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修复多次固伤错误的问题

tags/v7.1
枫谷剑仙 5 years ago
parent
commit
36fea6b993
1 changed files with 1 additions and 10 deletions
  1. +1
    -10
      languages/zh-CN.js

+ 1
- 10
languages/zh-CN.js View File

@@ -560,7 +560,7 @@ function parseSkillDescription(skill)
){
const li = ul.appendChild(document.createElement("li"))
li.className = "active-skill-li";
li.setAttribute("data-skillid", subSkill);
li.setAttribute("data-skillid", repeatSkill[0]);
li.addEventListener("click",fastShowSkill);
li.appendChild(parseSkillDescription(Skills[repeatSkill[0]]));
li.appendChild(document.createTextNode(`×${repeatSkill.length}次`));
@@ -825,15 +825,6 @@ function parseSkillDescription(skill)
else
fragment.appendChild(document.createTextNode(`宝石姬技能,未知buff类型 参数[4]:${sk[4]}`));
return fragment;
str = `${sk[0]?`${sk[0]}回合内,`:""}根据队伍内觉醒技能 ${strArr.filter(s=>s>0).map(s=>awokenN(s)).join("、")} 的数目`;
if (sk[4]==1)
str += `回复 HP ,每个觉醒回复自身回复力的${sk[5]/100}倍`;
else if (sk[4]==2)
str += `提升所有属性的攻击力,每个觉醒可以提升${sk[5]-100}%`;
else if (sk[4]==3)
str += `减少受到的伤害,每个觉醒可以减少${sk[5]}%`;
else
str = `156宝石姬技能,未知buff类型 参数[4]:${sk[4]}`;
break;
case 157:
fullColor = [sk[0],sk[2],sk[4]].filter(s=>s!=null);


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