| @@ -1,11 +1,11 @@ | |||||
| namespace Discord | |||||
| namespace Discord | |||||
| { | { | ||||
| public class GameParty | public class GameParty | ||||
| { | { | ||||
| internal GameParty() { } | internal GameParty() { } | ||||
| public string Id { get; internal set; } | public string Id { get; internal set; } | ||||
| public int Members { get; internal set; } | |||||
| public int Capacity { get; internal set; } | |||||
| public long Members { get; internal set; } | |||||
| public long Capacity { get; internal set; } | |||||
| } | } | ||||
| } | |||||
| } | |||||
| @@ -1,4 +1,4 @@ | |||||
| using Newtonsoft.Json; | |||||
| using Newtonsoft.Json; | |||||
| namespace Discord.API | namespace Discord.API | ||||
| { | { | ||||
| @@ -7,6 +7,6 @@ namespace Discord.API | |||||
| [JsonProperty("id")] | [JsonProperty("id")] | ||||
| public string Id { get; set; } | public string Id { get; set; } | ||||
| [JsonProperty("size")] | [JsonProperty("size")] | ||||
| public int[] Size { get; set; } | |||||
| public long[] Size { get; set; } | |||||
| } | } | ||||
| } | |||||
| } | |||||
| @@ -1,4 +1,4 @@ | |||||
| namespace Discord.WebSocket | |||||
| namespace Discord.WebSocket | |||||
| { | { | ||||
| internal static class EntityExtensions | internal static class EntityExtensions | ||||
| { | { | ||||
| @@ -56,7 +56,7 @@ | |||||
| public static GameParty ToEntity(this API.GameParty model) | public static GameParty ToEntity(this API.GameParty model) | ||||
| { | { | ||||
| // Discord will probably send bad data since they don't validate anything | // Discord will probably send bad data since they don't validate anything | ||||
| int current = 0, cap = 0; | |||||
| long current = 0, cap = 0; | |||||
| if (model.Size?.Length == 2) | if (model.Size?.Length == 2) | ||||
| { | { | ||||
| current = model.Size[0]; | current = model.Size[0]; | ||||