diff --git a/languages/zh-CN.js b/languages/zh-CN.js index 3d5d8d84..89035008 100644 --- a/languages/zh-CN.js +++ b/languages/zh-CN.js @@ -10,7 +10,7 @@ const localTranslating = { leader_change: tp`${'icon'}将自身换为队长,再次使用则换回来`, no_skyfall: tp`${'icon'}天降的宝珠不会消除`, heal: tp`${'icon'}回复 ${'value'} 的 HP`, - defense_break: (valueElement)=> [`敌方的防御力减少`, valueElement], + defense_break: tp`${'icon'}敌方的防御力减少 ${'value'}`, poison: (valueElement)=> [`使敌方全体中毒,每回合损失`, valueElement, `的 HP`], time_extend: (valueElement)=> [`宝珠移动时间`, valueElement], follow_attack: (valueElement)=> [`消除宝珠的回合,以`, valueElement, `的伤害追打敌人`], diff --git a/script-skill-parser.js b/script-skill-parser.js index 5c1e716b..5a3e395a 100644 --- a/script-skill-parser.js +++ b/script-skill-parser.js @@ -780,8 +780,12 @@ function renderSkill(skill, option = {}) break; } case SkillKinds.DefenseBreak: { //破防 - appendToFragment(createIcon("defense-break")); - appendToFragment(tsps.defense_break(renderValue(skill.value))); + console.log(skill) + dict = { + icon: createIcon("defense-break"), + value: renderValue(skill.value), + }; + appendToFragment(tsps.defense_break(dict)); break; } case SkillKinds.Poison: { //毒