diff --git a/src/Discord.Net.WebSocket/DiscordSocketClient.cs b/src/Discord.Net.WebSocket/DiscordSocketClient.cs index 0188f7e9f..18413e840 100644 --- a/src/Discord.Net.WebSocket/DiscordSocketClient.cs +++ b/src/Discord.Net.WebSocket/DiscordSocketClient.cs @@ -479,14 +479,14 @@ namespace Discord.WebSocket await TimedInvokeAsync(_readyEvent, nameof(Ready)).ConfigureAwait(false); await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false); }); - var _ = _connection.CompleteAsync(); + _ = _connection.CompleteAsync(); } break; case "RESUMED": { await _gatewayLogger.DebugAsync("Received Dispatch (RESUMED)").ConfigureAwait(false); - var _ = _connection.CompleteAsync(); + _ = _connection.CompleteAsync(); //Notify the client that these guilds are available again foreach (var guild in State.Guilds) @@ -1095,8 +1095,10 @@ namespace Discord.WebSocket else if (channel is SocketGroupChannel) author = (channel as SocketGroupChannel).GetOrAddUser(data.Author.Value); else + { await UnknownChannelUserAsync(type, data.Author.Value.Id, channel.Id).ConfigureAwait(false); - return; + return; + } } var msg = SocketMessage.Create(this, State, author, channel, data);