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- // Tencent is pleased to support the open source community by making ncnn available.
- //
- // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
- //
- // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
- // in compliance with the License. You may obtain a copy of the License at
- //
- // https://opensource.org/licenses/BSD-3-Clause
- //
- // Unless required by applicable law or agreed to in writing, software distributed
- // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
- // CONDITIONS OF ANY KIND, either express or implied. See the License for the
- // specific language governing permissions and limitations under the License.
-
- #version 450
-
- layout (constant_id = 0) const int ndim = 0;
-
- layout (local_size_x_id = 233) in;
- layout (local_size_y_id = 234) in;
- layout (local_size_z_id = 235) in;
-
- layout (binding = 0) readonly buffer bottom_blob { vec4 bottom_blob_data[]; };
- layout (binding = 1) writeonly buffer top_blob { vec4 top_blob_data[]; };
-
- layout (push_constant) uniform parameter
- {
- int dims;
- int w;
- int h;
- int c;
- int cstep;
-
- int outdims;
- int outw;
- int outh;
- int outc;
- int outcstep;
- } p;
-
- void main()
- {
- int gx = int(gl_GlobalInvocationID.x);
- int gy = int(gl_GlobalInvocationID.y);
- int gz = int(gl_GlobalInvocationID.z);
-
- if (gx >= p.outw || gy >= p.outh || gz >= p.outc)
- return;
-
- ivec4 i4;
-
- if (ndim == 1) i4 = gx * 4 + ivec4(0, 1, 2, 3);
- if (ndim == 2) i4 = (gy * 4) * p.outw + gx + ivec4(0, 1, 2, 3) * p.outw;
- if (ndim == 3) i4 = (gz * 4) * p.outh * p.outw + gy * p.outw + gx + ivec4(0, 1, 2, 3) * p.outh * p.outw;
-
- ivec4 v_offset;
- ivec4 lane4;
-
- if (p.dims == 1)
- {
- v_offset = i4 / 4;
- lane4 = i4 % 4;
- }
- else if (p.dims == 2)
- {
- ivec4 y4 = i4 / p.w;
- ivec4 x4 = i4 % p.w;
-
- v_offset = (y4 / 4) * p.w + x4;
- lane4 = y4 % 4;
- }
- else // if (p.dims == 3)
- {
- int size = p.w * p.h;
-
- ivec4 z4 = i4 / size;
- ivec4 y4 = i4 % size / p.w;
- ivec4 x4 = i4 % size % p.w;
-
- v_offset = (z4 / 4) * p.cstep + y4 * p.w + x4;
- lane4 = z4 % 4;
- }
-
- vec4 v;
-
- vec4 v4;
-
- v4 = bottom_blob_data[v_offset.r];
- if (lane4.r == 0) v.r = v4.r;
- else if (lane4.r == 1) v.r = v4.g;
- else if (lane4.r == 2) v.r = v4.b;
- else /* if (lane4.r == 3) */ v.r = v4.a;
-
- v4 = bottom_blob_data[v_offset.g];
- if (lane4.g == 0) v.g = v4.r;
- else if (lane4.g == 1) v.g = v4.g;
- else if (lane4.g == 2) v.g = v4.b;
- else /* if (lane4.g == 3) */ v.g = v4.a;
-
- v4 = bottom_blob_data[v_offset.b];
- if (lane4.b == 0) v.b = v4.r;
- else if (lane4.b == 1) v.b = v4.g;
- else if (lane4.b == 2) v.b = v4.b;
- else /* if (lane4.b == 3) */ v.b = v4.a;
-
- v4 = bottom_blob_data[v_offset.a];
- if (lane4.a == 0) v.a = v4.r;
- else if (lane4.a == 1) v.a = v4.g;
- else if (lane4.a == 2) v.a = v4.b;
- else /* if (lane4.a == 3) */ v.a = v4.a;
-
- if (ndim == 1) top_blob_data[gx] = v;
- if (ndim == 2) top_blob_data[gy * p.outw + gx] = v;
- if (ndim == 3) top_blob_data[gz * p.outcstep + gy * p.outw + gx] = v;
- }
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