diff --git a/Discord.Net.sln b/Discord.Net.sln
index 9bb940d8c..245515c7c 100644
--- a/Discord.Net.sln
+++ b/Discord.Net.sln
@@ -26,10 +26,12 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Discord.Net.Analyzers", "sr
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "01_basic_ping_bot", "samples\01_basic_ping_bot\01_basic_ping_bot.csproj", "{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "02_commands_framework", "samples\02_commands_framework\02_commands_framework.csproj", "{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "03_sharded_client", "samples\03_sharded_client\03_sharded_client.csproj", "{9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -160,6 +162,18 @@ Global
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x64.Build.0 = Release|Any CPU
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.ActiveCfg = Release|Any CPU
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76}.Release|x86.Build.0 = Release|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.ActiveCfg = Debug|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x64.Build.0 = Debug|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Debug|x86.Build.0 = Debug|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|Any CPU.Build.0 = Release|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.ActiveCfg = Release|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x64.Build.0 = Release|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.ActiveCfg = Release|Any CPU
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -173,6 +187,7 @@ Global
{BBA8E7FB-C834-40DC-822F-B112CB7F0140} = {CC3D4B1C-9DE0-448B-8AE7-F3F1F3EC5C3A}
{F2FF84FB-F6AD-47E5-9EE5-18206CAE136E} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}
{4E1F1F40-B1DD-40C9-A4B1-A2046A4C9C76} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}
+ {9B4C4AFB-3D15-44C6-9E36-12ED625AAA26} = {BB59D5B5-E7B0-4BF4-8F82-D14431B2799B}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D2404771-EEC8-45F2-9D71-F3373F6C1495}
diff --git a/docs/faq/basics/client-basics.md b/docs/faq/basics/client-basics.md
index 5c529a3f5..9377ac2e9 100644
--- a/docs/faq/basics/client-basics.md
+++ b/docs/faq/basics/client-basics.md
@@ -63,4 +63,32 @@ use the cached message entity. Read more about it [here](xref:Guides.Concepts.Ev
[MessageCacheSize]: xref:Discord.WebSocket.DiscordSocketConfig.MessageCacheSize
[DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig
-[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
\ No newline at end of file
+[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
+
+## What is a shard/sharded client, and how is it different from the `DiscordSocketClient`?
+As your bot grows in popularity, it is recommended that you should section your bot off into separate processes.
+The [DiscordShardedClient] is essentially a class that allows you to easily create and manage multiple [DiscordSocketClient]
+instances, with each one serving a different amount of guilds.
+
+There are very few differences from the [DiscordSocketClient] class, and it is very straightforward
+to modify your existing code to use a [DiscordShardedClient] when necessary.
+
+1. You need to specify the total amount of shards, or shard ids, via [DiscordShardedClient]'s constructors.
+2. The [Connected], [Disconnected], [Ready], and [LatencyUpdated] events
+ are replaced with [ShardConnected], [ShardDisconnected], [ShardReady], and [ShardLatencyUpdated].
+3. Every event handler you apply/remove to the [DiscordShardedClient] is applied/removed to each shard.
+ If you wish to control a specific shard's events, you can access an individual shard through the `Shards` property.
+
+If you do not wish to use the [DiscordShardedClient] and instead reuse the same [DiscordSocketClient] code and manually shard them,
+you can do so by specifying the [ShardId] for the [DiscordSocketConfig] and pass that to the [DiscordSocketClient]'s constructor.
+
+[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
+[DiscordShardedClient]: xref:Discord.WebSocket.DiscordShardedClient
+[Connected]: xref:Discord.WebSocket.DiscordSocketClient.Connected
+[Disconnected]: xref:Discord.WebSocket.DiscordSocketClient.Disconnected
+[LatencyUpdated]: xref:Discord.WebSocket.DiscordSocketClient.LatencyUpdated
+[ShardConnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardConnected
+[ShardDisconnected]: xref:Discord.WebSocket.DiscordShardedClient.ShardDisconnected
+[ShardReady]: xref:Discord.WebSocket.DiscordShardedClient.ShardReady
+[ShardLatencyUpdated]: xref:Discord.WebSocket.DiscordShardedClient.ShardLatencyUpdated
+[ShardId]: xref:Discord.WebSocket.DiscordSocketConfig.ShardId
diff --git a/samples/03_sharded_client/03_sharded_client.csproj b/samples/03_sharded_client/03_sharded_client.csproj
new file mode 100644
index 000000000..5d76961cd
--- /dev/null
+++ b/samples/03_sharded_client/03_sharded_client.csproj
@@ -0,0 +1,14 @@
+
+
+
+ Exe
+ netcoreapp2.1
+ _03_sharded_client
+
+
+
+
+
+
+
+
diff --git a/samples/03_sharded_client/Modules/PublicModule.cs b/samples/03_sharded_client/Modules/PublicModule.cs
new file mode 100644
index 000000000..60e57563a
--- /dev/null
+++ b/samples/03_sharded_client/Modules/PublicModule.cs
@@ -0,0 +1,17 @@
+using System.Threading.Tasks;
+using Discord.Commands;
+
+namespace _03_sharded_client.Modules
+{
+ // Remember to make your module reference the ShardedCommandContext
+ public class PublicModule : ModuleBase
+ {
+ [Command("info")]
+ public async Task InfoAsync()
+ {
+ var msg = $@"Hi {Context.User}! There are currently {Context.Client.Shards} shards!
+ This guild is being served by shard number {Context.Client.GetShardFor(Context.Guild).ShardId}";
+ await ReplyAsync(msg);
+ }
+ }
+}
diff --git a/samples/03_sharded_client/Program.cs b/samples/03_sharded_client/Program.cs
new file mode 100644
index 000000000..048145f9f
--- /dev/null
+++ b/samples/03_sharded_client/Program.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Threading.Tasks;
+using _03_sharded_client.Services;
+using Discord;
+using Discord.Commands;
+using Discord.WebSocket;
+using Microsoft.Extensions.DependencyInjection;
+
+namespace _03_sharded_client
+{
+ // This is a minimal example of using Discord.Net's Sharded Client
+ // The provided DiscordShardedClient class simplifies having multiple
+ // DiscordSocketClient instances (or shards) to serve a large number of guilds.
+ class Program
+ {
+ private DiscordShardedClient _client;
+
+ static void Main(string[] args)
+ => new Program().MainAsync().GetAwaiter().GetResult();
+ public async Task MainAsync()
+ {
+ // You specify the amount of shards you'd like to have with the
+ // DiscordSocketConfig. Generally, it's recommended to
+ // have 1 shard per 1500-2000 guilds your bot is in.
+ var config = new DiscordSocketConfig
+ {
+ TotalShards = 2
+ };
+
+ _client = new DiscordShardedClient(config);
+ var services = ConfigureServices();
+
+ // The Sharded Client does not have a Ready event.
+ // The ShardReady event is used instead, allowing for individual
+ // control per shard.
+ _client.ShardReady += ReadyAsync;
+ _client.Log += LogAsync;
+
+ await services.GetRequiredService().InitializeAsync();
+
+ await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
+ await _client.StartAsync();
+
+ await Task.Delay(-1);
+ }
+
+ private IServiceProvider ConfigureServices()
+ {
+ return new ServiceCollection()
+ .AddSingleton(_client)
+ .AddSingleton()
+ .AddSingleton()
+ .BuildServiceProvider();
+ }
+
+
+ private Task ReadyAsync(DiscordSocketClient shard)
+ {
+ Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
+ return Task.CompletedTask;
+ }
+
+ private Task LogAsync(LogMessage log)
+ {
+ Console.WriteLine(log.ToString());
+ return Task.CompletedTask;
+ }
+ }
+}
diff --git a/samples/03_sharded_client/Services/CommandHandlingService.cs b/samples/03_sharded_client/Services/CommandHandlingService.cs
new file mode 100644
index 000000000..31b70d4ae
--- /dev/null
+++ b/samples/03_sharded_client/Services/CommandHandlingService.cs
@@ -0,0 +1,52 @@
+using System;
+using System.Reflection;
+using System.Threading.Tasks;
+using Microsoft.Extensions.DependencyInjection;
+using Discord;
+using Discord.Commands;
+using Discord.WebSocket;
+
+namespace _03_sharded_client.Services
+{
+ public class CommandHandlingService
+ {
+ private readonly CommandService _commands;
+ private readonly DiscordShardedClient _discord;
+ private readonly IServiceProvider _services;
+
+ public CommandHandlingService(IServiceProvider services)
+ {
+ _commands = services.GetRequiredService();
+ _discord = services.GetRequiredService();
+ _services = services;
+ }
+
+ public async Task InitializeAsync()
+ {
+ await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
+ _discord.MessageReceived += MessageReceivedAsync;
+ }
+
+ public async Task MessageReceivedAsync(SocketMessage rawMessage)
+ {
+ // Ignore system messages, or messages from other bots
+ if (!(rawMessage is SocketUserMessage message))
+ return;
+ if (message.Source != MessageSource.User)
+ return;
+
+ // This value holds the offset where the prefix ends
+ var argPos = 0;
+ if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos))
+ return;
+
+ // A new kind of command context, ShardedCommandContext can be utilized with the commands framework
+ var context = new ShardedCommandContext(_discord, message);
+ var result = await _commands.ExecuteAsync(context, argPos, _services);
+
+ if (result.Error.HasValue &&
+ result.Error.Value != CommandError.UnknownCommand) // it's bad practice to send 'unknown command' errors
+ await context.Channel.SendMessageAsync(result.ToString());
+ }
+ }
+}