statusLine.classList.add("prepare-cauture");
  563. const titleBox = formationBox.querySelector(".title-box");
  564. const detailBox = formationBox.querySelector(".detail-box");
  565. const txtTitle = titleBox.querySelector(".title");
  566. const txtDetail = detailBox.querySelector(".detail");
  567. //去掉可能的空白文字的编辑状态
  568. titleBox.classList.remove("edit");
  569. detailBox.classList.remove("edit");
  570. const downLink = controlBox.querySelector(".down-capture");
  571. html2canvas(formationBox).then(canvas => {
  572. canvas.toBlob(function(blob) {
  573. window.URL.revokeObjectURL(downLink.href);
  574. downLink.href = URL.createObjectURL(blob);
  575. downLink.download = `${teamsCount}P formation cauture.png`;
  576. downLink.click();
  577. statusLine.classList.remove("prepare-cauture");
  578. //如果是空白文字,加回编辑状态
  579. if (txtTitle.value.length == 0)
  580. titleBox.classList.add("edit");
  581. if (txtDetail.value.length == 0)
  582. detailBox.classList.add("edit");
  583. });
  584. //document.body.appendChild(canvas);
  585. });
  586. }
  587. //初始化
  588. function initialize() {
  589. const monstersList = editBox.querySelector("#monsters-name-list");
  590. let fragment = document.createDocumentFragment();
  591. Cards.forEach(function(m) { //添加下拉框候选
  592. const opt = fragment.appendChild(document.createElement("option"));
  593. opt.value = m.id;
  594. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  595. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  596. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  597. const _m = Cards[parseInt(linkRes[1], 10)];
  598. _m.evoRootId = m.evoRootId;
  599. m.henshinFrom = true;
  600. _m.henshinTo = true;
  601. }
  602. });
  603. monstersList.appendChild(fragment);
  604. //标题和介绍文本框
  605. const titleBox = formationBox.querySelector(".title-box");
  606. const detailBox = formationBox.querySelector(".detail-box");
  607. const txtTitle = titleBox.querySelector(".title");
  608. const txtDetail = detailBox.querySelector(".detail");
  609. const txtTitleDisplay = titleBox.querySelector(".title-display");
  610. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  611. txtTitle.onchange = function() {
  612. formation.title = this.value;
  613. //txtTitleDisplay.innerHTML = "";
  614. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  615. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  616. creatNewUrl();
  617. };
  618. txtTitle.onblur = function() {
  619. if (this.value.length > 0)
  620. titleBox.classList.remove("edit");
  621. };
  622. txtDetail.onchange = function() {
  623. formation.detail = this.value;
  624. /*txtDetailDisplay.innerHTML = "";
  625. const txtDetailLines = this.value.split("\n");
  626. txtDetailLines.forEach((line,idx)=>{
  627. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  628. txtDetailDisplay.appendChild(document.createTextNode(line));
  629. });*/
  630. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  631. creatNewUrl();
  632. };
  633. txtDetail.onblur = function() {
  634. if (this.value.length > 0)
  635. detailBox.classList.remove("edit");
  636. this.style.height = txtDetailDisplay.scrollHeight + "px";
  637. };
  638. txtTitleDisplay.onclick = function() {
  639. titleBox.classList.add("edit");
  640. txtTitle.focus();
  641. };
  642. txtDetailDisplay.onclick = function() {
  643. detailBox.classList.add("edit");
  644. txtDetail.focus();
  645. };
  646. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  647. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  648. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  649. }
  650. //将所有怪物头像添加到全局数组
  651. teamBigBoxs.forEach(teamBigBox => {
  652. const teamBox = teamBigBox.querySelector(".team-box");
  653. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  654. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  655. menbers.forEach(m => {
  656. allMembers.push(m);
  657. });
  658. assist.forEach(m => {
  659. allMembers.push(m);
  660. });
  661. });
  662. //所有怪物头像,添加拖动交换的代码
  663. allMembers.forEach(m => {
  664. //点击
  665. m.onclick = clickMonHead;
  666. //拖动
  667. m.draggable = true;
  668. m.ondragstart = dragStartMonHead;
  669. m.ondragover = dropOverMonHead;
  670. m.ondrop = dropMonHead;
  671. //触摸
  672. m.ontouchstart = touchstartMonHead;
  673. m.ontouchmove = touchmoveMonHead;
  674. m.ontouchend = touchendMonHead;
  675. m.ontouchcancel = touchcancelMonHead;
  676. });
  677. //添加徽章
  678. const className_ChoseBadges = "show-all-badges";
  679. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  680. //徽章
  681. const teamBadge = teamBigBox.querySelector(".team-badge");
  682. if (!teamBadge) return;
  683. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  684. function setBadge() {
  685. if (teamBadge.classList.contains(className_ChoseBadges)) {
  686. const team = formation.teams[teamIdx];
  687. teamBadge.classList.remove(className_ChoseBadges);
  688. team[2] = parseInt(this.value, 10);
  689. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  690. refreshTeamTotalHP(teamTotalInfoDom, team);
  691. creatNewUrl();
  692. } else {
  693. teamBadge.classList.add(className_ChoseBadges);
  694. }
  695. }
  696. badges.forEach(badge => badge.onclick = setBadge);
  697. });
  698. //编辑框
  699. editBox.mid = null; //储存怪物id
  700. editBox.latent = []; //储存潜在觉醒
  701. editBox.isAssist = false; //储存是否为辅助宠物
  702. editBox.monsterHead = null;
  703. editBox.latentBox = null;
  704. editBox.memberIdx = []; //储存队伍数组下标
  705. editBox.show = function() {
  706. this.classList.remove(className_displayNone);
  707. formationBox.classList.add("blur-bg");
  708. controlBox.classList.add("blur-bg");
  709. };
  710. editBox.hide = function() {
  711. this.classList.add(className_displayNone);
  712. formationBox.classList.remove("blur-bg");
  713. controlBox.classList.remove("blur-bg");
  714. };
  715. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  716. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  717. mSeriesId.onclick = function() { //搜索系列
  718. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  719. if (seriesId > 0) {
  720. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  721. }
  722. };
  723. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  724. mCollabId.onclick = function() { //搜索合作
  725. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  726. if (collabId > 0); {
  727. searchColla(collabId);
  728. }
  729. };
  730. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  731. mAltName.onclick = function() { //搜索合作
  732. const altName = this.getAttribute('data-altName');
  733. const splitAltName = altName.split("|");
  734. if (altName.length > 0); {
  735. showSearch(Cards.filter(card => {
  736. return splitAltName.some(alt => {
  737. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  738. });
  739. }));
  740. }
  741. };
  742. //创建一个新的怪物头像
  743. editBox.createCardHead = function(id, showAwoken = false) {
  744. function clickHeadToNewMon() {
  745. monstersID.value = this.card.id;
  746. monstersID.onchange();
  747. return false; //取消链接的默认操作
  748. }
  749. //产生一个觉醒列表
  750. function creatAwokenList(awokens) {
  751. const ul = document.createElement("ul");
  752. ul.className = "awoken-ul";
  753. awokens.forEach(ak=>{
  754. const li = ul.appendChild(document.createElement("li"));
  755. const icon = li.appendChild(document.createElement("icon"));
  756. icon.className = "awoken-icon";
  757. icon.setAttribute("data-awoken-icon",ak);
  758. });
  759. return ul;
  760. }
  761. const cli = document.createElement("li");
  762. const cdom = cli.head = createCardA(id);
  763. cli.appendChild(cdom);
  764. changeid({ id: id }, cdom);
  765. cli.card = Cards[id];
  766. if (showAwoken)
  767. {
  768. const awokenPreview = cli.appendChild(document.createElement("div"));
  769. awokenPreview.className = "awoken-preview";
  770. if (cli.card.awakenings.length)
  771. {
  772. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  773. akUl.classList.add("awoken-preview-awakenings");
  774. }
  775. if (cli.card.superAwakenings.length)
  776. {
  777. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  778. sakUl.classList.add("awoken-preview-superAwakenings");
  779. }
  780. }
  781. cli.onclick = clickHeadToNewMon;
  782. return cli;
  783. };
  784. const searchBox = editBox.querySelector(".search-box");
  785. const settingBox = editBox.querySelector(".setting-box");
  786. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  787. searchOpen.onclick = function() {
  788. s_includeSuperAwoken.onclick();
  789. s_canAssist.onclick();
  790. searchBox.classList.toggle(className_displayNone);
  791. };
  792. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  793. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  794. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  795. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  796. const s_typeAndOr = searchBox.querySelector("#type-and-or");
  797. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  798. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  799. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  800. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  801. searchMonList.originalHeads = null; //用于存放原始搜索结果
  802. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  803. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  804. s_canAssist.onclick = function() {
  805. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  806. };
  807. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  808. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  809. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  810. s_includeSuperAwoken.onclick = function() {
  811. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  812. };
  813. function search_awokenAdd1() {
  814. const countDom = this.parentNode.querySelector(".count");
  815. let count = parseInt(countDom.value, 10);
  816. if (count < 9) {
  817. count++;
  818. countDom.value = count;
  819. this.parentNode.classList.remove("zero");
  820. }
  821. }
  822. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  823. b.onclick = search_awokenAdd1;
  824. });
  825. function search_awokenSub1() {
  826. let count = parseInt(this.value, 10);
  827. if (count > 0) {
  828. count--;
  829. this.value = count;
  830. if (count === 0) {
  831. this.parentNode.parentNode.classList.add("zero");
  832. }
  833. }
  834. }
  835. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  836. b.onclick = search_awokenSub1;
  837. });
  838. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  839. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  840. awokenClear.onclick = function() { //清空觉醒选项
  841. s_awokensCounts.forEach(t => {
  842. t.value = 0;
  843. });
  844. s_awokensItems.forEach(t => {
  845. t.classList.add("zero");
  846. });
  847. };
  848. sawokenClear.onclick = function() { //清空超觉醒选项
  849. s_sawokens.forEach(t => {
  850. t.checked = false;
  851. });
  852. };
  853. const s_controlDiv = searchBox.querySelector(".control-div");
  854. const searchStart = s_controlDiv.querySelector(".search-start");
  855. const searchClose = s_controlDiv.querySelector(".search-close");
  856. const searchClear = s_controlDiv.querySelector(".search-clear");
  857. function returnCheckedInput(ipt) {
  858. return ipt.checked;
  859. }
  860. function returnInputValue(ipt) {
  861. return ipt.value;
  862. }
  863. function Str2Int(str) {
  864. return parseInt(str, 10);
  865. }
  866. //将搜索结果显示出来(也可用于其他的搜索)
  867. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  868. showSearch = function(searchArr) {
  869. editBox.show();
  870. searchBox.classList.remove(className_displayNone);
  871. const createCardHead = editBox.createCardHead;
  872. searchMonList.classList.add(className_displayNone);
  873. searchMonList.innerHTML = ""; //清空旧的
  874. if (searchArr.length > 0) {
  875. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  876. //获取原始排序的头像列表
  877. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  878. //对头像列表进行排序
  879. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  880. headsArray.forEach(head => fragment.appendChild(head));
  881. searchMonList.appendChild(fragment);
  882. }
  883. searchMonList.classList.remove(className_displayNone);
  884. };
  885. const startSearch = function(cards) {
  886. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  887. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  888. let attr1, attr2;
  889. if (attr1Filter.length > 0) {
  890. if (!isNaN(attr1Filter[0])) {
  891. attr1 = parseInt(attr1Filter[0], 10);
  892. } else {
  893. attr1 = null;
  894. }
  895. }
  896. if (attr2Filter.length > 0) {
  897. if (!isNaN(attr2Filter[0])) {
  898. attr2 = parseInt(attr2Filter[0], 10);
  899. } else {
  900. attr2 = null;
  901. }
  902. }
  903. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  904. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  905. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  906. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  907. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  908. });
  909. const searchResult = searchCards(cards,
  910. attr1, attr2,
  911. s_fixMainColor.checked,
  912. typesFilter,
  913. s_typeAndOr.checked,
  914. awokensFilter,
  915. sawokensFilter,
  916. s_awokensEquivalent.checked,
  917. s_includeSuperAwoken.checked
  918. );
  919. console.log("搜索结果", searchResult);
  920. showSearch(searchResult);
  921. };
  922. searchBox.startSearch = startSearch;
  923. searchStart.onclick = function() {
  924. startSearch(Cards);
  925. };
  926. searchClose.onclick = function() {
  927. searchBox.classList.add(className_displayNone);
  928. };
  929. searchClear.onclick = function() { //清空搜索选项
  930. s_attr1s[0].checked = true;
  931. s_attr2s[0].checked = true;
  932. s_types.forEach(t => {
  933. t.checked = false;
  934. });
  935. s_awokensCounts.forEach(t => {
  936. t.value = 0;
  937. });
  938. s_awokensItems.forEach(t => {
  939. t.classList.add("zero");
  940. });
  941. // 这些觉醒的选项干脆都不清除
  942. //s_awokensEquivalent.checked = false;
  943. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  944. s_sawokens.forEach(t => {
  945. t.checked = false;
  946. });
  947. searchMonList.originalHeads = null;
  948. searchMonList.innerHTML = "";
  949. };
  950. const s_sortList = s_controlDiv.querySelector(".sort-list");
  951. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  952. //对heads重新排序
  953. function sortHeadsArray(heads) {
  954. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  955. const sortIndex = parseInt(s_sortList.value, 10);
  956. const reverse = s_sortReverse.checked;
  957. let headsArray = heads.concat();
  958. headsArray.sort((head_a, head_b) => {
  959. const card_a = head_a.card,
  960. card_b = head_b.card;
  961. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  962. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  963. return sortNumber;
  964. });
  965. if (reverse) headsArray.reverse();
  966. return headsArray;
  967. }
  968. //对搜索到的Cards重新排序
  969. function reSortCards() {
  970. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  971. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  972. searchMonList.classList.add(className_displayNone);
  973. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  974. headsArray.forEach(head => fragment.appendChild(head));
  975. searchMonList.appendChild(fragment);
  976. searchMonList.classList.remove(className_displayNone);
  977. }
  978. s_sortList.onchange = reSortCards;
  979. s_sortReverse.onchange = reSortCards;
  980. sort_function_list.forEach((sfunc, idx) => {
  981. const newOpt = new Option(sfunc.name, idx);
  982. newOpt.setAttribute("data-tag", sfunc.tag);
  983. s_sortList.options.add(newOpt);
  984. });
  985. //id搜索
  986. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  987. monstersID.onchange = function() {
  988. if (/^\d+$/.test(this.value)) {
  989. const newId = parseInt(this.value, 10);
  990. if (editBox.mid != newId) //避免多次运行oninput、onchange
  991. {
  992. editBox.mid = newId;
  993. editBoxChangeMonId(editBox.mid);
  994. }
  995. }
  996. };
  997. monstersID.oninput = monstersID.onchange;
  998. //觉醒
  999. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1000. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1001. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1002. function checkAwoken() {
  1003. const card = Cards[editBox.mid];
  1004. const value = parseInt(this.value, 10);
  1005. awokenCountLabel.innerHTML = value;
  1006. if (value > 0 && value == (card.awakenings.length))
  1007. awokenCountLabel.classList.add("full-awoken");
  1008. else
  1009. awokenCountLabel.classList.remove("full-awoken");
  1010. reCalculateAbility();
  1011. }
  1012. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1013. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1014. function playVoiceAwoken() { //点击label才播放语音
  1015. const card = Cards[editBox.mid];
  1016. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1017. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1018. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1019. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1020. }
  1021. }
  1022. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1023. //超觉醒
  1024. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1025. monEditSAwokensRow.swaokenIndex = -1;
  1026. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1027. function notCheckMyself() {
  1028. const value = parseInt(this.value, 10);
  1029. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1030. monEditSAwokens[0].click();
  1031. } else {
  1032. monEditSAwokensRow.swaokenIndex = value;
  1033. }
  1034. }
  1035. monEditSAwokens.forEach(akDom => {
  1036. akDom.onclick = notCheckMyself;
  1037. });
  1038. //3个快速设置this.ipt为自己的value
  1039. function setIptToMyValue() {
  1040. if (this.ipt.value != this.value) {
  1041. this.ipt.value = this.value;
  1042. this.ipt.onchange();
  1043. }
  1044. }
  1045. //等级
  1046. const monEditLv = settingBox.querySelector(".m-level");
  1047. monEditLv.onchange = function() {
  1048. reCalculateExp();
  1049. reCalculateAbility();
  1050. };
  1051. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1052. const monLvExp = settingBox.querySelector(".m-level-exp");
  1053. monEditLvMin.ipt = monEditLv;
  1054. monEditLvMin.onclick = setIptToMyValue;
  1055. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1056. monEditLvMax.ipt = monEditLv;
  1057. monEditLvMax.onclick = setIptToMyValue;
  1058. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1059. monEditLv110.ipt = monEditLv;
  1060. monEditLv110.onclick = setIptToMyValue;
  1061. //编辑界面重新计算怪物的经验值
  1062. function reCalculateExp() {
  1063. const monid = parseInt(monstersID.value || 0, 10);
  1064. const level = parseInt(monEditLv.value || 0, 10);
  1065. const tempMon = {
  1066. id: monid,
  1067. level: level
  1068. };
  1069. const needExp = calculateExp(tempMon);
  1070. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1071. }
  1072. editBox.reCalculateExp = reCalculateExp;
  1073. //三维
  1074. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1075. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1076. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1077. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1078. //加蛋
  1079. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1080. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1081. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1082. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1083. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1084. monEditAddHp.onchange = reCalculateAbility;
  1085. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1086. monEditAddAtk.onchange = reCalculateAbility;
  1087. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1088. monEditAddRcv.onchange = reCalculateAbility;
  1089. //3个快速设置按钮
  1090. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1091. monEditAddHpBtn.ipt = monEditAddHp;
  1092. monEditAddHpBtn.onclick = setIptToMyValue;
  1093. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1094. monEditAddAtkBtn.ipt = monEditAddAtk;
  1095. monEditAddAtkBtn.onclick = setIptToMyValue;
  1096. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1097. monEditAddRcvBtn.ipt = monEditAddRcv;
  1098. monEditAddRcvBtn.onclick = setIptToMyValue;
  1099. //297按钮
  1100. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1101. monEditAdd297.onclick = function() {
  1102. monEditAddHp.value = 99;
  1103. monEditAddAtk.value = 99;
  1104. monEditAddRcv.value = 99;
  1105. reCalculateAbility();
  1106. };
  1107. //潜觉
  1108. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1109. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1110. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1111. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1112. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1113. {
  1114. refreshLatent(latent, monid, monEditLatents);
  1115. };
  1116. const hideClassName = 'hide-less-use-latent';
  1117. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1118. s_hideLessUseLetent.onchange = function() {
  1119. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1120. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1121. }
  1122. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1123. s_hideLessUseLetent.onchange();
  1124. if (isGuideMod)
  1125. monEditLatentAllowableUl.querySelector('.latent-icon[data-latent-icon="11"]').classList.remove('frequent');
  1126. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1127. const skillBox = rowSkill.querySelector(".skill-box");
  1128. const skillTitle = skillBox.querySelector(".skill-name");
  1129. const skillCD = skillBox.querySelector(".skill-cd");
  1130. const skillLevel = skillBox.querySelector(".m-skill-level");
  1131. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1132. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1133. skillTitle.onclick = function() {
  1134. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1135. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1136. if (s_cards.length > 1) {
  1137. showSearch(s_cards); //显示
  1138. }
  1139. };
  1140. skillLevel.onchange = function() {
  1141. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1142. const skill = Skills[card.activeSkillId];
  1143. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1144. };
  1145. skillLevel_1.ipt = skillLevel;
  1146. skillLevel_1.onclick = setIptToMyValue;
  1147. skillLevel_Max.ipt = skillLevel;
  1148. skillLevel_Max.onclick = setIptToMyValue;
  1149. //已有觉醒的去除
  1150. function deleteLatent() {
  1151. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1152. editBox.latent.splice(aIdx, 1);
  1153. editBox.reCalculateAbility(); //重计算三维
  1154. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1155. }
  1156. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1157. //可选觉醒的添加
  1158. function addLatent() {
  1159. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1160. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1161. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1162. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1163. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1164. if (latentUseHole(lIdx) <= enabledHole)
  1165. editBox.latent.push(lIdx);
  1166. else
  1167. return;
  1168. editBox.reCalculateAbility();
  1169. editBox.refreshLatent(editBox.latent, editBox.mid);
  1170. }
  1171. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1172. //编辑界面重新计算怪物的能力
  1173. function reCalculateAbility() {
  1174. const monid = parseInt(monstersID.value || 0, 10);
  1175. const level = parseInt(monEditLv.value || 0, 10);
  1176. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1177. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1178. const plus = [
  1179. parseInt(monEditAddHp.value || 0, 10),
  1180. parseInt(monEditAddAtk.value || 0, 10),
  1181. parseInt(monEditAddRcv.value || 0, 10)
  1182. ];
  1183. const latent = editBox.latent;
  1184. const tempMon = {
  1185. id: monid,
  1186. level: level,
  1187. plus: plus,
  1188. awoken: awoken,
  1189. latent: latent
  1190. };
  1191. const abilitys = calculateAbility(tempMon, null, solo, teamsCount) || [0, 0, 0];
  1192. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1193. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1194. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1195. }
  1196. editBox.reCalculateAbility = reCalculateAbility;
  1197. const btnCancel = editBox.querySelector(".button-cancel");
  1198. const btnDone = editBox.querySelector(".button-done");
  1199. const btnNull = editBox.querySelector(".button-null");
  1200. const btnDelay = editBox.querySelector(".button-delay");
  1201. btnCancel.onclick = function() {
  1202. btnDone.classList.remove("cant-assist");
  1203. btnDone.disabled = false;
  1204. editBox.memberIdx = [];
  1205. editBox.hide();
  1206. };
  1207. btnDone.onclick = function() {
  1208. if (parseInt(monEditLv.value, 10) == 0) {
  1209. btnNull.onclick();
  1210. return;
  1211. }
  1212. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1213. const teamData = formation.teams[editBox.memberIdx[0]];
  1214. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1215. const teamBox = teamBigBox.querySelector(".team-box");
  1216. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1217. mon.id = parseInt(monstersID.value, 10);
  1218. const card = Cards[mon.id] || Cards[0];
  1219. const skill = Skills[card.activeSkillId];
  1220. mon.level = parseInt(monEditLv.value, 10);
  1221. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1222. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1223. if (card.superAwakenings.length) //如果支持超觉醒
  1224. {
  1225. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1226. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1227. }
  1228. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1229. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1230. mon.plus = [0, 0, 0];
  1231. } else {
  1232. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1233. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1234. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1235. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1236. mon.latent = editBox.latent.concat()
  1237. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1238. }
  1239. }
  1240. const skillLevelNum = parseInt(skillLevel.value, 10);
  1241. if (skillLevelNum < skill.maxLevel) {
  1242. mon.skilllevel = skillLevelNum;
  1243. }
  1244. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1245. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1246. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1247. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1248. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1249. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1250. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1251. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1252. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1253. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1254. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1255. //刷新改队员的CD
  1256. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1257. creatNewUrl();
  1258. editBox.hide();
  1259. };
  1260. window.onkeydown = function(e) {
  1261. if (!editBox.classList.contains(className_displayNone)) {
  1262. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1263. btnCancel.onclick();
  1264. }
  1265. }
  1266. };
  1267. btnNull.onclick = function() { //空位置
  1268. const mon = new Member();
  1269. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1270. const teamData = formation.teams[editBox.memberIdx[0]];
  1271. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1272. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1273. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1274. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1275. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1276. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1277. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1278. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1279. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1280. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1281. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1282. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1283. //刷新改队员的CD
  1284. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1285. creatNewUrl();
  1286. editBox.hide();
  1287. };
  1288. btnDelay.onclick = function() { //应对威吓
  1289. const mon = new MemberDelay();
  1290. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1291. const teamData = formation.teams[editBox.memberIdx[0]];
  1292. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1293. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1294. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1295. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1296. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1297. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1298. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1299. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1300. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1301. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1302. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1303. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1304. //刷新改队员的CD
  1305. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1306. creatNewUrl();
  1307. editBox.hide();
  1308. };
  1309. //语言选择
  1310. const langList = controlBox.querySelector(".languages");
  1311. langList.onchange = function() {
  1312. creatNewUrl({ "language": this.value });
  1313. history.go();
  1314. };
  1315. //数据源选择
  1316. const dataList = controlBox.querySelector(".datasource");
  1317. dataList.onchange = function() {
  1318. creatNewUrl({ datasource: this.value });
  1319. history.go();
  1320. };
  1321. /*添对应语言执行的JS*/
  1322. const languageJS = document.head.appendChild(document.createElement("script"));
  1323. languageJS.id = "language-js";
  1324. languageJS.type = "text/javascript";
  1325. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1326. if (isGuideMod) //图鉴模式直接打开搜索框
  1327. showSearch([]);
  1328. }
  1329. //编辑界面点击每个怪物的头像的处理
  1330. function clickMonHead(e) {
  1331. let team = parseInt(this.getAttribute("data-team"), 10);
  1332. let assist = parseInt(this.getAttribute("data-assist"), 10);
  1333. let index = parseInt(this.getAttribute("data-index"), 10);
  1334. editMon(team, assist, index);
  1335. return false; //没有false将会打开链接
  1336. }
  1337. //编辑界面每个怪物的头像的拖动
  1338. function dragStartMonHead(e) {
  1339. let team = parseInt(this.getAttribute("data-team"), 10);
  1340. let assist = parseInt(this.getAttribute("data-assist"), 10);
  1341. let index = parseInt(this.getAttribute("data-index"), 10);
  1342. e.dataTransfer.setData('from', [team, assist, index].join(","));
  1343. }
  1344. //编辑界面每个怪物的头像的经过,阻止事件发生
  1345. function dropOverMonHead(e) {
  1346. e.preventDefault();
  1347. }
  1348. //从怪物头像获取队员的队伍编号
  1349. function getMemberArrayIndexFromMonHead(headDom) {
  1350. return [
  1351. parseInt(headDom.getAttribute("data-team"), 10),
  1352. parseInt(headDom.getAttribute("data-assist"), 10),
  1353. parseInt(headDom.getAttribute("data-index"), 10),
  1354. ];
  1355. }
  1356. //编辑界面每个怪物的头像的放下
  1357. function dropMonHead(e) {
  1358. const dataFrom = e.dataTransfer.getData('from').split(",").map((i) => { return parseInt(i, 10); });
  1359. const dataTo = getMemberArrayIndexFromMonHead(this);
  1360. if ((dataTo[0] != dataFrom[0]) ||
  1361. (dataTo[1] != dataFrom[1]) ||
  1362. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1363. interchangeCard(dataFrom, dataTo);
  1364. }
  1365. return false; //没有false将会打开链接
  1366. }
  1367. //移动端编辑界面每个怪物的头像的放下
  1368. function touchstartMonHead(e) {
  1369. e.stopPropagation();
  1370. //console.log("开始触摸",e,this);
  1371. const tc = e.changedTouches[0];
  1372. const pX = tc.pageX,
  1373. pY = tc.pageY;
  1374. interchangeSVG.style.display = "none";
  1375. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1376. }
  1377. //移动端编辑界面每个怪物的头像的移动
  1378. function touchmoveMonHead(e) {
  1379. //console.log("移动中",e,this);
  1380. const tc = e.changedTouches[0];
  1381. const pX = tc.pageX,
  1382. pY = tc.pageY;
  1383. const rect = this.getBoundingClientRect();
  1384. const top = rect.top + document.documentElement.scrollTop;
  1385. const left = rect.left + document.documentElement.scrollLeft;
  1386. if ((pY < top) || (pY > (top + rect.height)) ||
  1387. (pX < left) || (pX > (left + rect.width))) {
  1388. interchangeSVG.style.display = "block";
  1389. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1390. } else {
  1391. interchangeSVG.style.display = "none";
  1392. }
  1393. }
  1394. //移动端编辑界面每个怪物的头像的结束
  1395. function touchendMonHead(e) {
  1396. const tc = e.changedTouches[0];
  1397. const pX = tc.pageX,
  1398. pY = tc.pageY;
  1399. //console.log("移动结束",pX,pY,e,this);
  1400. interchangeSVG.style.display = "none";
  1401. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1402. let target = allMembers.find(m => {
  1403. const rect = m.getBoundingClientRect();
  1404. const top = rect.top + document.documentElement.scrollTop;
  1405. const left = rect.left + document.documentElement.scrollLeft;
  1406. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1407. (pX > left) && (pX < (left + rect.width));
  1408. return isInRect;
  1409. });
  1410. if (target && this != target) {
  1411. //console.log("找到的对象",targets[0]);
  1412. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1413. let dataTo = getMemberArrayIndexFromMonHead(target);
  1414. if ((dataTo[0] != dataFrom[0]) ||
  1415. (dataTo[1] != dataFrom[1]) ||
  1416. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1417. interchangeCard(dataFrom, dataTo);
  1418. }
  1419. }
  1420. }
  1421. //移动端编辑界面每个怪物的头像的取消
  1422. function touchcancelMonHead(e) {
  1423. interchangeSVG.style.display = "none";
  1424. console.log("移动取消", e, this);
  1425. }
  1426. function interchangeCard(formArr, toArr) {
  1427. function changeType(member, isAssist) {
  1428. if (member.id == 0 || (isAssist && member.id == -1)) {
  1429. return new Member();
  1430. } else {
  1431. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1432. newMember.loadFromMember(member);
  1433. return newMember;
  1434. }
  1435. }
  1436. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1437. const isCopy = changeSwapToCopy.checked;
  1438. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1439. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1440. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1441. {
  1442. from = changeType(from, formArr[1]);
  1443. if (!isCopy) to = changeType(to, toArr[1]);
  1444. } else if (isCopy) {
  1445. const newFrom = new from.constructor();
  1446. newFrom.loadFromMember(from);
  1447. from = newFrom;
  1448. }
  1449. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1450. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1451. creatNewUrl(); //刷新URL
  1452. refreshAll(formation); //刷新全部
  1453. }
  1454. //改变一个怪物头像
  1455. function changeid(mon, monDom, latentDom) {
  1456. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1457. const parentNode = monDom.parentNode;
  1458. fragment.appendChild(monDom);
  1459. const monId = mon.id;
  1460. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1461. monDom.setAttribute("data-cardid", monId); //设定新的id
  1462. if (monId < 0) //如果是延迟
  1463. {
  1464. monDom.removeAttribute("href");
  1465. monDom.removeAttribute("title");
  1466. parentNode.classList.add("delay");
  1467. parentNode.classList.remove("null");
  1468. parentNode.appendChild(fragment);
  1469. if (latentDom) latentDom.classList.add(className_displayNone);
  1470. return;
  1471. } else if (monId == 0) //如果是空
  1472. {
  1473. monDom.removeAttribute("href");
  1474. monDom.removeAttribute("title");
  1475. parentNode.classList.add("null");
  1476. parentNode.classList.remove("delay");
  1477. parentNode.appendChild(fragment);
  1478. if (latentDom) latentDom.classList.add(className_displayNone);
  1479. return;
  1480. } else if (monId > -1) //如果提供了id
  1481. {
  1482. parentNode.classList.remove("null");
  1483. parentNode.classList.remove("delay");
  1484. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1485. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1486. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1487. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1488. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1489. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1490. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1491. monDom.href = currentLanguage.guideURL(monId, card.name);
  1492. if (card.canAssist)
  1493. monDom.classList.add("allowable-assist");
  1494. else
  1495. monDom.classList.remove("allowable-assist");
  1496. if (card.awakenings.includes(49)) //武器
  1497. monDom.classList.add("wepon");
  1498. else
  1499. monDom.classList.remove("wepon");
  1500. }
  1501. const levelDom = monDom.querySelector(".level");
  1502. if (levelDom) //如果提供了等级
  1503. {
  1504. const level = mon.level || 1;
  1505. levelDom.innerHTML = level;
  1506. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1507. levelDom.classList.add("max");
  1508. } else {
  1509. levelDom.classList.remove("max");
  1510. }
  1511. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1512. levelDom.classList.add("_110");
  1513. } else {
  1514. levelDom.classList.remove("_110");
  1515. }
  1516. }
  1517. const awokenIcon = monDom.querySelector(".awoken-count");
  1518. if (awokenIcon) {
  1519. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1520. {
  1521. awokenIcon.classList.add(className_displayNone);
  1522. awokenIcon.innerHTML = "";
  1523. } else if (mon.awoken > 1) //如果提供了觉醒
  1524. {
  1525. awokenIcon.classList.remove(className_displayNone);
  1526. awokenIcon.innerHTML = mon.awoken;
  1527. if (mon.awoken == card.awakenings.length) {
  1528. awokenIcon.classList.add("full-awoken");
  1529. } else {
  1530. awokenIcon.classList.remove("full-awoken");
  1531. }
  1532. }
  1533. }
  1534. const sawoken = monDom.querySelector(".super-awoken");
  1535. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1536. {
  1537. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1538. sawoken.classList.remove(className_displayNone);
  1539. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1540. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1541. } else {
  1542. sawoken.classList.add(className_displayNone);
  1543. }
  1544. }
  1545. const m_id = monDom.querySelector(".id");
  1546. if (m_id) //怪物ID
  1547. {
  1548. m_id.innerHTML = monId;
  1549. }
  1550. const plusArr = mon.plus || [0, 0, 0];
  1551. const plusDom = monDom.querySelector(".plus");
  1552. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1553. {
  1554. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1555. if (plusCount <= 0) {
  1556. plusDom.classList.add(className_displayNone);
  1557. } else if (plusCount >= 297) {
  1558. plusDom.classList.add("has297");
  1559. plusDom.classList.remove(className_displayNone);
  1560. } else {
  1561. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1562. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1563. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1564. plusDom.classList.remove("has297");
  1565. plusDom.classList.remove(className_displayNone);
  1566. }
  1567. }
  1568. if (latentDom) {
  1569. if (mon.latent) //如果提供了潜觉
  1570. {
  1571. const latent = mon.latent;
  1572. if (latent.length < 1) {
  1573. latentDom.classList.add(className_displayNone);
  1574. } else {
  1575. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1576. refreshLatent(latent, mon.id, latentDoms);
  1577. latentDom.classList.remove(className_displayNone);
  1578. }
  1579. } else {
  1580. latentDom.classList.add(className_displayNone);
  1581. }
  1582. }
  1583. const skillCdDom = monDom.querySelector(".skill");
  1584. if (skillCdDom) //如果存在技能CD DOM
  1585. {
  1586. //const skill = Skills[card.activeSkillId];
  1587. if (card.activeSkillId == 0) {
  1588. skillCdDom.classList.add(className_displayNone);
  1589. } else {
  1590. skillCdDom.classList.remove(className_displayNone);
  1591. }
  1592. }
  1593. parentNode.appendChild(fragment);
  1594. }
  1595. //刷新潜觉
  1596. function refreshLatent(latent, monid, iconArr) {
  1597. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1598. let latentIndex = 0,
  1599. usedHoleN = 0;
  1600. for (let ai = 0; ai < iconArr.length; ai++) {
  1601. const icon = iconArr[ai];
  1602. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1603. {
  1604. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1605. icon.classList.remove(className_displayNone);
  1606. usedHoleN += latentUseHole(latent[latentIndex]);
  1607. latentIndex++;
  1608. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1609. {
  1610. icon.classList.add(className_displayNone);
  1611. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1612. {
  1613. icon.removeAttribute("data-latent-icon");
  1614. icon.classList.remove(className_displayNone);
  1615. } else //不需要显示的部分
  1616. {
  1617. icon.classList.add(className_displayNone);
  1618. }
  1619. }
  1620. };
  1621. //点击怪物头像,出现编辑窗
  1622. function editMon(teamNum, isAssist, indexInTeam) {
  1623. //数据
  1624. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1625. const teamBigBox = teamBigBoxs[teamNum];
  1626. const teamBox = teamBigBox.querySelector(".team-box");
  1627. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1628. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1629. const monsterHead = memberLi.querySelector(".monster");
  1630. editBox.show();
  1631. editBox.isAssist = isAssist;
  1632. editBox.monsterHead = monsterHead;
  1633. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1634. if (!isAssist) {
  1635. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1636. editBox.latentBox = latentBox;
  1637. } else {
  1638. editBox.latentBox = null;
  1639. }
  1640. const settingBox = editBox.querySelector(".setting-box");
  1641. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1642. monstersID.value = mon.id > 0 ? mon.id : 0;
  1643. monstersID.onchange();
  1644. //觉醒
  1645. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1646. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1647. //超觉醒
  1648. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1649. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1650. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1651. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1652. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1653. monEditLv.value = mon.level || 1;
  1654. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1655. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1656. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1657. if (mon.plus && mon.id > 0) {
  1658. monEditAddHp.value = mon.plus[0];
  1659. monEditAddAtk.value = mon.plus[1];
  1660. monEditAddRcv.value = mon.plus[2];
  1661. }
  1662. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1663. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1664. if (mon.skilllevel) {
  1665. skillLevel.value = mon.skilllevel;
  1666. }
  1667. skillLevel.onchange();
  1668. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1669. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1670. if (!isAssist) {
  1671. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1672. editBox.refreshLatent(editBox.latent, mon.id);
  1673. btnDelay.classList.add(className_displayNone);
  1674. rowMonLatent.classList.remove(className_displayNone);
  1675. editBoxTitle.classList.remove("edit-box-title-assist");
  1676. } else {
  1677. btnDelay.classList.remove(className_displayNone);
  1678. rowMonLatent.classList.add(className_displayNone);
  1679. editBoxTitle.classList.add("edit-box-title-assist");
  1680. }
  1681. editBox.reCalculateExp();
  1682. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1683. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1684. else
  1685. editBox.reCalculateAbility();
  1686. }
  1687. //编辑窗,修改怪物ID
  1688. function editBoxChangeMonId(id) {
  1689. const card = Cards[id] || Cards[0]; //怪物固定数据
  1690. if (card.id == 0) {
  1691. id = 0;
  1692. }
  1693. const skill = Skills[card.activeSkillId];
  1694. const leaderSkill = Skills[card.leaderSkillId];
  1695. let fragment = null;
  1696. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1697. const settingBox = editBox.querySelector(".setting-box");
  1698. //id搜索
  1699. const monHead = monInfoBox.querySelector(".monster");
  1700. changeid({ id: id }, monHead); //改变图像
  1701. const mId = monInfoBox.querySelector(".monster-id");
  1702. mId.innerHTML = id;
  1703. const mRare = monInfoBox.querySelector(".monster-rare");
  1704. mRare.setAttribute("data-rarity", card.rarity);
  1705. const mCost = monInfoBox.querySelector(".monster-cost");
  1706. mCost.innerHTML = card.cost;
  1707. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1708. mExp.innerHTML = card.exp.max;*/
  1709. const mName = monInfoBox.querySelector(".monster-name");
  1710. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1711. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1712. mSeriesId.innerHTML = card.seriesId;
  1713. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1714. if (card.seriesId == 0) {
  1715. mSeriesId.classList.add(className_displayNone);
  1716. } else {
  1717. mSeriesId.classList.remove(className_displayNone);
  1718. }
  1719. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1720. mCollabId.innerHTML = card.collabId;
  1721. mCollabId.setAttribute("data-collabId", card.collabId);
  1722. if (card.collabId == 0) {
  1723. mCollabId.classList.add(className_displayNone);
  1724. } else {
  1725. mCollabId.classList.remove(className_displayNone);
  1726. }
  1727. const mAltName = monInfoBox.querySelector(".monster-altName");
  1728. mAltName.innerHTML = card.altName;
  1729. mAltName.setAttribute("data-altName", card.altName);
  1730. if (card.altName.length == 0) { //当没有合作名
  1731. mAltName.classList.add(className_displayNone);
  1732. } else {
  1733. mAltName.classList.remove(className_displayNone);
  1734. }
  1735. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1736. evoCardUl.style.display = "none";
  1737. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1738. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1739. return m.evoRootId == card.evoRootId;
  1740. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1741. const createCardHead = editBox.createCardHead;
  1742. if (evoLinkCardsIdArray.length > 1) {
  1743. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1744. evoLinkCardsIdArray.forEach(function(mid) {
  1745. const cli = createCardHead(mid);
  1746. if (mid == id) {
  1747. cli.classList.add("unable-monster");
  1748. }
  1749. fragment.appendChild(cli);
  1750. });
  1751. evoCardUl.appendChild(fragment);
  1752. evoCardUl.style.display = "block";
  1753. }
  1754. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1755. for (let ti = 0; ti < mType.length; ti++) {
  1756. if (ti < card.types.length && card.types[ti] >= 0) {
  1757. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1758. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1759. mType[ti].classList.remove(className_displayNone);
  1760. } else {
  1761. mType[ti].classList.add(className_displayNone);
  1762. }
  1763. }
  1764. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1765. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1766. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1767. if (card.canAssist) {
  1768. monEditAwokensRow.classList.add("allowable-assist");
  1769. } else {
  1770. monEditAwokensRow.classList.remove("allowable-assist");
  1771. }
  1772. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1773. if (ai < card.awakenings.length) {
  1774. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1775. mAwokenIcon[ai].classList.remove(`display-none`);
  1776. } else {
  1777. mAwokenIcon[ai].classList.add(`display-none`);
  1778. }
  1779. }
  1780. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1781. //超觉醒
  1782. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1783. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1784. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1785. {
  1786. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1787. if (ai < card.superAwakenings.length) {
  1788. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1789. mSAwoken[ai].classList.remove(`display-none`);
  1790. } else {
  1791. mSAwoken[ai].classList.add(`display-none`);
  1792. }
  1793. }
  1794. monEditSAwokensRow.classList.remove(className_displayNone);
  1795. } else {
  1796. monEditSAwokensRow.classList.add(className_displayNone);
  1797. }
  1798. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1799. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1800. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1801. const monEditLv = settingBox.querySelector(".m-level");
  1802. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1803. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1804. if (card.limitBreakIncr) {
  1805. monEditLv110.classList.remove(className_displayNone);
  1806. } else {
  1807. monEditLv110.classList.add(className_displayNone);
  1808. }
  1809. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1810. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1811. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1812. //该宠Type允许的杀,set不会出现重复的
  1813. const allowLatent = new Set();
  1814. card.types
  1815. .filter(i => i >= 0)
  1816. .map(type => type_allowable_latent[type])
  1817. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1818. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1819. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1820. if (!latentDom) return;
  1821. if (allowLatent.has(type.latent)) {
  1822. latentDom.classList.remove("unallowable-latent");
  1823. } else {
  1824. latentDom.classList.add("unallowable-latent");
  1825. }
  1826. })
  1827. //怪物主动技能
  1828. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1829. const skillBox = rowSkill.querySelector(".skill-box");
  1830. const skillTitle = skillBox.querySelector(".skill-name");
  1831. const skillCD = skillBox.querySelector(".skill-cd");
  1832. const skillLevel = skillBox.querySelector(".m-skill-level");
  1833. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1834. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1835. const skillDetail = skillBox.querySelector(".skill-datail");
  1836. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1837. fragment.appendChild(skillBox);
  1838. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1839. skillTitle.setAttribute("data-skillid", skill.id);
  1840. skillDetail.innerHTML = parseSkillDescription(skill);
  1841. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1842. skillLevel.max = t_maxLevel;
  1843. skillLevel.value = t_maxLevel;
  1844. skillLevel_Max.value = t_maxLevel;
  1845. skillLevel_Max.innerHTML = skill.maxLevel;
  1846. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1847. rowSkill.appendChild(fragment);
  1848. //怪物队长技能
  1849. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1850. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1851. const lskillTitle = lskillBox.querySelector(".skill-name");
  1852. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1853. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1854. fragment.appendChild(lskillBox);
  1855. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1856. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1857. rowLederSkill.appendChild(fragment);
  1858. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1859. rowPlus.classList.add("disabled");
  1860. rowPlus.querySelector(".m-plus-hp").value = 0;
  1861. rowPlus.querySelector(".m-plus-atk").value = 0;
  1862. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1863. rowLatent.classList.add("disabled");
  1864. skillLevel.setAttribute("readonly", true);
  1865. } else {
  1866. rowPlus.classList.remove("disabled");
  1867. rowLatent.classList.remove("disabled");
  1868. skillLevel.removeAttribute("readonly");
  1869. }
  1870. if (editBox.isAssist) {
  1871. const btnDone = editBox.querySelector(".button-done");
  1872. if (!card.canAssist) {
  1873. btnDone.classList.add("cant-assist");
  1874. btnDone.disabled = true;
  1875. } else {
  1876. btnDone.classList.remove("cant-assist");
  1877. btnDone.disabled = false;
  1878. }
  1879. }
  1880. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  1881. //去除所有不能再打的潜觉
  1882. editBox.latent = editBox.latent.filter(lat =>
  1883. !allKillerLatent.includes(lat) ||
  1884. allKillerLatent.includes(lat) && allowLatent.has(lat));
  1885. editBox.refreshLatent(editBox.latent, id);
  1886. editBox.reCalculateExp();
  1887. editBox.reCalculateAbility();
  1888. }
  1889. //搜索并显示合作
  1890. function searchColla(collabId) {
  1891. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  1892. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  1893. }
  1894. //刷新整个队伍
  1895. function refreshAll(formationData) {
  1896. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1897. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1898. const detailBox = formationBox.querySelector(".detail-box");
  1899. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1900. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1901. while (formationBox.childNodes.length > 0) {
  1902. fragment.appendChild(formationBox.childNodes[0]);
  1903. }
  1904. const txtTitle = titleBox.querySelector(".title");
  1905. const txtDetail = detailBox.querySelector(".detail");
  1906. txtTitle.value = formationData.title || "";
  1907. txtDetail.value = formationData.detail || "";
  1908. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1909. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1910. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1911. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1912. if (txtTitle.value.length == 0)
  1913. titleBox.classList.add("edit");
  1914. else
  1915. titleBox.classList.remove("edit");
  1916. if (txtDetail.value.length == 0)
  1917. detailBox.classList.add("edit");
  1918. else
  1919. detailBox.classList.remove("edit");
  1920. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  1921. const teamBox = teamBigBox.querySelector(".team-box");
  1922. const teamData = formationData.teams[teamNum];
  1923. const badgeBox = teamBigBox.querySelector(".team-badge");
  1924. if (badgeBox) {
  1925. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  1926. badge.checked = true;
  1927. }
  1928. const membersDom = teamBox.querySelector(".team-members");
  1929. const latentsDom = teamBox.querySelector(".team-latents");
  1930. const assistsDom = teamBox.querySelector(".team-assist");
  1931. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1932. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  1933. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1934. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1935. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1936. changeid(teamData[0][ti], member, latent); //队员
  1937. changeid(teamData[1][ti], assist); //辅助
  1938. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  1939. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1940. }
  1941. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1942. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1943. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1944. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1945. });
  1946. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1947. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1948. formationBox.appendChild(fragment);
  1949. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1950. }
  1951. //刷新队伍觉醒统计
  1952. function refreshTeamAwokenCount(awokenDom, team) {
  1953. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1954. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1955. function setCount(aicon, number) {
  1956. if (!aicon) return; //没有这个觉醒就撤回
  1957. const ali = aicon.parentNode;
  1958. const countDom = ali.querySelector(".count");
  1959. countDom.innerHTML = number;
  1960. if (number)
  1961. ali.classList.remove(className_displayNone);
  1962. else
  1963. ali.classList.add(className_displayNone);
  1964. }
  1965. for (let ai = 1; ai <= 72; ai++) {
  1966. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  1967. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  1968. //搜索等效觉醒
  1969. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  1970. if (equalIndex >= 0) {
  1971. const equivalentAwoken = equivalent_awoken[equalIndex];
  1972. if (equivalentAwoken.small === ai) {
  1973. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  1974. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  1975. setCount(aicon, totalNum);
  1976. } else {
  1977. continue;
  1978. }
  1979. } else {
  1980. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  1981. }
  1982. }
  1983. awokenDom.appendChild(fragment);
  1984. }
  1985. //刷新阵型觉醒统计
  1986. function refreshFormationAwokenCount(awokenDom, teams) {
  1987. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1988. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1989. function setCount(aicon, number) {
  1990. if (!aicon) return; //没有这个觉醒就撤回
  1991. const ali = aicon.parentNode;
  1992. const countDom = ali.querySelector(".count");
  1993. countDom.innerHTML = number;
  1994. if (number)
  1995. ali.classList.remove(className_displayNone);
  1996. else
  1997. ali.classList.add(className_displayNone);
  1998. }
  1999. for (let ai = 1; ai <= 72; ai++) {
  2000. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2001. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2002. //搜索等效觉醒
  2003. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2004. if (equalIndex >= 0) {
  2005. const equivalentAwoken = equivalent_awoken[equalIndex];
  2006. if (equivalentAwoken.small === ai) {
  2007. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2008. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2009. setCount(aicon, totalNum);
  2010. } else {
  2011. continue;
  2012. }
  2013. } else {
  2014. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2015. }
  2016. }
  2017. awokenDom.appendChild(fragment);
  2018. }
  2019. //刷新能力值
  2020. function refreshAbility(abilityDom, team, idx) {
  2021. const memberData = team[0][idx];
  2022. const assistData = team[1][idx];
  2023. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2024. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2025. if (mainAbility && memberData.ability) {
  2026. for (let ai = 0; ai < 3; ai++) {
  2027. memberData.ability[ai] = mainAbility[ai];
  2028. }
  2029. }
  2030. if (!abilityDom) return; //如果没有dom,直接跳过
  2031. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2032. const hpDom = abilityLi.querySelector(".hp");
  2033. const atkDom = abilityLi.querySelector(".atk");
  2034. const rcvDom = abilityLi.querySelector(".rcv");
  2035. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2036. if (mainAbility) {
  2037. div.classList.remove(className_displayNone);
  2038. div.innerHTML = memberData.ability[ai];
  2039. } else {
  2040. div.classList.add(className_displayNone);
  2041. div.innerHTML = 0;
  2042. }
  2043. });
  2044. }
  2045. //刷新队伍能力值合计
  2046. function refreshTeamTotalHP(totalDom, team) {
  2047. //计算总的生命值
  2048. if (!totalDom) return;
  2049. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2050. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2051. if (tHpDom) {
  2052. //因为目前仅用于1P、3P,所以直接固定写了
  2053. const leader1id = team[0][0].id;
  2054. //const leader2 = teamsCount==2 ? Cards[team2[0][0].id] : Cards[team[0][5].id]; //这个写法无法获得队伍2的队长
  2055. const leader2id = team[0][5].id;
  2056. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2057. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2058. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2059. let badgeHPScale = 1; //徽章倍率
  2060. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2061. badgeHPScale = 1.05;
  2062. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2063. badgeHPScale = 1.15;
  2064. }
  2065. tHpDom.innerHTML = Math.round(tHP).toString() +
  2066. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2067. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2068. "");
  2069. }
  2070. if (tRcvDom) {
  2071. const tRCV = team[0].reduce(function(value, mon) { //队伍计算的总回复
  2072. return value += mon.ability ? mon.ability[2] : 0;
  2073. }, 0);
  2074. const teamRCVAwoken = awokenCountInTeam(team, 47, solo, teamsCount); //全队大回复个数
  2075. let badgeRCVScale = 1; //徽章倍率
  2076. if (team[2] == 3 && (solo || teamsCount === 3)) {
  2077. badgeRCVScale = 1.25;
  2078. } else if (team[2] == 10 && (solo || teamsCount === 3)) {
  2079. badgeRCVScale = 1.35;
  2080. }
  2081. tRcvDom.innerHTML = tRCV.toString() +
  2082. (teamRCVAwoken > 0 || badgeRCVScale != 1 ?
  2083. ("(" + Math.round(Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)) * badgeRCVScale).toString() + ")") :
  2084. "");
  2085. }
  2086. }
  2087. //刷新所有队伍能力值合计
  2088. function refreshFormationTotalHP(totalDom, teams) {
  2089. //计算总的生命值
  2090. if (!totalDom) return;
  2091. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2092. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2093. if (tHpDom) {
  2094. //因为目前仅用于2P,所以直接在外面固定写了
  2095. const leader1id = teams[0][0][0].id;
  2096. const leader2id = teams[1][0][0].id;
  2097. const tHPArr = teams.map(function(team) {
  2098. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2099. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2100. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2101. return [teamTHP, teamHPAwoken];
  2102. });
  2103. const tHP = tHPArr.reduce(function(value, teamHP) {
  2104. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2105. }, [0, 0]);
  2106. tHpDom.innerHTML = Math.round(tHP[0]).toString() +
  2107. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2108. }
  2109. if (tRcvDom) {
  2110. const tRCVArr = teams.map(function(team) {
  2111. const teamTRCV = team[0].reduce(function(value, mon) { //队伍计算的总回复
  2112. return value += mon.ability ? mon.ability[2] : 0;
  2113. }, 0);
  2114. const teamRCVAwoken = awokenCountInTeam(team, 47, solo, teamsCount); //全队大回复个数
  2115. return [teamTRCV, teamRCVAwoken];
  2116. }, 0);
  2117. const tRCV = tRCVArr.reduce(function(value, teamRCV) {
  2118. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2119. }, [0, 0]);
  2120. tRcvDom.innerHTML = tRCV[0].toString() +
  2121. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2122. }
  2123. }
  2124. //刷新单人技能CD
  2125. function refreshMemberSkillCD(teamDom, team, idx) {
  2126. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2127. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2128. const member = team[0][idx];
  2129. const assist = team[1][idx];
  2130. const memberCard = Cards[member.id] || Cards[0];
  2131. const memberSkill = Skills[memberCard.activeSkillId];
  2132. const assistCard = Cards[assist.id] || Cards[0];
  2133. const assistSkill = Skills[assistCard.activeSkillId];
  2134. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2135. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2136. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2137. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2138. memberSkillCdDom.innerHTML = memberSkillCd;
  2139. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2140. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2141. memberSkillCdDom.classList.remove("max-skill");
  2142. } else {
  2143. memberSkillCdDom.classList.add("max-skill");
  2144. }
  2145. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2146. assistSkillCdDom.classList.remove("max-skill");
  2147. } else {
  2148. assistSkillCdDom.classList.add("max-skill");
  2149. }
  2150. }
  2151. function localisation($tra) {
  2152. if (!$tra) return;
  2153. document.title = $tra.webpage_title;
  2154. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2155. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2156. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2157. const sortOptions = Array.from(s_sortList.options);
  2158. sortOptions.forEach(opt => {
  2159. const tag = opt.getAttribute("data-tag");
  2160. const trans = $tra.sort_name[tag];
  2161. if (trans) {
  2162. opt.text = trans;
  2163. }
  2164. });
  2165. }

智龙迷城队伍图制作工具