// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #version 450 layout (constant_id = 0) const int ndim = 0; layout (local_size_x_id = 233) in; layout (local_size_y_id = 234) in; layout (local_size_z_id = 235) in; layout (binding = 0) readonly buffer bottom_blob { vec4 bottom_blob_data[]; }; layout (binding = 1) writeonly buffer top_blob { vec4 top_blob_data[]; }; layout (push_constant) uniform parameter { int dims; int w; int h; int c; int cstep; int outdims; int outw; int outh; int outc; int outcstep; } p; void main() { int gx = int(gl_GlobalInvocationID.x); int gy = int(gl_GlobalInvocationID.y); int gz = int(gl_GlobalInvocationID.z); if (gx >= p.outw || gy >= p.outh || gz >= p.outc) return; ivec4 i4; if (ndim == 1) i4 = gx * 4 + ivec4(0, 1, 2, 3); if (ndim == 2) i4 = (gy * 4) * p.outw + gx + ivec4(0, 1, 2, 3) * p.outw; if (ndim == 3) i4 = (gz * 4) * p.outh * p.outw + gy * p.outw + gx + ivec4(0, 1, 2, 3) * p.outh * p.outw; ivec4 v_offset; ivec4 lane4; if (p.dims == 1) { v_offset = i4 / 4; lane4 = i4 % 4; } else if (p.dims == 2) { ivec4 y4 = i4 / p.w; ivec4 x4 = i4 % p.w; v_offset = (y4 / 4) * p.w + x4; lane4 = y4 % 4; } else // if (p.dims == 3) { int size = p.w * p.h; ivec4 z4 = i4 / size; ivec4 y4 = i4 % size / p.w; ivec4 x4 = i4 % size % p.w; v_offset = (z4 / 4) * p.cstep + y4 * p.w + x4; lane4 = z4 % 4; } vec4 v; vec4 v4; v4 = bottom_blob_data[v_offset.r]; if (lane4.r == 0) v.r = v4.r; else if (lane4.r == 1) v.r = v4.g; else if (lane4.r == 2) v.r = v4.b; else /* if (lane4.r == 3) */ v.r = v4.a; v4 = bottom_blob_data[v_offset.g]; if (lane4.g == 0) v.g = v4.r; else if (lane4.g == 1) v.g = v4.g; else if (lane4.g == 2) v.g = v4.b; else /* if (lane4.g == 3) */ v.g = v4.a; v4 = bottom_blob_data[v_offset.b]; if (lane4.b == 0) v.b = v4.r; else if (lane4.b == 1) v.b = v4.g; else if (lane4.b == 2) v.b = v4.b; else /* if (lane4.b == 3) */ v.b = v4.a; v4 = bottom_blob_data[v_offset.a]; if (lane4.a == 0) v.a = v4.r; else if (lane4.a == 1) v.a = v4.g; else if (lane4.a == 2) v.a = v4.b; else /* if (lane4.a == 3) */ v.a = v4.a; if (ndim == 1) top_blob_data[gx] = v; if (ndim == 2) top_blob_data[gy * p.outw + gx] = v; if (ndim == 3) top_blob_data[gz * p.outcstep + gy * p.outw + gx] = v; }