@@ -45,7 +45,8 @@ namespace Discord.WebSocket
/// <code language="cs" region="ChannelDestroyed"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<SocketChannel, Task> ChannelDestroyed {
public event Func<SocketChannel, Task> ChannelDestroyed
{
add { _channelDestroyedEvent.Add(value); }
remove { _channelDestroyedEvent.Remove(value); }
}
@@ -67,7 +68,8 @@ namespace Discord.WebSocket
/// <code language="cs" region="ChannelUpdated"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated {
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
{
add { _channelUpdatedEvent.Add(value); }
remove { _channelUpdatedEvent.Remove(value); }
}
@@ -92,7 +94,8 @@ namespace Discord.WebSocket
/// <code language="cs" region="MessageReceived"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<SocketMessage, Task> MessageReceived {
public event Func<SocketMessage, Task> MessageReceived
{
add { _messageReceivedEvent.Add(value); }
remove { _messageReceivedEvent.Remove(value); }
}
@@ -124,7 +127,8 @@ namespace Discord.WebSocket
/// <code language="cs" region="MessageDeleted"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs" />
/// </example>
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted {
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted
{
add { _messageDeletedEvent.Add(value); }
remove { _messageDeletedEvent.Remove(value); }
}
@@ -182,7 +186,8 @@ namespace Discord.WebSocket
/// <see cref="ISocketMessageChannel"/> parameter.
/// </para>
/// </remarks>
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
{
add { _messageUpdatedEvent.Add(value); }
remove { _messageUpdatedEvent.Remove(value); }
}
@@ -217,19 +222,22 @@ namespace Discord.WebSocket
/// <code language="cs" region="ReactionAdded"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded {
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded
{
add { _reactionAddedEvent.Add(value); }
remove { _reactionAddedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
/// <summary> Fired when a reaction is removed from a message. </summary>
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved {
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved
{
add { _reactionRemovedEvent.Add(value); }
remove { _reactionRemovedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
/// <summary> Fired when all reactions to a message are cleared. </summary>
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared {
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared
{
add { _reactionsClearedEvent.Add(value); }
remove { _reactionsClearedEvent.Remove(value); }
}
@@ -259,19 +267,22 @@ namespace Discord.WebSocket
//Roles
/// <summary> Fired when a role is created. </summary>
public event Func<SocketRole, Task> RoleCreated {
public event Func<SocketRole, Task> RoleCreated
{
add { _roleCreatedEvent.Add(value); }
remove { _roleCreatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
/// <summary> Fired when a role is deleted. </summary>
public event Func<SocketRole, Task> RoleDeleted {
public event Func<SocketRole, Task> RoleDeleted
{
add { _roleDeletedEvent.Add(value); }
remove { _roleDeletedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
/// <summary> Fired when a role is updated. </summary>
public event Func<SocketRole, SocketRole, Task> RoleUpdated {
public event Func<SocketRole, SocketRole, Task> RoleUpdated
{
add { _roleUpdatedEvent.Add(value); }
remove { _roleUpdatedEvent.Remove(value); }
}
@@ -279,37 +290,43 @@ namespace Discord.WebSocket
//Guilds
/// <summary> Fired when the connected account joins a guild. </summary>
public event Func<SocketGuild, Task> JoinedGuild {
public event Func<SocketGuild, Task> JoinedGuild
{
add { _joinedGuildEvent.Add(value); }
remove { _joinedGuildEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when the connected account leaves a guild. </summary>
public event Func<SocketGuild, Task> LeftGuild {
public event Func<SocketGuild, Task> LeftGuild
{
add { _leftGuildEvent.Add(value); }
remove { _leftGuildEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when a guild becomes available. </summary>
public event Func<SocketGuild, Task> GuildAvailable {
public event Func<SocketGuild, Task> GuildAvailable
{
add { _guildAvailableEvent.Add(value); }
remove { _guildAvailableEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when a guild becomes unavailable. </summary>
public event Func<SocketGuild, Task> GuildUnavailable {
public event Func<SocketGuild, Task> GuildUnavailable
{
add { _guildUnavailableEvent.Add(value); }
remove { _guildUnavailableEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when offline guild members are downloaded. </summary>
public event Func<SocketGuild, Task> GuildMembersDownloaded {
public event Func<SocketGuild, Task> GuildMembersDownloaded
{
add { _guildMembersDownloadedEvent.Add(value); }
remove { _guildMembersDownloadedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when a guild is updated. </summary>
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated {
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
{
add { _guildUpdatedEvent.Add(value); }
remove { _guildUpdatedEvent.Remove(value); }
}
@@ -317,43 +334,50 @@ namespace Discord.WebSocket
//Users
/// <summary> Fired when a user joins a guild. </summary>
public event Func<SocketGuildUser, Task> UserJoined {
public event Func<SocketGuildUser, Task> UserJoined
{
add { _userJoinedEvent.Add(value); }
remove { _userJoinedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
/// <summary> Fired when a user leaves a guild. </summary>
public event Func<SocketGuildUser, Task> UserLeft {
public event Func<SocketGuildUser, Task> UserLeft
{
add { _userLeftEvent.Add(value); }
remove { _userLeftEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
/// <summary> Fired when a user is banned from a guild. </summary>
public event Func<SocketUser, SocketGuild, Task> UserBanned {
public event Func<SocketUser, SocketGuild, Task> UserBanned
{
add { _userBannedEvent.Add(value); }
remove { _userBannedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
/// <summary> Fired when a user is unbanned from a guild. </summary>
public event Func<SocketUser, SocketGuild, Task> UserUnbanned {
public event Func<SocketUser, SocketGuild, Task> UserUnbanned
{
add { _userUnbannedEvent.Add(value); }
remove { _userUnbannedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
/// <summary> Fired when a user is updated. </summary>
public event Func<SocketUser, SocketUser, Task> UserUpdated {
public event Func<SocketUser, SocketUser, Task> UserUpdated
{
add { _userUpdatedEvent.Add(value); }
remove { _userUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated {
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated
{
add { _guildMemberUpdatedEvent.Add(value); }
remove { _guildMemberUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
{
add { _userVoiceStateUpdatedEvent.Add(value); }
remove { _userVoiceStateUpdatedEvent.Remove(value); }
}
@@ -366,25 +390,29 @@ namespace Discord.WebSocket
}
internal readonly AsyncEvent<Func<SocketVoiceServer, Task>> _voiceServerUpdatedEvent = new AsyncEvent<Func<SocketVoiceServer, Task>>();
/// <summary> Fired when the connected account is updated. </summary>
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated {
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
{
add { _selfUpdatedEvent.Add(value); }
remove { _selfUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
/// <summary> Fired when a user starts typing. </summary>
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping {
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping
{
add { _userIsTypingEvent.Add(value); }
remove { _userIsTypingEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
/// <summary> Fired when a user joins a group channel. </summary>
public event Func<SocketGroupUser, Task> RecipientAdded {
public event Func<SocketGroupUser, Task> RecipientAdded
{
add { _recipientAddedEvent.Add(value); }
remove { _recipientAddedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
/// <summary> Fired when a user is removed from a group channel. </summary>
public event Func<SocketGroupUser, Task> RecipientRemoved {
public event Func<SocketGroupUser, Task> RecipientRemoved
{
add { _recipientRemovedEvent.Add(value); }
remove { _recipientRemovedEvent.Remove(value); }
}
@@ -452,5 +480,70 @@ namespace Discord.WebSocket
}
internal readonly AsyncEvent<Func<SocketInteraction, Task>> _interactionCreatedEvent = new AsyncEvent<Func<SocketInteraction, Task>>();
/// <summary>
/// Fired when a guild application command is created.
///</summary>
///<remarks>
/// <para>
/// This event is fired when an application command is created. The event handler must return a
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
/// </para>
/// <para>
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
/// </para>
/// <note>
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
/// </note>
/// </remarks>
public event Func<SocketApplicationCommand, Task> ApplicationCommandCreated
{
add { _applicationCommandCreated.Add(value); }
remove { _applicationCommandCreated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandCreated = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
/// <summary>
/// Fired when a guild application command is updated.
/// </summary>
/// <remarks>
/// <para>
/// This event is fired when an application command is updated. The event handler must return a
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
/// </para>
/// <para>
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
/// </para>
/// <note>
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
/// </note>
/// </remarks>
public event Func<SocketApplicationCommand, Task> ApplicationCommandUpdated
{
add { _applicationCommandUpdated.Add(value); }
remove { _applicationCommandUpdated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandUpdated = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
/// <summary>
/// Fired when a guild application command is deleted.
/// </summary>
/// <remarks>
/// <para>
/// This event is fired when an application command is deleted. The event handler must return a
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
/// </para>
/// <para>
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
/// </para>
/// <note>
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
/// </note>
/// </remarks>
public event Func<SocketApplicationCommand, Task> ApplicationCommandDeleted
{
add { _applicationCommandDeleted.Add(value); }
remove { _applicationCommandDeleted.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandDeleted = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
}
}