| @@ -53,8 +53,6 @@ namespace Discord.WebSocket | |||||
| public bool IsValidToken | public bool IsValidToken | ||||
| => CheckToken(); | => CheckToken(); | ||||
| private ulong? GuildId { get; set; } | |||||
| internal SocketInteraction(DiscordSocketClient client, ulong id, ISocketMessageChannel channel) | internal SocketInteraction(DiscordSocketClient client, ulong id, ISocketMessageChannel channel) | ||||
| : base(client, id) | : base(client, id) | ||||
| { | { | ||||
| @@ -93,8 +91,6 @@ namespace Discord.WebSocket | |||||
| Data = model.Data.IsSpecified | Data = model.Data.IsSpecified | ||||
| ? model.Data.Value | ? model.Data.Value | ||||
| : null; | : null; | ||||
| GuildId = model.GuildId.ToNullable(); | |||||
| Token = model.Token; | Token = model.Token; | ||||
| Version = model.Version; | Version = model.Version; | ||||
| Type = model.Type; | Type = model.Type; | ||||
| @@ -103,7 +99,7 @@ namespace Discord.WebSocket | |||||
| { | { | ||||
| if (model.Member.IsSpecified && model.GuildId.IsSpecified) | if (model.Member.IsSpecified && model.GuildId.IsSpecified) | ||||
| { | { | ||||
| User = SocketGuildUser.Create(Discord.State.GetGuild(GuildId.Value), Discord.State, model.Member.Value); | |||||
| User = SocketGuildUser.Create(Discord.State.GetGuild(model.GuildId.Value), Discord.State, model.Member.Value); | |||||
| } | } | ||||
| else | else | ||||
| { | { | ||||