| @@ -14,98 +14,119 @@ var officialAPI = [ //来源于官方API | |||
| } | |||
| ]; | |||
| //分析卡片的函数,Code From pad-rikuu | |||
| function parseCard(data) { | |||
| const card = { | |||
| attrs: [], | |||
| types: [] | |||
| }; | |||
| let i = 0; | |||
| function readCurve() { | |||
| return { | |||
| min: data[i++], | |||
| max: data[i++], | |||
| scale: data[i++], | |||
| }; | |||
| //分析卡片的函数,Code From https://github.com/kiootic/pad-rikuu | |||
| class Card{ | |||
| constructor(data){ | |||
| let card = this; | |||
| card.attrs=[]; | |||
| card.types=[]; | |||
| let i = 0; | |||
| function readCurve() { | |||
| return { | |||
| min: data[i++], | |||
| max: data[i++], | |||
| scale: data[i++], | |||
| }; | |||
| } | |||
| card.id = data[i++]; //ID | |||
| card.name = data[i++]; //名字 | |||
| card.attrs.push(data[i++]); //属性1 | |||
| card.attrs.push(data[i++]); //属性2 | |||
| card.isUltEvo = data[i++] !== 0; //是否究极进化 | |||
| card.types.push(data[i++]); //类型1 | |||
| card.types.push(data[i++]); //类型2 | |||
| card.rarity = data[i++]; //星级 | |||
| card.cost = data[i++]; //cost | |||
| card.unk01 = data[i++]; //未知01 | |||
| card.maxLevel = data[i++]; //最大等级 | |||
| card.feedExp = data[i++]; //1级喂食经验,需要除以4 | |||
| card.isEmpty = data[i++] === 1; //空卡片? | |||
| card.sellPrice = data[i++]; //1级卖钱,需要除以10 | |||
| card.hp = readCurve(); //HP增长 | |||
| card.atk = readCurve(); //攻击增长 | |||
| card.rcv = readCurve(); //回复增长 | |||
| card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长 | |||
| card.activeSkillId = data[i++]; //主动技 | |||
| card.leaderSkillId = data[i++]; //队长技 | |||
| card.enemy = { //作为怪物的数值 | |||
| countdown: data[i++], | |||
| hp: readCurve(), | |||
| atk: readCurve(), | |||
| def: readCurve(), | |||
| maxLevel: data[i++], | |||
| coin: data[i++], | |||
| exp: data[i++] | |||
| }; | |||
| card.evoBaseId = data[i++]; //进化基础ID | |||
| card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材 | |||
| card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材 | |||
| card.unk02 = data[i++]; //未知02 | |||
| card.unk03 = data[i++]; //未知03 | |||
| card.unk04 = data[i++]; //未知04 | |||
| card.unk05 = data[i++]; //未知05 | |||
| card.unk06 = data[i++]; //未知06 | |||
| card.unk07 = data[i++]; //未知07 | |||
| const numSkills = data[i++]; //几种敌人技能 | |||
| card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({ | |||
| id: data[i++], | |||
| ai: data[i++], | |||
| rnd: data[i++] | |||
| })); | |||
| const numAwakening = data[i++]; //觉醒个数 | |||
| card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]); | |||
| const sAwakeningStr = data[i++]; | |||
| card.superAwakenings = (sAwakeningStr.length>0?sAwakeningStr.split(','):[]).map(Number); //超觉醒 | |||
| card.evoRootId = data[i++]; //进化链根ID | |||
| card.seriesId = data[i++]; //系列ID | |||
| card.types.push(data[i++]); //类型3 | |||
| card.sellMP = data[i++]; //卖多少MP | |||
| card.latentAwakeningId = data[i++]; //潜在觉醒ID | |||
| card.collabId = data[i++]; //合作ID | |||
| const flags = data[i++]; //一个旗子? | |||
| card.unk08 = flags; //未知08 | |||
| card.canAssist = (flags & 1) !== 0; //是否能当二技 | |||
| card.altName = data[i++]; //替换名字 | |||
| card.limitBreakIncr = data[i++]; //110级增长 | |||
| card.unk09 = data[i++]; //未知09 | |||
| card.blockSkinId = data[i++]; //珠子皮肤ID | |||
| card.specialAttribute = data[i++]; //特别属性字符串,比如黄龙 | |||
| if (i !== data.length) | |||
| console.log(`residue data for #${card.id}: ${i} ${data.length}`); | |||
| } | |||
| card.id = data[i++]; //ID | |||
| card.name = data[i++]; //名字 | |||
| card.attrs.push(data[i++]); //属性1 | |||
| card.attrs.push(data[i++]); //属性2 | |||
| card.isUltEvo = data[i++] !== 0; //是否究极进化 | |||
| card.types.push(data[i++]); //类型1 | |||
| card.types.push(data[i++]); //类型2 | |||
| card.rarity = data[i++]; //星级 | |||
| card.cost = data[i++]; //cost | |||
| card.unk01 = data[i++]; //未知01 | |||
| card.maxLevel = data[i++]; //最大等级 | |||
| card.feedExp = data[i++]; //1级喂食经验,需要除以4 | |||
| card.isEmpty = data[i++] === 1; //空卡片? | |||
| card.sellPrice = data[i++]; //1级卖钱,需要除以10 | |||
| card.hp = readCurve(); //HP增长 | |||
| card.atk = readCurve(); //攻击增长 | |||
| card.rcv = readCurve(); //回复增长 | |||
| card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长 | |||
| card.activeSkillId = data[i++]; //主动技 | |||
| card.leaderSkillId = data[i++]; //队长技 | |||
| card.enemy = { //作为怪物的数值 | |||
| countdown: data[i++], | |||
| hp: readCurve(), | |||
| atk: readCurve(), | |||
| def: readCurve(), | |||
| maxLevel: data[i++], | |||
| coin: data[i++], | |||
| exp: data[i++] | |||
| }; | |||
| card.evoBaseId = data[i++]; //进化基础ID | |||
| card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材 | |||
| card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材 | |||
| card.unk02 = data[i++]; //未知02 | |||
| card.unk03 = data[i++]; //未知03 | |||
| card.unk04 = data[i++]; //未知04 | |||
| card.unk05 = data[i++]; //未知05 | |||
| card.unk06 = data[i++]; //未知06 | |||
| card.unk07 = data[i++]; //未知07 | |||
| const numSkills = data[i++]; //几种敌人技能 | |||
| card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({ | |||
| id: data[i++], | |||
| ai: data[i++], | |||
| rnd: data[i++] | |||
| })); | |||
| const numAwakening = data[i++]; //觉醒个数 | |||
| card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]); | |||
| const sAwakeningStr = data[i++]; | |||
| card.superAwakenings = (sAwakeningStr.length>0?sAwakeningStr.split(','):[]).map(Number); //超觉醒 | |||
| card.evoRootId = data[i++]; //进化链根ID | |||
| card.seriesId = data[i++]; //系列ID | |||
| card.types.push(data[i++]); //类型3 | |||
| card.sellMP = data[i++]; //卖多少MP | |||
| card.latentAwakeningId = data[i++]; //潜在觉醒ID | |||
| card.collabId = data[i++]; //合作ID | |||
| const flags = data[i++]; //一个旗子? | |||
| card.unk08 = flags; //未知08 | |||
| card.canAssist = (flags & 1) !== 0; //是否能当二技 | |||
| card.altName = data[i++]; //替换名字 | |||
| card.limitBreakIncr = data[i++]; //110级增长 | |||
| card.unk08 = data[i++]; //未知08 | |||
| card.blockSkinId = data[i++]; //珠子皮肤ID | |||
| card.specialAttribute = data[i++]; //特别属性,比如黄龙 | |||
| if (i !== data.length) | |||
| console.log(`residue data for #${card.id}: ${i} ${data.length}`); | |||
| return card; | |||
| } | |||
| //比较两只怪物是否是同一只(在不同语言服务器) | |||
| function sameCard(m1,m2) | |||
| { | |||
| if (m1 == undefined || m2 == undefined) return false; //是否存在 | |||
| if (m1.attrs[0] != m2.attrs[0]) return false; //主属性 | |||
| if (m1.attrs[1] != m2.attrs[1]) return false; //副属性 | |||
| if (m1.types.length != m2.types.length) return false; //类型长度 | |||
| if (m1.types.some(function(t1,ti){ | |||
| return m2.types[ti] == undefined || m2.types[ti] != t1; | |||
| })) return false; //全部类型有任意不同的时候也返回false | |||
| if (m1.maxLevel != m2.maxLevel) return false; //最大等级 | |||
| if (m1.collabId != m2.collabId) return false; //合作ID | |||
| return true; | |||
| } | |||
| /* | |||
| * 正式流程 | |||
| */ | |||
| officialAPI.forEach(function(lang){ | |||
| console.log("正在读取官方 " + lang.code + " 信息"); | |||
| let json = fs.readFileSync("official-API/" + lang.code +".json", 'utf-8'); //使用同步读取 | |||
| let card = lang.cardOriginal = JSON.parse(json).card;//将字符串转换为json对象 | |||
| let monCard = lang.cards = []; //储存格式化后的输出内容 | |||
| let oCards = lang.cardOriginal = JSON.parse(json).card;//将字符串转换为json对象 | |||
| for (let mi=0; mi<card.length && card[mi][0] == mi; mi++)//id不等于索引时,都是些怪物了 | |||
| let maxCardIndex = 0; | |||
| while (oCards[maxCardIndex][0] == maxCardIndex) | |||
| { | |||
| let m = parseCard(card[mi]); | |||
| monCard.push(m); | |||
| maxCardIndex++; | |||
| } | |||
| let monCards = lang.cards = oCards | |||
| .slice(0,maxCardIndex) //切出前面id相等部分(id不等于索引时,都是敌人) | |||
| .map((oc)=>{return new Card(oc)}); //每一项生成分析对象 | |||
| //加入自定义的语言 | |||
| lang.customName.forEach(function(lcode){ | |||
| @@ -113,32 +134,18 @@ officialAPI.forEach(function(lang){ | |||
| let json = fs.readFileSync("custom/" + lcode +".json", 'utf-8'); //使用同步读取 | |||
| let ccard = JSON.parse(json);//将字符串转换为json对象 | |||
| ccard.forEach(function(cm,idx){ //每个文件内的名字循环 | |||
| let m = monCard[cm.id]; | |||
| let m = monCards[cm.id]; | |||
| if (m) | |||
| { | |||
| if (!m.otlName) //如果没有其他语言名称属性,则添加一个对象属性 | |||
| m.otlName = {}; | |||
| m.otlName[lcode] = cm.name; | |||
| if (!m.otLangName) //如果没有其他语言名称属性,则添加一个对象属性 | |||
| m.otLangName = {}; | |||
| m.otLangName[lcode] = cm.name; | |||
| } | |||
| }); | |||
| }); | |||
| }) | |||
| //比较两只怪物是否是同一只(在不同语言服务器) | |||
| function sameCard(m1,m2) | |||
| { | |||
| if (m1 == undefined || m2 == undefined) return false; //是否存在 | |||
| if (m1.attrs[0] != m2.attrs[0]) return false; //主属性 | |||
| if (m1.attrs[1] != m2.attrs[1]) return false; //副属性 | |||
| if (m1.types.length != m2.types.length) return false; //类型长度 | |||
| if (m1.types.some(function(t1,ti){ | |||
| return m2.types[ti] == undefined || m2.types[ti] != t1; | |||
| })) return false; //全部类型 | |||
| if (m1.maxLevel != m2.maxLevel) return false; //最大等级 | |||
| if (m1.collabId != m2.collabId) return false; //合作ID | |||
| return true; | |||
| } | |||
| //加入其他语言 | |||
| //加入其他服务器相同角色的名字 | |||
| for (let li = 0;li < officialAPI.length; li++) | |||
| { | |||
| let otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言 | |||
| @@ -148,27 +155,27 @@ for (let li = 0;li < officialAPI.length; li++) | |||
| for (let mi=0; mi<monCard.length; mi++) | |||
| { | |||
| let m = monCard[mi]; | |||
| let name = m.name; | |||
| let name = m.name; //当前语言的名字 | |||
| //名字对象 | |||
| otherLangs.forEach(function(otLang){ | |||
| let _m = otLang.cards[mi]; //获得这种语言的当前这个怪物数据 | |||
| let _m = otLang.cards[mi]; //获得这种其他语言的当前这个怪物数据 | |||
| if (_m && sameCard(m,_m)) //如果有这个怪物,且与原语言怪物是同一只 | |||
| { | |||
| let otName = _m.name; | |||
| let otName = _m.name; //另一个语言的名字 | |||
| if (!/^\*+/.test(name) && //名字不是星号开头 | |||
| !/^\*+/.test(otName) && //名字不是星号开头 | |||
| !/^\*+/.test(otName) && //另一个语言名字不是星号开头 | |||
| !/^\?+/.test(name) && //名字不是问号开头 | |||
| !/^\?+/.test(otName) && //名字不是问号开头 | |||
| !/^\?+/.test(otName) && //另一个语言名字不是问号开头 | |||
| !/^초월\s*\?+/.test(name) && //名字不是韩文的问号开头 | |||
| !/^초월\s*\?+/.test(otName) //名字不是韩文的问号开头 | |||
| ) | |||
| !/^초월\s*\?+/.test(otName) //另一个语言名字不是韩文的问号开头 | |||
| ) //以上情况全符合才添加 | |||
| { | |||
| if (!m.otlName) //如果没有其他语言名称属性,则添加一个对象属性 | |||
| m.otlName = {}; | |||
| m.otlName[otLang.code] = otName; | |||
| if (_m.otlName) | |||
| m.otlName = Object.assign(m.otlName, _m.otlName); //增加储存当前语言的全部其他语言 | |||
| if (!m.otLangName) //如果没有其他语言名称属性,则添加一个对象属性 | |||
| m.otLangName = {}; | |||
| m.otLangName[otLang.code] = otName; | |||
| if (_m.otLangName) | |||
| m.otLangName = Object.assign(m.otLangName, _m.otLangName); //增加储存当前语言的全部其他语言 | |||
| } | |||
| } | |||
| }) | |||
| @@ -197,7 +204,7 @@ officialAPI.forEach(function(lang){ | |||
| evoRootId : m.evoRootId, | |||
| } | |||
| sm.name[lang.code] = m.name; | |||
| sm.name = Object.assign(sm.name, m.otlName); | |||
| sm.name = Object.assign(sm.name, m.otLangName); | |||
| if (m.superAwakenings.length>0) | |||
| sm.sAwoken = m.superAwakenings; | |||
| if (m.limitBreakIncr>0) | |||