From 78879da5c1cf6a1a80bfb5de52826bfa32d45a20 Mon Sep 17 00:00:00 2001 From: quin lynch Date: Mon, 27 Sep 2021 20:07:16 -0300 Subject: [PATCH] Remove useless GuildId property --- .../Entities/Interaction/SocketInteraction.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Discord.Net.WebSocket/Entities/Interaction/SocketInteraction.cs b/src/Discord.Net.WebSocket/Entities/Interaction/SocketInteraction.cs index c8e07bf97..bd8962540 100644 --- a/src/Discord.Net.WebSocket/Entities/Interaction/SocketInteraction.cs +++ b/src/Discord.Net.WebSocket/Entities/Interaction/SocketInteraction.cs @@ -53,8 +53,6 @@ namespace Discord.WebSocket public bool IsValidToken => CheckToken(); - private ulong? GuildId { get; set; } - internal SocketInteraction(DiscordSocketClient client, ulong id, ISocketMessageChannel channel) : base(client, id) { @@ -93,8 +91,6 @@ namespace Discord.WebSocket Data = model.Data.IsSpecified ? model.Data.Value : null; - - GuildId = model.GuildId.ToNullable(); Token = model.Token; Version = model.Version; Type = model.Type; @@ -103,7 +99,7 @@ namespace Discord.WebSocket { if (model.Member.IsSpecified && model.GuildId.IsSpecified) { - User = SocketGuildUser.Create(Discord.State.GetGuild(GuildId.Value), Discord.State, model.Member.Value); + User = SocketGuildUser.Create(Discord.State.GetGuild(model.GuildId.Value), Discord.State, model.Member.Value); } else {