| @@ -6,12 +6,6 @@ | |||||
| .monster .level.max::before{ | .monster .level.max::before{ | ||||
| content: "Lv.Max"; | content: "Lv.Max"; | ||||
| } | } | ||||
| .monster .plus .hp::before, | |||||
| .monster .plus .atk::before, | |||||
| .monster .plus .rcv::before, | |||||
| .monster .plus ._297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .monster .level::before{ | .monster .level::before{ | ||||
| content: "Lv."; | content: "Lv."; | ||||
| } | } | ||||
| @@ -30,6 +24,15 @@ | |||||
| .formation-B-box .formation-assist .member::before{ | .formation-B-box .formation-assist .member::before{ | ||||
| content: "▲Assist"; | content: "▲Assist"; | ||||
| } | } | ||||
| .abilitys .hp::before{ | |||||
| content: "HP:"; | |||||
| } | |||||
| .abilitys .atk::before{ | |||||
| content: "ATK:"; | |||||
| } | |||||
| .abilitys .rcv::before{ | |||||
| content: "RCV:"; | |||||
| } | |||||
| .edit-box .edit-box-title::before{ | .edit-box .edit-box-title::before{ | ||||
| content: "Edit Member"; | content: "Edit Member"; | ||||
| } | } | ||||
| @@ -66,10 +69,6 @@ | |||||
| .m-plus-rcv-li::before{ | .m-plus-rcv-li::before{ | ||||
| content: "RCV"; | content: "RCV"; | ||||
| } | } | ||||
| .m-plus-btn::before, | |||||
| .m-plus-btn-297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-latent::before{ | .edit-box .setting-box .row-mon-latent::before{ | ||||
| content: "▼Latent Awoken"; | content: "▼Latent Awoken"; | ||||
| } | } | ||||
| @@ -5,12 +5,6 @@ | |||||
| .monster .level.max::before{ | .monster .level.max::before{ | ||||
| content: "Lv.最大"; | content: "Lv.最大"; | ||||
| } | } | ||||
| .monster .plus .hp::before, | |||||
| .monster .plus .atk::before, | |||||
| .monster .plus .rcv::before, | |||||
| .monster .plus ._297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .monster .level::before{ | .monster .level::before{ | ||||
| content: "Lv."; | content: "Lv."; | ||||
| } | } | ||||
| @@ -47,6 +41,15 @@ | |||||
| .m-level-btn-max::before{ | .m-level-btn-max::before{ | ||||
| content: "最高Lv"; | content: "最高Lv"; | ||||
| } | } | ||||
| .abilitys .hp::before{ | |||||
| content: "HP:"; | |||||
| } | |||||
| .abilitys .atk::before{ | |||||
| content: "攻撃:"; | |||||
| } | |||||
| .abilitys .rcv::before{ | |||||
| content: "回復:"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-awoken::before{ | .edit-box .setting-box .row-mon-awoken::before{ | ||||
| content: "▼モンスター覚醒"; | content: "▼モンスター覚醒"; | ||||
| } | } | ||||
| @@ -65,10 +68,6 @@ | |||||
| .m-plus-rcv-li::before{ | .m-plus-rcv-li::before{ | ||||
| content: "回復"; | content: "回復"; | ||||
| } | } | ||||
| .m-plus-btn::before, | |||||
| .m-plus-btn-297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-latent::before{ | .edit-box .setting-box .row-mon-latent::before{ | ||||
| content: "▼モンスター潜在覚醒"; | content: "▼モンスター潜在覚醒"; | ||||
| } | } | ||||
| @@ -5,12 +5,6 @@ | |||||
| .monster .level.max::before{ | .monster .level.max::before{ | ||||
| content: "Lv.최대"; | content: "Lv.최대"; | ||||
| } | } | ||||
| .monster .plus .hp::before, | |||||
| .monster .plus .atk::before, | |||||
| .monster .plus .rcv::before, | |||||
| .monster .plus ._297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .monster .level::before{ | .monster .level::before{ | ||||
| content: "Lv."; | content: "Lv."; | ||||
| } | } | ||||
| @@ -47,6 +41,15 @@ | |||||
| .m-level-btn-max::before{ | .m-level-btn-max::before{ | ||||
| content: "최고Lv"; | content: "최고Lv"; | ||||
| } | } | ||||
| .abilitys .hp::before{ | |||||
| content: "HP:"; | |||||
| } | |||||
| .abilitys .atk::before{ | |||||
| content: "공격:"; | |||||
| } | |||||
| .abilitys .rcv::before{ | |||||
| content: "회복:"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-awoken::before{ | .edit-box .setting-box .row-mon-awoken::before{ | ||||
| content: "▼몬스터 각성"; | content: "▼몬스터 각성"; | ||||
| } | } | ||||
| @@ -65,10 +68,6 @@ | |||||
| .m-plus-rcv-li::before{ | .m-plus-rcv-li::before{ | ||||
| content: "회복"; | content: "회복"; | ||||
| } | } | ||||
| .m-plus-btn::before, | |||||
| .m-plus-btn-297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-latent::before{ | .edit-box .setting-box .row-mon-latent::before{ | ||||
| content: "▼몬스터 숨어있는"; | content: "▼몬스터 숨어있는"; | ||||
| } | } | ||||
| @@ -5,12 +5,6 @@ | |||||
| .monster .level.max::before{ | .monster .level.max::before{ | ||||
| content: "Lv.最大"; | content: "Lv.最大"; | ||||
| } | } | ||||
| .monster .plus .hp::before, | |||||
| .monster .plus .atk::before, | |||||
| .monster .plus .rcv::before, | |||||
| .monster .plus ._297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .monster .level::before{ | .monster .level::before{ | ||||
| content: "Lv."; | content: "Lv."; | ||||
| } | } | ||||
| @@ -47,6 +41,15 @@ | |||||
| .m-level-btn-max::before{ | .m-level-btn-max::before{ | ||||
| content: "最高Lv"; | content: "最高Lv"; | ||||
| } | } | ||||
| .abilitys .hp::before{ | |||||
| content: "HP:"; | |||||
| } | |||||
| .abilitys .atk::before{ | |||||
| content: "攻擊:"; | |||||
| } | |||||
| .abilitys .rcv::before{ | |||||
| content: "回復:"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-awoken::before{ | .edit-box .setting-box .row-mon-awoken::before{ | ||||
| content: "▼怪物覺醒"; | content: "▼怪物覺醒"; | ||||
| } | } | ||||
| @@ -65,10 +68,6 @@ | |||||
| .m-plus-rcv-li::before{ | .m-plus-rcv-li::before{ | ||||
| content: "回復"; | content: "回復"; | ||||
| } | } | ||||
| .m-plus-btn::before, | |||||
| .m-plus-btn-297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-latent::before{ | .edit-box .setting-box .row-mon-latent::before{ | ||||
| content: "▼潛在覺醒"; | content: "▼潛在覺醒"; | ||||
| } | } | ||||
| @@ -5,12 +5,6 @@ | |||||
| .monster .level.max::before{ | .monster .level.max::before{ | ||||
| content: "Lv.最大"; | content: "Lv.最大"; | ||||
| } | } | ||||
| .monster .plus .hp::before, | |||||
| .monster .plus .atk::before, | |||||
| .monster .plus .rcv::before, | |||||
| .monster .plus ._297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .monster .level::before{ | .monster .level::before{ | ||||
| content: "Lv."; | content: "Lv."; | ||||
| } | } | ||||
| @@ -29,6 +23,15 @@ | |||||
| .formation-B-box .formation-assist .member::before{ | .formation-B-box .formation-assist .member::before{ | ||||
| content: "▲辅助"; | content: "▲辅助"; | ||||
| } | } | ||||
| .abilitys .hp::before{ | |||||
| content: "HP:"; | |||||
| } | |||||
| .abilitys .atk::before{ | |||||
| content: "攻击:"; | |||||
| } | |||||
| .abilitys .rcv::before{ | |||||
| content: "回复:"; | |||||
| } | |||||
| .edit-box .edit-box-title::before{ | .edit-box .edit-box-title::before{ | ||||
| content: "修改队员"; | content: "修改队员"; | ||||
| } | } | ||||
| @@ -65,10 +68,6 @@ | |||||
| .m-plus-rcv-li::before{ | .m-plus-rcv-li::before{ | ||||
| content: "回复"; | content: "回复"; | ||||
| } | } | ||||
| .m-plus-btn::before, | |||||
| .m-plus-btn-297::before{ | |||||
| content: "+"; | |||||
| } | |||||
| .edit-box .setting-box .row-mon-latent::before{ | .edit-box .setting-box .row-mon-latent::before{ | ||||
| content: "▼潜在觉醒"; | content: "▼潜在觉醒"; | ||||
| } | } | ||||
| @@ -338,10 +338,13 @@ function initialize() | |||||
| parseInt(monEditAddRcv.value) | parseInt(monEditAddRcv.value) | ||||
| ]; | ]; | ||||
| var latent = editBox.latent; | var latent = editBox.latent; | ||||
| var abilitys = calculateAbility(monid,level,awoken,plus,latent); | |||||
| var abilitys = calculateAbility(monid,level,plus,awoken,latent); | |||||
| [monEditHpValue,monEditAtkValue,monEditRcvValue].forEach(function(div,idx){ | [monEditHpValue,monEditAtkValue,monEditRcvValue].forEach(function(div,idx){ | ||||
| div.innerHTML = abilitys[idx]; | |||||
| if (abilitys) | |||||
| div.innerHTML = abilitys[idx]; | |||||
| else | |||||
| div.innerHTML = 0; | |||||
| }) | }) | ||||
| } | } | ||||
| @@ -397,6 +400,33 @@ function initialize() | |||||
| } | } | ||||
| changeid(mD,editBox.monsterBox,editBox.latentBox); | changeid(mD,editBox.monsterBox,editBox.latentBox); | ||||
| /* | |||||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||||
| if (formationAbilityDom) | |||||
| { | |||||
| //另一个怪物数据 | |||||
| var mD2 = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]?0:1][editBox.memberIdx[2]]; | |||||
| var mainMD,assistMD; //主怪与辅助 | |||||
| if (editBox.memberIdx[1]) | |||||
| { | |||||
| assistMD = mD; | |||||
| mainMD = mD2; | |||||
| }else | |||||
| { | |||||
| mainMD = mD; | |||||
| assistMD = mD2; | |||||
| } | |||||
| } | |||||
| */ | |||||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||||
| if (formationAbilityDom) | |||||
| { | |||||
| refreshAbility( | |||||
| formationAbilityDom, | |||||
| formation.team[editBox.memberIdx[0]], | |||||
| editBox.memberIdx[2]); | |||||
| } | |||||
| refreshAwokenCount(formation.team); | refreshAwokenCount(formation.team); | ||||
| creatNewUrl(); | creatNewUrl(); | ||||
| editBox.hide(); | editBox.hide(); | ||||
| @@ -413,6 +443,14 @@ function initialize() | |||||
| btnNull.onclick = function(){ | btnNull.onclick = function(){ | ||||
| var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:0}; | var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:0}; | ||||
| changeid(mD,editBox.monsterBox,editBox.latentBox); | changeid(mD,editBox.monsterBox,editBox.latentBox); | ||||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||||
| if (formationAbilityDom) | |||||
| { | |||||
| refreshAbility( | |||||
| formationAbilityDom, | |||||
| formation.team[editBox.memberIdx[0]], | |||||
| editBox.memberIdx[2]); | |||||
| } | |||||
| refreshAwokenCount(formation.team); | refreshAwokenCount(formation.team); | ||||
| creatNewUrl(); | creatNewUrl(); | ||||
| editBox.hide(); | editBox.hide(); | ||||
| @@ -420,6 +458,14 @@ function initialize() | |||||
| btnDelay.onclick = function(){ //应对威吓 | btnDelay.onclick = function(){ //应对威吓 | ||||
| var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:-1}; | var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:-1}; | ||||
| changeid(mD,editBox.monsterBox,editBox.latentBox); | changeid(mD,editBox.monsterBox,editBox.latentBox); | ||||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||||
| if (formationAbilityDom) | |||||
| { | |||||
| refreshAbility( | |||||
| formationAbilityDom, | |||||
| formation.team[editBox.memberIdx[0]], | |||||
| editBox.memberIdx[2]); | |||||
| } | |||||
| refreshAwokenCount(formation.team); | refreshAwokenCount(formation.team); | ||||
| creatNewUrl(); | creatNewUrl(); | ||||
| editBox.hide(); | editBox.hide(); | ||||
| @@ -499,18 +545,23 @@ function changeid(mon,monDom,latentDom) | |||||
| }else | }else | ||||
| { | { | ||||
| awokenIcon.classList.remove("display-none"); | awokenIcon.classList.remove("display-none"); | ||||
| if (mon.awoken < md.awoken.length) //觉醒没满直接写数字 | |||||
| { | |||||
| awokenIcon.innerHTML = mon.awoken; | |||||
| awokenIcon.classList.remove("allowable-assist"); | |||||
| }else //满觉醒打星星 | |||||
| awokenIcon.innerHTML = mon.awoken; | |||||
| if (mon.awoken == md.awoken.length) | |||||
| { | { | ||||
| awokenIcon.innerHTML = "★"; | |||||
| awokenIcon.classList.add("full-awoken"); | |||||
| if (md.assist) | if (md.assist) | ||||
| {//可以辅助的满觉醒打黄色星星 | |||||
| awokenIcon.classList.add("allowable-assist"); | awokenIcon.classList.add("allowable-assist"); | ||||
| else | |||||
| }else | |||||
| { | |||||
| awokenIcon.classList.remove("allowable-assist"); | awokenIcon.classList.remove("allowable-assist"); | ||||
| } | |||||
| }else | |||||
| { | |||||
| awokenIcon.classList.remove("full-awoken"); | |||||
| awokenIcon.classList.remove("allowable-assist"); | |||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| var sawoken = monDom.querySelector(".super-awoken"); | var sawoken = monDom.querySelector(".super-awoken"); | ||||
| @@ -627,7 +678,7 @@ function editMon(AorB,isAssist,tempIdx) | |||||
| var btnDelay = editBox.querySelector(".button-delay"); | var btnDelay = editBox.querySelector(".button-delay"); | ||||
| if (!isAssist) | if (!isAssist) | ||||
| { | { | ||||
| editBox.latent = mD.latent.concat() || []; | |||||
| editBox.latent = mD.latent?mD.latent.concat():[]; | |||||
| editBox.refreshLatent(editBox.latent); | editBox.refreshLatent(editBox.latent); | ||||
| btnDelay.classList.add("display-none"); | btnDelay.classList.add("display-none"); | ||||
| settingBox.querySelector(".row-mon-latent").classList.remove("display-none"); | settingBox.querySelector(".row-mon-latent").classList.remove("display-none"); | ||||
| @@ -778,10 +829,18 @@ function refreshAll(fmt){ | |||||
| var fBLatents = formationB.querySelectorAll(".formation-latents .latent-ul"); | var fBLatents = formationB.querySelectorAll(".formation-latents .latent-ul"); | ||||
| var fBAssist = formationB.querySelectorAll(".formation-assist .monster"); | var fBAssist = formationB.querySelectorAll(".formation-assist .monster"); | ||||
| } | } | ||||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||||
| for (var ti=0;ti<(formationB?5:6);ti++) | for (var ti=0;ti<(formationB?5:6);ti++) | ||||
| { | { | ||||
| changeid(fmt.team[0][0][ti],fATeam[ti],fALatents[ti]); | changeid(fmt.team[0][0][ti],fATeam[ti],fALatents[ti]); | ||||
| changeid(fmt.team[0][1][ti],fAAssist[ti]); | changeid(fmt.team[0][1][ti],fAAssist[ti]); | ||||
| if (formationAbilityDom) | |||||
| { | |||||
| refreshAbility( | |||||
| formationAbilityDom, | |||||
| fmt.team[0], | |||||
| ti); | |||||
| } | |||||
| if (formationB) | if (formationB) | ||||
| { | { | ||||
| changeid(fmt.team[1][0][ti],fBTeam[ti],fBLatents[ti]); | changeid(fmt.team[1][0][ti],fBTeam[ti],fBLatents[ti]); | ||||
| @@ -791,7 +850,7 @@ function refreshAll(fmt){ | |||||
| refreshAwokenCount(fmt.team); | refreshAwokenCount(fmt.team); | ||||
| } | } | ||||
| //刷新觉醒总计 | //刷新觉醒总计 | ||||
| function refreshAwokenCount(team){ | |||||
| function refreshAwokenCount(teams){ | |||||
| var awokenUL = document.querySelector(".awoken-total-box .awoken-ul"); | var awokenUL = document.querySelector(".awoken-total-box .awoken-ul"); | ||||
| function setCount(idx,number){ | function setCount(idx,number){ | ||||
| var ali = awokenUL.querySelector(".a-c-" + idx); | var ali = awokenUL.querySelector(".a-c-" + idx); | ||||
| @@ -806,19 +865,46 @@ function refreshAwokenCount(team){ | |||||
| { | { | ||||
| if (ai == 10) //防封 | if (ai == 10) //防封 | ||||
| { | { | ||||
| setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2); | |||||
| setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,52,solo)*2); | |||||
| }else if (ai == 19) //手指 | }else if (ai == 19) //手指 | ||||
| { | { | ||||
| setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2); | |||||
| setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,53,solo)*2); | |||||
| }else if (ai == 21) //SB | }else if (ai == 21) //SB | ||||
| { | { | ||||
| setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2); | |||||
| setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,56,solo)*2); | |||||
| }else if (ai == 52 || ai == 53 || ai == 56) //大防封、大手指,大SB | }else if (ai == 52 || ai == 53 || ai == 56) //大防封、大手指,大SB | ||||
| { | { | ||||
| continue; | continue; | ||||
| }else | }else | ||||
| { | { | ||||
| setCount(ai,awokenCountInTeam(team,ai,solo)); | |||||
| setCount(ai,awokenCountInTeam(teams,ai,solo)); | |||||
| } | } | ||||
| } | } | ||||
| } | |||||
| //刷新能力值 | |||||
| function refreshAbility(dom,team,idx){ | |||||
| var ali = dom.querySelector(".abilitys-" + (idx+1)); | |||||
| var mainMD = team[0][idx]; | |||||
| var assistMD = team[1][idx]; | |||||
| var bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性 | |||||
| //如果辅助是武器,还要加上辅助的觉醒 | |||||
| var mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken); | |||||
| //如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒 | |||||
| var assistAbility = ms[mainMD.id].ppt[0]==ms[assistMD.id].ppt[0] | |||||
| ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null) | |||||
| :[0,0,0]; | |||||
| var hpDom = ali.querySelector(".hp"); | |||||
| var atkDom = ali.querySelector(".atk"); | |||||
| var rcvDom = ali.querySelector(".rcv"); | |||||
| [hpDom,atkDom,rcvDom].forEach(function(div,ai){ | |||||
| if (mainAbility) | |||||
| { | |||||
| div.classList.remove("display-none"); | |||||
| div.innerHTML = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]); | |||||
| }else | |||||
| { | |||||
| div.classList.add("display-none"); | |||||
| div.innerHTML = 0; | |||||
| } | |||||
| }) | |||||
| } | } | ||||
| @@ -247,6 +247,26 @@ var formation = { | |||||
| </a> | </a> | ||||
| </li> | </li> | ||||
| </ul> | </ul> | ||||
| <ul class="formation-ability"> | |||||
| <li class="abilitys abilitys-1"> | |||||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||||
| </li> | |||||
| <li class="abilitys abilitys-2"> | |||||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||||
| </li> | |||||
| <li class="abilitys abilitys-3"> | |||||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||||
| </li> | |||||
| <li class="abilitys abilitys-4"> | |||||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||||
| </li> | |||||
| <li class="abilitys abilitys-5"> | |||||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||||
| </li> | |||||
| <li class="abilitys abilitys-6"> | |||||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||||
| </li> | |||||
| </ul> | |||||
| </div> | </div> | ||||
| </div> | </div> | ||||
| <div class="awoken-total-box"> | <div class="awoken-total-box"> | ||||
| @@ -123,12 +123,12 @@ ul{ | |||||
| .null .monster>div,.delay .monster>div{ | .null .monster>div,.delay .monster>div{ | ||||
| display:none; | display:none; | ||||
| } | } | ||||
| /*.monster .plus .hp::before, | |||||
| .monster .plus .hp::before, | |||||
| .monster .plus .atk::before, | .monster .plus .atk::before, | ||||
| .monster .plus .rcv::before, | .monster .plus .rcv::before, | ||||
| .monster .plus ._297::before{ | .monster .plus ._297::before{ | ||||
| content: "+"; | content: "+"; | ||||
| }*/ | |||||
| } | |||||
| .monster .plus ._297{ /*297默认不显示*/ | .monster .plus ._297{ /*297默认不显示*/ | ||||
| display:none; | display:none; | ||||
| } | } | ||||
| @@ -143,8 +143,6 @@ ul{ | |||||
| /*怪物-觉醒*/ | /*怪物-觉醒*/ | ||||
| .monster .awoken-count{ | .monster .awoken-count{ | ||||
| color: yellow; | color: yellow; | ||||
| font-size: 20px; | |||||
| line-height: 30px; | |||||
| text-shadow: black 0 0 4px; | text-shadow: black 0 0 4px; | ||||
| text-align: center; | text-align: center; | ||||
| background-image: url(images/awoken-bg.png); | background-image: url(images/awoken-bg.png); | ||||
| @@ -156,6 +154,20 @@ ul{ | |||||
| right: 0; | right: 0; | ||||
| transform: scale(0.80) translateX(4px); | transform: scale(0.80) translateX(4px); | ||||
| } | } | ||||
| .monster .awoken-count, | |||||
| .monster .awoken-count.full-awoken::before{ | |||||
| font-size: 20px; | |||||
| line-height: 28px; | |||||
| } | |||||
| .monster .awoken-count.full-awoken{ | |||||
| font-size: 0; | |||||
| } | |||||
| .monster .awoken-count.full-awoken::before{ | |||||
| content: "★"; | |||||
| } | |||||
| .monster .awoken-count.allowable-assist.full-awoken::before{ | |||||
| content: none; | |||||
| } | |||||
| .monster .awoken-count.allowable-assist{ | .monster .awoken-count.allowable-assist{ | ||||
| font-size: 0; | font-size: 0; | ||||
| text-shadow: none; | text-shadow: none; | ||||
| @@ -212,7 +224,7 @@ ul{ | |||||
| content: "No."; | content: "No."; | ||||
| }*/ | }*/ | ||||
| /*辅助和队伍的每一只框架*/ | /*辅助和队伍的每一只框架*/ | ||||
| .member, .acquisitus-awoken-icon { | |||||
| .member, .acquisitus-awoken-icon{ | |||||
| display: block; | display: block; | ||||
| float: left; | float: left; | ||||
| position: relative; | position: relative; | ||||
| @@ -312,6 +324,30 @@ ul{ | |||||
| .formation-B-box .formation-team .team-leader .monster{ | .formation-B-box .formation-team .team-leader .monster{ | ||||
| border-color: blue; | border-color: blue; | ||||
| } | } | ||||
| /*三维计算值*/ | |||||
| .formation-ability .abilitys{ | |||||
| padding-left: 5px; | |||||
| box-sizing: border-box; | |||||
| font-size: 15px; | |||||
| width: 108px; | |||||
| display: inline-block; | |||||
| } | |||||
| .abilitys .hp::before,.abilitys .atk::before,.abilitys .rcv::before{ | |||||
| width: 45px; | |||||
| display: inline-block; | |||||
| } | |||||
| /*.abilitys .hp::before{ | |||||
| content: "HP:"; | |||||
| } | |||||
| .abilitys .atk::before{ | |||||
| content: "攻击:"; | |||||
| } | |||||
| .abilitys .rcv::before{ | |||||
| content: "回复:"; | |||||
| }*/ | |||||
| /*编辑窗口*/ | /*编辑窗口*/ | ||||
| .blur-bg{ | .blur-bg{ | ||||
| filter:blur(5px); | filter:blur(5px); | ||||
| @@ -509,9 +545,9 @@ ul{ | |||||
| box-sizing: border-box; | box-sizing: border-box; | ||||
| font-size: 25px; | font-size: 25px; | ||||
| } | } | ||||
| /*.m-plus-btn::before,.m-plus-btn-297::before{ | |||||
| .m-plus-btn::before,.m-plus-btn-297::before{ | |||||
| content: "+"; | content: "+"; | ||||
| }*/ | |||||
| } | |||||
| .m-plus-btn-297{ | .m-plus-btn-297{ | ||||
| float:right; | float:right; | ||||
| width: 85px; | width: 85px; | ||||
| @@ -567,6 +603,7 @@ ul{ | |||||
| opacity: 0.3; | opacity: 0.3; | ||||
| } | } | ||||
| .edit-box .button-box{ | .edit-box .button-box{ | ||||
| border-top: black solid 3px; | border-top: black solid 3px; | ||||
| background-color: rgba(0,0,0,0.5); | background-color: rgba(0,0,0,0.5); | ||||
| @@ -610,6 +647,7 @@ ul{ | |||||
| }*/ | }*/ | ||||
| .awoken-total-box::before{ | .awoken-total-box::before{ | ||||
| font-size: 20px; | font-size: 20px; | ||||
| margin-top:5px; | |||||
| /*content: "觉醒总计:";*/ | /*content: "觉醒总计:";*/ | ||||
| } | } | ||||
| .detail-box{ | .detail-box{ | ||||
| @@ -49,6 +49,7 @@ function getQueryString(name) { | |||||
| var r = window.location.search.substr(1).match(reg); | var r = window.location.search.substr(1).match(reg); | ||||
| if (r != null) return decodeURIComponent(r[2]); return null; | if (r != null) return decodeURIComponent(r[2]); return null; | ||||
| } | } | ||||
| //数组去重 | //数组去重 | ||||
| /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html | /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html | ||||
| * 实现思路:获取没重复的最右一值放入新数组。 | * 实现思路:获取没重复的最右一值放入新数组。 | ||||
| @@ -74,7 +75,7 @@ function usedHole(latent) | |||||
| return previous + (current>= 12?2:1); | return previous + (current>= 12?2:1); | ||||
| },0); | },0); | ||||
| } | } | ||||
| //计算用了多少潜觉格子 | |||||
| //计算队伍中有多少个该觉醒 | |||||
| function awokenCountInTeam(formationTeam,ak,solo) | function awokenCountInTeam(formationTeam,ak,solo) | ||||
| { | { | ||||
| var allAwokenCount = formationTeam.reduce(function(fc,fm){ | var allAwokenCount = formationTeam.reduce(function(fc,fm){ | ||||
| @@ -86,7 +87,7 @@ function awokenCountInTeam(formationTeam,ak,solo) | |||||
| } | } | ||||
| var mdAwoken = ms[m.id].awoken; //这个怪物的觉醒数据 | var mdAwoken = ms[m.id].awoken; //这个怪物的觉醒数据 | ||||
| var mdSAwoken = ms[m.id].sAwoken; //这个怪物的超觉醒数据 | var mdSAwoken = ms[m.id].sAwoken; //这个怪物的超觉醒数据 | ||||
| if ((!mdAwoken && !mdSAwoken) || (isAssist && mdAwoken[0] != 49)) | |||||
| if ((!mdAwoken && !mdSAwoken) || (isAssist && mdAwoken.indexOf(49)<0)) | |||||
| { //如果没有觉醒和超觉醒 || (如果是辅助队 &&第一个不是武器觉醒) | { //如果没有觉醒和超觉醒 || (如果是辅助队 &&第一个不是武器觉醒) | ||||
| return c; | return c; | ||||
| } | } | ||||
| @@ -131,9 +132,10 @@ function returnMonsterNameArr(m,lsList) | |||||
| } | } | ||||
| //计算怪物的能力 | //计算怪物的能力 | ||||
| function calculateAbility(monid,level,awoken,plus,latent) | |||||
| function calculateAbility(monid,level,plus,awoken,latent,weaponId,weaponAwoken) | |||||
| { | { | ||||
| var m = ms[monid]; //怪物固定数据 | |||||
| if (monid<=0) return null; | |||||
| var m = ms[monid]; //怪物数据 | |||||
| var plusAdd = [10,5,3]; //加值的增加值 | var plusAdd = [10,5,3]; //加值的增加值 | ||||
| var awokenAdd = [ //对应加三维觉醒的序号与增加值 | var awokenAdd = [ //对应加三维觉醒的序号与增加值 | ||||
| {index:1,value:500}, | {index:1,value:500}, | ||||
| @@ -152,12 +154,20 @@ function calculateAbility(monid,level,awoken,plus,latent) | |||||
| n_base = Math.round(ab[1] + ab[1]*(m.a110/100)*(level-99)/11); | n_base = Math.round(ab[1] + ab[1]*(m.a110/100)*(level-99)/11); | ||||
| } | } | ||||
| var n_plus = plus[idx]*plusAdd[idx]; //加值增加量 | var n_plus = plus[idx]*plusAdd[idx]; //加值增加量 | ||||
| var awokenCount = m.awoken.slice(0,awoken).filter(function(a){return a==awokenAdd[idx].index;}).length; //含有增加三维觉醒的数量 | |||||
| var awokenList = m.awoken.slice(0,awoken); //储存生效的觉醒 | |||||
| if (weaponId) | |||||
| { | |||||
| var weapon = ms[weaponId]; //武器的怪物数据 | |||||
| var weaponAwokenList = weapon.awoken.slice(0,weaponAwoken); | |||||
| if (weaponAwokenList.indexOf(49)>=0) | |||||
| awokenList = awokenList.concat(weaponAwokenList); | |||||
| } | |||||
| var awokenCount = awoken?awokenList.filter(function(a){return a==awokenAdd[idx].index;}).length:0; //含有增加三维觉醒的数量 | |||||
| var n_awoken = Math.round(awokenCount*awokenAdd[idx].value); | var n_awoken = Math.round(awokenCount*awokenAdd[idx].value); | ||||
| var n_latent = Math.round(latentAdd[idx].reduce(function(previous,la){ | |||||
| var n_latent = latent?Math.round(latentAdd[idx].reduce(function(previous,la){ | |||||
| var latentCount = latent.filter(function(l){return l==la.index;}).length; //每个潜觉的数量 | var latentCount = latent.filter(function(l){return l==la.index;}).length; //每个潜觉的数量 | ||||
| return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数 | return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数 | ||||
| },0)); | |||||
| },0)):0; | |||||
| //console.log("基础值:%d,加蛋值:%d,觉醒x%d增加:%d,潜觉增加:%d",n_base,n_plus,awokenCount,n_awoken,n_latent); | //console.log("基础值:%d,加蛋值:%d,觉醒x%d增加:%d,潜觉增加:%d",n_base,n_plus,awokenCount,n_awoken,n_latent); | ||||
| return n_base + n_plus + n_awoken + n_latent; | return n_base + n_plus + n_awoken + n_latent; | ||||
| }) | }) | ||||