| @@ -479,14 +479,14 @@ namespace Discord.WebSocket | |||||
| await TimedInvokeAsync(_readyEvent, nameof(Ready)).ConfigureAwait(false); | await TimedInvokeAsync(_readyEvent, nameof(Ready)).ConfigureAwait(false); | ||||
| await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false); | await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false); | ||||
| }); | }); | ||||
| var _ = _connection.CompleteAsync(); | |||||
| _ = _connection.CompleteAsync(); | |||||
| } | } | ||||
| break; | break; | ||||
| case "RESUMED": | case "RESUMED": | ||||
| { | { | ||||
| await _gatewayLogger.DebugAsync("Received Dispatch (RESUMED)").ConfigureAwait(false); | await _gatewayLogger.DebugAsync("Received Dispatch (RESUMED)").ConfigureAwait(false); | ||||
| var _ = _connection.CompleteAsync(); | |||||
| _ = _connection.CompleteAsync(); | |||||
| //Notify the client that these guilds are available again | //Notify the client that these guilds are available again | ||||
| foreach (var guild in State.Guilds) | foreach (var guild in State.Guilds) | ||||
| @@ -1095,8 +1095,10 @@ namespace Discord.WebSocket | |||||
| else if (channel is SocketGroupChannel) | else if (channel is SocketGroupChannel) | ||||
| author = (channel as SocketGroupChannel).GetOrAddUser(data.Author.Value); | author = (channel as SocketGroupChannel).GetOrAddUser(data.Author.Value); | ||||
| else | else | ||||
| { | |||||
| await UnknownChannelUserAsync(type, data.Author.Value.Id, channel.Id).ConfigureAwait(false); | await UnknownChannelUserAsync(type, data.Author.Value.Id, channel.Id).ConfigureAwait(false); | ||||
| return; | |||||
| return; | |||||
| } | |||||
| } | } | ||||
| var msg = SocketMessage.Create(this, State, author, channel, data); | var msg = SocketMessage.Create(this, State, author, channel, data); | ||||