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script.js 110 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. if (m.id == 0) return null;
  121. let obj = [m.id];
  122. if (m.level != undefined) obj[1] = m.level;
  123. if (m.awoken != undefined) obj[2] = m.awoken;
  124. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  125. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  126. obj[3] = m.plus[0];
  127. } else {
  128. obj[3] = m.plus;
  129. }
  130. }
  131. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  132. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  133. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  134. const skill = Skills[card.activeSkillId];
  135. //有技能等级,并且技能等级低于最大等级时才记录技能
  136. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  137. return obj;
  138. };
  139. Member.prototype.loadObj = function(m, dataVersion) {
  140. if (m == undefined) //如果没有提供数据,直接返回默认
  141. {
  142. this.id = 0;
  143. return;
  144. }
  145. if (dataVersion == undefined) dataVersion = 1;
  146. this.id = dataVersion > 1 ? m[0] : m.id;
  147. this.level = dataVersion > 1 ? m[1] : m.level;
  148. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  149. if (dataVersion > 1) {
  150. if (isNaN(m[3]) || m[3] == null) {
  151. this.plus = m[3];
  152. } else {
  153. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  154. this.plus = [singlePlus, singlePlus, singlePlus];
  155. }
  156. } else {
  157. this.plus = m.plus;
  158. }
  159. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  160. this.latent = dataVersion > 1 ? m[4] : m.latent;
  161. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  162. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  163. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  164. this.skilllevel = m[6] || null;
  165. };
  166. Member.prototype.loadFromMember = function(m) {
  167. if (m == undefined) //如果没有提供数据,直接返回默认
  168. {
  169. return;
  170. }
  171. this.id = m.id;
  172. };
  173. //只用来防坐的任何队员
  174. var MemberDelay = function() {
  175. this.id = -1;
  176. };
  177. MemberDelay.prototype = Object.create(Member.prototype);
  178. MemberDelay.prototype.constructor = MemberDelay;
  179. //辅助队员
  180. var MemberAssist = function() {
  181. this.level = 0;
  182. this.awoken = 0;
  183. this.plus = [0, 0, 0];
  184. Member.call(this);
  185. };
  186. MemberAssist.prototype = Object.create(Member.prototype);
  187. MemberAssist.prototype.constructor = MemberAssist;
  188. MemberAssist.prototype.loadFromMember = function(m) {
  189. if (m == undefined) //如果没有提供数据,直接返回默认
  190. {
  191. return;
  192. }
  193. this.id = m.id;
  194. if (m.level != undefined) this.level = m.level;
  195. if (m.awoken != undefined) this.awoken = m.awoken;
  196. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  197. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  198. };
  199. //正式队伍
  200. var MemberTeam = function() {
  201. this.latent = [];
  202. MemberAssist.call(this);
  203. //sawoken作为可选项目,默认不在内
  204. };
  205. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  206. MemberTeam.prototype.constructor = MemberTeam;
  207. MemberTeam.prototype.loadFromMember = function(m) {
  208. if (m == undefined) //如果没有提供数据,直接返回默认
  209. {
  210. return;
  211. }
  212. this.id = m.id;
  213. if (m.level != undefined) this.level = m.level;
  214. if (m.awoken != undefined) this.awoken = m.awoken;
  215. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  216. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  217. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  218. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  219. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  220. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  221. };
  222. var Formation = function(teamCount, memberCount) {
  223. this.title = "";
  224. this.detail = "";
  225. this.teams = [];
  226. for (let ti = 0; ti < teamCount; ti++) {
  227. const team = [
  228. [],
  229. [], 0
  230. ]; //第三个是徽章
  231. for (let mi = 0; mi < memberCount; mi++) {
  232. team[0].push(new MemberTeam());
  233. team[1].push(new MemberAssist());
  234. }
  235. this.teams.push(team);
  236. }
  237. };
  238. Formation.prototype.outObj = function() {
  239. const obj = {};
  240. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  241. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  242. obj.f = this.teams.map(t => {
  243. const teamArr = [];
  244. teamArr[0] = t[0].map(m =>
  245. m.outObj()
  246. ).DeleteLatter();
  247. teamArr[1] = t[1].map(m =>
  248. m.outObj()
  249. ).DeleteLatter();
  250. if (t[2]) teamArr[2] = t[2];
  251. return teamArr;
  252. });
  253. obj.v = dataStructure;
  254. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  255. !obj.t &&
  256. !obj.d)
  257. return null;*/
  258. return obj;
  259. };
  260. Formation.prototype.loadObj = function(f) {
  261. if (f == undefined) //如果没有提供数据,要返回空的
  262. {
  263. this.title = "";
  264. this.detail = "";
  265. this.teams.forEach(function(t, ti) {
  266. t[0].forEach(function(m, mi) {
  267. m.loadObj(null);
  268. });
  269. t[1].forEach(function(m, mi) {
  270. m.loadObj(null);
  271. });
  272. if (t[2] != undefined) t.splice(2);
  273. });
  274. return;
  275. }
  276. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  277. this.title = dataVeision > 1 ? f.t : f.title;
  278. this.detail = dataVeision > 1 ? f.d : f.detail;
  279. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  280. this.teams.forEach(function(t, ti) {
  281. const tf = loadTeamArr[ti];
  282. if (tf) {
  283. t[0].forEach(function(m, mi) {
  284. const fm = tf[0][mi];
  285. m.loadObj(fm, dataVeision);
  286. });
  287. t[1].forEach(function(m, mi) {
  288. const fm = tf[1][mi];
  289. m.loadObj(fm, dataVeision);
  290. });
  291. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  292. }
  293. });
  294. if (f.b)
  295. this.teams[0][2] = f.b; //原来模式的徽章
  296. };
  297. //进化树
  298. class EvoTree
  299. {
  300. constructor(mid, parent = null)
  301. {
  302. const _this = this;
  303. this.parent = parent;
  304. if (parent == null)
  305. {
  306. //mid = Cards[mid].evoRootId;
  307. function returnRootId(mid)
  308. {
  309. mid = Cards[mid].evoRootId;
  310. const m = Cards[mid];
  311. if (m.henshinFrom && m.henshinFrom < m.id)
  312. { //只有变身来源小于目前id的,才继续找base
  313. mid = returnRootId(m.henshinFrom);
  314. }
  315. return mid;
  316. }
  317. mid = returnRootId(mid);
  318. }
  319. const card = Cards[mid];
  320. this.id = mid;
  321. this.idArr = parent ? parent.idArr : [];
  322. this.card = card;
  323. this.children = [];
  324. this.evoType = null;
  325. if (parent == null)
  326. {
  327. this.evoType = "Base";
  328. }
  329. else if (card.henshinFrom == parent.id)
  330. {
  331. this.evoType = "Henshin";
  332. }
  333. else
  334. {
  335. if (card.evoMaterials.includes(3826)) //像素进化
  336. {
  337. this.evoType = "Pixel Evo";
  338. }else if (card.awakenings.includes(49)) //武器
  339. {
  340. this.evoType = "Assist Evo";
  341. }else if (card.isUltEvo) //究进
  342. {
  343. if (parent.card.isUltEvo) //超究进
  344. {
  345. this.evoType = "Super Ult Evo";
  346. }else
  347. {
  348. this.evoType = "Ult Evo";
  349. }
  350. }else
  351. {
  352. if (card.henshinFrom == parent.id)
  353. {
  354. this.evoType = "Henshin";
  355. }else if (parent.card.isUltEvo) //转生
  356. {
  357. this.evoType = "Reincarnation";
  358. }else if(parent.evoType == "Reincarnation")
  359. {
  360. this.evoType = "Super Reincarnation";
  361. }else
  362. {
  363. this.evoType = "Evolution";
  364. }
  365. }
  366. }
  367. if (this.idArr.includes(mid))
  368. {
  369. if (card.henshinFrom == parent.id)
  370. {
  371. this.evoType = "Henshin Loop";
  372. }
  373. return this;
  374. }else
  375. {
  376. this.idArr.push(mid);
  377. }
  378. if (card.henshinTo)
  379. this.children.push(new EvoTree(card.henshinTo,_this));
  380. if (this.evoType != "Henshin")
  381. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  382. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  383. };
  384. toListNode()
  385. {
  386. const createCardHead = editBox.createCardHead;
  387. const tBox = document.createElement("div");
  388. tBox.className = "evo-box";
  389. const evoPanel = tBox.appendChild(document.createElement("div"));
  390. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  391. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  392. evotPanel_L.className = "evo-panel-left";
  393. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  394. evotPanel_R.className = "evo-panel-right";
  395. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  396. evoTypeDiv.className = "evo-type-div";
  397. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  398. evoType.className = "evo-type";
  399. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  400. monHead.className = "monster-head";
  401. const monName = evotPanel_R.appendChild(document.createElement("div"));
  402. monName.className = "monster-name";
  403. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  404. console.log(monName.offsetWidth);
  405. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  406. evotMaterials.className = "evo-materials";
  407. this.card.evoMaterials.forEach(mid=>{
  408. //const li = evotMaterials.appendChild(document.createElement("li"));
  409. evotMaterials.appendChild(createCardHead(mid));
  410. });
  411. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  412. evoSubEvo.className = "evo-subevo";
  413. this.children.forEach(subEvo=>{
  414. const li = evoSubEvo.appendChild(document.createElement("li"));
  415. li.appendChild(subEvo.toListNode());
  416. });
  417. return tBox;
  418. };
  419. }
  420. //切换通用的切换className显示的函数
  421. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  422. if (!checkBox) return;
  423. const checked = checkBox.checked;
  424. if (checked && checkedAdd || !checked && !checkedAdd) {
  425. dom.classList.add(className);
  426. } else {
  427. dom.classList.remove(className);
  428. }
  429. }
  430. //清除数据
  431. function clearData()
  432. {
  433. const locationURL = new URL(location);
  434. locationURL.searchParams.delete('d'); //删除数据
  435. locationURL.searchParams.delete('l'); //删除语言
  436. location = locationURL.toString();
  437. }
  438. //轮换ABC队伍
  439. function swapABCteam()
  440. {
  441. if (formation.teams.length > 1) {
  442. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  443. creatNewUrl();
  444. refreshAll(formation);
  445. }
  446. }
  447. function henshinStep(step)
  448. {
  449. if (step == 0) return;
  450. function gotoHenshin(card, nstep)
  451. {
  452. if (nstep > 0 && card.henshinTo)
  453. { //是变身的则返回
  454. return gotoHenshin(Cards[card.henshinTo], --nstep);
  455. }
  456. else if (nstep < 0 && card.henshinFrom)
  457. {
  458. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  459. }
  460. else
  461. {
  462. return card;
  463. }
  464. }
  465. formation.teams.forEach(team=>{
  466. team[0].forEach(member=>{
  467. const mid = member.id;
  468. const card = Cards[mid];
  469. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  470. { //要变身前的才进行操作
  471. const _card = gotoHenshin(card, step);
  472. member.id = _card.id;
  473. member.awoken = _card.awakenings.length;
  474. }
  475. });
  476. });
  477. creatNewUrl();
  478. refreshAll(formation);
  479. }
  480. //在单人和多人之间转移数据
  481. function turnPage(toPage, e = null) {
  482. let pagename = null;
  483. switch (toPage) {
  484. case 1:
  485. if (formation.teams[0][0].length < 6) {
  486. //把第二支队伍的队长添加到最后方
  487. formation.teams[0][0].push(formation.teams[1][0][0]);
  488. formation.teams[0][1].push(formation.teams[1][1][0]);
  489. }
  490. //删掉第2支开始的队伍
  491. formation.teams.splice(1);
  492. pagename = "solo.html";
  493. break;
  494. case 2:
  495. if (formation.teams.length < 2) { //从1人到2人
  496. formation.teams[1] = [
  497. [],
  498. []
  499. ];
  500. //把右边的队长加到第二支队伍最后面
  501. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  502. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  503. } else { //从3人到2人,直接删除后面两个队伍
  504. //删掉第3支开始的队伍
  505. formation.teams.splice(2);
  506. //删掉前面两支队伍的战友
  507. formation.teams[0][0].splice(5);
  508. formation.teams[0][1].splice(5);
  509. formation.teams[1][0].splice(5);
  510. formation.teams[1][1].splice(5);
  511. }
  512. formation.badge = 0;
  513. pagename = "multi.html";
  514. break;
  515. case 3:
  516. if (formation.teams.length < 2) { //从1人到3人
  517. } else { //从2人到3人
  518. formation.teams[0][0].push(formation.teams[1][0][0]);
  519. formation.teams[0][1].push(formation.teams[1][1][0]);
  520. formation.teams[1][0].push(formation.teams[0][0][0]);
  521. formation.teams[1][1].push(formation.teams[0][1][0]);
  522. }
  523. formation.badge = 0;
  524. pagename = "triple.html";
  525. break;
  526. }
  527. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  528. if (e && e.ctrlKey) {
  529. window.open(newURL);
  530. } else {
  531. location.href = newURL;
  532. }
  533. }
  534. window.onload = function(event) {
  535. controlBox = document.body.querySelector(".control-box");
  536. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  537. formationBox = document.body.querySelector(".formation-box");
  538. editBox = document.body.querySelector(".edit-box");
  539. if (isGuideMod) {
  540. console.info('现在是 怪物图鉴 模式');
  541. document.body.classList.add('guide-mod');
  542. }
  543. const helpLink = controlBox.querySelector(".help-link");
  544. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  545. //▼添加语言列表开始
  546. const langSelectDom = controlBox.querySelector(".languages");
  547. languageList.forEach(lang =>
  548. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  549. );
  550. const langOptionArray = Array.from(langSelectDom.options);
  551. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  552. //▲添加语言列表结束
  553. //▼添加数据来源列表开始
  554. const dataSelectDom = controlBox.querySelector(".datasource");
  555. dataSourceList.forEach(ds =>
  556. dataSelectDom.options.add(new Option(ds.source, ds.code))
  557. );
  558. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  559. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  560. //添加数据class
  561. document.body.classList.add("ds-" + currentDataSource.code);
  562. //▲添加数据来源列表结束
  563. //设定初始的显示设置
  564. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  565. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  566. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  567. initialize(); //界面初始化
  568. };
  569. function loadData(force = false)
  570. {
  571. if (force)
  572. console.info('强制更新数据。');
  573. const _time = new Date().getTime();
  574. //开始读取解析怪物数据
  575. const sourceDataFolder = "monsters-info";
  576. if (statusLine) statusLine.classList.add("loading-check-version");
  577. GM_xmlhttpRequest({
  578. method: "GET",
  579. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  580. onload: function(response) {
  581. dealCkeyData(response.response);
  582. },
  583. onerror: function(response) {
  584. console.error("新的 Ckey JSON 数据获取失败。", response);
  585. return;
  586. }
  587. });
  588. //处理返回的数据
  589. function dealCkeyData(responseText)
  590. { //处理数据版本
  591. let newCkeys; //当前的Ckey们
  592. let lastCkeys; //以前Ckey们
  593. let currentCkey; //获取当前语言的ckey
  594. let lastCurrentCkey; //以前的当前语言的ckey
  595. try {
  596. newCkeys = JSON.parse(responseText);
  597. } catch (e) {
  598. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  599. return;
  600. }
  601. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  602. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  603. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  604. try {
  605. lastCkeys = JSON.parse(lastCkeys);
  606. if (lastCkeys == null || !(lastCkeys instanceof Array))
  607. lastCkeys = [];
  608. } catch (e) {
  609. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  610. return;
  611. }
  612. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  613. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  614. lastCurrentCkey = {
  615. code: currentDataSource.code,
  616. ckey: {},
  617. updateTime: null
  618. };
  619. lastCkeys.push(lastCurrentCkey);
  620. }
  621. if (statusLine) statusLine.classList.remove("loading-check-version");
  622. if (statusLine) statusLine.classList.add("loading-mon-info");
  623. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  624. console.debug("Cards ckey相等,直接读取已有的数据。");
  625. const transaction = db.transaction([`cards`]);
  626. const objectStore = transaction.objectStore(`cards`);
  627. const request = objectStore.get(currentDataSource.code);
  628. request.onerror = function(event) {
  629. console.error("Cards 数据库内容读取失败。");
  630. };
  631. request.onsuccess = function(event) {
  632. if (request.result instanceof Array)
  633. {
  634. Cards = request.result;
  635. dealCardsData(Cards);
  636. }else
  637. {
  638. console.info("Cards 数据库内容不存在,需重新下载。");
  639. downloadCardsData();
  640. }
  641. };
  642. } else {
  643. console.log("Cards 需重新下载。");
  644. downloadCardsData();
  645. }
  646. function downloadCardsData()
  647. {
  648. GM_xmlhttpRequest({
  649. method: "GET",
  650. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  651. onload: function(response) {
  652. try {
  653. Cards = JSON.parse(response.response);
  654. } catch (e) {
  655. console.error("Cards 数据 JSON 解码出错。", e);
  656. return;
  657. }
  658. if (db)
  659. {
  660. const transaction = db.transaction([`cards`], "readwrite");
  661. transaction.oncomplete = function(event) {
  662. console.log("Cards 数据库写入完毕。");
  663. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  664. lastCurrentCkey.updateTime = currentCkey.updateTime;
  665. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  666. dealCardsData(Cards);
  667. };
  668. const objectStore = transaction.objectStore(`cards`);
  669. objectStore.put(Cards,currentDataSource.code);
  670. }else //隐私模式无法启动数据库
  671. {
  672. dealCardsData(Cards);
  673. }
  674. },
  675. onerror: function(response) {
  676. console.error("Cards JSON 数据获取失败。", response);
  677. }
  678. });
  679. }
  680. function dealCardsData()
  681. {
  682. if (editBox)
  683. {
  684. const monstersList = editBox.querySelector("#monsters-name-list");
  685. let fragment = document.createDocumentFragment();
  686. Cards.forEach(function(m) { //添加下拉框候选
  687. const opt = fragment.appendChild(document.createElement("option"));
  688. opt.value = m.id;
  689. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  690. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  691. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  692. const toId = parseInt(linkRes[1], 10);
  693. const _m = Cards[toId];
  694. //if (_m.evoBaseId == 0)
  695. // _m.evoRootId = m.evoRootId;
  696. m.henshinTo = toId;
  697. _m.henshinFrom = m.id;
  698. }*/
  699. });
  700. monstersList.appendChild(fragment);
  701. }
  702. if (statusLine) statusLine.classList.remove("loading-mon-info");
  703. if (statusLine) statusLine.classList.add("loading-skill-info");
  704. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  705. console.debug("Skills ckey相等,直接读取已有的数据。");
  706. const transaction = db.transaction([`skills`]);
  707. const objectStore = transaction.objectStore(`skills`);
  708. const request = objectStore.get(currentDataSource.code);
  709. request.onerror = function(event) {
  710. console.error("Skills 数据库内容读取失败。");
  711. };
  712. request.onsuccess = function(event) {
  713. if (request.result instanceof Array)
  714. {
  715. Skills = request.result;
  716. dealSkillData(Skills);
  717. }else
  718. {
  719. console.info("Skills 数据库内容不存在,需重新下载。");
  720. downloadSkillData();
  721. }
  722. };
  723. } else {
  724. console.log("Skills 需重新下载。");
  725. downloadSkillData();
  726. }
  727. function downloadSkillData()
  728. {
  729. GM_xmlhttpRequest({
  730. method: "GET",
  731. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  732. onload: function(response) {
  733. try {
  734. Skills = JSON.parse(response.response);
  735. } catch (e) {
  736. console.log("Skills 数据 JSON 解码出错", e);
  737. return;
  738. }
  739. if (db)
  740. {
  741. const transaction = db.transaction([`skills`], "readwrite");
  742. transaction.oncomplete = function(event) {
  743. console.log("Skills 数据库写入完毕。");
  744. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  745. lastCurrentCkey.updateTime = currentCkey.updateTime;
  746. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  747. dealSkillData(Skills);
  748. };
  749. const objectStore = transaction.objectStore(`skills`);
  750. objectStore.put(Skills,currentDataSource.code);
  751. }else //隐私模式无法启动数据库
  752. {
  753. dealSkillData(Skills);
  754. }
  755. },
  756. onerror: function(response) {
  757. console.error("Skills JSON 数据获取失败", response);
  758. }
  759. });
  760. }
  761. function dealSkillData()
  762. {
  763. if (controlBox)
  764. {
  765. const updateTime = controlBox.querySelector(".datasource-updatetime");
  766. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  767. }
  768. //initialize(); //初始化
  769. if (statusLine) statusLine.classList.remove("loading-skill-info");
  770. //如果通过的话就载入URL中的怪物数据
  771. reloadFormationData();
  772. }
  773. }
  774. }
  775. }
  776. //重新读取URL中的Data数据并刷新页面
  777. function reloadFormationData(event) {
  778. let formationData;
  779. if (event && event.state && event.state.outForm)
  780. {
  781. //直接使用现有数据
  782. formationData = event.state.outForm;
  783. //console.log("直接读取",formationData);
  784. }else
  785. {
  786. try {
  787. const parameterDataString = getQueryString("d") || getQueryString("data");
  788. formationData = JSON.parse(parameterDataString);
  789. //console.log("从URL读取",formationData);
  790. } catch (e) {
  791. console.error("URL中队伍数据JSON解码出错", e);
  792. return;
  793. }
  794. }
  795. formation.loadObj(formationData);
  796. refreshAll(formation);
  797. if (isGuideMod)
  798. {
  799. let mid;
  800. if (event && event.state && event.state.mid)
  801. {
  802. mid = event.state.mid;
  803. }else
  804. {
  805. mid = parseInt(getQueryString("id"),10);
  806. }
  807. if (!isNaN(mid))
  808. {
  809. editBox.mid = mid;
  810. editBoxChangeMonId(mid);
  811. }
  812. if (event && event.state && event.state.searchArr)
  813. {
  814. showSearch(event.state.searchArr.map(id=>Cards[id]));
  815. }
  816. }
  817. }
  818. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  819. //创建新的分享地址
  820. function creatNewUrl(arg) {
  821. if (arg == undefined) arg = {};
  822. if (!!(window.history && history.pushState)) { // 支持History API
  823. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  824. const datasource = arg.datasource || getQueryString("s");
  825. const outObj = formation.outObj();
  826. const newSearch = new URLSearchParams();
  827. if (language_i18n) newSearch.set("l", language_i18n);
  828. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  829. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  830. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  831. if (outObj)
  832. {
  833. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  834. newSearch.set("d", dataJsonStr);
  835. }
  836. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  837. if (!arg.notPushState) {
  838. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  839. } else {
  840. return newUrl;
  841. }
  842. }
  843. }
  844. //截图
  845. function capture() {
  846. statusLine.classList.add("prepare-cauture");
  847. const titleBox = formationBox.querySelector(".title-box");
  848. const detailBox = formationBox.querySelector(".detail-box");
  849. const txtTitle = titleBox.querySelector(".title");
  850. const txtDetail = detailBox.querySelector(".detail");
  851. //去掉可能的空白文字的编辑状态
  852. titleBox.classList.remove("edit");
  853. detailBox.classList.remove("edit");
  854. const downLink = controlBox.querySelector(".down-capture");
  855. html2canvas(formationBox).then(canvas => {
  856. canvas.toBlob(function(blob) {
  857. window.URL.revokeObjectURL(downLink.href);
  858. downLink.href = URL.createObjectURL(blob);
  859. downLink.download = `${teamsCount}P formation cauture.png`;
  860. downLink.click();
  861. statusLine.classList.remove("prepare-cauture");
  862. //如果是空白文字,加回编辑状态
  863. if (txtTitle.value.length == 0)
  864. titleBox.classList.add("edit");
  865. if (txtDetail.value.length == 0)
  866. detailBox.classList.add("edit");
  867. });
  868. //document.body.appendChild(canvas);
  869. });
  870. }
  871. //初始化
  872. function initialize() {
  873. //触屏使用的切换显示的线条
  874. interchangeSVG = document.body.querySelector("#interchange-line");
  875. interchangeSVG.line = interchangeSVG.querySelector("g line");
  876. interchangeSVG.changePoint = function(p1, p2) {
  877. const line = this.line;
  878. if (p1 && p1.x != undefined)
  879. line.setAttribute("x1", p1.x);
  880. if (p1 && p1.y != undefined)
  881. line.setAttribute("y1", p1.y);
  882. if (p2 && p2.x != undefined)
  883. line.setAttribute("x2", p2.x);
  884. if (p2 && p2.y != undefined)
  885. line.setAttribute("y2", p2.y);
  886. };
  887. //标题和介绍文本框
  888. const titleBox = formationBox.querySelector(".title-box");
  889. const detailBox = formationBox.querySelector(".detail-box");
  890. const txtTitle = titleBox.querySelector(".title");
  891. const txtDetail = detailBox.querySelector(".detail");
  892. const txtTitleDisplay = titleBox.querySelector(".title-display");
  893. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  894. txtTitle.onchange = function() {
  895. formation.title = this.value;
  896. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  897. creatNewUrl();
  898. };
  899. txtTitle.onblur = function() {
  900. if (this.value.length > 0)
  901. titleBox.classList.remove("edit");
  902. };
  903. txtDetail.onchange = function() {
  904. formation.detail = this.value;
  905. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  906. creatNewUrl();
  907. };
  908. txtDetail.onblur = function() {
  909. if (this.value.length > 0)
  910. detailBox.classList.remove("edit");
  911. this.style.height = txtDetailDisplay.scrollHeight + "px";
  912. };
  913. txtTitleDisplay.onclick = function() {
  914. titleBox.classList.add("edit");
  915. txtTitle.focus();
  916. };
  917. txtDetailDisplay.onclick = function() {
  918. detailBox.classList.add("edit");
  919. txtDetail.focus();
  920. };
  921. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  922. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  923. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  924. }
  925. //将所有怪物头像添加到全局数组
  926. teamBigBoxs.forEach(teamBigBox => {
  927. const teamBox = teamBigBox.querySelector(".team-box");
  928. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  929. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  930. menbers.forEach(m => {
  931. allMembers.push(m);
  932. });
  933. assist.forEach(m => {
  934. allMembers.push(m);
  935. });
  936. });
  937. //所有怪物头像,添加拖动交换的代码
  938. allMembers.forEach(m => {
  939. //点击
  940. m.onclick = clickMonHead;
  941. //拖动
  942. m.draggable = true;
  943. m.ondragstart = dragStartMonHead;
  944. m.ondragover = dropOverMonHead;
  945. m.ondrop = dropMonHead;
  946. //触摸
  947. m.ontouchstart = touchstartMonHead;
  948. m.ontouchmove = touchmoveMonHead;
  949. m.ontouchend = touchendMonHead;
  950. m.ontouchcancel = touchcancelMonHead;
  951. });
  952. //添加徽章
  953. const className_ChoseBadges = "show-all-badges";
  954. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  955. //徽章
  956. const teamBadge = teamBigBox.querySelector(".team-badge");
  957. if (!teamBadge) return;
  958. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  959. function setBadge() {
  960. if (teamBadge.classList.contains(className_ChoseBadges)) {
  961. const team = formation.teams[teamIdx];
  962. teamBadge.classList.remove(className_ChoseBadges);
  963. team[2] = parseInt(this.value, 10);
  964. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  965. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  966. creatNewUrl();
  967. } else {
  968. teamBadge.classList.add(className_ChoseBadges);
  969. }
  970. }
  971. badges.forEach(badge => badge.onclick = setBadge);
  972. });
  973. //编辑框
  974. editBox.mid = null; //储存怪物id
  975. editBox.latent = []; //储存潜在觉醒
  976. editBox.isAssist = false; //储存是否为辅助宠物
  977. editBox.monsterHead = null;
  978. editBox.latentBox = null;
  979. editBox.memberIdx = []; //储存队伍数组下标
  980. editBox.show = function() {
  981. this.classList.remove(className_displayNone);
  982. formationBox.classList.add("blur-bg");
  983. controlBox.classList.add("blur-bg");
  984. };
  985. editBox.hide = function() {
  986. this.classList.add(className_displayNone);
  987. formationBox.classList.remove("blur-bg");
  988. controlBox.classList.remove("blur-bg");
  989. };
  990. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  991. const searchBox = editBox.querySelector(".search-box");
  992. const settingBox = editBox.querySelector(".setting-box");
  993. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  994. mSeriesId.onclick = function() { //搜索系列
  995. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  996. if (seriesId > 0) {
  997. showSearch(Cards.filter(card => card.seriesId == seriesId));
  998. }
  999. };
  1000. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1001. mCollabId.onclick = function() { //搜索合作
  1002. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  1003. if (collabId > 0); {
  1004. showSearch(Cards.filter(card => card.collabId == collabId));
  1005. }
  1006. };
  1007. //以字符串搜索窗口
  1008. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1009. function searchByString(str)
  1010. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1011. str = str.trim();
  1012. if (str.length>0)
  1013. {
  1014. showSearch(Cards.filter(card =>
  1015. {
  1016. const names = [card.name];
  1017. if (card.otLangName)
  1018. {
  1019. names.push(...Object.values(card.otLangName));
  1020. }
  1021. const tags = card.altName.concat();
  1022. if (card.otTags)
  1023. {
  1024. tags.push(...card.otTags);
  1025. }
  1026. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1027. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1028. }
  1029. ));
  1030. }
  1031. }
  1032. function copyString(input)
  1033. {
  1034. input.focus(); //设input为焦点
  1035. input.select(); //选择全部
  1036. if (document.execCommand('copy')) {
  1037. document.execCommand('copy');
  1038. }
  1039. //input.blur(); //取消焦点
  1040. }
  1041. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1042. {
  1043. const stringSearchContent = this.querySelector(".dialog-content");
  1044. const fragment = document.createDocumentFragment();
  1045. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1046. {
  1047. const ul_original = document.createElement("ul");
  1048. ul_original.className = "original-string";
  1049. originalStrArr.forEach(str=>{
  1050. const li = ul_original.appendChild(document.createElement("li"));
  1051. const ipt = li.appendChild(document.createElement("input"));
  1052. ipt.className = "string-value";
  1053. ipt.value = str;
  1054. ipt.readOnly = true;
  1055. const copyBtn = li.appendChild(document.createElement("button"));
  1056. copyBtn.className = "string-copy";
  1057. copyBtn.onclick = function(){copyString(ipt)};
  1058. const searchBtn = li.appendChild(document.createElement("button"));
  1059. searchBtn.className = "string-search";
  1060. searchBtn.onclick = function(){searchByString(ipt.value)};
  1061. });
  1062. fragment.appendChild(ul_original);
  1063. }
  1064. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1065. {
  1066. const ul_additional = document.createElement("ul");
  1067. ul_additional.className = "additional-string";
  1068. additionalStrArr.forEach(str=>{
  1069. const li = ul_additional.appendChild(document.createElement("li"));
  1070. const ipt = li.appendChild(document.createElement("input"));
  1071. ipt.className = "string-value";
  1072. ipt.value = str;
  1073. ipt.readOnly = true;
  1074. const searchBtn = li.appendChild(document.createElement("button"));
  1075. searchBtn.className = "string-search";
  1076. searchBtn.onclick = function(){searchByString(ipt.value)};
  1077. });
  1078. fragment.appendChild(ul_additional);
  1079. }
  1080. stringSearchContent.innerHTML = "";
  1081. stringSearchContent.appendChild(fragment);
  1082. this.classList.remove(className_displayNone);
  1083. }
  1084. stringSearchDialog.close = function()
  1085. {
  1086. this.classList.add(className_displayNone);
  1087. }
  1088. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1089. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1090. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1091. mAltName.onclick = function() { //搜索合作
  1092. //const mid = parseInt(this.getAttribute('data-monId'));
  1093. const card = Cards[editBox.mid];
  1094. if (card)
  1095. {
  1096. stringSearchDialog.show(card.altName, card.otTags);
  1097. }
  1098. };
  1099. //创建一个新的怪物头像
  1100. editBox.createCardHead = function(id, options = {}) {
  1101. function clickHeadToNewMon() {
  1102. monstersID.value = this.card.id;
  1103. monstersID.onchange();
  1104. return false; //取消链接的默认操作
  1105. }
  1106. const cli = document.createElement("li");
  1107. const cdom = cli.head = createCardA(id);
  1108. cli.appendChild(cdom);
  1109. changeid({ id: id }, cdom);
  1110. const card = Cards[id];
  1111. cli.card = card;
  1112. if (card.canAssist)
  1113. cli.classList.add("allowable-assist");
  1114. if (options.showCD)
  1115. {
  1116. const CDPreview = cli.appendChild(document.createElement("div"));
  1117. CDPreview.className = "cd-preview";
  1118. if (card.activeSkillId>0)
  1119. {
  1120. const skill = Skills[card.activeSkillId];
  1121. const CD_Max = skill.initialCooldown;
  1122. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1123. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1124. CD_MinDom.className = "cd-min";
  1125. if (CD_Max !== CD_Min)
  1126. {
  1127. CD_MinDom.textContent = CD_Min;
  1128. }else
  1129. {
  1130. CD_MinDom.classList.add(className_displayNone);
  1131. }
  1132. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1133. CD_MaxDom.className = "cd-max";
  1134. CD_MaxDom.textContent = CD_Max;
  1135. }
  1136. }
  1137. //产生一个能力值列表
  1138. function creatAbilitiesList(abilities) {
  1139. const abilitiesPreview = document.createElement("ul");
  1140. abilitiesPreview.className = "abilities-preview";
  1141. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1142. hpDom.className = "hp-preview";
  1143. hpDom.textContent = abilities.hp;
  1144. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1145. atkDom.className = "atk-preview";
  1146. atkDom.textContent = abilities.atk;
  1147. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1148. rcvDom.className = "rcv-preview";
  1149. rcvDom.textContent = abilities.rcv;
  1150. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1151. indexDom.className = "index-preview";
  1152. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1153. return abilitiesPreview;
  1154. }
  1155. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1156. {
  1157. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1158. if (options.showAbilities && abilities_2status)
  1159. {
  1160. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1161. }
  1162. if (options.showAbilitiesWithAwoken && abilities_2status)
  1163. {
  1164. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1165. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1166. }
  1167. }
  1168. //产生一个觉醒列表
  1169. function creatAwokenList(awokens) {
  1170. const ul = document.createElement("ul");
  1171. ul.className = "awoken-ul";
  1172. awokens.forEach(ak=>{
  1173. const li = ul.appendChild(document.createElement("li"));
  1174. const icon = li.appendChild(document.createElement("icon"));
  1175. icon.className = "awoken-icon";
  1176. icon.setAttribute("data-awoken-icon",ak);
  1177. });
  1178. return ul;
  1179. }
  1180. if (options.showAwoken)
  1181. {
  1182. const awokenPreview = cli.appendChild(document.createElement("div"));
  1183. awokenPreview.className = "awoken-preview";
  1184. if (card.awakenings.length)
  1185. {
  1186. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1187. akUl.classList.add("awoken-preview-awakenings");
  1188. }
  1189. if (card.superAwakenings.length)
  1190. {
  1191. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1192. sakUl.classList.add("awoken-preview-superAwakenings");
  1193. }
  1194. }
  1195. cli.onclick = clickHeadToNewMon;
  1196. return cli;
  1197. };
  1198. //显示进化树
  1199. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1200. evolutionaryTreeMask.show = function(monid)
  1201. {
  1202. const maskContent = this.querySelector(".mask-content");
  1203. const fragment = document.createDocumentFragment();
  1204. const evoTree = new EvoTree(monid);
  1205. fragment.appendChild(evoTree.toListNode());
  1206. maskContent.innerHTML = "";
  1207. maskContent.appendChild(fragment);
  1208. this.classList.remove(className_displayNone);
  1209. }
  1210. evolutionaryTreeMask.close = function()
  1211. {
  1212. this.classList.add(className_displayNone);
  1213. }
  1214. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1215. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1216. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1217. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1218. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1219. searchOpen.onclick = function() {
  1220. s_includeSuperAwoken.onchange();
  1221. s_canAssist.onchange();
  1222. searchBox.classList.toggle(className_displayNone);
  1223. };
  1224. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1225. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1226. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1227. const s_typesDiv = searchBox.querySelector(".types-div");
  1228. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1229. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1230. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1231. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1232. function s_types_onchange(){
  1233. const newClassName = `type-killer-${this.value}`;
  1234. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1235. s_typesUl.classList.add(newClassName);
  1236. else
  1237. s_typesUl.classList.remove(newClassName);
  1238. }
  1239. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1240. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1241. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1242. function s_types_latentli_onclick(){
  1243. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1244. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1245. s_types.forEach(checkbox=>{
  1246. const type = parseInt(checkbox.value);
  1247. checkbox.checked = killerTypes.includes(type);
  1248. });
  1249. }
  1250. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1251. s_typeAndOr.onchange = function(){
  1252. s_types.forEach(checkBox=>checkBox.onchange());
  1253. if (this.checked)
  1254. s_types_latentUl.classList.add(className_displayNone);
  1255. else
  1256. s_types_latentUl.classList.remove(className_displayNone);
  1257. };
  1258. s_typeAndOr.onchange();
  1259. //稀有度筛选
  1260. const s_rareDiv = searchBox.querySelector(".rare-div");
  1261. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1262. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1263. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1264. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1265. function s_rareIcons_onclick()
  1266. {
  1267. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1268. const radioLow = s_rareLows.find(radio=>radio.checked);
  1269. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1270. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1271. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1272. if (rangeLow == rangeHigh)
  1273. {
  1274. s_rareLows.find(radio=>parseInt(radio.value,10) == Math.min(thisValue,rangeLow)).checked = true;
  1275. s_rareHighs.find(radio=>parseInt(radio.value,10) == Math.max(thisValue,rangeLow)).checked = true;
  1276. }else
  1277. {
  1278. s_rareLows.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1279. s_rareHighs.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1280. }
  1281. }
  1282. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1283. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1284. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1285. const s_awokensUl = s_awokensDiv.querySelector(".awoken-ul");
  1286. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1287. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1288. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10));
  1289. const s_awokensCounts = s_awokensLi.map(li => li.querySelector(".count"));
  1290. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1291. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1292. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1293. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1294. s_canAssist.onchange = function() {
  1295. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1296. };
  1297. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1298. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1299. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1300. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1301. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1302. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1303. s_includeSuperAwoken.onchange = function() {
  1304. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1305. };
  1306. const officialSortingClassName = 'show-official-awoken-sorting';
  1307. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1308. s_showOfficialAwokenSorting.onchange = function(){
  1309. localStorage.setItem("PADDF-" + officialSortingClassName, this.checked ? 1 : 0);
  1310. let fragmentAwoken = document.createDocumentFragment();
  1311. let fragmentSawoken = document.createDocumentFragment();
  1312. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1313. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1314. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1315. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1316. ));
  1317. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1318. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1319. ));
  1320. const officialAwokenSorting_className = "official-awoken-sorting";
  1321. if (this.checked)
  1322. {
  1323. s_awokensUl.classList.add(officialAwokenSorting_className);
  1324. s_sawokensUl.classList.add(officialAwokenSorting_className);
  1325. }else
  1326. {
  1327. s_awokensUl.classList.remove(officialAwokenSorting_className);
  1328. s_sawokensUl.classList.remove(officialAwokenSorting_className);
  1329. }
  1330. s_awokensUl.appendChild(fragmentAwoken);
  1331. s_sawokensUl.appendChild(fragmentSawoken);
  1332. };
  1333. s_showOfficialAwokenSorting.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1334. s_showOfficialAwokenSorting.onchange();
  1335. function search_awokenAdd1() {
  1336. const countDom = this.parentNode.querySelector(".count");
  1337. let count = parseInt(countDom.value, 10);
  1338. if (count < 9) {
  1339. count++;
  1340. countDom.value = count;
  1341. this.parentNode.classList.remove("zero");
  1342. }
  1343. }
  1344. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  1345. b.onclick = search_awokenAdd1;
  1346. });
  1347. function search_awokenSub1() {
  1348. let count = parseInt(this.value, 10);
  1349. if (count > 0) {
  1350. count--;
  1351. this.value = count;
  1352. if (count === 0) {
  1353. this.parentNode.parentNode.classList.add("zero");
  1354. }
  1355. }
  1356. }
  1357. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  1358. b.onclick = search_awokenSub1;
  1359. });
  1360. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  1361. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  1362. awokenClear.onclick = function() { //清空觉醒选项
  1363. s_awokensCounts.forEach(t => {
  1364. t.value = 0;
  1365. });
  1366. s_awokensLi.forEach(t => {
  1367. t.classList.add("zero");
  1368. });
  1369. };
  1370. sawokenClear.onclick = function() { //清空超觉醒选项
  1371. s_sawokens.forEach(t => {
  1372. t.checked = false;
  1373. });
  1374. };
  1375. const s_controlDiv = searchBox.querySelector(".control-div");
  1376. const searchStart = s_controlDiv.querySelector(".search-start");
  1377. const searchClose = s_controlDiv.querySelector(".search-close");
  1378. const searchClear = s_controlDiv.querySelector(".search-clear");
  1379. function returnCheckedInput(ipt) {
  1380. return ipt.checked;
  1381. }
  1382. function returnInputValue(ipt) {
  1383. return ipt.value;
  1384. }
  1385. function Str2Int(str) {
  1386. return parseInt(str, 10);
  1387. }
  1388. //将搜索结果显示出来(也可用于其他的搜索)
  1389. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1390. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1391. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1392. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1393. showSearch = function(searchArr)
  1394. {
  1395. editBox.show();
  1396. searchBox.classList.remove(className_displayNone);
  1397. const createCardHead = editBox.createCardHead;
  1398. searchMonList.classList.add(className_displayNone);
  1399. searchMonList.innerHTML = ""; //清空旧的
  1400. if (Array.isArray(searchMonList.originalHeads))
  1401. {
  1402. searchMonList.originalHeads.forEach(item=>item = null);
  1403. searchMonList.originalHeads = null;
  1404. }
  1405. if (searchArr.length > 0) {
  1406. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1407. const listLength = fragment.appendChild(document.createElement("div"));
  1408. listLength.className = "search-list-length";
  1409. listLength.textContent = searchArr.length;
  1410. //获取原始排序的头像列表
  1411. const additionalOption = { //搜索列表的额外选项
  1412. showAwoken: s_add_show_awoken.checked,
  1413. showCD: s_add_show_CD.checked,
  1414. showAbilities: s_add_show_abilities.checked,
  1415. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1416. };
  1417. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1418. //对头像列表进行排序
  1419. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1420. headsArray.forEach(head => fragment.appendChild(head));
  1421. searchMonList.appendChild(fragment);
  1422. //目前这里添加会导致无限循环,无法后退
  1423. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1424. //const state = {searchArr:idArr,mid:editBox.mid};
  1425. //history.pushState(state, null, location);
  1426. }
  1427. searchMonList.classList.remove(className_displayNone);
  1428. };
  1429. //对已经搜索到的Cards重新附加显示
  1430. function reShowSearch()
  1431. {
  1432. if (Array.isArray(searchMonList.originalHeads))
  1433. {
  1434. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1435. showSearch(oldArr);
  1436. }
  1437. }
  1438. s_add_show_awoken.onchange = reShowSearch;
  1439. s_add_show_CD.onchange = reShowSearch;
  1440. s_add_show_abilities.onchange = reShowSearch;
  1441. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1442. const startSearch = function(cards) {
  1443. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1444. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1445. let attr1, attr2;
  1446. if (attr1Filter.length > 0) {
  1447. if (!isNaN(attr1Filter[0])) {
  1448. attr1 = parseInt(attr1Filter[0], 10);
  1449. } else {
  1450. attr1 = null;
  1451. }
  1452. }
  1453. if (attr2Filter.length > 0) {
  1454. if (!isNaN(attr2Filter[0])) {
  1455. attr2 = parseInt(attr2Filter[0], 10);
  1456. } else {
  1457. attr2 = null;
  1458. }
  1459. }
  1460. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1461. const rareFilter = [
  1462. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1463. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1464. ];
  1465. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1466. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1467. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1468. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1469. });
  1470. const searchResult = searchCards(cards,
  1471. attr1, attr2,
  1472. s_fixMainColor.checked,
  1473. typesFilter,
  1474. s_typeAndOr.checked,
  1475. rareFilter,
  1476. awokensFilter,
  1477. sawokensFilter,
  1478. s_awokensEquivalent.checked,
  1479. s_includeSuperAwoken.checked
  1480. );
  1481. //console.log("搜索结果", searchResult);
  1482. showSearch(searchResult);
  1483. };
  1484. searchBox.startSearch = startSearch;
  1485. searchStart.onclick = function() {
  1486. startSearch(Cards);
  1487. };
  1488. searchClose.onclick = function() {
  1489. searchBox.classList.add(className_displayNone);
  1490. };
  1491. searchClear.onclick = function() { //清空搜索选项
  1492. s_attr1s[0].checked = true;
  1493. s_attr2s[0].checked = true;
  1494. s_types.forEach(t => {
  1495. t.checked = false;
  1496. });
  1497. s_rareLows[0].checked = true;
  1498. s_rareHighs[9].checked = true;
  1499. s_typeAndOr.onchange();
  1500. s_awokensCounts.forEach(t => {
  1501. t.value = 0;
  1502. });
  1503. s_awokensLi.forEach(t => {
  1504. t.classList.add("zero");
  1505. });
  1506. // 这些觉醒的选项干脆都不清除
  1507. //s_awokensEquivalent.checked = false;
  1508. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1509. s_sawokens.forEach(t => {
  1510. t.checked = false;
  1511. });
  1512. searchMonList.originalHeads = null;
  1513. searchMonList.innerHTML = "";
  1514. };
  1515. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1516. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1517. //对heads重新排序
  1518. function sortHeadsArray(heads) {
  1519. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1520. const sortIndex = parseInt(s_sortList.value, 10);
  1521. const reverse = s_sortReverse.checked;
  1522. let headsArray = heads.concat();
  1523. headsArray.sort((head_a, head_b) => {
  1524. const card_a = head_a.card,
  1525. card_b = head_b.card;
  1526. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1527. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1528. return sortNumber;
  1529. });
  1530. if (reverse) headsArray.reverse();
  1531. return headsArray;
  1532. }
  1533. //对已经搜索到的Cards重新排序
  1534. function reSortCards() {
  1535. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1536. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1537. searchMonList.classList.add(className_displayNone);
  1538. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1539. headsArray.forEach(head => fragment.appendChild(head));
  1540. searchMonList.appendChild(fragment);
  1541. searchMonList.classList.remove(className_displayNone);
  1542. }
  1543. s_sortList.onchange = reSortCards;
  1544. s_sortReverse.onchange = reSortCards;
  1545. sort_function_list.forEach((sfunc, idx) => {
  1546. const newOpt = new Option(sfunc.name, idx);
  1547. newOpt.setAttribute("data-tag", sfunc.tag);
  1548. s_sortList.options.add(newOpt);
  1549. });
  1550. //id搜索
  1551. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1552. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  1553. monstersID.onchange = function(e)
  1554. {
  1555. if (/^\d+$/.test(this.value)) {
  1556. const newId = parseInt(this.value, 10);
  1557. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1558. {
  1559. editBox.mid = newId;
  1560. if (isGuideMod)
  1561. {
  1562. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1563. const state = {searchArr:idArr,mid:newId};
  1564. const locationURL = new URL(location);
  1565. if (newId === 0) {
  1566. locationURL.searchParams.delete('id');
  1567. history.pushState(state, null, locationURL);
  1568. }else
  1569. {
  1570. locationURL.searchParams.set('id', newId);
  1571. history.pushState(state, null, locationURL);
  1572. }
  1573. }
  1574. editBoxChangeMonId(newId);
  1575. }
  1576. return true;
  1577. }else
  1578. {
  1579. return false;
  1580. }
  1581. }
  1582. monstersID.oninput = monstersID.onchange;
  1583. monstersID.onkeydown = function(e) {
  1584. //如果键入回车,则执行字符串搜索
  1585. if (e.key == "Enter")
  1586. {
  1587. if (!/^\d+$/.test(this.value) && this.value.length > 0) //如果不是数字,且字符串长度大于0,则进行字符串搜索
  1588. {
  1589. searchByString(monstersID.value);
  1590. }
  1591. }
  1592. }
  1593. //字符串搜索
  1594. btnSearchByString.onclick = function() {
  1595. searchByString(monstersID.value);
  1596. };
  1597. //觉醒
  1598. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1599. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1600. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1601. function checkAwoken() {
  1602. const card = Cards[editBox.mid];
  1603. const value = parseInt(this.value, 10);
  1604. awokenCountLabel.textContent = value;
  1605. if (value > 0 && value == (card.awakenings.length))
  1606. awokenCountLabel.classList.add("full-awoken");
  1607. else
  1608. awokenCountLabel.classList.remove("full-awoken");
  1609. reCalculateAbility();
  1610. }
  1611. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1612. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1613. function playVoiceAwoken() { //点击label才播放语音
  1614. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1615. const card = Cards[editBox.mid];
  1616. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1617. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1618. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1619. }
  1620. }
  1621. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1622. //超觉醒
  1623. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1624. monEditSAwokensRow.swaokenIndex = -1;
  1625. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1626. function notCheckMyself() {
  1627. const value = parseInt(this.value, 10);
  1628. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1629. monEditSAwokens[0].click();
  1630. } else {
  1631. monEditSAwokensRow.swaokenIndex = value;
  1632. }
  1633. }
  1634. monEditSAwokens.forEach(akDom => {
  1635. akDom.onclick = notCheckMyself;
  1636. });
  1637. //3个快速设置this.ipt为自己的value
  1638. function setIptToMyValue() {
  1639. if (this.ipt.value != this.value) {
  1640. this.ipt.value = this.value;
  1641. this.ipt.onchange();
  1642. }
  1643. }
  1644. //等级
  1645. const monEditLv = settingBox.querySelector(".m-level");
  1646. monEditLv.onchange = function() {
  1647. reCalculateExp();
  1648. reCalculateAbility();
  1649. };
  1650. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1651. const monLvExp = settingBox.querySelector(".m-level-exp");
  1652. monEditLvMin.ipt = monEditLv;
  1653. monEditLvMin.onclick = setIptToMyValue;
  1654. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1655. monEditLvMax.ipt = monEditLv;
  1656. monEditLvMax.onclick = setIptToMyValue;
  1657. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1658. monEditLv110.ipt = monEditLv;
  1659. monEditLv110.onclick = setIptToMyValue;
  1660. //编辑界面重新计算怪物的经验值
  1661. function reCalculateExp() {
  1662. const monid = editBox.mid;
  1663. const level = parseInt(monEditLv.value || 0, 10);
  1664. const tempMon = {
  1665. id: monid,
  1666. level: level
  1667. };
  1668. const needExp = calculateExp(tempMon);
  1669. monLvExp.textContent = needExp ? needExp[0].bigNumberToString() + (level > 99 ? ` + ${needExp[1].bigNumberToString()}` : "") : "";
  1670. }
  1671. editBox.reCalculateExp = reCalculateExp;
  1672. //三维
  1673. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1674. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1675. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1676. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1677. //加蛋
  1678. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1679. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1680. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1681. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1682. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1683. monEditAddHp.onchange = reCalculateAbility;
  1684. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1685. monEditAddAtk.onchange = reCalculateAbility;
  1686. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1687. monEditAddRcv.onchange = reCalculateAbility;
  1688. //3个快速设置按钮
  1689. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1690. monEditAddHpBtn.ipt = monEditAddHp;
  1691. monEditAddHpBtn.onclick = setIptToMyValue;
  1692. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1693. monEditAddAtkBtn.ipt = monEditAddAtk;
  1694. monEditAddAtkBtn.onclick = setIptToMyValue;
  1695. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1696. monEditAddRcvBtn.ipt = monEditAddRcv;
  1697. monEditAddRcvBtn.onclick = setIptToMyValue;
  1698. //297按钮
  1699. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1700. monEditAdd297.onclick = function() {
  1701. monEditAddHp.value = 99;
  1702. monEditAddAtk.value = 99;
  1703. monEditAddRcv.value = 99;
  1704. reCalculateAbility();
  1705. };
  1706. //潜觉
  1707. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1708. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1709. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1710. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1711. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1712. {
  1713. refreshLatent(latent, monid, monEditLatents);
  1714. };
  1715. const hideClassName = 'hide-less-use-latent';
  1716. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1717. s_hideLessUseLetent.onchange = function() {
  1718. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1719. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1720. }
  1721. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1722. s_hideLessUseLetent.onchange();
  1723. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1724. const skillBox = rowSkill.querySelector(".skill-box");
  1725. const skillTitle = skillBox.querySelector(".skill-name");
  1726. const skillCD = skillBox.querySelector(".skill-cd");
  1727. const skillLevel = skillBox.querySelector(".m-skill-level");
  1728. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1729. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1730. skillTitle.onclick = function(event) {
  1731. if (event.ctrlKey) return;
  1732. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1733. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1734. if (s_cards.length > 1) {
  1735. showSearch(s_cards); //显示
  1736. }
  1737. };
  1738. skillLevel.onchange = function() {
  1739. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1740. const skill = Skills[card.activeSkillId];
  1741. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1742. };
  1743. skillLevel_1.ipt = skillLevel;
  1744. skillLevel_1.onclick = setIptToMyValue;
  1745. skillLevel_Max.ipt = skillLevel;
  1746. skillLevel_Max.onclick = setIptToMyValue;
  1747. //已有觉醒的去除
  1748. function deleteLatent() {
  1749. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1750. editBox.latent.splice(aIdx, 1);
  1751. editBox.reCalculateAbility(); //重计算三维
  1752. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1753. }
  1754. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1755. //可选觉醒的添加
  1756. function addLatent() {
  1757. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1758. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1759. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1760. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1761. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1762. if (latentUseHole(lIdx) <= enabledHole)
  1763. editBox.latent.push(lIdx);
  1764. else
  1765. return;
  1766. editBox.reCalculateAbility();
  1767. editBox.refreshLatent(editBox.latent, editBox.mid);
  1768. }
  1769. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1770. //编辑界面重新计算怪物的能力
  1771. function reCalculateAbility() {
  1772. const monid = editBox.mid;
  1773. const level = parseInt(monEditLv.value || 0, 10);
  1774. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1775. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1776. const plus = [
  1777. parseInt(monEditAddHp.value || 0, 10),
  1778. parseInt(monEditAddAtk.value || 0, 10),
  1779. parseInt(monEditAddRcv.value || 0, 10)
  1780. ];
  1781. const latent = editBox.latent;
  1782. const tempMon = {
  1783. id: monid,
  1784. level: level,
  1785. plus: plus,
  1786. awoken: awoken,
  1787. latent: latent
  1788. };
  1789. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1790. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1791. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1792. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1793. }
  1794. editBox.reCalculateAbility = reCalculateAbility;
  1795. const btnCancel = editBox.querySelector(".button-cancel");
  1796. const btnDone = editBox.querySelector(".button-done");
  1797. const btnNull = editBox.querySelector(".button-null");
  1798. const btnDelay = editBox.querySelector(".button-delay");
  1799. btnCancel.onclick = function() {
  1800. btnDone.classList.remove("cant-assist");
  1801. btnDone.disabled = false;
  1802. editBox.memberIdx = [];
  1803. editBox.hide();
  1804. };
  1805. btnDone.onclick = function() {
  1806. if (parseInt(monEditLv.value, 10) == 0) {
  1807. btnNull.onclick();
  1808. return;
  1809. }
  1810. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1811. const teamData = formation.teams[editBox.memberIdx[0]];
  1812. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1813. const teamBox = teamBigBox.querySelector(".team-box");
  1814. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1815. mon.id = parseInt(monstersID.value, 10);
  1816. const card = Cards[mon.id] || Cards[0];
  1817. const skill = Skills[card.activeSkillId];
  1818. mon.level = parseInt(monEditLv.value, 10);
  1819. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1820. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1821. if (card.superAwakenings.length) //如果支持超觉醒
  1822. {
  1823. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1824. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1825. }
  1826. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1827. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1828. mon.plus = [0, 0, 0];
  1829. } else {
  1830. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1831. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1832. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1833. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1834. mon.latent = editBox.latent.concat()
  1835. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1836. }
  1837. }
  1838. const skillLevelNum = parseInt(skillLevel.value, 10);
  1839. if (skillLevelNum < skill.maxLevel) {
  1840. mon.skilllevel = skillLevelNum;
  1841. }
  1842. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1843. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1844. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1845. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1846. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1847. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1848. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1849. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1850. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1851. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1852. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1853. //刷新改队员的CD
  1854. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1855. creatNewUrl();
  1856. editBox.hide();
  1857. };
  1858. window.addEventListener("keydown",function(event) {
  1859. if (!editBox.classList.contains(className_displayNone)) {
  1860. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  1861. btnCancel.onclick();
  1862. }
  1863. }
  1864. });
  1865. btnNull.onclick = function() { //空位置
  1866. const mon = new Member();
  1867. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1868. const teamData = formation.teams[editBox.memberIdx[0]];
  1869. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1870. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1871. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1872. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1873. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1874. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1875. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1876. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1877. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1878. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1879. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1880. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1881. //刷新改队员的CD
  1882. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1883. creatNewUrl();
  1884. editBox.hide();
  1885. };
  1886. btnDelay.onclick = function() { //应对威吓
  1887. const mon = new MemberDelay();
  1888. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1889. const teamData = formation.teams[editBox.memberIdx[0]];
  1890. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1891. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1892. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1893. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1894. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1895. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1896. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1897. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1898. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1899. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1900. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1901. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1902. //刷新改队员的CD
  1903. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1904. creatNewUrl();
  1905. editBox.hide();
  1906. };
  1907. //语言选择
  1908. const langList = controlBox.querySelector(".languages");
  1909. langList.onchange = function() {
  1910. creatNewUrl({ "language": this.value });
  1911. history.go();
  1912. };
  1913. //数据源选择
  1914. const dataList = controlBox.querySelector(".datasource");
  1915. dataList.onchange = function() {
  1916. creatNewUrl({ datasource: this.value });
  1917. history.go();
  1918. };
  1919. /*添对应语言执行的JS*/
  1920. const languageJS = document.head.appendChild(document.createElement("script"));
  1921. languageJS.id = "language-js";
  1922. languageJS.type = "text/javascript";
  1923. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1924. if (isGuideMod) //图鉴模式直接打开搜索框
  1925. {
  1926. s_includeSuperAwoken.onchange();
  1927. s_canAssist.onchange();
  1928. showSearch([]);
  1929. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1930. }
  1931. }
  1932. //从怪物头像获取队员的队伍编号
  1933. function getMemberArrayIndexFromMonHead(headDom) {
  1934. return [
  1935. parseInt(headDom.getAttribute("data-team"), 10), //team
  1936. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1937. parseInt(headDom.getAttribute("data-index"), 10), //index
  1938. ];
  1939. }
  1940. //编辑界面点击每个怪物的头像的处理
  1941. function clickMonHead(e) {
  1942. const arr = getMemberArrayIndexFromMonHead(this);
  1943. editMon(arr[0], arr[1], arr[2]);
  1944. return false; //没有false将会打开链接
  1945. }
  1946. //编辑界面每个怪物的头像的拖动
  1947. function dragStartMonHead(e) {
  1948. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1949. }
  1950. //编辑界面每个怪物的头像的经过,阻止事件发生
  1951. function dropOverMonHead(e) {
  1952. e.preventDefault();
  1953. }
  1954. //编辑界面每个怪物的头像的放下
  1955. function dropMonHead(e) {
  1956. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1957. const dataTo = getMemberArrayIndexFromMonHead(this);
  1958. if ((dataTo[0] !== dataFrom[0]) ||
  1959. (dataTo[1] !== dataFrom[1]) ||
  1960. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1961. interchangeCard(dataFrom, dataTo);
  1962. }
  1963. return false; //没有false将会打开链接
  1964. }
  1965. //移动端编辑界面每个怪物的头像的放下
  1966. function touchstartMonHead(e) {
  1967. e.stopPropagation();
  1968. //console.log("开始触摸",e,this);
  1969. const tc = e.changedTouches[0];
  1970. const pX = tc.pageX,
  1971. pY = tc.pageY;
  1972. interchangeSVG.style.display = "none";
  1973. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1974. }
  1975. //移动端编辑界面每个怪物的头像的移动
  1976. function touchmoveMonHead(e) {
  1977. //console.log("移动中",e,this);
  1978. const tc = e.changedTouches[0];
  1979. const pX = tc.pageX,
  1980. pY = tc.pageY;
  1981. const rect = this.getBoundingClientRect();
  1982. const top = rect.top + document.documentElement.scrollTop;
  1983. const left = rect.left + document.documentElement.scrollLeft;
  1984. if ((pY < top) || (pY > (top + rect.height)) ||
  1985. (pX < left) || (pX > (left + rect.width))) {
  1986. interchangeSVG.style.display = "block";
  1987. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1988. } else {
  1989. interchangeSVG.style.display = "none";
  1990. }
  1991. }
  1992. //移动端编辑界面每个怪物的头像的结束
  1993. function touchendMonHead(e) {
  1994. const tc = e.changedTouches[0];
  1995. const pX = tc.pageX,
  1996. pY = tc.pageY;
  1997. //console.log("移动结束",pX,pY,e,this);
  1998. interchangeSVG.style.display = "none";
  1999. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2000. const target = allMembers.find(m => {
  2001. const rect = m.getBoundingClientRect();
  2002. const top = rect.top + document.documentElement.scrollTop;
  2003. const left = rect.left + document.documentElement.scrollLeft;
  2004. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2005. (pX > left) && (pX < (left + rect.width));
  2006. return isInRect;
  2007. });
  2008. if (target && this != target) {
  2009. //console.log("找到的对象",targets[0]);
  2010. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2011. const dataTo = getMemberArrayIndexFromMonHead(target);
  2012. if ((dataTo[0] != dataFrom[0]) ||
  2013. (dataTo[1] != dataFrom[1]) ||
  2014. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2015. interchangeCard(dataFrom, dataTo);
  2016. }
  2017. }
  2018. }
  2019. //移动端编辑界面每个怪物的头像的取消
  2020. function touchcancelMonHead(e) {
  2021. interchangeSVG.style.display = "none";
  2022. console.log("移动取消", e, this);
  2023. }
  2024. function interchangeCard(formArr, toArr) {
  2025. function changeType(member, isAssist) {
  2026. if (member.id == 0 || (isAssist && member.id == -1)) {
  2027. return new Member();
  2028. } else {
  2029. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2030. newMember.loadFromMember(member);
  2031. return newMember;
  2032. }
  2033. }
  2034. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2035. const isCopy = changeSwapToCopy.checked;
  2036. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2037. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2038. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2039. {
  2040. from = changeType(from, formArr[1]);
  2041. if (!isCopy) to = changeType(to, toArr[1]);
  2042. } else if (isCopy) {
  2043. const newFrom = new from.constructor();
  2044. newFrom.loadFromMember(from);
  2045. from = newFrom;
  2046. }
  2047. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2048. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2049. creatNewUrl(); //刷新URL
  2050. refreshAll(formation); //刷新全部
  2051. }
  2052. //改变一个怪物头像
  2053. function changeid(mon, monDom, latentDom) {
  2054. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2055. const parentNode = monDom.parentNode;
  2056. fragment.appendChild(monDom);
  2057. const monId = mon.id;
  2058. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2059. monDom.setAttribute("data-cardid", monId); //设定新的id
  2060. if (monId < 0) //如果是延迟
  2061. {
  2062. monDom.removeAttribute("href");
  2063. monDom.removeAttribute("title");
  2064. parentNode.classList.add("delay");
  2065. parentNode.classList.remove("null");
  2066. parentNode.appendChild(fragment);
  2067. if (latentDom) latentDom.classList.add(className_displayNone);
  2068. return;
  2069. } else if (monId == 0) //如果是空
  2070. {
  2071. monDom.removeAttribute("href");
  2072. monDom.removeAttribute("title");
  2073. parentNode.classList.add("null");
  2074. parentNode.classList.remove("delay");
  2075. parentNode.appendChild(fragment);
  2076. if (latentDom) latentDom.classList.add(className_displayNone);
  2077. return;
  2078. } else if (monId > -1) //如果提供了id
  2079. {
  2080. parentNode.classList.remove("null");
  2081. parentNode.classList.remove("delay");
  2082. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2083. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2084. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2085. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2086. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2087. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2088. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2089. monDom.href = currentLanguage.guideURL(monId, card.name);
  2090. if (card.canAssist)
  2091. monDom.classList.add("allowable-assist");
  2092. else
  2093. monDom.classList.remove("allowable-assist");
  2094. if (card.awakenings.includes(49)) //武器
  2095. monDom.classList.add("wepon");
  2096. else
  2097. monDom.classList.remove("wepon");
  2098. }
  2099. const levelDom = monDom.querySelector(".level");
  2100. if (levelDom) //如果提供了等级
  2101. {
  2102. const level = mon.level || 1;
  2103. levelDom.textContent = level;
  2104. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2105. levelDom.classList.add("max");
  2106. } else {
  2107. levelDom.classList.remove("max");
  2108. }
  2109. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2110. levelDom.classList.add("_110");
  2111. } else {
  2112. levelDom.classList.remove("_110");
  2113. }
  2114. }
  2115. const awokenIcon = monDom.querySelector(".awoken-count");
  2116. if (awokenIcon) {
  2117. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  2118. {
  2119. awokenIcon.classList.add(className_displayNone);
  2120. awokenIcon.textContent = "";
  2121. } else if (mon.awoken > 0) //如果提供了觉醒
  2122. {
  2123. awokenIcon.classList.remove(className_displayNone);
  2124. awokenIcon.textContent = mon.awoken;
  2125. if (mon.awoken == card.awakenings.length) {
  2126. awokenIcon.classList.add("full-awoken");
  2127. } else {
  2128. awokenIcon.classList.remove("full-awoken");
  2129. }
  2130. }
  2131. }
  2132. const sawoken = monDom.querySelector(".super-awoken");
  2133. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2134. {
  2135. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2136. sawoken.classList.remove(className_displayNone);
  2137. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2138. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2139. } else {
  2140. sawoken.classList.add(className_displayNone);
  2141. }
  2142. }
  2143. const m_id = monDom.querySelector(".id");
  2144. if (m_id) //怪物ID
  2145. {
  2146. m_id.textContent = monId;
  2147. }
  2148. const plusArr = mon.plus || [0, 0, 0];
  2149. const plusDom = monDom.querySelector(".plus");
  2150. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2151. {
  2152. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2153. if (plusCount <= 0) {
  2154. plusDom.classList.add(className_displayNone);
  2155. } else if (plusCount >= 297) {
  2156. plusDom.classList.add("has297");
  2157. plusDom.classList.remove(className_displayNone);
  2158. } else {
  2159. plusDom.querySelector(".hp").textContent = plusArr[0];
  2160. plusDom.querySelector(".atk").textContent = plusArr[1];
  2161. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2162. plusDom.classList.remove("has297");
  2163. plusDom.classList.remove(className_displayNone);
  2164. }
  2165. }
  2166. if (latentDom) {
  2167. if (mon.latent) //如果提供了潜觉
  2168. {
  2169. const latent = mon.latent;
  2170. if (latent.length < 1) {
  2171. latentDom.classList.add(className_displayNone);
  2172. } else {
  2173. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2174. refreshLatent(latent, mon.id, latentDoms);
  2175. latentDom.classList.remove(className_displayNone);
  2176. }
  2177. } else {
  2178. latentDom.classList.add(className_displayNone);
  2179. }
  2180. }
  2181. const skillCdDom = monDom.querySelector(".skill");
  2182. if (skillCdDom) //如果存在技能CD DOM
  2183. {
  2184. //const skill = Skills[card.activeSkillId];
  2185. if (card.activeSkillId == 0) {
  2186. skillCdDom.classList.add(className_displayNone);
  2187. } else {
  2188. skillCdDom.classList.remove(className_displayNone);
  2189. }
  2190. }
  2191. parentNode.appendChild(fragment);
  2192. }
  2193. //刷新潜觉
  2194. function refreshLatent(latent, monid, iconArr) {
  2195. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2196. let latentIndex = 0,
  2197. usedHoleN = 0;
  2198. for (let ai = 0; ai < iconArr.length; ai++) {
  2199. const icon = iconArr[ai];
  2200. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2201. {
  2202. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2203. icon.classList.remove(className_displayNone);
  2204. usedHoleN += latentUseHole(latent[latentIndex]);
  2205. latentIndex++;
  2206. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2207. {
  2208. icon.classList.add(className_displayNone);
  2209. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2210. {
  2211. icon.removeAttribute("data-latent-icon");
  2212. icon.classList.remove(className_displayNone);
  2213. } else //不需要显示的部分
  2214. {
  2215. icon.classList.add(className_displayNone);
  2216. }
  2217. }
  2218. };
  2219. //点击怪物头像,出现编辑窗
  2220. function editMon(teamNum, isAssist, indexInTeam) {
  2221. //数据
  2222. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2223. const teamBigBox = teamBigBoxs[teamNum];
  2224. const teamBox = teamBigBox.querySelector(".team-box");
  2225. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2226. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2227. const monsterHead = memberLi.querySelector(".monster");
  2228. editBox.show();
  2229. editBox.isAssist = isAssist;
  2230. editBox.monsterHead = monsterHead;
  2231. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2232. if (!isAssist) {
  2233. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2234. editBox.latentBox = latentBox;
  2235. } else {
  2236. editBox.latentBox = null;
  2237. }
  2238. const settingBox = editBox.querySelector(".setting-box");
  2239. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2240. monstersID.value = mon.id > 0 ? mon.id : 0;
  2241. monstersID.onchange();
  2242. //觉醒
  2243. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2244. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2245. //超觉醒
  2246. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2247. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2248. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2249. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2250. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2251. monEditLv.value = mon.level || 1;
  2252. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2253. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2254. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2255. if (mon.plus && mon.id > 0) {
  2256. monEditAddHp.value = mon.plus[0];
  2257. monEditAddAtk.value = mon.plus[1];
  2258. monEditAddRcv.value = mon.plus[2];
  2259. }
  2260. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2261. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2262. if (mon.skilllevel) {
  2263. skillLevel.value = mon.skilllevel;
  2264. }
  2265. skillLevel.onchange();
  2266. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2267. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2268. if (!isAssist) {
  2269. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2270. editBox.refreshLatent(editBox.latent, mon.id);
  2271. btnDelay.classList.add(className_displayNone);
  2272. rowMonLatent.classList.remove(className_displayNone);
  2273. editBoxTitle.classList.remove("edit-box-title-assist");
  2274. } else {
  2275. btnDelay.classList.remove(className_displayNone);
  2276. rowMonLatent.classList.add(className_displayNone);
  2277. editBoxTitle.classList.add("edit-box-title-assist");
  2278. }
  2279. editBox.reCalculateExp();
  2280. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2281. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2282. else
  2283. editBox.reCalculateAbility();
  2284. }
  2285. //编辑窗,修改怪物ID
  2286. function editBoxChangeMonId(id) {
  2287. const card = Cards[id] || Cards[0]; //怪物固定数据
  2288. if (card.id == 0) {
  2289. id = 0;
  2290. }
  2291. const skill = Skills[card.activeSkillId];
  2292. const leaderSkill = Skills[card.leaderSkillId];
  2293. let fragment = null;
  2294. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2295. const settingBox = editBox.querySelector(".setting-box");
  2296. //id搜索
  2297. const monHead = monInfoBox.querySelector(".monster");
  2298. changeid({ id: id }, monHead); //改变图像
  2299. const mId = monInfoBox.querySelector(".monster-id");
  2300. mId.textContent = id;
  2301. const mRare = monInfoBox.querySelector(".monster-rare");
  2302. mRare.setAttribute("data-rarity", card.rarity);
  2303. const mMP = monInfoBox.querySelector(".monster-mp");
  2304. mMP.textContent = card.sellMP.toLocaleString();
  2305. const mName = monInfoBox.querySelector(".monster-name");
  2306. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2307. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2308. mSeriesId.textContent = card.seriesId;
  2309. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  2310. if (card.seriesId == 0) {
  2311. mSeriesId.classList.add(className_displayNone);
  2312. } else {
  2313. mSeriesId.classList.remove(className_displayNone);
  2314. }
  2315. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2316. mCollabId.textContent = card.collabId;
  2317. mCollabId.setAttribute("data-collabId", card.collabId);
  2318. if (card.collabId == 0) {
  2319. mCollabId.classList.add(className_displayNone);
  2320. } else {
  2321. mCollabId.classList.remove(className_displayNone);
  2322. }
  2323. const mAltName = monInfoBox.querySelector(".monster-altName");
  2324. //mAltName.textContent = card.altName.join("|");
  2325. //mAltName.setAttribute("data-monId", card.id);
  2326. if (card.altName.length >= 0 || card.otTags && card.otTags.length >= 0) { //当没有合作名
  2327. mAltName.classList.remove(className_displayNone);
  2328. } else {
  2329. mAltName.classList.add(className_displayNone);
  2330. }
  2331. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2332. evoCardUl.classList.add(className_displayNone);
  2333. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2334. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2335. function loopAddHenshin(arr,card)
  2336. {
  2337. const tcard1 = Cards[card.henshinFrom] || null;
  2338. const tcard2 = Cards[card.henshinTo] || null;
  2339. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  2340. if (tcard1 && !arr.includes(tcard1.id))
  2341. {
  2342. arr.push(tcard1.id);
  2343. loopAddHenshin(arr,tcard1);
  2344. }
  2345. if (tcard2 && !arr.includes(tcard2.id))
  2346. {
  2347. arr.push(tcard2.id);
  2348. loopAddHenshin(arr,tcard2);
  2349. }
  2350. if (evoCards.length > 0)
  2351. {
  2352. evoCards.forEach(mid=>
  2353. {
  2354. arr.push(mid);
  2355. const m = Cards[mid];
  2356. if (m.henshinFrom || m.henshinTo)
  2357. { //添加变身的
  2358. loopAddHenshin(arr,m);
  2359. }
  2360. });
  2361. }
  2362. }
  2363. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  2364. const m = Cards[mid];
  2365. if (m.henshinFrom || m.henshinTo)
  2366. { //添加变身的
  2367. loopAddHenshin(arr,m);
  2368. }
  2369. });
  2370. evoLinkCardsIdArray.sort((a,b)=>a-b);
  2371. /*const evoLinkCardsSet = new Set(Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id)); //筛选出相同进化链的
  2372. if (card.henshinFrom || card.henshinTo)
  2373. { //添加变身的
  2374. function loopAddHenshin(setObj,card)
  2375. {
  2376. const tcard1 = Cards[card.henshinFrom] || null;
  2377. const tcard2 = Cards[card.henshinTo] || null;
  2378. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id);
  2379. if (tcard1 && !setObj.has(tcard1.id))
  2380. {
  2381. setObj.add(tcard1.id);
  2382. loopAddHenshin(setObj,tcard1);
  2383. }
  2384. if (tcard2 && !setObj.has(tcard2.id))
  2385. {
  2386. setObj.add(tcard2.id);
  2387. loopAddHenshin(setObj,tcard2);
  2388. }
  2389. if (evoCards.length > 0)
  2390. {
  2391. evoCards.forEach(id=>setObj.add(id));
  2392. }
  2393. }
  2394. loopAddHenshin(evoLinkCardsSet,card);
  2395. }*/
  2396. //const evoLinkCardsIdArray = Array.from(evoLinkCardsSet).sort((a,b)=>a-b);
  2397. //const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id);
  2398. const createCardHead = editBox.createCardHead;
  2399. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2400. if (evoLinkCardsIdArray.length > 1) {
  2401. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2402. evoLinkCardsIdArray.forEach(function(mid) {
  2403. const cli = createCardHead(mid);
  2404. if (mid == id) {
  2405. cli.classList.add("unable-monster");
  2406. }
  2407. fragment.appendChild(cli);
  2408. });
  2409. evoCardUl.appendChild(fragment);
  2410. evoCardUl.classList.remove(className_displayNone);
  2411. openEvolutionaryTree.classList.remove(className_displayNone);
  2412. }else
  2413. {
  2414. openEvolutionaryTree.classList.add(className_displayNone);
  2415. }
  2416. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2417. for (let ti = 0; ti < mType.length; ti++) {
  2418. if (ti < card.types.length && card.types[ti] >= 0) {
  2419. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2420. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2421. mType[ti].classList.remove(className_displayNone);
  2422. } else {
  2423. mType[ti].classList.add(className_displayNone);
  2424. }
  2425. }
  2426. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2427. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2428. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2429. if (card.canAssist) {
  2430. monEditAwokensRow.classList.add("allowable-assist");
  2431. } else {
  2432. monEditAwokensRow.classList.remove("allowable-assist");
  2433. }
  2434. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2435. if (ai < card.awakenings.length) {
  2436. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2437. mAwokenIcon[ai].classList.remove(className_displayNone);
  2438. } else {
  2439. mAwokenIcon[ai].classList.add(className_displayNone);
  2440. }
  2441. }
  2442. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2443. //超觉醒
  2444. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2445. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2446. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2447. {
  2448. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2449. if (ai < card.superAwakenings.length) {
  2450. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2451. mSAwoken[ai].classList.remove(className_displayNone);
  2452. } else {
  2453. mSAwoken[ai].classList.add(className_displayNone);
  2454. }
  2455. }
  2456. monEditSAwokensRow.classList.remove(className_displayNone);
  2457. } else {
  2458. monEditSAwokensRow.classList.add(className_displayNone);
  2459. }
  2460. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2461. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2462. monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2463. const monEditLv = settingBox.querySelector(".m-level");
  2464. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  2465. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2466. if (card.limitBreakIncr) {
  2467. monEditLv110.classList.remove(className_displayNone);
  2468. } else {
  2469. monEditLv110.classList.add(className_displayNone);
  2470. }
  2471. const mCost = settingBox.querySelector(".monster-cost");
  2472. mCost.textContent = card.cost;
  2473. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2474. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2475. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2476. //该宠Type允许的杀,set不会出现重复的
  2477. const allowLatent = getAllowLatent(card.types);
  2478. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  2479. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  2480. if (!latentDom) return;
  2481. if (allowLatent.includes(type.latent)) {
  2482. latentDom.classList.remove("unallowable-latent");
  2483. } else {
  2484. latentDom.classList.add("unallowable-latent");
  2485. }
  2486. })
  2487. //怪物主动技能
  2488. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2489. const skillBox = rowSkill.querySelector(".skill-box");
  2490. const skillTitle = skillBox.querySelector(".skill-name");
  2491. const skillCD = skillBox.querySelector(".skill-cd");
  2492. const skillLevel = skillBox.querySelector(".m-skill-level");
  2493. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2494. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2495. const skillDetail = skillBox.querySelector(".skill-datail");
  2496. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2497. fragment.appendChild(skillBox);
  2498. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2499. skillTitle.setAttribute("data-skillid", skill.id);
  2500. skillDetail.innerHTML = "";
  2501. skillDetail.appendChild(parseSkillDescription(skill));
  2502. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2503. skillLevel.max = t_maxLevel;
  2504. skillLevel.value = t_maxLevel;
  2505. skillLevel_Max.value = t_maxLevel;
  2506. skillLevel_Max.textContent = skill.maxLevel;
  2507. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2508. rowSkill.appendChild(fragment);
  2509. //怪物队长技能
  2510. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2511. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2512. const lskillTitle = lskillBox.querySelector(".skill-name");
  2513. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2514. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2515. fragment.appendChild(lskillBox);
  2516. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2517. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2518. lskillDetail.innerHTML = "";
  2519. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2520. rowLederSkill.appendChild(fragment);
  2521. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2522. rowPlus.classList.add("disabled");
  2523. rowPlus.querySelector(".m-plus-hp").value = 0;
  2524. rowPlus.querySelector(".m-plus-atk").value = 0;
  2525. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2526. rowLatent.classList.add("disabled");
  2527. skillLevel.setAttribute("readonly", true);
  2528. } else {
  2529. rowPlus.classList.remove("disabled");
  2530. rowLatent.classList.remove("disabled");
  2531. skillLevel.removeAttribute("readonly");
  2532. }
  2533. if (editBox.isAssist) {
  2534. const btnDone = editBox.querySelector(".button-done");
  2535. if (!card.canAssist) {
  2536. btnDone.classList.add("cant-assist");
  2537. btnDone.disabled = true;
  2538. } else {
  2539. btnDone.classList.remove("cant-assist");
  2540. btnDone.disabled = false;
  2541. }
  2542. }
  2543. //去除所有不能再打的潜觉
  2544. editBox.latent = filterAllowLatent(editBox.latent,allowLatent);
  2545. editBox.refreshLatent(editBox.latent, id);
  2546. editBox.reCalculateExp();
  2547. editBox.reCalculateAbility();
  2548. }
  2549. //刷新整个队伍
  2550. function refreshAll(formationData) {
  2551. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2552. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2553. const detailBox = formationBox.querySelector(".detail-box");
  2554. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2555. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2556. while (formationBox.childNodes.length > 0) {
  2557. fragment.appendChild(formationBox.childNodes[0]);
  2558. }
  2559. const txtTitle = titleBox.querySelector(".title");
  2560. const txtDetail = detailBox.querySelector(".detail");
  2561. txtTitle.value = formationData.title || "";
  2562. txtDetail.value = formationData.detail || "";
  2563. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2564. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2565. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2566. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2567. if (txtTitle.value.length == 0)
  2568. titleBox.classList.add("edit");
  2569. else
  2570. titleBox.classList.remove("edit");
  2571. if (txtDetail.value.length == 0)
  2572. detailBox.classList.add("edit");
  2573. else
  2574. detailBox.classList.remove("edit");
  2575. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2576. const teamBox = teamBigBox.querySelector(".team-box");
  2577. const teamData = formationData.teams[teamNum];
  2578. const badgeBox = teamBigBox.querySelector(".team-badge");
  2579. if (badgeBox) {
  2580. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2581. badge.checked = true;
  2582. }
  2583. const membersDom = teamBox.querySelector(".team-members");
  2584. const latentsDom = teamBox.querySelector(".team-latents");
  2585. const assistsDom = teamBox.querySelector(".team-assist");
  2586. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2587. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2588. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2589. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2590. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2591. changeid(teamData[0][ti], member, latent); //队员
  2592. changeid(teamData[1][ti], assist); //辅助
  2593. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2594. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2595. }
  2596. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2597. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2598. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2599. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2600. });
  2601. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2602. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2603. formationBox.appendChild(fragment);
  2604. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2605. }
  2606. function awokenSetCount(aicon, number) {
  2607. if (!aicon) return; //没有这个觉醒就撤回
  2608. const ali = aicon.parentNode;
  2609. const countDom = ali.querySelector(".count");
  2610. countDom.textContent = number;
  2611. if (number)
  2612. ali.classList.remove(className_displayNone);
  2613. else
  2614. ali.classList.add(className_displayNone);
  2615. }
  2616. //刷新队伍觉醒统计
  2617. function refreshTeamAwokenCount(awokenDom, team) {
  2618. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2619. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2620. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2621. const acs = aicons.map(aicon=>{
  2622. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2623. let totalNum = 0;
  2624. //搜索等效觉醒
  2625. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2626. if (equivalentAwoken)
  2627. {
  2628. if (equivalentAwoken.small === ai)
  2629. {
  2630. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2631. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2632. }
  2633. } else
  2634. {
  2635. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  2636. }
  2637. awokenSetCount(aicon, totalNum);
  2638. return {a:ai,c:totalNum};
  2639. });
  2640. if (acs.every(ac=>ac.c==0))
  2641. {
  2642. awokenDom.classList.add(className_displayNone);
  2643. } else
  2644. {
  2645. awokenDom.classList.remove(className_displayNone);
  2646. }
  2647. awokenDom.appendChild(fragment);
  2648. }
  2649. //刷新阵型觉醒统计
  2650. function refreshFormationAwokenCount(awokenDom, teams) {
  2651. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2652. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2653. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2654. const acs = aicons.map(aicon=>{
  2655. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2656. let totalNum = 0;
  2657. //搜索等效觉醒
  2658. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2659. if (equivalentAwoken)
  2660. {
  2661. if (equivalentAwoken.small === ai)
  2662. {
  2663. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2664. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2665. }
  2666. } else
  2667. {
  2668. totalNum = awokenCountInFormation(teams, ai, solo);
  2669. }
  2670. awokenSetCount(aicon, totalNum);
  2671. return {a:ai,c:totalNum};
  2672. });
  2673. if (acs.every(ac=>ac.c==0))
  2674. {
  2675. awokenDom.classList.add(className_displayNone);
  2676. } else
  2677. {
  2678. awokenDom.classList.remove(className_displayNone);
  2679. }
  2680. awokenDom.appendChild(fragment);
  2681. }
  2682. //刷新能力值
  2683. function refreshAbility(abilityDom, team, idx) {
  2684. const memberData = team[0][idx];
  2685. const assistData = team[1][idx];
  2686. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2687. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2688. if (mainAbility && memberData.ability) {
  2689. for (let ai = 0; ai < 3; ai++) {
  2690. memberData.ability[ai] = mainAbility[ai][0];
  2691. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2692. }
  2693. }
  2694. if (!abilityDom) return; //如果没有dom,直接跳过
  2695. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2696. const hpDom = abilityLi.querySelector(".hp");
  2697. const atkDom = abilityLi.querySelector(".atk");
  2698. const rcvDom = abilityLi.querySelector(".rcv");
  2699. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2700. if (mainAbility) {
  2701. div.classList.remove(className_displayNone);
  2702. div.textContent = memberData.ability[ai];
  2703. } else {
  2704. div.classList.add(className_displayNone);
  2705. div.textContent = 0;
  2706. }
  2707. });
  2708. }
  2709. //刷新队伍能力值合计
  2710. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2711. //计算总的生命值
  2712. if (!totalDom) return;
  2713. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2714. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2715. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2716. const teams = formation.teams;
  2717. const leader1id = team[0][0].id;
  2718. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2719. if (tHpDom) {
  2720. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2721. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2722. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2723. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2724. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2725. let badgeHPScale = 1; //徽章倍率
  2726. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2727. badgeHPScale = 1.05;
  2728. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2729. badgeHPScale = 1.15;
  2730. }
  2731. tHpDom.textContent = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2732. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2733. }
  2734. if (tMoveDom) {
  2735. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2736. tMoveDom.textContent = moveTime.duration;
  2737. if (moveTime.fixed)
  2738. tMoveDom.classList.add("fixed-move-time");
  2739. else
  2740. tMoveDom.classList.remove("fixed-move-time");
  2741. }
  2742. }
  2743. //刷新所有队伍能力值合计
  2744. function refreshFormationTotalHP(totalDom, teams) {
  2745. //计算总的生命值
  2746. if (!totalDom) return;
  2747. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2748. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2749. if (tHpDom) {
  2750. //因为目前仅用于2P,所以直接在外面固定写了
  2751. const leader1id = teams[0][0][0].id;
  2752. const leader2id = teams[1][0][0].id;
  2753. const tHPArr = teams.map(function(team) {
  2754. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2755. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2756. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2757. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2758. });
  2759. const tHPNoAwokenArr = teams.map(function(team) {
  2760. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2761. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2762. return Math.round(teamTHP);
  2763. });
  2764. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2765. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2766. tHpDom.textContent = tHP.toString() +
  2767. ` (${tHPNoAwoken})`;
  2768. }
  2769. }
  2770. //刷新单人技能CD
  2771. function refreshMemberSkillCD(teamDom, team, idx) {
  2772. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2773. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2774. const member = team[0][idx];
  2775. const assist = team[1][idx];
  2776. const memberCard = Cards[member.id] || Cards[0];
  2777. const memberSkill = Skills[memberCard.activeSkillId];
  2778. const assistCard = Cards[assist.id] || Cards[0];
  2779. const assistSkill = Skills[assistCard.activeSkillId];
  2780. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2781. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2782. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2783. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2784. memberSkillCdDom.textContent = memberSkillCd;
  2785. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2786. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2787. memberSkillCdDom.classList.remove("max-skill");
  2788. } else {
  2789. memberSkillCdDom.classList.add("max-skill");
  2790. }
  2791. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2792. assistSkillCdDom.classList.remove("max-skill");
  2793. } else {
  2794. assistSkillCdDom.classList.add("max-skill");
  2795. }
  2796. }
  2797. function localisation($tra) {
  2798. if (!$tra) return;
  2799. document.title = $tra.webpage_title;
  2800. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2801. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2802. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2803. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2804. const sortOptions = Array.from(s_sortList.options);
  2805. sortOptions.forEach(opt => {
  2806. const tag = opt.getAttribute("data-tag");
  2807. const trans = $tra.sort_name[tag];
  2808. if (trans) {
  2809. opt.text = trans;
  2810. }
  2811. });
  2812. }

智龙迷城队伍图制作工具