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ja.css 16 kB

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  1. @charset "utf-8";
  2. label[for="languages"]::after{
  3. content: "言語:";
  4. }
  5. .monster.delay::before{
  6. content: "遅 延\A対 策";
  7. }
  8. .monster .level.max::after{
  9. content: "最大";
  10. }
  11. .team-box-name .box-name::before
  12. {
  13. content: "チーム";
  14. }
  15. .team-assist-label .assist-label::after
  16. {
  17. content: "継承";
  18. }
  19. .search-mon-list .index-preview::before
  20. {
  21. content: "加重:";
  22. }
  23. .edit-box .edit-box-title::before{
  24. content: "変更メンバー";
  25. }
  26. .edit-box .edit-box-title.edit-box-title-assist::before{
  27. content: "変更継承";
  28. }
  29. .monsterinfo-box .monster-id::before{
  30. content: "No.";
  31. }
  32. .monsterinfo-groupId .monster-seriesId::before{
  33. content: "シリーズ ID:";
  34. }
  35. .monsterinfo-groupId .monster-collabId::before{
  36. content: "コラボ ID:";
  37. }
  38. .monsterinfo-groupId .monster-gachaId::before{
  39. content: "ガチャ ID:";
  40. }
  41. .monsterinfo-box .monster-altName::before{
  42. content: "タグで";
  43. }
  44. .m-level-exp::before{
  45. content: "必要な経験値:";
  46. }
  47. .edit-box .setting-box .row-mon-awoken::before{
  48. content: "▼覚醒";
  49. }
  50. .edit-box .setting-box .row-mon-super-awoken::before{
  51. content: "▼超覚醒";
  52. }
  53. .row-mon-ability .m-hp-li::before,
  54. #dialog-dungeon-enchance label[for="dungeon-hp"]::before
  55. {
  56. content: "HP:";
  57. }
  58. .row-mon-ability .m-atk-li::before,
  59. #dialog-dungeon-enchance label[for="dungeon-atk"]::before
  60. {
  61. content: "攻撃:";
  62. }
  63. .row-mon-ability .m-rcv-li::before,
  64. #dialog-dungeon-enchance label[for="dungeon-rcv"]::before
  65. {
  66. content: "回復:";
  67. }
  68. .edit-box .setting-box .monster-cost::before{
  69. content: "コスト:";
  70. }
  71. .edit-box .setting-box .row-mon-latent details>summary::before{
  72. content: "モンスター潜在覚醒";
  73. }
  74. .skill-box .skill-cd::before,
  75. .search-mon-list .cd-preview::before
  76. {
  77. content: "ターン:";
  78. }
  79. .search-mon-list .cd-preview::before
  80. {
  81. width: 34px;
  82. }
  83. .skill-box .skill-level-label::before{
  84. content: "Lv.";
  85. }
  86. .row-mon-skill .type-title::before,
  87. .row-mon-skill .type-title::after
  88. {
  89. content: "スキル";
  90. }
  91. .row-mon-skill .evolved-skill .type-title::before,
  92. .row-mon-skill .evolved-skill .type-title::after
  93. {
  94. content: "進化スキル";
  95. }
  96. .row-mon-leader-skill .type-title::before,
  97. .row-mon-leader-skill .type-title::after
  98. {
  99. content: "リーダースキル";
  100. }
  101. label[for="show-skill-original"]::after{
  102. content: "原文";
  103. }
  104. label[for="merge-skill"]::after{
  105. content: "マージ";
  106. }
  107. .edit-box .button-box .button-null::after{
  108. content: "空白のままに";
  109. }
  110. .edit-box .button-box .button-delay::after{
  111. content: "遅延対策";
  112. }
  113. .edit-box .button-box .button-cancel::after{
  114. content: "キャンセル";
  115. }
  116. .edit-box .button-box .button-done::after{
  117. content: "確認する";
  118. }
  119. .edit-box .button-box .button-done.cant-assist::after{
  120. content: "継承できない";
  121. }
  122. .edit-box .button-box .button-done.only-assist::after{
  123. content: "継承のみ可能";
  124. }
  125. .team-awoken-effect::before{
  126. content: "チーム覚醒効果:";
  127. }
  128. .team-awoken::before{
  129. content: "チーム覚醒:";
  130. }
  131. .formation-awoken::before{
  132. content: "総覚醒:";
  133. }
  134. .type-name[data-type-name='4']::after{
  135. content: "ドラゴン";
  136. }
  137. .type-name[data-type-name='5']::after{
  138. content: "神";
  139. }
  140. .type-name[data-type-name='7']::after{
  141. content: "悪魔";
  142. }
  143. .type-name[data-type-name='8']::after{
  144. content: "マシン";
  145. }
  146. .type-name[data-type-name='1']::after{
  147. content: "バランス";
  148. }
  149. .type-name[data-type-name='6']::after{
  150. content: "攻撃";
  151. }
  152. .type-name[data-type-name='2']::after{
  153. content: "体力";
  154. }
  155. .type-name[data-type-name='3']::after{
  156. content: "回復";
  157. }
  158. .type-name[data-type-name='0']::after{
  159. content: "進化用";
  160. }
  161. .type-name[data-type-name='12']::after{
  162. content: "能力覚醒用";
  163. }
  164. .type-name[data-type-name='14']::after{
  165. content: "強化合成用";
  166. }
  167. .type-name[data-type-name='15']::after{
  168. content: "売却用";
  169. }
  170. .type-name[data-type-name='9']::after{
  171. content: "特別保護";
  172. }
  173. label[for="datasource"]::after{
  174. content: "ゲーム:";
  175. }
  176. #player-number::before{
  177. content: "ジャップ:";
  178. }
  179. label[for="player-number-1"]::after{
  180. content: "ソロ";
  181. }
  182. label[for="player-number-2"]::after{
  183. content: "2人";
  184. }
  185. label[for="player-number-3"]::after{
  186. content: "3人";
  187. }
  188. .control-box .btn-guide-link::before{
  189. content: "📓図鑑モード";
  190. }
  191. #btn-clear-data::after{
  192. content: "データの消去";
  193. }
  194. #draw-screenshot::after{
  195. content: "スクリーンショットを描く";
  196. }
  197. label[for="screenshot-transparent"]::after{
  198. content: "透明";
  199. }
  200. #btn-player-data::after{
  201. content: "私の箱";
  202. }
  203. #btn-swap-team::after{
  204. content: "スワプティ";
  205. }
  206. #lbl-henshin-change::after{
  207. content: "変身";
  208. }
  209. #btn-remove-assist::after{
  210. content: "アシストを解除";
  211. }
  212. .control-box .config-display-list summary::before{
  213. content:"情報表示内容の開閉器一覧";
  214. }
  215. label[for="show-card-id"]::after{
  216. content:"カード番号";
  217. }
  218. label[for="show-card-rarity"]::after{
  219. content:"カードの希少性";
  220. }
  221. label[for="show-member-level"]::after{
  222. content:"メンバーのレベル";
  223. }
  224. label[for="show-member-plus-point"]::after{
  225. content:"メンバーのプラス・ポイント";
  226. }
  227. label[for="show-member-awoken-count"]::after{
  228. content:"メンバーの覚醒数のアイコン";
  229. }
  230. label[for="show-member-skill-cd"]::after{
  231. content:"メンバーのスキルCD";
  232. }
  233. label[for="show-member-ability"]::after{
  234. content:"メンバーの能力";
  235. }
  236. label[for="show-member-types"]::after{
  237. content:"メンバーのタイプ";
  238. }
  239. label[for="show-member-awoken"]::after{
  240. content:"メンバーの覚醒一覧";
  241. }
  242. label[for="show-team-total-info"]::after{
  243. content:"チームのHP情報";
  244. }
  245. label[for="show-team-awoken-count"]::after{
  246. content:"チームの覚醒合計";
  247. }
  248. label[for="show-team-awoken-effect"]::after{
  249. content:"チームの覚醒効果の計算";
  250. }
  251. label[for="show-meter"]::after{
  252. content:"測光バーとして表示";
  253. }
  254. label[for="show-team-attrtype-count"]::after{
  255. content:"チームの希少性、属性、タイプの合計";
  256. }
  257. label[for="change-swap-to-copy"]::after{
  258. content:"ドラッグ時にコピー (またはCtrlを押したまま)";
  259. }
  260. label[for="default-level"]::after
  261. {
  262. content: "デフォルト Lv.";
  263. }
  264. label[for="show-rich-text-tools"]::after{
  265. content:"リッチテキストツールバー";
  266. }
  267. .tIf-total-move .general::after,
  268. .tIf-total-move .awoken-bind::after
  269. {
  270. content: " 秒";
  271. }
  272. #dialog-hp-detail .dialog-title::before
  273. {
  274. content: "HP 範囲減傷の詳細";
  275. }
  276. .hp-range-table .hp-range th::before
  277. {
  278. content: "HP 範囲";
  279. }
  280. .hp-range-table .reduce-scale .reduce-probability:before
  281. {
  282. content: "確率 ";
  283. }
  284. .hp-range-table caption::before
  285. {
  286. content: "すべての属性の敵";
  287. }
  288. .hp-range-table[data-attr="0"] caption::before
  289. {
  290. content: "火属性の敵";
  291. }
  292. .hp-range-table[data-attr="1"] caption::before
  293. {
  294. content: "水属性の敵";
  295. }
  296. .hp-range-table[data-attr="2"] caption::before
  297. {
  298. content: "木属性の敵";
  299. }
  300. .hp-range-table[data-attr="3"] caption::before
  301. {
  302. content: "光属性の敵";
  303. }
  304. .hp-range-table[data-attr="4"] caption::before
  305. {
  306. content: "暗属性の敵";
  307. }
  308. .search-box>summary::after{
  309. content: "🔎モンスターの検索";
  310. }
  311. label[for="fix-main-color"]::after{
  312. content: "属性の順序は、選択した順序と一致";
  313. }
  314. .search-box label[for="consider-equivalent-awoken"]::after{
  315. content: "同時に同等の覚醒を検索";
  316. }
  317. .search-box label[for="include-super-awoken"]::after{
  318. content: "超覚醒を含む";
  319. }
  320. .search-box label[for="show-official-awoken-sorting"]::after{
  321. content: "公式の覚醒ソートを使用";
  322. }
  323. .search-box .search-list-length::before{
  324. content: "結果の数:";
  325. }
  326. .search-box .sort-div::before{
  327. content: "並べ替え:";
  328. }
  329. .search-box label[for="sort-reverse"]::after{
  330. content: "逆序";
  331. }
  332. .search-box .additional-div::before{
  333. content: "追加の表示:";
  334. }
  335. .search-box label[for="add-show-awoken"]::after{
  336. content: "覚醒リスト";
  337. }
  338. .search-box label[for="add-show-CD"]::after{
  339. content: "スキルターン";
  340. }
  341. .search-box label[for="add-show-abilities"]::after{
  342. content: "能力値";
  343. }
  344. .search-box label[for="add-show-abilities-with-awoken"]::after{
  345. content: "能力値 (+覚醒)";
  346. }
  347. .attrs-div .attr[data-attr-icon='-1']::before{
  348. content: "空";
  349. }
  350. .search-box .types-div::before{
  351. content: "タイプ:";
  352. }
  353. .search-box .rare-div::before{
  354. content: "希少性(OR):";
  355. }
  356. .search-box .awoken-option::before{
  357. content: "▼觉醒(AND)";
  358. }
  359. .search-box .rare-clear::before,
  360. #dialog-dungeon-enchance .dialog-clear::before
  361. {
  362. content: "リセット";
  363. }
  364. .search-box .awoken-clear::before,
  365. .search-box .sawoken-clear::before,
  366. #attr-clear::before
  367. {
  368. content: "クリア";
  369. }
  370. .search-box .awoken-div .all-awokens::before{
  371. content: "▼覚醒";
  372. }
  373. .search-box .sawoken-detail summary::before{
  374. content: "超覚醒(OR)";
  375. }
  376. .search-box .special-div::before{
  377. content: "▼特別な検索";
  378. }
  379. .search-box .fast-switch::before {
  380. content: "クイックスイッチ:";
  381. }
  382. label[for="can-assist"]::after{
  383. content: "アシスト可能";
  384. }
  385. label[for="can-level-limit-breakthrough"]::after
  386. {
  387. content: "レベル限界突破可能";
  388. }
  389. label[for="have-8-latent-slot"]::after
  390. {
  391. content: "8格潜在覚醒";
  392. }
  393. label[for="not-weapon"]::after
  394. {
  395. content: "武器ではない";
  396. }
  397. label[for="box-have"]::after
  398. {
  399. content: "ケースに所有することを強調";
  400. }
  401. .control-div .search-start::before{
  402. content: "🔍検索の開始";
  403. }
  404. .control-div .search-clear::before{
  405. content: "検索を空にする";
  406. }
  407. .control-div .search-close::before{
  408. content: "検索を閉じる";
  409. }
  410. .control-div .search-share::before{
  411. content: "検索を分け合う";
  412. }
  413. #dialog-search-string .dialog-title::before
  414. {
  415. content: "タグで検索";
  416. }
  417. .dialog-close::after,
  418. .mask-close::after
  419. {
  420. content: "閉じる";
  421. }
  422. .dialog .dialog-content .additional-string::before
  423. {
  424. content: "他の言語";
  425. }
  426. .search-evolution-by-this::after
  427. {
  428. content: "このカードを進化的な素材として必要とするカード";
  429. }
  430. label[for="real-time-change-card"]::after
  431. {
  432. content: "カードを即座に更新";
  433. }
  434. .base .evo-type::before,
  435. .base .evo-type::after
  436. {
  437. content: "ベース";
  438. }
  439. .evolution .evo-type::before,
  440. .evolution .evo-type::after
  441. {
  442. content: "進化";
  443. }
  444. .ult-evo .evo-type::before,
  445. .ult-evo .evo-type::after
  446. {
  447. content: "究極進化";
  448. }
  449. .reincarnation .evo-type::before,
  450. .reincarnation .evo-type::after
  451. {
  452. content: "転生進化";
  453. }
  454. .pixel-evo .evo-type::before,
  455. .pixel-evo .evo-type::after
  456. {
  457. content: "ドット進化";
  458. }
  459. .assist-evo .evo-type::before,
  460. .assist-evo .evo-type::after
  461. {
  462. content: "アシスト進化";
  463. }
  464. .super-reincarnation .evo-type::before,
  465. .super-reincarnation .evo-type::after
  466. {
  467. content: "超転生進化";
  468. }
  469. .super-ult-evo .evo-type::before,
  470. .super-ult-evo .evo-type::after
  471. {
  472. content: "超究極進化";
  473. }
  474. .ordeal-evo .evo-type::before,
  475. .ordeal-evo .evo-type::after
  476. {
  477. content: "試練進化";
  478. }
  479. .pixel-evo .evo-type
  480. {
  481. transform: scaleX(0.90);
  482. margin: calc(-100px * (1 - 0.90) / 2);
  483. }
  484. .assist-evo .evo-type
  485. {
  486. transform: scaleX(0.80);
  487. margin: calc(-100px * (1 - 0.80) / 2);
  488. }
  489. .henshin .evo-type::before,
  490. .henshin .evo-type::after
  491. {
  492. content: "変身";
  493. }
  494. .random-henshin .evo-type::before,
  495. .random-henshin .evo-type::after
  496. {
  497. content: "ランダムで変身";
  498. }
  499. .random-henshin .evo-type
  500. {
  501. transform: scaleX(0.70);
  502. margin: calc(-100px * (1 - 0.70) / 2);
  503. }
  504. .henshin-loop .evo-type::before,
  505. .henshin-loop .evo-type::after
  506. {
  507. content: "ループ変身";
  508. }
  509. .control-box .btn-qrcode::after{
  510. content: "QR コード と データ交換";
  511. }
  512. .read-qr-box::before
  513. {
  514. content: "QRコードを読み取る:";
  515. }
  516. .save-qr-box::before
  517. {
  518. content: "QRコードを生成:";
  519. }
  520. .formation-link-from-string>a:empty::before
  521. {
  522. content: "文字列から読み取られた列リンク";
  523. }
  524. label[for="sourceSelect"]::before
  525. {
  526. content: "ビデオ ソースの選択:";
  527. }
  528. #qr-code-frame .save-qr-img::after
  529. {
  530. content: "QRコードイメージを保存";
  531. }
  532. #qr-code-frame .read-qr-camera::after
  533. {
  534. content: "カメラでスキャンする";
  535. }
  536. #qr-code-frame .read-qr-camera.running::after
  537. {
  538. content: "カメラの使用を停止";
  539. }
  540. #qr-code-frame .read-qr-file::after
  541. {
  542. content: "画像ファイルを読み取る";
  543. }
  544. #qr-code-frame .read-string::after {
  545. content: "文字列を読み取ります";
  546. }
  547. #qr-code-frame .paddb-team-edit::before
  548. {
  549. content: "チーム データを PADDB にアップロード:";
  550. }
  551. label[for="paddb-username"]::before
  552. {
  553. content: "PADDB ユーザー ID:";
  554. }
  555. label[for="paddb-password"]::before
  556. {
  557. content: "PADDB パスワード:";
  558. }
  559. label[for="paddb-team-id"]::before
  560. {
  561. content: "PADDBチームリンク:";
  562. }
  563. #paddb-save-or-upload-team::before
  564. {
  565. content: "保存";
  566. }
  567. #paddb-team-id:placeholder-shown+#paddb-save-or-upload-team::before {
  568. content: "新しいチームをアップロード";
  569. }
  570. body:not(.external-link-support) #external-support::after
  571. {
  572. content: "PADDB 関連機能を使用するセカンダリ スクリプトをインストール";
  573. }
  574. label[for="qr-data-type-pdf"]::before
  575. {
  576. content: "P&D Dash Formation";
  577. }
  578. label[for="qr-data-type-pdc"]::before
  579. {
  580. content: "パズドラダメージ計算 (PDC)";
  581. }
  582. label[for="qr-data-type-daddb"]::before
  583. {
  584. content: "DADDB";
  585. }
  586. label[for="qr-data-type-paddb"]::before
  587. {
  588. content: "PADDB (ソロのみ)";
  589. }
  590. #btn-set-dungeon-enchance::after
  591. {
  592. content: "ダンジョン強化";
  593. }
  594. #dialog-dungeon-enchance .dialog-title::before
  595. {
  596. content: "ダンジョン強化倍率設定";
  597. }
  598. .dialog-confirm::before
  599. {
  600. content: "確認";
  601. }
  602. #dialog-dungeon-enchance .rare-list::before
  603. {
  604. content: "有効な希少性:";
  605. }
  606. #dialog-dungeon-enchance .attr-list::before
  607. {
  608. content: "有効な属性:";
  609. }
  610. #dialog-dungeon-enchance .type-list::before
  611. {
  612. content: "有効なタイプ:";
  613. }
  614. #dialog-dungeon-enchance .collab-list::before
  615. {
  616. content: "有効コラボID:";
  617. }
  618. #dialog-dungeon-enchance .gacha-list::before
  619. {
  620. content: "有効ガチャID:";
  621. }
  622. #dialog-dungeon-enchance .benefit-list::before
  623. {
  624. content: "陰と陽の加護:";
  625. }
  626. #dialog-dungeon-enchance .current-stage-list::before
  627. {
  628. content: "現在の層数:";
  629. }
  630. #dialog-dungeon-enchance .broken-parts-list::before
  631. {
  632. content: "破壊部位の数:";
  633. }
  634. #dialog-dungeon-enchance .collab-list::after,
  635. #dialog-dungeon-enchance .gacha-list::after
  636. {
  637. content: "(複数のIDは\",\"で区切ります)";
  638. }
  639. #dialog-dungeon-enchance .stats-list::before
  640. {
  641. content: "強化倍率:";
  642. }
  643. #player-data-frame .player-box-title::after
  644. {
  645. content: "プレイヤー データ";
  646. }
  647. #player-data-frame .how-to-use::after
  648. {
  649. content: "使い方";
  650. }
  651. #player-data-frame .upload-data::after
  652. {
  653. content: "データを開きます";
  654. }
  655. .player-card .set-default::after
  656. {
  657. content: "データをバインド";
  658. }
  659. .player-card .open-show-box::after
  660. {
  661. content: "Box データを表示";
  662. }
  663. .player-card .lvexp::before
  664. {
  665. content: "EXP";
  666. }
  667. .player-card .lvexp .level::before
  668. {
  669. content: "ランク";
  670. transform: scaleX(0.7);
  671. margin: calc(-46px * (1 - 0.7) / 2);
  672. }
  673. .player-card .stama::before
  674. {
  675. content: "スタミナ";
  676. transform: scaleX(0.7);
  677. margin: calc(-64px * (1 - 0.7) / 2);
  678. width: 64px;
  679. }