From a8e684738527bdde49b5ee5cd770f508b0fb5938 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9E=AB=E8=B0=B7=E5=89=91=E4=BB=99?= Date: Fri, 17 Jan 2020 16:04:56 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E5=88=86=E5=8F=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- monsters-info/extractByNode.js | 17 ++++++++-------- monsters-info/extract_CHT.js | 36 +++++++++++++++++----------------- script.js | 1 + universal_function.js | 32 +++++++++++++++--------------- 4 files changed, 44 insertions(+), 42 deletions(-) diff --git a/monsters-info/extractByNode.js b/monsters-info/extractByNode.js index ffe22802..b8d0d313 100644 --- a/monsters-info/extractByNode.js +++ b/monsters-info/extractByNode.js @@ -67,20 +67,21 @@ officialAPI.forEach(function(lang){ //加入其他服务器相同角色的名字 for (let li = 0;li < officialAPI.length; li++) { - let otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言 - let lang = otherLangs.splice(li,1)[0]; //删掉并取得当前的语言 + const otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言 + const lang = otherLangs.splice(li,1)[0]; //删掉并取得当前的语言 - let langCard = lang.cards,langCardCount = langCard.length; + const langCard = lang.cards; + const langCardCount = langCard.length; for (let mi=0; mi{ let _m = otLang.cards[mi]; //获得这种其他语言的当前这个怪物数据 let isSame = sameCard(m,_m); //与原语言怪物是否是同一只 - let l1 = lang.code, l2 = otLang.code; + const l1 = lang.code, l2 = otLang.code; if (!isSame && ( l1 == 'ja' && (l2 == 'en' || l2 == 'ko') || @@ -88,7 +89,7 @@ for (let li = 0;li < officialAPI.length; li++) ) //当同id两者不同,日服和英韩服比较时的一些人工确认相同的特殊id差异卡片 ) { - let langIsJa = l1 == 'ja' ? true : false; //原始语言是否是日语 + const langIsJa = l1 == 'ja' ? true : false; //原始语言是否是日语 let diff = 0; //日语和其它语言的id差异 switch(true) { @@ -121,7 +122,7 @@ for (let li = 0;li < officialAPI.length; li++) } if (_m && isSame) //如果有这个怪物,且与原语言怪物是同一只 { - let otName = _m.name; + const otName = _m.name; if (!/^\*+/.test(name) && //名字不是星号开头 !/^\*+/.test(otName) && //另一个语言名字不是星号开头 !/^\?+/.test(name) && //名字不是问号开头 diff --git a/monsters-info/extract_CHT.js b/monsters-info/extract_CHT.js index 01daa0bd..34d69af3 100644 --- a/monsters-info/extract_CHT.js +++ b/monsters-info/extract_CHT.js @@ -1,16 +1,16 @@ -var fs = require('fs'); -var sourceFolder = "Download-pad.skyozora.com/pad.skyozora.com"; -var outJSON = "custom/cht.json"; -var path = require('path');//解析需要遍历的文件夹 +const fs = require('fs'); +const sourceFolder = "Download-pad.skyozora.com/pad.skyozora.com"; +const outJSON = "custom/cht.json"; +const path = require('path');//解析需要遍历的文件夹 fs.access(outJSON,function(err){ - var monArr; + let monArr; if (err) { monArr = []; }else { - var monArr = JSON.parse(fs.readFileSync(outJSON, 'utf-8'));//读取繁体中文数据避免重复工作 + monArr = JSON.parse(fs.readFileSync(outJSON, 'utf-8'));//读取繁体中文数据避免重复工作 } //根据文件路径读取文件,返回文件列表 @@ -20,22 +20,22 @@ fs.access(outJSON,function(err){ }else{ //遍历读取到的文件列表 files.forEach(function(filename){ - var searchID = /^(\d+)\.html$/i.exec(filename); + let searchID = /^(\d+)\.html$/i.exec(filename); if (searchID && !monArr.some(function(cn){return cn.id == searchID[1];})) { - var filepath = path.join(sourceFolder, filename);//合并当前文件的路径 - var htmlText = fs.readFileSync(filepath, 'utf-8'); //使用同步读取 - var searchName = /

\s*?([\s\S]*)\s*?<\/h2>/igm.exec(htmlText); + const filepath = path.join(sourceFolder, filename);//合并当前文件的路径 + const htmlText = fs.readFileSync(filepath, 'utf-8'); //使用同步读取 + let searchName = /

\s*?([\s\S]*)\s*?<\/h2>/igm.exec(htmlText); try { - var mname = searchName[1].trim(); + let mname = searchName[1].trim(); mname = mname.replace("探偵","偵探"); //把日语的探侦都换成侦探 if (mname.length>0) { - var m = { + const m = { id:searchID[1], name:mname, - } + }; monArr.push(m); if (monArr.length % 100 == 0) { @@ -47,21 +47,21 @@ fs.access(outJSON,function(err){ } }catch(e) { - console.log(filename,e) + console.log(filename,e); } } }); monArr.sort(function(a,b){ return a.id - b.id; - }) - var str = JSON.stringify(monArr); + }); + const str = JSON.stringify(monArr); fs.writeFile(outJSON,str,function(err){ if(err){ console.error(err); } console.log("---繁体中文导出成功,共 " + monArr.length + " 个名称---"); - }) + }); } }); -}) +}); diff --git a/script.js b/script.js index 28ec39ab..1ac1a84b 100644 --- a/script.js +++ b/script.js @@ -1065,6 +1065,7 @@ function touchendMonHead(e) //移动端编辑界面每个怪物的头像的取消 function touchcancelMonHead(e) { + interchangeSVG.style.display = "none"; console.log("移动取消",e,this); } function interchangeCard(formArr,toArr) diff --git a/universal_function.js b/universal_function.js index e4346d61..d6ad1a1b 100644 --- a/universal_function.js +++ b/universal_function.js @@ -13,7 +13,7 @@ const type_allowable_latent = { "6":[19,23],//6攻击 "7":[17],//7恶魔 "8":[17,20,21,24],//8机械 -} +}; //仿GM_xmlhttpRequest函数v1.3 if (typeof(GM_xmlhttpRequest) == "undefined") { var GM_xmlhttpRequest = function(GM_param) { @@ -33,14 +33,14 @@ if (typeof(GM_xmlhttpRequest) == "undefined") { GM_param.onerror(xhr); } } - } + }; //添加header for (var header in GM_param.headers) { xhr.setRequestHeader(header, GM_param.headers[header]); } //发送数据 xhr.send(GM_param.data ? GM_param.data : null); - } + }; } //数字补前导0 function PrefixInteger(num, length) @@ -91,7 +91,7 @@ function awokenCountInFormation(formationTeam,ak,solo) { var allAwokenCount = formationTeam.reduce(function(fc,fm){ return fc + awokenCountInTeam(fm,ak,solo); - },0) + },0); return allAwokenCount; } //计算队伍中有多少个该觉醒 @@ -122,7 +122,7 @@ function awokenCountInTeam(team,awokenIndex,solo) return c + hasAwoken; },0); return tc + teamAwokenCount; - },0) + },0); return formationAwokenCount; } //返回可用的怪物名称 @@ -144,7 +144,7 @@ function returnMonsterNameArr(card, lsList, defaultCode) return monNameArr; } //计算怪物的能力 -function calculateAbility(monid = 0,level = 1,plus = [0,0,0],awoken = 0,latent = [],weaponId,weaponAwoken) +function calculateAbility(monid = 0, level = 1, plus = [0,0,0], awoken = 0, latent = [], weaponId = null, weaponAwoken = null) { const card = Cards[monid]; //怪物数据 if (monid == 0 || card == undefined) return null; @@ -189,23 +189,23 @@ function calculateAbility(monid = 0,level = 1,plus = [0,0,0],awoken = 0,latent = if (weaponAwokenList.indexOf(49)>=0) //49是武器觉醒,确认已经点亮了武器觉醒 {awokenList = awokenList.concat(weaponAwokenList);} } - const n_awoken = awoken //觉醒增加的数值 - ?Math.round(awokenAdd[idx].reduce(function(previous,aw){ + const n_awoken = awoken ? //觉醒增加的数值 + Math.round(awokenAdd[idx].reduce(function(previous,aw){ const awokenCount = awokenList.filter(function(a){return a==aw.index;}).length; //每个潜觉的数量 return previous + aw.value * awokenCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数 - },0)) - :0; - const n_latent = (latent && latent.length) //潜觉增加的数值 - ?Math.round(latentAdd[idx].reduce(function(previous,la){ + },0)) : + 0; + const n_latent = (latent && latent.length) ? //潜觉增加的数值 + Math.round(latentAdd[idx].reduce(function(previous,la){ const latentCount = latent.filter(function(l){return l==la.index;}).length; //每个潜觉的数量 return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数 - },0)) - :0; + },0)) : + 0; //console.log("基础值:%d,加蛋值:%d,觉醒x%d增加:%d,潜觉增加:%d",n_base,n_plus,awokenCount,n_awoken,n_latent); let reValue = n_base + n_plus + n_awoken + n_latent; if (idx<2 && reValue<1) reValue = 1; //HP和ATK最低为1 return reValue; - }) + }); return abilitys; } function searchCards(cards,attr1,attr2,fixMainColor,types,awokens,sawokens) @@ -237,7 +237,7 @@ function searchCards(cards,attr1,attr2,fixMainColor,types,awokens,sawokens) } if (types.length>0) { - res = res.filter(c=>{return types.some(t=>{return c.types.indexOf(t)>=0});}); + res = res.filter(c=>{return types.some(t=>{return c.types.indexOf(t)>=0;});}); } if (awokens.length>0) {