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ja.css 14 kB

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  1. @charset "utf-8";
  2. .status.loading-check-version .text::before{
  3. content: "データバージョンをチェックしています。";
  4. }
  5. .status.loading-mon-info .text::before{
  6. content: "モンスターデータを読み込んでいます。";
  7. }
  8. .status.loading-skill-info .text::before{
  9. content: "スキル データを読み込んでいます。";
  10. }
  11. .status.prepare-capture .text::before{
  12. content: "スクリーンショットを準備しています。";
  13. }
  14. .monster.delay::before{
  15. content: "遅 延\A対 策";
  16. }
  17. .monster .level.max::before{
  18. content: "Lv.最大";
  19. }
  20. .monster .level::before{
  21. content: "Lv.";
  22. }
  23. .monster .id::before{
  24. content: "No.";
  25. }
  26. .team-1 .team-box-name::after,
  27. .team-1 .team-box-name::before
  28. {
  29. content: "チーム\A A";
  30. }
  31. .team-2 .team-box-name::after,
  32. .team-2 .team-box-name::before
  33. {
  34. content: "チーム\A B";
  35. }
  36. .team-3 .team-box-name::after,
  37. .team-3 .team-box-name::before
  38. {
  39. content: "チーム\A C";
  40. }
  41. .team-box .team-assist .member::after
  42. {
  43. content: "▼継承";
  44. }
  45. .team-box .team-assist .member::before
  46. {
  47. content: "▲継承";
  48. }
  49. .abilitys .hp::before,
  50. .search-mon-list .hp-preview::before
  51. {
  52. content: "HP:";
  53. }
  54. .abilitys .atk::before,
  55. .search-mon-list .atk-preview::before
  56. {
  57. content: "攻撃:";
  58. }
  59. .abilitys .rcv::before,
  60. .search-mon-list .rcv-preview::before
  61. {
  62. content: "回復:";
  63. }
  64. .search-mon-list .index-preview::before
  65. {
  66. content: "加重:";
  67. }
  68. .edit-box .edit-box-title::before{
  69. content: "変更メンバー";
  70. }
  71. .edit-box .edit-box-title.edit-box-title-assist::before{
  72. content: "変更継承";
  73. }
  74. .edit-box .setting-box .row-mon-id::before{
  75. content: "▼モンスターID";
  76. }
  77. .monsterinfo-box .monster-id::before{
  78. content: "No.";
  79. }
  80. .monsterinfo-box .monster-seriesId::before{
  81. content: "シリーズ ID:";
  82. }
  83. .monsterinfo-box .monster-collabId::before{
  84. content: "コラボ ID:";
  85. }
  86. .monsterinfo-box .monster-altName::before{
  87. content: "タグで";
  88. }
  89. .m-level-exp::before{
  90. content: "必要な経験値:";
  91. }
  92. .edit-box .setting-box .row-mon-awoken::before{
  93. content: "▼モンスター覚醒";
  94. }
  95. .edit-box .setting-box .row-mon-super-awoken::before{
  96. content: "▼モンスター超覚醒";
  97. }
  98. .edit-box .setting-box .row-mon-ability::before{
  99. content: "▼モンスター能力";
  100. }
  101. .edit-box .setting-box .row-mon-plus::before{
  102. content: "▼モンスタープラス";
  103. }
  104. .row-mon-ability .m-hp-li::before,
  105. .dialog-dungeon-enchance label[for="dungeon-hp"]::before
  106. {
  107. content: "HP:";
  108. }
  109. .row-mon-ability .m-atk-li::before,
  110. .dialog-dungeon-enchance label[for="dungeon-atk"]::before
  111. {
  112. content: "攻撃:";
  113. }
  114. .row-mon-ability .m-rcv-li::before,
  115. .dialog-dungeon-enchance label[for="dungeon-rcv"]::before
  116. {
  117. content: "回復:";
  118. }
  119. .edit-box .setting-box .row-mon-level::before{
  120. content: "▼モンスターレベル";
  121. }
  122. .edit-box .setting-box .monster-cost::before{
  123. content: "コスト:";
  124. }
  125. .edit-box .setting-box .row-mon-latent::before{
  126. content: "▼モンスター潜在覚醒";
  127. }
  128. .edit-box .setting-box .hide-less-use-latent-label::after{
  129. content: "使用の少ない潜在覚醒を隠す";
  130. }
  131. .skill-box .skill-cd::before,
  132. .search-mon-list .cd-preview::before
  133. {
  134. content: "ターン:";
  135. }
  136. .search-mon-list .cd-preview::before
  137. {
  138. width: 34px;
  139. }
  140. .skill-box .skill-level-label::before{
  141. content: "Lv.";
  142. }
  143. .row-mon-skill .type-title::before,
  144. .row-mon-skill .type-title::after
  145. {
  146. content: "スキル";
  147. }
  148. .row-mon-skill .evolved-skill .type-title::before,
  149. .row-mon-skill .evolved-skill .type-title::after
  150. {
  151. content: "進化スキル";
  152. }
  153. .row-mon-leader-skill .type-title::before,
  154. .row-mon-leader-skill .type-title::after
  155. {
  156. content: "リーダースキル";
  157. }
  158. label[for="show-skill-original"]::after{
  159. content: "スキルの原文";
  160. }
  161. label[for="merge-skill"]::after{
  162. content: "スキルのマージ";
  163. }
  164. .edit-box .button-box .button-null::after{
  165. content: "空白のままに";
  166. }
  167. .edit-box .button-box .button-delay::after{
  168. content: "遅延対策";
  169. }
  170. .edit-box .button-box .button-cancel::after{
  171. content: "キャンセル";
  172. }
  173. .edit-box .button-box .button-done::after{
  174. content: "確認する";
  175. }
  176. .edit-box .button-box .button-done.cant-assist::after{
  177. content: "継承できない";
  178. }
  179. .team-awoken::before{
  180. content: "チーム覚醒:";
  181. }
  182. .formation-awoken::before{
  183. content: "総覚醒:";
  184. }
  185. .type-name[data-type-name='4']::after{
  186. content: "ドラゴン";
  187. }
  188. .type-name[data-type-name='5']::after{
  189. content: "神";
  190. }
  191. .type-name[data-type-name='7']::after{
  192. content: "悪魔";
  193. }
  194. .type-name[data-type-name='8']::after{
  195. content: "マシン";
  196. }
  197. .type-name[data-type-name='1']::after{
  198. content: "バランス";
  199. }
  200. .type-name[data-type-name='6']::after{
  201. content: "攻撃";
  202. }
  203. .type-name[data-type-name='2']::after{
  204. content: "体力";
  205. }
  206. .type-name[data-type-name='3']::after{
  207. content: "回復";
  208. }
  209. .type-name[data-type-name='0']::after{
  210. content: "進化用";
  211. }
  212. .type-name[data-type-name='12']::after{
  213. content: "能力覚醒用";
  214. }
  215. .type-name[data-type-name='14']::after{
  216. content: "強化合成用";
  217. }
  218. .type-name[data-type-name='15']::after{
  219. content: "売却用";
  220. }
  221. .type-name[data-type-name='9']::after{
  222. content: "特別保護";
  223. }
  224. .control-box .datasource-label::before{
  225. content: "🕹️データ ソース:";
  226. }
  227. .control-box .datasource-updatetime::before{
  228. content: "⌚更新時刻:";
  229. }
  230. .control-box .btn-solo-link::before{
  231. content: "🧑ソロモードに移動";
  232. }
  233. .control-box .btn-multi-link::before{
  234. content: "🧑‍🤝‍🧑2人協力モードムに移動";
  235. }
  236. .control-box .btn-triple-link::before{
  237. content: "👪3人協力モードに移動";
  238. }
  239. .control-box .btn-guide-link::before{
  240. content: "📓図鑑モード";
  241. }
  242. .control-box .btn-clear-data::before{
  243. content: "🗑️データの消去";
  244. }
  245. .control-box .btn-capture::before{
  246. content: "📷スクリーンショット";
  247. }
  248. .control-box .btn-player-data::before{
  249. content: "📦私の箱";
  250. }
  251. .control-box .btn-swap-AB-team::before{
  252. content: "🔄交換ABチーム";
  253. }
  254. .control-box .btn-swap-ABC-team::before{
  255. content: "🔄ローテーションABCチーム";
  256. }
  257. .control-box .lbl-henshin-change::before{
  258. content: "🕴️変身";
  259. }
  260. .control-box .show-mon-id-lbl::after{
  261. content:"🆔モンスターIDを表示";
  262. }
  263. .control-box .show-mon-skill-cd-lbl::after{
  264. content:"❄️スキル クールを表示";
  265. }
  266. .control-box .show-mon-awoken-lbl::after{
  267. content:"👁カードの覚醒を表示します";
  268. }
  269. .control-box .show-awoken-count-lbl::after{
  270. content:"⚔️総覚醒と能力値の表示";
  271. }
  272. .control-box .change-swap-to-copy-lbl::after{
  273. content:"ドラッグ時にコピー";
  274. }
  275. .tIf-total-move .general::after,
  276. .tIf-total-move .awoken-bind::after
  277. {
  278. content: " 秒";
  279. }
  280. .dialog-hp-detail .dialog-title::before
  281. {
  282. content: "HP 範囲減傷の詳細";
  283. }
  284. .hp-range-table .hp-range th::before
  285. {
  286. content: "HP 範囲";
  287. }
  288. .hp-range-table .reduce-scale .reduce-probability:before
  289. {
  290. content: "確率 ";
  291. }
  292. .hp-range-table caption::before
  293. {
  294. content: "すべての属性の敵";
  295. }
  296. .hp-range-table[data-attr="0"] caption::before
  297. {
  298. content: "火属性の敵";
  299. }
  300. .hp-range-table[data-attr="1"] caption::before
  301. {
  302. content: "水属性の敵";
  303. }
  304. .hp-range-table[data-attr="2"] caption::before
  305. {
  306. content: "木属性の敵";
  307. }
  308. .hp-range-table[data-attr="3"] caption::before
  309. {
  310. content: "光属性の敵";
  311. }
  312. .hp-range-table[data-attr="4"] caption::before
  313. {
  314. content: "暗属性の敵";
  315. }
  316. .search-box::before{
  317. content: "モンスターの検索";
  318. }
  319. .search-box .attrs-div .attr-list-1::before{
  320. content: "属性 1:";
  321. }
  322. .search-box .attrs-div .attr-list-2::before{
  323. content: "属性 2:";
  324. }
  325. .search-box .attrs-div .fix-main-color-label::after{
  326. content: "限定 属性 1->主属性,属性 2->副属性";
  327. }
  328. .search-box .consider-equivalent-awoken-label::after{
  329. content: "同時に同等の覚醒を検索";
  330. }
  331. .search-box .can-assist-label::after{
  332. content: "アシスト可能";
  333. }
  334. .search-box .include-super-awoken-label::after{
  335. content: "超覚醒を含む";
  336. }
  337. .search-box .show-official-awoken-sorting-label::after{
  338. content: "公式の覚醒ソートを使用";
  339. }
  340. .search-box .search-list-length::before{
  341. content: "結果の数:";
  342. }
  343. .search-box .sort-div::before{
  344. content: "並べ替え:";
  345. }
  346. .search-box .sort-reverse-label::after{
  347. content: "逆序";
  348. }
  349. .search-box .additional-div::before{
  350. content: "追加の表示:";
  351. }
  352. .search-box .add-show-awoken-label::after{
  353. content: "覚醒リスト";
  354. }
  355. .search-box .add-show-CD-label::after{
  356. content: "スキルターン";
  357. }
  358. .search-box .add-show-abilities-label::after{
  359. content: "能力値";
  360. }
  361. .search-box .add-show-abilities-with-awoken-label::after{
  362. content: "能力値 (+覚醒)";
  363. }
  364. .attrs-div .attr[data-attr-icon='-1']::before{
  365. content: "空";
  366. }
  367. .search-box .types-div::before{
  368. content: "タイプ:";
  369. }
  370. .search-box .rare-div::before{
  371. content: "希少性(OR):";
  372. }
  373. .search-box .awoken-option::before{
  374. content: "▼觉醒(AND)";
  375. }
  376. .search-box .rare-clear::before
  377. {
  378. content: "リセット";
  379. }
  380. .search-box .awoken-clear::before,
  381. .search-box .sawoken-clear::before,
  382. .special-div .special-clear::before,
  383. .dialog-dungeon-enchance .dialog-clear::before
  384. {
  385. content: "クリア";
  386. }
  387. .search-box .awoken-div::before{
  388. content: "▼追加覚醒";
  389. }
  390. .search-box .sawoken-div::before{
  391. content: "▼超覚醒(OR)";
  392. }
  393. .search-box .special-div::before{
  394. content: "▼特別な検索";
  395. }
  396. .search-box .fast-switch::before {
  397. content: "クイックスイッチ:";
  398. }
  399. label[for="no-henshin"]::after
  400. {
  401. content: "非変身";
  402. }
  403. label[for="box-have"]::after
  404. {
  405. content: "ケースに所有することを強調します";
  406. }
  407. .special-div .special-add::before {
  408. content: "➕";
  409. }
  410. .control-div .search-start::before{
  411. content: "🔍検索の開始";
  412. }
  413. .control-div .search-clear::before{
  414. content: "検索を空にする";
  415. }
  416. .control-div .search-close::before{
  417. content: "検索を閉じる";
  418. }
  419. .dialog-search-string .dialog-title::before
  420. {
  421. content: "タグで検索";
  422. }
  423. .dialog-close::before,
  424. .mask-close::before
  425. {
  426. content: "閉じる";
  427. }
  428. .dialog .dialog-content .additional-string::before
  429. {
  430. content: "他の言語";
  431. }
  432. .open-evolutionary-tree::before
  433. {
  434. content: "⛓️進化サーチ";
  435. }
  436. .search-evolution-by-this::after
  437. {
  438. content: "このカードを進化的な素材として必要とするカード";
  439. }
  440. .real-time-change-card-label::after
  441. {
  442. content: "カードを即座に更新します";
  443. }
  444. .base .evo-type::before,
  445. .base .evo-type::after
  446. {
  447. content: "ベース";
  448. }
  449. .evolution .evo-type::before,
  450. .evolution .evo-type::after
  451. {
  452. content: "進化";
  453. }
  454. .ult-evo .evo-type::before,
  455. .ult-evo .evo-type::after
  456. {
  457. content: "究極進化";
  458. }
  459. .reincarnation .evo-type::before,
  460. .reincarnation .evo-type::after
  461. {
  462. content: "転生進化";
  463. }
  464. .pixel-evo .evo-type::before,
  465. .pixel-evo .evo-type::after
  466. {
  467. content: "ドット進化";
  468. }
  469. .assist-evo .evo-type::before,
  470. .assist-evo .evo-type::after
  471. {
  472. content: "アシスト進化";
  473. }
  474. .super-reincarnation .evo-type::before,
  475. .super-reincarnation .evo-type::after
  476. {
  477. content: "超転生進化";
  478. }
  479. .super-ult-evo .evo-type::before,
  480. .super-ult-evo .evo-type::after
  481. {
  482. content: "超究極進化";
  483. }
  484. .pixel-evo .evo-type
  485. {
  486. transform: scaleX(0.90);
  487. margin: calc(-100px * (1 - 0.90) / 2);
  488. }
  489. .assist-evo .evo-type
  490. {
  491. transform: scaleX(0.80);
  492. margin: calc(-100px * (1 - 0.80) / 2);
  493. }
  494. .henshin .evo-type::before,
  495. .henshin .evo-type::after
  496. {
  497. content: "変身";
  498. }
  499. .henshin-loop .evo-type::before,
  500. .henshin-loop .evo-type::after
  501. {
  502. content: "ループ変身";
  503. }
  504. .control-box .btn-qrcode::before{
  505. content: "\f029 QRコード";
  506. }
  507. .read-qr-box::before
  508. {
  509. content: "QRコードを読み取る:";
  510. }
  511. .save-qr-box::before
  512. {
  513. content: "QRコードを生成します:";
  514. }
  515. .formation-from-string::before
  516. {
  517. content: "文字列から読み取られた列リンク";
  518. }
  519. label[for="sourceSelect"]::before
  520. {
  521. content: "ビデオ ソースの選択:";
  522. }
  523. #qr-code-frame .save-qr-img::before
  524. {
  525. content: "\f0c7 QRコードイメージを保存";
  526. }
  527. #qr-code-frame .read-qr-camera::before
  528. {
  529. content: "\f030 カメラでスキャンする";
  530. }
  531. #qr-code-frame .read-qr-camera.running::before
  532. {
  533. content: "\f28d カメラの使用を停止します";
  534. }
  535. #qr-code-frame .read-qr-file::before
  536. {
  537. content: "\f1c5 画像ファイルを読み取る";
  538. }
  539. #qr-code-frame .read-string::before {
  540. content: "\f891 文字列を読み取ります";
  541. }
  542. label[for="qr-data-type-pdf"]::before
  543. {
  544. content: "パズドラダッシュフォーメーション";
  545. }
  546. label[for="qr-data-type-pdc"]::before
  547. {
  548. content: "パズドラダメージ計算 (PDC)";
  549. }
  550. label[for="qr-data-type-pdchu"]::before {
  551. content: "Valeria(pdchu)";
  552. }
  553. .btn-set-dungeon-enchance::before
  554. {
  555. content: "\f6d9 ダンジョン強化";
  556. }
  557. .dialog-dungeon-enchance .dialog-title::before
  558. {
  559. content: "ダンジョン強化倍率設定";
  560. }
  561. .dialog-dungeon-enchance .dialog-confirm::before
  562. {
  563. content: "確認";
  564. }
  565. .dialog-dungeon-enchance .rare-list::before
  566. {
  567. content: "有効な希少性:";
  568. }
  569. .dialog-dungeon-enchance .attr-list::before
  570. {
  571. content: "有効な属性:";
  572. }
  573. .dialog-dungeon-enchance .type-list::before
  574. {
  575. content: "有効なタイプ:";
  576. }
  577. .dialog-dungeon-enchance .stats-list::before
  578. {
  579. content: "強化倍率:";
  580. }
  581. #player-data-frame .player-box-title::before
  582. {
  583. content: "\f2bd\A プレイヤー データ";
  584. }
  585. #player-data-frame .how-to-use::before
  586. {
  587. content: "📕使い方";
  588. }
  589. #player-data-frame .upload-data::before
  590. {
  591. content: "\f07c データを開きます";
  592. }
  593. .player-card .set-default::before
  594. {
  595. content: "\f468\A Boxバインド";
  596. }
  597. .player-card .lvexp::before
  598. {
  599. content: "EXP";
  600. }
  601. .player-card .lvexp .level::before
  602. {
  603. content: "ランク";
  604. transform: scaleX(0.7);
  605. margin: calc(-46px * (1 - 0.7) / 2);
  606. }
  607. .player-card .stama::before
  608. {
  609. content: "スタミナ";
  610. transform: scaleX(0.7);
  611. margin: calc(-64px * (1 - 0.7) / 2);
  612. width: 64px;
  613. }

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