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看来变换珠需要额外的处理(因为是回合的,不是直接生效的)

tags/v19.2
枫谷剑仙 4 years ago
parent
commit
af9bf1b3ea
2 changed files with 2 additions and 1 deletions
  1. +1
    -1
      script-json_data.js
  2. +1
    -0
      script-skill-parser.js

+ 1
- 1
script-json_data.js View File

@@ -223,7 +223,7 @@ let localTranslating = {
enhanced: tp`${'icon'}强化`,
locked: tp`${'icon'}锁定`,
nail: tp`${'icon'}钉子`,
variation: tp`${'icon'}变换珠(每${'time'}变换)`,
variation: tp`${'icon'}变换珠(每${'time'}变换)`,
_5color: tp`${'icon'}5色`,
_6color: tp`${'_5color'}+${'orb_rcv'}`,
all: tp`所有`,


+ 1
- 0
script-skill-parser.js View File

@@ -1457,6 +1457,7 @@ function renderSkillEntry(skills)
}
case SkillKinds.GenerateOrbs: { //产生珠子
let orbs = skill.orbs, exclude = skill.exclude, count = skill.count;
console.log(orbs)
board.generateOrbs(orbs, count, exclude);
break;
}


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