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script.js 81 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var newCkeys; //当前的Ckey
  20. var lastCkeys; //以前Ckey们
  21. var interchangeSvg; //储存划线的SVG
  22. var interchangePath; //储存划线的线
  23. var changeSwapToCopy; //储存交换“复制”和“替换”
  24. var controlBox; //储存整个controlBox
  25. var statusLine; //储存状态栏
  26. var formationBox; //储存整个formationBox
  27. var teamBigBoxs = []; //储存全部teamBigBox
  28. var allMembers = []; //储存所有成员,包含辅助
  29. var editBox; //储存整个editBox
  30. var showSearch; //整个程序都可以用的显示搜索函数
  31. //队员基本的留空
  32. var Member = function(){
  33. this.id=0;
  34. this.ability = [0,0,0];
  35. };
  36. Member.prototype.outObj = function(){
  37. const m = this;
  38. let obj = [m.id];
  39. if (m.level != undefined) obj[1] = m.level;
  40. if (m.awoken != undefined) obj[2] = m.awoken;
  41. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  42. {
  43. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  44. { //当3个加值一样时只生成第一个减少长度
  45. obj[3] = m.plus[0];
  46. }else
  47. {
  48. obj[3] = m.plus;
  49. }
  50. }
  51. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  52. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  53. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  54. const skill = Skills[card.activeSkillId];
  55. //有技能等级,并且技能等级低于最大等级时才记录技能
  56. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  57. return obj;
  58. };
  59. Member.prototype.loadObj = function(m,dataVersion){
  60. if (m == undefined) //如果没有提供数据,直接返回默认
  61. {
  62. return;
  63. }
  64. if (dataVersion == undefined) dataVersion = 1;
  65. this.id = dataVersion>1 ? m[0] : m.id;
  66. this.level = dataVersion>1 ? m[1] : m.level;
  67. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  68. if (dataVersion>1)
  69. {
  70. if (isNaN(m[3]) || m[3]==null)
  71. {
  72. this.plus = m[3];
  73. }else
  74. {
  75. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  76. this.plus = [singlePlus,singlePlus,singlePlus];
  77. }
  78. }else
  79. {
  80. this.plus = m.plus;
  81. }
  82. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  83. this.latent = dataVersion>1 ? m[4] : m.latent;
  84. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  85. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  86. this.skilllevel = m[6] || null;
  87. };
  88. Member.prototype.loadFromMember = function(m){
  89. if (m == undefined) //如果没有提供数据,直接返回默认
  90. {
  91. return;
  92. }
  93. this.id = m.id;
  94. };
  95. //只用来防坐的任何队员
  96. var MemberDelay = function(){
  97. this.id=-1;
  98. };
  99. MemberDelay.prototype = Object.create(Member.prototype);
  100. MemberDelay.prototype.constructor = MemberDelay;
  101. //辅助队员
  102. var MemberAssist = function(){
  103. this.level = 0;
  104. this.awoken = 0;
  105. this.plus = [0,0,0];
  106. Member.call(this);
  107. };
  108. MemberAssist.prototype = Object.create(Member.prototype);
  109. MemberAssist.prototype.constructor = MemberAssist;
  110. MemberAssist.prototype.loadFromMember = function(m){
  111. if (m == undefined) //如果没有提供数据,直接返回默认
  112. {
  113. return;
  114. }
  115. this.id = m.id;
  116. if (m.level != undefined) this.level = m.level;
  117. if (m.awoken != undefined) this.awoken = m.awoken;
  118. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  119. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  120. };
  121. //正式队伍
  122. var MemberTeam = function(){
  123. this.latent = [];
  124. this.ability = [0,0,0];
  125. MemberAssist.call(this);
  126. //sawoken作为可选项目,默认不在内
  127. };
  128. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  129. MemberTeam.prototype.constructor = MemberTeam;
  130. MemberTeam.prototype.loadFromMember = function(m){
  131. if (m == undefined) //如果没有提供数据,直接返回默认
  132. {
  133. return;
  134. }
  135. this.id = m.id;
  136. if (m.level != undefined) this.level = m.level;
  137. if (m.awoken != undefined) this.awoken = m.awoken;
  138. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  139. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  140. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  141. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  142. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  143. };
  144. var Formation = function(teamCount,memberCount){
  145. this.title = "";
  146. this.detail = "";
  147. this.teams = [];
  148. this.badge = 0;
  149. for (let ti=0;ti<teamCount;ti++)
  150. {
  151. const team = [[],[]];
  152. for (let mi=0;mi<memberCount;mi++)
  153. {
  154. team[0].push(new MemberTeam());
  155. team[1].push(new MemberAssist());
  156. }
  157. this.teams.push(team);
  158. }
  159. };
  160. Formation.prototype.outObj= function(){
  161. let obj = {};
  162. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  163. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  164. obj.f = this.teams.map(function(t){
  165. return t.map(function(st){
  166. return st.map(function(m){
  167. return m.outObj();
  168. });
  169. });
  170. });
  171. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  172. return obj;
  173. };
  174. Formation.prototype.loadObj= function(f){
  175. const dataVeision = f.f?2:1; //是第几版格式
  176. this.title = dataVeision>1 ? f.t : f.title;
  177. this.detail = dataVeision>1 ? f.d : f.detail;
  178. this.badge = f.b ? f.b : 0; //徽章
  179. const teamArr = dataVeision>1 ? f.f : f.team;
  180. this.teams.forEach(function(t,ti){
  181. let tf = teamArr[ti] || [];
  182. t.forEach(function(st,sti){
  183. let fst = tf[sti] || [];
  184. st.forEach(function(m,mi){
  185. let fm = fst[mi];
  186. m.loadObj(fm,dataVeision);
  187. });
  188. });
  189. });
  190. };
  191. //获取最大潜觉数量
  192. function getMaxLatentCount(id)
  193. { //转生2和超转生3为8个格子
  194. if (Cards[id])
  195. {
  196. return Cards[id].is8Latent ? 8 : 6;
  197. }else
  198. {
  199. return 6;
  200. }
  201. }
  202. //切换怪物ID显示
  203. function toggleShowMonId()
  204. {
  205. if (controlBox.querySelector("#show-mon-id").checked)
  206. {
  207. document.body.classList.remove("not-show-mon-id");
  208. }else
  209. {
  210. document.body.classList.add("not-show-mon-id");
  211. }
  212. }
  213. //切换怪物技能CD显示
  214. function toggleShowMonSkillCd()
  215. {
  216. if (controlBox.querySelector("#btn-show-mon-skill-cd").checked)
  217. {
  218. document.body.classList.add("show-mon-skill-cd");
  219. }else
  220. {
  221. document.body.classList.remove("show-mon-skill-cd");
  222. }
  223. }
  224. //清除数据
  225. function clearData()
  226. {
  227. location.search = "";
  228. }
  229. //轮换ABC队伍
  230. function swapABCteam()
  231. {
  232. if (formation.teams.length>1)
  233. {
  234. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  235. creatNewUrl();
  236. refreshAll(formation);
  237. }
  238. }
  239. //在单人和多人之间转移数据
  240. function turnPage(toPage)
  241. {
  242. let pagename = null;
  243. switch(toPage)
  244. {
  245. case 1:
  246. if (formation.teams[0][0].length<6)
  247. {
  248. //把第二支队伍的队长添加到最后方
  249. formation.teams[0][0].push(formation.teams[1][0][0]);
  250. formation.teams[0][1].push(formation.teams[1][1][0]);
  251. }
  252. //删掉第2支开始的队伍
  253. formation.teams.splice(1);
  254. pagename = "solo.html";
  255. break;
  256. case 2:
  257. if (formation.teams.length<2)
  258. { //从1人到2人
  259. formation.teams[1] = [[],[]];
  260. //把右边的队长加到第二支队伍最后面
  261. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  262. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  263. }else
  264. { //从3人到2人,直接删除后面两个队伍
  265. //删掉第3支开始的队伍
  266. formation.teams.splice(2);
  267. //删掉前面两支队伍的战友
  268. formation.teams[0][0].splice(5);
  269. formation.teams[0][1].splice(5);
  270. formation.teams[1][0].splice(5);
  271. formation.teams[1][1].splice(5);
  272. }
  273. formation.badge = 0;
  274. pagename = "multi.html";
  275. break;
  276. case 3:
  277. if (formation.teams.length<2)
  278. { //从1人到3人
  279. }else
  280. { //从2人到3人
  281. formation.teams[0][0].push(formation.teams[1][0][0]);
  282. formation.teams[0][1].push(formation.teams[1][1][0]);
  283. formation.teams[1][0].push(formation.teams[0][0][0]);
  284. formation.teams[1][1].push(formation.teams[0][1][0]);
  285. }
  286. formation.badge = 0;
  287. pagename = "triple.html";
  288. break;
  289. }
  290. location.href = creatNewUrl({url:pagename, notPushState:true});
  291. }
  292. window.onload = function()
  293. {
  294. controlBox = document.body.querySelector(".control-box");
  295. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  296. const helpLink = controlBox.querySelector(".help-link");
  297. changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");
  298. interchangeSVG = document.body.querySelector("#interchange-line");
  299. interchangePath = interchangeSVG.querySelector("g line");
  300. toggleShowMonId();
  301. toggleShowMonSkillCd();
  302. formationBox = document.body.querySelector(".formation-box");
  303. editBox = document.body.querySelector(".edit-box");
  304. if (location.hostname.indexOf("gitee")>=0)
  305. {
  306. helpLink.hostname = "gitee.com";
  307. }
  308. //▼添加语言列表开始
  309. const langSelectDom = controlBox.querySelector(".languages");
  310. languageList.forEach(function(l){
  311. langSelectDom.options.add(new Option(l.name,l.i18n));
  312. });
  313. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  314. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  315. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  316. if (parameter_i18n) //如果已指定就用指定的语言
  317. return parameter_i18n.indexOf(l.i18n)>=0;
  318. else //否则筛选浏览器默认语言
  319. return browser_i18n.indexOf(l.i18n)>=0;
  320. });
  321. currentLanguage = havingLanguage.length ?
  322. havingLanguage.pop() : //有语言使用最后一个
  323. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  324. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  325. const langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  326. langOptionArray.some(function(langOpt){
  327. if (langOpt.value == currentLanguage.i18n)
  328. {
  329. langOpt.selected = true;
  330. return true;
  331. }
  332. });
  333. //▲添加语言列表结束
  334. //▼添加数据来源列表开始
  335. const dataSelectDom = controlBox.querySelector(".datasource");
  336. dataSourceList.forEach(function(ds){
  337. dataSelectDom.options.add(new Option(ds.source,ds.code));
  338. });
  339. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  340. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  341. return ds.code == parameter_dsCode;
  342. });
  343. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  344. document.body.classList.add("ds-"+currentDataSource.code);
  345. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  346. dataSourceOptionArray.some(function(dataOpt){
  347. if (dataOpt.value == currentDataSource.code)
  348. {
  349. dataOpt.selected = true;
  350. return true;
  351. }
  352. });
  353. const sourceDataFolder = "monsters-info";
  354. statusLine.classList.add("loading-check-version");
  355. GM_xmlhttpRequest({
  356. method: "GET",
  357. url: `${sourceDataFolder}/ckey.json`, //版本文件
  358. onload: function(response) {
  359. dealCkeyData(response.response);
  360. },
  361. onerror: function(response) {
  362. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  363. if (isChrome && location.host.length==0 && response.response.length>0)
  364. {
  365. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  366. dealCkeyData(response.response);
  367. }else
  368. {
  369. console.error("Ckey JSON数据获取失败",response);
  370. }
  371. }
  372. });
  373. //处理返回的数据
  374. function dealCkeyData(responseText)
  375. { //处理数据版本
  376. try
  377. {
  378. newCkeys = JSON.parse(responseText);
  379. }catch(e)
  380. {
  381. console.log("Ckey数据JSON解码出错",e);
  382. return;
  383. }
  384. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  385. lastCkeys = GM_getValue("PADDF-ckey"); //读取本地储存的原来的ckey
  386. try
  387. {
  388. lastCkeys = JSON.parse(lastCkeys);
  389. if (lastCkeys == null || !(lastCkeys instanceof Array))
  390. lastCkeys = [];
  391. }catch(e)
  392. {
  393. console.log("上次的Ckey数据JSON解码出错",e);
  394. return;
  395. }
  396. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  397. if (!lastCurrentCkeys)
  398. { //如果未找到上个ckey,则添加个新的
  399. lastCurrentCkeys = {
  400. code:currentDataSource.code,
  401. ckey:{}
  402. }
  403. lastCkeys.push(lastCurrentCkeys);
  404. }
  405. statusLine.classList.remove("loading-check-version");
  406. statusLine.classList.add("loading-mon-info");
  407. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  408. {
  409. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  410. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  411. // This code runs once the value has been loaded
  412. // from the offline store.
  413. dealCardsData(value);
  414. }).catch(function(err) {
  415. // This code runs if there were any errors
  416. alert("Local Database error. Please refresh.");
  417. GM_deleteValue("PADDF-ckey");
  418. console.log(err);
  419. });
  420. }else
  421. {
  422. GM_xmlhttpRequest({
  423. method: "GET",
  424. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  425. onload: function(response) {
  426. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  427. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, response.response).then(function(){
  428. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  429. GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys));
  430. dealCardsData(response.response);
  431. }).catch(function(err) {
  432. // This code runs if there were any errors
  433. console.log(err);
  434. });
  435. },
  436. onerror: function(response) {
  437. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  438. if (isChrome && location.host.length==0 && response.response.length>0)
  439. {
  440. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  441. dealCardsData(response.response);
  442. }else
  443. {
  444. console.error("Cards JSON数据获取失败",response);
  445. }
  446. }
  447. });
  448. }
  449. }
  450. function dealCardsData(responseText)
  451. {
  452. try
  453. {
  454. Cards = JSON.parse(responseText);
  455. }catch(e)
  456. {
  457. console.log("Cards数据JSON解码出错",e);
  458. return;
  459. }
  460. statusLine.classList.remove("loading-mon-info");
  461. statusLine.classList.add("loading-skill-info");
  462. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  463. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  464. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  465. {
  466. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  467. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  468. // This code runs once the value has been loaded
  469. // from the offline store.
  470. dealSkillData(value);
  471. }).catch(function(err) {
  472. // This code runs if there were any errors
  473. alert("Local Database error. Please refresh.");
  474. GM_deleteValue("PADDF-ckey");
  475. console.log(err);
  476. });
  477. }else
  478. {
  479. GM_xmlhttpRequest({
  480. method: "GET",
  481. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  482. onload: function(response) {
  483. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  484. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, response.response).then(function(){
  485. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  486. GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys));
  487. dealSkillData(response.response);
  488. }).catch(function(err) {
  489. // This code runs if there were any errors
  490. console.log(err);
  491. });
  492. },
  493. onerror: function(response) {
  494. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  495. if (isChrome && location.host.length==0 && response.response.length>0)
  496. {
  497. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  498. dealSkillData(response.response);
  499. }else
  500. {
  501. console.error("Skills JSON数据获取失败",response);
  502. }
  503. }
  504. });
  505. }
  506. }
  507. function dealSkillData(responseText)
  508. {
  509. try
  510. {
  511. Skills = JSON.parse(responseText);
  512. }catch(e)
  513. {
  514. console.log("Skills数据JSON解码出错",e);
  515. return;
  516. }
  517. initialize();//初始化
  518. statusLine.classList.remove("loading-skill-info");
  519. //如果通过的话就载入URL中的怪物数据
  520. reloadFormationData();
  521. }
  522. };
  523. //重新读取URL中的Data数据并刷新页面
  524. function reloadFormationData()
  525. {
  526. let formationData;
  527. try
  528. {
  529. const parameterDataString = getQueryString("d") || getQueryString("data");
  530. if (parameterDataString)
  531. {
  532. formationData = JSON.parse(parameterDataString);
  533. }
  534. }catch(e)
  535. {
  536. console.error("URL中队伍数据JSON解码出错",e);
  537. return;
  538. }
  539. if (formationData)
  540. {
  541. formation.loadObj(formationData);
  542. refreshAll(formation);
  543. }
  544. }
  545. window.onpopstate = reloadFormationData; //前进后退时修改页面
  546. //创建新的分享地址
  547. function creatNewUrl(arg){
  548. if (arg == undefined) arg = {};
  549. if (!!(window.history && history.pushState))
  550. { // 支持History API
  551. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  552. const datasource = arg.datasource || getQueryString("s");
  553. const outObj = formation.outObj();
  554. const newSearch = new URLSearchParams();
  555. if (language_i18n) newSearch.set("l",language_i18n);
  556. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  557. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  558. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  559. if (!arg.notPushState)
  560. {
  561. history.pushState(null, null, newUrl);
  562. }
  563. else
  564. {
  565. return newUrl;
  566. }
  567. }
  568. }
  569. //截图
  570. function capture()
  571. {
  572. statusLine.classList.add("prepare-cauture");
  573. const titleBox = formationBox.querySelector(".title-box");
  574. const detailBox = formationBox.querySelector(".detail-box");
  575. const txtTitle = titleBox.querySelector(".title");
  576. const txtDetail = detailBox.querySelector(".detail");
  577. //去掉可能的空白文字的编辑状态
  578. titleBox.classList.remove("edit");
  579. detailBox.classList.remove("edit");
  580. const downLink = controlBox.querySelector(".down-capture");
  581. html2canvas(formationBox).then(canvas => {
  582. canvas.toBlob(function(blob) {
  583. window.URL.revokeObjectURL(downLink.href);
  584. downLink.href = URL.createObjectURL(blob);
  585. downLink.download = `${teamsCount}P formation cauture.png`;
  586. downLink.click();
  587. statusLine.classList.remove("prepare-cauture");
  588. //如果是空白文字,加回编辑状态
  589. if (txtTitle.value.length==0)
  590. titleBox.classList.add("edit");
  591. if (txtDetail.value.length==0)
  592. detailBox.classList.add("edit");
  593. });
  594. //document.body.appendChild(canvas);
  595. });
  596. }
  597. //初始化
  598. function initialize()
  599. {
  600. const monstersList = editBox.querySelector("#monsters-name-list");
  601. let fragment = document.createDocumentFragment();
  602. const linkReg = "link:(\\d+)";
  603. Cards.forEach(function(m){ //添加下拉框候选
  604. const opt = fragment.appendChild(document.createElement("option"));
  605. opt.value = m.id;
  606. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  607. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  608. if (linkRes)
  609. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  610. let _m = Cards[parseInt(linkRes[1],10)];
  611. _m.evoRootId = m.evoRootId;
  612. }
  613. });
  614. monstersList.appendChild(fragment);
  615. //标题和介绍文本框
  616. const titleBox = formationBox.querySelector(".title-box");
  617. const detailBox = formationBox.querySelector(".detail-box");
  618. const txtTitle = titleBox.querySelector(".title");
  619. const txtDetail = detailBox.querySelector(".detail");
  620. const txtTitleDisplay = titleBox.querySelector(".title-display");
  621. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  622. txtTitle.onchange = function(){
  623. formation.title = this.value;
  624. //txtTitleDisplay.innerHTML = "";
  625. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  626. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  627. creatNewUrl();
  628. };
  629. txtTitle.onblur = function(){
  630. if (this.value.length>0)
  631. titleBox.classList.remove("edit");
  632. };
  633. txtDetail.onchange = function(){
  634. formation.detail = this.value;
  635. /*txtDetailDisplay.innerHTML = "";
  636. const txtDetailLines = this.value.split("\n");
  637. txtDetailLines.forEach((line,idx)=>{
  638. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  639. txtDetailDisplay.appendChild(document.createTextNode(line));
  640. });*/
  641. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  642. creatNewUrl();
  643. };
  644. txtDetail.onblur = function(){
  645. if (this.value.length>0)
  646. detailBox.classList.remove("edit");
  647. this.style.height = txtDetailDisplay.scrollHeight+"px";
  648. };
  649. txtTitleDisplay.onclick = function(){
  650. titleBox.classList.add("edit");
  651. txtTitle.focus();
  652. };
  653. txtDetailDisplay.onclick = function(){
  654. detailBox.classList.add("edit");
  655. txtDetail.focus();
  656. };
  657. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  658. {
  659. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  660. }
  661. //将所有怪物头像添加到全局数组
  662. teamBigBoxs.forEach(teamBigBox=>{
  663. const teamBox = teamBigBox.querySelector(".team-box");
  664. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  665. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  666. menbers.forEach(m=>{
  667. allMembers.push(m);
  668. });
  669. assist.forEach(m=>{
  670. allMembers.push(m);
  671. });
  672. });
  673. //所有怪物头像,添加拖动交换的代码
  674. allMembers.forEach(m=>{
  675. //点击
  676. m.onclick = clickMonHead;
  677. //拖动
  678. m.draggable = true;
  679. m.ondragstart = dragStartMonHead;
  680. m.ondragover = dropOverMonHead;
  681. m.ondrop = dropMonHead;
  682. //触摸
  683. m.ontouchstart = touchstartMonHead;
  684. m.ontouchmove = touchmoveMonHead;
  685. m.ontouchend = touchendMonHead;
  686. m.ontouchcancel = touchcancelMonHead;
  687. });
  688. //添加徽章
  689. const className_ChoseBadges = "show-all-badges";
  690. teamBigBoxs.forEach(tb=>{
  691. //徽章
  692. const teamBadge = tb.querySelector(".team-badge");
  693. if (!teamBadge) return;
  694. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  695. badges.forEach((badge,bidx) => {
  696. badge.onclick = function(){
  697. if (teamBadge.classList.contains(className_ChoseBadges))
  698. {
  699. teamBadge.classList.remove(className_ChoseBadges);
  700. formation.badge = bidx;
  701. refreshTotalHP(formation.teams[0]);
  702. creatNewUrl();
  703. }else
  704. {
  705. teamBadge.classList.add(className_ChoseBadges);
  706. }
  707. };
  708. });
  709. });
  710. //编辑框
  711. editBox.mid = null; //储存怪物id
  712. editBox.awokenCount = 0; //储存怪物潜觉数量
  713. editBox.latent = []; //储存潜在觉醒
  714. editBox.isAssist = false; //储存是否为辅助宠物
  715. editBox.monsterHead = null;
  716. editBox.latentBox = null;
  717. editBox.memberIdx = []; //储存队伍数组下标
  718. editBox.show = function(){
  719. this.classList.remove("display-none");
  720. formationBox.classList.add("blur-bg");
  721. controlBox.classList.add("blur-bg");
  722. };
  723. editBox.hide = function(){
  724. this.classList.add("display-none");
  725. formationBox.classList.remove("blur-bg");
  726. controlBox.classList.remove("blur-bg");
  727. };
  728. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  729. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  730. mSeriesId.onclick = function(){ //搜索系列
  731. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  732. if (seriesId>0)
  733. {
  734. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  735. }
  736. };
  737. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  738. mCollabId.onclick = function(){ //搜索合作
  739. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  740. if (collabId>0);
  741. {
  742. searchColla(collabId);
  743. }
  744. };
  745. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  746. mAltName.onclick = function(){ //搜索合作
  747. const altName = this.getAttribute('data-altName');
  748. const splitAltName = altName.split("|");
  749. if (altName.length>0);
  750. {
  751. showSearch(Cards.filter(card=>{
  752. return splitAltName.some(alt=>{
  753. return alt.length > 0 && (card.altName.indexOf(alt)>=0 || card.name.indexOf(alt)>=0);
  754. });
  755. }));
  756. }
  757. };
  758. //创建一个新的怪物头像
  759. editBox.createCardHead = function(id)
  760. {
  761. function clickHeadToNewMon()
  762. {
  763. monstersID.value = this.getAttribute("data-cardid");
  764. monstersID.onchange();
  765. return false;
  766. }
  767. const cli = document.createElement("li");
  768. const cdom = cli.head = createCardA(id);
  769. cli.appendChild(cdom);
  770. changeid({id:id},cdom);
  771. cdom.onclick = clickHeadToNewMon;
  772. cli.card = Cards[id];
  773. return cli;
  774. };
  775. const searchBox = editBox.querySelector(".search-box");
  776. const settingBox = editBox.querySelector(".setting-box");
  777. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  778. searchOpen.onclick = function(){
  779. s_includeSuperAwoken.onclick();
  780. s_canAssist.onclick();
  781. searchBox.classList.toggle("display-none");
  782. };
  783. const s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  784. const s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  785. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  786. const s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  787. const s_awokensItems = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  788. const s_awokensIcons = s_awokensItems.map(it=>{
  789. return it.querySelector(".awoken-icon");
  790. });
  791. const s_awokensCounts = s_awokensItems.map(it=>{
  792. return it.querySelector(".count");
  793. });
  794. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  795. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  796. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  797. s_canAssist.onclick = function(){
  798. if (this.checked)
  799. searchMonList.classList.add("only-display-can-assist");
  800. else
  801. searchMonList.classList.remove("only-display-can-assist");
  802. }
  803. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  804. const s_sawokens = Array.prototype.slice.call(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  805. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  806. s_includeSuperAwoken.onclick = function(){
  807. if (this.checked)
  808. s_sawokenDiv.classList.add("display-none");
  809. else
  810. s_sawokenDiv.classList.remove("display-none");
  811. }
  812. function search_awokenAdd1()
  813. {
  814. const countDom = this.parentNode.querySelector(".count");
  815. let count = parseInt(countDom.innerHTML,10);
  816. if (count<9)
  817. {
  818. count++;
  819. countDom.innerHTML = count;
  820. this.parentNode.classList.remove("zero");
  821. }
  822. }
  823. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  824. b.onclick = search_awokenAdd1;
  825. });
  826. function search_awokenSub1()
  827. {
  828. let count = parseInt(this.innerHTML,10);
  829. if (count>0)
  830. {
  831. count--;
  832. this.innerHTML = count;
  833. if (count === 0)
  834. {
  835. this.parentNode.classList.add("zero");
  836. }
  837. }
  838. }
  839. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  840. b.onclick = search_awokenSub1;
  841. });
  842. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  843. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  844. awokenClear.onclick = function(){ //清空觉醒选项
  845. s_awokensCounts.forEach(t=>{
  846. t.innerHTML = 0;
  847. });
  848. s_awokensItems.forEach(t=>{
  849. t.classList.add("zero");
  850. });
  851. };
  852. sawokenClear.onclick = function(){ //清空超觉醒选项
  853. s_sawokens.forEach(t=>{
  854. t.checked = false;
  855. });
  856. };
  857. const s_controlDiv = searchBox.querySelector(".control-div");
  858. const searchStart = s_controlDiv.querySelector(".search-start");
  859. const searchClose = s_controlDiv.querySelector(".search-close");
  860. const searchClear = s_controlDiv.querySelector(".search-clear");
  861. function returnCheckedInput(ipt)
  862. {
  863. return ipt.checked == true;
  864. }
  865. function returnInputValue(ipt)
  866. {
  867. return ipt.value;
  868. }
  869. function Str2Int(str)
  870. {
  871. return parseInt(str, 10);
  872. }
  873. //将搜索结果显示出来(也可用于其他的搜索)
  874. showSearch = function(searchArr){
  875. editBox.show();
  876. searchBox.classList.remove("display-none");
  877. const createCardHead = editBox.createCardHead;
  878. searchMonList.classList.add("display-none");
  879. searchMonList.innerHTML = "";
  880. if (searchArr.length>0)
  881. {
  882. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  883. const sortIndex = parseInt(s_sortList.value,10);
  884. const reverse = s_sortReverse.checked;
  885. const sortFunction = sort_function_list[sortIndex].function;
  886. searchArr.sort((card_a,card_b)=>{
  887. let sortNumber = sortFunction(card_a,card_b);
  888. if (reverse) sortNumber *= -1;
  889. return sortNumber;
  890. });
  891. searchArr.forEach(function(card){
  892. const cli = createCardHead(card.id);
  893. fragment.appendChild(cli);
  894. });
  895. searchMonList.appendChild(fragment);
  896. }
  897. searchMonList.classList.remove("display-none");
  898. };
  899. const startSearch = function(cards){
  900. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  901. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  902. let attr1,attr2;
  903. if (attr1Filter.length>0)
  904. {
  905. if (!isNaN(attr1Filter[0]))
  906. {
  907. attr1 = parseInt(attr1Filter[0],10);
  908. }else
  909. {
  910. attr1 = null;
  911. }
  912. }
  913. if (attr2Filter.length>0)
  914. {
  915. if (!isNaN(attr2Filter[0]))
  916. {
  917. attr2 = parseInt(attr2Filter[0],10);
  918. }else
  919. {
  920. attr2 = null;
  921. }
  922. }
  923. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  924. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  925. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{
  926. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  927. });
  928. const searchResult = searchCards(cards,
  929. attr1,attr2,
  930. s_fixMainColor.checked,
  931. typesFilter,
  932. awokensFilter,
  933. sawokensFilter,
  934. s_awokensEquivalent.checked,
  935. s_includeSuperAwoken.checked
  936. );
  937. console.debug("搜索条件:属性[%d,%d],固定主副%s,类型:%o,觉醒:%o,超觉醒:%o,等效觉醒%s,搜超觉醒%s。\n搜索结果:%o",
  938. attr1,attr2,
  939. s_fixMainColor.checked,
  940. typesFilter,
  941. awokensFilter,
  942. sawokensFilter,
  943. s_awokensEquivalent.checked,
  944. s_includeSuperAwoken.checked,
  945. searchResult
  946. );
  947. showSearch(searchResult);
  948. };
  949. searchBox.startSearch = startSearch;
  950. searchStart.onclick = function(){
  951. startSearch(Cards);
  952. };
  953. searchClose.onclick = function(){
  954. searchBox.classList.add("display-none");
  955. };
  956. searchClear.onclick = function(){ //清空搜索选项
  957. s_attr1s[0].checked = true;
  958. s_attr2s[0].checked = true;
  959. s_types.forEach(t=>{
  960. t.checked = false;
  961. });
  962. s_awokensCounts.forEach(t=>{
  963. t.innerHTML = 0;
  964. });
  965. s_awokensItems.forEach(t=>{
  966. t.classList.add("zero");
  967. });
  968. s_awokensEquivalent.checked = false;
  969. s_includeSuperAwoken.checked = false;
  970. s_sawokens.forEach(t=>{
  971. t.checked = false;
  972. });
  973. searchMonList.innerHTML = "";
  974. };
  975. const s_sortList = s_controlDiv.querySelector(".sort-list");
  976. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  977. //对搜索到的Cards重新排序
  978. function reSortCards()
  979. {
  980. const sortIndex = parseInt(s_sortList.value,10);
  981. const reverse = s_sortReverse.checked;
  982. searchMonList.classList.add("display-none");
  983. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  984. let headsArray = Array.prototype.slice.call(searchMonList.children);
  985. headsArray.sort((head_a,head_b)=>{
  986. let sortNumber = sort_function_list[sortIndex].function(head_a.card,head_b.card);
  987. if (reverse) sortNumber *= -1;
  988. return sortNumber;
  989. });
  990. headsArray.forEach(h=>fragment.appendChild(h));
  991. searchMonList.appendChild(fragment);
  992. searchMonList.classList.remove("display-none");
  993. }
  994. s_sortList.onchange = reSortCards;
  995. s_sortReverse.onchange = reSortCards;
  996. sort_function_list.forEach((sfunc,idx)=>{
  997. const newOpt = new Option(sfunc.name,idx);
  998. newOpt.setAttribute("data-tag",sfunc.tag);
  999. s_sortList.options.add(newOpt);
  1000. });
  1001. //id搜索
  1002. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1003. monstersID.onchange = function(){
  1004. if (/^\d+$/.test(this.value))
  1005. {
  1006. const newId = parseInt(this.value, 10);
  1007. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1008. {
  1009. editBox.mid = newId;
  1010. editBoxChangeMonId(editBox.mid);
  1011. }
  1012. }
  1013. };
  1014. monstersID.oninput = monstersID.onchange;
  1015. //觉醒
  1016. const monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  1017. monEditAwokens.forEach((akDom,idx)=>{
  1018. akDom.onclick = function(){
  1019. editBox.awokenCount = idx;
  1020. editBox.reCalculateAbility();
  1021. editBox.refreshAwokens();
  1022. };
  1023. });
  1024. //刷新觉醒
  1025. editBox.refreshAwokens = ()=>{
  1026. monEditAwokens[0].innerHTML = editBox.awokenCount;
  1027. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  1028. monEditAwokens[0].classList.add("full-awoken");
  1029. else
  1030. monEditAwokens[0].classList.remove("full-awoken");
  1031. for(let ai=1;ai<monEditAwokens.length;ai++)
  1032. {
  1033. if(ai<=editBox.awokenCount)
  1034. {
  1035. monEditAwokens[ai].classList.remove("unselected-awoken");
  1036. }
  1037. else
  1038. {
  1039. monEditAwokens[ai].classList.add("unselected-awoken");
  1040. }
  1041. }
  1042. };
  1043. //超觉醒
  1044. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  1045. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  1046. akDom.onclick = function(){
  1047. for(var ai=0;ai<domArr.length;ai++)
  1048. {
  1049. if(ai==idx)
  1050. {
  1051. domArr[ai].classList.toggle("unselected-awoken");
  1052. }
  1053. else
  1054. {
  1055. domArr[ai].classList.add("unselected-awoken");
  1056. }
  1057. }
  1058. };
  1059. });
  1060. //3个快速设置this.ipt为自己的value
  1061. function setIptToMyValue()
  1062. {
  1063. if (this.ipt.value != this.value)
  1064. {
  1065. this.ipt.value = this.value;
  1066. this.ipt.onchange();
  1067. }
  1068. }
  1069. //等级
  1070. const monEditLv = settingBox.querySelector(".m-level");
  1071. monEditLv.onchange = function(){
  1072. reCalculateExp();
  1073. reCalculateAbility();
  1074. };
  1075. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1076. const monLvExp = settingBox.querySelector(".m-level-exp");
  1077. monEditLvMin.ipt = monEditLv;
  1078. monEditLvMin.onclick = setIptToMyValue;
  1079. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1080. monEditLvMax.ipt = monEditLv;
  1081. monEditLvMax.onclick = setIptToMyValue;
  1082. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1083. monEditLv110.ipt = monEditLv;
  1084. monEditLv110.onclick = setIptToMyValue;
  1085. //编辑界面重新计算怪物的经验值
  1086. function reCalculateExp(){
  1087. const monid = parseInt(monstersID.value || 0, 10);
  1088. const level = parseInt(monEditLv.value || 0, 10);
  1089. const tempMon = {
  1090. id:monid,
  1091. level:level
  1092. };
  1093. const needExp = calculateExp(tempMon);
  1094. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1095. }
  1096. editBox.reCalculateExp = reCalculateExp;
  1097. //三维
  1098. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1099. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1100. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1101. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1102. //加蛋
  1103. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1104. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1105. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1106. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1107. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1108. monEditAddHp.onchange = reCalculateAbility;
  1109. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1110. monEditAddAtk.onchange = reCalculateAbility;
  1111. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1112. monEditAddRcv.onchange = reCalculateAbility;
  1113. //3个快速设置按钮
  1114. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1115. monEditAddHpBtn.ipt = monEditAddHp;
  1116. monEditAddHpBtn.onclick = setIptToMyValue;
  1117. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1118. monEditAddAtkBtn.ipt = monEditAddAtk;
  1119. monEditAddAtkBtn.onclick = setIptToMyValue;
  1120. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1121. monEditAddRcvBtn.ipt = monEditAddRcv;
  1122. monEditAddRcvBtn.onclick = setIptToMyValue;
  1123. //297按钮
  1124. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1125. monEditAdd297.onclick = function(){
  1126. monEditAddHp.value = 99;
  1127. monEditAddAtk.value = 99;
  1128. monEditAddRcv.value = 99;
  1129. reCalculateAbility();
  1130. };
  1131. //潜觉
  1132. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1133. const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  1134. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1135. const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  1136. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1137. {
  1138. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1139. const usedHoleN = usedHole(latent);
  1140. for (let ai=0;ai<monEditLatents.length;ai++)
  1141. {
  1142. if (latent[ai] != undefined)
  1143. {
  1144. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  1145. }
  1146. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1147. {
  1148. monEditLatents[ai].className = "latent-icon";
  1149. }
  1150. else
  1151. {
  1152. monEditLatents[ai].className = "display-none";
  1153. }
  1154. }
  1155. };
  1156. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1157. const skillBox = rowSkill.querySelector(".skill-box");
  1158. const skillTitle = skillBox.querySelector(".skill-name");
  1159. const skillCD = skillBox.querySelector(".skill-cd");
  1160. const skillLevel = skillBox.querySelector(".m-skill-level");
  1161. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1162. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1163. skillTitle.onclick = function(){
  1164. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1165. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1166. if (s_cards.length > 1)
  1167. {
  1168. showSearch(s_cards); //显示
  1169. }
  1170. }
  1171. skillLevel.onchange = function(){
  1172. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1173. const skill = Skills[card.activeSkillId];
  1174. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1175. };
  1176. skillLevel_1.ipt = skillLevel;
  1177. skillLevel_1.onclick = setIptToMyValue;
  1178. skillLevel_Max.ipt = skillLevel;
  1179. skillLevel_Max.onclick = setIptToMyValue;
  1180. //已有觉醒的去除
  1181. function deleteLatent(){
  1182. const aIdx = parseInt(this.value, 10);
  1183. editBox.latent.splice(aIdx,1);
  1184. editBox.reCalculateAbility(); //重计算三维
  1185. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1186. }
  1187. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1188. //可选觉醒的添加
  1189. function addLatent(){
  1190. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1191. const lIdx = parseInt(this.value); //潜觉的序号
  1192. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1193. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1194. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1195. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1196. {editBox.latent.push(lIdx);}
  1197. else {return;}
  1198. editBox.reCalculateAbility();
  1199. editBox.refreshLatent(editBox.latent,editBox.mid);
  1200. }
  1201. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1202. //编辑界面重新计算怪物的能力
  1203. function reCalculateAbility(){
  1204. const monid = parseInt(monstersID.value || 0, 10);
  1205. const level = parseInt(monEditLv.value || 0, 10);
  1206. const awoken = editBox.awokenCount;
  1207. const plus = [
  1208. parseInt(monEditAddHp.value || 0, 10),
  1209. parseInt(monEditAddAtk.value || 0, 10),
  1210. parseInt(monEditAddRcv.value || 0, 10)
  1211. ];
  1212. const latent = editBox.latent;
  1213. const tempMon = {
  1214. id:monid,
  1215. level:level,
  1216. plus:plus,
  1217. awoken:awoken,
  1218. latent:latent
  1219. };
  1220. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1221. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1222. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1223. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1224. }
  1225. editBox.reCalculateAbility = reCalculateAbility;
  1226. const btnCancel = editBox.querySelector(".button-cancel");
  1227. const btnDone = editBox.querySelector(".button-done");
  1228. const btnNull = editBox.querySelector(".button-null");
  1229. const btnDelay = editBox.querySelector(".button-delay");
  1230. btnCancel.onclick = function(){
  1231. btnDone.classList.remove("cant-assist");
  1232. btnDone.disabled = false;
  1233. editBox.memberIdx = [];
  1234. editBox.hide();
  1235. };
  1236. btnDone.onclick = function(){
  1237. if (parseInt(monEditLv.value,10) == 0)
  1238. {
  1239. btnNull.onclick();
  1240. return;
  1241. }
  1242. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1243. const teamData = formation.teams[editBox.memberIdx[0]];
  1244. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1245. const teamBox = teamBigBox.querySelector(".team-box");
  1246. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1247. mon.id = parseInt(monstersID.value,10);
  1248. const card = Cards[mon.id] || Cards[0];
  1249. const skill = Skills[card.activeSkillId];
  1250. mon.level = parseInt(monEditLv.value,10);
  1251. mon.awoken = editBox.awokenCount;
  1252. if (card.superAwakenings.length) //如果支持超觉醒
  1253. {
  1254. mon.sawoken = -1;
  1255. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1256. {
  1257. if (
  1258. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1259. !monEditSAwokens[sai].classList.contains("display-none")
  1260. )
  1261. {
  1262. mon.sawoken = sai;
  1263. break;
  1264. }
  1265. }
  1266. }
  1267. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1268. (!card.overlay || mon.level>= card.maxLevel))
  1269. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1270. mon.plus = [0,0,0];
  1271. }else
  1272. {
  1273. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1274. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1275. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1276. if (!editBox.isAssist)
  1277. { //如果不是辅助,则可以设定潜觉
  1278. mon.latent = editBox.latent.concat();
  1279. }
  1280. }
  1281. const skillLevelNum = parseInt(skillLevel.value,10);
  1282. if (skillLevelNum < skill.maxLevel)
  1283. {
  1284. mon.skilllevel = skillLevelNum;
  1285. }
  1286. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1287. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1288. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1289. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1290. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1291. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1292. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1293. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1294. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1295. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1296. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1297. //刷新改队员的CD
  1298. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1299. creatNewUrl();
  1300. editBox.hide();
  1301. };
  1302. window.onkeydown = function(e){
  1303. if (!editBox.classList.contains("display-none"))
  1304. {
  1305. if (e.keyCode == 27)
  1306. { //按下ESC时,自动关闭编辑窗
  1307. btnCancel.onclick();
  1308. }
  1309. }
  1310. };
  1311. btnNull.onclick = function(){ //空位置
  1312. const mon = new Member();
  1313. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1314. const teamData = formation.teams[editBox.memberIdx[0]];
  1315. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1316. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1317. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1318. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1319. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1320. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1321. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1322. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1323. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1324. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1325. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1326. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1327. //刷新改队员的CD
  1328. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1329. creatNewUrl();
  1330. editBox.hide();
  1331. };
  1332. btnDelay.onclick = function(){ //应对威吓
  1333. const mon = new MemberDelay();
  1334. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1335. const teamData = formation.teams[editBox.memberIdx[0]];
  1336. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1337. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1338. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1339. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1340. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1341. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1342. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1343. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1344. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1345. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1346. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1347. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1348. //刷新改队员的CD
  1349. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1350. creatNewUrl();
  1351. editBox.hide();
  1352. };
  1353. //语言选择
  1354. const langList = controlBox.querySelector(".languages");
  1355. langList.onchange = function(){
  1356. creatNewUrl({"language":this.value});
  1357. history.go();
  1358. };
  1359. //数据源选择
  1360. const dataList = controlBox.querySelector(".datasource");
  1361. dataList.onchange = function(){
  1362. creatNewUrl({datasource:this.value});
  1363. history.go();
  1364. };
  1365. /*添对应语言执行的JS*/
  1366. const languageJS = document.head.appendChild(document.createElement("script"));
  1367. languageJS.id = "language-js";
  1368. languageJS.type = "text/javascript";
  1369. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1370. }
  1371. //编辑界面点击每个怪物的头像的处理
  1372. function clickMonHead(e)
  1373. {
  1374. let team = parseInt(this.getAttribute("data-team"),10);
  1375. let assist = parseInt(this.getAttribute("data-assist"),10);
  1376. let index = parseInt(this.getAttribute("data-index"),10);
  1377. editMon(team,assist,index);
  1378. return false; //没有false将会打开链接
  1379. }
  1380. //编辑界面每个怪物的头像的拖动
  1381. function dragStartMonHead(e)
  1382. {
  1383. let team = parseInt(this.getAttribute("data-team"),10);
  1384. let assist = parseInt(this.getAttribute("data-assist"),10);
  1385. let index = parseInt(this.getAttribute("data-index"),10);
  1386. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1387. }
  1388. //编辑界面每个怪物的头像的经过,阻止事件发生
  1389. function dropOverMonHead(e)
  1390. {
  1391. e.preventDefault();
  1392. }
  1393. //从怪物头像获取队员的队伍编号
  1394. function getMemberArrayIndexFromMonHead(headDom)
  1395. {
  1396. return [
  1397. parseInt(headDom.getAttribute("data-team"),10),
  1398. parseInt(headDom.getAttribute("data-assist"),10),
  1399. parseInt(headDom.getAttribute("data-index"),10),
  1400. ];
  1401. }
  1402. //编辑界面每个怪物的头像的放下
  1403. function dropMonHead(e)
  1404. {
  1405. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1406. const dataTo = getMemberArrayIndexFromMonHead(this);
  1407. if ((dataTo[0] != dataFrom[0]) ||
  1408. (dataTo[1] != dataFrom[1]) ||
  1409. (dataTo[2] != dataFrom[2]))
  1410. { //必须有所不同才继续交换
  1411. interchangeCard(dataFrom,dataTo);
  1412. }
  1413. return false; //没有false将会打开链接
  1414. }
  1415. //移动端编辑界面每个怪物的头像的放下
  1416. function touchstartMonHead(e)
  1417. {
  1418. e.stopPropagation();
  1419. //console.log("开始触摸",e,this);
  1420. const tc = e.changedTouches[0];
  1421. interchangeSVG.style.display = "none";
  1422. interchangePath.setAttribute("x1",tc.pageX);
  1423. interchangePath.setAttribute("y1",tc.pageY);
  1424. interchangePath.setAttribute("x2",tc.pageX);
  1425. interchangePath.setAttribute("y2",tc.pageY);
  1426. }
  1427. //移动端编辑界面每个怪物的头像的移动
  1428. function touchmoveMonHead(e)
  1429. {
  1430. //console.log("移动中",e,this);
  1431. const tc = e.changedTouches[0];
  1432. const pX = tc.pageX, pY = tc.pageY;
  1433. const rect = this.getBoundingClientRect();
  1434. const top = rect.top + document.documentElement.scrollTop;
  1435. const left = rect.left + document.documentElement.scrollLeft;
  1436. if ((pY < top) || (pY > (top + rect.height)) ||
  1437. (pX < left) || (pX > (left + rect.width)))
  1438. {
  1439. interchangeSVG.style.display = "block";
  1440. interchangePath.setAttribute("x2",tc.pageX);
  1441. interchangePath.setAttribute("y2",tc.pageY);
  1442. }else
  1443. {
  1444. interchangeSVG.style.display = "none";
  1445. }
  1446. }
  1447. //移动端编辑界面每个怪物的头像的结束
  1448. function touchendMonHead(e)
  1449. {
  1450. const tc = e.changedTouches[0];
  1451. const pX = tc.pageX, pY = tc.pageY;
  1452. //console.log("移动结束",pX,pY,e,this);
  1453. interchangeSVG.style.display = "none";
  1454. interchangePath.setAttribute("x2",pX);
  1455. interchangePath.setAttribute("y2",tc.pageY);
  1456. let targets = allMembers.filter(m=>{
  1457. const rect = m.getBoundingClientRect();
  1458. const top = rect.top + document.documentElement.scrollTop;
  1459. const left = rect.left + document.documentElement.scrollLeft;
  1460. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1461. (pX > left) && (pX < (left + rect.width));
  1462. return inRect;
  1463. });
  1464. const target = targets.length?targets[0]:null;
  1465. if (this != target)
  1466. {
  1467. //console.log("找到的对象",targets[0]);
  1468. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1469. let dataTo = getMemberArrayIndexFromMonHead(target);
  1470. if ((dataTo[0] != dataFrom[0]) ||
  1471. (dataTo[1] != dataFrom[1]) ||
  1472. (dataTo[2] != dataFrom[2]))
  1473. { //必须有所不同才继续交换
  1474. interchangeCard(dataFrom,dataTo);
  1475. }
  1476. }
  1477. }
  1478. //移动端编辑界面每个怪物的头像的取消
  1479. function touchcancelMonHead(e)
  1480. {
  1481. interchangeSVG.style.display = "none";
  1482. console.log("移动取消",e,this);
  1483. }
  1484. function interchangeCard(formArr,toArr)
  1485. {
  1486. function changeType(member,isAssist)
  1487. {
  1488. if (member.id == 0 || (isAssist && member.id == -1))
  1489. {
  1490. return new Member();
  1491. }else
  1492. {
  1493. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1494. newMember.loadFromMember(member);
  1495. return newMember;
  1496. }
  1497. }
  1498. const isCopy = changeSwapToCopy.checked;
  1499. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1500. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1501. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1502. {
  1503. from = changeType(from,formArr[1]);
  1504. if (!isCopy) to = changeType(to,toArr[1]);
  1505. }else if (isCopy)
  1506. {
  1507. const newFrom = new from.constructor();
  1508. newFrom.loadFromMember(from);
  1509. from = newFrom;
  1510. }
  1511. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1512. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1513. creatNewUrl(); //刷新URL
  1514. refreshAll(formation); //刷新全部
  1515. }
  1516. //改变一个怪物头像
  1517. function changeid(mon,monDom,latentDom)
  1518. {
  1519. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1520. const parentNode = monDom.parentNode;
  1521. fragment.appendChild(monDom);
  1522. const monId = mon.id;
  1523. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1524. monDom.setAttribute("data-cardid", monId); //设定新的id
  1525. if (monId<0) //如果是延迟
  1526. {
  1527. parentNode.classList.add("delay");
  1528. parentNode.classList.remove("null");
  1529. parentNode.appendChild(fragment);
  1530. if (latentDom) latentDom.classList.add("display-none");
  1531. return;
  1532. }else if (monId==0) //如果是空
  1533. {
  1534. parentNode.classList.add("null");
  1535. parentNode.classList.remove("delay");
  1536. parentNode.appendChild(fragment);
  1537. if (latentDom) latentDom.classList.add("display-none");
  1538. return;
  1539. }else if (monId>-1) //如果提供了id
  1540. {
  1541. parentNode.classList.remove("null");
  1542. parentNode.classList.remove("delay");
  1543. monDom.className = "monster";
  1544. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1545. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1546. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1547. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1548. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1549. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1550. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1551. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1552. if (card.canAssist)
  1553. monDom.classList.add("allowable-assist");
  1554. else
  1555. monDom.classList.remove("allowable-assist");
  1556. if (card.awakenings.indexOf(49)>=0)//武器
  1557. monDom.classList.add("wepon");
  1558. else
  1559. monDom.classList.remove("wepon");
  1560. }
  1561. const levelDom = monDom.querySelector(".level");
  1562. if (levelDom) //如果提供了等级
  1563. {
  1564. const level = mon.level || 1;
  1565. levelDom.innerHTML = level;
  1566. if (level == card.maxLevel)
  1567. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1568. levelDom.classList.add("max");
  1569. }else
  1570. {
  1571. levelDom.classList.remove("max");
  1572. }
  1573. if (card.limitBreakIncr && level >= card.maxLevel)
  1574. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1575. levelDom.classList.add("_110");
  1576. }else
  1577. {
  1578. levelDom.classList.remove("_110");
  1579. }
  1580. }
  1581. if (mon.awoken>-1) //如果提供了觉醒
  1582. {
  1583. const awokenIcon = monDom.querySelector(".awoken-count");
  1584. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1585. {
  1586. awokenIcon.classList.add("display-none");
  1587. awokenIcon.innerHTML = "";
  1588. }else
  1589. {
  1590. awokenIcon.classList.remove("display-none");
  1591. awokenIcon.innerHTML = mon.awoken;
  1592. if (mon.awoken == card.awakenings.length)
  1593. {
  1594. awokenIcon.classList.add("full-awoken");
  1595. }else
  1596. {
  1597. awokenIcon.classList.remove("full-awoken");
  1598. }
  1599. }
  1600. }
  1601. const sawoken = monDom.querySelector(".super-awoken");
  1602. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1603. {
  1604. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1605. {
  1606. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1607. sawoken.classList.remove("display-none");
  1608. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1609. }else
  1610. {
  1611. sawoken.classList.add("display-none");
  1612. }
  1613. }
  1614. const m_id = monDom.querySelector(".id");
  1615. if (m_id) //怪物ID
  1616. {
  1617. m_id.innerHTML = monId;
  1618. }
  1619. const plusArr = mon.plus || [0,0,0];
  1620. const plusDom = monDom.querySelector(".plus");
  1621. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1622. {
  1623. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1624. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1625. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1626. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1627. if (plusCount >= 297)
  1628. {
  1629. plusDom.classList.add("has297");
  1630. plusDom.classList.remove("zero");
  1631. }else if (plusCount <= 0)
  1632. {
  1633. plusDom.classList.add("zero");
  1634. plusDom.classList.remove("has297");
  1635. }else
  1636. {
  1637. plusDom.classList.remove("zero");
  1638. plusDom.classList.remove("has297");
  1639. }
  1640. }
  1641. if (latentDom)
  1642. {
  1643. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1644. if (mon.latent) //如果提供了潜觉
  1645. {
  1646. let latent = mon.latent.sort(function(a,b){
  1647. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1648. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1649. else {return 0;} //其他情况不变
  1650. });
  1651. if (latent.length < 1)
  1652. {
  1653. latentDom.classList.add("display-none");
  1654. }else
  1655. {
  1656. latentDom.classList.remove("display-none");
  1657. }
  1658. let usedHoleN = usedHole(latent); //使用的格子数
  1659. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1660. for (let ai=0;ai<latentDoms.length;ai++)
  1661. {
  1662. if (latent[ai])
  1663. {
  1664. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1665. }
  1666. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1667. {
  1668. latentDoms[ai].className = "latent-icon";
  1669. }
  1670. else
  1671. {
  1672. latentDoms[ai].className = "display-none";
  1673. }
  1674. }
  1675. }else
  1676. {
  1677. latentDom.classList.add("display-none");
  1678. }
  1679. }
  1680. const skillCdDom = monDom.querySelector(".skill");
  1681. if (skillCdDom) //如果存在技能CD DOM
  1682. {
  1683. //const skill = Skills[card.activeSkillId];
  1684. if (card.activeSkillId == 0)
  1685. {
  1686. skillCdDom.classList.add("display-none");
  1687. }else
  1688. {
  1689. skillCdDom.classList.remove("display-none");
  1690. }
  1691. }
  1692. parentNode.appendChild(fragment);
  1693. }
  1694. //点击怪物头像,出现编辑窗
  1695. function editMon(teamNum,isAssist,indexInTeam)
  1696. {
  1697. //数据
  1698. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1699. const card = Cards[mon.id] || Cards[0];
  1700. //const teamBigBox =
  1701. const teamBigBox = teamBigBoxs[teamNum];
  1702. const teamBox = teamBigBox.querySelector(".team-box");
  1703. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1704. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1705. const monsterHead = memberLi.querySelector(".monster");
  1706. editBox.show();
  1707. editBox.isAssist = isAssist;
  1708. editBox.monsterHead = monsterHead;
  1709. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1710. if (!isAssist)
  1711. {
  1712. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1713. editBox.latentBox = latentBox;
  1714. }
  1715. const settingBox = editBox.querySelector(".setting-box");
  1716. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1717. monstersID.value = mon.id > 0 ? mon.id : 0;
  1718. monstersID.onchange();
  1719. //觉醒
  1720. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1721. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1722. //超觉醒
  1723. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1724. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1725. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1726. monEditLv.value = mon.level || 1;
  1727. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1728. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1729. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1730. if (mon.plus)
  1731. {
  1732. monEditAddHp.value = mon.plus[0];
  1733. monEditAddAtk.value = mon.plus[1];
  1734. monEditAddRcv.value = mon.plus[2];
  1735. }
  1736. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1737. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1738. if (mon.skilllevel)
  1739. {
  1740. skillLevel.value = mon.skilllevel;
  1741. }
  1742. skillLevel.onchange();
  1743. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1744. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1745. if (!isAssist)
  1746. {
  1747. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1748. editBox.refreshLatent(editBox.latent, mon.id);
  1749. btnDelay.classList.add("display-none");
  1750. rowMonLatent.classList.remove("display-none");
  1751. editBoxTitle.classList.remove("edit-box-title-assist");
  1752. }else
  1753. {
  1754. btnDelay.classList.remove("display-none");
  1755. rowMonLatent.classList.add("display-none");
  1756. editBoxTitle.classList.add("edit-box-title-assist");
  1757. }
  1758. editBox.reCalculateExp();
  1759. editBox.reCalculateAbility();
  1760. }
  1761. //编辑窗,修改怪物ID
  1762. function editBoxChangeMonId(id)
  1763. {
  1764. const card = Cards[id] || Cards[0]; //怪物固定数据
  1765. if (card.id == 0){
  1766. id = 0;
  1767. }
  1768. const skill = Skills[card.activeSkillId];
  1769. const leaderSkill = Skills[card.leaderSkillId];
  1770. let fragment = null;
  1771. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1772. const settingBox = editBox.querySelector(".setting-box");
  1773. //id搜索
  1774. const monHead = monInfoBox.querySelector(".monster");
  1775. changeid({id:id},monHead); //改变图像
  1776. const mId = monInfoBox.querySelector(".monster-id");
  1777. mId.innerHTML = id;
  1778. const mRare = monInfoBox.querySelector(".monster-rare");
  1779. mRare.className = "monster-rare rare-" + card.rarity;
  1780. const mCost = monInfoBox.querySelector(".monster-cost");
  1781. mCost.innerHTML = card.cost;
  1782. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1783. mExp.innerHTML = card.exp.max;*/
  1784. const mName = monInfoBox.querySelector(".monster-name");
  1785. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1786. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1787. mSeriesId.innerHTML = card.seriesId;
  1788. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1789. if (card.seriesId == 0)
  1790. {
  1791. mSeriesId.classList.add("display-none");
  1792. }else
  1793. {
  1794. mSeriesId.classList.remove("display-none");
  1795. }
  1796. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1797. mCollabId.innerHTML = card.collabId;
  1798. mCollabId.setAttribute("data-collabId",card.collabId);
  1799. if (card.collabId == 0)
  1800. {
  1801. mCollabId.classList.add("display-none");
  1802. }else
  1803. {
  1804. mCollabId.classList.remove("display-none");
  1805. }
  1806. const mAltName = monInfoBox.querySelector(".monster-altName");
  1807. mAltName.innerHTML = card.altName;
  1808. mAltName.setAttribute("data-altName",card.altName);
  1809. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1810. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1811. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1812. });*/
  1813. if (card.altName.length == 0)
  1814. { //当没有合作名
  1815. mAltName.classList.add("display-none");
  1816. }else
  1817. {
  1818. mAltName.classList.remove("display-none");
  1819. }
  1820. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1821. evoCardUl.style.display = "none";
  1822. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1823. const evoLinkCardsIdArray = Cards.filter(function(m){
  1824. return m.evoRootId == card.evoRootId;
  1825. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1826. const createCardHead = editBox.createCardHead;
  1827. if (evoLinkCardsIdArray.length>1)
  1828. {
  1829. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1830. evoLinkCardsIdArray.forEach(function(mid){
  1831. const cli = createCardHead(mid);
  1832. if (mid == id)
  1833. {
  1834. cli.classList.add("unable-monster");
  1835. }
  1836. fragment.appendChild(cli);
  1837. });
  1838. evoCardUl.appendChild(fragment);
  1839. evoCardUl.style.display = "block";
  1840. }
  1841. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1842. for (let ti=0;ti<mType.length;ti++)
  1843. {
  1844. if (ti<card.types.length)
  1845. {
  1846. mType[ti].className = "type-name type-name-" + card.types[ti];
  1847. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1848. }else
  1849. {
  1850. mType[ti].className = "display-none";
  1851. }
  1852. }
  1853. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1854. editBox.awokenCount = card.awakenings.length;
  1855. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1856. for (let ai=1;ai<mAwoken.length;ai++)
  1857. {
  1858. if (ai<=card.awakenings.length)
  1859. {
  1860. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1861. }else
  1862. {
  1863. mAwoken[ai].className = "display-none";
  1864. }
  1865. }
  1866. //超觉醒
  1867. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1868. const mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1869. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1870. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1871. {
  1872. for (let ai=0;ai<mSAwoken.length;ai++)
  1873. {
  1874. if (ai < card.superAwakenings.length)
  1875. {
  1876. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1877. }
  1878. else
  1879. {
  1880. mSAwoken[ai].className = "display-none";
  1881. }
  1882. }
  1883. mSAwokenRow.classList.remove("display-none");
  1884. }else
  1885. {
  1886. mSAwokenRow.classList.add("display-none");
  1887. }
  1888. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1889. monEditLvMax.innerHTML = card.maxLevel;
  1890. monEditLvMax.value = card.maxLevel;
  1891. const monEditLv = settingBox.querySelector(".m-level");
  1892. monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1893. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1894. if (card.limitBreakIncr)
  1895. {
  1896. monEditLv110.classList.remove("display-none");
  1897. }else
  1898. {
  1899. monEditLv110.classList.add("display-none");
  1900. }
  1901. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1902. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1903. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1904. //该宠Type允许的杀,uniq是去重的自定义函数
  1905. const allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1906. return previous.concat(type_allowable_latent[t]);
  1907. },[]));
  1908. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1909. {
  1910. const latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1911. if (allowLatent.indexOf(li)>=0)
  1912. {
  1913. if(latentDom.classList.contains("unselected-latent"))
  1914. latentDom.classList.remove("unselected-latent");
  1915. }else
  1916. {
  1917. if(!latentDom.classList.contains("unselected-latent"))
  1918. latentDom.classList.add("unselected-latent");
  1919. }
  1920. }
  1921. //怪物主动技能
  1922. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1923. const skillBox = rowSkill.querySelector(".skill-box");
  1924. const skillTitle = skillBox.querySelector(".skill-name");
  1925. const skillCD = skillBox.querySelector(".skill-cd");
  1926. const skillLevel = skillBox.querySelector(".m-skill-level");
  1927. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1928. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1929. const skillDetail = skillBox.querySelector(".skill-datail");
  1930. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1931. fragment.appendChild(skillBox);
  1932. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1933. skillTitle.setAttribute("data-skillid", skill.id);
  1934. skillDetail.innerHTML = parseSkillDescription(skill);
  1935. const t_maxLevel = card.overlay || card.types.indexOf(15)>=0 ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1936. skillLevel.max = t_maxLevel;
  1937. skillLevel.value = t_maxLevel;
  1938. skillLevel_Max.value = t_maxLevel;
  1939. skillLevel_Max.innerHTML = skill.maxLevel;
  1940. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1941. rowSkill.appendChild(fragment);
  1942. //怪物队长技能
  1943. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1944. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1945. const lskillTitle = lskillBox.querySelector(".skill-name");
  1946. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1947. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1948. fragment.appendChild(lskillBox);
  1949. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1950. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1951. rowLederSkill.appendChild(fragment);
  1952. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1953. { //当可以叠加时,不能打297和潜觉
  1954. rowPlus.classList.add("disabled");
  1955. rowLatent.classList.add("disabled");
  1956. skillLevel.setAttribute("readonly",true);
  1957. }else
  1958. {
  1959. rowPlus.classList.remove("disabled");
  1960. rowLatent.classList.remove("disabled");
  1961. skillLevel.removeAttribute("readonly");
  1962. }
  1963. if (editBox.isAssist)
  1964. {
  1965. const btnDone = editBox.querySelector(".button-done");
  1966. if (!card.canAssist)
  1967. {
  1968. btnDone.classList.add("cant-assist");
  1969. btnDone.disabled = true;
  1970. }else
  1971. {
  1972. btnDone.classList.remove("cant-assist");
  1973. btnDone.disabled = false;
  1974. }
  1975. }
  1976. editBox.latent.length = 0;
  1977. editBox.refreshLatent(editBox.latent,id);
  1978. editBox.reCalculateExp();
  1979. editBox.reCalculateAbility();
  1980. }
  1981. //搜索并显示合作
  1982. function searchColla(collabId)
  1983. {
  1984. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1985. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1986. }
  1987. //刷新整个队伍
  1988. function refreshAll(formationData){
  1989. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1990. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1991. const detailBox = formationBox.querySelector(".detail-box");
  1992. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1993. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1994. while(formationBox.childNodes.length>0)
  1995. {
  1996. fragment.appendChild(formationBox.childNodes[0]);
  1997. }
  1998. const txtTitle = titleBox.querySelector(".title");
  1999. const txtDetail = detailBox.querySelector(".detail");
  2000. txtTitle.value = formationData.title || "";
  2001. txtDetail.value = formationData.detail || "";
  2002. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2003. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2004. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2005. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2006. if (txtTitle.value.length == 0)
  2007. titleBox.classList.add("edit");
  2008. else
  2009. titleBox.classList.remove("edit");
  2010. if (txtDetail.value.length == 0)
  2011. detailBox.classList.add("edit");
  2012. else
  2013. detailBox.classList.remove("edit");
  2014. /*txtTitleDisplay.innerHTML = "";
  2015. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  2016. txtDetailDisplay.innerHTML = "";
  2017. const txtDetailLines = txtDetail.value.split("\n");
  2018. txtDetailLines.forEach((line,idx)=>{
  2019. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  2020. txtDetailDisplay.appendChild(document.createTextNode(line));
  2021. });*/
  2022. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2023. const teamBox = teamBigBox.querySelector(".team-box");
  2024. const teamData = formationData.teams[teamNum];
  2025. const badgeBox = teamBigBox.querySelector(".team-badge");
  2026. if (badgeBox)
  2027. {
  2028. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  2029. badge.checked = true;
  2030. }
  2031. const membersDom = teamBox.querySelector(".team-members");
  2032. const latentsDom = teamBox.querySelector(".team-latents");
  2033. const assistsDom = teamBox.querySelector(".team-assist");
  2034. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2035. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2036. {
  2037. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2038. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2039. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2040. changeid(teamData[0][ti],member,latent); //队员
  2041. changeid(teamData[1][ti],assist); //辅助
  2042. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2043. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2044. }
  2045. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2046. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2047. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2048. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2049. });
  2050. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2051. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2052. formationBox.appendChild(fragment);
  2053. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2054. }
  2055. //刷新队伍觉醒统计
  2056. function refreshTeamAwokenCount(awokenDom,team){
  2057. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2058. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2059. function setCount(aicon,number){
  2060. if (!aicon) return; //没有这个觉醒就撤回
  2061. const ali = aicon.parentNode;
  2062. const countDom = ali.querySelector(".count");
  2063. countDom.innerHTML = number;
  2064. if (number)
  2065. ali.classList.remove("display-none");
  2066. else
  2067. ali.classList.add("display-none");
  2068. }
  2069. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  2070. for (let ai=1;ai<=72;ai++)
  2071. {
  2072. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2073. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2074. //搜索等效觉醒
  2075. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2076. if (equalIndex >= 0)
  2077. {
  2078. const equivalentAwoken = equivalent_awoken[equalIndex];
  2079. if (equivalentAwoken.small === ai)
  2080. {
  2081. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2082. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2083. setCount(aicon, totalNum);
  2084. }else
  2085. {
  2086. continue;
  2087. }
  2088. }else
  2089. {
  2090. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2091. }
  2092. }
  2093. awokenDom.appendChild(fragment);
  2094. }
  2095. //刷新几个队伍觉醒统计
  2096. function refreshFormationAwokenCount(awokenDom,teams){
  2097. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2098. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2099. function setCount(aicon,number){
  2100. if (!aicon) return; //没有这个觉醒就撤回
  2101. const ali = aicon.parentNode;
  2102. const countDom = ali.querySelector(".count");
  2103. countDom.innerHTML = number;
  2104. if (number)
  2105. ali.classList.remove("display-none");
  2106. else
  2107. ali.classList.add("display-none");
  2108. }
  2109. for (var ai=1;ai<=72;ai++)
  2110. {
  2111. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2112. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2113. //搜索等效觉醒
  2114. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2115. if (equalIndex >= 0)
  2116. {
  2117. const equivalentAwoken = equivalent_awoken[equalIndex];
  2118. if (equivalentAwoken.small === ai)
  2119. {
  2120. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2121. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2122. setCount(aicon, totalNum);
  2123. }else
  2124. {
  2125. continue;
  2126. }
  2127. }else
  2128. {
  2129. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2130. }
  2131. }
  2132. awokenDom.appendChild(fragment);
  2133. }
  2134. //刷新能力值
  2135. function refreshAbility(abilityDom,team,idx){
  2136. const memberData = team[0][idx];
  2137. const assistData = team[1][idx];
  2138. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2139. const mainAbility = calculateAbility(memberData, assistData, solo);
  2140. if (mainAbility && memberData.ability)
  2141. {
  2142. for (let ai=0;ai<3;ai++)
  2143. {
  2144. memberData.ability[ai] = mainAbility[ai];
  2145. }
  2146. }
  2147. if (!abilityDom) return; //如果没有dom,直接跳过
  2148. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2149. const hpDom = abilityLi.querySelector(".hp");
  2150. const atkDom = abilityLi.querySelector(".atk");
  2151. const rcvDom = abilityLi.querySelector(".rcv");
  2152. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2153. if (mainAbility)
  2154. {
  2155. div.classList.remove("display-none");
  2156. div.innerHTML = memberData.ability[ai];
  2157. }else
  2158. {
  2159. div.classList.add("display-none");
  2160. div.innerHTML = 0;
  2161. }
  2162. });
  2163. }
  2164. //刷新队伍能力值合计
  2165. function refreshTeamTotalHP(totalDom,team){
  2166. //计算总的生命值
  2167. if (!totalDom) return;
  2168. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2169. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2170. if (tHpDom)
  2171. {
  2172. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2173. return value += mon.ability ? mon.ability[0] : 0;
  2174. },0);
  2175. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2176. let badgeHPScale = 1; //徽章倍率
  2177. if (formation.badge == 4 && solo)
  2178. {
  2179. badgeHPScale = 1.05;
  2180. }else if (formation.badge == 11 && solo)
  2181. {
  2182. badgeHPScale = 1.15;
  2183. }
  2184. tHpDom.innerHTML = tHP.toString() +
  2185. (teamHPAwoken>0||badgeHPScale!=1 ?
  2186. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2187. "");
  2188. }
  2189. if (tRcvDom)
  2190. {
  2191. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2192. return value += mon.ability ? mon.ability[2] : 0;
  2193. },0);
  2194. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2195. let badgeRCVScale = 1; //徽章倍率
  2196. if (formation.badge == 3 && solo)
  2197. {
  2198. badgeRCVScale = 1.25;
  2199. }else if (formation.badge == 10 && solo)
  2200. {
  2201. badgeRCVScale = 1.35;
  2202. }
  2203. tRcvDom.innerHTML = tRCV.toString() +
  2204. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2205. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2206. "");
  2207. }
  2208. }
  2209. //刷新所有队伍能力值合计
  2210. function refreshFormationTotalHP(totalDom, teams){
  2211. //计算总的生命值
  2212. if (!totalDom) return;
  2213. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2214. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2215. if (tHpDom)
  2216. {
  2217. const tHPArr = teams.map(function(team){
  2218. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2219. return value += mon.ability ? mon.ability[0] : 0;
  2220. },0);
  2221. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2222. return [teamTHP,teamHPAwoken];
  2223. });
  2224. const tHP = tHPArr.reduce(function(value, teamHP){
  2225. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2226. },[0,0]);
  2227. tHpDom.innerHTML = tHP[0].toString() +
  2228. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2229. }
  2230. if (tRcvDom)
  2231. {
  2232. const tRCVArr = teams.map(function(team){
  2233. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2234. return value += mon.ability ? mon.ability[2] : 0;
  2235. },0);
  2236. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2237. return [teamTRCV,teamRCVAwoken];
  2238. },0);
  2239. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2240. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2241. },[0,0]);
  2242. tRcvDom.innerHTML = tRCV[0].toString() +
  2243. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2244. }
  2245. }
  2246. //刷新单人技能CD
  2247. function refreshMemberSkillCD(teamDom,team,idx){
  2248. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2249. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2250. const member = team[0][idx];
  2251. const assist = team[1][idx];
  2252. const memberCard = Cards[member.id] || Cards[0];
  2253. const memberSkill = Skills[memberCard.activeSkillId];
  2254. const assistCard = Cards[assist.id] || Cards[0];
  2255. const assistSkill = Skills[assistCard.activeSkillId];
  2256. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2257. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2258. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2259. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2260. memberSkillCdDom.innerHTML = memberSkillCd;
  2261. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2262. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2263. {
  2264. memberSkillCdDom.classList.remove("max-skill");
  2265. }else
  2266. {
  2267. memberSkillCdDom.classList.add("max-skill");
  2268. }
  2269. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2270. assistSkillCdDom.classList.remove("max-skill");
  2271. }else
  2272. {
  2273. assistSkillCdDom.classList.add("max-skill");
  2274. }
  2275. }
  2276. function localisation($tra)
  2277. {
  2278. if (!$tra) return;
  2279. document.title = $tra.webpage_title;
  2280. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2281. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2282. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2283. const sortOptions = Array.prototype.slice.call(s_sortList.options);
  2284. sortOptions.forEach(opt=>{
  2285. const tag = opt.getAttribute("data-tag");
  2286. const trans = $tra.sort_name[tag];
  2287. if (trans)
  2288. {
  2289. opt.text = trans;
  2290. }
  2291. })
  2292. }

智龙迷城队伍图制作工具