From dc2327c3eb3aa1bbb4f30d2091510275af928a2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Tue, 2 Jul 2019 13:24:05 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E6=8A=80=E8=83=BD=E4=BF=A1?= =?UTF-8?q?=E6=81=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- monsters-info/official-API/test-skill.html | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/monsters-info/official-API/test-skill.html b/monsters-info/official-API/test-skill.html index 2d6c8994..eff9aee1 100644 --- a/monsters-info/official-API/test-skill.html +++ b/monsters-info/official-API/test-skill.html @@ -254,7 +254,7 @@ function skillDetail(si) str = arrT.join(","); break; case 132: - str = sk[6] + "回合内,宝珠移动时间增加" + sk[7]/10 + "秒"; + str = sk[6] + "回合内,宝珠移动时间" + (sk[8]?("变为"+sk[8]/100+"倍"):("增加"+sk[7]/10+"秒")); break; case 138: //多内容队长技能 var nextSkillId = sk.slice(6); //6开始都是下个技能的内容 @@ -302,6 +302,19 @@ function skillDetail(si) case 172: str = "解锁所有宝珠"; break; + case 176: + //●◉○◍◯ + var table = [sk[6],sk[7],sk[8],sk[9],sk[10]]; + str = "以如下形状生成" + pn(sk[11]) + "宝珠\n"; + str += table.map(r=>{ + var rArr = []; + for(var c=0;c<=5;c++) + { + rArr.push(r & Math.pow(2,c)?"●":"○"); + } + return rArr.join(""); + }).join("\n"); + break; case 173: var arrT = []; if (sk[7]) arrT.push("属性吸收"); @@ -318,6 +331,9 @@ function skillDetail(si) case 191: str = sk[6] + "回合内可以贯穿伤害无效盾"; break; + case 196: + str = "无法消除宝珠状态减少"+ sk[6] + "回合"; + break; default: str = "未知的技能类型" + sk[2] + "(No." + si + ")"; console.log(str,sk);