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script.js 91 kB

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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. let obj = [m.id];
  121. if (m.level != undefined) obj[1] = m.level;
  122. if (m.awoken != undefined) obj[2] = m.awoken;
  123. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  124. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  125. obj[3] = m.plus[0];
  126. } else {
  127. obj[3] = m.plus;
  128. }
  129. }
  130. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  131. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  132. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  133. const skill = Skills[card.activeSkillId];
  134. //有技能等级,并且技能等级低于最大等级时才记录技能
  135. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  136. return obj;
  137. };
  138. Member.prototype.loadObj = function(m, dataVersion) {
  139. if (m == undefined) //如果没有提供数据,直接返回默认
  140. {
  141. return;
  142. }
  143. if (dataVersion == undefined) dataVersion = 1;
  144. this.id = dataVersion > 1 ? m[0] : m.id;
  145. this.level = dataVersion > 1 ? m[1] : m.level;
  146. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  147. if (dataVersion > 1) {
  148. if (isNaN(m[3]) || m[3] == null) {
  149. this.plus = m[3];
  150. } else {
  151. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  152. this.plus = [singlePlus, singlePlus, singlePlus];
  153. }
  154. } else {
  155. this.plus = m.plus;
  156. }
  157. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  158. this.latent = dataVersion > 1 ? m[4] : m.latent;
  159. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  160. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  161. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  162. this.skilllevel = m[6] || null;
  163. };
  164. Member.prototype.loadFromMember = function(m) {
  165. if (m == undefined) //如果没有提供数据,直接返回默认
  166. {
  167. return;
  168. }
  169. this.id = m.id;
  170. };
  171. //只用来防坐的任何队员
  172. var MemberDelay = function() {
  173. this.id = -1;
  174. };
  175. MemberDelay.prototype = Object.create(Member.prototype);
  176. MemberDelay.prototype.constructor = MemberDelay;
  177. //辅助队员
  178. var MemberAssist = function() {
  179. this.level = 0;
  180. this.awoken = 0;
  181. this.plus = [0, 0, 0];
  182. Member.call(this);
  183. };
  184. MemberAssist.prototype = Object.create(Member.prototype);
  185. MemberAssist.prototype.constructor = MemberAssist;
  186. MemberAssist.prototype.loadFromMember = function(m) {
  187. if (m == undefined) //如果没有提供数据,直接返回默认
  188. {
  189. return;
  190. }
  191. this.id = m.id;
  192. if (m.level != undefined) this.level = m.level;
  193. if (m.awoken != undefined) this.awoken = m.awoken;
  194. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  195. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  196. };
  197. //正式队伍
  198. var MemberTeam = function() {
  199. this.latent = [];
  200. MemberAssist.call(this);
  201. //sawoken作为可选项目,默认不在内
  202. };
  203. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  204. MemberTeam.prototype.constructor = MemberTeam;
  205. MemberTeam.prototype.loadFromMember = function(m) {
  206. if (m == undefined) //如果没有提供数据,直接返回默认
  207. {
  208. return;
  209. }
  210. this.id = m.id;
  211. if (m.level != undefined) this.level = m.level;
  212. if (m.awoken != undefined) this.awoken = m.awoken;
  213. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  214. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  215. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  216. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  217. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  218. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  219. };
  220. var Formation = function(teamCount, memberCount) {
  221. this.title = "";
  222. this.detail = "";
  223. this.teams = [];
  224. for (let ti = 0; ti < teamCount; ti++) {
  225. const team = [
  226. [],
  227. [], 0
  228. ]; //第三个是徽章
  229. for (let mi = 0; mi < memberCount; mi++) {
  230. team[0].push(new MemberTeam());
  231. team[1].push(new MemberAssist());
  232. }
  233. this.teams.push(team);
  234. }
  235. };
  236. Formation.prototype.outObj = function() {
  237. const obj = {};
  238. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  239. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  240. obj.f = this.teams.map(t => {
  241. const teamArr = [];
  242. teamArr[0] = t[0].map(m =>
  243. m.outObj()
  244. );
  245. teamArr[1] = t[1].map(m =>
  246. m.outObj()
  247. );
  248. if (t[2]) teamArr[2] = t[2];
  249. return teamArr;
  250. });
  251. obj.v = dataStructure;
  252. return obj;
  253. };
  254. Formation.prototype.loadObj = function(f) {
  255. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  256. this.title = dataVeision > 1 ? f.t : f.title;
  257. this.detail = dataVeision > 1 ? f.d : f.detail;
  258. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  259. this.teams.forEach(function(t, ti) {
  260. const tf = loadTeamArr[ti];
  261. if (tf) {
  262. t[0].forEach(function(m, mi) {
  263. const fm = tf[0][mi];
  264. m.loadObj(fm, dataVeision);
  265. });
  266. t[1].forEach(function(m, mi) {
  267. const fm = tf[1][mi];
  268. m.loadObj(fm, dataVeision);
  269. });
  270. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  271. }
  272. });
  273. if (f.b)
  274. this.teams[0][2] = f.b; //原来模式的徽章
  275. };
  276. //切换通用的切换className显示的函数
  277. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  278. if (!checkBox) return;
  279. const checked = checkBox.checked;
  280. if (checked && checkedAdd || !checked && !checkedAdd) {
  281. dom.classList.add(className);
  282. } else {
  283. dom.classList.remove(className);
  284. }
  285. }
  286. //清除数据
  287. function clearData() {
  288. const locationURL = new URL(location);
  289. locationURL.searchParams.delete('d'); //删除数据
  290. locationURL.searchParams.delete('l'); //删除语言
  291. location = locationURL.toString();
  292. }
  293. //轮换ABC队伍
  294. function swapABCteam() {
  295. if (formation.teams.length > 1) {
  296. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  297. creatNewUrl();
  298. refreshAll(formation);
  299. }
  300. }
  301. //在单人和多人之间转移数据
  302. function turnPage(toPage, e = null) {
  303. let pagename = null;
  304. switch (toPage) {
  305. case 1:
  306. if (formation.teams[0][0].length < 6) {
  307. //把第二支队伍的队长添加到最后方
  308. formation.teams[0][0].push(formation.teams[1][0][0]);
  309. formation.teams[0][1].push(formation.teams[1][1][0]);
  310. }
  311. //删掉第2支开始的队伍
  312. formation.teams.splice(1);
  313. pagename = "solo.html";
  314. break;
  315. case 2:
  316. if (formation.teams.length < 2) { //从1人到2人
  317. formation.teams[1] = [
  318. [],
  319. []
  320. ];
  321. //把右边的队长加到第二支队伍最后面
  322. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  323. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  324. } else { //从3人到2人,直接删除后面两个队伍
  325. //删掉第3支开始的队伍
  326. formation.teams.splice(2);
  327. //删掉前面两支队伍的战友
  328. formation.teams[0][0].splice(5);
  329. formation.teams[0][1].splice(5);
  330. formation.teams[1][0].splice(5);
  331. formation.teams[1][1].splice(5);
  332. }
  333. formation.badge = 0;
  334. pagename = "multi.html";
  335. break;
  336. case 3:
  337. if (formation.teams.length < 2) { //从1人到3人
  338. } else { //从2人到3人
  339. formation.teams[0][0].push(formation.teams[1][0][0]);
  340. formation.teams[0][1].push(formation.teams[1][1][0]);
  341. formation.teams[1][0].push(formation.teams[0][0][0]);
  342. formation.teams[1][1].push(formation.teams[0][1][0]);
  343. }
  344. formation.badge = 0;
  345. pagename = "triple.html";
  346. break;
  347. }
  348. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  349. if (e && e.ctrlKey) {
  350. window.open(newURL);
  351. } else {
  352. location.href = newURL;
  353. }
  354. }
  355. window.onload = function() {
  356. controlBox = document.body.querySelector(".control-box");
  357. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  358. formationBox = document.body.querySelector(".formation-box");
  359. editBox = document.body.querySelector(".edit-box");
  360. if (isGuideMod) {
  361. console.info('现在是 怪物图鉴 模式');
  362. document.body.classList.add('guide-mod');
  363. }
  364. const helpLink = controlBox.querySelector(".help-link");
  365. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  366. //▼添加语言列表开始
  367. const langSelectDom = controlBox.querySelector(".languages");
  368. languageList.forEach(lang =>
  369. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  370. );
  371. const langOptionArray = Array.from(langSelectDom.options);
  372. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  373. //▲添加语言列表结束
  374. //▼添加数据来源列表开始
  375. const dataSelectDom = controlBox.querySelector(".datasource");
  376. dataSourceList.forEach(ds =>
  377. dataSelectDom.options.add(new Option(ds.source, ds.code))
  378. );
  379. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  380. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  381. //添加数据class
  382. document.body.classList.add("ds-" + currentDataSource.code);
  383. //▲添加数据来源列表结束
  384. //设定初始的显示设置
  385. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  386. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  387. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  388. initialize(); //界面初始化
  389. };
  390. function loadData(force = false)
  391. {
  392. if (force)
  393. console.info('强制更新数据。');
  394. const _time = new Date().getTime();
  395. //开始读取解析怪物数据
  396. const sourceDataFolder = "monsters-info";
  397. if (statusLine) statusLine.classList.add("loading-check-version");
  398. GM_xmlhttpRequest({
  399. method: "GET",
  400. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  401. onload: function(response) {
  402. dealCkeyData(response.response);
  403. },
  404. onerror: function(response) {
  405. console.error("新的 Ckey JSON 数据获取失败。", response);
  406. return;
  407. }
  408. });
  409. //处理返回的数据
  410. function dealCkeyData(responseText)
  411. { //处理数据版本
  412. let newCkeys; //当前的Ckey们
  413. let lastCkeys; //以前Ckey们
  414. let currentCkey; //获取当前语言的ckey
  415. let lastCurrentCkey; //以前的当前语言的ckey
  416. try {
  417. newCkeys = JSON.parse(responseText);
  418. } catch (e) {
  419. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  420. return;
  421. }
  422. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  423. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  424. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  425. try {
  426. lastCkeys = JSON.parse(lastCkeys);
  427. if (lastCkeys == null || !(lastCkeys instanceof Array))
  428. lastCkeys = [];
  429. } catch (e) {
  430. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  431. return;
  432. }
  433. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  434. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  435. lastCurrentCkey = {
  436. code: currentDataSource.code,
  437. ckey: {},
  438. updateTime: null
  439. };
  440. lastCkeys.push(lastCurrentCkey);
  441. }
  442. if (statusLine) statusLine.classList.remove("loading-check-version");
  443. if (statusLine) statusLine.classList.add("loading-mon-info");
  444. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  445. console.debug("Cards ckey相等,直接读取已有的数据。");
  446. const transaction = db.transaction([`cards`]);
  447. const objectStore = transaction.objectStore(`cards`);
  448. const request = objectStore.get(currentDataSource.code);
  449. request.onerror = function(event) {
  450. console.error("Cards 数据库内容读取失败。");
  451. };
  452. request.onsuccess = function(event) {
  453. if (request.result instanceof Array)
  454. {
  455. Cards = request.result;
  456. dealCardsData(Cards);
  457. }else
  458. {
  459. console.info("Cards 数据库内容不存在,需重新下载。");
  460. downloadCardsData();
  461. }
  462. };
  463. } else {
  464. console.log("Cards 需重新下载。");
  465. downloadCardsData();
  466. }
  467. function downloadCardsData()
  468. {
  469. GM_xmlhttpRequest({
  470. method: "GET",
  471. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  472. onload: function(response) {
  473. try {
  474. Cards = JSON.parse(response.response);
  475. } catch (e) {
  476. console.error("Cards 数据 JSON 解码出错。", e);
  477. return;
  478. }
  479. if (db)
  480. {
  481. const transaction = db.transaction([`cards`], "readwrite");
  482. transaction.oncomplete = function(event) {
  483. console.log("Cards 数据库写入完毕。");
  484. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  485. lastCurrentCkey.updateTime = currentCkey.updateTime;
  486. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  487. dealCardsData(Cards);
  488. };
  489. const objectStore = transaction.objectStore(`cards`);
  490. objectStore.put(Cards,currentDataSource.code);
  491. }else //隐私模式无法启动数据库
  492. {
  493. dealCardsData(Cards);
  494. }
  495. },
  496. onerror: function(response) {
  497. console.error("Cards JSON 数据获取失败。", response);
  498. }
  499. });
  500. }
  501. function dealCardsData()
  502. {
  503. if (editBox)
  504. {
  505. const monstersList = editBox.querySelector("#monsters-name-list");
  506. let fragment = document.createDocumentFragment();
  507. Cards.forEach(function(m) { //添加下拉框候选
  508. const opt = fragment.appendChild(document.createElement("option"));
  509. opt.value = m.id;
  510. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  511. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  512. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  513. const _m = Cards[parseInt(linkRes[1], 10)];
  514. _m.evoRootId = m.evoRootId;
  515. m.henshinFrom = true;
  516. _m.henshinTo = true;
  517. }
  518. });
  519. monstersList.appendChild(fragment);
  520. }
  521. if (statusLine) statusLine.classList.remove("loading-mon-info");
  522. if (statusLine) statusLine.classList.add("loading-skill-info");
  523. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  524. console.debug("Skills ckey相等,直接读取已有的数据。");
  525. const transaction = db.transaction([`skills`]);
  526. const objectStore = transaction.objectStore(`skills`);
  527. const request = objectStore.get(currentDataSource.code);
  528. request.onerror = function(event) {
  529. console.error("Skills 数据库内容读取失败。");
  530. };
  531. request.onsuccess = function(event) {
  532. if (request.result instanceof Array)
  533. {
  534. Skills = request.result;
  535. dealSkillData(Skills);
  536. }else
  537. {
  538. console.info("Skills 数据库内容不存在,需重新下载。");
  539. downloadSkillData();
  540. }
  541. };
  542. } else {
  543. console.log("Skills 需重新下载。");
  544. downloadSkillData();
  545. }
  546. function downloadSkillData()
  547. {
  548. GM_xmlhttpRequest({
  549. method: "GET",
  550. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  551. onload: function(response) {
  552. try {
  553. Skills = JSON.parse(response.response);
  554. } catch (e) {
  555. console.log("Skills 数据 JSON 解码出错", e);
  556. return;
  557. }
  558. if (db)
  559. {
  560. const transaction = db.transaction([`skills`], "readwrite");
  561. transaction.oncomplete = function(event) {
  562. console.log("Skills 数据库写入完毕。");
  563. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  564. lastCurrentCkey.updateTime = currentCkey.updateTime;
  565. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  566. dealSkillData(Skills);
  567. };
  568. const objectStore = transaction.objectStore(`skills`);
  569. objectStore.put(Skills,currentDataSource.code);
  570. }else //隐私模式无法启动数据库
  571. {
  572. dealSkillData(Skills);
  573. }
  574. },
  575. onerror: function(response) {
  576. console.error("Skills JSON 数据获取失败", response);
  577. }
  578. });
  579. }
  580. function dealSkillData()
  581. {
  582. const updateTime = controlBox.querySelector(".datasource-updatetime");
  583. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  584. //initialize(); //初始化
  585. if (statusLine) statusLine.classList.remove("loading-skill-info");
  586. //如果通过的话就载入URL中的怪物数据
  587. reloadFormationData();
  588. }
  589. }
  590. }
  591. }
  592. //重新读取URL中的Data数据并刷新页面
  593. function reloadFormationData() {
  594. let formationData;
  595. try {
  596. let parameterDataString = getQueryString("d") || getQueryString("data");
  597. formationData = JSON.parse(parameterDataString);
  598. } catch (e) {
  599. console.error("URL中队伍数据JSON解码出错", e);
  600. return;
  601. }
  602. if (formationData) {
  603. formation.loadObj(formationData);
  604. refreshAll(formation);
  605. }
  606. if (isGuideMod)
  607. {
  608. const mid = parseInt(getQueryString("id"));
  609. if (!isNaN(mid))
  610. {
  611. editBox.mid = mid;
  612. editBoxChangeMonId(mid);
  613. }
  614. }
  615. }
  616. window.onpopstate = reloadFormationData; //前进后退时修改页面
  617. //创建新的分享地址
  618. function creatNewUrl(arg) {
  619. if (arg == undefined) arg = {};
  620. if (!!(window.history && history.pushState)) { // 支持History API
  621. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  622. const datasource = arg.datasource || getQueryString("s");
  623. const outObj = formation.outObj();
  624. const newSearch = new URLSearchParams();
  625. if (language_i18n) newSearch.set("l", language_i18n);
  626. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  627. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  628. newSearch.set("d", dataJsonStr);
  629. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  630. if (!arg.notPushState) {
  631. history.pushState(null, null, newUrl);
  632. } else {
  633. return newUrl;
  634. }
  635. }
  636. }
  637. //截图
  638. function capture() {
  639. statusLine.classList.add("prepare-cauture");
  640. const titleBox = formationBox.querySelector(".title-box");
  641. const detailBox = formationBox.querySelector(".detail-box");
  642. const txtTitle = titleBox.querySelector(".title");
  643. const txtDetail = detailBox.querySelector(".detail");
  644. //去掉可能的空白文字的编辑状态
  645. titleBox.classList.remove("edit");
  646. detailBox.classList.remove("edit");
  647. const downLink = controlBox.querySelector(".down-capture");
  648. html2canvas(formationBox).then(canvas => {
  649. canvas.toBlob(function(blob) {
  650. window.URL.revokeObjectURL(downLink.href);
  651. downLink.href = URL.createObjectURL(blob);
  652. downLink.download = `${teamsCount}P formation cauture.png`;
  653. downLink.click();
  654. statusLine.classList.remove("prepare-cauture");
  655. //如果是空白文字,加回编辑状态
  656. if (txtTitle.value.length == 0)
  657. titleBox.classList.add("edit");
  658. if (txtDetail.value.length == 0)
  659. detailBox.classList.add("edit");
  660. });
  661. //document.body.appendChild(canvas);
  662. });
  663. }
  664. //初始化
  665. function initialize() {
  666. //触屏使用的切换显示的线条
  667. interchangeSVG = document.body.querySelector("#interchange-line");
  668. interchangeSVG.line = interchangeSVG.querySelector("g line");
  669. interchangeSVG.changePoint = function(p1, p2) {
  670. const line = this.line;
  671. if (p1 && p1.x != undefined)
  672. line.setAttribute("x1", p1.x);
  673. if (p1 && p1.y != undefined)
  674. line.setAttribute("y1", p1.y);
  675. if (p2 && p2.x != undefined)
  676. line.setAttribute("x2", p2.x);
  677. if (p2 && p2.y != undefined)
  678. line.setAttribute("y2", p2.y);
  679. };
  680. const updateTime = controlBox.querySelector(".datasource-updatetime");
  681. updateTime.onclick = function(){
  682. loadData(true);
  683. };
  684. //标题和介绍文本框
  685. const titleBox = formationBox.querySelector(".title-box");
  686. const detailBox = formationBox.querySelector(".detail-box");
  687. const txtTitle = titleBox.querySelector(".title");
  688. const txtDetail = detailBox.querySelector(".detail");
  689. const txtTitleDisplay = titleBox.querySelector(".title-display");
  690. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  691. txtTitle.onchange = function() {
  692. formation.title = this.value;
  693. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  694. creatNewUrl();
  695. };
  696. txtTitle.onblur = function() {
  697. if (this.value.length > 0)
  698. titleBox.classList.remove("edit");
  699. };
  700. txtDetail.onchange = function() {
  701. formation.detail = this.value;
  702. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  703. creatNewUrl();
  704. };
  705. txtDetail.onblur = function() {
  706. if (this.value.length > 0)
  707. detailBox.classList.remove("edit");
  708. this.style.height = txtDetailDisplay.scrollHeight + "px";
  709. };
  710. txtTitleDisplay.onclick = function() {
  711. titleBox.classList.add("edit");
  712. txtTitle.focus();
  713. };
  714. txtDetailDisplay.onclick = function() {
  715. detailBox.classList.add("edit");
  716. txtDetail.focus();
  717. };
  718. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  719. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  720. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  721. }
  722. //将所有怪物头像添加到全局数组
  723. teamBigBoxs.forEach(teamBigBox => {
  724. const teamBox = teamBigBox.querySelector(".team-box");
  725. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  726. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  727. menbers.forEach(m => {
  728. allMembers.push(m);
  729. });
  730. assist.forEach(m => {
  731. allMembers.push(m);
  732. });
  733. });
  734. //所有怪物头像,添加拖动交换的代码
  735. allMembers.forEach(m => {
  736. //点击
  737. m.onclick = clickMonHead;
  738. //拖动
  739. m.draggable = true;
  740. m.ondragstart = dragStartMonHead;
  741. m.ondragover = dropOverMonHead;
  742. m.ondrop = dropMonHead;
  743. //触摸
  744. m.ontouchstart = touchstartMonHead;
  745. m.ontouchmove = touchmoveMonHead;
  746. m.ontouchend = touchendMonHead;
  747. m.ontouchcancel = touchcancelMonHead;
  748. });
  749. //添加徽章
  750. const className_ChoseBadges = "show-all-badges";
  751. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  752. //徽章
  753. const teamBadge = teamBigBox.querySelector(".team-badge");
  754. if (!teamBadge) return;
  755. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  756. function setBadge() {
  757. if (teamBadge.classList.contains(className_ChoseBadges)) {
  758. const team = formation.teams[teamIdx];
  759. teamBadge.classList.remove(className_ChoseBadges);
  760. team[2] = parseInt(this.value, 10);
  761. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  762. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  763. creatNewUrl();
  764. } else {
  765. teamBadge.classList.add(className_ChoseBadges);
  766. }
  767. }
  768. badges.forEach(badge => badge.onclick = setBadge);
  769. });
  770. //编辑框
  771. editBox.mid = null; //储存怪物id
  772. editBox.latent = []; //储存潜在觉醒
  773. editBox.isAssist = false; //储存是否为辅助宠物
  774. editBox.monsterHead = null;
  775. editBox.latentBox = null;
  776. editBox.memberIdx = []; //储存队伍数组下标
  777. editBox.show = function() {
  778. this.classList.remove(className_displayNone);
  779. formationBox.classList.add("blur-bg");
  780. controlBox.classList.add("blur-bg");
  781. };
  782. editBox.hide = function() {
  783. this.classList.add(className_displayNone);
  784. formationBox.classList.remove("blur-bg");
  785. controlBox.classList.remove("blur-bg");
  786. };
  787. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  788. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  789. mSeriesId.onclick = function() { //搜索系列
  790. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  791. if (seriesId > 0) {
  792. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  793. }
  794. };
  795. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  796. mCollabId.onclick = function() { //搜索合作
  797. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  798. if (collabId > 0); {
  799. searchColla(collabId);
  800. }
  801. };
  802. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  803. mAltName.onclick = function() { //搜索合作
  804. const altName = this.getAttribute('data-altName');
  805. const splitAltName = altName.split("|");
  806. if (altName.length > 0); {
  807. showSearch(Cards.filter(card => {
  808. return splitAltName.some(alt => {
  809. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  810. });
  811. }));
  812. }
  813. };
  814. //创建一个新的怪物头像
  815. editBox.createCardHead = function(id, showAwoken = false) {
  816. function clickHeadToNewMon() {
  817. monstersID.value = this.card.id;
  818. monstersID.onchange();
  819. return false; //取消链接的默认操作
  820. }
  821. //产生一个觉醒列表
  822. function creatAwokenList(awokens) {
  823. const ul = document.createElement("ul");
  824. ul.className = "awoken-ul";
  825. awokens.forEach(ak=>{
  826. const li = ul.appendChild(document.createElement("li"));
  827. const icon = li.appendChild(document.createElement("icon"));
  828. icon.className = "awoken-icon";
  829. icon.setAttribute("data-awoken-icon",ak);
  830. });
  831. return ul;
  832. }
  833. const cli = document.createElement("li");
  834. const cdom = cli.head = createCardA(id);
  835. cli.appendChild(cdom);
  836. changeid({ id: id }, cdom);
  837. cli.card = Cards[id];
  838. if (showAwoken)
  839. {
  840. const awokenPreview = cli.appendChild(document.createElement("div"));
  841. awokenPreview.className = "awoken-preview";
  842. if (cli.card.awakenings.length)
  843. {
  844. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  845. akUl.classList.add("awoken-preview-awakenings");
  846. }
  847. if (cli.card.superAwakenings.length)
  848. {
  849. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  850. sakUl.classList.add("awoken-preview-superAwakenings");
  851. }
  852. }
  853. cli.onclick = clickHeadToNewMon;
  854. return cli;
  855. };
  856. const searchBox = editBox.querySelector(".search-box");
  857. const settingBox = editBox.querySelector(".setting-box");
  858. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  859. searchOpen.onclick = function() {
  860. s_includeSuperAwoken.onclick();
  861. s_canAssist.onclick();
  862. searchBox.classList.toggle(className_displayNone);
  863. };
  864. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  865. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  866. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  867. const s_typesDiv = searchBox.querySelector(".types-div");
  868. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  869. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  870. const s_typesUl = s_typesDiv.querySelector(".type-list");
  871. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  872. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  873. s_typesCheckBox.forEach(checkBox=>
  874. {
  875. checkBox.onchange = function(){
  876. const newClassName = `type-killer-${this.value}`;
  877. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  878. s_typesUl.classList.add(newClassName);
  879. else
  880. s_typesUl.classList.remove(newClassName);
  881. }
  882. }
  883. );
  884. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  885. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  886. s_types_latentli.forEach(latent=>
  887. {
  888. latent.onclick = function(){
  889. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  890. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  891. s_typesCheckBox.forEach(checkbox=>{
  892. const type = parseInt(checkbox.value);
  893. checkbox.checked = killerTypes.includes(type);
  894. });
  895. };
  896. });
  897. s_typeAndOr.onchange = function(){
  898. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  899. if (this.checked)
  900. s_types_latentUl.classList.add(className_displayNone);
  901. else
  902. s_types_latentUl.classList.remove(className_displayNone);
  903. };
  904. s_typeAndOr.onchange();
  905. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  906. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  907. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  908. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  909. searchMonList.originalHeads = null; //用于存放原始搜索结果
  910. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  911. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  912. s_canAssist.onclick = function() {
  913. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  914. };
  915. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  916. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  917. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  918. s_includeSuperAwoken.onclick = function() {
  919. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  920. };
  921. function search_awokenAdd1() {
  922. const countDom = this.parentNode.querySelector(".count");
  923. let count = parseInt(countDom.value, 10);
  924. if (count < 9) {
  925. count++;
  926. countDom.value = count;
  927. this.parentNode.classList.remove("zero");
  928. }
  929. }
  930. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  931. b.onclick = search_awokenAdd1;
  932. });
  933. function search_awokenSub1() {
  934. let count = parseInt(this.value, 10);
  935. if (count > 0) {
  936. count--;
  937. this.value = count;
  938. if (count === 0) {
  939. this.parentNode.parentNode.classList.add("zero");
  940. }
  941. }
  942. }
  943. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  944. b.onclick = search_awokenSub1;
  945. });
  946. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  947. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  948. awokenClear.onclick = function() { //清空觉醒选项
  949. s_awokensCounts.forEach(t => {
  950. t.value = 0;
  951. });
  952. s_awokensItems.forEach(t => {
  953. t.classList.add("zero");
  954. });
  955. };
  956. sawokenClear.onclick = function() { //清空超觉醒选项
  957. s_sawokens.forEach(t => {
  958. t.checked = false;
  959. });
  960. };
  961. const s_controlDiv = searchBox.querySelector(".control-div");
  962. const searchStart = s_controlDiv.querySelector(".search-start");
  963. const searchClose = s_controlDiv.querySelector(".search-close");
  964. const searchClear = s_controlDiv.querySelector(".search-clear");
  965. function returnCheckedInput(ipt) {
  966. return ipt.checked;
  967. }
  968. function returnInputValue(ipt) {
  969. return ipt.value;
  970. }
  971. function Str2Int(str) {
  972. return parseInt(str, 10);
  973. }
  974. //将搜索结果显示出来(也可用于其他的搜索)
  975. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  976. showSearch = function(searchArr) {
  977. editBox.show();
  978. searchBox.classList.remove(className_displayNone);
  979. const createCardHead = editBox.createCardHead;
  980. searchMonList.classList.add(className_displayNone);
  981. searchMonList.innerHTML = ""; //清空旧的
  982. if (searchArr.length > 0) {
  983. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  984. //获取原始排序的头像列表
  985. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  986. //对头像列表进行排序
  987. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  988. headsArray.forEach(head => fragment.appendChild(head));
  989. searchMonList.appendChild(fragment);
  990. }
  991. searchMonList.classList.remove(className_displayNone);
  992. };
  993. const startSearch = function(cards) {
  994. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  995. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  996. let attr1, attr2;
  997. if (attr1Filter.length > 0) {
  998. if (!isNaN(attr1Filter[0])) {
  999. attr1 = parseInt(attr1Filter[0], 10);
  1000. } else {
  1001. attr1 = null;
  1002. }
  1003. }
  1004. if (attr2Filter.length > 0) {
  1005. if (!isNaN(attr2Filter[0])) {
  1006. attr2 = parseInt(attr2Filter[0], 10);
  1007. } else {
  1008. attr2 = null;
  1009. }
  1010. }
  1011. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1012. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1013. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1014. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1015. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1016. });
  1017. const searchResult = searchCards(cards,
  1018. attr1, attr2,
  1019. s_fixMainColor.checked,
  1020. typesFilter,
  1021. s_typeAndOr.checked,
  1022. awokensFilter,
  1023. sawokensFilter,
  1024. s_awokensEquivalent.checked,
  1025. s_includeSuperAwoken.checked
  1026. );
  1027. //console.log("搜索结果", searchResult);
  1028. showSearch(searchResult);
  1029. };
  1030. searchBox.startSearch = startSearch;
  1031. searchStart.onclick = function() {
  1032. startSearch(Cards);
  1033. };
  1034. searchClose.onclick = function() {
  1035. searchBox.classList.add(className_displayNone);
  1036. };
  1037. searchClear.onclick = function() { //清空搜索选项
  1038. s_attr1s[0].checked = true;
  1039. s_attr2s[0].checked = true;
  1040. s_types.forEach(t => {
  1041. t.checked = false;
  1042. });
  1043. s_typeAndOr.onchange();
  1044. s_awokensCounts.forEach(t => {
  1045. t.value = 0;
  1046. });
  1047. s_awokensItems.forEach(t => {
  1048. t.classList.add("zero");
  1049. });
  1050. // 这些觉醒的选项干脆都不清除
  1051. //s_awokensEquivalent.checked = false;
  1052. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1053. s_sawokens.forEach(t => {
  1054. t.checked = false;
  1055. });
  1056. searchMonList.originalHeads = null;
  1057. searchMonList.innerHTML = "";
  1058. };
  1059. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1060. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1061. //对heads重新排序
  1062. function sortHeadsArray(heads) {
  1063. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1064. const sortIndex = parseInt(s_sortList.value, 10);
  1065. const reverse = s_sortReverse.checked;
  1066. let headsArray = heads.concat();
  1067. headsArray.sort((head_a, head_b) => {
  1068. const card_a = head_a.card,
  1069. card_b = head_b.card;
  1070. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1071. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1072. return sortNumber;
  1073. });
  1074. if (reverse) headsArray.reverse();
  1075. return headsArray;
  1076. }
  1077. //对搜索到的Cards重新排序
  1078. function reSortCards() {
  1079. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1080. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1081. searchMonList.classList.add(className_displayNone);
  1082. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1083. headsArray.forEach(head => fragment.appendChild(head));
  1084. searchMonList.appendChild(fragment);
  1085. searchMonList.classList.remove(className_displayNone);
  1086. }
  1087. s_sortList.onchange = reSortCards;
  1088. s_sortReverse.onchange = reSortCards;
  1089. sort_function_list.forEach((sfunc, idx) => {
  1090. const newOpt = new Option(sfunc.name, idx);
  1091. newOpt.setAttribute("data-tag", sfunc.tag);
  1092. s_sortList.options.add(newOpt);
  1093. });
  1094. //id搜索
  1095. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1096. monstersID.onchange = function() {
  1097. if (/^\d+$/.test(this.value)) {
  1098. const newId = parseInt(this.value, 10);
  1099. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1100. {
  1101. editBox.mid = newId;
  1102. if (isGuideMod)
  1103. {
  1104. const locationURL = new URL(location);
  1105. if (newId === 0) {
  1106. locationURL.searchParams.delete('id');
  1107. history.pushState(null, null, locationURL);
  1108. }else
  1109. {
  1110. locationURL.searchParams.set('id', newId);
  1111. history.pushState(null, null, locationURL);
  1112. }
  1113. }
  1114. editBoxChangeMonId(newId);
  1115. }
  1116. }
  1117. };
  1118. monstersID.oninput = monstersID.onchange;
  1119. //觉醒
  1120. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1121. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1122. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1123. function checkAwoken() {
  1124. const card = Cards[editBox.mid];
  1125. const value = parseInt(this.value, 10);
  1126. awokenCountLabel.textContent = value;
  1127. if (value > 0 && value == (card.awakenings.length))
  1128. awokenCountLabel.classList.add("full-awoken");
  1129. else
  1130. awokenCountLabel.classList.remove("full-awoken");
  1131. reCalculateAbility();
  1132. }
  1133. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1134. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1135. function playVoiceAwoken() { //点击label才播放语音
  1136. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1137. const card = Cards[editBox.mid];
  1138. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1139. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1140. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1141. }
  1142. }
  1143. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1144. //超觉醒
  1145. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1146. monEditSAwokensRow.swaokenIndex = -1;
  1147. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1148. function notCheckMyself() {
  1149. const value = parseInt(this.value, 10);
  1150. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1151. monEditSAwokens[0].click();
  1152. } else {
  1153. monEditSAwokensRow.swaokenIndex = value;
  1154. }
  1155. }
  1156. monEditSAwokens.forEach(akDom => {
  1157. akDom.onclick = notCheckMyself;
  1158. });
  1159. //3个快速设置this.ipt为自己的value
  1160. function setIptToMyValue() {
  1161. if (this.ipt.value != this.value) {
  1162. this.ipt.value = this.value;
  1163. this.ipt.onchange();
  1164. }
  1165. }
  1166. //等级
  1167. const monEditLv = settingBox.querySelector(".m-level");
  1168. monEditLv.onchange = function() {
  1169. reCalculateExp();
  1170. reCalculateAbility();
  1171. };
  1172. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1173. const monLvExp = settingBox.querySelector(".m-level-exp");
  1174. monEditLvMin.ipt = monEditLv;
  1175. monEditLvMin.onclick = setIptToMyValue;
  1176. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1177. monEditLvMax.ipt = monEditLv;
  1178. monEditLvMax.onclick = setIptToMyValue;
  1179. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1180. monEditLv110.ipt = monEditLv;
  1181. monEditLv110.onclick = setIptToMyValue;
  1182. //编辑界面重新计算怪物的经验值
  1183. function reCalculateExp() {
  1184. const monid = parseInt(monstersID.value || 0, 10);
  1185. const level = parseInt(monEditLv.value || 0, 10);
  1186. const tempMon = {
  1187. id: monid,
  1188. level: level
  1189. };
  1190. const needExp = calculateExp(tempMon);
  1191. monLvExp.textContent = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1192. }
  1193. editBox.reCalculateExp = reCalculateExp;
  1194. //三维
  1195. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1196. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1197. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1198. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1199. //加蛋
  1200. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1201. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1202. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1203. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1204. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1205. monEditAddHp.onchange = reCalculateAbility;
  1206. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1207. monEditAddAtk.onchange = reCalculateAbility;
  1208. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1209. monEditAddRcv.onchange = reCalculateAbility;
  1210. //3个快速设置按钮
  1211. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1212. monEditAddHpBtn.ipt = monEditAddHp;
  1213. monEditAddHpBtn.onclick = setIptToMyValue;
  1214. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1215. monEditAddAtkBtn.ipt = monEditAddAtk;
  1216. monEditAddAtkBtn.onclick = setIptToMyValue;
  1217. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1218. monEditAddRcvBtn.ipt = monEditAddRcv;
  1219. monEditAddRcvBtn.onclick = setIptToMyValue;
  1220. //297按钮
  1221. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1222. monEditAdd297.onclick = function() {
  1223. monEditAddHp.value = 99;
  1224. monEditAddAtk.value = 99;
  1225. monEditAddRcv.value = 99;
  1226. reCalculateAbility();
  1227. };
  1228. //潜觉
  1229. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1230. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1231. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1232. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1233. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1234. {
  1235. refreshLatent(latent, monid, monEditLatents);
  1236. };
  1237. const hideClassName = 'hide-less-use-latent';
  1238. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1239. s_hideLessUseLetent.onchange = function() {
  1240. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1241. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1242. }
  1243. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1244. s_hideLessUseLetent.onchange();
  1245. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1246. const skillBox = rowSkill.querySelector(".skill-box");
  1247. const skillTitle = skillBox.querySelector(".skill-name");
  1248. const skillCD = skillBox.querySelector(".skill-cd");
  1249. const skillLevel = skillBox.querySelector(".m-skill-level");
  1250. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1251. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1252. skillTitle.onclick = function(event) {
  1253. if (event.ctrlKey) return;
  1254. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1255. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1256. if (s_cards.length > 1) {
  1257. showSearch(s_cards); //显示
  1258. }
  1259. };
  1260. skillLevel.onchange = function() {
  1261. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1262. const skill = Skills[card.activeSkillId];
  1263. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1264. };
  1265. skillLevel_1.ipt = skillLevel;
  1266. skillLevel_1.onclick = setIptToMyValue;
  1267. skillLevel_Max.ipt = skillLevel;
  1268. skillLevel_Max.onclick = setIptToMyValue;
  1269. //已有觉醒的去除
  1270. function deleteLatent() {
  1271. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1272. editBox.latent.splice(aIdx, 1);
  1273. editBox.reCalculateAbility(); //重计算三维
  1274. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1275. }
  1276. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1277. //可选觉醒的添加
  1278. function addLatent() {
  1279. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1280. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1281. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1282. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1283. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1284. if (latentUseHole(lIdx) <= enabledHole)
  1285. editBox.latent.push(lIdx);
  1286. else
  1287. return;
  1288. editBox.reCalculateAbility();
  1289. editBox.refreshLatent(editBox.latent, editBox.mid);
  1290. }
  1291. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1292. //编辑界面重新计算怪物的能力
  1293. function reCalculateAbility() {
  1294. const monid = parseInt(monstersID.value || 0, 10);
  1295. const level = parseInt(monEditLv.value || 0, 10);
  1296. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1297. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1298. const plus = [
  1299. parseInt(monEditAddHp.value || 0, 10),
  1300. parseInt(monEditAddAtk.value || 0, 10),
  1301. parseInt(monEditAddRcv.value || 0, 10)
  1302. ];
  1303. const latent = editBox.latent;
  1304. const tempMon = {
  1305. id: monid,
  1306. level: level,
  1307. plus: plus,
  1308. awoken: awoken,
  1309. latent: latent
  1310. };
  1311. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1312. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1313. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1314. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1315. }
  1316. editBox.reCalculateAbility = reCalculateAbility;
  1317. const btnCancel = editBox.querySelector(".button-cancel");
  1318. const btnDone = editBox.querySelector(".button-done");
  1319. const btnNull = editBox.querySelector(".button-null");
  1320. const btnDelay = editBox.querySelector(".button-delay");
  1321. btnCancel.onclick = function() {
  1322. btnDone.classList.remove("cant-assist");
  1323. btnDone.disabled = false;
  1324. editBox.memberIdx = [];
  1325. editBox.hide();
  1326. };
  1327. btnDone.onclick = function() {
  1328. if (parseInt(monEditLv.value, 10) == 0) {
  1329. btnNull.onclick();
  1330. return;
  1331. }
  1332. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1333. const teamData = formation.teams[editBox.memberIdx[0]];
  1334. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1335. const teamBox = teamBigBox.querySelector(".team-box");
  1336. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1337. mon.id = parseInt(monstersID.value, 10);
  1338. const card = Cards[mon.id] || Cards[0];
  1339. const skill = Skills[card.activeSkillId];
  1340. mon.level = parseInt(monEditLv.value, 10);
  1341. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1342. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1343. if (card.superAwakenings.length) //如果支持超觉醒
  1344. {
  1345. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1346. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1347. }
  1348. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1349. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1350. mon.plus = [0, 0, 0];
  1351. } else {
  1352. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1353. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1354. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1355. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1356. mon.latent = editBox.latent.concat()
  1357. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1358. }
  1359. }
  1360. const skillLevelNum = parseInt(skillLevel.value, 10);
  1361. if (skillLevelNum < skill.maxLevel) {
  1362. mon.skilllevel = skillLevelNum;
  1363. }
  1364. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1365. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1366. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1367. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1368. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1369. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1370. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1371. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1372. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1373. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1374. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1375. //刷新改队员的CD
  1376. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1377. creatNewUrl();
  1378. editBox.hide();
  1379. };
  1380. window.onkeydown = function(e) {
  1381. if (!editBox.classList.contains(className_displayNone)) {
  1382. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1383. btnCancel.onclick();
  1384. }
  1385. }
  1386. };
  1387. btnNull.onclick = function() { //空位置
  1388. const mon = new Member();
  1389. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1390. const teamData = formation.teams[editBox.memberIdx[0]];
  1391. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1392. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1393. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1394. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1395. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1396. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1397. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1398. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1399. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1400. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1401. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1402. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1403. //刷新改队员的CD
  1404. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1405. creatNewUrl();
  1406. editBox.hide();
  1407. };
  1408. btnDelay.onclick = function() { //应对威吓
  1409. const mon = new MemberDelay();
  1410. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1411. const teamData = formation.teams[editBox.memberIdx[0]];
  1412. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1413. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1414. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1415. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1416. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1417. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1418. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1419. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1420. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1421. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1422. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1423. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1424. //刷新改队员的CD
  1425. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1426. creatNewUrl();
  1427. editBox.hide();
  1428. };
  1429. //语言选择
  1430. const langList = controlBox.querySelector(".languages");
  1431. langList.onchange = function() {
  1432. creatNewUrl({ "language": this.value });
  1433. history.go();
  1434. };
  1435. //数据源选择
  1436. const dataList = controlBox.querySelector(".datasource");
  1437. dataList.onchange = function() {
  1438. creatNewUrl({ datasource: this.value });
  1439. history.go();
  1440. };
  1441. /*添对应语言执行的JS*/
  1442. const languageJS = document.head.appendChild(document.createElement("script"));
  1443. languageJS.id = "language-js";
  1444. languageJS.type = "text/javascript";
  1445. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1446. if (isGuideMod) //图鉴模式直接打开搜索框
  1447. {
  1448. showSearch([]);
  1449. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1450. }
  1451. }
  1452. //从怪物头像获取队员的队伍编号
  1453. function getMemberArrayIndexFromMonHead(headDom) {
  1454. return [
  1455. parseInt(headDom.getAttribute("data-team"), 10), //team
  1456. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1457. parseInt(headDom.getAttribute("data-index"), 10), //index
  1458. ];
  1459. }
  1460. //编辑界面点击每个怪物的头像的处理
  1461. function clickMonHead(e) {
  1462. const arr = getMemberArrayIndexFromMonHead(this);
  1463. editMon(arr[0], arr[1], arr[2]);
  1464. return false; //没有false将会打开链接
  1465. }
  1466. //编辑界面每个怪物的头像的拖动
  1467. function dragStartMonHead(e) {
  1468. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1469. }
  1470. //编辑界面每个怪物的头像的经过,阻止事件发生
  1471. function dropOverMonHead(e) {
  1472. e.preventDefault();
  1473. }
  1474. //编辑界面每个怪物的头像的放下
  1475. function dropMonHead(e) {
  1476. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1477. const dataTo = getMemberArrayIndexFromMonHead(this);
  1478. if ((dataTo[0] !== dataFrom[0]) ||
  1479. (dataTo[1] !== dataFrom[1]) ||
  1480. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1481. interchangeCard(dataFrom, dataTo);
  1482. }
  1483. return false; //没有false将会打开链接
  1484. }
  1485. //移动端编辑界面每个怪物的头像的放下
  1486. function touchstartMonHead(e) {
  1487. e.stopPropagation();
  1488. //console.log("开始触摸",e,this);
  1489. const tc = e.changedTouches[0];
  1490. const pX = tc.pageX,
  1491. pY = tc.pageY;
  1492. interchangeSVG.style.display = "none";
  1493. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1494. }
  1495. //移动端编辑界面每个怪物的头像的移动
  1496. function touchmoveMonHead(e) {
  1497. //console.log("移动中",e,this);
  1498. const tc = e.changedTouches[0];
  1499. const pX = tc.pageX,
  1500. pY = tc.pageY;
  1501. const rect = this.getBoundingClientRect();
  1502. const top = rect.top + document.documentElement.scrollTop;
  1503. const left = rect.left + document.documentElement.scrollLeft;
  1504. if ((pY < top) || (pY > (top + rect.height)) ||
  1505. (pX < left) || (pX > (left + rect.width))) {
  1506. interchangeSVG.style.display = "block";
  1507. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1508. } else {
  1509. interchangeSVG.style.display = "none";
  1510. }
  1511. }
  1512. //移动端编辑界面每个怪物的头像的结束
  1513. function touchendMonHead(e) {
  1514. const tc = e.changedTouches[0];
  1515. const pX = tc.pageX,
  1516. pY = tc.pageY;
  1517. //console.log("移动结束",pX,pY,e,this);
  1518. interchangeSVG.style.display = "none";
  1519. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1520. const target = allMembers.find(m => {
  1521. const rect = m.getBoundingClientRect();
  1522. const top = rect.top + document.documentElement.scrollTop;
  1523. const left = rect.left + document.documentElement.scrollLeft;
  1524. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1525. (pX > left) && (pX < (left + rect.width));
  1526. return isInRect;
  1527. });
  1528. if (target && this != target) {
  1529. //console.log("找到的对象",targets[0]);
  1530. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1531. const dataTo = getMemberArrayIndexFromMonHead(target);
  1532. if ((dataTo[0] != dataFrom[0]) ||
  1533. (dataTo[1] != dataFrom[1]) ||
  1534. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1535. interchangeCard(dataFrom, dataTo);
  1536. }
  1537. }
  1538. }
  1539. //移动端编辑界面每个怪物的头像的取消
  1540. function touchcancelMonHead(e) {
  1541. interchangeSVG.style.display = "none";
  1542. console.log("移动取消", e, this);
  1543. }
  1544. function interchangeCard(formArr, toArr) {
  1545. function changeType(member, isAssist) {
  1546. if (member.id == 0 || (isAssist && member.id == -1)) {
  1547. return new Member();
  1548. } else {
  1549. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1550. newMember.loadFromMember(member);
  1551. return newMember;
  1552. }
  1553. }
  1554. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1555. const isCopy = changeSwapToCopy.checked;
  1556. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1557. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1558. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1559. {
  1560. from = changeType(from, formArr[1]);
  1561. if (!isCopy) to = changeType(to, toArr[1]);
  1562. } else if (isCopy) {
  1563. const newFrom = new from.constructor();
  1564. newFrom.loadFromMember(from);
  1565. from = newFrom;
  1566. }
  1567. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1568. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1569. creatNewUrl(); //刷新URL
  1570. refreshAll(formation); //刷新全部
  1571. }
  1572. //改变一个怪物头像
  1573. function changeid(mon, monDom, latentDom) {
  1574. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1575. const parentNode = monDom.parentNode;
  1576. fragment.appendChild(monDom);
  1577. const monId = mon.id;
  1578. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1579. monDom.setAttribute("data-cardid", monId); //设定新的id
  1580. if (monId < 0) //如果是延迟
  1581. {
  1582. monDom.removeAttribute("href");
  1583. monDom.removeAttribute("title");
  1584. parentNode.classList.add("delay");
  1585. parentNode.classList.remove("null");
  1586. parentNode.appendChild(fragment);
  1587. if (latentDom) latentDom.classList.add(className_displayNone);
  1588. return;
  1589. } else if (monId == 0) //如果是空
  1590. {
  1591. monDom.removeAttribute("href");
  1592. monDom.removeAttribute("title");
  1593. parentNode.classList.add("null");
  1594. parentNode.classList.remove("delay");
  1595. parentNode.appendChild(fragment);
  1596. if (latentDom) latentDom.classList.add(className_displayNone);
  1597. return;
  1598. } else if (monId > -1) //如果提供了id
  1599. {
  1600. parentNode.classList.remove("null");
  1601. parentNode.classList.remove("delay");
  1602. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1603. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1604. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1605. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1606. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1607. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1608. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1609. monDom.href = currentLanguage.guideURL(monId, card.name);
  1610. if (card.canAssist)
  1611. monDom.classList.add("allowable-assist");
  1612. else
  1613. monDom.classList.remove("allowable-assist");
  1614. if (card.awakenings.includes(49)) //武器
  1615. monDom.classList.add("wepon");
  1616. else
  1617. monDom.classList.remove("wepon");
  1618. }
  1619. const levelDom = monDom.querySelector(".level");
  1620. if (levelDom) //如果提供了等级
  1621. {
  1622. const level = mon.level || 1;
  1623. levelDom.textContent = level;
  1624. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1625. levelDom.classList.add("max");
  1626. } else {
  1627. levelDom.classList.remove("max");
  1628. }
  1629. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1630. levelDom.classList.add("_110");
  1631. } else {
  1632. levelDom.classList.remove("_110");
  1633. }
  1634. }
  1635. const awokenIcon = monDom.querySelector(".awoken-count");
  1636. if (awokenIcon) {
  1637. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1638. {
  1639. awokenIcon.classList.add(className_displayNone);
  1640. awokenIcon.textContent = "";
  1641. } else if (mon.awoken > 0) //如果提供了觉醒
  1642. {
  1643. awokenIcon.classList.remove(className_displayNone);
  1644. awokenIcon.textContent = mon.awoken;
  1645. if (mon.awoken == card.awakenings.length) {
  1646. awokenIcon.classList.add("full-awoken");
  1647. } else {
  1648. awokenIcon.classList.remove("full-awoken");
  1649. }
  1650. }
  1651. }
  1652. const sawoken = monDom.querySelector(".super-awoken");
  1653. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1654. {
  1655. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1656. sawoken.classList.remove(className_displayNone);
  1657. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1658. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1659. } else {
  1660. sawoken.classList.add(className_displayNone);
  1661. }
  1662. }
  1663. const m_id = monDom.querySelector(".id");
  1664. if (m_id) //怪物ID
  1665. {
  1666. m_id.textContent = monId;
  1667. }
  1668. const plusArr = mon.plus || [0, 0, 0];
  1669. const plusDom = monDom.querySelector(".plus");
  1670. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1671. {
  1672. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1673. if (plusCount <= 0) {
  1674. plusDom.classList.add(className_displayNone);
  1675. } else if (plusCount >= 297) {
  1676. plusDom.classList.add("has297");
  1677. plusDom.classList.remove(className_displayNone);
  1678. } else {
  1679. plusDom.querySelector(".hp").textContent = plusArr[0];
  1680. plusDom.querySelector(".atk").textContent = plusArr[1];
  1681. plusDom.querySelector(".rcv").textContent = plusArr[2];
  1682. plusDom.classList.remove("has297");
  1683. plusDom.classList.remove(className_displayNone);
  1684. }
  1685. }
  1686. if (latentDom) {
  1687. if (mon.latent) //如果提供了潜觉
  1688. {
  1689. const latent = mon.latent;
  1690. if (latent.length < 1) {
  1691. latentDom.classList.add(className_displayNone);
  1692. } else {
  1693. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1694. refreshLatent(latent, mon.id, latentDoms);
  1695. latentDom.classList.remove(className_displayNone);
  1696. }
  1697. } else {
  1698. latentDom.classList.add(className_displayNone);
  1699. }
  1700. }
  1701. const skillCdDom = monDom.querySelector(".skill");
  1702. if (skillCdDom) //如果存在技能CD DOM
  1703. {
  1704. //const skill = Skills[card.activeSkillId];
  1705. if (card.activeSkillId == 0) {
  1706. skillCdDom.classList.add(className_displayNone);
  1707. } else {
  1708. skillCdDom.classList.remove(className_displayNone);
  1709. }
  1710. }
  1711. parentNode.appendChild(fragment);
  1712. }
  1713. //刷新潜觉
  1714. function refreshLatent(latent, monid, iconArr) {
  1715. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1716. let latentIndex = 0,
  1717. usedHoleN = 0;
  1718. for (let ai = 0; ai < iconArr.length; ai++) {
  1719. const icon = iconArr[ai];
  1720. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1721. {
  1722. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1723. icon.classList.remove(className_displayNone);
  1724. usedHoleN += latentUseHole(latent[latentIndex]);
  1725. latentIndex++;
  1726. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1727. {
  1728. icon.classList.add(className_displayNone);
  1729. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1730. {
  1731. icon.removeAttribute("data-latent-icon");
  1732. icon.classList.remove(className_displayNone);
  1733. } else //不需要显示的部分
  1734. {
  1735. icon.classList.add(className_displayNone);
  1736. }
  1737. }
  1738. };
  1739. //点击怪物头像,出现编辑窗
  1740. function editMon(teamNum, isAssist, indexInTeam) {
  1741. //数据
  1742. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1743. const teamBigBox = teamBigBoxs[teamNum];
  1744. const teamBox = teamBigBox.querySelector(".team-box");
  1745. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1746. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1747. const monsterHead = memberLi.querySelector(".monster");
  1748. editBox.show();
  1749. editBox.isAssist = isAssist;
  1750. editBox.monsterHead = monsterHead;
  1751. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1752. if (!isAssist) {
  1753. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1754. editBox.latentBox = latentBox;
  1755. } else {
  1756. editBox.latentBox = null;
  1757. }
  1758. const settingBox = editBox.querySelector(".setting-box");
  1759. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1760. monstersID.value = mon.id > 0 ? mon.id : 0;
  1761. monstersID.onchange();
  1762. //觉醒
  1763. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1764. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1765. //超觉醒
  1766. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1767. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1768. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1769. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1770. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1771. monEditLv.value = mon.level || 1;
  1772. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1773. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1774. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1775. if (mon.plus && mon.id > 0) {
  1776. monEditAddHp.value = mon.plus[0];
  1777. monEditAddAtk.value = mon.plus[1];
  1778. monEditAddRcv.value = mon.plus[2];
  1779. }
  1780. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1781. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1782. if (mon.skilllevel) {
  1783. skillLevel.value = mon.skilllevel;
  1784. }
  1785. skillLevel.onchange();
  1786. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1787. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1788. if (!isAssist) {
  1789. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1790. editBox.refreshLatent(editBox.latent, mon.id);
  1791. btnDelay.classList.add(className_displayNone);
  1792. rowMonLatent.classList.remove(className_displayNone);
  1793. editBoxTitle.classList.remove("edit-box-title-assist");
  1794. } else {
  1795. btnDelay.classList.remove(className_displayNone);
  1796. rowMonLatent.classList.add(className_displayNone);
  1797. editBoxTitle.classList.add("edit-box-title-assist");
  1798. }
  1799. editBox.reCalculateExp();
  1800. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1801. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1802. else
  1803. editBox.reCalculateAbility();
  1804. }
  1805. //编辑窗,修改怪物ID
  1806. function editBoxChangeMonId(id) {
  1807. const card = Cards[id] || Cards[0]; //怪物固定数据
  1808. if (card.id == 0) {
  1809. id = 0;
  1810. }
  1811. const skill = Skills[card.activeSkillId];
  1812. const leaderSkill = Skills[card.leaderSkillId];
  1813. let fragment = null;
  1814. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1815. const settingBox = editBox.querySelector(".setting-box");
  1816. //id搜索
  1817. const monHead = monInfoBox.querySelector(".monster");
  1818. changeid({ id: id }, monHead); //改变图像
  1819. const mId = monInfoBox.querySelector(".monster-id");
  1820. mId.textContent = id;
  1821. const mRare = monInfoBox.querySelector(".monster-rare");
  1822. mRare.setAttribute("data-rarity", card.rarity);
  1823. const mMP = monInfoBox.querySelector(".monster-mp");
  1824. mMP.textContent = card.sellMP.toLocaleString();
  1825. const mName = monInfoBox.querySelector(".monster-name");
  1826. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1827. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1828. mSeriesId.textContent = card.seriesId;
  1829. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1830. if (card.seriesId == 0) {
  1831. mSeriesId.classList.add(className_displayNone);
  1832. } else {
  1833. mSeriesId.classList.remove(className_displayNone);
  1834. }
  1835. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1836. mCollabId.textContent = card.collabId;
  1837. mCollabId.setAttribute("data-collabId", card.collabId);
  1838. if (card.collabId == 0) {
  1839. mCollabId.classList.add(className_displayNone);
  1840. } else {
  1841. mCollabId.classList.remove(className_displayNone);
  1842. }
  1843. const mAltName = monInfoBox.querySelector(".monster-altName");
  1844. mAltName.textContent = card.altName;
  1845. mAltName.setAttribute("data-altName", card.altName);
  1846. if (card.altName.length == 0) { //当没有合作名
  1847. mAltName.classList.add(className_displayNone);
  1848. } else {
  1849. mAltName.classList.remove(className_displayNone);
  1850. }
  1851. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1852. evoCardUl.style.display = "none";
  1853. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1854. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1855. return m.evoRootId == card.evoRootId;
  1856. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1857. const createCardHead = editBox.createCardHead;
  1858. if (evoLinkCardsIdArray.length > 1) {
  1859. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1860. evoLinkCardsIdArray.forEach(function(mid) {
  1861. const cli = createCardHead(mid);
  1862. if (mid == id) {
  1863. cli.classList.add("unable-monster");
  1864. }
  1865. fragment.appendChild(cli);
  1866. });
  1867. evoCardUl.appendChild(fragment);
  1868. evoCardUl.style.display = "block";
  1869. }
  1870. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1871. for (let ti = 0; ti < mType.length; ti++) {
  1872. if (ti < card.types.length && card.types[ti] >= 0) {
  1873. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1874. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1875. mType[ti].classList.remove(className_displayNone);
  1876. } else {
  1877. mType[ti].classList.add(className_displayNone);
  1878. }
  1879. }
  1880. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1881. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1882. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1883. if (card.canAssist) {
  1884. monEditAwokensRow.classList.add("allowable-assist");
  1885. } else {
  1886. monEditAwokensRow.classList.remove("allowable-assist");
  1887. }
  1888. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1889. if (ai < card.awakenings.length) {
  1890. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1891. mAwokenIcon[ai].classList.remove(`display-none`);
  1892. } else {
  1893. mAwokenIcon[ai].classList.add(`display-none`);
  1894. }
  1895. }
  1896. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1897. //超觉醒
  1898. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1899. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1900. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1901. {
  1902. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1903. if (ai < card.superAwakenings.length) {
  1904. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1905. mSAwoken[ai].classList.remove(`display-none`);
  1906. } else {
  1907. mSAwoken[ai].classList.add(`display-none`);
  1908. }
  1909. }
  1910. monEditSAwokensRow.classList.remove(className_displayNone);
  1911. } else {
  1912. monEditSAwokensRow.classList.add(className_displayNone);
  1913. }
  1914. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1915. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1916. monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  1917. const monEditLv = settingBox.querySelector(".m-level");
  1918. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1919. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1920. if (card.limitBreakIncr) {
  1921. monEditLv110.classList.remove(className_displayNone);
  1922. } else {
  1923. monEditLv110.classList.add(className_displayNone);
  1924. }
  1925. const mCost = settingBox.querySelector(".monster-cost");
  1926. mCost.textContent = card.cost;
  1927. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1928. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1929. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1930. //该宠Type允许的杀,set不会出现重复的
  1931. const allowLatent = new Set();
  1932. card.types
  1933. .filter(i => i >= 0)
  1934. .map(type => type_allowable_latent[type])
  1935. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1936. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1937. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1938. if (!latentDom) return;
  1939. if (allowLatent.has(type.latent)) {
  1940. latentDom.classList.remove("unallowable-latent");
  1941. } else {
  1942. latentDom.classList.add("unallowable-latent");
  1943. }
  1944. })
  1945. //怪物主动技能
  1946. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1947. const skillBox = rowSkill.querySelector(".skill-box");
  1948. const skillTitle = skillBox.querySelector(".skill-name");
  1949. const skillCD = skillBox.querySelector(".skill-cd");
  1950. const skillLevel = skillBox.querySelector(".m-skill-level");
  1951. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1952. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1953. const skillDetail = skillBox.querySelector(".skill-datail");
  1954. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1955. fragment.appendChild(skillBox);
  1956. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1957. skillTitle.setAttribute("data-skillid", skill.id);
  1958. skillDetail.innerHTML = "";
  1959. skillDetail.appendChild(parseSkillDescription(skill));
  1960. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1961. skillLevel.max = t_maxLevel;
  1962. skillLevel.value = t_maxLevel;
  1963. skillLevel_Max.value = t_maxLevel;
  1964. skillLevel_Max.textContent = skill.maxLevel;
  1965. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  1966. rowSkill.appendChild(fragment);
  1967. //怪物队长技能
  1968. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1969. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1970. const lskillTitle = lskillBox.querySelector(".skill-name");
  1971. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1972. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1973. fragment.appendChild(lskillBox);
  1974. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1975. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  1976. lskillDetail.innerHTML = "";
  1977. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  1978. rowLederSkill.appendChild(fragment);
  1979. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1980. rowPlus.classList.add("disabled");
  1981. rowPlus.querySelector(".m-plus-hp").value = 0;
  1982. rowPlus.querySelector(".m-plus-atk").value = 0;
  1983. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1984. rowLatent.classList.add("disabled");
  1985. skillLevel.setAttribute("readonly", true);
  1986. } else {
  1987. rowPlus.classList.remove("disabled");
  1988. rowLatent.classList.remove("disabled");
  1989. skillLevel.removeAttribute("readonly");
  1990. }
  1991. if (editBox.isAssist) {
  1992. const btnDone = editBox.querySelector(".button-done");
  1993. if (!card.canAssist) {
  1994. btnDone.classList.add("cant-assist");
  1995. btnDone.disabled = true;
  1996. } else {
  1997. btnDone.classList.remove("cant-assist");
  1998. btnDone.disabled = false;
  1999. }
  2000. }
  2001. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  2002. //去除所有不能再打的潜觉
  2003. editBox.latent = editBox.latent.filter(lat =>
  2004. !allKillerLatent.includes(lat) ||
  2005. allKillerLatent.includes(lat) && allowLatent.has(lat));
  2006. editBox.refreshLatent(editBox.latent, id);
  2007. editBox.reCalculateExp();
  2008. editBox.reCalculateAbility();
  2009. }
  2010. //搜索并显示合作
  2011. function searchColla(collabId) {
  2012. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  2013. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  2014. }
  2015. //刷新整个队伍
  2016. function refreshAll(formationData) {
  2017. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2018. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2019. const detailBox = formationBox.querySelector(".detail-box");
  2020. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2021. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2022. while (formationBox.childNodes.length > 0) {
  2023. fragment.appendChild(formationBox.childNodes[0]);
  2024. }
  2025. const txtTitle = titleBox.querySelector(".title");
  2026. const txtDetail = detailBox.querySelector(".detail");
  2027. txtTitle.value = formationData.title || "";
  2028. txtDetail.value = formationData.detail || "";
  2029. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2030. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2031. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2032. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2033. if (txtTitle.value.length == 0)
  2034. titleBox.classList.add("edit");
  2035. else
  2036. titleBox.classList.remove("edit");
  2037. if (txtDetail.value.length == 0)
  2038. detailBox.classList.add("edit");
  2039. else
  2040. detailBox.classList.remove("edit");
  2041. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2042. const teamBox = teamBigBox.querySelector(".team-box");
  2043. const teamData = formationData.teams[teamNum];
  2044. const badgeBox = teamBigBox.querySelector(".team-badge");
  2045. if (badgeBox) {
  2046. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2047. badge.checked = true;
  2048. }
  2049. const membersDom = teamBox.querySelector(".team-members");
  2050. const latentsDom = teamBox.querySelector(".team-latents");
  2051. const assistsDom = teamBox.querySelector(".team-assist");
  2052. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2053. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2054. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2055. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2056. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2057. changeid(teamData[0][ti], member, latent); //队员
  2058. changeid(teamData[1][ti], assist); //辅助
  2059. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2060. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2061. }
  2062. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2063. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2064. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2065. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2066. });
  2067. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2068. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2069. formationBox.appendChild(fragment);
  2070. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2071. }
  2072. //刷新队伍觉醒统计
  2073. function refreshTeamAwokenCount(awokenDom, team) {
  2074. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2075. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2076. function setCount(aicon, number) {
  2077. if (!aicon) return; //没有这个觉醒就撤回
  2078. const ali = aicon.parentNode;
  2079. const countDom = ali.querySelector(".count");
  2080. countDom.textContent = number;
  2081. if (number)
  2082. ali.classList.remove(className_displayNone);
  2083. else
  2084. ali.classList.add(className_displayNone);
  2085. }
  2086. for (let ai = 1; ai <= 72; ai++) {
  2087. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2088. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2089. //搜索等效觉醒
  2090. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2091. if (equalIndex >= 0) {
  2092. const equivalentAwoken = equivalent_awoken[equalIndex];
  2093. if (equivalentAwoken.small === ai) {
  2094. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2095. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2096. setCount(aicon, totalNum);
  2097. } else {
  2098. continue;
  2099. }
  2100. } else {
  2101. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2102. }
  2103. }
  2104. awokenDom.appendChild(fragment);
  2105. }
  2106. //刷新阵型觉醒统计
  2107. function refreshFormationAwokenCount(awokenDom, teams) {
  2108. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2109. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2110. function setCount(aicon, number) {
  2111. if (!aicon) return; //没有这个觉醒就撤回
  2112. const ali = aicon.parentNode;
  2113. const countDom = ali.querySelector(".count");
  2114. countDom.textContent = number;
  2115. if (number)
  2116. ali.classList.remove(className_displayNone);
  2117. else
  2118. ali.classList.add(className_displayNone);
  2119. }
  2120. for (let ai = 1; ai <= 72; ai++) {
  2121. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2122. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2123. //搜索等效觉醒
  2124. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2125. if (equalIndex >= 0) {
  2126. const equivalentAwoken = equivalent_awoken[equalIndex];
  2127. if (equivalentAwoken.small === ai) {
  2128. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2129. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2130. setCount(aicon, totalNum);
  2131. } else {
  2132. continue;
  2133. }
  2134. } else {
  2135. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2136. }
  2137. }
  2138. awokenDom.appendChild(fragment);
  2139. }
  2140. //刷新能力值
  2141. function refreshAbility(abilityDom, team, idx) {
  2142. const memberData = team[0][idx];
  2143. const assistData = team[1][idx];
  2144. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2145. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2146. if (mainAbility && memberData.ability) {
  2147. for (let ai = 0; ai < 3; ai++) {
  2148. memberData.ability[ai] = mainAbility[ai][0];
  2149. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2150. }
  2151. }
  2152. if (!abilityDom) return; //如果没有dom,直接跳过
  2153. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2154. const hpDom = abilityLi.querySelector(".hp");
  2155. const atkDom = abilityLi.querySelector(".atk");
  2156. const rcvDom = abilityLi.querySelector(".rcv");
  2157. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2158. if (mainAbility) {
  2159. div.classList.remove(className_displayNone);
  2160. div.textContent = memberData.ability[ai];
  2161. } else {
  2162. div.classList.add(className_displayNone);
  2163. div.textContent = 0;
  2164. }
  2165. });
  2166. }
  2167. //刷新队伍能力值合计
  2168. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2169. //计算总的生命值
  2170. if (!totalDom) return;
  2171. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2172. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2173. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2174. const teams = formation.teams;
  2175. const leader1id = team[0][0].id;
  2176. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2177. if (tHpDom) {
  2178. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2179. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2180. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2181. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2182. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2183. let badgeHPScale = 1; //徽章倍率
  2184. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2185. badgeHPScale = 1.05;
  2186. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2187. badgeHPScale = 1.15;
  2188. }
  2189. tHpDom.textContent = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2190. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2191. }
  2192. if (tMoveDom) {
  2193. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2194. tMoveDom.textContent = moveTime.duration;
  2195. if (moveTime.fixed)
  2196. tMoveDom.classList.add("fixed-move-time");
  2197. else
  2198. tMoveDom.classList.remove("fixed-move-time");
  2199. }
  2200. }
  2201. //刷新所有队伍能力值合计
  2202. function refreshFormationTotalHP(totalDom, teams) {
  2203. //计算总的生命值
  2204. if (!totalDom) return;
  2205. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2206. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2207. if (tHpDom) {
  2208. //因为目前仅用于2P,所以直接在外面固定写了
  2209. const leader1id = teams[0][0][0].id;
  2210. const leader2id = teams[1][0][0].id;
  2211. const tHPArr = teams.map(function(team) {
  2212. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2213. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2214. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2215. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2216. });
  2217. const tHPNoAwokenArr = teams.map(function(team) {
  2218. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2219. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2220. return Math.round(teamTHP);
  2221. });
  2222. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2223. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2224. tHpDom.textContent = tHP.toString() +
  2225. ` (${tHPNoAwoken})`;
  2226. }
  2227. }
  2228. //刷新单人技能CD
  2229. function refreshMemberSkillCD(teamDom, team, idx) {
  2230. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2231. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2232. const member = team[0][idx];
  2233. const assist = team[1][idx];
  2234. const memberCard = Cards[member.id] || Cards[0];
  2235. const memberSkill = Skills[memberCard.activeSkillId];
  2236. const assistCard = Cards[assist.id] || Cards[0];
  2237. const assistSkill = Skills[assistCard.activeSkillId];
  2238. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2239. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2240. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2241. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2242. memberSkillCdDom.textContent = memberSkillCd;
  2243. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2244. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2245. memberSkillCdDom.classList.remove("max-skill");
  2246. } else {
  2247. memberSkillCdDom.classList.add("max-skill");
  2248. }
  2249. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2250. assistSkillCdDom.classList.remove("max-skill");
  2251. } else {
  2252. assistSkillCdDom.classList.add("max-skill");
  2253. }
  2254. }
  2255. function localisation($tra) {
  2256. if (!$tra) return;
  2257. document.title = $tra.webpage_title;
  2258. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2259. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2260. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2261. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2262. const sortOptions = Array.from(s_sortList.options);
  2263. sortOptions.forEach(opt => {
  2264. const tag = opt.getAttribute("data-tag");
  2265. const trans = $tra.sort_name[tag];
  2266. if (trans) {
  2267. opt.text = trans;
  2268. }
  2269. });
  2270. }

智龙迷城队伍图制作工具