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script.js 73 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var controlBox; //储存整个controlBox
  22. var statusLine; //储存状态栏
  23. var formationBox; //储存整个formationBox
  24. var teamBigBoxs = []; //储存全部teamBigBox
  25. var allMembers = []; //储存所有成员,包含辅助
  26. var editBox; //储存整个editBox
  27. var showSearch; //整个程序都可以用的显示搜索函数
  28. //队员基本的留空
  29. var Member = function(){
  30. this.id=0;
  31. this.ability = [0,0,0];
  32. };
  33. Member.prototype.outObj = function(){
  34. const m = this;
  35. let obj = [m.id];
  36. if (m.level != undefined) obj[1] = m.level;
  37. if (m.awoken != undefined) obj[2] = m.awoken;
  38. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  39. {
  40. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  41. { //当3个加值一样时只生成第一个减少长度
  42. obj[3] = m.plus[0];
  43. }else
  44. {
  45. obj[3] = m.plus;
  46. }
  47. }
  48. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  49. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  50. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  51. const skill = Skills[card.activeSkillId];
  52. //有技能等级,并且技能等级低于最大等级时才记录技能
  53. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  54. return obj;
  55. };
  56. Member.prototype.loadObj = function(m,dataVersion){
  57. if (m == undefined) //如果没有提供数据,直接返回默认
  58. {
  59. return;
  60. }
  61. if (dataVersion == undefined) dataVersion = 1;
  62. this.id = dataVersion>1 ? m[0] : m.id;
  63. this.level = dataVersion>1 ? m[1] : m.level;
  64. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  65. if (dataVersion>1)
  66. {
  67. if (isNaN(m[3]) || m[3]==null)
  68. {
  69. this.plus = m[3];
  70. }else
  71. {
  72. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  73. this.plus = [singlePlus,singlePlus,singlePlus];
  74. }
  75. }else
  76. {
  77. this.plus = m.plus;
  78. }
  79. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  80. this.latent = dataVersion>1 ? m[4] : m.latent;
  81. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  82. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  83. this.skilllevel = m[6] || null;
  84. };
  85. //只用来防坐的任何队员
  86. var MemberDelay = function(){
  87. this.id=-1;
  88. };
  89. MemberDelay.prototype = Object.create(Member.prototype);
  90. MemberDelay.prototype.constructor = MemberDelay;
  91. //辅助队员
  92. var MemberAssist = function(){
  93. this.level = 0;
  94. this.awoken = 0;
  95. this.plus = [0,0,0];
  96. Member.call(this);
  97. };
  98. MemberAssist.prototype = Object.create(Member.prototype);
  99. MemberAssist.prototype.constructor = MemberAssist;
  100. MemberAssist.prototype.loadFromMember = function(m){
  101. if (m == undefined) //如果没有提供数据,直接返回默认
  102. {
  103. return;
  104. }
  105. this.id = m.id;
  106. if (m.level != undefined) this.level = m.level;
  107. if (m.awoken != undefined) this.awoken = m.awoken;
  108. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  109. };
  110. //正式队伍
  111. var MemberTeam = function(){
  112. this.latent = [];
  113. this.ability = [0,0,0];
  114. MemberAssist.call(this);
  115. //sawoken作为可选项目,默认不在内
  116. };
  117. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  118. MemberTeam.prototype.constructor = MemberTeam;
  119. MemberTeam.prototype.loadFromMember = function(m){
  120. if (m == undefined) //如果没有提供数据,直接返回默认
  121. {
  122. return;
  123. }
  124. this.id = m.id;
  125. if (m.level != undefined) this.level = m.level;
  126. if (m.awoken != undefined) this.awoken = m.awoken;
  127. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  128. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  129. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  130. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  131. };
  132. var Formation = function(teamCount,memberCount){
  133. this.title = "";
  134. this.detail = "";
  135. this.teams = [];
  136. this.badge = 0;
  137. for (var ti=0;ti<teamCount;ti++)
  138. {
  139. const team = [[],[]];
  140. for (let mi=0;mi<memberCount;mi++)
  141. {
  142. team[0].push(new MemberTeam());
  143. team[1].push(new MemberAssist());
  144. }
  145. this.teams.push(team);
  146. }
  147. };
  148. Formation.prototype.outObj= function(){
  149. let obj = {};
  150. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  151. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  152. obj.f = this.teams.map(function(t){
  153. return t.map(function(st){
  154. return st.map(function(m){
  155. return m.outObj();
  156. });
  157. });
  158. });
  159. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  160. return obj;
  161. };
  162. Formation.prototype.loadObj= function(f){
  163. const dataVeision = f.f?2:1; //是第几版格式
  164. this.title = dataVeision>1 ? f.t : f.title;
  165. this.detail = dataVeision>1 ? f.d : f.detail;
  166. this.badge = f.b ? f.b : 0; //徽章
  167. const teamArr = dataVeision>1 ? f.f : f.team;
  168. this.teams.forEach(function(t,ti){
  169. let tf = teamArr[ti] || [];
  170. t.forEach(function(st,sti){
  171. let fst = tf[sti] || [];
  172. st.forEach(function(m,mi){
  173. let fm = fst[mi];
  174. m.loadObj(fm,dataVeision);
  175. });
  176. });
  177. });
  178. };
  179. //获取最大潜觉数量
  180. function getMaxLatentCount(id)
  181. { //转生2和超转生3为8个格子
  182. if (Cards[id])
  183. {
  184. return Cards[id].is8Latent ? 8 : 6;
  185. }else
  186. {
  187. return 6;
  188. }
  189. }
  190. //切换怪物ID显示
  191. function toggleShowMonId()
  192. {
  193. document.body.classList.toggle('not-show-mon-id');
  194. }
  195. //切换怪物技能CD显示
  196. function toggleShowMonSkillCd()
  197. {
  198. document.body.classList.toggle('show-mon-skill-cd');
  199. }
  200. //清除数据
  201. function clearData()
  202. {
  203. location.href=location.href.replace(location.search,'');
  204. }
  205. //交换AB队
  206. function swapABteam()
  207. {
  208. if (formation.teams.length>0)
  209. {
  210. formation.teams[0][0].splice(4, 0, formation.teams[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  211. formation.teams[0][1].splice(4, 0, formation.teams[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  212. formation.teams[1][0].splice(0, 0, formation.teams[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  213. formation.teams[1][1].splice(0, 0, formation.teams[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  214. formation.teams.splice(0,0,formation.teams.splice(1,1)[0]); //交换AB队
  215. }
  216. creatNewUrl();
  217. history.go();
  218. }
  219. //在单人和多人之间转移数据
  220. function turnPage(toPage)
  221. {
  222. let pagename = null;
  223. switch(toPage)
  224. {
  225. case 1:
  226. if (formation.teams[0][0].length<6)
  227. {
  228. //把第二支队伍的队长添加到最后方
  229. formation.teams[0][0].push(formation.teams[1][0][0]);
  230. formation.teams[0][1].push(formation.teams[1][1][0]);
  231. }
  232. //删掉第2支开始的队伍
  233. formation.teams.splice(1);
  234. pagename = "solo.html";
  235. break;
  236. case 2:
  237. if (formation.teams.length<2)
  238. {
  239. //创建第二支队伍,各4个空的
  240. /*formation.teams[1] = [
  241. Array.from(new Array(4)).map(()=>{return new MemberTeam();}),
  242. Array.from(new Array(4)).map(()=>{return new MemberAssist();})
  243. ];*/
  244. formation.teams[1] = [[],[]];
  245. //把右边的队长加到第二支队伍最后面
  246. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  247. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  248. }else //三人则直接删除
  249. {
  250. //删掉第3支开始的队伍
  251. formation.teams.splice(2);
  252. //删掉前面两支队伍的战友
  253. formation.teams[0][0].splice(5);
  254. formation.teams[0][1].splice(5);
  255. formation.teams[1][0].splice(5);
  256. formation.teams[1][1].splice(5);
  257. }
  258. formation.badge = 0;
  259. pagename = "multi.html";
  260. break;
  261. case 3:
  262. if (formation.teams.length<2)
  263. {
  264. //创建第二支队伍,各4个空的
  265. /*formation.teams[1] = [
  266. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  267. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  268. ];
  269. formation.teams[2] = [
  270. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  271. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  272. ];*/
  273. }else //2人
  274. {
  275. formation.teams[0][0].push(formation.teams[1][0][0]);
  276. formation.teams[0][1].push(formation.teams[1][1][0]);
  277. formation.teams[1][0].push(formation.teams[0][0][0]);
  278. formation.teams[1][1].push(formation.teams[0][1][0]);
  279. }
  280. formation.badge = 0;
  281. pagename = "triple.html";
  282. break;
  283. }
  284. location.href = creatNewUrl({url:pagename, notPushState:true});
  285. }
  286. window.onload = function()
  287. {
  288. controlBox = document.body.querySelector(".control-box");
  289. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  290. const helpLink = controlBox.querySelector(".help-link");
  291. formationBox = document.body.querySelector(".formation-box");
  292. editBox = document.body.querySelector(".edit-box");
  293. interchangeSVG = document.body.querySelector("#interchange-line");
  294. interchangePath = interchangeSVG.querySelector("g line");
  295. if (location.hostname.indexOf("gitee")>=0)
  296. {
  297. helpLink.hostname = "gitee.com";
  298. }
  299. //▼添加语言列表开始
  300. const langSelectDom = controlBox.querySelector(".languages");
  301. languageList.forEach(function(l){
  302. langSelectDom.options.add(new Option(l.name,l.i18n));
  303. });
  304. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  305. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  306. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  307. if (parameter_i18n) //如果已指定就用指定的语言
  308. return parameter_i18n.indexOf(l.i18n)>=0;
  309. else //否则筛选浏览器默认语言
  310. return browser_i18n.indexOf(l.i18n)>=0;
  311. });
  312. currentLanguage = havingLanguage.length ?
  313. havingLanguage.pop() : //有语言使用最后一个
  314. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  315. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  316. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  317. langOptionArray.some(function(langOpt){
  318. if (langOpt.value == currentLanguage.i18n)
  319. {
  320. langOpt.selected = true;
  321. return true;
  322. }
  323. });
  324. //▲添加语言列表结束
  325. //▼添加数据来源列表开始
  326. const dataSelectDom = controlBox.querySelector(".datasource");
  327. dataSourceList.forEach(function(ds){
  328. dataSelectDom.options.add(new Option(ds.source,ds.code));
  329. });
  330. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  331. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  332. return ds.code == parameter_dsCode;
  333. });
  334. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  335. document.body.classList.add("ds-"+currentDataSource.code);
  336. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  337. dataSourceOptionArray.some(function(dataOpt){
  338. if (dataOpt.value == currentDataSource.code)
  339. {
  340. dataOpt.selected = true;
  341. return true;
  342. }
  343. });
  344. statusLine.classList.add("loading-mon-info");
  345. GM_xmlhttpRequest({
  346. method: "GET",
  347. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  348. onload: function(response) {
  349. dealCardsData(response.response);
  350. },
  351. onerror: function(response) {
  352. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  353. if (isChrome && location.host.length==0 && response.response.length>0)
  354. {
  355. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  356. dealCardsData(response.response);
  357. }else
  358. {
  359. console.error("Cards JSON数据获取失败",response);
  360. }
  361. }
  362. });
  363. //处理返回的数据
  364. function dealCardsData(responseText)
  365. {
  366. try
  367. {
  368. Cards = JSON.parse(responseText);
  369. }catch(e)
  370. {
  371. console.log("Cards数据JSON解码出错",e);
  372. return;
  373. }
  374. statusLine.classList.remove("loading-mon-info");
  375. statusLine.classList.add("loading-skill-info");
  376. GM_xmlhttpRequest({
  377. method: "GET",
  378. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  379. onload: function(response) {
  380. dealSkillData(response.response);
  381. },
  382. onerror: function(response) {
  383. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  384. if (isChrome && location.host.length==0 && response.response.length>0)
  385. {
  386. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  387. dealSkillData(response.response);
  388. }else
  389. {
  390. console.error("Skills JSON数据获取失败",response);
  391. }
  392. }
  393. });
  394. }
  395. function dealSkillData(responseText)
  396. {
  397. try
  398. {
  399. Skills = JSON.parse(responseText);
  400. }catch(e)
  401. {
  402. console.log("Skills数据JSON解码出错",e);
  403. return;
  404. }
  405. initialize();//初始化
  406. statusLine.classList.remove("loading-skill-info");
  407. //如果通过的话就载入URL中的怪物数据
  408. reloadFormationData();
  409. }
  410. };
  411. //重新读取URL中的Data数据并刷新页面
  412. function reloadFormationData()
  413. {
  414. let formationData;
  415. try
  416. {
  417. const parameterDataString = getQueryString("d") || getQueryString("data");
  418. if (parameterDataString)
  419. {
  420. formationData = JSON.parse(parameterDataString);
  421. }
  422. }catch(e)
  423. {
  424. console.error("URL中队伍数据JSON解码出错",e);
  425. return;
  426. }
  427. if (formationData)
  428. {
  429. //formation = idata;
  430. formation.loadObj(formationData);
  431. refreshAll(formation);
  432. }
  433. }
  434. window.onpopstate = reloadFormationData; //前进后退时修改页面
  435. //创建新的分享地址
  436. function creatNewUrl(arg){
  437. if (arg == undefined) arg = {};
  438. if (!!(window.history && history.pushState)) {
  439. // 支持History API
  440. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  441. let datasource = arg.datasource || getQueryString("s");
  442. let outObj = formation.outObj();
  443. let newUrl = (arg.url?arg.url:"") +
  444. '?' +
  445. (language_i18n?'l=' + language_i18n + '&':'') +
  446. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  447. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  448. if (!arg.notPushState) history.pushState(null, null, newUrl);
  449. return newUrl;
  450. }
  451. }
  452. //截图
  453. function capture()
  454. {
  455. statusLine.classList.add("prepare-cauture");
  456. const titleBox = formationBox.querySelector(".title-box");
  457. const detailBox = formationBox.querySelector(".detail-box");
  458. const txtTitle = titleBox.querySelector(".title");
  459. const txtDetail = detailBox.querySelector(".detail");
  460. //去掉可能的空白文字的编辑状态
  461. titleBox.classList.remove("edit");
  462. detailBox.classList.remove("edit");
  463. const downLink = controlBox.querySelector(".down-capture");
  464. html2canvas(formationBox).then(canvas => {
  465. canvas.toBlob(function(blob) {
  466. window.URL.revokeObjectURL(downLink.href);
  467. downLink.href = URL.createObjectURL(blob);
  468. downLink.download = `${teamsCount}P formation cauture.png`;
  469. downLink.click();
  470. statusLine.classList.remove("prepare-cauture");
  471. //如果是空白文字,加回编辑状态
  472. if (txtTitle.value.length==0)
  473. titleBox.classList.add("edit");
  474. if (txtDetail.value.length==0)
  475. detailBox.classList.add("edit");
  476. });
  477. //document.body.appendChild(canvas);
  478. });
  479. }
  480. //初始化
  481. function initialize()
  482. {
  483. const monstersList = editBox.querySelector("#monsters-name-list");
  484. let fragment = document.createDocumentFragment();
  485. const linkReg = "link:(\\d+)";
  486. Cards.forEach(function(m){ //添加下拉框候选
  487. const opt = fragment.appendChild(document.createElement("option"));
  488. opt.value = m.id;
  489. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  490. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  491. if (linkRes)
  492. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  493. let _m = Cards[parseInt(linkRes[1],10)];
  494. _m.evoRootId = m.evoRootId;
  495. }
  496. });
  497. monstersList.appendChild(fragment);
  498. //标题和介绍文本框
  499. const titleBox = formationBox.querySelector(".title-box");
  500. const detailBox = formationBox.querySelector(".detail-box");
  501. const txtTitle = titleBox.querySelector(".title");
  502. const txtDetail = detailBox.querySelector(".detail");
  503. const txtTitleDisplay = titleBox.querySelector(".title-display");
  504. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  505. txtTitle.onchange = function(){
  506. formation.title = this.value;
  507. //txtTitleDisplay.innerHTML = "";
  508. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  509. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  510. creatNewUrl();
  511. };
  512. txtTitle.onblur = function(){
  513. if (this.value.length>0)
  514. titleBox.classList.remove("edit");
  515. };
  516. txtDetail.onchange = function(){
  517. formation.detail = this.value;
  518. /*txtDetailDisplay.innerHTML = "";
  519. const txtDetailLines = this.value.split("\n");
  520. txtDetailLines.forEach((line,idx)=>{
  521. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  522. txtDetailDisplay.appendChild(document.createTextNode(line));
  523. });*/
  524. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  525. creatNewUrl();
  526. };
  527. txtDetail.onblur = function(){
  528. if (this.value.length>0)
  529. detailBox.classList.remove("edit");
  530. this.style.height = txtDetailDisplay.scrollHeight+"px";
  531. };
  532. txtTitleDisplay.onclick = function(){
  533. titleBox.classList.add("edit");
  534. txtTitle.focus();
  535. }
  536. txtDetailDisplay.onclick = function(){
  537. detailBox.classList.add("edit");
  538. txtDetail.focus();
  539. }
  540. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  541. {
  542. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  543. }
  544. //将所有怪物头像添加到全局数组
  545. teamBigBoxs.forEach(teamBigBox=>{
  546. const teamBox = teamBigBox.querySelector(".team-box");
  547. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  548. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  549. menbers.forEach(m=>{
  550. allMembers.push(m);
  551. });
  552. assist.forEach(m=>{
  553. allMembers.push(m);
  554. });
  555. });
  556. //所有怪物头像,添加拖动交换的代码
  557. allMembers.forEach(m=>{
  558. //点击
  559. m.onclick = clickMonHead;
  560. //拖动
  561. m.draggable = true;
  562. m.ondragstart = dragStartMonHead;
  563. m.ondragover = dropOverMonHead;
  564. m.ondrop = dropMonHead;
  565. //触摸
  566. m.ontouchstart = touchstartMonHead;
  567. m.ontouchmove = touchmoveMonHead;
  568. m.ontouchend = touchendMonHead;
  569. m.ontouchcancel = touchcancelMonHead;
  570. });
  571. //添加徽章
  572. const className_ChoseBadges = "show-all-badges";
  573. teamBigBoxs.forEach(tb=>{
  574. //徽章
  575. const teamBadge = tb.querySelector(".team-badge");
  576. if (!teamBadge) return;
  577. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  578. badges.forEach((badge,bidx) => {
  579. badge.onclick = function(){
  580. if (teamBadge.classList.contains(className_ChoseBadges))
  581. {
  582. teamBadge.classList.remove(className_ChoseBadges);
  583. formation.badge = bidx;
  584. refreshTotalHP(formation.teams[0]);
  585. creatNewUrl();
  586. }else
  587. {
  588. teamBadge.classList.add(className_ChoseBadges);
  589. }
  590. };
  591. });
  592. });
  593. //编辑框
  594. editBox.mid = null; //储存怪物id
  595. editBox.awokenCount = 0; //储存怪物潜觉数量
  596. editBox.latent = []; //储存潜在觉醒
  597. editBox.isAssist = false; //储存是否为辅助宠物
  598. editBox.monsterHead = null;
  599. editBox.latentBox = null;
  600. editBox.memberIdx = []; //储存队伍数组下标
  601. editBox.show = function(){
  602. this.classList.remove("display-none");
  603. formationBox.classList.add("blur-bg");
  604. controlBox.classList.add("blur-bg");
  605. };
  606. editBox.hide = function(){
  607. this.classList.add("display-none");
  608. formationBox.classList.remove("blur-bg");
  609. controlBox.classList.remove("blur-bg");
  610. };
  611. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  612. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  613. mCollabId.onclick = function(){ //搜索合作
  614. const collabId = parseInt(this.getAttribute('data-collabId'));
  615. if (collabId>0);
  616. {
  617. searchColla(this.getAttribute('data-collabId'));
  618. }
  619. };
  620. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  621. mAltName.onclick = function(){ //搜索合作
  622. const altName = this.getAttribute('data-altName');
  623. const splitAltName = altName.split("|");
  624. if (altName.length>0);
  625. {
  626. showSearch(Cards.filter(card=>{
  627. return splitAltName.some(alt=>{
  628. return alt.length > 0 && card.altName.indexOf(alt)>=0;
  629. });
  630. }));
  631. }
  632. };
  633. //创建一个新的怪物头像
  634. editBox.createCardHead = function(id)
  635. {
  636. function clickHeadToNewMon()
  637. {
  638. monstersID.value = this.getAttribute("data-cardid");
  639. monstersID.onchange();
  640. return false;
  641. }
  642. const cli = document.createElement("li");
  643. const cdom = cli.head = createCardA(id);
  644. cli.appendChild(cdom);
  645. changeid({id:id},cdom);
  646. cdom.onclick = clickHeadToNewMon;
  647. return cli;
  648. };
  649. const searchBox = editBox.querySelector(".search-box");
  650. const settingBox = editBox.querySelector(".setting-box");
  651. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  652. searchOpen.onclick = function(){
  653. searchBox.classList.toggle("display-none");
  654. };
  655. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  656. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  657. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  658. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  659. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  660. let s_awokensIcon = s_awokensItem.map(it=>{
  661. return it.querySelector(".awoken-icon");
  662. });
  663. let s_awokensCount = s_awokensItem.map(it=>{
  664. return it.querySelector(".count");
  665. });
  666. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  667. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  668. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  669. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  670. b.onclick = function(){
  671. const countDom = s_awokensCount[idx];
  672. let count = parseInt(countDom.innerHTML,10);
  673. if (count<9)
  674. {
  675. count++;
  676. countDom.innerHTML = count;
  677. b.parentNode.classList.remove("zero");
  678. }
  679. };
  680. });
  681. function searchSubAwoken()
  682. {
  683. let count = parseInt(this.innerHTML,10);
  684. if (count>0)
  685. {
  686. count--;
  687. this.innerHTML = count;
  688. if (count === 0)
  689. {
  690. this.parentNode.classList.add("zero");
  691. }
  692. }
  693. }
  694. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  695. b.onclick = searchSubAwoken;
  696. });
  697. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  698. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  699. awokenClear.onclick = function(){ //清空觉醒选项
  700. s_awokensCount.forEach(t=>{
  701. t.innerHTML = 0;
  702. });
  703. s_awokensItem.forEach(t=>{
  704. t.classList.add("zero");
  705. });
  706. };
  707. sawokenClear.onclick = function(){ //清空超觉醒选项
  708. s_sawokens.forEach(t=>{
  709. t.checked = false;
  710. });
  711. };
  712. const searchStart = searchBox.querySelector(".control-div .search-start");
  713. const searchClose = searchBox.querySelector(".control-div .search-close");
  714. const searchClear = searchBox.querySelector(".control-div .search-clear");
  715. const searchMonList = searchBox.querySelector(".search-mon-list");
  716. function returnCheckedInput(ipt)
  717. {
  718. return ipt.checked == true;
  719. }
  720. function returnInputValue(ipt)
  721. {
  722. return ipt.value;
  723. }
  724. function Str2Int(str)
  725. {
  726. return parseInt(str, 10);
  727. }
  728. //将搜索结果显示出来(也可用于其他的搜索)
  729. showSearch = function(searchArr){
  730. editBox.show();
  731. searchBox.classList.remove("display-none");
  732. const createCardHead = editBox.createCardHead;
  733. searchMonList.classList.add("display-none");
  734. searchMonList.innerHTML = "";
  735. if (searchArr.length>0)
  736. {
  737. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  738. searchArr.forEach(function(card){
  739. const cli = createCardHead(card.id);
  740. fragment.appendChild(cli);
  741. });
  742. searchMonList.appendChild(fragment);
  743. }
  744. searchMonList.classList.remove("display-none");
  745. };
  746. searchStart.onclick = function(){
  747. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  748. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  749. const fixMainColor = s_fixMainColor.checked;
  750. let attr1,attr2;
  751. if (attr1Filter.length>0)
  752. {
  753. if (!isNaN(attr1Filter[0]))
  754. {
  755. attr1 = parseInt(attr1Filter[0],10);
  756. }else
  757. {
  758. attr1 = null;
  759. }
  760. }
  761. if (attr2Filter.length>0)
  762. {
  763. if (!isNaN(attr2Filter[0]))
  764. {
  765. attr2 = parseInt(attr2Filter[0],10);
  766. }else
  767. {
  768. attr2 = null;
  769. }
  770. }
  771. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  772. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  773. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  774. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  775. });
  776. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  777. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  778. console.log("搜索结果",searchResult);
  779. showSearch(searchResult);
  780. };
  781. searchClose.onclick = function(){
  782. searchBox.classList.add("display-none");
  783. };
  784. searchClear.onclick = function(){ //清空搜索选项
  785. s_attr1s[0].checked = true;
  786. s_attr2s[0].checked = true;
  787. s_types.forEach(t=>{
  788. t.checked = false;
  789. });
  790. s_awokensCount.forEach(t=>{
  791. t.innerHTML = 0;
  792. });
  793. s_awokensItem.forEach(t=>{
  794. t.classList.add("zero");
  795. });
  796. s_sawokens.forEach(t=>{
  797. t.checked = false;
  798. });
  799. searchMonList.innerHTML = "";
  800. };
  801. //id搜索
  802. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  803. monstersID.onchange = function(){
  804. if (/^\d+$/.test(this.value))
  805. {
  806. const newId = parseInt(this.value, 10);
  807. if (editBox.mid != newId) //避免多次运行oninput、onchange
  808. {
  809. editBox.mid = newId;
  810. editBoxChangeMonId(editBox.mid);
  811. }
  812. }
  813. };
  814. monstersID.oninput = monstersID.onchange;
  815. //觉醒
  816. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  817. monEditAwokens.forEach((akDom,idx,domArr)=>{
  818. akDom.onclick = function(){
  819. editBox.awokenCount = idx;
  820. editBox.reCalculateAbility();
  821. editBox.refreshAwokens();
  822. };
  823. });
  824. //刷新觉醒
  825. editBox.refreshAwokens = ()=>{
  826. monEditAwokens[0].innerHTML = editBox.awokenCount;
  827. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  828. monEditAwokens[0].classList.add("full-awoken");
  829. else
  830. monEditAwokens[0].classList.remove("full-awoken");
  831. for(let ai=1;ai<monEditAwokens.length;ai++)
  832. {
  833. if(ai<=editBox.awokenCount)
  834. {
  835. monEditAwokens[ai].classList.remove("unselected-awoken");
  836. }
  837. else
  838. {
  839. monEditAwokens[ai].classList.add("unselected-awoken");
  840. }
  841. }
  842. };
  843. //超觉醒
  844. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  845. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  846. akDom.onclick = function(){
  847. for(var ai=0;ai<domArr.length;ai++)
  848. {
  849. if(ai==idx)
  850. {
  851. domArr[ai].classList.toggle("unselected-awoken");
  852. }
  853. else
  854. {
  855. domArr[ai].classList.add("unselected-awoken");
  856. }
  857. }
  858. };
  859. });
  860. //3个快速设置this.ipt为自己的value
  861. function setIptToMyValue()
  862. {
  863. if (this.ipt.value != this.value)
  864. {
  865. this.ipt.value = this.value;
  866. this.ipt.onchange();
  867. }
  868. }
  869. //等级
  870. const monEditLv = settingBox.querySelector(".m-level");
  871. monEditLv.onchange = reCalculateAbility;
  872. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  873. monEditLvMin.ipt = monEditLv;
  874. monEditLvMin.onclick = setIptToMyValue;
  875. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  876. monEditLvMax.ipt = monEditLv;
  877. monEditLvMax.onclick = setIptToMyValue;
  878. //加蛋
  879. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  880. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  881. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  882. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  883. monEditAddHp.onchange = reCalculateAbility;
  884. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  885. monEditAddAtk.onchange = reCalculateAbility;
  886. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  887. monEditAddRcv.onchange = reCalculateAbility;
  888. //3个快速设置按钮
  889. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  890. monEditAddHpBtn.ipt = monEditAddHp;
  891. monEditAddHpBtn.onclick = setIptToMyValue;
  892. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  893. monEditAddAtkBtn.ipt = monEditAddAtk;
  894. monEditAddAtkBtn.onclick = setIptToMyValue;
  895. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  896. monEditAddRcvBtn.ipt = monEditAddRcv;
  897. monEditAddRcvBtn.onclick = setIptToMyValue;
  898. //297按钮
  899. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  900. monEditAdd297.onclick = function(){
  901. monEditAddHp.value = 99;
  902. monEditAddAtk.value = 99;
  903. monEditAddRcv.value = 99;
  904. editBox.reCalculateAbility();
  905. };
  906. //三维的计算值
  907. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  908. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  909. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  910. //潜觉
  911. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  912. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  913. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  914. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  915. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  916. {
  917. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  918. let usedHoleN = usedHole(latent);
  919. for (var ai=0;ai<monEditLatents.length;ai++)
  920. {
  921. if (latent[ai] !== undefined)
  922. {
  923. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  924. monEditLatents[ai].value = ai;
  925. }
  926. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  927. {
  928. monEditLatents[ai].className = "latent-icon";
  929. monEditLatents[ai].value = -1;
  930. }
  931. else
  932. {
  933. monEditLatents[ai].className = "display-none";
  934. monEditLatents[ai].value = -1;
  935. }
  936. }
  937. };
  938. const rowSkill = settingBox.querySelector(".row-mon-skill");
  939. const skillBox = rowSkill.querySelector(".skill-box");
  940. const skillCD = skillBox.querySelector(".skill-cd");
  941. const skillLevel = skillBox.querySelector(".m-skill-level");
  942. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  943. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  944. skillLevel.onchange = function(){
  945. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  946. const skill = Skills[card.activeSkillId];
  947. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  948. };
  949. skillLevel_1.ipt = skillLevel;
  950. skillLevel_1.onclick = setIptToMyValue;
  951. skillLevel_Max.ipt = skillLevel;
  952. skillLevel_Max.onclick = setIptToMyValue;
  953. function deleteLatent(){
  954. let aIdx = parseInt(this.value, 10);
  955. editBox.latent.splice(aIdx,1);
  956. editBox.reCalculateAbility(); //重计算三维
  957. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  958. }
  959. //已有觉醒的去除
  960. monEditLatents.forEach(function(l){
  961. l.onclick = deleteLatent;
  962. });
  963. //可选觉醒的添加
  964. monEditLatentsAllowable.forEach(function(la){
  965. la.onclick = function(){
  966. if (this.classList.contains("unselected-latent")) return;
  967. var lIdx = parseInt(this.value);
  968. var usedHoleN = usedHole(editBox.latent);
  969. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  970. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  971. editBox.latent.push(lIdx);
  972. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  973. editBox.latent.push(lIdx);
  974. editBox.reCalculateAbility();
  975. editBox.refreshLatent(editBox.latent,editBox.mid);
  976. };
  977. });
  978. //编辑界面重新计算怪物的能力
  979. function reCalculateAbility(){
  980. const monid = parseInt(monstersID.value || 0, 10);
  981. const level = parseInt(monEditLv.value || 0, 10);
  982. const awoken = editBox.awokenCount;
  983. const plus = [
  984. parseInt(monEditAddHp.value || 0, 10),
  985. parseInt(monEditAddAtk.value || 0, 10),
  986. parseInt(monEditAddRcv.value || 0, 10)
  987. ];
  988. const latent = editBox.latent;
  989. const tempMon = {
  990. id:monid,
  991. level:level,
  992. plus:plus,
  993. awoken:awoken,
  994. latent:latent
  995. }
  996. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  997. monEditHpValue.innerHTML = abilitys[0];
  998. monEditAtkValue.innerHTML = abilitys[1];
  999. monEditRcvValue.innerHTML = abilitys[2];
  1000. };
  1001. editBox.reCalculateAbility = reCalculateAbility;
  1002. const btnCancel = editBox.querySelector(".button-cancel");
  1003. const btnDone = editBox.querySelector(".button-done");
  1004. const btnNull = editBox.querySelector(".button-null");
  1005. const btnDelay = editBox.querySelector(".button-delay");
  1006. btnCancel.onclick = function(){
  1007. btnDone.classList.remove("cant-assist");
  1008. btnDone.disabled = false;
  1009. editBox.memberIdx = [];
  1010. editBox.hide();
  1011. };
  1012. btnDone.onclick = function(){
  1013. if (parseInt(monEditLv.value,10) == 0)
  1014. {
  1015. btnNull.onclick();
  1016. return;
  1017. }
  1018. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1019. const teamData = formation.teams[editBox.memberIdx[0]];
  1020. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1021. const teamBox = teamBigBox.querySelector(".team-box");
  1022. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1023. mon.id = parseInt(monstersID.value,10);
  1024. const card = Cards[mon.id] || Cards[0];
  1025. const skill = Skills[card.activeSkillId];
  1026. mon.level = parseInt(monEditLv.value,10);
  1027. mon.awoken = editBox.awokenCount;
  1028. if (card.superAwakenings.length) //如果支持超觉醒
  1029. {
  1030. mon.sawoken = -1;
  1031. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1032. {
  1033. if (
  1034. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1035. !monEditSAwokens[sai].classList.contains("display-none")
  1036. )
  1037. {
  1038. mon.sawoken = sai;
  1039. break;
  1040. }
  1041. }
  1042. }
  1043. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1044. (!card.overlay || mon.level>= card.maxLevel))
  1045. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1046. mon.plus = [0,0,0];
  1047. }else
  1048. {
  1049. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1050. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1051. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1052. if (!editBox.isAssist)
  1053. { //如果不是辅助,则可以设定潜觉
  1054. mon.latent = editBox.latent.concat();
  1055. }
  1056. }
  1057. const skillLevelNum = parseInt(skillLevel.value,10);
  1058. if (skillLevelNum < skill.maxLevel)
  1059. {
  1060. mon.skilllevel = skillLevelNum;
  1061. }
  1062. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1063. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1064. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1065. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1066. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1067. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1068. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1069. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1070. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1071. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1072. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1073. //刷新改队员的CD
  1074. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1075. creatNewUrl();
  1076. editBox.hide();
  1077. };
  1078. window.onkeydown = function(e){
  1079. if (!editBox.classList.contains("display-none"))
  1080. {
  1081. if (e.keyCode == 27)
  1082. { //按下ESC时,自动关闭编辑窗
  1083. btnCancel.onclick();
  1084. }
  1085. }
  1086. };
  1087. btnNull.onclick = function(){ //空位置
  1088. const mon = new Member();
  1089. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1090. const teamData = formation.teams[editBox.memberIdx[0]];
  1091. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1092. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1093. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1094. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1095. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1096. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1097. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1098. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1099. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1100. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1101. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1102. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1103. //刷新改队员的CD
  1104. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1105. creatNewUrl();
  1106. editBox.hide();
  1107. };
  1108. btnDelay.onclick = function(){ //应对威吓
  1109. const mon = new MemberDelay();
  1110. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1111. const teamData = formation.teams[editBox.memberIdx[0]];
  1112. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1113. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1114. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1115. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1116. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1117. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1118. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1119. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1120. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1121. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1122. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1123. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1124. //刷新改队员的CD
  1125. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1126. creatNewUrl();
  1127. editBox.hide();
  1128. };
  1129. //语言选择
  1130. const langList = controlBox.querySelector(".languages");
  1131. langList.onchange = function(){
  1132. creatNewUrl({"language":this.value});
  1133. history.go();
  1134. };
  1135. //数据源选择
  1136. const dataList = controlBox.querySelector(".datasource");
  1137. dataList.onchange = function(){
  1138. creatNewUrl({datasource:this.value});
  1139. history.go();
  1140. };
  1141. /*添对应语言执行的JS*/
  1142. const languageJS = document.head.appendChild(document.createElement("script"));
  1143. languageJS.id = "language-js";
  1144. languageJS.type = "text/javascript";
  1145. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1146. }
  1147. //编辑界面点击每个怪物的头像的处理
  1148. function clickMonHead(e)
  1149. {
  1150. let team = parseInt(this.getAttribute("data-team"),10);
  1151. let assist = parseInt(this.getAttribute("data-assist"),10);
  1152. let index = parseInt(this.getAttribute("data-index"),10);
  1153. editMon(team,assist,index);
  1154. return false; //没有false将会打开链接
  1155. }
  1156. //编辑界面每个怪物的头像的拖动
  1157. function dragStartMonHead(e)
  1158. {
  1159. let team = parseInt(this.getAttribute("data-team"),10);
  1160. let assist = parseInt(this.getAttribute("data-assist"),10);
  1161. let index = parseInt(this.getAttribute("data-index"),10);
  1162. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1163. }
  1164. //编辑界面每个怪物的头像的经过,阻止事件发生
  1165. function dropOverMonHead(e)
  1166. {
  1167. e.preventDefault();
  1168. }
  1169. //从怪物头像获取队员的队伍编号
  1170. function getMemberArrayIndexFromMonHead(headDom)
  1171. {
  1172. return [
  1173. parseInt(headDom.getAttribute("data-team"),10),
  1174. parseInt(headDom.getAttribute("data-assist"),10),
  1175. parseInt(headDom.getAttribute("data-index"),10),
  1176. ];
  1177. }
  1178. //编辑界面每个怪物的头像的放下
  1179. function dropMonHead(e)
  1180. {
  1181. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1182. const dataTo = getMemberArrayIndexFromMonHead(this);
  1183. if ((dataTo[0] != dataFrom[0]) ||
  1184. (dataTo[1] != dataFrom[1]) ||
  1185. (dataTo[2] != dataFrom[2]))
  1186. { //必须有所不同才继续交换
  1187. interchangeCard(dataFrom,dataTo);
  1188. }
  1189. return false; //没有false将会打开链接
  1190. }
  1191. //移动端编辑界面每个怪物的头像的放下
  1192. function touchstartMonHead(e)
  1193. {
  1194. e.stopPropagation();
  1195. //console.log("开始触摸",e,this);
  1196. const tc = e.changedTouches[0];
  1197. interchangeSVG.style.display = "none";
  1198. interchangePath.setAttribute("x1",tc.pageX);
  1199. interchangePath.setAttribute("y1",tc.pageY);
  1200. interchangePath.setAttribute("x2",tc.pageX);
  1201. interchangePath.setAttribute("y2",tc.pageY);
  1202. }
  1203. //移动端编辑界面每个怪物的头像的移动
  1204. function touchmoveMonHead(e)
  1205. {
  1206. //console.log("移动中",e,this);
  1207. const tc = e.changedTouches[0];
  1208. const pX = tc.pageX, pY = tc.pageY;
  1209. const rect = this.getBoundingClientRect();
  1210. const top = rect.top + document.documentElement.scrollTop;
  1211. const left = rect.left + document.documentElement.scrollLeft;
  1212. if ((pY < top) || (pY > (top + rect.height)) ||
  1213. (pX < left) || (pX > (left + rect.width)))
  1214. {
  1215. interchangeSVG.style.display = "block";
  1216. interchangePath.setAttribute("x2",tc.pageX);
  1217. interchangePath.setAttribute("y2",tc.pageY);
  1218. }else
  1219. {
  1220. interchangeSVG.style.display = "none";
  1221. }
  1222. }
  1223. //移动端编辑界面每个怪物的头像的结束
  1224. function touchendMonHead(e)
  1225. {
  1226. const tc = e.changedTouches[0];
  1227. const pX = tc.pageX, pY = tc.pageY;
  1228. //console.log("移动结束",pX,pY,e,this);
  1229. interchangeSVG.style.display = "none";
  1230. interchangePath.setAttribute("x2",pX);
  1231. interchangePath.setAttribute("y2",tc.pageY);
  1232. let targets = allMembers.filter(m=>{
  1233. const rect = m.getBoundingClientRect();
  1234. const top = rect.top + document.documentElement.scrollTop;
  1235. const left = rect.left + document.documentElement.scrollLeft;
  1236. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1237. (pX > left) && (pX < (left + rect.width));
  1238. return inRect;
  1239. });
  1240. const target = targets.length?targets[0]:null;
  1241. if (this != target)
  1242. {
  1243. //console.log("找到的对象",targets[0]);
  1244. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1245. let dataTo = getMemberArrayIndexFromMonHead(target);
  1246. if ((dataTo[0] != dataFrom[0]) ||
  1247. (dataTo[1] != dataFrom[1]) ||
  1248. (dataTo[2] != dataFrom[2]))
  1249. { //必须有所不同才继续交换
  1250. interchangeCard(dataFrom,dataTo);
  1251. }
  1252. }
  1253. }
  1254. //移动端编辑界面每个怪物的头像的取消
  1255. function touchcancelMonHead(e)
  1256. {
  1257. interchangeSVG.style.display = "none";
  1258. console.log("移动取消",e,this);
  1259. }
  1260. function interchangeCard(formArr,toArr)
  1261. {
  1262. function changeType(member,isAssist)
  1263. {
  1264. if (member.id == 0 || (isAssist && member.id == -1))
  1265. {
  1266. return new Member();
  1267. }else
  1268. {
  1269. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1270. newMember.loadFromMember(member);
  1271. return newMember;
  1272. }
  1273. }
  1274. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1275. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1276. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1277. {
  1278. from = changeType(from,formArr[1]);
  1279. to = changeType(to,toArr[1]);
  1280. }
  1281. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1282. formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1283. creatNewUrl(); //刷新URL
  1284. refreshAll(formation); //刷新全部
  1285. }
  1286. //改变一个怪物头像
  1287. function changeid(mon,monDom,latentDom)
  1288. {
  1289. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1290. const parentNode = monDom.parentNode;
  1291. fragment.appendChild(monDom);
  1292. const monId = mon.id;
  1293. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1294. monDom.setAttribute("data-cardid", monId); //设定新的id
  1295. if (monId<0) //如果是延迟
  1296. {
  1297. parentNode.classList.add("delay");
  1298. parentNode.classList.remove("null");
  1299. parentNode.appendChild(fragment);
  1300. if (latentDom) latentDom.classList.add("display-none");
  1301. return;
  1302. }else if (monId==0) //如果是空
  1303. {
  1304. parentNode.classList.add("null");
  1305. parentNode.classList.remove("delay");
  1306. parentNode.appendChild(fragment);
  1307. if (latentDom) latentDom.classList.add("display-none");
  1308. return;
  1309. }else if (monId>-1) //如果提供了id
  1310. {
  1311. parentNode.classList.remove("null");
  1312. parentNode.classList.remove("delay");
  1313. monDom.className = "monster";
  1314. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1315. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1316. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1317. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1318. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1319. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1320. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1321. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1322. }
  1323. const levelDom = monDom.querySelector(".level");
  1324. if (levelDom) //如果提供了等级
  1325. {
  1326. const level = mon.level || 1;
  1327. levelDom.innerHTML = level;
  1328. if (level == card.maxLevel)
  1329. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1330. levelDom.classList.add("max");
  1331. }else
  1332. {
  1333. levelDom.classList.remove("max");
  1334. }
  1335. if (card.limitBreakIncr && level >= card.maxLevel)
  1336. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1337. levelDom.classList.add("_110");
  1338. }else
  1339. {
  1340. levelDom.classList.remove("_110");
  1341. }
  1342. }
  1343. if (mon.awoken>-1) //如果提供了觉醒
  1344. {
  1345. const awokenIcon = monDom.querySelector(".awoken-count");
  1346. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1347. {
  1348. awokenIcon.classList.add("display-none");
  1349. awokenIcon.innerHTML = "";
  1350. }else
  1351. {
  1352. awokenIcon.classList.remove("display-none");
  1353. awokenIcon.innerHTML = mon.awoken;
  1354. if (mon.awoken == card.awakenings.length)
  1355. {
  1356. awokenIcon.classList.add("full-awoken");
  1357. if (card.canAssist)
  1358. {//可以辅助的满觉醒打黄色星星
  1359. awokenIcon.classList.add("allowable-assist");
  1360. }else
  1361. {
  1362. awokenIcon.classList.remove("allowable-assist");
  1363. }
  1364. }else
  1365. {
  1366. awokenIcon.classList.remove("full-awoken");
  1367. awokenIcon.classList.remove("allowable-assist");
  1368. }
  1369. }
  1370. }
  1371. const sawoken = monDom.querySelector(".super-awoken");
  1372. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1373. {
  1374. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1375. {
  1376. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1377. sawoken.classList.remove("display-none");
  1378. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1379. }else
  1380. {
  1381. sawoken.classList.add("display-none");
  1382. }
  1383. }
  1384. const m_id = monDom.querySelector(".id");
  1385. if (m_id) //怪物ID
  1386. {
  1387. m_id.innerHTML = monId;
  1388. }
  1389. const plusArr = mon.plus || [0,0,0];
  1390. const plusDom = monDom.querySelector(".plus");
  1391. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1392. {
  1393. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1394. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1395. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1396. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1397. if (plusCount >= 297)
  1398. {
  1399. plusDom.classList.add("has297");
  1400. plusDom.classList.remove("zero");
  1401. }else if (plusCount <= 0)
  1402. {
  1403. plusDom.classList.add("zero");
  1404. plusDom.classList.remove("has297");
  1405. }else
  1406. {
  1407. plusDom.classList.remove("zero");
  1408. plusDom.classList.remove("has297");
  1409. }
  1410. }
  1411. if (latentDom)
  1412. {
  1413. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1414. if (mon.latent) //如果提供了潜觉
  1415. {
  1416. let latent = mon.latent.sort(function(a,b){
  1417. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1418. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1419. else {return 0;} //其他情况不变
  1420. });
  1421. if (latent.length < 1)
  1422. {
  1423. latentDom.classList.add("display-none");
  1424. }else
  1425. {
  1426. latentDom.classList.remove("display-none");
  1427. }
  1428. let usedHoleN = usedHole(latent); //使用的格子数
  1429. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1430. for (let ai=0;ai<latentDoms.length;ai++)
  1431. {
  1432. if (latent[ai])
  1433. {
  1434. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1435. }
  1436. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1437. {
  1438. latentDoms[ai].className = "latent-icon";
  1439. }
  1440. else
  1441. {
  1442. latentDoms[ai].className = "display-none";
  1443. }
  1444. }
  1445. }else
  1446. {
  1447. latentDom.classList.add("display-none");
  1448. }
  1449. }
  1450. const skillCdDom = monDom.querySelector(".skill");
  1451. if (skillCdDom) //如果存在技能CD DOM
  1452. {
  1453. //const skill = Skills[card.activeSkillId];
  1454. if (card.activeSkillId == 0)
  1455. {
  1456. skillCdDom.classList.add("display-none");
  1457. }else
  1458. {
  1459. skillCdDom.classList.remove("display-none");
  1460. }
  1461. }
  1462. parentNode.appendChild(fragment);
  1463. }
  1464. //点击怪物头像,出现编辑窗
  1465. function editMon(teamNum,isAssist,indexInTeam)
  1466. {
  1467. //数据
  1468. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1469. const card = Cards[mon.id] || Cards[0];
  1470. //const teamBigBox =
  1471. const teamBigBox = teamBigBoxs[teamNum];
  1472. const teamBox = teamBigBox.querySelector(".team-box");
  1473. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1474. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1475. const monsterHead = memberLi.querySelector(".monster");
  1476. editBox.show();
  1477. editBox.isAssist = isAssist;
  1478. editBox.monsterHead = monsterHead;
  1479. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1480. if (!isAssist)
  1481. {
  1482. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1483. editBox.latentBox = latentBox;
  1484. }
  1485. const settingBox = editBox.querySelector(".setting-box");
  1486. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1487. monstersID.value = mon.id > 0 ? mon.id : 0;
  1488. monstersID.onchange();
  1489. //觉醒
  1490. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1491. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1492. //超觉醒
  1493. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1494. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1495. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1496. monEditLv.value = mon.level || 1;
  1497. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1498. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1499. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1500. if (mon.plus)
  1501. {
  1502. monEditAddHp.value = mon.plus[0];
  1503. monEditAddAtk.value = mon.plus[1];
  1504. monEditAddRcv.value = mon.plus[2];
  1505. }
  1506. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1507. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1508. if (mon.skilllevel)
  1509. {
  1510. skillLevel.value = mon.skilllevel;
  1511. }
  1512. skillLevel.onchange();
  1513. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1514. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1515. if (!isAssist)
  1516. {
  1517. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1518. editBox.refreshLatent(editBox.latent, mon.id);
  1519. btnDelay.classList.add("display-none");
  1520. rowMonLatent.classList.remove("display-none");
  1521. editBoxTitle.classList.remove("edit-box-title-assist");
  1522. }else
  1523. {
  1524. btnDelay.classList.remove("display-none");
  1525. rowMonLatent.classList.add("display-none");
  1526. editBoxTitle.classList.add("edit-box-title-assist");
  1527. }
  1528. editBox.reCalculateAbility();
  1529. }
  1530. //编辑窗,修改怪物ID
  1531. function editBoxChangeMonId(id)
  1532. {
  1533. const card = Cards[id] || Cards[0]; //怪物固定数据
  1534. if (card.id == 0){
  1535. id = 0;
  1536. }
  1537. const skill = Skills[card.activeSkillId];
  1538. const leaderSkill = Skills[card.leaderSkillId];
  1539. let fragment = null;
  1540. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1541. const settingBox = editBox.querySelector(".setting-box");
  1542. //id搜索
  1543. const monHead = monInfoBox.querySelector(".monster");
  1544. changeid({id:id},monHead); //改变图像
  1545. const mId = monInfoBox.querySelector(".monster-id");
  1546. mId.innerHTML = id;
  1547. const mRare = monInfoBox.querySelector(".monster-rare");
  1548. mRare.className = "monster-rare rare-" + card.rarity;
  1549. const mCost = monInfoBox.querySelector(".monster-cost");
  1550. mCost.innerHTML = card.cost;
  1551. const mName = monInfoBox.querySelector(".monster-name");
  1552. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1553. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1554. mCollabId.innerHTML = card.collabId;
  1555. mCollabId.setAttribute("data-collabId",card.collabId);
  1556. if (card.collabId == 0)
  1557. {
  1558. mCollabId.classList.add("display-none");
  1559. }else
  1560. {
  1561. mCollabId.classList.remove("display-none");
  1562. }
  1563. const mAltName = monInfoBox.querySelector(".monster-altName");
  1564. mAltName.innerHTML = card.altName;
  1565. mAltName.setAttribute("data-altName",card.altName);
  1566. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1567. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1568. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1569. });*/
  1570. if (card.altName.length == 0)
  1571. { //当没有合作名
  1572. mAltName.classList.add("display-none");
  1573. }else
  1574. {
  1575. mAltName.classList.remove("display-none");
  1576. }
  1577. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1578. evoCardUl.style.display = "none";
  1579. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1580. let evoLinkCardsIdArray = Cards.filter(function(m){
  1581. return m.evoRootId == card.evoRootId;
  1582. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1583. const createCardHead = editBox.createCardHead;
  1584. if (evoLinkCardsIdArray.length>1)
  1585. {
  1586. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1587. evoLinkCardsIdArray.forEach(function(mid){
  1588. const cli = createCardHead(mid);
  1589. if (mid == id)
  1590. {
  1591. cli.classList.add("unable-monster");
  1592. }
  1593. fragment.appendChild(cli);
  1594. });
  1595. evoCardUl.appendChild(fragment);
  1596. evoCardUl.style.display = "block";
  1597. }
  1598. let mType = monInfoBox.querySelectorAll(".monster-type li");
  1599. for (let ti=0;ti<mType.length;ti++)
  1600. {
  1601. if (ti<card.types.length)
  1602. {
  1603. mType[ti].className = "type-name type-name-" + card.types[ti];
  1604. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1605. }else
  1606. {
  1607. mType[ti].className = "display-none";
  1608. }
  1609. }
  1610. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1611. editBox.awokenCount = card.awakenings.length;
  1612. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1613. for (let ai=1;ai<mAwoken.length;ai++)
  1614. {
  1615. if (ai<=card.awakenings.length)
  1616. {
  1617. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1618. }else
  1619. {
  1620. mAwoken[ai].className = "display-none";
  1621. }
  1622. }
  1623. //超觉醒
  1624. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1625. let mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1626. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1627. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1628. {
  1629. for (let ai=0;ai<mSAwoken.length;ai++)
  1630. {
  1631. if (ai < card.superAwakenings.length)
  1632. {
  1633. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1634. }
  1635. else
  1636. {
  1637. mSAwoken[ai].className = "display-none";
  1638. }
  1639. }
  1640. mSAwokenRow.classList.remove("display-none");
  1641. }else
  1642. {
  1643. mSAwokenRow.classList.add("display-none");
  1644. }
  1645. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1646. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1647. const monEditLv = settingBox.querySelector(".m-level");
  1648. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1649. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1650. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1651. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1652. //该宠Type允许的杀
  1653. let allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1654. return previous.concat(type_allowable_latent[t]);
  1655. },[]));
  1656. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1657. {
  1658. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1659. if (allowLatent.indexOf(li)>=0)
  1660. {
  1661. if(latentDom.classList.contains("unselected-latent"))
  1662. latentDom.classList.remove("unselected-latent");
  1663. }else
  1664. {
  1665. if(!latentDom.classList.contains("unselected-latent"))
  1666. latentDom.classList.add("unselected-latent");
  1667. }
  1668. }
  1669. //怪物主动技能
  1670. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1671. const skillBox = rowSkill.querySelector(".skill-box");
  1672. const skillTitle = skillBox.querySelector(".skill-name");
  1673. const skillCD = skillBox.querySelector(".skill-cd");
  1674. const skillLevel = skillBox.querySelector(".m-skill-level");
  1675. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1676. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1677. const skillDetail = skillBox.querySelector(".skill-datail");
  1678. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1679. fragment.appendChild(skillBox);
  1680. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1681. skillDetail.innerHTML = parseSkillDescription(skill);
  1682. skillLevel.max = card.overlay ? 1 : skill.maxLevel;
  1683. skillLevel.value = card.overlay ? 1 : skill.maxLevel;
  1684. skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel;
  1685. skillLevel_Max.innerHTML = skill.maxLevel;
  1686. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1687. rowSkill.appendChild(fragment);
  1688. //怪物队长技能
  1689. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1690. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1691. const lskillTitle = lskillBox.querySelector(".skill-name");
  1692. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1693. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1694. fragment.appendChild(lskillBox);
  1695. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1696. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1697. rowLederSkill.appendChild(fragment);
  1698. if (card.overlay)
  1699. { //当可以叠加时,不能打297和潜觉
  1700. rowPlus.classList.add("disabled");
  1701. rowLatent.classList.add("disabled");
  1702. skillLevel.setAttribute("readonly",true);
  1703. }else
  1704. {
  1705. rowPlus.classList.remove("disabled");
  1706. rowLatent.classList.remove("disabled");
  1707. skillLevel.removeAttribute("readonly");
  1708. }
  1709. if (editBox.isAssist)
  1710. {
  1711. var btnDone = editBox.querySelector(".button-done");
  1712. if (!card.canAssist)
  1713. {
  1714. btnDone.classList.add("cant-assist");
  1715. btnDone.disabled = true;
  1716. }else
  1717. {
  1718. btnDone.classList.remove("cant-assist");
  1719. btnDone.disabled = false;
  1720. }
  1721. }
  1722. editBox.latent.length = 0;
  1723. editBox.refreshLatent(editBox.latent,id);
  1724. editBox.reCalculateAbility();
  1725. }
  1726. //搜索并显示合作
  1727. function searchColla(collabId)
  1728. {
  1729. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1730. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1731. }
  1732. //刷新整个队伍
  1733. function refreshAll(formationData){
  1734. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1735. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1736. const detailBox = formationBox.querySelector(".detail-box");
  1737. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1738. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1739. while(formationBox.childNodes.length>0)
  1740. {
  1741. fragment.appendChild(formationBox.childNodes[0]);
  1742. }
  1743. const txtTitle = titleBox.querySelector(".title");
  1744. const txtDetail = detailBox.querySelector(".detail");
  1745. txtTitle.value = formationData.title || "";
  1746. txtDetail.value = formationData.detail || "";
  1747. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1748. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1749. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1750. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1751. if (txtTitle.value.length == 0)
  1752. titleBox.classList.add("edit");
  1753. else
  1754. titleBox.classList.remove("edit");
  1755. if (txtDetail.value.length == 0)
  1756. detailBox.classList.add("edit");
  1757. else
  1758. detailBox.classList.remove("edit");
  1759. /*txtTitleDisplay.innerHTML = "";
  1760. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  1761. txtDetailDisplay.innerHTML = "";
  1762. const txtDetailLines = txtDetail.value.split("\n");
  1763. txtDetailLines.forEach((line,idx)=>{
  1764. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  1765. txtDetailDisplay.appendChild(document.createTextNode(line));
  1766. });*/
  1767. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1768. const teamBox = teamBigBox.querySelector(".team-box");
  1769. const teamData = formationData.teams[teamNum];
  1770. const badgeBox = teamBigBox.querySelector(".team-badge");
  1771. if (badgeBox)
  1772. {
  1773. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1774. badge.checked = true;
  1775. }
  1776. const membersDom = teamBox.querySelector(".team-members");
  1777. const latentsDom = teamBox.querySelector(".team-latents");
  1778. const assistsDom = teamBox.querySelector(".team-assist");
  1779. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1780. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1781. {
  1782. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1783. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1784. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1785. changeid(teamData[0][ti],member,latent); //队员
  1786. changeid(teamData[1][ti],assist); //辅助
  1787. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1788. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1789. }
  1790. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1791. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1792. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1793. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1794. });
  1795. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1796. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1797. formationBox.appendChild(fragment);
  1798. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1799. }
  1800. //刷新队伍觉醒统计
  1801. function refreshTeamAwokenCount(awokenDom,team){
  1802. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1803. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1804. function setCount(aicon,number){
  1805. if (!aicon) return; //没有这个觉醒就撤回
  1806. const ali = aicon.parentNode;
  1807. const countDom = ali.querySelector(".count");
  1808. countDom.innerHTML = number;
  1809. if (number)
  1810. ali.classList.remove("display-none");
  1811. else
  1812. ali.classList.add("display-none");
  1813. }
  1814. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1815. for (var ai=1;ai<=72;ai++)
  1816. {
  1817. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1818. if (!aicon) continue;
  1819. if (ai == 10) //防封
  1820. {
  1821. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
  1822. }else if (ai == 11) //防暗
  1823. {
  1824. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,68,solo)*5);
  1825. }else if (ai == 12) //防废
  1826. {
  1827. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,69,solo)*5);
  1828. }else if (ai == 13) //防毒
  1829. {
  1830. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,70,solo)*5);
  1831. }else if (ai == 19) //手指
  1832. {
  1833. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
  1834. }else if (ai == 21) //SB
  1835. {
  1836. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
  1837. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1838. {
  1839. continue;
  1840. }else
  1841. {
  1842. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1843. }
  1844. }
  1845. awokenDom.appendChild(fragment);
  1846. }
  1847. //刷新几个队伍觉醒统计
  1848. function refreshFormationAwokenCount(awokenDom,teams){
  1849. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1850. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1851. function setCount(aicon,number){
  1852. if (!aicon) return; //没有这个觉醒就撤回
  1853. const ali = aicon.parentNode;
  1854. const countDom = ali.querySelector(".count");
  1855. countDom.innerHTML = number;
  1856. if (number)
  1857. ali.classList.remove("display-none");
  1858. else
  1859. ali.classList.add("display-none");
  1860. }
  1861. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1862. for (var ai=1;ai<=72;ai++)
  1863. {
  1864. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1865. if (!aicon) continue;
  1866. if (ai == 10) //防封
  1867. {
  1868. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1869. }else if (ai == 11) //防暗
  1870. {
  1871. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1872. }else if (ai == 12) //防废
  1873. {
  1874. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1875. }else if (ai == 13) //防毒
  1876. {
  1877. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1878. }else if (ai == 19) //手指
  1879. {
  1880. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1881. }else if (ai == 21) //SB
  1882. {
  1883. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1884. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1885. {
  1886. continue;
  1887. }else
  1888. {
  1889. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1890. }
  1891. }
  1892. awokenDom.appendChild(fragment);
  1893. }
  1894. //刷新能力值
  1895. function refreshAbility(abilityDom,team,idx){
  1896. const memberData = team[0][idx];
  1897. const assistData = team[1][idx];
  1898. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1899. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1900. const mainAbility = calculateAbility(memberData, assistData, solo);
  1901. if (mainAbility && memberData.ability)
  1902. {
  1903. for (let ai=0;ai<3;ai++)
  1904. {
  1905. memberData.ability[ai] = mainAbility[ai];
  1906. }
  1907. }
  1908. if (!abilityDom) return; //如果没有dom,直接跳过
  1909. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1910. const hpDom = abilityLi.querySelector(".hp");
  1911. const atkDom = abilityLi.querySelector(".atk");
  1912. const rcvDom = abilityLi.querySelector(".rcv");
  1913. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1914. if (mainAbility)
  1915. {
  1916. div.classList.remove("display-none");
  1917. div.innerHTML = memberData.ability[ai];
  1918. }else
  1919. {
  1920. div.classList.add("display-none");
  1921. div.innerHTML = 0;
  1922. }
  1923. });
  1924. }
  1925. //刷新队伍能力值合计
  1926. function refreshTeamTotalHP(totalDom,team){
  1927. //计算总的生命值
  1928. if (!totalDom) return;
  1929. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1930. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1931. if (tHpDom)
  1932. {
  1933. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1934. return value += mon.ability ? mon.ability[0] : 0;
  1935. },0);
  1936. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1937. let badgeHPScale = 1; //徽章倍率
  1938. if (formation.badge == 4 && solo)
  1939. {
  1940. badgeHPScale = 1.05;
  1941. }else if (formation.badge == 11 && solo)
  1942. {
  1943. badgeHPScale = 1.15;
  1944. }
  1945. tHpDom.innerHTML = tHP.toString() +
  1946. (teamHPAwoken>0||badgeHPScale!=1 ?
  1947. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1948. "");
  1949. }
  1950. if (tRcvDom)
  1951. {
  1952. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1953. return value += mon.ability ? mon.ability[2] : 0;
  1954. },0);
  1955. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1956. let badgeRCVScale = 1; //徽章倍率
  1957. if (formation.badge == 3 && solo)
  1958. {
  1959. badgeRCVScale = 1.25;
  1960. }else if (formation.badge == 10 && solo)
  1961. {
  1962. badgeRCVScale = 1.35;
  1963. }
  1964. tRcvDom.innerHTML = tRCV.toString() +
  1965. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  1966. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1967. "");
  1968. }
  1969. }
  1970. //刷新所有队伍能力值合计
  1971. function refreshFormationTotalHP(totalDom, teams){
  1972. //计算总的生命值
  1973. if (!totalDom) return;
  1974. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1975. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1976. if (tHpDom)
  1977. {
  1978. const tHPArr = teams.map(function(team){
  1979. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1980. return value += mon.ability ? mon.ability[0] : 0;
  1981. },0);
  1982. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1983. return [teamTHP,teamHPAwoken];
  1984. });
  1985. const tHP = tHPArr.reduce(function(value, teamHP){
  1986. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  1987. },[0,0]);
  1988. tHpDom.innerHTML = tHP[0].toString() +
  1989. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  1990. }
  1991. if (tRcvDom)
  1992. {
  1993. const tRCVArr = teams.map(function(team){
  1994. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1995. return value += mon.ability ? mon.ability[2] : 0;
  1996. },0);
  1997. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1998. return [teamTRCV,teamRCVAwoken];
  1999. },0);
  2000. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2001. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2002. },[0,0]);
  2003. tRcvDom.innerHTML = tRCV[0].toString() +
  2004. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2005. }
  2006. }
  2007. //刷新单人技能CD
  2008. function refreshMemberSkillCD(teamDom,team,idx){
  2009. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2010. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2011. const member = team[0][idx];
  2012. const assist = team[1][idx];
  2013. const memberCard = Cards[member.id] || Cards[0];
  2014. const memberSkill = Skills[memberCard.activeSkillId];
  2015. const assistCard = Cards[assist.id] || Cards[0];
  2016. const assistSkill = Skills[assistCard.activeSkillId];
  2017. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2018. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2019. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2020. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2021. memberSkillCdDom.innerHTML = memberSkillCd;
  2022. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2023. if (member.skilllevel && member.skilllevel < memberSkill.maxLevel)
  2024. {
  2025. memberSkillCdDom.classList.remove("max-skill");
  2026. assistSkillCdDom.classList.remove("max-skill");
  2027. }else if (assist.skilllevel && assist.skilllevel < assistSkill.maxLevel){
  2028. memberSkillCdDom.classList.add("max-skill");
  2029. assistSkillCdDom.classList.remove("max-skill");
  2030. }else
  2031. {
  2032. memberSkillCdDom.classList.add("max-skill");
  2033. assistSkillCdDom.classList.add("max-skill");
  2034. }
  2035. }

智龙迷城队伍图制作工具