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Remove useless GuildId property

pull/1923/head
quin lynch 3 years ago
parent
commit
78879da5c1
1 changed files with 1 additions and 5 deletions
  1. +1
    -5
      src/Discord.Net.WebSocket/Entities/Interaction/SocketInteraction.cs

+ 1
- 5
src/Discord.Net.WebSocket/Entities/Interaction/SocketInteraction.cs View File

@@ -53,8 +53,6 @@ namespace Discord.WebSocket
public bool IsValidToken public bool IsValidToken
=> CheckToken(); => CheckToken();


private ulong? GuildId { get; set; }

internal SocketInteraction(DiscordSocketClient client, ulong id, ISocketMessageChannel channel) internal SocketInteraction(DiscordSocketClient client, ulong id, ISocketMessageChannel channel)
: base(client, id) : base(client, id)
{ {
@@ -93,8 +91,6 @@ namespace Discord.WebSocket
Data = model.Data.IsSpecified Data = model.Data.IsSpecified
? model.Data.Value ? model.Data.Value
: null; : null;

GuildId = model.GuildId.ToNullable();
Token = model.Token; Token = model.Token;
Version = model.Version; Version = model.Version;
Type = model.Type; Type = model.Type;
@@ -103,7 +99,7 @@ namespace Discord.WebSocket
{ {
if (model.Member.IsSpecified && model.GuildId.IsSpecified) if (model.Member.IsSpecified && model.GuildId.IsSpecified)
{ {
User = SocketGuildUser.Create(Discord.State.GetGuild(GuildId.Value), Discord.State, model.Member.Value);
User = SocketGuildUser.Create(Discord.State.GetGuild(model.GuildId.Value), Discord.State, model.Member.Value);
} }
else else
{ {


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