Browse Source

添加分号

tags/v3.1
枫谷剑仙 6 years ago
parent
commit
a8e6847385
4 changed files with 44 additions and 42 deletions
  1. +9
    -8
      monsters-info/extractByNode.js
  2. +18
    -18
      monsters-info/extract_CHT.js
  3. +1
    -0
      script.js
  4. +16
    -16
      universal_function.js

+ 9
- 8
monsters-info/extractByNode.js View File

@@ -67,20 +67,21 @@ officialAPI.forEach(function(lang){
//加入其他服务器相同角色的名字
for (let li = 0;li < officialAPI.length; li++)
{
let otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言
let lang = otherLangs.splice(li,1)[0]; //删掉并取得当前的语言
const otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言
const lang = otherLangs.splice(li,1)[0]; //删掉并取得当前的语言
let langCard = lang.cards,langCardCount = langCard.length;
const langCard = lang.cards;
const langCardCount = langCard.length;
for (let mi=0; mi<langCardCount; mi++)
{
let m = langCard[mi];
let name = m.name; //当前语言的名字
const m = langCard[mi];
const name = m.name; //当前语言的名字
//名字对象
otherLangs.forEach((otLang)=>{
let _m = otLang.cards[mi]; //获得这种其他语言的当前这个怪物数据
let isSame = sameCard(m,_m); //与原语言怪物是否是同一只
let l1 = lang.code, l2 = otLang.code;
const l1 = lang.code, l2 = otLang.code;
if (!isSame &&
(
l1 == 'ja' && (l2 == 'en' || l2 == 'ko') ||
@@ -88,7 +89,7 @@ for (let li = 0;li < officialAPI.length; li++)
) //当同id两者不同,日服和英韩服比较时的一些人工确认相同的特殊id差异卡片
)
{
let langIsJa = l1 == 'ja' ? true : false; //原始语言是否是日语
const langIsJa = l1 == 'ja' ? true : false; //原始语言是否是日语
let diff = 0; //日语和其它语言的id差异
switch(true)
{
@@ -121,7 +122,7 @@ for (let li = 0;li < officialAPI.length; li++)
}
if (_m && isSame) //如果有这个怪物,且与原语言怪物是同一只
{
let otName = _m.name;
const otName = _m.name;
if (!/^\*+/.test(name) && //名字不是星号开头
!/^\*+/.test(otName) && //另一个语言名字不是星号开头
!/^\?+/.test(name) && //名字不是问号开头


+ 18
- 18
monsters-info/extract_CHT.js View File

@@ -1,16 +1,16 @@
var fs = require('fs');
var sourceFolder = "Download-pad.skyozora.com/pad.skyozora.com";
var outJSON = "custom/cht.json";
var path = require('path');//解析需要遍历的文件夹
const fs = require('fs');
const sourceFolder = "Download-pad.skyozora.com/pad.skyozora.com";
const outJSON = "custom/cht.json";
const path = require('path');//解析需要遍历的文件夹
fs.access(outJSON,function(err){
var monArr;
let monArr;
if (err)
{
monArr = [];
}else
{
var monArr = JSON.parse(fs.readFileSync(outJSON, 'utf-8'));//读取繁体中文数据避免重复工作
monArr = JSON.parse(fs.readFileSync(outJSON, 'utf-8'));//读取繁体中文数据避免重复工作
}
//根据文件路径读取文件,返回文件列表
@@ -20,22 +20,22 @@ fs.access(outJSON,function(err){
}else{
//遍历读取到的文件列表
files.forEach(function(filename){
var searchID = /^(\d+)\.html$/i.exec(filename);
let searchID = /^(\d+)\.html$/i.exec(filename);
if (searchID && !monArr.some(function(cn){return cn.id == searchID[1];}))
{
var filepath = path.join(sourceFolder, filename);//合并当前文件的路径
var htmlText = fs.readFileSync(filepath, 'utf-8'); //使用同步读取
var searchName = /<h2 .+>\s*?([\s\S]*)\s*?<\/h2>/igm.exec(htmlText);
const filepath = path.join(sourceFolder, filename);//合并当前文件的路径
const htmlText = fs.readFileSync(filepath, 'utf-8'); //使用同步读取
let searchName = /<h2 .+>\s*?([\s\S]*)\s*?<\/h2>/igm.exec(htmlText);
try
{
var mname = searchName[1].trim();
let mname = searchName[1].trim();
mname = mname.replace("探偵","偵探"); //把日语的探侦都换成侦探
if (mname.length>0)
{
var m = {
const m = {
id:searchID[1],
name:mname,
}
};
monArr.push(m);
if (monArr.length % 100 == 0)
{
@@ -47,21 +47,21 @@ fs.access(outJSON,function(err){
}
}catch(e)
{
console.log(filename,e)
console.log(filename,e);
}
}
});
monArr.sort(function(a,b){
return a.id - b.id;
})
var str = JSON.stringify(monArr);
});
const str = JSON.stringify(monArr);
fs.writeFile(outJSON,str,function(err){
if(err){
console.error(err);
}
console.log("---繁体中文导出成功,共 " + monArr.length + " 个名称---");
})
});
}
});
})
});

+ 1
- 0
script.js View File

@@ -1065,6 +1065,7 @@ function touchendMonHead(e)
//移动端编辑界面每个怪物的头像的取消
function touchcancelMonHead(e)
{
interchangeSVG.style.display = "none";
console.log("移动取消",e,this);
}
function interchangeCard(formArr,toArr)


+ 16
- 16
universal_function.js View File

@@ -13,7 +13,7 @@ const type_allowable_latent = {
"6":[19,23],//6攻击
"7":[17],//7恶魔
"8":[17,20,21,24],//8机械
}
};
//仿GM_xmlhttpRequest函数v1.3
if (typeof(GM_xmlhttpRequest) == "undefined") {
var GM_xmlhttpRequest = function(GM_param) {
@@ -33,14 +33,14 @@ if (typeof(GM_xmlhttpRequest) == "undefined") {
GM_param.onerror(xhr);
}
}
}
};
//添加header
for (var header in GM_param.headers) {
xhr.setRequestHeader(header, GM_param.headers[header]);
}
//发送数据
xhr.send(GM_param.data ? GM_param.data : null);
}
};
}
//数字补前导0
function PrefixInteger(num, length)
@@ -91,7 +91,7 @@ function awokenCountInFormation(formationTeam,ak,solo)
{
var allAwokenCount = formationTeam.reduce(function(fc,fm){
return fc + awokenCountInTeam(fm,ak,solo);
},0)
},0);
return allAwokenCount;
}
//计算队伍中有多少个该觉醒
@@ -122,7 +122,7 @@ function awokenCountInTeam(team,awokenIndex,solo)
return c + hasAwoken;
},0);
return tc + teamAwokenCount;
},0)
},0);
return formationAwokenCount;
}
//返回可用的怪物名称
@@ -144,7 +144,7 @@ function returnMonsterNameArr(card, lsList, defaultCode)
return monNameArr;
}
//计算怪物的能力
function calculateAbility(monid = 0,level = 1,plus = [0,0,0],awoken = 0,latent = [],weaponId,weaponAwoken)
function calculateAbility(monid = 0, level = 1, plus = [0,0,0], awoken = 0, latent = [], weaponId = null, weaponAwoken = null)
{
const card = Cards[monid]; //怪物数据
if (monid == 0 || card == undefined) return null;
@@ -189,23 +189,23 @@ function calculateAbility(monid = 0,level = 1,plus = [0,0,0],awoken = 0,latent =
if (weaponAwokenList.indexOf(49)>=0) //49是武器觉醒,确认已经点亮了武器觉醒
{awokenList = awokenList.concat(weaponAwokenList);}
}
const n_awoken = awoken //觉醒增加的数值
?Math.round(awokenAdd[idx].reduce(function(previous,aw){
const n_awoken = awoken ? //觉醒增加的数值
Math.round(awokenAdd[idx].reduce(function(previous,aw){
const awokenCount = awokenList.filter(function(a){return a==aw.index;}).length; //每个潜觉的数量
return previous + aw.value * awokenCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数
},0))
:0;
const n_latent = (latent && latent.length) //潜觉增加的数值
?Math.round(latentAdd[idx].reduce(function(previous,la){
},0)) :
0;
const n_latent = (latent && latent.length) ? //潜觉增加的数值
Math.round(latentAdd[idx].reduce(function(previous,la){
const latentCount = latent.filter(function(l){return l==la.index;}).length; //每个潜觉的数量
return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数
},0))
:0;
},0)) :
0;
//console.log("基础值:%d,加蛋值:%d,觉醒x%d增加:%d,潜觉增加:%d",n_base,n_plus,awokenCount,n_awoken,n_latent);
let reValue = n_base + n_plus + n_awoken + n_latent;
if (idx<2 && reValue<1) reValue = 1; //HP和ATK最低为1
return reValue;
})
});
return abilitys;
}
function searchCards(cards,attr1,attr2,fixMainColor,types,awokens,sawokens)
@@ -237,7 +237,7 @@ function searchCards(cards,attr1,attr2,fixMainColor,types,awokens,sawokens)
}
if (types.length>0)
{
res = res.filter(c=>{return types.some(t=>{return c.types.indexOf(t)>=0});});
res = res.filter(c=>{return types.some(t=>{return c.types.indexOf(t)>=0;});});
}
if (awokens.length>0)
{


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