* Add DiscordShardedClient sample project & Client FAQ entry. * Revise language, fix typo, add xrefs * Adjust placement of message handler. * Resolve DI issue with initialized client; properly initialize command handling service.tags/2.0
| @@ -26,10 +26,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Discord.Net.Analyzers", "sr | |||
| EndProject | |||
| Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}" | |||
| EndProject | |||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}" | |||
| Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}" | |||
| EndProject | |||
| Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "02_commands_framework", "samples\02_commands_framework\02_commands_framework.csproj", "{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}" | |||
| EndProject | |||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "03_sharded_client", "samples\03_sharded_client\03_sharded_client.csproj", "{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}" | |||
| EndProject | |||
| Global | |||
| GlobalSection(SolutionConfigurationPlatforms) = preSolution | |||
| Debug|Any CPU = Debug|Any CPU | |||
| @@ -160,6 +162,18 @@ Global | |||
| {4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x64.Build.0 = Release|Any CPU | |||
| {4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.ActiveCfg = Release|Any CPU | |||
| {4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.Build.0 = Release|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.Build.0 = Debug|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.ActiveCfg = Debug|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.Build.0 = Debug|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.ActiveCfg = Debug|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.Build.0 = Debug|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.ActiveCfg = Release|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.Build.0 = Release|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.ActiveCfg = Release|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.Build.0 = Release|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.ActiveCfg = Release|Any CPU | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.Build.0 = Release|Any CPU | |||
| EndGlobalSection | |||
| GlobalSection(SolutionProperties) = preSolution | |||
| HideSolutionNode = FALSE | |||
| @@ -173,6 +187,7 @@ Global | |||
| {BBA8E7FB-C834-40DC-822F-B112CB7F0140} = {CC3D4B1C-9DE0-448B-8AE7-F3F1F3EC5C3A} | |||
| {F2FF84FB-F6AD-47E5-9EE5-18206CAE136E} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B} | |||
| {4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B} | |||
| {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B} | |||
| EndGlobalSection | |||
| GlobalSection(ExtensibilityGlobals) = postSolution | |||
| SolutionGuid = {D2404771-EEC8-45F2-9D71-F3373F6C1495} | |||
| @@ -63,4 +63,32 @@ use the cached message entity. Read more about it [here](xref:Guides.Concepts.Ev | |||
| [MessageCacheSize]: xref:Discord.WebSocket.DiscordSocketConfig.MessageCacheSize | |||
| [DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig | |||
| [MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated | |||
| [MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated | |||
| ## What is a shard/sharded client, and how is it different from the `DiscordSocketClient`? | |||
| As your bot grows in popularity, it is recommended that you should section your bot off into separate processes. | |||
| The [DiscordShardedClient] is essentially a class that allows you to easily create and manage multiple [DiscordSocketClient] | |||
| instances, with each one serving a different amount of guilds. | |||
| There are very few differences from the [DiscordSocketClient] class, and it is very straightforward | |||
| to modify your existing code to use a [DiscordShardedClient] when necessary. | |||
| 1. You need to specify the total amount of shards, or shard ids, via [DiscordShardedClient]'s constructors. | |||
| 2. The [Connected], [Disconnected], [Ready], and [LatencyUpdated] events | |||
| are replaced with [ShardConnected], [ShardDisconnected], [ShardReady], and [ShardLatencyUpdated]. | |||
| 3. Every event handler you apply/remove to the [DiscordShardedClient] is applied/removed to each shard. | |||
| If you wish to control a specific shard's events, you can access an individual shard through the `Shards` property. | |||
| If you do not wish to use the [DiscordShardedClient] and instead reuse the same [DiscordSocketClient] code and manually shard them, | |||
| you can do so by specifying the [ShardId] for the [DiscordSocketConfig] and pass that to the [DiscordSocketClient]'s constructor. | |||
| [DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient | |||
| [DiscordShardedClient]: xref:Discord.WebSocket.DiscordShardedClient | |||
| [Connected]: xref:Discord.WebSocket.DiscordSocketClient.Connected | |||
| [Disconnected]: xref:Discord.WebSocket.DiscordSocketClient.Disconnected | |||
| [LatencyUpdated]: xref:Discord.WebSocket.DiscordSocketClient.LatencyUpdated | |||
| [ShardConnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardConnected | |||
| [ShardDisconnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardDisconnected | |||
| [ShardReady]: xref:Discord.WebSocket.DiscordShardedClient.ShardReady | |||
| [ShardLatencyUpdated]: xref:Discord.WebSocket.DiscordShardedClient.ShardLatencyUpdated | |||
| [ShardId]: xref:Discord.WebSocket.DiscordSocketConfig.ShardId | |||
| @@ -0,0 +1,14 @@ | |||
| <Project Sdk="Microsoft.NET.Sdk"> | |||
| <PropertyGroup> | |||
| <OutputType>Exe</OutputType> | |||
| <TargetFramework>netcoreapp2.1</TargetFramework> | |||
| <RootNamespace>_03_sharded_client</RootNamespace> | |||
| </PropertyGroup> | |||
| <ItemGroup> | |||
| <ProjectReference Include="..\..\src\Discord.Net.Commands\Discord.Net.Commands.csproj" /> | |||
| <ProjectReference Include="..\..\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj" /> | |||
| </ItemGroup> | |||
| </Project> | |||
| @@ -0,0 +1,17 @@ | |||
| using System.Threading.Tasks; | |||
| using Discord.Commands; | |||
| namespace _03_sharded_client.Modules | |||
| { | |||
| // Remember to make your module reference the ShardedCommandContext | |||
| public class PublicModule : ModuleBase<ShardedCommandContext> | |||
| { | |||
| [Command("info")] | |||
| public async Task InfoAsync() | |||
| { | |||
| var msg = $@"Hi {Context.User}! There are currently {Context.Client.Shards} shards! | |||
| This guild is being served by shard number {Context.Client.GetShardFor(Context.Guild).ShardId}"; | |||
| await ReplyAsync(msg); | |||
| } | |||
| } | |||
| } | |||
| @@ -0,0 +1,69 @@ | |||
| using System; | |||
| using System.Threading.Tasks; | |||
| using _03_sharded_client.Services; | |||
| using Discord; | |||
| using Discord.Commands; | |||
| using Discord.WebSocket; | |||
| using Microsoft.Extensions.DependencyInjection; | |||
| namespace _03_sharded_client | |||
| { | |||
| // This is a minimal example of using Discord.Net's Sharded Client | |||
| // The provided DiscordShardedClient class simplifies having multiple | |||
| // DiscordSocketClient instances (or shards) to serve a large number of guilds. | |||
| class Program | |||
| { | |||
| private DiscordShardedClient _client; | |||
| static void Main(string[] args) | |||
| => new Program().MainAsync().GetAwaiter().GetResult(); | |||
| public async Task MainAsync() | |||
| { | |||
| // You specify the amount of shards you'd like to have with the | |||
| // DiscordSocketConfig. Generally, it's recommended to | |||
| // have 1 shard per 1500-2000 guilds your bot is in. | |||
| var config = new DiscordSocketConfig | |||
| { | |||
| TotalShards = 2 | |||
| }; | |||
| _client = new DiscordShardedClient(config); | |||
| var services = ConfigureServices(); | |||
| // The Sharded Client does not have a Ready event. | |||
| // The ShardReady event is used instead, allowing for individual | |||
| // control per shard. | |||
| _client.ShardReady += ReadyAsync; | |||
| _client.Log += LogAsync; | |||
| await services.GetRequiredService<CommandHandlingService>().InitializeAsync(); | |||
| await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token")); | |||
| await _client.StartAsync(); | |||
| await Task.Delay(-1); | |||
| } | |||
| private IServiceProvider ConfigureServices() | |||
| { | |||
| return new ServiceCollection() | |||
| .AddSingleton(_client) | |||
| .AddSingleton<CommandService>() | |||
| .AddSingleton<CommandHandlingService>() | |||
| .BuildServiceProvider(); | |||
| } | |||
| private Task ReadyAsync(DiscordSocketClient shard) | |||
| { | |||
| Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!"); | |||
| return Task.CompletedTask; | |||
| } | |||
| private Task LogAsync(LogMessage log) | |||
| { | |||
| Console.WriteLine(log.ToString()); | |||
| return Task.CompletedTask; | |||
| } | |||
| } | |||
| } | |||
| @@ -0,0 +1,52 @@ | |||
| using System; | |||
| using System.Reflection; | |||
| using System.Threading.Tasks; | |||
| using Microsoft.Extensions.DependencyInjection; | |||
| using Discord; | |||
| using Discord.Commands; | |||
| using Discord.WebSocket; | |||
| namespace _03_sharded_client.Services | |||
| { | |||
| public class CommandHandlingService | |||
| { | |||
| private readonly CommandService _commands; | |||
| private readonly DiscordShardedClient _discord; | |||
| private readonly IServiceProvider _services; | |||
| public CommandHandlingService(IServiceProvider services) | |||
| { | |||
| _commands = services.GetRequiredService<CommandService>(); | |||
| _discord = services.GetRequiredService<DiscordShardedClient>(); | |||
| _services = services; | |||
| } | |||
| public async Task InitializeAsync() | |||
| { | |||
| await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services); | |||
| _discord.MessageReceived += MessageReceivedAsync; | |||
| } | |||
| public async Task MessageReceivedAsync(SocketMessage rawMessage) | |||
| { | |||
| // Ignore system messages, or messages from other bots | |||
| if (!(rawMessage is SocketUserMessage message)) | |||
| return; | |||
| if (message.Source != MessageSource.User) | |||
| return; | |||
| // This value holds the offset where the prefix ends | |||
| var argPos = 0; | |||
| if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos)) | |||
| return; | |||
| // A new kind of command context, ShardedCommandContext can be utilized with the commands framework | |||
| var context = new ShardedCommandContext(_discord, message); | |||
| var result = await _commands.ExecuteAsync(context, argPos, _services); | |||
| if (result.Error.HasValue && | |||
| result.Error.Value != CommandError.UnknownCommand) // it's bad practice to send 'unknown command' errors | |||
| await context.Channel.SendMessageAsync(result.ToString()); | |||
| } | |||
| } | |||
| } | |||