diff --git a/monsters-info/extractByNode.js b/monsters-info/extractByNode.js index 997eb91a..62c2e2ad 100644 --- a/monsters-info/extractByNode.js +++ b/monsters-info/extractByNode.js @@ -14,98 +14,119 @@ var officialAPI = [ //来源于官方API } ]; -//分析卡片的函数,Code From pad-rikuu -function parseCard(data) { - const card = { - attrs: [], - types: [] - }; - let i = 0; - function readCurve() { - return { - min: data[i++], - max: data[i++], - scale: data[i++], - }; +//分析卡片的函数,Code From https://github.com/kiootic/pad-rikuu +class Card{ + constructor(data){ + let card = this; + card.attrs=[]; + card.types=[]; + let i = 0; + function readCurve() { + return { + min: data[i++], + max: data[i++], + scale: data[i++], + }; + } + card.id = data[i++]; //ID + card.name = data[i++]; //名字 + card.attrs.push(data[i++]); //属性1 + card.attrs.push(data[i++]); //属性2 + card.isUltEvo = data[i++] !== 0; //是否究极进化 + card.types.push(data[i++]); //类型1 + card.types.push(data[i++]); //类型2 + card.rarity = data[i++]; //星级 + card.cost = data[i++]; //cost + card.unk01 = data[i++]; //未知01 + card.maxLevel = data[i++]; //最大等级 + card.feedExp = data[i++]; //1级喂食经验,需要除以4 + card.isEmpty = data[i++] === 1; //空卡片? + card.sellPrice = data[i++]; //1级卖钱,需要除以10 + card.hp = readCurve(); //HP增长 + card.atk = readCurve(); //攻击增长 + card.rcv = readCurve(); //回复增长 + card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长 + card.activeSkillId = data[i++]; //主动技 + card.leaderSkillId = data[i++]; //队长技 + card.enemy = { //作为怪物的数值 + countdown: data[i++], + hp: readCurve(), + atk: readCurve(), + def: readCurve(), + maxLevel: data[i++], + coin: data[i++], + exp: data[i++] + }; + card.evoBaseId = data[i++]; //进化基础ID + card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材 + card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材 + card.unk02 = data[i++]; //未知02 + card.unk03 = data[i++]; //未知03 + card.unk04 = data[i++]; //未知04 + card.unk05 = data[i++]; //未知05 + card.unk06 = data[i++]; //未知06 + card.unk07 = data[i++]; //未知07 + const numSkills = data[i++]; //几种敌人技能 + card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({ + id: data[i++], + ai: data[i++], + rnd: data[i++] + })); + const numAwakening = data[i++]; //觉醒个数 + card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]); + const sAwakeningStr = data[i++]; + card.superAwakenings = (sAwakeningStr.length>0?sAwakeningStr.split(','):[]).map(Number); //超觉醒 + card.evoRootId = data[i++]; //进化链根ID + card.seriesId = data[i++]; //系列ID + card.types.push(data[i++]); //类型3 + card.sellMP = data[i++]; //卖多少MP + card.latentAwakeningId = data[i++]; //潜在觉醒ID + card.collabId = data[i++]; //合作ID + const flags = data[i++]; //一个旗子? + card.unk08 = flags; //未知08 + card.canAssist = (flags & 1) !== 0; //是否能当二技 + card.altName = data[i++]; //替换名字 + card.limitBreakIncr = data[i++]; //110级增长 + card.unk09 = data[i++]; //未知09 + card.blockSkinId = data[i++]; //珠子皮肤ID + card.specialAttribute = data[i++]; //特别属性字符串,比如黄龙 + if (i !== data.length) + console.log(`residue data for #${card.id}: ${i} ${data.length}`); } - card.id = data[i++]; //ID - card.name = data[i++]; //名字 - card.attrs.push(data[i++]); //属性1 - card.attrs.push(data[i++]); //属性2 - card.isUltEvo = data[i++] !== 0; //是否究极进化 - card.types.push(data[i++]); //类型1 - card.types.push(data[i++]); //类型2 - card.rarity = data[i++]; //星级 - card.cost = data[i++]; //cost - card.unk01 = data[i++]; //未知01 - card.maxLevel = data[i++]; //最大等级 - card.feedExp = data[i++]; //1级喂食经验,需要除以4 - card.isEmpty = data[i++] === 1; //空卡片? - card.sellPrice = data[i++]; //1级卖钱,需要除以10 - card.hp = readCurve(); //HP增长 - card.atk = readCurve(); //攻击增长 - card.rcv = readCurve(); //回复增长 - card.exp = { min: 0, max: data[i++], scale: data[i++] }; //经验增长 - card.activeSkillId = data[i++]; //主动技 - card.leaderSkillId = data[i++]; //队长技 - card.enemy = { //作为怪物的数值 - countdown: data[i++], - hp: readCurve(), - atk: readCurve(), - def: readCurve(), - maxLevel: data[i++], - coin: data[i++], - exp: data[i++] - }; - card.evoBaseId = data[i++]; //进化基础ID - card.evoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //进化素材 - card.unevoMaterials = [data[i++], data[i++], data[i++], data[i++], data[i++]]; //退化素材 - card.unk02 = data[i++]; //未知02 - card.unk03 = data[i++]; //未知03 - card.unk04 = data[i++]; //未知04 - card.unk05 = data[i++]; //未知05 - card.unk06 = data[i++]; //未知06 - card.unk07 = data[i++]; //未知07 - const numSkills = data[i++]; //几种敌人技能 - card.enemy.skills = Array.from(new Array(numSkills)).map(() => ({ - id: data[i++], - ai: data[i++], - rnd: data[i++] - })); - const numAwakening = data[i++]; //觉醒个数 - card.awakenings = Array.from(new Array(numAwakening)).map(() => data[i++]); - const sAwakeningStr = data[i++]; - card.superAwakenings = (sAwakeningStr.length>0?sAwakeningStr.split(','):[]).map(Number); //超觉醒 - card.evoRootId = data[i++]; //进化链根ID - card.seriesId = data[i++]; //系列ID - card.types.push(data[i++]); //类型3 - card.sellMP = data[i++]; //卖多少MP - card.latentAwakeningId = data[i++]; //潜在觉醒ID - card.collabId = data[i++]; //合作ID - const flags = data[i++]; //一个旗子? - card.unk08 = flags; //未知08 - card.canAssist = (flags & 1) !== 0; //是否能当二技 - card.altName = data[i++]; //替换名字 - card.limitBreakIncr = data[i++]; //110级增长 - card.unk08 = data[i++]; //未知08 - card.blockSkinId = data[i++]; //珠子皮肤ID - card.specialAttribute = data[i++]; //特别属性,比如黄龙 - if (i !== data.length) - console.log(`residue data for #${card.id}: ${i} ${data.length}`); - return card; } +//比较两只怪物是否是同一只(在不同语言服务器) +function sameCard(m1,m2) +{ + if (m1 == undefined || m2 == undefined) return false; //是否存在 + if (m1.attrs[0] != m2.attrs[0]) return false; //主属性 + if (m1.attrs[1] != m2.attrs[1]) return false; //副属性 + if (m1.types.length != m2.types.length) return false; //类型长度 + if (m1.types.some(function(t1,ti){ + return m2.types[ti] == undefined || m2.types[ti] != t1; + })) return false; //全部类型有任意不同的时候也返回false + if (m1.maxLevel != m2.maxLevel) return false; //最大等级 + if (m1.collabId != m2.collabId) return false; //合作ID + return true; +} + +/* + * 正式流程 + */ officialAPI.forEach(function(lang){ console.log("正在读取官方 " + lang.code + " 信息"); let json = fs.readFileSync("official-API/" + lang.code +".json", 'utf-8'); //使用同步读取 - let card = lang.cardOriginal = JSON.parse(json).card;//将字符串转换为json对象 - let monCard = lang.cards = []; //储存格式化后的输出内容 + let oCards = lang.cardOriginal = JSON.parse(json).card;//将字符串转换为json对象 - for (let mi=0; mi{return new Card(oc)}); //每一项生成分析对象 //加入自定义的语言 lang.customName.forEach(function(lcode){ @@ -113,32 +134,18 @@ officialAPI.forEach(function(lang){ let json = fs.readFileSync("custom/" + lcode +".json", 'utf-8'); //使用同步读取 let ccard = JSON.parse(json);//将字符串转换为json对象 ccard.forEach(function(cm,idx){ //每个文件内的名字循环 - let m = monCard[cm.id]; + let m = monCards[cm.id]; if (m) { - if (!m.otlName) //如果没有其他语言名称属性,则添加一个对象属性 - m.otlName = {}; - m.otlName[lcode] = cm.name; + if (!m.otLangName) //如果没有其他语言名称属性,则添加一个对象属性 + m.otLangName = {}; + m.otLangName[lcode] = cm.name; } }); }); }) -//比较两只怪物是否是同一只(在不同语言服务器) -function sameCard(m1,m2) -{ - if (m1 == undefined || m2 == undefined) return false; //是否存在 - if (m1.attrs[0] != m2.attrs[0]) return false; //主属性 - if (m1.attrs[1] != m2.attrs[1]) return false; //副属性 - if (m1.types.length != m2.types.length) return false; //类型长度 - if (m1.types.some(function(t1,ti){ - return m2.types[ti] == undefined || m2.types[ti] != t1; - })) return false; //全部类型 - if (m1.maxLevel != m2.maxLevel) return false; //最大等级 - if (m1.collabId != m2.collabId) return false; //合作ID - return true; -} -//加入其他语言 +//加入其他服务器相同角色的名字 for (let li = 0;li < officialAPI.length; li++) { let otherLangs = officialAPI.concat(); //复制一份原始数组,储存其他语言 @@ -148,27 +155,27 @@ for (let li = 0;li < officialAPI.length; li++) for (let mi=0; mi0) sm.sAwoken = m.superAwakenings; if (m.limitBreakIncr>0)