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script.js 95 kB

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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. let obj = [m.id];
  121. if (m.level != undefined) obj[1] = m.level;
  122. if (m.awoken != undefined) obj[2] = m.awoken;
  123. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  124. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  125. obj[3] = m.plus[0];
  126. } else {
  127. obj[3] = m.plus;
  128. }
  129. }
  130. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  131. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  132. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  133. const skill = Skills[card.activeSkillId];
  134. //有技能等级,并且技能等级低于最大等级时才记录技能
  135. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  136. return obj;
  137. };
  138. Member.prototype.loadObj = function(m, dataVersion) {
  139. if (m == undefined) //如果没有提供数据,直接返回默认
  140. {
  141. return;
  142. }
  143. if (dataVersion == undefined) dataVersion = 1;
  144. this.id = dataVersion > 1 ? m[0] : m.id;
  145. this.level = dataVersion > 1 ? m[1] : m.level;
  146. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  147. if (dataVersion > 1) {
  148. if (isNaN(m[3]) || m[3] == null) {
  149. this.plus = m[3];
  150. } else {
  151. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  152. this.plus = [singlePlus, singlePlus, singlePlus];
  153. }
  154. } else {
  155. this.plus = m.plus;
  156. }
  157. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  158. this.latent = dataVersion > 1 ? m[4] : m.latent;
  159. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  160. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  161. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  162. this.skilllevel = m[6] || null;
  163. };
  164. Member.prototype.loadFromMember = function(m) {
  165. if (m == undefined) //如果没有提供数据,直接返回默认
  166. {
  167. return;
  168. }
  169. this.id = m.id;
  170. };
  171. //只用来防坐的任何队员
  172. var MemberDelay = function() {
  173. this.id = -1;
  174. };
  175. MemberDelay.prototype = Object.create(Member.prototype);
  176. MemberDelay.prototype.constructor = MemberDelay;
  177. //辅助队员
  178. var MemberAssist = function() {
  179. this.level = 0;
  180. this.awoken = 0;
  181. this.plus = [0, 0, 0];
  182. Member.call(this);
  183. };
  184. MemberAssist.prototype = Object.create(Member.prototype);
  185. MemberAssist.prototype.constructor = MemberAssist;
  186. MemberAssist.prototype.loadFromMember = function(m) {
  187. if (m == undefined) //如果没有提供数据,直接返回默认
  188. {
  189. return;
  190. }
  191. this.id = m.id;
  192. if (m.level != undefined) this.level = m.level;
  193. if (m.awoken != undefined) this.awoken = m.awoken;
  194. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  195. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  196. };
  197. //正式队伍
  198. var MemberTeam = function() {
  199. this.latent = [];
  200. MemberAssist.call(this);
  201. //sawoken作为可选项目,默认不在内
  202. };
  203. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  204. MemberTeam.prototype.constructor = MemberTeam;
  205. MemberTeam.prototype.loadFromMember = function(m) {
  206. if (m == undefined) //如果没有提供数据,直接返回默认
  207. {
  208. return;
  209. }
  210. this.id = m.id;
  211. if (m.level != undefined) this.level = m.level;
  212. if (m.awoken != undefined) this.awoken = m.awoken;
  213. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  214. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  215. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  216. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  217. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  218. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  219. };
  220. var Formation = function(teamCount, memberCount) {
  221. this.title = "";
  222. this.detail = "";
  223. this.teams = [];
  224. for (let ti = 0; ti < teamCount; ti++) {
  225. const team = [
  226. [],
  227. [], 0
  228. ]; //第三个是徽章
  229. for (let mi = 0; mi < memberCount; mi++) {
  230. team[0].push(new MemberTeam());
  231. team[1].push(new MemberAssist());
  232. }
  233. this.teams.push(team);
  234. }
  235. };
  236. Formation.prototype.outObj = function() {
  237. const obj = {};
  238. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  239. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  240. obj.f = this.teams.map(t => {
  241. const teamArr = [];
  242. teamArr[0] = t[0].map(m =>
  243. m.outObj()
  244. );
  245. teamArr[1] = t[1].map(m =>
  246. m.outObj()
  247. );
  248. if (t[2]) teamArr[2] = t[2];
  249. return teamArr;
  250. });
  251. obj.v = dataStructure;
  252. return obj;
  253. };
  254. Formation.prototype.loadObj = function(f) {
  255. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  256. this.title = dataVeision > 1 ? f.t : f.title;
  257. this.detail = dataVeision > 1 ? f.d : f.detail;
  258. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  259. this.teams.forEach(function(t, ti) {
  260. const tf = loadTeamArr[ti];
  261. if (tf) {
  262. t[0].forEach(function(m, mi) {
  263. const fm = tf[0][mi];
  264. m.loadObj(fm, dataVeision);
  265. });
  266. t[1].forEach(function(m, mi) {
  267. const fm = tf[1][mi];
  268. m.loadObj(fm, dataVeision);
  269. });
  270. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  271. }
  272. });
  273. if (f.b)
  274. this.teams[0][2] = f.b; //原来模式的徽章
  275. };
  276. //切换通用的切换className显示的函数
  277. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  278. if (!checkBox) return;
  279. const checked = checkBox.checked;
  280. if (checked && checkedAdd || !checked && !checkedAdd) {
  281. dom.classList.add(className);
  282. } else {
  283. dom.classList.remove(className);
  284. }
  285. }
  286. //清除数据
  287. function clearData()
  288. {
  289. const locationURL = new URL(location);
  290. locationURL.searchParams.delete('d'); //删除数据
  291. locationURL.searchParams.delete('l'); //删除语言
  292. location = locationURL.toString();
  293. }
  294. //轮换ABC队伍
  295. function swapABCteam()
  296. {
  297. if (formation.teams.length > 1) {
  298. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  299. creatNewUrl();
  300. refreshAll(formation);
  301. }
  302. }
  303. function swapHenshin(self)
  304. {
  305. const backClassName = "henshin-back";
  306. const back = self.classList.contains(backClassName);
  307. let shouldChange = formation.teams.some(team=>
  308. team[0].some(member=>{
  309. const mid = member.id;
  310. const card = Cards[mid];
  311. return card.henshinFrom || card.henshinTo;
  312. })
  313. );
  314. //获得最终变身
  315. function finalHenshin(card)
  316. {
  317. if (card.henshinTo)
  318. { //是变身的则返回
  319. if (card.evoRootId === card.henshinTo)
  320. { //应对无限循环变身的问题
  321. return card;
  322. }
  323. return finalHenshin(Cards[card.henshinTo]);
  324. }
  325. return card;
  326. }
  327. if (shouldChange)
  328. {
  329. if (back)
  330. { //回到变身前
  331. formation.teams.forEach(team=>{
  332. team[0].forEach(member=>{
  333. const mid = member.id;
  334. const card = Cards[mid];
  335. if (card.henshinFrom && member.level <= 99)
  336. { //要变身后的才进行操作
  337. const _card = Cards[card.evoRootId];
  338. member.id = card.evoRootId;
  339. member.awoken = _card.awakenings.length;
  340. member.sawoken = null;
  341. const allowLatent = getAllowLatent(_card.types);
  342. member.latent = filterAllowLatent(member.latent,allowLatent);
  343. }
  344. });
  345. });
  346. self.classList.remove(backClassName);
  347. }else
  348. { //跑到变身后
  349. formation.teams.forEach(team=>{
  350. team[0].forEach(member=>{
  351. const mid = member.id;
  352. const card = Cards[mid];
  353. if (card.henshinTo)
  354. { //要变身前的才进行操作
  355. const _card = finalHenshin(card);
  356. member.id = _card.id;
  357. member.awoken = _card.awakenings.length;
  358. }
  359. });
  360. });
  361. self.classList.add(backClassName);
  362. }
  363. creatNewUrl();
  364. refreshAll(formation);
  365. }
  366. }
  367. //在单人和多人之间转移数据
  368. function turnPage(toPage, e = null) {
  369. let pagename = null;
  370. switch (toPage) {
  371. case 1:
  372. if (formation.teams[0][0].length < 6) {
  373. //把第二支队伍的队长添加到最后方
  374. formation.teams[0][0].push(formation.teams[1][0][0]);
  375. formation.teams[0][1].push(formation.teams[1][1][0]);
  376. }
  377. //删掉第2支开始的队伍
  378. formation.teams.splice(1);
  379. pagename = "solo.html";
  380. break;
  381. case 2:
  382. if (formation.teams.length < 2) { //从1人到2人
  383. formation.teams[1] = [
  384. [],
  385. []
  386. ];
  387. //把右边的队长加到第二支队伍最后面
  388. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  389. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  390. } else { //从3人到2人,直接删除后面两个队伍
  391. //删掉第3支开始的队伍
  392. formation.teams.splice(2);
  393. //删掉前面两支队伍的战友
  394. formation.teams[0][0].splice(5);
  395. formation.teams[0][1].splice(5);
  396. formation.teams[1][0].splice(5);
  397. formation.teams[1][1].splice(5);
  398. }
  399. formation.badge = 0;
  400. pagename = "multi.html";
  401. break;
  402. case 3:
  403. if (formation.teams.length < 2) { //从1人到3人
  404. } else { //从2人到3人
  405. formation.teams[0][0].push(formation.teams[1][0][0]);
  406. formation.teams[0][1].push(formation.teams[1][1][0]);
  407. formation.teams[1][0].push(formation.teams[0][0][0]);
  408. formation.teams[1][1].push(formation.teams[0][1][0]);
  409. }
  410. formation.badge = 0;
  411. pagename = "triple.html";
  412. break;
  413. }
  414. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  415. if (e && e.ctrlKey) {
  416. window.open(newURL);
  417. } else {
  418. location.href = newURL;
  419. }
  420. }
  421. window.onload = function() {
  422. controlBox = document.body.querySelector(".control-box");
  423. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  424. formationBox = document.body.querySelector(".formation-box");
  425. editBox = document.body.querySelector(".edit-box");
  426. if (isGuideMod) {
  427. console.info('现在是 怪物图鉴 模式');
  428. document.body.classList.add('guide-mod');
  429. }
  430. const helpLink = controlBox.querySelector(".help-link");
  431. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  432. //▼添加语言列表开始
  433. const langSelectDom = controlBox.querySelector(".languages");
  434. languageList.forEach(lang =>
  435. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  436. );
  437. const langOptionArray = Array.from(langSelectDom.options);
  438. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  439. //▲添加语言列表结束
  440. //▼添加数据来源列表开始
  441. const dataSelectDom = controlBox.querySelector(".datasource");
  442. dataSourceList.forEach(ds =>
  443. dataSelectDom.options.add(new Option(ds.source, ds.code))
  444. );
  445. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  446. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  447. //添加数据class
  448. document.body.classList.add("ds-" + currentDataSource.code);
  449. //▲添加数据来源列表结束
  450. //设定初始的显示设置
  451. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  452. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  453. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  454. initialize(); //界面初始化
  455. };
  456. function loadData(force = false)
  457. {
  458. if (force)
  459. console.info('强制更新数据。');
  460. const _time = new Date().getTime();
  461. //开始读取解析怪物数据
  462. const sourceDataFolder = "monsters-info";
  463. if (statusLine) statusLine.classList.add("loading-check-version");
  464. GM_xmlhttpRequest({
  465. method: "GET",
  466. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  467. onload: function(response) {
  468. dealCkeyData(response.response);
  469. },
  470. onerror: function(response) {
  471. console.error("新的 Ckey JSON 数据获取失败。", response);
  472. return;
  473. }
  474. });
  475. //处理返回的数据
  476. function dealCkeyData(responseText)
  477. { //处理数据版本
  478. let newCkeys; //当前的Ckey们
  479. let lastCkeys; //以前Ckey们
  480. let currentCkey; //获取当前语言的ckey
  481. let lastCurrentCkey; //以前的当前语言的ckey
  482. try {
  483. newCkeys = JSON.parse(responseText);
  484. } catch (e) {
  485. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  486. return;
  487. }
  488. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  489. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  490. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  491. try {
  492. lastCkeys = JSON.parse(lastCkeys);
  493. if (lastCkeys == null || !(lastCkeys instanceof Array))
  494. lastCkeys = [];
  495. } catch (e) {
  496. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  497. return;
  498. }
  499. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  500. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  501. lastCurrentCkey = {
  502. code: currentDataSource.code,
  503. ckey: {},
  504. updateTime: null
  505. };
  506. lastCkeys.push(lastCurrentCkey);
  507. }
  508. if (statusLine) statusLine.classList.remove("loading-check-version");
  509. if (statusLine) statusLine.classList.add("loading-mon-info");
  510. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  511. console.debug("Cards ckey相等,直接读取已有的数据。");
  512. const transaction = db.transaction([`cards`]);
  513. const objectStore = transaction.objectStore(`cards`);
  514. const request = objectStore.get(currentDataSource.code);
  515. request.onerror = function(event) {
  516. console.error("Cards 数据库内容读取失败。");
  517. };
  518. request.onsuccess = function(event) {
  519. if (request.result instanceof Array)
  520. {
  521. Cards = request.result;
  522. dealCardsData(Cards);
  523. }else
  524. {
  525. console.info("Cards 数据库内容不存在,需重新下载。");
  526. downloadCardsData();
  527. }
  528. };
  529. } else {
  530. console.log("Cards 需重新下载。");
  531. downloadCardsData();
  532. }
  533. function downloadCardsData()
  534. {
  535. GM_xmlhttpRequest({
  536. method: "GET",
  537. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  538. onload: function(response) {
  539. try {
  540. Cards = JSON.parse(response.response);
  541. } catch (e) {
  542. console.error("Cards 数据 JSON 解码出错。", e);
  543. return;
  544. }
  545. if (db)
  546. {
  547. const transaction = db.transaction([`cards`], "readwrite");
  548. transaction.oncomplete = function(event) {
  549. console.log("Cards 数据库写入完毕。");
  550. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  551. lastCurrentCkey.updateTime = currentCkey.updateTime;
  552. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  553. dealCardsData(Cards);
  554. };
  555. const objectStore = transaction.objectStore(`cards`);
  556. objectStore.put(Cards,currentDataSource.code);
  557. }else //隐私模式无法启动数据库
  558. {
  559. dealCardsData(Cards);
  560. }
  561. },
  562. onerror: function(response) {
  563. console.error("Cards JSON 数据获取失败。", response);
  564. }
  565. });
  566. }
  567. function dealCardsData()
  568. {
  569. if (editBox)
  570. {
  571. const monstersList = editBox.querySelector("#monsters-name-list");
  572. let fragment = document.createDocumentFragment();
  573. Cards.forEach(function(m) { //添加下拉框候选
  574. const opt = fragment.appendChild(document.createElement("option"));
  575. opt.value = m.id;
  576. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  577. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  578. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  579. const toId = parseInt(linkRes[1], 10);
  580. const _m = Cards[toId];
  581. _m.evoRootId = m.evoRootId;
  582. m.henshinTo = toId;
  583. _m.henshinFrom = m.id;
  584. }
  585. });
  586. monstersList.appendChild(fragment);
  587. }
  588. if (statusLine) statusLine.classList.remove("loading-mon-info");
  589. if (statusLine) statusLine.classList.add("loading-skill-info");
  590. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  591. console.debug("Skills ckey相等,直接读取已有的数据。");
  592. const transaction = db.transaction([`skills`]);
  593. const objectStore = transaction.objectStore(`skills`);
  594. const request = objectStore.get(currentDataSource.code);
  595. request.onerror = function(event) {
  596. console.error("Skills 数据库内容读取失败。");
  597. };
  598. request.onsuccess = function(event) {
  599. if (request.result instanceof Array)
  600. {
  601. Skills = request.result;
  602. dealSkillData(Skills);
  603. }else
  604. {
  605. console.info("Skills 数据库内容不存在,需重新下载。");
  606. downloadSkillData();
  607. }
  608. };
  609. } else {
  610. console.log("Skills 需重新下载。");
  611. downloadSkillData();
  612. }
  613. function downloadSkillData()
  614. {
  615. GM_xmlhttpRequest({
  616. method: "GET",
  617. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  618. onload: function(response) {
  619. try {
  620. Skills = JSON.parse(response.response);
  621. } catch (e) {
  622. console.log("Skills 数据 JSON 解码出错", e);
  623. return;
  624. }
  625. if (db)
  626. {
  627. const transaction = db.transaction([`skills`], "readwrite");
  628. transaction.oncomplete = function(event) {
  629. console.log("Skills 数据库写入完毕。");
  630. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  631. lastCurrentCkey.updateTime = currentCkey.updateTime;
  632. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  633. dealSkillData(Skills);
  634. };
  635. const objectStore = transaction.objectStore(`skills`);
  636. objectStore.put(Skills,currentDataSource.code);
  637. }else //隐私模式无法启动数据库
  638. {
  639. dealSkillData(Skills);
  640. }
  641. },
  642. onerror: function(response) {
  643. console.error("Skills JSON 数据获取失败", response);
  644. }
  645. });
  646. }
  647. function dealSkillData()
  648. {
  649. const updateTime = controlBox.querySelector(".datasource-updatetime");
  650. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  651. //initialize(); //初始化
  652. if (statusLine) statusLine.classList.remove("loading-skill-info");
  653. //如果通过的话就载入URL中的怪物数据
  654. reloadFormationData();
  655. }
  656. }
  657. }
  658. }
  659. //重新读取URL中的Data数据并刷新页面
  660. function reloadFormationData() {
  661. let formationData;
  662. try {
  663. let parameterDataString = getQueryString("d") || getQueryString("data");
  664. formationData = JSON.parse(parameterDataString);
  665. } catch (e) {
  666. console.error("URL中队伍数据JSON解码出错", e);
  667. return;
  668. }
  669. if (formationData) {
  670. formation.loadObj(formationData);
  671. refreshAll(formation);
  672. }
  673. if (isGuideMod)
  674. {
  675. const mid = parseInt(getQueryString("id"));
  676. if (!isNaN(mid))
  677. {
  678. editBox.mid = mid;
  679. editBoxChangeMonId(mid);
  680. }
  681. }
  682. }
  683. window.onpopstate = reloadFormationData; //前进后退时修改页面
  684. //创建新的分享地址
  685. function creatNewUrl(arg) {
  686. if (arg == undefined) arg = {};
  687. if (!!(window.history && history.pushState)) { // 支持History API
  688. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  689. const datasource = arg.datasource || getQueryString("s");
  690. const outObj = formation.outObj();
  691. const newSearch = new URLSearchParams();
  692. if (language_i18n) newSearch.set("l", language_i18n);
  693. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  694. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  695. newSearch.set("d", dataJsonStr);
  696. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  697. if (!arg.notPushState) {
  698. history.pushState(null, null, newUrl);
  699. } else {
  700. return newUrl;
  701. }
  702. }
  703. }
  704. //截图
  705. function capture() {
  706. statusLine.classList.add("prepare-cauture");
  707. const titleBox = formationBox.querySelector(".title-box");
  708. const detailBox = formationBox.querySelector(".detail-box");
  709. const txtTitle = titleBox.querySelector(".title");
  710. const txtDetail = detailBox.querySelector(".detail");
  711. //去掉可能的空白文字的编辑状态
  712. titleBox.classList.remove("edit");
  713. detailBox.classList.remove("edit");
  714. const downLink = controlBox.querySelector(".down-capture");
  715. html2canvas(formationBox).then(canvas => {
  716. canvas.toBlob(function(blob) {
  717. window.URL.revokeObjectURL(downLink.href);
  718. downLink.href = URL.createObjectURL(blob);
  719. downLink.download = `${teamsCount}P formation cauture.png`;
  720. downLink.click();
  721. statusLine.classList.remove("prepare-cauture");
  722. //如果是空白文字,加回编辑状态
  723. if (txtTitle.value.length == 0)
  724. titleBox.classList.add("edit");
  725. if (txtDetail.value.length == 0)
  726. detailBox.classList.add("edit");
  727. });
  728. //document.body.appendChild(canvas);
  729. });
  730. }
  731. //初始化
  732. function initialize() {
  733. //触屏使用的切换显示的线条
  734. interchangeSVG = document.body.querySelector("#interchange-line");
  735. interchangeSVG.line = interchangeSVG.querySelector("g line");
  736. interchangeSVG.changePoint = function(p1, p2) {
  737. const line = this.line;
  738. if (p1 && p1.x != undefined)
  739. line.setAttribute("x1", p1.x);
  740. if (p1 && p1.y != undefined)
  741. line.setAttribute("y1", p1.y);
  742. if (p2 && p2.x != undefined)
  743. line.setAttribute("x2", p2.x);
  744. if (p2 && p2.y != undefined)
  745. line.setAttribute("y2", p2.y);
  746. };
  747. const updateTime = controlBox.querySelector(".datasource-updatetime");
  748. updateTime.onclick = function(){
  749. loadData(true);
  750. };
  751. //标题和介绍文本框
  752. const titleBox = formationBox.querySelector(".title-box");
  753. const detailBox = formationBox.querySelector(".detail-box");
  754. const txtTitle = titleBox.querySelector(".title");
  755. const txtDetail = detailBox.querySelector(".detail");
  756. const txtTitleDisplay = titleBox.querySelector(".title-display");
  757. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  758. txtTitle.onchange = function() {
  759. formation.title = this.value;
  760. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  761. creatNewUrl();
  762. };
  763. txtTitle.onblur = function() {
  764. if (this.value.length > 0)
  765. titleBox.classList.remove("edit");
  766. };
  767. txtDetail.onchange = function() {
  768. formation.detail = this.value;
  769. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  770. creatNewUrl();
  771. };
  772. txtDetail.onblur = function() {
  773. if (this.value.length > 0)
  774. detailBox.classList.remove("edit");
  775. this.style.height = txtDetailDisplay.scrollHeight + "px";
  776. };
  777. txtTitleDisplay.onclick = function() {
  778. titleBox.classList.add("edit");
  779. txtTitle.focus();
  780. };
  781. txtDetailDisplay.onclick = function() {
  782. detailBox.classList.add("edit");
  783. txtDetail.focus();
  784. };
  785. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  786. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  787. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  788. }
  789. //将所有怪物头像添加到全局数组
  790. teamBigBoxs.forEach(teamBigBox => {
  791. const teamBox = teamBigBox.querySelector(".team-box");
  792. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  793. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  794. menbers.forEach(m => {
  795. allMembers.push(m);
  796. });
  797. assist.forEach(m => {
  798. allMembers.push(m);
  799. });
  800. });
  801. //所有怪物头像,添加拖动交换的代码
  802. allMembers.forEach(m => {
  803. //点击
  804. m.onclick = clickMonHead;
  805. //拖动
  806. m.draggable = true;
  807. m.ondragstart = dragStartMonHead;
  808. m.ondragover = dropOverMonHead;
  809. m.ondrop = dropMonHead;
  810. //触摸
  811. m.ontouchstart = touchstartMonHead;
  812. m.ontouchmove = touchmoveMonHead;
  813. m.ontouchend = touchendMonHead;
  814. m.ontouchcancel = touchcancelMonHead;
  815. });
  816. //添加徽章
  817. const className_ChoseBadges = "show-all-badges";
  818. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  819. //徽章
  820. const teamBadge = teamBigBox.querySelector(".team-badge");
  821. if (!teamBadge) return;
  822. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  823. function setBadge() {
  824. if (teamBadge.classList.contains(className_ChoseBadges)) {
  825. const team = formation.teams[teamIdx];
  826. teamBadge.classList.remove(className_ChoseBadges);
  827. team[2] = parseInt(this.value, 10);
  828. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  829. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  830. creatNewUrl();
  831. } else {
  832. teamBadge.classList.add(className_ChoseBadges);
  833. }
  834. }
  835. badges.forEach(badge => badge.onclick = setBadge);
  836. });
  837. //编辑框
  838. editBox.mid = null; //储存怪物id
  839. editBox.latent = []; //储存潜在觉醒
  840. editBox.isAssist = false; //储存是否为辅助宠物
  841. editBox.monsterHead = null;
  842. editBox.latentBox = null;
  843. editBox.memberIdx = []; //储存队伍数组下标
  844. editBox.show = function() {
  845. this.classList.remove(className_displayNone);
  846. formationBox.classList.add("blur-bg");
  847. controlBox.classList.add("blur-bg");
  848. };
  849. editBox.hide = function() {
  850. this.classList.add(className_displayNone);
  851. formationBox.classList.remove("blur-bg");
  852. controlBox.classList.remove("blur-bg");
  853. };
  854. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  855. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  856. mSeriesId.onclick = function() { //搜索系列
  857. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  858. if (seriesId > 0) {
  859. showSearch(Cards.filter(card => card.seriesId == seriesId));
  860. }
  861. };
  862. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  863. mCollabId.onclick = function() { //搜索合作
  864. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  865. if (collabId > 0); {
  866. showSearch(Cards.filter(card => card.collabId == collabId));
  867. }
  868. };
  869. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  870. mAltName.onclick = function() { //搜索合作
  871. const altName = this.getAttribute('data-altName');
  872. if (altName.length > 0)
  873. {
  874. const splitAltName = altName.split("|");
  875. showSearch(Cards.filter(card =>
  876. splitAltName.some(alt =>
  877. alt.length > 0 &&
  878. (card.altName.includes(alt) || card.name.includes(alt))
  879. )
  880. ));
  881. }
  882. };
  883. //创建一个新的怪物头像
  884. editBox.createCardHead = function(id, options = {}) {
  885. function clickHeadToNewMon() {
  886. monstersID.value = this.card.id;
  887. monstersID.onchange();
  888. return false; //取消链接的默认操作
  889. }
  890. //产生一个觉醒列表
  891. function creatAwokenList(awokens) {
  892. const ul = document.createElement("ul");
  893. ul.className = "awoken-ul";
  894. awokens.forEach(ak=>{
  895. const li = ul.appendChild(document.createElement("li"));
  896. const icon = li.appendChild(document.createElement("icon"));
  897. icon.className = "awoken-icon";
  898. icon.setAttribute("data-awoken-icon",ak);
  899. });
  900. return ul;
  901. }
  902. const cli = document.createElement("li");
  903. const cdom = cli.head = createCardA(id);
  904. cli.appendChild(cdom);
  905. changeid({ id: id }, cdom);
  906. const card = Cards[id];
  907. cli.card = card;
  908. if (options.showCD)
  909. {
  910. const CDPreview = cli.appendChild(document.createElement("div"));
  911. CDPreview.className = "cd-preview";
  912. if (card.activeSkillId>0)
  913. {
  914. const skill = Skills[card.activeSkillId];
  915. const CD_Max = skill.initialCooldown;
  916. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  917. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  918. CD_MinDom.className = "cd-min";
  919. if (CD_Max !== CD_Min)
  920. {
  921. CD_MinDom.textContent = CD_Min;
  922. }else
  923. {
  924. CD_MinDom.classList.add(className_displayNone);
  925. }
  926. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  927. CD_MaxDom.className = "cd-max";
  928. CD_MaxDom.textContent = CD_Max;
  929. }
  930. }
  931. if (options.showAbilities || options.showAbilitiesWithAwoken)
  932. {
  933. const tempMon = {
  934. id: id,
  935. level: card.maxLevel + (card.limitBreakIncr ? 11 : 0),
  936. plus: [99,99,99],
  937. awoken: card.awakenings.length,
  938. };
  939. const abilities = calculateAbility(tempMon, null, solo, teamsCount);
  940. if (options.showAbilities && abilities)
  941. {
  942. const abilitiesPreview1 = cli.appendChild(document.createElement("ul"));
  943. abilitiesPreview1.className = "abilities-preview";
  944. const abilities1 = abilities.map(ab=>ab[1]);
  945. const hpDom = abilitiesPreview1.appendChild(document.createElement("li"));
  946. hpDom.className = "hp-preview";
  947. hpDom.textContent = abilities1[0];
  948. const atkDom = abilitiesPreview1.appendChild(document.createElement("li"));
  949. atkDom.className = "atk-preview";
  950. atkDom.textContent = abilities1[1];
  951. const rcvDom = abilitiesPreview1.appendChild(document.createElement("li"));
  952. rcvDom.className = "rcv-preview";
  953. rcvDom.textContent = abilities1[2];
  954. }
  955. if (options.showAbilitiesWithAwoken && abilities)
  956. {
  957. const abilitiesPreview2 = cli.appendChild(document.createElement("ul"));
  958. abilitiesPreview2.className = "abilities-with-awoken-preview";
  959. const abilities2 = abilities.map(ab=>ab[0]);
  960. const hpDom = abilitiesPreview2.appendChild(document.createElement("li"));
  961. hpDom.className = "hp-preview";
  962. hpDom.textContent = abilities2[0];
  963. const atkDom = abilitiesPreview2.appendChild(document.createElement("li"));
  964. atkDom.className = "atk-preview";
  965. atkDom.textContent = abilities2[1];
  966. const rcvDom = abilitiesPreview2.appendChild(document.createElement("li"));
  967. rcvDom.className = "rcv-preview";
  968. rcvDom.textContent = abilities2[2];
  969. }
  970. }
  971. if (options.showAwoken)
  972. {
  973. const awokenPreview = cli.appendChild(document.createElement("div"));
  974. awokenPreview.className = "awoken-preview";
  975. if (card.awakenings.length)
  976. {
  977. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  978. akUl.classList.add("awoken-preview-awakenings");
  979. }
  980. if (card.superAwakenings.length)
  981. {
  982. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  983. sakUl.classList.add("awoken-preview-superAwakenings");
  984. }
  985. }
  986. cli.onclick = clickHeadToNewMon;
  987. return cli;
  988. };
  989. const searchBox = editBox.querySelector(".search-box");
  990. const settingBox = editBox.querySelector(".setting-box");
  991. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  992. searchOpen.onclick = function() {
  993. s_includeSuperAwoken.onclick();
  994. s_canAssist.onclick();
  995. searchBox.classList.toggle(className_displayNone);
  996. };
  997. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  998. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  999. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1000. const s_typesDiv = searchBox.querySelector(".types-div");
  1001. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  1002. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1003. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1004. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1005. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  1006. s_typesCheckBox.forEach(checkBox=>
  1007. {
  1008. checkBox.onchange = function(){
  1009. const newClassName = `type-killer-${this.value}`;
  1010. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1011. s_typesUl.classList.add(newClassName);
  1012. else
  1013. s_typesUl.classList.remove(newClassName);
  1014. }
  1015. }
  1016. );
  1017. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1018. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1019. s_types_latentli.forEach(latent=>
  1020. {
  1021. latent.onclick = function(){
  1022. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1023. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1024. s_typesCheckBox.forEach(checkbox=>{
  1025. const type = parseInt(checkbox.value);
  1026. checkbox.checked = killerTypes.includes(type);
  1027. });
  1028. };
  1029. });
  1030. s_typeAndOr.onchange = function(){
  1031. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  1032. if (this.checked)
  1033. s_types_latentUl.classList.add(className_displayNone);
  1034. else
  1035. s_types_latentUl.classList.remove(className_displayNone);
  1036. };
  1037. s_typeAndOr.onchange();
  1038. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  1039. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  1040. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  1041. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1042. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1043. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1044. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1045. s_canAssist.onclick = function() {
  1046. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1047. };
  1048. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  1049. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  1050. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1051. s_includeSuperAwoken.onclick = function() {
  1052. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  1053. };
  1054. function search_awokenAdd1() {
  1055. const countDom = this.parentNode.querySelector(".count");
  1056. let count = parseInt(countDom.value, 10);
  1057. if (count < 9) {
  1058. count++;
  1059. countDom.value = count;
  1060. this.parentNode.classList.remove("zero");
  1061. }
  1062. }
  1063. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  1064. b.onclick = search_awokenAdd1;
  1065. });
  1066. function search_awokenSub1() {
  1067. let count = parseInt(this.value, 10);
  1068. if (count > 0) {
  1069. count--;
  1070. this.value = count;
  1071. if (count === 0) {
  1072. this.parentNode.parentNode.classList.add("zero");
  1073. }
  1074. }
  1075. }
  1076. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  1077. b.onclick = search_awokenSub1;
  1078. });
  1079. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  1080. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  1081. awokenClear.onclick = function() { //清空觉醒选项
  1082. s_awokensCounts.forEach(t => {
  1083. t.value = 0;
  1084. });
  1085. s_awokensItems.forEach(t => {
  1086. t.classList.add("zero");
  1087. });
  1088. };
  1089. sawokenClear.onclick = function() { //清空超觉醒选项
  1090. s_sawokens.forEach(t => {
  1091. t.checked = false;
  1092. });
  1093. };
  1094. const s_controlDiv = searchBox.querySelector(".control-div");
  1095. const searchStart = s_controlDiv.querySelector(".search-start");
  1096. const searchClose = s_controlDiv.querySelector(".search-close");
  1097. const searchClear = s_controlDiv.querySelector(".search-clear");
  1098. function returnCheckedInput(ipt) {
  1099. return ipt.checked;
  1100. }
  1101. function returnInputValue(ipt) {
  1102. return ipt.value;
  1103. }
  1104. function Str2Int(str) {
  1105. return parseInt(str, 10);
  1106. }
  1107. //将搜索结果显示出来(也可用于其他的搜索)
  1108. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1109. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1110. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1111. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1112. showSearch = function(searchArr) {
  1113. editBox.show();
  1114. searchBox.classList.remove(className_displayNone);
  1115. const createCardHead = editBox.createCardHead;
  1116. searchMonList.classList.add(className_displayNone);
  1117. searchMonList.innerHTML = ""; //清空旧的
  1118. if (searchArr.length > 0) {
  1119. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1120. //获取原始排序的头像列表
  1121. additionalOption = { //搜索列表的额外选项
  1122. showAwoken: s_add_show_awoken.checked,
  1123. showCD: s_add_show_CD.checked,
  1124. showAbilities: s_add_show_abilities.checked,
  1125. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1126. };
  1127. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1128. //对头像列表进行排序
  1129. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1130. headsArray.forEach(head => fragment.appendChild(head));
  1131. searchMonList.appendChild(fragment);
  1132. }
  1133. searchMonList.classList.remove(className_displayNone);
  1134. };
  1135. const startSearch = function(cards) {
  1136. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1137. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1138. let attr1, attr2;
  1139. if (attr1Filter.length > 0) {
  1140. if (!isNaN(attr1Filter[0])) {
  1141. attr1 = parseInt(attr1Filter[0], 10);
  1142. } else {
  1143. attr1 = null;
  1144. }
  1145. }
  1146. if (attr2Filter.length > 0) {
  1147. if (!isNaN(attr2Filter[0])) {
  1148. attr2 = parseInt(attr2Filter[0], 10);
  1149. } else {
  1150. attr2 = null;
  1151. }
  1152. }
  1153. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1154. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1155. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1156. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1157. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1158. });
  1159. const searchResult = searchCards(cards,
  1160. attr1, attr2,
  1161. s_fixMainColor.checked,
  1162. typesFilter,
  1163. s_typeAndOr.checked,
  1164. awokensFilter,
  1165. sawokensFilter,
  1166. s_awokensEquivalent.checked,
  1167. s_includeSuperAwoken.checked
  1168. );
  1169. //console.log("搜索结果", searchResult);
  1170. showSearch(searchResult);
  1171. };
  1172. searchBox.startSearch = startSearch;
  1173. searchStart.onclick = function() {
  1174. startSearch(Cards);
  1175. };
  1176. searchClose.onclick = function() {
  1177. searchBox.classList.add(className_displayNone);
  1178. };
  1179. searchClear.onclick = function() { //清空搜索选项
  1180. s_attr1s[0].checked = true;
  1181. s_attr2s[0].checked = true;
  1182. s_types.forEach(t => {
  1183. t.checked = false;
  1184. });
  1185. s_typeAndOr.onchange();
  1186. s_awokensCounts.forEach(t => {
  1187. t.value = 0;
  1188. });
  1189. s_awokensItems.forEach(t => {
  1190. t.classList.add("zero");
  1191. });
  1192. // 这些觉醒的选项干脆都不清除
  1193. //s_awokensEquivalent.checked = false;
  1194. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1195. s_sawokens.forEach(t => {
  1196. t.checked = false;
  1197. });
  1198. searchMonList.originalHeads = null;
  1199. searchMonList.innerHTML = "";
  1200. };
  1201. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1202. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1203. //对heads重新排序
  1204. function sortHeadsArray(heads) {
  1205. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1206. const sortIndex = parseInt(s_sortList.value, 10);
  1207. const reverse = s_sortReverse.checked;
  1208. let headsArray = heads.concat();
  1209. headsArray.sort((head_a, head_b) => {
  1210. const card_a = head_a.card,
  1211. card_b = head_b.card;
  1212. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1213. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1214. return sortNumber;
  1215. });
  1216. if (reverse) headsArray.reverse();
  1217. return headsArray;
  1218. }
  1219. //对搜索到的Cards重新排序
  1220. function reSortCards() {
  1221. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1222. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1223. searchMonList.classList.add(className_displayNone);
  1224. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1225. headsArray.forEach(head => fragment.appendChild(head));
  1226. searchMonList.appendChild(fragment);
  1227. searchMonList.classList.remove(className_displayNone);
  1228. }
  1229. s_sortList.onchange = reSortCards;
  1230. s_sortReverse.onchange = reSortCards;
  1231. sort_function_list.forEach((sfunc, idx) => {
  1232. const newOpt = new Option(sfunc.name, idx);
  1233. newOpt.setAttribute("data-tag", sfunc.tag);
  1234. s_sortList.options.add(newOpt);
  1235. });
  1236. //id搜索
  1237. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1238. monstersID.onchange = function() {
  1239. if (/^\d+$/.test(this.value)) {
  1240. const newId = parseInt(this.value, 10);
  1241. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1242. {
  1243. editBox.mid = newId;
  1244. if (isGuideMod)
  1245. {
  1246. const locationURL = new URL(location);
  1247. if (newId === 0) {
  1248. locationURL.searchParams.delete('id');
  1249. history.pushState(null, null, locationURL);
  1250. }else
  1251. {
  1252. locationURL.searchParams.set('id', newId);
  1253. history.pushState(null, null, locationURL);
  1254. }
  1255. }
  1256. editBoxChangeMonId(newId);
  1257. }
  1258. }
  1259. };
  1260. monstersID.oninput = monstersID.onchange;
  1261. //觉醒
  1262. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1263. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1264. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1265. function checkAwoken() {
  1266. const card = Cards[editBox.mid];
  1267. const value = parseInt(this.value, 10);
  1268. awokenCountLabel.textContent = value;
  1269. if (value > 0 && value == (card.awakenings.length))
  1270. awokenCountLabel.classList.add("full-awoken");
  1271. else
  1272. awokenCountLabel.classList.remove("full-awoken");
  1273. reCalculateAbility();
  1274. }
  1275. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1276. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1277. function playVoiceAwoken() { //点击label才播放语音
  1278. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1279. const card = Cards[editBox.mid];
  1280. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1281. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1282. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1283. }
  1284. }
  1285. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1286. //超觉醒
  1287. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1288. monEditSAwokensRow.swaokenIndex = -1;
  1289. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1290. function notCheckMyself() {
  1291. const value = parseInt(this.value, 10);
  1292. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1293. monEditSAwokens[0].click();
  1294. } else {
  1295. monEditSAwokensRow.swaokenIndex = value;
  1296. }
  1297. }
  1298. monEditSAwokens.forEach(akDom => {
  1299. akDom.onclick = notCheckMyself;
  1300. });
  1301. //3个快速设置this.ipt为自己的value
  1302. function setIptToMyValue() {
  1303. if (this.ipt.value != this.value) {
  1304. this.ipt.value = this.value;
  1305. this.ipt.onchange();
  1306. }
  1307. }
  1308. //等级
  1309. const monEditLv = settingBox.querySelector(".m-level");
  1310. monEditLv.onchange = function() {
  1311. reCalculateExp();
  1312. reCalculateAbility();
  1313. };
  1314. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1315. const monLvExp = settingBox.querySelector(".m-level-exp");
  1316. monEditLvMin.ipt = monEditLv;
  1317. monEditLvMin.onclick = setIptToMyValue;
  1318. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1319. monEditLvMax.ipt = monEditLv;
  1320. monEditLvMax.onclick = setIptToMyValue;
  1321. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1322. monEditLv110.ipt = monEditLv;
  1323. monEditLv110.onclick = setIptToMyValue;
  1324. //编辑界面重新计算怪物的经验值
  1325. function reCalculateExp() {
  1326. const monid = parseInt(monstersID.value || 0, 10);
  1327. const level = parseInt(monEditLv.value || 0, 10);
  1328. const tempMon = {
  1329. id: monid,
  1330. level: level
  1331. };
  1332. const needExp = calculateExp(tempMon);
  1333. monLvExp.textContent = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1334. }
  1335. editBox.reCalculateExp = reCalculateExp;
  1336. //三维
  1337. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1338. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1339. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1340. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1341. //加蛋
  1342. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1343. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1344. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1345. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1346. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1347. monEditAddHp.onchange = reCalculateAbility;
  1348. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1349. monEditAddAtk.onchange = reCalculateAbility;
  1350. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1351. monEditAddRcv.onchange = reCalculateAbility;
  1352. //3个快速设置按钮
  1353. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1354. monEditAddHpBtn.ipt = monEditAddHp;
  1355. monEditAddHpBtn.onclick = setIptToMyValue;
  1356. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1357. monEditAddAtkBtn.ipt = monEditAddAtk;
  1358. monEditAddAtkBtn.onclick = setIptToMyValue;
  1359. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1360. monEditAddRcvBtn.ipt = monEditAddRcv;
  1361. monEditAddRcvBtn.onclick = setIptToMyValue;
  1362. //297按钮
  1363. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1364. monEditAdd297.onclick = function() {
  1365. monEditAddHp.value = 99;
  1366. monEditAddAtk.value = 99;
  1367. monEditAddRcv.value = 99;
  1368. reCalculateAbility();
  1369. };
  1370. //潜觉
  1371. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1372. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1373. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1374. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1375. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1376. {
  1377. refreshLatent(latent, monid, monEditLatents);
  1378. };
  1379. const hideClassName = 'hide-less-use-latent';
  1380. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1381. s_hideLessUseLetent.onchange = function() {
  1382. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1383. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1384. }
  1385. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1386. s_hideLessUseLetent.onchange();
  1387. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1388. const skillBox = rowSkill.querySelector(".skill-box");
  1389. const skillTitle = skillBox.querySelector(".skill-name");
  1390. const skillCD = skillBox.querySelector(".skill-cd");
  1391. const skillLevel = skillBox.querySelector(".m-skill-level");
  1392. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1393. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1394. skillTitle.onclick = function(event) {
  1395. if (event.ctrlKey) return;
  1396. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1397. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1398. if (s_cards.length > 1) {
  1399. showSearch(s_cards); //显示
  1400. }
  1401. };
  1402. skillLevel.onchange = function() {
  1403. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1404. const skill = Skills[card.activeSkillId];
  1405. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1406. };
  1407. skillLevel_1.ipt = skillLevel;
  1408. skillLevel_1.onclick = setIptToMyValue;
  1409. skillLevel_Max.ipt = skillLevel;
  1410. skillLevel_Max.onclick = setIptToMyValue;
  1411. //已有觉醒的去除
  1412. function deleteLatent() {
  1413. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1414. editBox.latent.splice(aIdx, 1);
  1415. editBox.reCalculateAbility(); //重计算三维
  1416. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1417. }
  1418. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1419. //可选觉醒的添加
  1420. function addLatent() {
  1421. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1422. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1423. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1424. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1425. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1426. if (latentUseHole(lIdx) <= enabledHole)
  1427. editBox.latent.push(lIdx);
  1428. else
  1429. return;
  1430. editBox.reCalculateAbility();
  1431. editBox.refreshLatent(editBox.latent, editBox.mid);
  1432. }
  1433. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1434. //编辑界面重新计算怪物的能力
  1435. function reCalculateAbility() {
  1436. const monid = parseInt(monstersID.value || 0, 10);
  1437. const level = parseInt(monEditLv.value || 0, 10);
  1438. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1439. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1440. const plus = [
  1441. parseInt(monEditAddHp.value || 0, 10),
  1442. parseInt(monEditAddAtk.value || 0, 10),
  1443. parseInt(monEditAddRcv.value || 0, 10)
  1444. ];
  1445. const latent = editBox.latent;
  1446. const tempMon = {
  1447. id: monid,
  1448. level: level,
  1449. plus: plus,
  1450. awoken: awoken,
  1451. latent: latent
  1452. };
  1453. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1454. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1455. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1456. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1457. }
  1458. editBox.reCalculateAbility = reCalculateAbility;
  1459. const btnCancel = editBox.querySelector(".button-cancel");
  1460. const btnDone = editBox.querySelector(".button-done");
  1461. const btnNull = editBox.querySelector(".button-null");
  1462. const btnDelay = editBox.querySelector(".button-delay");
  1463. btnCancel.onclick = function() {
  1464. btnDone.classList.remove("cant-assist");
  1465. btnDone.disabled = false;
  1466. editBox.memberIdx = [];
  1467. editBox.hide();
  1468. };
  1469. btnDone.onclick = function() {
  1470. if (parseInt(monEditLv.value, 10) == 0) {
  1471. btnNull.onclick();
  1472. return;
  1473. }
  1474. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1475. const teamData = formation.teams[editBox.memberIdx[0]];
  1476. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1477. const teamBox = teamBigBox.querySelector(".team-box");
  1478. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1479. mon.id = parseInt(monstersID.value, 10);
  1480. const card = Cards[mon.id] || Cards[0];
  1481. const skill = Skills[card.activeSkillId];
  1482. mon.level = parseInt(monEditLv.value, 10);
  1483. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1484. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1485. if (card.superAwakenings.length) //如果支持超觉醒
  1486. {
  1487. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1488. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1489. }
  1490. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1491. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1492. mon.plus = [0, 0, 0];
  1493. } else {
  1494. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1495. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1496. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1497. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1498. mon.latent = editBox.latent.concat()
  1499. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1500. }
  1501. }
  1502. const skillLevelNum = parseInt(skillLevel.value, 10);
  1503. if (skillLevelNum < skill.maxLevel) {
  1504. mon.skilllevel = skillLevelNum;
  1505. }
  1506. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1507. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1508. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1509. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1510. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1511. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1512. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1513. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1514. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1515. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1516. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1517. //刷新改队员的CD
  1518. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1519. creatNewUrl();
  1520. editBox.hide();
  1521. };
  1522. window.onkeydown = function(e) {
  1523. if (!editBox.classList.contains(className_displayNone)) {
  1524. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1525. btnCancel.onclick();
  1526. }
  1527. }
  1528. };
  1529. btnNull.onclick = function() { //空位置
  1530. const mon = new Member();
  1531. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1532. const teamData = formation.teams[editBox.memberIdx[0]];
  1533. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1534. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1535. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1536. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1537. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1538. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1539. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1540. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1541. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1542. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1543. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1544. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1545. //刷新改队员的CD
  1546. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1547. creatNewUrl();
  1548. editBox.hide();
  1549. };
  1550. btnDelay.onclick = function() { //应对威吓
  1551. const mon = new MemberDelay();
  1552. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1553. const teamData = formation.teams[editBox.memberIdx[0]];
  1554. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1555. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1556. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1557. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1558. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1559. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1560. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1561. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1562. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1563. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1564. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1565. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1566. //刷新改队员的CD
  1567. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1568. creatNewUrl();
  1569. editBox.hide();
  1570. };
  1571. //语言选择
  1572. const langList = controlBox.querySelector(".languages");
  1573. langList.onchange = function() {
  1574. creatNewUrl({ "language": this.value });
  1575. history.go();
  1576. };
  1577. //数据源选择
  1578. const dataList = controlBox.querySelector(".datasource");
  1579. dataList.onchange = function() {
  1580. creatNewUrl({ datasource: this.value });
  1581. history.go();
  1582. };
  1583. /*添对应语言执行的JS*/
  1584. const languageJS = document.head.appendChild(document.createElement("script"));
  1585. languageJS.id = "language-js";
  1586. languageJS.type = "text/javascript";
  1587. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1588. if (isGuideMod) //图鉴模式直接打开搜索框
  1589. {
  1590. showSearch([]);
  1591. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1592. }
  1593. }
  1594. //从怪物头像获取队员的队伍编号
  1595. function getMemberArrayIndexFromMonHead(headDom) {
  1596. return [
  1597. parseInt(headDom.getAttribute("data-team"), 10), //team
  1598. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1599. parseInt(headDom.getAttribute("data-index"), 10), //index
  1600. ];
  1601. }
  1602. //编辑界面点击每个怪物的头像的处理
  1603. function clickMonHead(e) {
  1604. const arr = getMemberArrayIndexFromMonHead(this);
  1605. editMon(arr[0], arr[1], arr[2]);
  1606. return false; //没有false将会打开链接
  1607. }
  1608. //编辑界面每个怪物的头像的拖动
  1609. function dragStartMonHead(e) {
  1610. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1611. }
  1612. //编辑界面每个怪物的头像的经过,阻止事件发生
  1613. function dropOverMonHead(e) {
  1614. e.preventDefault();
  1615. }
  1616. //编辑界面每个怪物的头像的放下
  1617. function dropMonHead(e) {
  1618. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1619. const dataTo = getMemberArrayIndexFromMonHead(this);
  1620. if ((dataTo[0] !== dataFrom[0]) ||
  1621. (dataTo[1] !== dataFrom[1]) ||
  1622. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1623. interchangeCard(dataFrom, dataTo);
  1624. }
  1625. return false; //没有false将会打开链接
  1626. }
  1627. //移动端编辑界面每个怪物的头像的放下
  1628. function touchstartMonHead(e) {
  1629. e.stopPropagation();
  1630. //console.log("开始触摸",e,this);
  1631. const tc = e.changedTouches[0];
  1632. const pX = tc.pageX,
  1633. pY = tc.pageY;
  1634. interchangeSVG.style.display = "none";
  1635. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1636. }
  1637. //移动端编辑界面每个怪物的头像的移动
  1638. function touchmoveMonHead(e) {
  1639. //console.log("移动中",e,this);
  1640. const tc = e.changedTouches[0];
  1641. const pX = tc.pageX,
  1642. pY = tc.pageY;
  1643. const rect = this.getBoundingClientRect();
  1644. const top = rect.top + document.documentElement.scrollTop;
  1645. const left = rect.left + document.documentElement.scrollLeft;
  1646. if ((pY < top) || (pY > (top + rect.height)) ||
  1647. (pX < left) || (pX > (left + rect.width))) {
  1648. interchangeSVG.style.display = "block";
  1649. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1650. } else {
  1651. interchangeSVG.style.display = "none";
  1652. }
  1653. }
  1654. //移动端编辑界面每个怪物的头像的结束
  1655. function touchendMonHead(e) {
  1656. const tc = e.changedTouches[0];
  1657. const pX = tc.pageX,
  1658. pY = tc.pageY;
  1659. //console.log("移动结束",pX,pY,e,this);
  1660. interchangeSVG.style.display = "none";
  1661. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1662. const target = allMembers.find(m => {
  1663. const rect = m.getBoundingClientRect();
  1664. const top = rect.top + document.documentElement.scrollTop;
  1665. const left = rect.left + document.documentElement.scrollLeft;
  1666. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1667. (pX > left) && (pX < (left + rect.width));
  1668. return isInRect;
  1669. });
  1670. if (target && this != target) {
  1671. //console.log("找到的对象",targets[0]);
  1672. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1673. const dataTo = getMemberArrayIndexFromMonHead(target);
  1674. if ((dataTo[0] != dataFrom[0]) ||
  1675. (dataTo[1] != dataFrom[1]) ||
  1676. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1677. interchangeCard(dataFrom, dataTo);
  1678. }
  1679. }
  1680. }
  1681. //移动端编辑界面每个怪物的头像的取消
  1682. function touchcancelMonHead(e) {
  1683. interchangeSVG.style.display = "none";
  1684. console.log("移动取消", e, this);
  1685. }
  1686. function interchangeCard(formArr, toArr) {
  1687. function changeType(member, isAssist) {
  1688. if (member.id == 0 || (isAssist && member.id == -1)) {
  1689. return new Member();
  1690. } else {
  1691. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1692. newMember.loadFromMember(member);
  1693. return newMember;
  1694. }
  1695. }
  1696. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1697. const isCopy = changeSwapToCopy.checked;
  1698. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1699. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1700. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1701. {
  1702. from = changeType(from, formArr[1]);
  1703. if (!isCopy) to = changeType(to, toArr[1]);
  1704. } else if (isCopy) {
  1705. const newFrom = new from.constructor();
  1706. newFrom.loadFromMember(from);
  1707. from = newFrom;
  1708. }
  1709. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1710. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1711. creatNewUrl(); //刷新URL
  1712. refreshAll(formation); //刷新全部
  1713. }
  1714. //改变一个怪物头像
  1715. function changeid(mon, monDom, latentDom) {
  1716. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1717. const parentNode = monDom.parentNode;
  1718. fragment.appendChild(monDom);
  1719. const monId = mon.id;
  1720. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1721. monDom.setAttribute("data-cardid", monId); //设定新的id
  1722. if (monId < 0) //如果是延迟
  1723. {
  1724. monDom.removeAttribute("href");
  1725. monDom.removeAttribute("title");
  1726. parentNode.classList.add("delay");
  1727. parentNode.classList.remove("null");
  1728. parentNode.appendChild(fragment);
  1729. if (latentDom) latentDom.classList.add(className_displayNone);
  1730. return;
  1731. } else if (monId == 0) //如果是空
  1732. {
  1733. monDom.removeAttribute("href");
  1734. monDom.removeAttribute("title");
  1735. parentNode.classList.add("null");
  1736. parentNode.classList.remove("delay");
  1737. parentNode.appendChild(fragment);
  1738. if (latentDom) latentDom.classList.add(className_displayNone);
  1739. return;
  1740. } else if (monId > -1) //如果提供了id
  1741. {
  1742. parentNode.classList.remove("null");
  1743. parentNode.classList.remove("delay");
  1744. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1745. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1746. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1747. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1748. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1749. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1750. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1751. monDom.href = currentLanguage.guideURL(monId, card.name);
  1752. if (card.canAssist)
  1753. monDom.classList.add("allowable-assist");
  1754. else
  1755. monDom.classList.remove("allowable-assist");
  1756. if (card.awakenings.includes(49)) //武器
  1757. monDom.classList.add("wepon");
  1758. else
  1759. monDom.classList.remove("wepon");
  1760. }
  1761. const levelDom = monDom.querySelector(".level");
  1762. if (levelDom) //如果提供了等级
  1763. {
  1764. const level = mon.level || 1;
  1765. levelDom.textContent = level;
  1766. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1767. levelDom.classList.add("max");
  1768. } else {
  1769. levelDom.classList.remove("max");
  1770. }
  1771. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1772. levelDom.classList.add("_110");
  1773. } else {
  1774. levelDom.classList.remove("_110");
  1775. }
  1776. }
  1777. const awokenIcon = monDom.querySelector(".awoken-count");
  1778. if (awokenIcon) {
  1779. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1780. {
  1781. awokenIcon.classList.add(className_displayNone);
  1782. awokenIcon.textContent = "";
  1783. } else if (mon.awoken > 0) //如果提供了觉醒
  1784. {
  1785. awokenIcon.classList.remove(className_displayNone);
  1786. awokenIcon.textContent = mon.awoken;
  1787. if (mon.awoken == card.awakenings.length) {
  1788. awokenIcon.classList.add("full-awoken");
  1789. } else {
  1790. awokenIcon.classList.remove("full-awoken");
  1791. }
  1792. }
  1793. }
  1794. const sawoken = monDom.querySelector(".super-awoken");
  1795. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1796. {
  1797. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1798. sawoken.classList.remove(className_displayNone);
  1799. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1800. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1801. } else {
  1802. sawoken.classList.add(className_displayNone);
  1803. }
  1804. }
  1805. const m_id = monDom.querySelector(".id");
  1806. if (m_id) //怪物ID
  1807. {
  1808. m_id.textContent = monId;
  1809. }
  1810. const plusArr = mon.plus || [0, 0, 0];
  1811. const plusDom = monDom.querySelector(".plus");
  1812. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1813. {
  1814. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1815. if (plusCount <= 0) {
  1816. plusDom.classList.add(className_displayNone);
  1817. } else if (plusCount >= 297) {
  1818. plusDom.classList.add("has297");
  1819. plusDom.classList.remove(className_displayNone);
  1820. } else {
  1821. plusDom.querySelector(".hp").textContent = plusArr[0];
  1822. plusDom.querySelector(".atk").textContent = plusArr[1];
  1823. plusDom.querySelector(".rcv").textContent = plusArr[2];
  1824. plusDom.classList.remove("has297");
  1825. plusDom.classList.remove(className_displayNone);
  1826. }
  1827. }
  1828. if (latentDom) {
  1829. if (mon.latent) //如果提供了潜觉
  1830. {
  1831. const latent = mon.latent;
  1832. if (latent.length < 1) {
  1833. latentDom.classList.add(className_displayNone);
  1834. } else {
  1835. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1836. refreshLatent(latent, mon.id, latentDoms);
  1837. latentDom.classList.remove(className_displayNone);
  1838. }
  1839. } else {
  1840. latentDom.classList.add(className_displayNone);
  1841. }
  1842. }
  1843. const skillCdDom = monDom.querySelector(".skill");
  1844. if (skillCdDom) //如果存在技能CD DOM
  1845. {
  1846. //const skill = Skills[card.activeSkillId];
  1847. if (card.activeSkillId == 0) {
  1848. skillCdDom.classList.add(className_displayNone);
  1849. } else {
  1850. skillCdDom.classList.remove(className_displayNone);
  1851. }
  1852. }
  1853. parentNode.appendChild(fragment);
  1854. }
  1855. //刷新潜觉
  1856. function refreshLatent(latent, monid, iconArr) {
  1857. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1858. let latentIndex = 0,
  1859. usedHoleN = 0;
  1860. for (let ai = 0; ai < iconArr.length; ai++) {
  1861. const icon = iconArr[ai];
  1862. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1863. {
  1864. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1865. icon.classList.remove(className_displayNone);
  1866. usedHoleN += latentUseHole(latent[latentIndex]);
  1867. latentIndex++;
  1868. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1869. {
  1870. icon.classList.add(className_displayNone);
  1871. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1872. {
  1873. icon.removeAttribute("data-latent-icon");
  1874. icon.classList.remove(className_displayNone);
  1875. } else //不需要显示的部分
  1876. {
  1877. icon.classList.add(className_displayNone);
  1878. }
  1879. }
  1880. };
  1881. //点击怪物头像,出现编辑窗
  1882. function editMon(teamNum, isAssist, indexInTeam) {
  1883. //数据
  1884. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1885. const teamBigBox = teamBigBoxs[teamNum];
  1886. const teamBox = teamBigBox.querySelector(".team-box");
  1887. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1888. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1889. const monsterHead = memberLi.querySelector(".monster");
  1890. editBox.show();
  1891. editBox.isAssist = isAssist;
  1892. editBox.monsterHead = monsterHead;
  1893. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1894. if (!isAssist) {
  1895. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1896. editBox.latentBox = latentBox;
  1897. } else {
  1898. editBox.latentBox = null;
  1899. }
  1900. const settingBox = editBox.querySelector(".setting-box");
  1901. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1902. monstersID.value = mon.id > 0 ? mon.id : 0;
  1903. monstersID.onchange();
  1904. //觉醒
  1905. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1906. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1907. //超觉醒
  1908. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1909. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1910. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1911. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1912. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1913. monEditLv.value = mon.level || 1;
  1914. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1915. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1916. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1917. if (mon.plus && mon.id > 0) {
  1918. monEditAddHp.value = mon.plus[0];
  1919. monEditAddAtk.value = mon.plus[1];
  1920. monEditAddRcv.value = mon.plus[2];
  1921. }
  1922. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1923. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1924. if (mon.skilllevel) {
  1925. skillLevel.value = mon.skilllevel;
  1926. }
  1927. skillLevel.onchange();
  1928. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1929. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1930. if (!isAssist) {
  1931. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1932. editBox.refreshLatent(editBox.latent, mon.id);
  1933. btnDelay.classList.add(className_displayNone);
  1934. rowMonLatent.classList.remove(className_displayNone);
  1935. editBoxTitle.classList.remove("edit-box-title-assist");
  1936. } else {
  1937. btnDelay.classList.remove(className_displayNone);
  1938. rowMonLatent.classList.add(className_displayNone);
  1939. editBoxTitle.classList.add("edit-box-title-assist");
  1940. }
  1941. editBox.reCalculateExp();
  1942. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1943. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1944. else
  1945. editBox.reCalculateAbility();
  1946. }
  1947. //编辑窗,修改怪物ID
  1948. function editBoxChangeMonId(id) {
  1949. const card = Cards[id] || Cards[0]; //怪物固定数据
  1950. if (card.id == 0) {
  1951. id = 0;
  1952. }
  1953. const skill = Skills[card.activeSkillId];
  1954. const leaderSkill = Skills[card.leaderSkillId];
  1955. let fragment = null;
  1956. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1957. const settingBox = editBox.querySelector(".setting-box");
  1958. //id搜索
  1959. const monHead = monInfoBox.querySelector(".monster");
  1960. changeid({ id: id }, monHead); //改变图像
  1961. const mId = monInfoBox.querySelector(".monster-id");
  1962. mId.textContent = id;
  1963. const mRare = monInfoBox.querySelector(".monster-rare");
  1964. mRare.setAttribute("data-rarity", card.rarity);
  1965. const mMP = monInfoBox.querySelector(".monster-mp");
  1966. mMP.textContent = card.sellMP.toLocaleString();
  1967. const mName = monInfoBox.querySelector(".monster-name");
  1968. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1969. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1970. mSeriesId.textContent = card.seriesId;
  1971. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1972. if (card.seriesId == 0) {
  1973. mSeriesId.classList.add(className_displayNone);
  1974. } else {
  1975. mSeriesId.classList.remove(className_displayNone);
  1976. }
  1977. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1978. mCollabId.textContent = card.collabId;
  1979. mCollabId.setAttribute("data-collabId", card.collabId);
  1980. if (card.collabId == 0) {
  1981. mCollabId.classList.add(className_displayNone);
  1982. } else {
  1983. mCollabId.classList.remove(className_displayNone);
  1984. }
  1985. const mAltName = monInfoBox.querySelector(".monster-altName");
  1986. mAltName.textContent = card.altName;
  1987. mAltName.setAttribute("data-altName", card.altName);
  1988. if (card.altName.length == 0) { //当没有合作名
  1989. mAltName.classList.add(className_displayNone);
  1990. } else {
  1991. mAltName.classList.remove(className_displayNone);
  1992. }
  1993. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1994. evoCardUl.style.display = "none";
  1995. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1996. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1997. return m.evoRootId == card.evoRootId;
  1998. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1999. const createCardHead = editBox.createCardHead;
  2000. if (evoLinkCardsIdArray.length > 1) {
  2001. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2002. evoLinkCardsIdArray.forEach(function(mid) {
  2003. const cli = createCardHead(mid);
  2004. if (mid == id) {
  2005. cli.classList.add("unable-monster");
  2006. }
  2007. fragment.appendChild(cli);
  2008. });
  2009. evoCardUl.appendChild(fragment);
  2010. evoCardUl.style.display = "block";
  2011. }
  2012. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2013. for (let ti = 0; ti < mType.length; ti++) {
  2014. if (ti < card.types.length && card.types[ti] >= 0) {
  2015. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2016. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2017. mType[ti].classList.remove(className_displayNone);
  2018. } else {
  2019. mType[ti].classList.add(className_displayNone);
  2020. }
  2021. }
  2022. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2023. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2024. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2025. if (card.canAssist) {
  2026. monEditAwokensRow.classList.add("allowable-assist");
  2027. } else {
  2028. monEditAwokensRow.classList.remove("allowable-assist");
  2029. }
  2030. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2031. if (ai < card.awakenings.length) {
  2032. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2033. mAwokenIcon[ai].classList.remove(className_displayNone);
  2034. } else {
  2035. mAwokenIcon[ai].classList.add(className_displayNone);
  2036. }
  2037. }
  2038. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2039. //超觉醒
  2040. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2041. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2042. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2043. {
  2044. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2045. if (ai < card.superAwakenings.length) {
  2046. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2047. mSAwoken[ai].classList.remove(className_displayNone);
  2048. } else {
  2049. mSAwoken[ai].classList.add(className_displayNone);
  2050. }
  2051. }
  2052. monEditSAwokensRow.classList.remove(className_displayNone);
  2053. } else {
  2054. monEditSAwokensRow.classList.add(className_displayNone);
  2055. }
  2056. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2057. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2058. monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2059. const monEditLv = settingBox.querySelector(".m-level");
  2060. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  2061. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2062. if (card.limitBreakIncr) {
  2063. monEditLv110.classList.remove(className_displayNone);
  2064. } else {
  2065. monEditLv110.classList.add(className_displayNone);
  2066. }
  2067. const mCost = settingBox.querySelector(".monster-cost");
  2068. mCost.textContent = card.cost;
  2069. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2070. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2071. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2072. //该宠Type允许的杀,set不会出现重复的
  2073. const allowLatent = getAllowLatent(card.types);
  2074. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  2075. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  2076. if (!latentDom) return;
  2077. if (allowLatent.includes(type.latent)) {
  2078. latentDom.classList.remove("unallowable-latent");
  2079. } else {
  2080. latentDom.classList.add("unallowable-latent");
  2081. }
  2082. })
  2083. //怪物主动技能
  2084. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2085. const skillBox = rowSkill.querySelector(".skill-box");
  2086. const skillTitle = skillBox.querySelector(".skill-name");
  2087. const skillCD = skillBox.querySelector(".skill-cd");
  2088. const skillLevel = skillBox.querySelector(".m-skill-level");
  2089. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2090. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2091. const skillDetail = skillBox.querySelector(".skill-datail");
  2092. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2093. fragment.appendChild(skillBox);
  2094. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2095. skillTitle.setAttribute("data-skillid", skill.id);
  2096. skillDetail.innerHTML = "";
  2097. skillDetail.appendChild(parseSkillDescription(skill));
  2098. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2099. skillLevel.max = t_maxLevel;
  2100. skillLevel.value = t_maxLevel;
  2101. skillLevel_Max.value = t_maxLevel;
  2102. skillLevel_Max.textContent = skill.maxLevel;
  2103. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2104. rowSkill.appendChild(fragment);
  2105. //怪物队长技能
  2106. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2107. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2108. const lskillTitle = lskillBox.querySelector(".skill-name");
  2109. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2110. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2111. fragment.appendChild(lskillBox);
  2112. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2113. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2114. lskillDetail.innerHTML = "";
  2115. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2116. rowLederSkill.appendChild(fragment);
  2117. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2118. rowPlus.classList.add("disabled");
  2119. rowPlus.querySelector(".m-plus-hp").value = 0;
  2120. rowPlus.querySelector(".m-plus-atk").value = 0;
  2121. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2122. rowLatent.classList.add("disabled");
  2123. skillLevel.setAttribute("readonly", true);
  2124. } else {
  2125. rowPlus.classList.remove("disabled");
  2126. rowLatent.classList.remove("disabled");
  2127. skillLevel.removeAttribute("readonly");
  2128. }
  2129. if (editBox.isAssist) {
  2130. const btnDone = editBox.querySelector(".button-done");
  2131. if (!card.canAssist) {
  2132. btnDone.classList.add("cant-assist");
  2133. btnDone.disabled = true;
  2134. } else {
  2135. btnDone.classList.remove("cant-assist");
  2136. btnDone.disabled = false;
  2137. }
  2138. }
  2139. //去除所有不能再打的潜觉
  2140. editBox.latent = filterAllowLatent(editBox.latent,allowLatent);
  2141. editBox.refreshLatent(editBox.latent, id);
  2142. editBox.reCalculateExp();
  2143. editBox.reCalculateAbility();
  2144. }
  2145. //刷新整个队伍
  2146. function refreshAll(formationData) {
  2147. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2148. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2149. const detailBox = formationBox.querySelector(".detail-box");
  2150. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2151. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2152. while (formationBox.childNodes.length > 0) {
  2153. fragment.appendChild(formationBox.childNodes[0]);
  2154. }
  2155. const txtTitle = titleBox.querySelector(".title");
  2156. const txtDetail = detailBox.querySelector(".detail");
  2157. txtTitle.value = formationData.title || "";
  2158. txtDetail.value = formationData.detail || "";
  2159. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2160. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2161. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2162. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2163. if (txtTitle.value.length == 0)
  2164. titleBox.classList.add("edit");
  2165. else
  2166. titleBox.classList.remove("edit");
  2167. if (txtDetail.value.length == 0)
  2168. detailBox.classList.add("edit");
  2169. else
  2170. detailBox.classList.remove("edit");
  2171. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2172. const teamBox = teamBigBox.querySelector(".team-box");
  2173. const teamData = formationData.teams[teamNum];
  2174. const badgeBox = teamBigBox.querySelector(".team-badge");
  2175. if (badgeBox) {
  2176. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2177. badge.checked = true;
  2178. }
  2179. const membersDom = teamBox.querySelector(".team-members");
  2180. const latentsDom = teamBox.querySelector(".team-latents");
  2181. const assistsDom = teamBox.querySelector(".team-assist");
  2182. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2183. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2184. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2185. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2186. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2187. changeid(teamData[0][ti], member, latent); //队员
  2188. changeid(teamData[1][ti], assist); //辅助
  2189. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2190. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2191. }
  2192. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2193. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2194. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2195. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2196. });
  2197. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2198. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2199. formationBox.appendChild(fragment);
  2200. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2201. }
  2202. //刷新队伍觉醒统计
  2203. function refreshTeamAwokenCount(awokenDom, team) {
  2204. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2205. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2206. function setCount(aicon, number) {
  2207. if (!aicon) return; //没有这个觉醒就撤回
  2208. const ali = aicon.parentNode;
  2209. const countDom = ali.querySelector(".count");
  2210. countDom.textContent = number;
  2211. if (number)
  2212. ali.classList.remove(className_displayNone);
  2213. else
  2214. ali.classList.add(className_displayNone);
  2215. }
  2216. for (let ai = 1; ai <= 72; ai++) {
  2217. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2218. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2219. //搜索等效觉醒
  2220. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2221. if (equalIndex >= 0) {
  2222. const equivalentAwoken = equivalent_awoken[equalIndex];
  2223. if (equivalentAwoken.small === ai) {
  2224. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2225. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2226. setCount(aicon, totalNum);
  2227. } else {
  2228. continue;
  2229. }
  2230. } else {
  2231. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2232. }
  2233. }
  2234. awokenDom.appendChild(fragment);
  2235. }
  2236. //刷新阵型觉醒统计
  2237. function refreshFormationAwokenCount(awokenDom, teams) {
  2238. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2239. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2240. function setCount(aicon, number) {
  2241. if (!aicon) return; //没有这个觉醒就撤回
  2242. const ali = aicon.parentNode;
  2243. const countDom = ali.querySelector(".count");
  2244. countDom.textContent = number;
  2245. if (number)
  2246. ali.classList.remove(className_displayNone);
  2247. else
  2248. ali.classList.add(className_displayNone);
  2249. }
  2250. for (let ai = 1; ai <= 72; ai++) {
  2251. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2252. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2253. //搜索等效觉醒
  2254. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2255. if (equalIndex >= 0) {
  2256. const equivalentAwoken = equivalent_awoken[equalIndex];
  2257. if (equivalentAwoken.small === ai) {
  2258. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2259. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2260. setCount(aicon, totalNum);
  2261. } else {
  2262. continue;
  2263. }
  2264. } else {
  2265. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2266. }
  2267. }
  2268. awokenDom.appendChild(fragment);
  2269. }
  2270. //刷新能力值
  2271. function refreshAbility(abilityDom, team, idx) {
  2272. const memberData = team[0][idx];
  2273. const assistData = team[1][idx];
  2274. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2275. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2276. if (mainAbility && memberData.ability) {
  2277. for (let ai = 0; ai < 3; ai++) {
  2278. memberData.ability[ai] = mainAbility[ai][0];
  2279. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2280. }
  2281. }
  2282. if (!abilityDom) return; //如果没有dom,直接跳过
  2283. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2284. const hpDom = abilityLi.querySelector(".hp");
  2285. const atkDom = abilityLi.querySelector(".atk");
  2286. const rcvDom = abilityLi.querySelector(".rcv");
  2287. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2288. if (mainAbility) {
  2289. div.classList.remove(className_displayNone);
  2290. div.textContent = memberData.ability[ai];
  2291. } else {
  2292. div.classList.add(className_displayNone);
  2293. div.textContent = 0;
  2294. }
  2295. });
  2296. }
  2297. //刷新队伍能力值合计
  2298. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2299. //计算总的生命值
  2300. if (!totalDom) return;
  2301. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2302. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2303. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2304. const teams = formation.teams;
  2305. const leader1id = team[0][0].id;
  2306. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2307. if (tHpDom) {
  2308. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2309. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2310. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2311. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2312. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2313. let badgeHPScale = 1; //徽章倍率
  2314. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2315. badgeHPScale = 1.05;
  2316. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2317. badgeHPScale = 1.15;
  2318. }
  2319. tHpDom.textContent = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2320. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2321. }
  2322. if (tMoveDom) {
  2323. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2324. tMoveDom.textContent = moveTime.duration;
  2325. if (moveTime.fixed)
  2326. tMoveDom.classList.add("fixed-move-time");
  2327. else
  2328. tMoveDom.classList.remove("fixed-move-time");
  2329. }
  2330. }
  2331. //刷新所有队伍能力值合计
  2332. function refreshFormationTotalHP(totalDom, teams) {
  2333. //计算总的生命值
  2334. if (!totalDom) return;
  2335. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2336. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2337. if (tHpDom) {
  2338. //因为目前仅用于2P,所以直接在外面固定写了
  2339. const leader1id = teams[0][0][0].id;
  2340. const leader2id = teams[1][0][0].id;
  2341. const tHPArr = teams.map(function(team) {
  2342. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2343. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2344. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2345. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2346. });
  2347. const tHPNoAwokenArr = teams.map(function(team) {
  2348. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2349. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2350. return Math.round(teamTHP);
  2351. });
  2352. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2353. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2354. tHpDom.textContent = tHP.toString() +
  2355. ` (${tHPNoAwoken})`;
  2356. }
  2357. }
  2358. //刷新单人技能CD
  2359. function refreshMemberSkillCD(teamDom, team, idx) {
  2360. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2361. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2362. const member = team[0][idx];
  2363. const assist = team[1][idx];
  2364. const memberCard = Cards[member.id] || Cards[0];
  2365. const memberSkill = Skills[memberCard.activeSkillId];
  2366. const assistCard = Cards[assist.id] || Cards[0];
  2367. const assistSkill = Skills[assistCard.activeSkillId];
  2368. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2369. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2370. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2371. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2372. memberSkillCdDom.textContent = memberSkillCd;
  2373. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2374. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2375. memberSkillCdDom.classList.remove("max-skill");
  2376. } else {
  2377. memberSkillCdDom.classList.add("max-skill");
  2378. }
  2379. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2380. assistSkillCdDom.classList.remove("max-skill");
  2381. } else {
  2382. assistSkillCdDom.classList.add("max-skill");
  2383. }
  2384. }
  2385. function localisation($tra) {
  2386. if (!$tra) return;
  2387. document.title = $tra.webpage_title;
  2388. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2389. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2390. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2391. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2392. const sortOptions = Array.from(s_sortList.options);
  2393. sortOptions.forEach(opt => {
  2394. const tag = opt.getAttribute("data-tag");
  2395. const trans = $tra.sort_name[tag];
  2396. if (trans) {
  2397. opt.text = trans;
  2398. }
  2399. });
  2400. }

智龙迷城队伍图制作工具