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@@ -254,7 +254,7 @@ function skillDetail(si) |
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str = arrT.join(",");
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break;
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case 132:
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str = sk[6] + "回合内,宝珠移动时间增加" + sk[7]/10 + "秒";
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str = sk[6] + "回合内,宝珠移动时间" + (sk[8]?("变为"+sk[8]/100+"倍"):("增加"+sk[7]/10+"秒"));
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break;
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case 138: //多内容队长技能
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var nextSkillId = sk.slice(6); //6开始都是下个技能的内容
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@@ -302,6 +302,19 @@ function skillDetail(si) |
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case 172:
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str = "解锁所有宝珠";
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break;
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case 176:
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//●◉○◍◯
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var table = [sk[6],sk[7],sk[8],sk[9],sk[10]];
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str = "以如下形状生成" + pn(sk[11]) + "宝珠\n";
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str += table.map(r=>{
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var rArr = [];
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for(var c=0;c<=5;c++)
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{
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rArr.push(r & Math.pow(2,c)?"●":"○");
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}
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return rArr.join("");
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}).join("\n");
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break;
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case 173:
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var arrT = [];
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if (sk[7]) arrT.push("属性吸收");
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@@ -318,6 +331,9 @@ function skillDetail(si) |
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case 191:
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str = sk[6] + "回合内可以贯穿伤害无效盾";
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break;
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case 196:
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str = "无法消除宝珠状态减少"+ sk[6] + "回合";
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break;
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default:
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str = "未知的技能类型" + sk[2] + "(No." + si + ")";
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console.log(str,sk);
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