Added SocketApplicationCommands, Added method in SocketGuild to fetch that guilds ApplicationCommands.
Tested all rest routes and fixed them accordingly.
Did more testing and I think its ready to go
New Rest entities: RestApplicationCommand,RestGlobalCommand, RestGuildCommand, RestApplicationCommandOption, RestApplicationCommandChoice, RestApplicationCommandType.
Added public methods to the RestClient to fetch/create/edit interactions.
* fixes#1495
* keep obsolete properties and return types for compatibility
* missing properties for SocketInvite
* Restore xml docs and change obsolete message
Co-authored-by: Paulo <pnmanjos@hotmail.com>
* Add inline replies
* Missed a few things
* Change xml docs, IUserMessage, and other changes
* Missed one when changing
* Fix referencedMessage author
* Implement gateway ratelimit
* Remove unused code
* Share WebSocketRequestQueue between clients
* Add global limit and a way to change gateway limits
* Refactoring variable to fit lib standards
* Update xml docs
* Update xml docs
* Move warning to remarks
* Remove specific RequestQueue for WebSocket and other changes
The only account limit is for identify that is dealt in a different way (exclusive semaphore), so websocket queues can be shared with REST and don't need to be shared between clients anymore.
Also added the ratelimit for presence updates.
* Add summary to IdentifySemaphoreName
* Fix spacing
* Add max_concurrency and other fixes
- Add session_start_limit to GetBotGatewayResponse
- Add GetBotGatewayAsync to IDiscordClient
- Add master/slave semaphores to enable concurrency
- Not store semaphore name as static
- Clone GatewayLimits when cloning the Config
* Add missing RequestQueue parameter and wrong nullable
* Add RequeueQueue paramater to Webhook
* Better xml documentation
* Remove GatewayLimits class and other changes
- Remove GatewayLimits
- Transfer a few properties to DiscordSocketConfig
- Remove unnecessary usings
* Remove unnecessary using and wording
* Remove more unnecessary usings
* Change named Semaphores to SemaphoreSlim
* Remove unused using
* Update branch
* Fix merge conflicts and update to new ratelimit
* Fixing merge, ignore limit for heartbeat, and dispose
* Missed one place and better xml docs.
* Wait identify before opening the connection
* Only request identify ticket when needed
* Move identify control to sharded client
* Better description for IdentifyMaxConcurrency
* Add lock to InvalidSession
* Add missing properties to Guild, related methods, and deprecate GuildEmbed endpoints
- Add missing guild properties: `discovery_splash`, `widget_enabled`, `widget_channel_id`, `rules_channel_id`, `max_presences`, `max_presences`, `max_members`, `public_updates_channel_id`, `max_video_channel_users`, `approximate_member_count`, `approximate_presence_count`
- Update guild properties: `embed_enabled`, `embed_channel_id`
- Add `GetGuildDiscoverySplashUrl` to `CDN`
- Add classes related to the guild widget
- Add `withCounts` parameter to `GetGuild(s)Async`
- Make GuildEmbed related methods obsolete with a message redirecting to widget ones
* Change xml docs and PremiumSubscriptionCount type
* Changed some xml docs
* Add missing application properties
Add IsBotPublic, BotRequiresCodeGrant, and Team properties to IApplication
* To immutable list
* Change list to array
The GuildHelper.CreateRoleAsync() was sending 2 requests to create a role. One to create the role, and one to modify the role that was created. This can be done in one request. So i have moved it to a single request to lower the amount of requests send to the api. This will also solve issue #1451.
* Feature: Allowed mentions object on msg create (interface breaking)
This change implements the AllowedMentions object for the payload of message creation. By default, the mentions behavior remains unchanged, the message content is parsed for all mentionable entities and they are all notified. If this payload is not null, it will use the content of the allowed_mentions field to determine if a role is notified, or just displayed.
This change is interface breaking. This follows the conventions of keeping RequestOptions as the last argument, but could break some users who specify each of these arguments without using named arguments.
* lint: remove commented-out code
This change removes the commented-out code which was added during testing from the previous commit.
* fix interface break: reorder allowedMentions arg so that it's after options
This change modifies the order of the AllowedMentions argument of SendMessageAsync so that this addition shouldn't be interface breaking. The downside to this change is that it breaks the convention followed by other methods, where the RequestOptions argument is normally last.
* docs: fix typo in allowedMentions arg doc
* fix interface break arg from IRestMessageChannel
* docs: update xmldoc for allowedMentions args
* fix interface breaking arg order for ISocketMessageChannel
* fix mocked classes that weren't updated
* fix: RestDMChannel#SendMessageAsync bug, allowed mentions always null
This change fixes a bug that was introduced while testing changes to the interface of the SendMessageAsync method to try and retain interface compatibility
* docs: update xmldoc for AllowedMentions type
* docs: reword xmldoc of AllowedMentionTypes type
* docs: fix typo
* fix: validate that User/Role flags and UserIds/RoleIds lists are mutually exclusive
This change adds validation to SendMessageAsync which checks that the User flag is mutually exclusive with the list of UserIds, and that the Role flag is also mutually exclusive with the list of RoleIds
* docs: reword summaries for AllowedMentions type
* Add util properties for specifying all or no mentions
Adds read only properties which specify that all mentions or no mentions will notify users. These settings might be more common than others, so this would make them easier to use.
* docs: Resolve PR comments for documentation issues/typos
* Implement CustomStatusGame activity
Adds the CustomStatusGame class, which is the activity corresponding to the custom status feature.
* Remove unused import from Game.cs
* Added support for Message References
* Removed unused usings, added debugger display, updated ToString override
* Changed snowflakes to be wrapped in an optional instead of a nullable.
* Fix#1381 Guild PreferredLocale support
Adds support for getting and modifying a guild's preferred_locale. This is a language tag in IETF BCP 47 format, which works with the built-in CultureInfo.
While Discord only supports a number of cultures, I think that this restriction should be handled at the API and not by the wrapper. (Also easier on our end)
* Add PreferredCulture to IGuild
This property was defined in RestGuild and SocketGuild, so it only makes sense to make it part of IGuild as well.
* Support filtering audit log entries on user, type, and before id
Adds support for filtering audit log entires with GetAuditLogsAsync. Adds the ability to specify a userId and ActionType to filter. Exposes the beforeId filter which was already implemented, yet unused (even when requesting > 100 entries)?
Was thinking that this could expose overloads of GetAuditLogAsync that accepts a IUser and IAuditLogEntry, but dealing with all the combinations of these types may be excessive.
* use only stringbuilder for args instead of string interpolation
* Add self_stream voice state property
Adds the self_stream property which is set true when a user is streaming a video to a voice channel
* use flags for selfstream state instead of its own prop
* Implement Client Status Support
Adds support for using the client_status as sent as part of the Presence model. This value can be used to determine if a user is active on the native desktop app, the mobile app, or the website.
* lint: whitespace in IPresence
* Remove breaking change to IPresence interface with a note for 2.1
* update comment to not reference 2.1
* re-add interface break to IPresence
* add example payload for client_status
* use inline declaration for Enum.TryParse
* add new MessageTypes
* Add new properties to the updated models
* add the SystemChannelMessageDeny
unsure if there would be a better name for this enum, given it's inverted nature, open for suggestions
* add PremiumTier flag, add Guild description property
* add method for getting vanity image from CDN
* make the size of GetGuildVanityUrl optional
* lint: remove commented out code from prev commit
* add a None flag to SystemChannelMessage enum
* implement the new modify guild params
* implement additional model properties in IGuild types
* implement GuildMember PremiumSince
* docs: reword size param explanation
* add extension methods that make it easier to check the SystemChannelMessage flags for end users
because the flag is inverted, this ideally should make it easier for the user. it may also be useful to do something similar for modifying this property
* docs: correct typo from copy-paste
* add the premium_subscription_count property
* fix vanity url code and banner switchup
a mistake was made somewhere, that's all I know for sure
* clarify remark on inverted logic for system channel flags
* fix PremiumSubscriptionCount optional value
* add another example to the systemchannelflags xmldoc remark
* docs: fix typos, clarify wording
* use DateTimeOffset for PremiumSince, follow conventions from other prop
* WIP commit, update IActivity and IUser with missing types
* incomplete implementation of interfaces
* Add implementation of activity flags, and extension method to check flag
* remove usings that were not required
* clean up files and add documentation where missing
* remove unused usings
* Add remark saying that premium_type info may be inaccessible to bots
it seems that this information can not be accessed by any user,
and may require the identity oauth scope
* Add locale property to the user model
adds the locale property to the user model, which appears not to be
specified for bots
* rename ActivityFlags
* Add incomplete xmldoc to ActivityFlag
Added xmldoc to the ActivityFlag type, excluded flags that i was unsure about
* rename the UserFlags file
* Add incomplete xmldoc to UserFlag enum
* Remove unnecessary extension methods and use built-in functionality
* use <c> tag for xmldoc 'null's
* Add xmldoc for JoinRequest ActivityFlag
* improve the PremiumType xmldoc
* Add zero activityflag
* Add summary tag verbs, example of IUser locale
* Rename Flag enum types to use Properties suffix
* Expose the details field in the Game model
* update Activity extension methods to support Details field
* Use inherited Details implementation in RichGame
* lint: remove commented out code from debugging
* Fix issue in previous commit
* Move oauth-only user fields to SelfUser classes
Moves the implementation of the Flags, PremiumType, and Locale user fields to ISelfUser classes. In testing, it seemed that normal bot accounts did not have this information supplied to them. When tested with a Bearer token in the Rest client, these fields are set.
* remove old HypeSquadEvents flag that appears to have been replaced with the new HypeSquad flags
* Feature: Disconnect users from voice channels
Updates GuildUserProperties to allow for setting either Channel or ChannelId to null, which will disconnect users from voice channels.
The type of ChannelId has been updated from a ulong to ulong?, which matches the latest api documentation.
* docs: update xmldoc wording
* breaking workaround, revert ChannelId to ulong
This is a workaround to prevent this PR from being a breaking
change. Reverts the type of GuildUserProperties#ChannelId to a
ulong from a ulong?. Guild Users may no longer be kicked by
setting this property to null, but setting
GuildUserProperties#Channel should still work.
Resolves#1216.
* Add support for spoiler formatting
* Implement support for sending message attachments that are spoilers
* use consistent naming
* update docstring for new isSpoiler param
* move extension method to be under core project, make spoiler prefix a const
* typo fix
* update missing xmldocs
* move SpoilerPrefix const outside of interface
* Add isSpoiler support to webhook client
adds the isSpoiler field to uploading files with a webhook, which will only
insert "SPOILER_" to the start of the filename. This does not include other
fields in the payload, as this is not in the documentation, and was not observed
like in the regular client
Co-authored-by: Chris Johnston <chris@thejohnstons.net>
commit 23f5abba48
Author: Christopher Felegy <foxbot@protonmail.com>
Date: Thu Dec 20 17:10:21 2018 -0500
lint: clean up some long lines
commit 4a8a809db0
Author: Chris Johnston <chris@thejohnstons.net>
Date: Sat Dec 15 00:33:05 2018 -0800
Explain why CreatorId can be null sometimes
commit 9442e4e635
Author: Chris Johnston <chris@thejohnstons.net>
Date: Fri Dec 14 23:59:01 2018 -0800
Add the CreatorId property to GuildEmote implementation
commit e0eb94d44c
Author: Chris Johnston <chris@thejohnstons.net>
Date: Fri Dec 14 23:41:54 2018 -0800
Update the Emoji API model to add User? attribute
* Added ability to specify position when creating a channel
* Adjusted categories to include guildproperties and allow specifying position when creating channel categories
* fixed unimplemented methods (for CreateCategoryChannelAsync) and added appropriate documentation
* Add ExplicitContentFilter property to Guild
* re-order properties to match order listed on api docs
* re-order SystemChannelId to match api docs
* Implement ApplicationId in Guild model
* Add ExplicitContentFilter property to Guild
* re-order properties to match order listed on api docs
* re-order SystemChannelId to match api docs
* Implement ApplicationId in Guild model
* Improve xmldoc for IGuild ExplicitContentFilter
* Update xmldoc
* docs "Id" -> "ID"
* rename Test.GuildPermissions to a more general Test.Guilds
* Add ExplicitContentFilter to GuildProperties
* Add a test for ExplicitContentFilterLevel modification behavior
* Implement ModifyAsync behavior
* simplify ExplicitContentFilter test
* Add RestGuild ApplicationId inheritdoc
* Implement message Activity and Application model update
* RestMessage Application and Activity implementation
* add ToString to MessageApplication
* Add IconUrl property to MessageApplication
* clean up whitespace
* another excessive whitespace removal