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script.js 108 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. if (m.id == 0) return null;
  121. let obj = [m.id];
  122. if (m.level != undefined) obj[1] = m.level;
  123. if (m.awoken != undefined) obj[2] = m.awoken;
  124. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  125. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  126. obj[3] = m.plus[0];
  127. } else {
  128. obj[3] = m.plus;
  129. }
  130. }
  131. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  132. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  133. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  134. const skill = Skills[card.activeSkillId];
  135. //有技能等级,并且技能等级低于最大等级时才记录技能
  136. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  137. return obj;
  138. };
  139. Member.prototype.loadObj = function(m, dataVersion) {
  140. if (m == undefined) //如果没有提供数据,直接返回默认
  141. {
  142. this.id = 0;
  143. return;
  144. }
  145. if (dataVersion == undefined) dataVersion = 1;
  146. this.id = dataVersion > 1 ? m[0] : m.id;
  147. this.level = dataVersion > 1 ? m[1] : m.level;
  148. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  149. if (dataVersion > 1) {
  150. if (isNaN(m[3]) || m[3] == null) {
  151. this.plus = m[3];
  152. } else {
  153. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  154. this.plus = [singlePlus, singlePlus, singlePlus];
  155. }
  156. } else {
  157. this.plus = m.plus;
  158. }
  159. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  160. this.latent = dataVersion > 1 ? m[4] : m.latent;
  161. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  162. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  163. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  164. this.skilllevel = m[6] || null;
  165. };
  166. Member.prototype.loadFromMember = function(m) {
  167. if (m == undefined) //如果没有提供数据,直接返回默认
  168. {
  169. return;
  170. }
  171. this.id = m.id;
  172. };
  173. //只用来防坐的任何队员
  174. var MemberDelay = function() {
  175. this.id = -1;
  176. };
  177. MemberDelay.prototype = Object.create(Member.prototype);
  178. MemberDelay.prototype.constructor = MemberDelay;
  179. //辅助队员
  180. var MemberAssist = function() {
  181. this.level = 0;
  182. this.awoken = 0;
  183. this.plus = [0, 0, 0];
  184. Member.call(this);
  185. };
  186. MemberAssist.prototype = Object.create(Member.prototype);
  187. MemberAssist.prototype.constructor = MemberAssist;
  188. MemberAssist.prototype.loadFromMember = function(m) {
  189. if (m == undefined) //如果没有提供数据,直接返回默认
  190. {
  191. return;
  192. }
  193. this.id = m.id;
  194. if (m.level != undefined) this.level = m.level;
  195. if (m.awoken != undefined) this.awoken = m.awoken;
  196. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  197. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  198. };
  199. //正式队伍
  200. var MemberTeam = function() {
  201. this.latent = [];
  202. MemberAssist.call(this);
  203. //sawoken作为可选项目,默认不在内
  204. };
  205. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  206. MemberTeam.prototype.constructor = MemberTeam;
  207. MemberTeam.prototype.loadFromMember = function(m) {
  208. if (m == undefined) //如果没有提供数据,直接返回默认
  209. {
  210. return;
  211. }
  212. this.id = m.id;
  213. if (m.level != undefined) this.level = m.level;
  214. if (m.awoken != undefined) this.awoken = m.awoken;
  215. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  216. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  217. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  218. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  219. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  220. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  221. };
  222. var Formation = function(teamCount, memberCount) {
  223. this.title = "";
  224. this.detail = "";
  225. this.teams = [];
  226. for (let ti = 0; ti < teamCount; ti++) {
  227. const team = [
  228. [],
  229. [], 0
  230. ]; //第三个是徽章
  231. for (let mi = 0; mi < memberCount; mi++) {
  232. team[0].push(new MemberTeam());
  233. team[1].push(new MemberAssist());
  234. }
  235. this.teams.push(team);
  236. }
  237. };
  238. Formation.prototype.outObj = function() {
  239. const obj = {};
  240. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  241. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  242. obj.f = this.teams.map(t => {
  243. const teamArr = [];
  244. teamArr[0] = t[0].map(m =>
  245. m.outObj()
  246. ).DeleteLatter();
  247. teamArr[1] = t[1].map(m =>
  248. m.outObj()
  249. ).DeleteLatter();
  250. if (t[2]) teamArr[2] = t[2];
  251. return teamArr;
  252. });
  253. obj.v = dataStructure;
  254. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  255. !obj.t &&
  256. !obj.d)
  257. return null;*/
  258. return obj;
  259. };
  260. Formation.prototype.loadObj = function(f) {
  261. if (f == undefined) //如果没有提供数据,要返回空的
  262. {
  263. this.title = "";
  264. this.detail = "";
  265. this.teams.forEach(function(t, ti) {
  266. t[0].forEach(function(m, mi) {
  267. m.loadObj(null);
  268. });
  269. t[1].forEach(function(m, mi) {
  270. m.loadObj(null);
  271. });
  272. if (t[2] != undefined) t.splice(2);
  273. });
  274. return;
  275. }
  276. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  277. this.title = dataVeision > 1 ? f.t : f.title;
  278. this.detail = dataVeision > 1 ? f.d : f.detail;
  279. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  280. this.teams.forEach(function(t, ti) {
  281. const tf = loadTeamArr[ti];
  282. if (tf) {
  283. t[0].forEach(function(m, mi) {
  284. const fm = tf[0][mi];
  285. m.loadObj(fm, dataVeision);
  286. });
  287. t[1].forEach(function(m, mi) {
  288. const fm = tf[1][mi];
  289. m.loadObj(fm, dataVeision);
  290. });
  291. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  292. }
  293. });
  294. if (f.b)
  295. this.teams[0][2] = f.b; //原来模式的徽章
  296. };
  297. //进化树
  298. class EvoTree
  299. {
  300. constructor(mid, parent = null)
  301. {
  302. const _this = this;
  303. if (parent == null)
  304. {
  305. mid = Cards[mid].evoRootId;
  306. }
  307. const card = Cards[mid];
  308. this.id = mid;
  309. this.card = card;
  310. if (parent == null)
  311. {
  312. this.evoType = "Base";
  313. }else
  314. {
  315. if (card.evoMaterials.includes(3826)) //像素进化
  316. {
  317. this.evoType = "Pixel Evo";
  318. }else if (card.awakenings.includes(49)) //武器
  319. {
  320. this.evoType = "Assist Evo";
  321. }else if (card.isUltEvo) //究进
  322. {
  323. if (parent.card.isUltEvo) //超究进
  324. {
  325. this.evoType = "Super Ult Evo";
  326. }else
  327. {
  328. this.evoType = "Ult Evo";
  329. }
  330. }else
  331. {
  332. if (parent.card.isUltEvo) //转生
  333. {
  334. this.evoType = "Reincarnation";
  335. }else if(parent.evoType == "Reincarnation")
  336. {
  337. this.evoType = "Super Reincarnation";
  338. }else
  339. {
  340. this.evoType = "Evolution";
  341. }
  342. }
  343. }
  344. this.children = Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this));
  345. };
  346. toListNode()
  347. {
  348. const createCardHead = editBox.createCardHead;
  349. const tBox = document.createElement("div");
  350. tBox.className = "evo-box";
  351. const evoPanel = tBox.appendChild(document.createElement("div"));
  352. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  353. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  354. evotPanel_L.className = "evo-panel-left";
  355. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  356. evotPanel_R.className = "evo-panel-right";
  357. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  358. evoTypeDiv.className = "evo-type-div";
  359. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  360. evoType.className = "evo-type";
  361. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  362. monHead.className = "monster-head";
  363. const monName = evotPanel_R.appendChild(document.createElement("div"));
  364. monName.className = "monster-name";
  365. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  366. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  367. evotMaterials.className = "evo-materials";
  368. this.card.evoMaterials.forEach(mid=>{
  369. //const li = evotMaterials.appendChild(document.createElement("li"));
  370. evotMaterials.appendChild(createCardHead(mid));
  371. });
  372. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  373. evoSubEvo.className = "evo-subevo";
  374. this.children.forEach(subEvo=>{
  375. const li = evoSubEvo.appendChild(document.createElement("li"));
  376. li.appendChild(subEvo.toListNode());
  377. });
  378. return tBox;
  379. };
  380. }
  381. //切换通用的切换className显示的函数
  382. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  383. if (!checkBox) return;
  384. const checked = checkBox.checked;
  385. if (checked && checkedAdd || !checked && !checkedAdd) {
  386. dom.classList.add(className);
  387. } else {
  388. dom.classList.remove(className);
  389. }
  390. }
  391. //清除数据
  392. function clearData()
  393. {
  394. const locationURL = new URL(location);
  395. locationURL.searchParams.delete('d'); //删除数据
  396. locationURL.searchParams.delete('l'); //删除语言
  397. location = locationURL.toString();
  398. }
  399. //轮换ABC队伍
  400. function swapABCteam()
  401. {
  402. if (formation.teams.length > 1) {
  403. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  404. creatNewUrl();
  405. refreshAll(formation);
  406. }
  407. }
  408. function swapHenshin(self)
  409. {
  410. const backClassName = "henshin-back";
  411. const back = self.classList.contains(backClassName);
  412. let shouldChange = formation.teams.some(team=>
  413. team[0].some(member=>{
  414. const mid = member.id;
  415. const card = Cards[mid];
  416. return card.henshinFrom || card.henshinTo;
  417. })
  418. );
  419. //获得最终变身
  420. function finalHenshin(card)
  421. {
  422. if (card.henshinTo)
  423. { //是变身的则返回
  424. if (card.evoRootId === card.henshinTo)
  425. { //应对无限循环变身的问题
  426. return card;
  427. }
  428. return finalHenshin(Cards[card.henshinTo]);
  429. }
  430. return card;
  431. }
  432. if (shouldChange)
  433. {
  434. if (back)
  435. { //回到变身前
  436. formation.teams.forEach(team=>{
  437. team[0].forEach(member=>{
  438. const mid = member.id;
  439. const card = Cards[mid];
  440. if (card.henshinFrom && member.level <= 99)
  441. { //要变身后的才进行操作
  442. const _card = Cards[card.evoRootId];
  443. member.id = card.evoRootId;
  444. member.awoken = _card.awakenings.length;
  445. member.sawoken = null;
  446. const allowLatent = getAllowLatent(_card.types);
  447. member.latent = filterAllowLatent(member.latent,allowLatent);
  448. }
  449. });
  450. });
  451. self.classList.remove(backClassName);
  452. }else
  453. { //跑到变身后
  454. formation.teams.forEach(team=>{
  455. team[0].forEach(member=>{
  456. const mid = member.id;
  457. const card = Cards[mid];
  458. if (card.henshinTo)
  459. { //要变身前的才进行操作
  460. const _card = finalHenshin(card);
  461. member.id = _card.id;
  462. member.awoken = _card.awakenings.length;
  463. }
  464. });
  465. });
  466. self.classList.add(backClassName);
  467. }
  468. creatNewUrl();
  469. refreshAll(formation);
  470. }
  471. }
  472. //在单人和多人之间转移数据
  473. function turnPage(toPage, e = null) {
  474. let pagename = null;
  475. switch (toPage) {
  476. case 1:
  477. if (formation.teams[0][0].length < 6) {
  478. //把第二支队伍的队长添加到最后方
  479. formation.teams[0][0].push(formation.teams[1][0][0]);
  480. formation.teams[0][1].push(formation.teams[1][1][0]);
  481. }
  482. //删掉第2支开始的队伍
  483. formation.teams.splice(1);
  484. pagename = "solo.html";
  485. break;
  486. case 2:
  487. if (formation.teams.length < 2) { //从1人到2人
  488. formation.teams[1] = [
  489. [],
  490. []
  491. ];
  492. //把右边的队长加到第二支队伍最后面
  493. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  494. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  495. } else { //从3人到2人,直接删除后面两个队伍
  496. //删掉第3支开始的队伍
  497. formation.teams.splice(2);
  498. //删掉前面两支队伍的战友
  499. formation.teams[0][0].splice(5);
  500. formation.teams[0][1].splice(5);
  501. formation.teams[1][0].splice(5);
  502. formation.teams[1][1].splice(5);
  503. }
  504. formation.badge = 0;
  505. pagename = "multi.html";
  506. break;
  507. case 3:
  508. if (formation.teams.length < 2) { //从1人到3人
  509. } else { //从2人到3人
  510. formation.teams[0][0].push(formation.teams[1][0][0]);
  511. formation.teams[0][1].push(formation.teams[1][1][0]);
  512. formation.teams[1][0].push(formation.teams[0][0][0]);
  513. formation.teams[1][1].push(formation.teams[0][1][0]);
  514. }
  515. formation.badge = 0;
  516. pagename = "triple.html";
  517. break;
  518. }
  519. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  520. if (e && e.ctrlKey) {
  521. window.open(newURL);
  522. } else {
  523. location.href = newURL;
  524. }
  525. }
  526. window.onload = function(event) {
  527. controlBox = document.body.querySelector(".control-box");
  528. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  529. formationBox = document.body.querySelector(".formation-box");
  530. editBox = document.body.querySelector(".edit-box");
  531. if (isGuideMod) {
  532. console.info('现在是 怪物图鉴 模式');
  533. document.body.classList.add('guide-mod');
  534. }
  535. const helpLink = controlBox.querySelector(".help-link");
  536. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  537. //▼添加语言列表开始
  538. const langSelectDom = controlBox.querySelector(".languages");
  539. languageList.forEach(lang =>
  540. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  541. );
  542. const langOptionArray = Array.from(langSelectDom.options);
  543. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  544. //▲添加语言列表结束
  545. //▼添加数据来源列表开始
  546. const dataSelectDom = controlBox.querySelector(".datasource");
  547. dataSourceList.forEach(ds =>
  548. dataSelectDom.options.add(new Option(ds.source, ds.code))
  549. );
  550. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  551. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  552. //添加数据class
  553. document.body.classList.add("ds-" + currentDataSource.code);
  554. //▲添加数据来源列表结束
  555. //设定初始的显示设置
  556. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  557. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  558. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  559. initialize(); //界面初始化
  560. };
  561. function loadData(force = false)
  562. {
  563. if (force)
  564. console.info('强制更新数据。');
  565. const _time = new Date().getTime();
  566. //开始读取解析怪物数据
  567. const sourceDataFolder = "monsters-info";
  568. if (statusLine) statusLine.classList.add("loading-check-version");
  569. GM_xmlhttpRequest({
  570. method: "GET",
  571. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  572. onload: function(response) {
  573. dealCkeyData(response.response);
  574. },
  575. onerror: function(response) {
  576. console.error("新的 Ckey JSON 数据获取失败。", response);
  577. return;
  578. }
  579. });
  580. //处理返回的数据
  581. function dealCkeyData(responseText)
  582. { //处理数据版本
  583. let newCkeys; //当前的Ckey们
  584. let lastCkeys; //以前Ckey们
  585. let currentCkey; //获取当前语言的ckey
  586. let lastCurrentCkey; //以前的当前语言的ckey
  587. try {
  588. newCkeys = JSON.parse(responseText);
  589. } catch (e) {
  590. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  591. return;
  592. }
  593. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  594. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  595. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  596. try {
  597. lastCkeys = JSON.parse(lastCkeys);
  598. if (lastCkeys == null || !(lastCkeys instanceof Array))
  599. lastCkeys = [];
  600. } catch (e) {
  601. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  602. return;
  603. }
  604. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  605. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  606. lastCurrentCkey = {
  607. code: currentDataSource.code,
  608. ckey: {},
  609. updateTime: null
  610. };
  611. lastCkeys.push(lastCurrentCkey);
  612. }
  613. if (statusLine) statusLine.classList.remove("loading-check-version");
  614. if (statusLine) statusLine.classList.add("loading-mon-info");
  615. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  616. console.debug("Cards ckey相等,直接读取已有的数据。");
  617. const transaction = db.transaction([`cards`]);
  618. const objectStore = transaction.objectStore(`cards`);
  619. const request = objectStore.get(currentDataSource.code);
  620. request.onerror = function(event) {
  621. console.error("Cards 数据库内容读取失败。");
  622. };
  623. request.onsuccess = function(event) {
  624. if (request.result instanceof Array)
  625. {
  626. Cards = request.result;
  627. dealCardsData(Cards);
  628. }else
  629. {
  630. console.info("Cards 数据库内容不存在,需重新下载。");
  631. downloadCardsData();
  632. }
  633. };
  634. } else {
  635. console.log("Cards 需重新下载。");
  636. downloadCardsData();
  637. }
  638. function downloadCardsData()
  639. {
  640. GM_xmlhttpRequest({
  641. method: "GET",
  642. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  643. onload: function(response) {
  644. try {
  645. Cards = JSON.parse(response.response);
  646. } catch (e) {
  647. console.error("Cards 数据 JSON 解码出错。", e);
  648. return;
  649. }
  650. if (db)
  651. {
  652. const transaction = db.transaction([`cards`], "readwrite");
  653. transaction.oncomplete = function(event) {
  654. console.log("Cards 数据库写入完毕。");
  655. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  656. lastCurrentCkey.updateTime = currentCkey.updateTime;
  657. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  658. dealCardsData(Cards);
  659. };
  660. const objectStore = transaction.objectStore(`cards`);
  661. objectStore.put(Cards,currentDataSource.code);
  662. }else //隐私模式无法启动数据库
  663. {
  664. dealCardsData(Cards);
  665. }
  666. },
  667. onerror: function(response) {
  668. console.error("Cards JSON 数据获取失败。", response);
  669. }
  670. });
  671. }
  672. function dealCardsData()
  673. {
  674. if (editBox)
  675. {
  676. const monstersList = editBox.querySelector("#monsters-name-list");
  677. let fragment = document.createDocumentFragment();
  678. Cards.forEach(function(m) { //添加下拉框候选
  679. const opt = fragment.appendChild(document.createElement("option"));
  680. opt.value = m.id;
  681. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  682. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  683. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  684. const toId = parseInt(linkRes[1], 10);
  685. const _m = Cards[toId];
  686. _m.evoRootId = m.evoRootId;
  687. m.henshinTo = toId;
  688. _m.henshinFrom = m.id;
  689. }
  690. });
  691. monstersList.appendChild(fragment);
  692. }
  693. if (statusLine) statusLine.classList.remove("loading-mon-info");
  694. if (statusLine) statusLine.classList.add("loading-skill-info");
  695. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  696. console.debug("Skills ckey相等,直接读取已有的数据。");
  697. const transaction = db.transaction([`skills`]);
  698. const objectStore = transaction.objectStore(`skills`);
  699. const request = objectStore.get(currentDataSource.code);
  700. request.onerror = function(event) {
  701. console.error("Skills 数据库内容读取失败。");
  702. };
  703. request.onsuccess = function(event) {
  704. if (request.result instanceof Array)
  705. {
  706. Skills = request.result;
  707. dealSkillData(Skills);
  708. }else
  709. {
  710. console.info("Skills 数据库内容不存在,需重新下载。");
  711. downloadSkillData();
  712. }
  713. };
  714. } else {
  715. console.log("Skills 需重新下载。");
  716. downloadSkillData();
  717. }
  718. function downloadSkillData()
  719. {
  720. GM_xmlhttpRequest({
  721. method: "GET",
  722. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  723. onload: function(response) {
  724. try {
  725. Skills = JSON.parse(response.response);
  726. } catch (e) {
  727. console.log("Skills 数据 JSON 解码出错", e);
  728. return;
  729. }
  730. if (db)
  731. {
  732. const transaction = db.transaction([`skills`], "readwrite");
  733. transaction.oncomplete = function(event) {
  734. console.log("Skills 数据库写入完毕。");
  735. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  736. lastCurrentCkey.updateTime = currentCkey.updateTime;
  737. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  738. dealSkillData(Skills);
  739. };
  740. const objectStore = transaction.objectStore(`skills`);
  741. objectStore.put(Skills,currentDataSource.code);
  742. }else //隐私模式无法启动数据库
  743. {
  744. dealSkillData(Skills);
  745. }
  746. },
  747. onerror: function(response) {
  748. console.error("Skills JSON 数据获取失败", response);
  749. }
  750. });
  751. }
  752. function dealSkillData()
  753. {
  754. if (controlBox)
  755. {
  756. const updateTime = controlBox.querySelector(".datasource-updatetime");
  757. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  758. }
  759. //initialize(); //初始化
  760. if (statusLine) statusLine.classList.remove("loading-skill-info");
  761. //如果通过的话就载入URL中的怪物数据
  762. reloadFormationData();
  763. }
  764. }
  765. }
  766. }
  767. //重新读取URL中的Data数据并刷新页面
  768. function reloadFormationData(event) {
  769. let formationData;
  770. if (event && event.state && event.state.outForm)
  771. {
  772. //直接使用现有数据
  773. formationData = event.state.outForm;
  774. //console.log("直接读取",formationData);
  775. }else
  776. {
  777. try {
  778. const parameterDataString = getQueryString("d") || getQueryString("data");
  779. formationData = JSON.parse(parameterDataString);
  780. //console.log("从URL读取",formationData);
  781. } catch (e) {
  782. console.error("URL中队伍数据JSON解码出错", e);
  783. return;
  784. }
  785. }
  786. formation.loadObj(formationData);
  787. refreshAll(formation);
  788. if (isGuideMod)
  789. {
  790. let mid;
  791. if (event && event.state && event.state.mid)
  792. {
  793. mid = event.state.mid;
  794. }else
  795. {
  796. mid = parseInt(getQueryString("id"),10);
  797. }
  798. if (!isNaN(mid))
  799. {
  800. editBox.mid = mid;
  801. editBoxChangeMonId(mid);
  802. }
  803. if (event && event.state && event.state.searchArr)
  804. {
  805. showSearch(event.state.searchArr.map(id=>Cards[id]));
  806. }
  807. }
  808. }
  809. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  810. //创建新的分享地址
  811. function creatNewUrl(arg) {
  812. if (arg == undefined) arg = {};
  813. if (!!(window.history && history.pushState)) { // 支持History API
  814. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  815. const datasource = arg.datasource || getQueryString("s");
  816. const outObj = formation.outObj();
  817. const newSearch = new URLSearchParams();
  818. if (language_i18n) newSearch.set("l", language_i18n);
  819. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  820. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  821. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  822. if (outObj)
  823. {
  824. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  825. newSearch.set("d", dataJsonStr);
  826. }
  827. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  828. if (!arg.notPushState) {
  829. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  830. } else {
  831. return newUrl;
  832. }
  833. }
  834. }
  835. //截图
  836. function capture() {
  837. statusLine.classList.add("prepare-cauture");
  838. const titleBox = formationBox.querySelector(".title-box");
  839. const detailBox = formationBox.querySelector(".detail-box");
  840. const txtTitle = titleBox.querySelector(".title");
  841. const txtDetail = detailBox.querySelector(".detail");
  842. //去掉可能的空白文字的编辑状态
  843. titleBox.classList.remove("edit");
  844. detailBox.classList.remove("edit");
  845. const downLink = controlBox.querySelector(".down-capture");
  846. html2canvas(formationBox).then(canvas => {
  847. canvas.toBlob(function(blob) {
  848. window.URL.revokeObjectURL(downLink.href);
  849. downLink.href = URL.createObjectURL(blob);
  850. downLink.download = `${teamsCount}P formation cauture.png`;
  851. downLink.click();
  852. statusLine.classList.remove("prepare-cauture");
  853. //如果是空白文字,加回编辑状态
  854. if (txtTitle.value.length == 0)
  855. titleBox.classList.add("edit");
  856. if (txtDetail.value.length == 0)
  857. detailBox.classList.add("edit");
  858. });
  859. //document.body.appendChild(canvas);
  860. });
  861. }
  862. //初始化
  863. function initialize() {
  864. //触屏使用的切换显示的线条
  865. interchangeSVG = document.body.querySelector("#interchange-line");
  866. interchangeSVG.line = interchangeSVG.querySelector("g line");
  867. interchangeSVG.changePoint = function(p1, p2) {
  868. const line = this.line;
  869. if (p1 && p1.x != undefined)
  870. line.setAttribute("x1", p1.x);
  871. if (p1 && p1.y != undefined)
  872. line.setAttribute("y1", p1.y);
  873. if (p2 && p2.x != undefined)
  874. line.setAttribute("x2", p2.x);
  875. if (p2 && p2.y != undefined)
  876. line.setAttribute("y2", p2.y);
  877. };
  878. //标题和介绍文本框
  879. const titleBox = formationBox.querySelector(".title-box");
  880. const detailBox = formationBox.querySelector(".detail-box");
  881. const txtTitle = titleBox.querySelector(".title");
  882. const txtDetail = detailBox.querySelector(".detail");
  883. const txtTitleDisplay = titleBox.querySelector(".title-display");
  884. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  885. txtTitle.onchange = function() {
  886. formation.title = this.value;
  887. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  888. creatNewUrl();
  889. };
  890. txtTitle.onblur = function() {
  891. if (this.value.length > 0)
  892. titleBox.classList.remove("edit");
  893. };
  894. txtDetail.onchange = function() {
  895. formation.detail = this.value;
  896. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  897. creatNewUrl();
  898. };
  899. txtDetail.onblur = function() {
  900. if (this.value.length > 0)
  901. detailBox.classList.remove("edit");
  902. this.style.height = txtDetailDisplay.scrollHeight + "px";
  903. };
  904. txtTitleDisplay.onclick = function() {
  905. titleBox.classList.add("edit");
  906. txtTitle.focus();
  907. };
  908. txtDetailDisplay.onclick = function() {
  909. detailBox.classList.add("edit");
  910. txtDetail.focus();
  911. };
  912. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  913. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  914. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  915. }
  916. //将所有怪物头像添加到全局数组
  917. teamBigBoxs.forEach(teamBigBox => {
  918. const teamBox = teamBigBox.querySelector(".team-box");
  919. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  920. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  921. menbers.forEach(m => {
  922. allMembers.push(m);
  923. });
  924. assist.forEach(m => {
  925. allMembers.push(m);
  926. });
  927. });
  928. //所有怪物头像,添加拖动交换的代码
  929. allMembers.forEach(m => {
  930. //点击
  931. m.onclick = clickMonHead;
  932. //拖动
  933. m.draggable = true;
  934. m.ondragstart = dragStartMonHead;
  935. m.ondragover = dropOverMonHead;
  936. m.ondrop = dropMonHead;
  937. //触摸
  938. m.ontouchstart = touchstartMonHead;
  939. m.ontouchmove = touchmoveMonHead;
  940. m.ontouchend = touchendMonHead;
  941. m.ontouchcancel = touchcancelMonHead;
  942. });
  943. //添加徽章
  944. const className_ChoseBadges = "show-all-badges";
  945. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  946. //徽章
  947. const teamBadge = teamBigBox.querySelector(".team-badge");
  948. if (!teamBadge) return;
  949. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  950. function setBadge() {
  951. if (teamBadge.classList.contains(className_ChoseBadges)) {
  952. const team = formation.teams[teamIdx];
  953. teamBadge.classList.remove(className_ChoseBadges);
  954. team[2] = parseInt(this.value, 10);
  955. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  956. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  957. creatNewUrl();
  958. } else {
  959. teamBadge.classList.add(className_ChoseBadges);
  960. }
  961. }
  962. badges.forEach(badge => badge.onclick = setBadge);
  963. });
  964. //编辑框
  965. editBox.mid = null; //储存怪物id
  966. editBox.latent = []; //储存潜在觉醒
  967. editBox.isAssist = false; //储存是否为辅助宠物
  968. editBox.monsterHead = null;
  969. editBox.latentBox = null;
  970. editBox.memberIdx = []; //储存队伍数组下标
  971. editBox.show = function() {
  972. this.classList.remove(className_displayNone);
  973. formationBox.classList.add("blur-bg");
  974. controlBox.classList.add("blur-bg");
  975. };
  976. editBox.hide = function() {
  977. this.classList.add(className_displayNone);
  978. formationBox.classList.remove("blur-bg");
  979. controlBox.classList.remove("blur-bg");
  980. };
  981. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  982. const searchBox = editBox.querySelector(".search-box");
  983. const settingBox = editBox.querySelector(".setting-box");
  984. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  985. mSeriesId.onclick = function() { //搜索系列
  986. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  987. if (seriesId > 0) {
  988. showSearch(Cards.filter(card => card.seriesId == seriesId));
  989. }
  990. };
  991. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  992. mCollabId.onclick = function() { //搜索合作
  993. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  994. if (collabId > 0); {
  995. showSearch(Cards.filter(card => card.collabId == collabId));
  996. }
  997. };
  998. //以字符串搜索窗口
  999. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1000. function searchByString(str)
  1001. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1002. str = str.trim();
  1003. if (str.length>0)
  1004. {
  1005. showSearch(Cards.filter(card =>
  1006. {
  1007. const names = [card.name];
  1008. if (card.otLangName)
  1009. {
  1010. names.push(...Object.values(card.otLangName));
  1011. }
  1012. const tags = card.altName.concat();
  1013. if (card.otTags)
  1014. {
  1015. tags.push(...card.otTags);
  1016. }
  1017. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1018. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1019. }
  1020. ));
  1021. }
  1022. }
  1023. function copyString(input)
  1024. {
  1025. input.focus(); //设input为焦点
  1026. input.select(); //选择全部
  1027. if (document.execCommand('copy')) {
  1028. document.execCommand('copy');
  1029. }
  1030. //input.blur(); //取消焦点
  1031. }
  1032. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1033. {
  1034. const stringSearchContent = this.querySelector(".dialog-content");
  1035. const fragment = document.createDocumentFragment();
  1036. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1037. {
  1038. const ul_original = document.createElement("ul");
  1039. ul_original.className = "original-string";
  1040. originalStrArr.forEach(str=>{
  1041. const li = ul_original.appendChild(document.createElement("li"));
  1042. const ipt = li.appendChild(document.createElement("input"));
  1043. ipt.className = "string-value";
  1044. ipt.value = str;
  1045. ipt.readOnly = true;
  1046. const copyBtn = li.appendChild(document.createElement("button"));
  1047. copyBtn.className = "string-copy";
  1048. copyBtn.onclick = function(){copyString(ipt)};
  1049. const searchBtn = li.appendChild(document.createElement("button"));
  1050. searchBtn.className = "string-search";
  1051. searchBtn.onclick = function(){searchByString(ipt.value)};
  1052. });
  1053. fragment.appendChild(ul_original);
  1054. }
  1055. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1056. {
  1057. const ul_additional = document.createElement("ul");
  1058. ul_additional.className = "additional-string";
  1059. additionalStrArr.forEach(str=>{
  1060. const li = ul_additional.appendChild(document.createElement("li"));
  1061. const ipt = li.appendChild(document.createElement("input"));
  1062. ipt.className = "string-value";
  1063. ipt.value = str;
  1064. ipt.readOnly = true;
  1065. const searchBtn = li.appendChild(document.createElement("button"));
  1066. searchBtn.className = "string-search";
  1067. searchBtn.onclick = function(){searchByString(ipt.value)};
  1068. });
  1069. fragment.appendChild(ul_additional);
  1070. }
  1071. stringSearchContent.innerHTML = "";
  1072. stringSearchContent.appendChild(fragment);
  1073. this.classList.remove(className_displayNone);
  1074. }
  1075. stringSearchDialog.close = function()
  1076. {
  1077. this.classList.add(className_displayNone);
  1078. }
  1079. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1080. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1081. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1082. mAltName.onclick = function() { //搜索合作
  1083. //const mid = parseInt(this.getAttribute('data-monId'));
  1084. const card = Cards[editBox.mid];
  1085. if (card)
  1086. {
  1087. stringSearchDialog.show(card.altName, card.otTags);
  1088. }
  1089. };
  1090. //创建一个新的怪物头像
  1091. editBox.createCardHead = function(id, options = {}) {
  1092. function clickHeadToNewMon() {
  1093. monstersID.value = this.card.id;
  1094. monstersID.onchange();
  1095. return false; //取消链接的默认操作
  1096. }
  1097. const cli = document.createElement("li");
  1098. const cdom = cli.head = createCardA(id);
  1099. cli.appendChild(cdom);
  1100. changeid({ id: id }, cdom);
  1101. const card = Cards[id];
  1102. cli.card = card;
  1103. if (card.canAssist)
  1104. cli.classList.add("allowable-assist");
  1105. if (options.showCD)
  1106. {
  1107. const CDPreview = cli.appendChild(document.createElement("div"));
  1108. CDPreview.className = "cd-preview";
  1109. if (card.activeSkillId>0)
  1110. {
  1111. const skill = Skills[card.activeSkillId];
  1112. const CD_Max = skill.initialCooldown;
  1113. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1114. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1115. CD_MinDom.className = "cd-min";
  1116. if (CD_Max !== CD_Min)
  1117. {
  1118. CD_MinDom.textContent = CD_Min;
  1119. }else
  1120. {
  1121. CD_MinDom.classList.add(className_displayNone);
  1122. }
  1123. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1124. CD_MaxDom.className = "cd-max";
  1125. CD_MaxDom.textContent = CD_Max;
  1126. }
  1127. }
  1128. //产生一个能力值列表
  1129. function creatAbilitiesList(abilities) {
  1130. const abilitiesPreview = document.createElement("ul");
  1131. abilitiesPreview.className = "abilities-preview";
  1132. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1133. hpDom.className = "hp-preview";
  1134. hpDom.textContent = abilities.hp;
  1135. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1136. atkDom.className = "atk-preview";
  1137. atkDom.textContent = abilities.atk;
  1138. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1139. rcvDom.className = "rcv-preview";
  1140. rcvDom.textContent = abilities.rcv;
  1141. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1142. indexDom.className = "index-preview";
  1143. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1144. return abilitiesPreview;
  1145. }
  1146. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1147. {
  1148. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1149. if (options.showAbilities && abilities_2status)
  1150. {
  1151. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1152. }
  1153. if (options.showAbilitiesWithAwoken && abilities_2status)
  1154. {
  1155. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1156. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1157. }
  1158. }
  1159. //产生一个觉醒列表
  1160. function creatAwokenList(awokens) {
  1161. const ul = document.createElement("ul");
  1162. ul.className = "awoken-ul";
  1163. awokens.forEach(ak=>{
  1164. const li = ul.appendChild(document.createElement("li"));
  1165. const icon = li.appendChild(document.createElement("icon"));
  1166. icon.className = "awoken-icon";
  1167. icon.setAttribute("data-awoken-icon",ak);
  1168. });
  1169. return ul;
  1170. }
  1171. if (options.showAwoken)
  1172. {
  1173. const awokenPreview = cli.appendChild(document.createElement("div"));
  1174. awokenPreview.className = "awoken-preview";
  1175. if (card.awakenings.length)
  1176. {
  1177. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1178. akUl.classList.add("awoken-preview-awakenings");
  1179. }
  1180. if (card.superAwakenings.length)
  1181. {
  1182. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1183. sakUl.classList.add("awoken-preview-superAwakenings");
  1184. }
  1185. }
  1186. cli.onclick = clickHeadToNewMon;
  1187. return cli;
  1188. };
  1189. //显示进化树
  1190. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1191. evolutionaryTreeMask.show = function(monid)
  1192. {
  1193. const maskContent = this.querySelector(".mask-content");
  1194. const fragment = document.createDocumentFragment();
  1195. const evoTree = new EvoTree(monid);
  1196. fragment.appendChild(evoTree.toListNode());
  1197. maskContent.innerHTML = "";
  1198. maskContent.appendChild(fragment);
  1199. this.classList.remove(className_displayNone);
  1200. }
  1201. evolutionaryTreeMask.close = function()
  1202. {
  1203. this.classList.add(className_displayNone);
  1204. }
  1205. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1206. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1207. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1208. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1209. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1210. searchOpen.onclick = function() {
  1211. s_includeSuperAwoken.onchange();
  1212. s_canAssist.onchange();
  1213. searchBox.classList.toggle(className_displayNone);
  1214. };
  1215. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1216. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1217. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1218. const s_typesDiv = searchBox.querySelector(".types-div");
  1219. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1220. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1221. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1222. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1223. function s_types_onchange(){
  1224. const newClassName = `type-killer-${this.value}`;
  1225. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1226. s_typesUl.classList.add(newClassName);
  1227. else
  1228. s_typesUl.classList.remove(newClassName);
  1229. }
  1230. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1231. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1232. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1233. function s_types_latentli_onclick(){
  1234. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1235. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1236. s_types.forEach(checkbox=>{
  1237. const type = parseInt(checkbox.value);
  1238. checkbox.checked = killerTypes.includes(type);
  1239. });
  1240. }
  1241. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1242. s_typeAndOr.onchange = function(){
  1243. s_types.forEach(checkBox=>checkBox.onchange());
  1244. if (this.checked)
  1245. s_types_latentUl.classList.add(className_displayNone);
  1246. else
  1247. s_types_latentUl.classList.remove(className_displayNone);
  1248. };
  1249. s_typeAndOr.onchange();
  1250. //稀有度筛选
  1251. const s_rareDiv = searchBox.querySelector(".rare-div");
  1252. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1253. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1254. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1255. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1256. function s_rareIcons_onclick()
  1257. {
  1258. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1259. const radioLow = s_rareLows.find(radio=>radio.checked);
  1260. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1261. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1262. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1263. if (rangeLow == rangeHigh)
  1264. {
  1265. s_rareLows.find(radio=>parseInt(radio.value,10) == Math.min(thisValue,rangeLow)).checked = true;
  1266. s_rareHighs.find(radio=>parseInt(radio.value,10) == Math.max(thisValue,rangeLow)).checked = true;
  1267. }else
  1268. {
  1269. s_rareLows.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1270. s_rareHighs.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1271. }
  1272. }
  1273. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1274. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1275. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1276. const s_awokensUl = s_awokensDiv.querySelector(".awoken-ul");
  1277. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1278. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1279. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10));
  1280. const s_awokensCounts = s_awokensLi.map(li => li.querySelector(".count"));
  1281. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1282. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1283. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1284. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1285. s_canAssist.onchange = function() {
  1286. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1287. };
  1288. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1289. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1290. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1291. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1292. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1293. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1294. s_includeSuperAwoken.onchange = function() {
  1295. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1296. };
  1297. const officialSortingClassName = 'show-official-awoken-sorting';
  1298. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1299. s_showOfficialAwokenSorting.onchange = function(){
  1300. localStorage.setItem("PADDF-" + officialSortingClassName, this.checked ? 1 : 0);
  1301. let fragmentAwoken = document.createDocumentFragment();
  1302. let fragmentSawoken = document.createDocumentFragment();
  1303. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1304. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1305. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1306. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1307. ));
  1308. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1309. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1310. ));
  1311. const officialAwokenSorting_className = "official-awoken-sorting";
  1312. if (this.checked)
  1313. {
  1314. s_awokensUl.classList.add(officialAwokenSorting_className);
  1315. s_sawokensUl.classList.add(officialAwokenSorting_className);
  1316. }else
  1317. {
  1318. s_awokensUl.classList.remove(officialAwokenSorting_className);
  1319. s_sawokensUl.classList.remove(officialAwokenSorting_className);
  1320. }
  1321. s_awokensUl.appendChild(fragmentAwoken);
  1322. s_sawokensUl.appendChild(fragmentSawoken);
  1323. };
  1324. s_showOfficialAwokenSorting.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1325. s_showOfficialAwokenSorting.onchange();
  1326. function search_awokenAdd1() {
  1327. const countDom = this.parentNode.querySelector(".count");
  1328. let count = parseInt(countDom.value, 10);
  1329. if (count < 9) {
  1330. count++;
  1331. countDom.value = count;
  1332. this.parentNode.classList.remove("zero");
  1333. }
  1334. }
  1335. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  1336. b.onclick = search_awokenAdd1;
  1337. });
  1338. function search_awokenSub1() {
  1339. let count = parseInt(this.value, 10);
  1340. if (count > 0) {
  1341. count--;
  1342. this.value = count;
  1343. if (count === 0) {
  1344. this.parentNode.parentNode.classList.add("zero");
  1345. }
  1346. }
  1347. }
  1348. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  1349. b.onclick = search_awokenSub1;
  1350. });
  1351. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  1352. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  1353. awokenClear.onclick = function() { //清空觉醒选项
  1354. s_awokensCounts.forEach(t => {
  1355. t.value = 0;
  1356. });
  1357. s_awokensLi.forEach(t => {
  1358. t.classList.add("zero");
  1359. });
  1360. };
  1361. sawokenClear.onclick = function() { //清空超觉醒选项
  1362. s_sawokens.forEach(t => {
  1363. t.checked = false;
  1364. });
  1365. };
  1366. const s_controlDiv = searchBox.querySelector(".control-div");
  1367. const searchStart = s_controlDiv.querySelector(".search-start");
  1368. const searchClose = s_controlDiv.querySelector(".search-close");
  1369. const searchClear = s_controlDiv.querySelector(".search-clear");
  1370. function returnCheckedInput(ipt) {
  1371. return ipt.checked;
  1372. }
  1373. function returnInputValue(ipt) {
  1374. return ipt.value;
  1375. }
  1376. function Str2Int(str) {
  1377. return parseInt(str, 10);
  1378. }
  1379. //将搜索结果显示出来(也可用于其他的搜索)
  1380. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1381. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1382. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1383. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1384. showSearch = function(searchArr)
  1385. {
  1386. editBox.show();
  1387. searchBox.classList.remove(className_displayNone);
  1388. const createCardHead = editBox.createCardHead;
  1389. searchMonList.classList.add(className_displayNone);
  1390. searchMonList.innerHTML = ""; //清空旧的
  1391. if (Array.isArray(searchMonList.originalHeads))
  1392. {
  1393. searchMonList.originalHeads.forEach(item=>item = null);
  1394. searchMonList.originalHeads = null;
  1395. }
  1396. if (searchArr.length > 0) {
  1397. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1398. const listLength = fragment.appendChild(document.createElement("div"));
  1399. listLength.className = "search-list-length";
  1400. listLength.textContent = searchArr.length;
  1401. //获取原始排序的头像列表
  1402. const additionalOption = { //搜索列表的额外选项
  1403. showAwoken: s_add_show_awoken.checked,
  1404. showCD: s_add_show_CD.checked,
  1405. showAbilities: s_add_show_abilities.checked,
  1406. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1407. };
  1408. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1409. //对头像列表进行排序
  1410. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1411. headsArray.forEach(head => fragment.appendChild(head));
  1412. searchMonList.appendChild(fragment);
  1413. //目前这里添加会导致无限循环,无法后退
  1414. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1415. //const state = {searchArr:idArr,mid:editBox.mid};
  1416. //history.pushState(state, null, location);
  1417. }
  1418. searchMonList.classList.remove(className_displayNone);
  1419. };
  1420. //对已经搜索到的Cards重新附加显示
  1421. function reShowSearch()
  1422. {
  1423. if (Array.isArray(searchMonList.originalHeads))
  1424. {
  1425. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1426. showSearch(oldArr);
  1427. }
  1428. }
  1429. s_add_show_awoken.onchange = reShowSearch;
  1430. s_add_show_CD.onchange = reShowSearch;
  1431. s_add_show_abilities.onchange = reShowSearch;
  1432. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1433. const startSearch = function(cards) {
  1434. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1435. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1436. let attr1, attr2;
  1437. if (attr1Filter.length > 0) {
  1438. if (!isNaN(attr1Filter[0])) {
  1439. attr1 = parseInt(attr1Filter[0], 10);
  1440. } else {
  1441. attr1 = null;
  1442. }
  1443. }
  1444. if (attr2Filter.length > 0) {
  1445. if (!isNaN(attr2Filter[0])) {
  1446. attr2 = parseInt(attr2Filter[0], 10);
  1447. } else {
  1448. attr2 = null;
  1449. }
  1450. }
  1451. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1452. const rareFilter = [
  1453. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1454. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1455. ];
  1456. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1457. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1458. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1459. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1460. });
  1461. const searchResult = searchCards(cards,
  1462. attr1, attr2,
  1463. s_fixMainColor.checked,
  1464. typesFilter,
  1465. s_typeAndOr.checked,
  1466. rareFilter,
  1467. awokensFilter,
  1468. sawokensFilter,
  1469. s_awokensEquivalent.checked,
  1470. s_includeSuperAwoken.checked
  1471. );
  1472. //console.log("搜索结果", searchResult);
  1473. showSearch(searchResult);
  1474. };
  1475. searchBox.startSearch = startSearch;
  1476. searchStart.onclick = function() {
  1477. startSearch(Cards);
  1478. };
  1479. searchClose.onclick = function() {
  1480. searchBox.classList.add(className_displayNone);
  1481. };
  1482. searchClear.onclick = function() { //清空搜索选项
  1483. s_attr1s[0].checked = true;
  1484. s_attr2s[0].checked = true;
  1485. s_types.forEach(t => {
  1486. t.checked = false;
  1487. });
  1488. s_rareLows[0].checked = true;
  1489. s_rareHighs[9].checked = true;
  1490. s_typeAndOr.onchange();
  1491. s_awokensCounts.forEach(t => {
  1492. t.value = 0;
  1493. });
  1494. s_awokensLi.forEach(t => {
  1495. t.classList.add("zero");
  1496. });
  1497. // 这些觉醒的选项干脆都不清除
  1498. //s_awokensEquivalent.checked = false;
  1499. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1500. s_sawokens.forEach(t => {
  1501. t.checked = false;
  1502. });
  1503. searchMonList.originalHeads = null;
  1504. searchMonList.innerHTML = "";
  1505. };
  1506. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1507. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1508. //对heads重新排序
  1509. function sortHeadsArray(heads) {
  1510. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1511. const sortIndex = parseInt(s_sortList.value, 10);
  1512. const reverse = s_sortReverse.checked;
  1513. let headsArray = heads.concat();
  1514. headsArray.sort((head_a, head_b) => {
  1515. const card_a = head_a.card,
  1516. card_b = head_b.card;
  1517. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1518. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1519. return sortNumber;
  1520. });
  1521. if (reverse) headsArray.reverse();
  1522. return headsArray;
  1523. }
  1524. //对已经搜索到的Cards重新排序
  1525. function reSortCards() {
  1526. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1527. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1528. searchMonList.classList.add(className_displayNone);
  1529. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1530. headsArray.forEach(head => fragment.appendChild(head));
  1531. searchMonList.appendChild(fragment);
  1532. searchMonList.classList.remove(className_displayNone);
  1533. }
  1534. s_sortList.onchange = reSortCards;
  1535. s_sortReverse.onchange = reSortCards;
  1536. sort_function_list.forEach((sfunc, idx) => {
  1537. const newOpt = new Option(sfunc.name, idx);
  1538. newOpt.setAttribute("data-tag", sfunc.tag);
  1539. s_sortList.options.add(newOpt);
  1540. });
  1541. //id搜索
  1542. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1543. monstersID.onchange = function(e)
  1544. {
  1545. if (/^\d+$/.test(this.value)) {
  1546. const newId = parseInt(this.value, 10);
  1547. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1548. {
  1549. editBox.mid = newId;
  1550. if (isGuideMod)
  1551. {
  1552. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1553. const state = {searchArr:idArr,mid:newId};
  1554. const locationURL = new URL(location);
  1555. if (newId === 0) {
  1556. locationURL.searchParams.delete('id');
  1557. history.pushState(state, null, locationURL);
  1558. }else
  1559. {
  1560. locationURL.searchParams.set('id', newId);
  1561. history.pushState(state, null, locationURL);
  1562. }
  1563. }
  1564. editBoxChangeMonId(newId);
  1565. }
  1566. return true;
  1567. }else
  1568. {
  1569. return false;
  1570. }
  1571. }
  1572. monstersID.oninput = monstersID.onchange;
  1573. monstersID.onkeydown = function(e) {
  1574. //如果键入回车,则执行字符串搜索
  1575. if (e.key == "Enter")
  1576. {
  1577. if (!/^\d+$/.test(this.value) && this.value.length > 0) //如果不是数字,且字符串长度大于0,则进行字符串搜索
  1578. {
  1579. searchByString(monstersID.value);
  1580. }
  1581. }
  1582. }
  1583. //觉醒
  1584. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1585. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1586. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1587. function checkAwoken() {
  1588. const card = Cards[editBox.mid];
  1589. const value = parseInt(this.value, 10);
  1590. awokenCountLabel.textContent = value;
  1591. if (value > 0 && value == (card.awakenings.length))
  1592. awokenCountLabel.classList.add("full-awoken");
  1593. else
  1594. awokenCountLabel.classList.remove("full-awoken");
  1595. reCalculateAbility();
  1596. }
  1597. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1598. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1599. function playVoiceAwoken() { //点击label才播放语音
  1600. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1601. const card = Cards[editBox.mid];
  1602. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1603. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1604. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1605. }
  1606. }
  1607. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1608. //超觉醒
  1609. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1610. monEditSAwokensRow.swaokenIndex = -1;
  1611. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1612. function notCheckMyself() {
  1613. const value = parseInt(this.value, 10);
  1614. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1615. monEditSAwokens[0].click();
  1616. } else {
  1617. monEditSAwokensRow.swaokenIndex = value;
  1618. }
  1619. }
  1620. monEditSAwokens.forEach(akDom => {
  1621. akDom.onclick = notCheckMyself;
  1622. });
  1623. //3个快速设置this.ipt为自己的value
  1624. function setIptToMyValue() {
  1625. if (this.ipt.value != this.value) {
  1626. this.ipt.value = this.value;
  1627. this.ipt.onchange();
  1628. }
  1629. }
  1630. //等级
  1631. const monEditLv = settingBox.querySelector(".m-level");
  1632. monEditLv.onchange = function() {
  1633. reCalculateExp();
  1634. reCalculateAbility();
  1635. };
  1636. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1637. const monLvExp = settingBox.querySelector(".m-level-exp");
  1638. monEditLvMin.ipt = monEditLv;
  1639. monEditLvMin.onclick = setIptToMyValue;
  1640. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1641. monEditLvMax.ipt = monEditLv;
  1642. monEditLvMax.onclick = setIptToMyValue;
  1643. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1644. monEditLv110.ipt = monEditLv;
  1645. monEditLv110.onclick = setIptToMyValue;
  1646. //编辑界面重新计算怪物的经验值
  1647. function reCalculateExp() {
  1648. const monid = parseInt(monstersID.value || 0, 10);
  1649. const level = parseInt(monEditLv.value || 0, 10);
  1650. const tempMon = {
  1651. id: monid,
  1652. level: level
  1653. };
  1654. const needExp = calculateExp(tempMon);
  1655. monLvExp.textContent = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1656. }
  1657. editBox.reCalculateExp = reCalculateExp;
  1658. //三维
  1659. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1660. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1661. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1662. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1663. //加蛋
  1664. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1665. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1666. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1667. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1668. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1669. monEditAddHp.onchange = reCalculateAbility;
  1670. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1671. monEditAddAtk.onchange = reCalculateAbility;
  1672. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1673. monEditAddRcv.onchange = reCalculateAbility;
  1674. //3个快速设置按钮
  1675. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1676. monEditAddHpBtn.ipt = monEditAddHp;
  1677. monEditAddHpBtn.onclick = setIptToMyValue;
  1678. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1679. monEditAddAtkBtn.ipt = monEditAddAtk;
  1680. monEditAddAtkBtn.onclick = setIptToMyValue;
  1681. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1682. monEditAddRcvBtn.ipt = monEditAddRcv;
  1683. monEditAddRcvBtn.onclick = setIptToMyValue;
  1684. //297按钮
  1685. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1686. monEditAdd297.onclick = function() {
  1687. monEditAddHp.value = 99;
  1688. monEditAddAtk.value = 99;
  1689. monEditAddRcv.value = 99;
  1690. reCalculateAbility();
  1691. };
  1692. //潜觉
  1693. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1694. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1695. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1696. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1697. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1698. {
  1699. refreshLatent(latent, monid, monEditLatents);
  1700. };
  1701. const hideClassName = 'hide-less-use-latent';
  1702. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1703. s_hideLessUseLetent.onchange = function() {
  1704. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1705. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1706. }
  1707. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1708. s_hideLessUseLetent.onchange();
  1709. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1710. const skillBox = rowSkill.querySelector(".skill-box");
  1711. const skillTitle = skillBox.querySelector(".skill-name");
  1712. const skillCD = skillBox.querySelector(".skill-cd");
  1713. const skillLevel = skillBox.querySelector(".m-skill-level");
  1714. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1715. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1716. skillTitle.onclick = function(event) {
  1717. if (event.ctrlKey) return;
  1718. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1719. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1720. if (s_cards.length > 1) {
  1721. showSearch(s_cards); //显示
  1722. }
  1723. };
  1724. skillLevel.onchange = function() {
  1725. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1726. const skill = Skills[card.activeSkillId];
  1727. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1728. };
  1729. skillLevel_1.ipt = skillLevel;
  1730. skillLevel_1.onclick = setIptToMyValue;
  1731. skillLevel_Max.ipt = skillLevel;
  1732. skillLevel_Max.onclick = setIptToMyValue;
  1733. //已有觉醒的去除
  1734. function deleteLatent() {
  1735. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1736. editBox.latent.splice(aIdx, 1);
  1737. editBox.reCalculateAbility(); //重计算三维
  1738. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1739. }
  1740. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1741. //可选觉醒的添加
  1742. function addLatent() {
  1743. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1744. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1745. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1746. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1747. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1748. if (latentUseHole(lIdx) <= enabledHole)
  1749. editBox.latent.push(lIdx);
  1750. else
  1751. return;
  1752. editBox.reCalculateAbility();
  1753. editBox.refreshLatent(editBox.latent, editBox.mid);
  1754. }
  1755. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1756. //编辑界面重新计算怪物的能力
  1757. function reCalculateAbility() {
  1758. const monid = editBox.mid;
  1759. const level = parseInt(monEditLv.value || 0, 10);
  1760. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1761. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1762. const plus = [
  1763. parseInt(monEditAddHp.value || 0, 10),
  1764. parseInt(monEditAddAtk.value || 0, 10),
  1765. parseInt(monEditAddRcv.value || 0, 10)
  1766. ];
  1767. const latent = editBox.latent;
  1768. const tempMon = {
  1769. id: monid,
  1770. level: level,
  1771. plus: plus,
  1772. awoken: awoken,
  1773. latent: latent
  1774. };
  1775. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1776. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1777. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1778. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1779. }
  1780. editBox.reCalculateAbility = reCalculateAbility;
  1781. const btnCancel = editBox.querySelector(".button-cancel");
  1782. const btnDone = editBox.querySelector(".button-done");
  1783. const btnNull = editBox.querySelector(".button-null");
  1784. const btnDelay = editBox.querySelector(".button-delay");
  1785. btnCancel.onclick = function() {
  1786. btnDone.classList.remove("cant-assist");
  1787. btnDone.disabled = false;
  1788. editBox.memberIdx = [];
  1789. editBox.hide();
  1790. };
  1791. btnDone.onclick = function() {
  1792. if (parseInt(monEditLv.value, 10) == 0) {
  1793. btnNull.onclick();
  1794. return;
  1795. }
  1796. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1797. const teamData = formation.teams[editBox.memberIdx[0]];
  1798. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1799. const teamBox = teamBigBox.querySelector(".team-box");
  1800. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1801. mon.id = parseInt(monstersID.value, 10);
  1802. const card = Cards[mon.id] || Cards[0];
  1803. const skill = Skills[card.activeSkillId];
  1804. mon.level = parseInt(monEditLv.value, 10);
  1805. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1806. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1807. if (card.superAwakenings.length) //如果支持超觉醒
  1808. {
  1809. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1810. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1811. }
  1812. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1813. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1814. mon.plus = [0, 0, 0];
  1815. } else {
  1816. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1817. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1818. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1819. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1820. mon.latent = editBox.latent.concat()
  1821. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1822. }
  1823. }
  1824. const skillLevelNum = parseInt(skillLevel.value, 10);
  1825. if (skillLevelNum < skill.maxLevel) {
  1826. mon.skilllevel = skillLevelNum;
  1827. }
  1828. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1829. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1830. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1831. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1832. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1833. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1834. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1835. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1836. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1837. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1838. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1839. //刷新改队员的CD
  1840. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1841. creatNewUrl();
  1842. editBox.hide();
  1843. };
  1844. window.addEventListener("keydown",function(event) {
  1845. if (!editBox.classList.contains(className_displayNone)) {
  1846. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  1847. btnCancel.onclick();
  1848. }
  1849. }
  1850. });
  1851. btnNull.onclick = function() { //空位置
  1852. const mon = new Member();
  1853. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1854. const teamData = formation.teams[editBox.memberIdx[0]];
  1855. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1856. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1857. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1858. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1859. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1860. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1861. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1862. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1863. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1864. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1865. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1866. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1867. //刷新改队员的CD
  1868. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1869. creatNewUrl();
  1870. editBox.hide();
  1871. };
  1872. btnDelay.onclick = function() { //应对威吓
  1873. const mon = new MemberDelay();
  1874. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1875. const teamData = formation.teams[editBox.memberIdx[0]];
  1876. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1877. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1878. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1879. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1880. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1881. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1882. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1883. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1884. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1885. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1886. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1887. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1888. //刷新改队员的CD
  1889. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1890. creatNewUrl();
  1891. editBox.hide();
  1892. };
  1893. //语言选择
  1894. const langList = controlBox.querySelector(".languages");
  1895. langList.onchange = function() {
  1896. creatNewUrl({ "language": this.value });
  1897. history.go();
  1898. };
  1899. //数据源选择
  1900. const dataList = controlBox.querySelector(".datasource");
  1901. dataList.onchange = function() {
  1902. creatNewUrl({ datasource: this.value });
  1903. history.go();
  1904. };
  1905. /*添对应语言执行的JS*/
  1906. const languageJS = document.head.appendChild(document.createElement("script"));
  1907. languageJS.id = "language-js";
  1908. languageJS.type = "text/javascript";
  1909. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1910. if (isGuideMod) //图鉴模式直接打开搜索框
  1911. {
  1912. s_includeSuperAwoken.onchange();
  1913. s_canAssist.onchange();
  1914. showSearch([]);
  1915. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1916. }
  1917. }
  1918. //从怪物头像获取队员的队伍编号
  1919. function getMemberArrayIndexFromMonHead(headDom) {
  1920. return [
  1921. parseInt(headDom.getAttribute("data-team"), 10), //team
  1922. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1923. parseInt(headDom.getAttribute("data-index"), 10), //index
  1924. ];
  1925. }
  1926. //编辑界面点击每个怪物的头像的处理
  1927. function clickMonHead(e) {
  1928. const arr = getMemberArrayIndexFromMonHead(this);
  1929. editMon(arr[0], arr[1], arr[2]);
  1930. return false; //没有false将会打开链接
  1931. }
  1932. //编辑界面每个怪物的头像的拖动
  1933. function dragStartMonHead(e) {
  1934. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1935. }
  1936. //编辑界面每个怪物的头像的经过,阻止事件发生
  1937. function dropOverMonHead(e) {
  1938. e.preventDefault();
  1939. }
  1940. //编辑界面每个怪物的头像的放下
  1941. function dropMonHead(e) {
  1942. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1943. const dataTo = getMemberArrayIndexFromMonHead(this);
  1944. if ((dataTo[0] !== dataFrom[0]) ||
  1945. (dataTo[1] !== dataFrom[1]) ||
  1946. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1947. interchangeCard(dataFrom, dataTo);
  1948. }
  1949. return false; //没有false将会打开链接
  1950. }
  1951. //移动端编辑界面每个怪物的头像的放下
  1952. function touchstartMonHead(e) {
  1953. e.stopPropagation();
  1954. //console.log("开始触摸",e,this);
  1955. const tc = e.changedTouches[0];
  1956. const pX = tc.pageX,
  1957. pY = tc.pageY;
  1958. interchangeSVG.style.display = "none";
  1959. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1960. }
  1961. //移动端编辑界面每个怪物的头像的移动
  1962. function touchmoveMonHead(e) {
  1963. //console.log("移动中",e,this);
  1964. const tc = e.changedTouches[0];
  1965. const pX = tc.pageX,
  1966. pY = tc.pageY;
  1967. const rect = this.getBoundingClientRect();
  1968. const top = rect.top + document.documentElement.scrollTop;
  1969. const left = rect.left + document.documentElement.scrollLeft;
  1970. if ((pY < top) || (pY > (top + rect.height)) ||
  1971. (pX < left) || (pX > (left + rect.width))) {
  1972. interchangeSVG.style.display = "block";
  1973. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1974. } else {
  1975. interchangeSVG.style.display = "none";
  1976. }
  1977. }
  1978. //移动端编辑界面每个怪物的头像的结束
  1979. function touchendMonHead(e) {
  1980. const tc = e.changedTouches[0];
  1981. const pX = tc.pageX,
  1982. pY = tc.pageY;
  1983. //console.log("移动结束",pX,pY,e,this);
  1984. interchangeSVG.style.display = "none";
  1985. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1986. const target = allMembers.find(m => {
  1987. const rect = m.getBoundingClientRect();
  1988. const top = rect.top + document.documentElement.scrollTop;
  1989. const left = rect.left + document.documentElement.scrollLeft;
  1990. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1991. (pX > left) && (pX < (left + rect.width));
  1992. return isInRect;
  1993. });
  1994. if (target && this != target) {
  1995. //console.log("找到的对象",targets[0]);
  1996. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1997. const dataTo = getMemberArrayIndexFromMonHead(target);
  1998. if ((dataTo[0] != dataFrom[0]) ||
  1999. (dataTo[1] != dataFrom[1]) ||
  2000. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2001. interchangeCard(dataFrom, dataTo);
  2002. }
  2003. }
  2004. }
  2005. //移动端编辑界面每个怪物的头像的取消
  2006. function touchcancelMonHead(e) {
  2007. interchangeSVG.style.display = "none";
  2008. console.log("移动取消", e, this);
  2009. }
  2010. function interchangeCard(formArr, toArr) {
  2011. function changeType(member, isAssist) {
  2012. if (member.id == 0 || (isAssist && member.id == -1)) {
  2013. return new Member();
  2014. } else {
  2015. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2016. newMember.loadFromMember(member);
  2017. return newMember;
  2018. }
  2019. }
  2020. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2021. const isCopy = changeSwapToCopy.checked;
  2022. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2023. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2024. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2025. {
  2026. from = changeType(from, formArr[1]);
  2027. if (!isCopy) to = changeType(to, toArr[1]);
  2028. } else if (isCopy) {
  2029. const newFrom = new from.constructor();
  2030. newFrom.loadFromMember(from);
  2031. from = newFrom;
  2032. }
  2033. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2034. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2035. creatNewUrl(); //刷新URL
  2036. refreshAll(formation); //刷新全部
  2037. }
  2038. //改变一个怪物头像
  2039. function changeid(mon, monDom, latentDom) {
  2040. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2041. const parentNode = monDom.parentNode;
  2042. fragment.appendChild(monDom);
  2043. const monId = mon.id;
  2044. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2045. monDom.setAttribute("data-cardid", monId); //设定新的id
  2046. if (monId < 0) //如果是延迟
  2047. {
  2048. monDom.removeAttribute("href");
  2049. monDom.removeAttribute("title");
  2050. parentNode.classList.add("delay");
  2051. parentNode.classList.remove("null");
  2052. parentNode.appendChild(fragment);
  2053. if (latentDom) latentDom.classList.add(className_displayNone);
  2054. return;
  2055. } else if (monId == 0) //如果是空
  2056. {
  2057. monDom.removeAttribute("href");
  2058. monDom.removeAttribute("title");
  2059. parentNode.classList.add("null");
  2060. parentNode.classList.remove("delay");
  2061. parentNode.appendChild(fragment);
  2062. if (latentDom) latentDom.classList.add(className_displayNone);
  2063. return;
  2064. } else if (monId > -1) //如果提供了id
  2065. {
  2066. parentNode.classList.remove("null");
  2067. parentNode.classList.remove("delay");
  2068. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2069. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2070. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2071. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2072. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2073. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2074. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2075. monDom.href = currentLanguage.guideURL(monId, card.name);
  2076. if (card.canAssist)
  2077. monDom.classList.add("allowable-assist");
  2078. else
  2079. monDom.classList.remove("allowable-assist");
  2080. if (card.awakenings.includes(49)) //武器
  2081. monDom.classList.add("wepon");
  2082. else
  2083. monDom.classList.remove("wepon");
  2084. }
  2085. const levelDom = monDom.querySelector(".level");
  2086. if (levelDom) //如果提供了等级
  2087. {
  2088. const level = mon.level || 1;
  2089. levelDom.textContent = level;
  2090. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2091. levelDom.classList.add("max");
  2092. } else {
  2093. levelDom.classList.remove("max");
  2094. }
  2095. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2096. levelDom.classList.add("_110");
  2097. } else {
  2098. levelDom.classList.remove("_110");
  2099. }
  2100. }
  2101. const awokenIcon = monDom.querySelector(".awoken-count");
  2102. if (awokenIcon) {
  2103. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  2104. {
  2105. awokenIcon.classList.add(className_displayNone);
  2106. awokenIcon.textContent = "";
  2107. } else if (mon.awoken > 0) //如果提供了觉醒
  2108. {
  2109. awokenIcon.classList.remove(className_displayNone);
  2110. awokenIcon.textContent = mon.awoken;
  2111. if (mon.awoken == card.awakenings.length) {
  2112. awokenIcon.classList.add("full-awoken");
  2113. } else {
  2114. awokenIcon.classList.remove("full-awoken");
  2115. }
  2116. }
  2117. }
  2118. const sawoken = monDom.querySelector(".super-awoken");
  2119. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2120. {
  2121. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2122. sawoken.classList.remove(className_displayNone);
  2123. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2124. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2125. } else {
  2126. sawoken.classList.add(className_displayNone);
  2127. }
  2128. }
  2129. const m_id = monDom.querySelector(".id");
  2130. if (m_id) //怪物ID
  2131. {
  2132. m_id.textContent = monId;
  2133. }
  2134. const plusArr = mon.plus || [0, 0, 0];
  2135. const plusDom = monDom.querySelector(".plus");
  2136. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2137. {
  2138. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2139. if (plusCount <= 0) {
  2140. plusDom.classList.add(className_displayNone);
  2141. } else if (plusCount >= 297) {
  2142. plusDom.classList.add("has297");
  2143. plusDom.classList.remove(className_displayNone);
  2144. } else {
  2145. plusDom.querySelector(".hp").textContent = plusArr[0];
  2146. plusDom.querySelector(".atk").textContent = plusArr[1];
  2147. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2148. plusDom.classList.remove("has297");
  2149. plusDom.classList.remove(className_displayNone);
  2150. }
  2151. }
  2152. if (latentDom) {
  2153. if (mon.latent) //如果提供了潜觉
  2154. {
  2155. const latent = mon.latent;
  2156. if (latent.length < 1) {
  2157. latentDom.classList.add(className_displayNone);
  2158. } else {
  2159. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2160. refreshLatent(latent, mon.id, latentDoms);
  2161. latentDom.classList.remove(className_displayNone);
  2162. }
  2163. } else {
  2164. latentDom.classList.add(className_displayNone);
  2165. }
  2166. }
  2167. const skillCdDom = monDom.querySelector(".skill");
  2168. if (skillCdDom) //如果存在技能CD DOM
  2169. {
  2170. //const skill = Skills[card.activeSkillId];
  2171. if (card.activeSkillId == 0) {
  2172. skillCdDom.classList.add(className_displayNone);
  2173. } else {
  2174. skillCdDom.classList.remove(className_displayNone);
  2175. }
  2176. }
  2177. parentNode.appendChild(fragment);
  2178. }
  2179. //刷新潜觉
  2180. function refreshLatent(latent, monid, iconArr) {
  2181. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2182. let latentIndex = 0,
  2183. usedHoleN = 0;
  2184. for (let ai = 0; ai < iconArr.length; ai++) {
  2185. const icon = iconArr[ai];
  2186. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2187. {
  2188. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2189. icon.classList.remove(className_displayNone);
  2190. usedHoleN += latentUseHole(latent[latentIndex]);
  2191. latentIndex++;
  2192. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2193. {
  2194. icon.classList.add(className_displayNone);
  2195. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2196. {
  2197. icon.removeAttribute("data-latent-icon");
  2198. icon.classList.remove(className_displayNone);
  2199. } else //不需要显示的部分
  2200. {
  2201. icon.classList.add(className_displayNone);
  2202. }
  2203. }
  2204. };
  2205. //点击怪物头像,出现编辑窗
  2206. function editMon(teamNum, isAssist, indexInTeam) {
  2207. //数据
  2208. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2209. const teamBigBox = teamBigBoxs[teamNum];
  2210. const teamBox = teamBigBox.querySelector(".team-box");
  2211. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2212. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2213. const monsterHead = memberLi.querySelector(".monster");
  2214. editBox.show();
  2215. editBox.isAssist = isAssist;
  2216. editBox.monsterHead = monsterHead;
  2217. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2218. if (!isAssist) {
  2219. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2220. editBox.latentBox = latentBox;
  2221. } else {
  2222. editBox.latentBox = null;
  2223. }
  2224. const settingBox = editBox.querySelector(".setting-box");
  2225. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2226. monstersID.value = mon.id > 0 ? mon.id : 0;
  2227. monstersID.onchange();
  2228. //觉醒
  2229. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2230. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2231. //超觉醒
  2232. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2233. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2234. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2235. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2236. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2237. monEditLv.value = mon.level || 1;
  2238. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2239. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2240. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2241. if (mon.plus && mon.id > 0) {
  2242. monEditAddHp.value = mon.plus[0];
  2243. monEditAddAtk.value = mon.plus[1];
  2244. monEditAddRcv.value = mon.plus[2];
  2245. }
  2246. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2247. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2248. if (mon.skilllevel) {
  2249. skillLevel.value = mon.skilllevel;
  2250. }
  2251. skillLevel.onchange();
  2252. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2253. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2254. if (!isAssist) {
  2255. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2256. editBox.refreshLatent(editBox.latent, mon.id);
  2257. btnDelay.classList.add(className_displayNone);
  2258. rowMonLatent.classList.remove(className_displayNone);
  2259. editBoxTitle.classList.remove("edit-box-title-assist");
  2260. } else {
  2261. btnDelay.classList.remove(className_displayNone);
  2262. rowMonLatent.classList.add(className_displayNone);
  2263. editBoxTitle.classList.add("edit-box-title-assist");
  2264. }
  2265. editBox.reCalculateExp();
  2266. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2267. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2268. else
  2269. editBox.reCalculateAbility();
  2270. }
  2271. //编辑窗,修改怪物ID
  2272. function editBoxChangeMonId(id) {
  2273. const card = Cards[id] || Cards[0]; //怪物固定数据
  2274. if (card.id == 0) {
  2275. id = 0;
  2276. }
  2277. const skill = Skills[card.activeSkillId];
  2278. const leaderSkill = Skills[card.leaderSkillId];
  2279. let fragment = null;
  2280. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2281. const settingBox = editBox.querySelector(".setting-box");
  2282. //id搜索
  2283. const monHead = monInfoBox.querySelector(".monster");
  2284. changeid({ id: id }, monHead); //改变图像
  2285. const mId = monInfoBox.querySelector(".monster-id");
  2286. mId.textContent = id;
  2287. const mRare = monInfoBox.querySelector(".monster-rare");
  2288. mRare.setAttribute("data-rarity", card.rarity);
  2289. const mMP = monInfoBox.querySelector(".monster-mp");
  2290. mMP.textContent = card.sellMP.toLocaleString();
  2291. const mName = monInfoBox.querySelector(".monster-name");
  2292. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2293. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2294. mSeriesId.textContent = card.seriesId;
  2295. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  2296. if (card.seriesId == 0) {
  2297. mSeriesId.classList.add(className_displayNone);
  2298. } else {
  2299. mSeriesId.classList.remove(className_displayNone);
  2300. }
  2301. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2302. mCollabId.textContent = card.collabId;
  2303. mCollabId.setAttribute("data-collabId", card.collabId);
  2304. if (card.collabId == 0) {
  2305. mCollabId.classList.add(className_displayNone);
  2306. } else {
  2307. mCollabId.classList.remove(className_displayNone);
  2308. }
  2309. const mAltName = monInfoBox.querySelector(".monster-altName");
  2310. //mAltName.textContent = card.altName.join("|");
  2311. //mAltName.setAttribute("data-monId", card.id);
  2312. if (card.altName.length >= 0 || card.otTags && card.otTags.length >= 0) { //当没有合作名
  2313. mAltName.classList.remove(className_displayNone);
  2314. } else {
  2315. mAltName.classList.add(className_displayNone);
  2316. }
  2317. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2318. evoCardUl.classList.add(className_displayNone);
  2319. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2320. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2321. const createCardHead = editBox.createCardHead;
  2322. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2323. if (evoLinkCardsIdArray.length > 1) {
  2324. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2325. evoLinkCardsIdArray.forEach(function(mid) {
  2326. const cli = createCardHead(mid);
  2327. if (mid == id) {
  2328. cli.classList.add("unable-monster");
  2329. }
  2330. fragment.appendChild(cli);
  2331. });
  2332. evoCardUl.appendChild(fragment);
  2333. evoCardUl.classList.remove(className_displayNone);
  2334. openEvolutionaryTree.classList.remove(className_displayNone);
  2335. }else
  2336. {
  2337. openEvolutionaryTree.classList.add(className_displayNone);
  2338. }
  2339. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2340. for (let ti = 0; ti < mType.length; ti++) {
  2341. if (ti < card.types.length && card.types[ti] >= 0) {
  2342. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2343. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2344. mType[ti].classList.remove(className_displayNone);
  2345. } else {
  2346. mType[ti].classList.add(className_displayNone);
  2347. }
  2348. }
  2349. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2350. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2351. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2352. if (card.canAssist) {
  2353. monEditAwokensRow.classList.add("allowable-assist");
  2354. } else {
  2355. monEditAwokensRow.classList.remove("allowable-assist");
  2356. }
  2357. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2358. if (ai < card.awakenings.length) {
  2359. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2360. mAwokenIcon[ai].classList.remove(className_displayNone);
  2361. } else {
  2362. mAwokenIcon[ai].classList.add(className_displayNone);
  2363. }
  2364. }
  2365. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2366. //超觉醒
  2367. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2368. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2369. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2370. {
  2371. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2372. if (ai < card.superAwakenings.length) {
  2373. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2374. mSAwoken[ai].classList.remove(className_displayNone);
  2375. } else {
  2376. mSAwoken[ai].classList.add(className_displayNone);
  2377. }
  2378. }
  2379. monEditSAwokensRow.classList.remove(className_displayNone);
  2380. } else {
  2381. monEditSAwokensRow.classList.add(className_displayNone);
  2382. }
  2383. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2384. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2385. monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2386. const monEditLv = settingBox.querySelector(".m-level");
  2387. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  2388. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2389. if (card.limitBreakIncr) {
  2390. monEditLv110.classList.remove(className_displayNone);
  2391. } else {
  2392. monEditLv110.classList.add(className_displayNone);
  2393. }
  2394. const mCost = settingBox.querySelector(".monster-cost");
  2395. mCost.textContent = card.cost;
  2396. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2397. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2398. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2399. //该宠Type允许的杀,set不会出现重复的
  2400. const allowLatent = getAllowLatent(card.types);
  2401. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  2402. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  2403. if (!latentDom) return;
  2404. if (allowLatent.includes(type.latent)) {
  2405. latentDom.classList.remove("unallowable-latent");
  2406. } else {
  2407. latentDom.classList.add("unallowable-latent");
  2408. }
  2409. })
  2410. //怪物主动技能
  2411. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2412. const skillBox = rowSkill.querySelector(".skill-box");
  2413. const skillTitle = skillBox.querySelector(".skill-name");
  2414. const skillCD = skillBox.querySelector(".skill-cd");
  2415. const skillLevel = skillBox.querySelector(".m-skill-level");
  2416. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2417. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2418. const skillDetail = skillBox.querySelector(".skill-datail");
  2419. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2420. fragment.appendChild(skillBox);
  2421. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2422. skillTitle.setAttribute("data-skillid", skill.id);
  2423. skillDetail.innerHTML = "";
  2424. skillDetail.appendChild(parseSkillDescription(skill));
  2425. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2426. skillLevel.max = t_maxLevel;
  2427. skillLevel.value = t_maxLevel;
  2428. skillLevel_Max.value = t_maxLevel;
  2429. skillLevel_Max.textContent = skill.maxLevel;
  2430. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2431. rowSkill.appendChild(fragment);
  2432. //怪物队长技能
  2433. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2434. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2435. const lskillTitle = lskillBox.querySelector(".skill-name");
  2436. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2437. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2438. fragment.appendChild(lskillBox);
  2439. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2440. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2441. lskillDetail.innerHTML = "";
  2442. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2443. rowLederSkill.appendChild(fragment);
  2444. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2445. rowPlus.classList.add("disabled");
  2446. rowPlus.querySelector(".m-plus-hp").value = 0;
  2447. rowPlus.querySelector(".m-plus-atk").value = 0;
  2448. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2449. rowLatent.classList.add("disabled");
  2450. skillLevel.setAttribute("readonly", true);
  2451. } else {
  2452. rowPlus.classList.remove("disabled");
  2453. rowLatent.classList.remove("disabled");
  2454. skillLevel.removeAttribute("readonly");
  2455. }
  2456. if (editBox.isAssist) {
  2457. const btnDone = editBox.querySelector(".button-done");
  2458. if (!card.canAssist) {
  2459. btnDone.classList.add("cant-assist");
  2460. btnDone.disabled = true;
  2461. } else {
  2462. btnDone.classList.remove("cant-assist");
  2463. btnDone.disabled = false;
  2464. }
  2465. }
  2466. //去除所有不能再打的潜觉
  2467. editBox.latent = filterAllowLatent(editBox.latent,allowLatent);
  2468. editBox.refreshLatent(editBox.latent, id);
  2469. editBox.reCalculateExp();
  2470. editBox.reCalculateAbility();
  2471. }
  2472. //刷新整个队伍
  2473. function refreshAll(formationData) {
  2474. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2475. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2476. const detailBox = formationBox.querySelector(".detail-box");
  2477. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2478. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2479. while (formationBox.childNodes.length > 0) {
  2480. fragment.appendChild(formationBox.childNodes[0]);
  2481. }
  2482. const txtTitle = titleBox.querySelector(".title");
  2483. const txtDetail = detailBox.querySelector(".detail");
  2484. txtTitle.value = formationData.title || "";
  2485. txtDetail.value = formationData.detail || "";
  2486. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2487. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2488. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2489. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2490. if (txtTitle.value.length == 0)
  2491. titleBox.classList.add("edit");
  2492. else
  2493. titleBox.classList.remove("edit");
  2494. if (txtDetail.value.length == 0)
  2495. detailBox.classList.add("edit");
  2496. else
  2497. detailBox.classList.remove("edit");
  2498. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2499. const teamBox = teamBigBox.querySelector(".team-box");
  2500. const teamData = formationData.teams[teamNum];
  2501. const badgeBox = teamBigBox.querySelector(".team-badge");
  2502. if (badgeBox) {
  2503. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2504. badge.checked = true;
  2505. }
  2506. const membersDom = teamBox.querySelector(".team-members");
  2507. const latentsDom = teamBox.querySelector(".team-latents");
  2508. const assistsDom = teamBox.querySelector(".team-assist");
  2509. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2510. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2511. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2512. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2513. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2514. changeid(teamData[0][ti], member, latent); //队员
  2515. changeid(teamData[1][ti], assist); //辅助
  2516. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2517. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2518. }
  2519. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2520. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2521. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2522. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2523. });
  2524. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2525. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2526. formationBox.appendChild(fragment);
  2527. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2528. }
  2529. //刷新队伍觉醒统计
  2530. function refreshTeamAwokenCount(awokenDom, team) {
  2531. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2532. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2533. function setCount(aicon, number) {
  2534. if (!aicon) return; //没有这个觉醒就撤回
  2535. const ali = aicon.parentNode;
  2536. const countDom = ali.querySelector(".count");
  2537. countDom.textContent = number;
  2538. if (number)
  2539. ali.classList.remove(className_displayNone);
  2540. else
  2541. ali.classList.add(className_displayNone);
  2542. }
  2543. for (let ai = 1; ai <= 72; ai++) {
  2544. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2545. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2546. //搜索等效觉醒
  2547. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2548. if (equalIndex >= 0) {
  2549. const equivalentAwoken = equivalent_awoken[equalIndex];
  2550. if (equivalentAwoken.small === ai) {
  2551. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2552. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2553. setCount(aicon, totalNum);
  2554. } else {
  2555. continue;
  2556. }
  2557. } else {
  2558. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2559. }
  2560. }
  2561. awokenDom.appendChild(fragment);
  2562. }
  2563. //刷新阵型觉醒统计
  2564. function refreshFormationAwokenCount(awokenDom, teams) {
  2565. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2566. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2567. function setCount(aicon, number) {
  2568. if (!aicon) return; //没有这个觉醒就撤回
  2569. const ali = aicon.parentNode;
  2570. const countDom = ali.querySelector(".count");
  2571. countDom.textContent = number;
  2572. if (number)
  2573. ali.classList.remove(className_displayNone);
  2574. else
  2575. ali.classList.add(className_displayNone);
  2576. }
  2577. for (let ai = 1; ai <= 72; ai++) {
  2578. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2579. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2580. //搜索等效觉醒
  2581. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2582. if (equalIndex >= 0) {
  2583. const equivalentAwoken = equivalent_awoken[equalIndex];
  2584. if (equivalentAwoken.small === ai) {
  2585. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2586. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2587. setCount(aicon, totalNum);
  2588. } else {
  2589. continue;
  2590. }
  2591. } else {
  2592. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2593. }
  2594. }
  2595. awokenDom.appendChild(fragment);
  2596. }
  2597. //刷新能力值
  2598. function refreshAbility(abilityDom, team, idx) {
  2599. const memberData = team[0][idx];
  2600. const assistData = team[1][idx];
  2601. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2602. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2603. if (mainAbility && memberData.ability) {
  2604. for (let ai = 0; ai < 3; ai++) {
  2605. memberData.ability[ai] = mainAbility[ai][0];
  2606. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2607. }
  2608. }
  2609. if (!abilityDom) return; //如果没有dom,直接跳过
  2610. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2611. const hpDom = abilityLi.querySelector(".hp");
  2612. const atkDom = abilityLi.querySelector(".atk");
  2613. const rcvDom = abilityLi.querySelector(".rcv");
  2614. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2615. if (mainAbility) {
  2616. div.classList.remove(className_displayNone);
  2617. div.textContent = memberData.ability[ai];
  2618. } else {
  2619. div.classList.add(className_displayNone);
  2620. div.textContent = 0;
  2621. }
  2622. });
  2623. }
  2624. //刷新队伍能力值合计
  2625. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2626. //计算总的生命值
  2627. if (!totalDom) return;
  2628. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2629. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2630. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2631. const teams = formation.teams;
  2632. const leader1id = team[0][0].id;
  2633. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2634. if (tHpDom) {
  2635. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2636. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2637. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2638. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2639. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2640. let badgeHPScale = 1; //徽章倍率
  2641. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2642. badgeHPScale = 1.05;
  2643. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2644. badgeHPScale = 1.15;
  2645. }
  2646. tHpDom.textContent = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2647. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2648. }
  2649. if (tMoveDom) {
  2650. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2651. tMoveDom.textContent = moveTime.duration;
  2652. if (moveTime.fixed)
  2653. tMoveDom.classList.add("fixed-move-time");
  2654. else
  2655. tMoveDom.classList.remove("fixed-move-time");
  2656. }
  2657. }
  2658. //刷新所有队伍能力值合计
  2659. function refreshFormationTotalHP(totalDom, teams) {
  2660. //计算总的生命值
  2661. if (!totalDom) return;
  2662. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2663. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2664. if (tHpDom) {
  2665. //因为目前仅用于2P,所以直接在外面固定写了
  2666. const leader1id = teams[0][0][0].id;
  2667. const leader2id = teams[1][0][0].id;
  2668. const tHPArr = teams.map(function(team) {
  2669. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2670. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2671. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2672. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2673. });
  2674. const tHPNoAwokenArr = teams.map(function(team) {
  2675. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2676. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2677. return Math.round(teamTHP);
  2678. });
  2679. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2680. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2681. tHpDom.textContent = tHP.toString() +
  2682. ` (${tHPNoAwoken})`;
  2683. }
  2684. }
  2685. //刷新单人技能CD
  2686. function refreshMemberSkillCD(teamDom, team, idx) {
  2687. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2688. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2689. const member = team[0][idx];
  2690. const assist = team[1][idx];
  2691. const memberCard = Cards[member.id] || Cards[0];
  2692. const memberSkill = Skills[memberCard.activeSkillId];
  2693. const assistCard = Cards[assist.id] || Cards[0];
  2694. const assistSkill = Skills[assistCard.activeSkillId];
  2695. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2696. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2697. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2698. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2699. memberSkillCdDom.textContent = memberSkillCd;
  2700. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2701. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2702. memberSkillCdDom.classList.remove("max-skill");
  2703. } else {
  2704. memberSkillCdDom.classList.add("max-skill");
  2705. }
  2706. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2707. assistSkillCdDom.classList.remove("max-skill");
  2708. } else {
  2709. assistSkillCdDom.classList.add("max-skill");
  2710. }
  2711. }
  2712. function localisation($tra) {
  2713. if (!$tra) return;
  2714. document.title = $tra.webpage_title;
  2715. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2716. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2717. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2718. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2719. const sortOptions = Array.from(s_sortList.options);
  2720. sortOptions.forEach(opt => {
  2721. const tag = opt.getAttribute("data-tag");
  2722. const trans = $tra.sort_name[tag];
  2723. if (trans) {
  2724. opt.text = trans;
  2725. }
  2726. });
  2727. }

智龙迷城队伍图制作工具