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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. const dbName = "PADDF";
  20. var db;
  21. const DBOpenRequest = indexedDB.open(dbName,2);
  22. DBOpenRequest.onsuccess = function(event) {
  23. db = event.target.result; //DBOpenRequest.result;
  24. console.log("PADDF:数据库已可使用");
  25. loadData();
  26. };
  27. DBOpenRequest.onerror = function(event) {
  28. // 错误处理
  29. console.log("PADDF:数据库无法启用,数据全部重置。",event);
  30. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  31. alert('Some errors have occurred, please refresh the page.');
  32. //history.go(); //直接强制刷新
  33. };
  34. DBOpenRequest.onupgradeneeded = function(event) {
  35. let db = event.target.result;
  36. let store;
  37. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  38. // 因为 id 可以保证是不重复的
  39. store = db.createObjectStore("cards");
  40. store = db.createObjectStore("skills");
  41. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  42. store.transaction.oncomplete = function(event) {
  43. console.log("PADDF:数据库建立完毕");
  44. };
  45. };
  46. /*class Member2
  47. {
  48. constructor(oldMenber = null,isAssist = false)
  49. {
  50. if (oldMenber)
  51. { //Copy一个
  52. this.id = oldMenber.id;
  53. this.level = oldMenber.level;
  54. this.plus = [...oldMenber.plus];
  55. this.awoken = oldMenber.awoken;
  56. this.sAwoken = oldMenber.sAwoken;
  57. this.latent = [...oldMenber.latent];
  58. this.skilllevel = oldMenber.sAwoken;
  59. this.assist = oldMenber.assist;
  60. }else
  61. { //全新的
  62. this.id = 0;
  63. this.level = 1;
  64. this.plus = [0,0,0];
  65. this.awoken = 0;
  66. this.sAwoken = null;
  67. this.latent = [];
  68. this.skilllevel = null;
  69. this.assist = null;
  70. }
  71. this.isAssist = isAssist;
  72. }
  73. calculateAbility(solo,teamCount){
  74. const card = Cards[this.id];
  75. let bonus = null;
  76. if (!this.isAssist &&
  77. this.assist &&
  78. this.assist.id>0 &&
  79. Cards[this.assist.id].attrs[0] === card.attrs[0]
  80. ){
  81. bonus = this.assist.calculateAbility(solo,teamCount);
  82. }
  83. }
  84. toJSON(){
  85. }
  86. }*/
  87. //队员基本的留空
  88. var Member = function() {
  89. this.id = 0;
  90. this.ability = [0, 0, 0];
  91. this.abilityNoAwoken = [0, 0, 0];
  92. };
  93. Member.prototype.outObj = function() {
  94. const m = this;
  95. let obj = [m.id];
  96. if (m.level != undefined) obj[1] = m.level;
  97. if (m.awoken != undefined) obj[2] = m.awoken;
  98. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  99. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  100. obj[3] = m.plus[0];
  101. } else {
  102. obj[3] = m.plus;
  103. }
  104. }
  105. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  106. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  107. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  108. const skill = Skills[card.activeSkillId];
  109. //有技能等级,并且技能等级低于最大等级时才记录技能
  110. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  111. return obj;
  112. };
  113. Member.prototype.loadObj = function(m, dataVersion) {
  114. if (m == undefined) //如果没有提供数据,直接返回默认
  115. {
  116. return;
  117. }
  118. if (dataVersion == undefined) dataVersion = 1;
  119. this.id = dataVersion > 1 ? m[0] : m.id;
  120. this.level = dataVersion > 1 ? m[1] : m.level;
  121. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  122. if (dataVersion > 1) {
  123. if (isNaN(m[3]) || m[3] == null) {
  124. this.plus = m[3];
  125. } else {
  126. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  127. this.plus = [singlePlus, singlePlus, singlePlus];
  128. }
  129. } else {
  130. this.plus = m.plus;
  131. }
  132. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  133. this.latent = dataVersion > 1 ? m[4] : m.latent;
  134. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  135. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  136. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  137. this.skilllevel = m[6] || null;
  138. };
  139. Member.prototype.loadFromMember = function(m) {
  140. if (m == undefined) //如果没有提供数据,直接返回默认
  141. {
  142. return;
  143. }
  144. this.id = m.id;
  145. };
  146. //只用来防坐的任何队员
  147. var MemberDelay = function() {
  148. this.id = -1;
  149. };
  150. MemberDelay.prototype = Object.create(Member.prototype);
  151. MemberDelay.prototype.constructor = MemberDelay;
  152. //辅助队员
  153. var MemberAssist = function() {
  154. this.level = 0;
  155. this.awoken = 0;
  156. this.plus = [0, 0, 0];
  157. Member.call(this);
  158. };
  159. MemberAssist.prototype = Object.create(Member.prototype);
  160. MemberAssist.prototype.constructor = MemberAssist;
  161. MemberAssist.prototype.loadFromMember = function(m) {
  162. if (m == undefined) //如果没有提供数据,直接返回默认
  163. {
  164. return;
  165. }
  166. this.id = m.id;
  167. if (m.level != undefined) this.level = m.level;
  168. if (m.awoken != undefined) this.awoken = m.awoken;
  169. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  170. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  171. };
  172. //正式队伍
  173. var MemberTeam = function() {
  174. this.latent = [];
  175. MemberAssist.call(this);
  176. //sawoken作为可选项目,默认不在内
  177. };
  178. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  179. MemberTeam.prototype.constructor = MemberTeam;
  180. MemberTeam.prototype.loadFromMember = function(m) {
  181. if (m == undefined) //如果没有提供数据,直接返回默认
  182. {
  183. return;
  184. }
  185. this.id = m.id;
  186. if (m.level != undefined) this.level = m.level;
  187. if (m.awoken != undefined) this.awoken = m.awoken;
  188. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  189. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  190. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  191. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  192. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  193. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  194. };
  195. var Formation = function(teamCount, memberCount) {
  196. this.title = "";
  197. this.detail = "";
  198. this.teams = [];
  199. for (let ti = 0; ti < teamCount; ti++) {
  200. const team = [
  201. [],
  202. [], 0
  203. ]; //第三个是徽章
  204. for (let mi = 0; mi < memberCount; mi++) {
  205. team[0].push(new MemberTeam());
  206. team[1].push(new MemberAssist());
  207. }
  208. this.teams.push(team);
  209. }
  210. };
  211. Formation.prototype.outObj = function() {
  212. const obj = {};
  213. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  214. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  215. obj.f = this.teams.map(t => {
  216. const teamArr = [];
  217. teamArr[0] = t[0].map(m =>
  218. m.outObj()
  219. );
  220. teamArr[1] = t[1].map(m =>
  221. m.outObj()
  222. );
  223. if (t[2]) teamArr[2] = t[2];
  224. return teamArr;
  225. });
  226. obj.v = dataStructure;
  227. return obj;
  228. };
  229. Formation.prototype.loadObj = function(f) {
  230. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  231. this.title = dataVeision > 1 ? f.t : f.title;
  232. this.detail = dataVeision > 1 ? f.d : f.detail;
  233. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  234. this.teams.forEach(function(t, ti) {
  235. const tf = loadTeamArr[ti];
  236. if (tf) {
  237. t[0].forEach(function(m, mi) {
  238. const fm = tf[0][mi];
  239. m.loadObj(fm, dataVeision);
  240. });
  241. t[1].forEach(function(m, mi) {
  242. const fm = tf[1][mi];
  243. m.loadObj(fm, dataVeision);
  244. });
  245. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  246. }
  247. });
  248. if (f.b)
  249. this.teams[0][2] = f.b; //原来模式的徽章
  250. };
  251. //切换通用的切换className显示的函数
  252. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  253. if (!checkBox) return;
  254. const checked = checkBox.checked;
  255. if (checked && checkedAdd || !checked && !checkedAdd) {
  256. dom.classList.add(className);
  257. } else {
  258. dom.classList.remove(className);
  259. }
  260. }
  261. //清除数据
  262. function clearData() {
  263. const locationURL = new URL(location);
  264. locationURL.searchParams.delete('d'); //删除数据
  265. locationURL.searchParams.delete('l'); //删除语言
  266. location = locationURL.toString();
  267. }
  268. //轮换ABC队伍
  269. function swapABCteam() {
  270. if (formation.teams.length > 1) {
  271. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  272. creatNewUrl();
  273. refreshAll(formation);
  274. }
  275. }
  276. //在单人和多人之间转移数据
  277. function turnPage(toPage, e = null) {
  278. console.log(e)
  279. let pagename = null;
  280. switch (toPage) {
  281. case 1:
  282. if (formation.teams[0][0].length < 6) {
  283. //把第二支队伍的队长添加到最后方
  284. formation.teams[0][0].push(formation.teams[1][0][0]);
  285. formation.teams[0][1].push(formation.teams[1][1][0]);
  286. }
  287. //删掉第2支开始的队伍
  288. formation.teams.splice(1);
  289. pagename = "solo.html";
  290. break;
  291. case 2:
  292. if (formation.teams.length < 2) { //从1人到2人
  293. formation.teams[1] = [
  294. [],
  295. []
  296. ];
  297. //把右边的队长加到第二支队伍最后面
  298. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  299. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  300. } else { //从3人到2人,直接删除后面两个队伍
  301. //删掉第3支开始的队伍
  302. formation.teams.splice(2);
  303. //删掉前面两支队伍的战友
  304. formation.teams[0][0].splice(5);
  305. formation.teams[0][1].splice(5);
  306. formation.teams[1][0].splice(5);
  307. formation.teams[1][1].splice(5);
  308. }
  309. formation.badge = 0;
  310. pagename = "multi.html";
  311. break;
  312. case 3:
  313. if (formation.teams.length < 2) { //从1人到3人
  314. } else { //从2人到3人
  315. formation.teams[0][0].push(formation.teams[1][0][0]);
  316. formation.teams[0][1].push(formation.teams[1][1][0]);
  317. formation.teams[1][0].push(formation.teams[0][0][0]);
  318. formation.teams[1][1].push(formation.teams[0][1][0]);
  319. }
  320. formation.badge = 0;
  321. pagename = "triple.html";
  322. break;
  323. }
  324. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  325. if (e && e.ctrlKey) {
  326. window.open(newURL);
  327. } else {
  328. location.href = newURL;
  329. }
  330. }
  331. window.onload = function() {
  332. controlBox = document.body.querySelector(".control-box");
  333. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  334. formationBox = document.body.querySelector(".formation-box");
  335. editBox = document.body.querySelector(".edit-box");
  336. //设定初始的显示设置
  337. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  338. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  339. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  340. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  341. if (isGuideMod) {
  342. console.info('现在是 怪物图鉴 模式');
  343. document.body.classList.add('guide-mod');
  344. }
  345. const helpLink = controlBox.querySelector(".help-link");
  346. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  347. //▼添加语言列表开始
  348. const langSelectDom = controlBox.querySelector(".languages");
  349. languageList.forEach(lang =>
  350. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  351. );
  352. if (currentLanguage == undefined)
  353. {
  354. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  355. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  356. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  357. if (parameter_i18n) //如果已指定就用指定的语言
  358. return parameter_i18n.includes(lang.i18n);
  359. else //否则筛选浏览器默认语言
  360. return browser_i18n.includes(lang.i18n);
  361. }) ||
  362. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  363. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  364. }
  365. const langOptionArray = Array.from(langSelectDom.options);
  366. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  367. //▲添加语言列表结束
  368. //▼添加数据来源列表开始
  369. const dataSelectDom = controlBox.querySelector(".datasource");
  370. dataSourceList.forEach(ds =>
  371. dataSelectDom.options.add(new Option(ds.source, ds.code))
  372. );
  373. if (currentDataSource == undefined)
  374. {
  375. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  376. currentDataSource = parameter_dsCode ?
  377. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  378. dataSourceList[0]; //没有指定,直接使用日服
  379. document.body.classList.add("ds-" + currentDataSource.code);
  380. }
  381. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  382. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  383. //▼添加数据来源列表结束
  384. initialize(); //界面初始化
  385. };
  386. function loadData(force = false)
  387. {
  388. if (force)
  389. console.info('强制更新数据');
  390. const _time = new Date().getTime();
  391. if (currentLanguage == undefined)
  392. {
  393. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  394. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  395. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  396. if (parameter_i18n) //如果已指定就用指定的语言
  397. return parameter_i18n.includes(lang.i18n);
  398. else //否则筛选浏览器默认语言
  399. return browser_i18n.includes(lang.i18n);
  400. }) ||
  401. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  402. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  403. }
  404. if (currentDataSource == undefined)
  405. { //解决首次运行时,页面加载不如数据加载快的问题
  406. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  407. currentDataSource = parameter_dsCode ?
  408. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  409. dataSourceList[0]; //没有指定,直接使用日服
  410. document.body.classList.add("ds-" + currentDataSource.code);
  411. }
  412. //开始读取解析怪物数据
  413. const sourceDataFolder = "monsters-info";
  414. if (statusLine) statusLine.classList.add("loading-check-version");
  415. GM_xmlhttpRequest({
  416. method: "GET",
  417. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  418. onload: function(response) {
  419. dealCkeyData(response.response);
  420. },
  421. onerror: function(response) {
  422. const isChrome = navigator.userAgent.includes("Chrome");
  423. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  424. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  425. dealCkeyData(response.response);
  426. } else {
  427. console.error("Ckey JSON数据获取失败", response);
  428. }
  429. }
  430. });
  431. //处理返回的数据
  432. function dealCkeyData(responseText)
  433. { //处理数据版本
  434. let newCkeys; //当前的Ckey们
  435. let lastCkeys; //以前Ckey们
  436. let currentCkey; //获取当前语言的ckey
  437. let lastCurrentCkey; //以前的当前语言的ckey
  438. try {
  439. newCkeys = JSON.parse(responseText);
  440. } catch (e) {
  441. console.log("Ckey数据JSON解码出错", e);
  442. return;
  443. }
  444. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  445. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  446. try {
  447. lastCkeys = JSON.parse(lastCkeys);
  448. if (lastCkeys == null || !(lastCkeys instanceof Array))
  449. lastCkeys = [];
  450. } catch (e) {
  451. console.log("上次的Ckey数据JSON解码出错", e);
  452. return;
  453. }
  454. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  455. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  456. lastCurrentCkey = {
  457. code: currentDataSource.code,
  458. ckey: {},
  459. updateTime: null
  460. };
  461. lastCkeys.push(lastCurrentCkey);
  462. }
  463. if (statusLine) statusLine.classList.remove("loading-check-version");
  464. if (statusLine) statusLine.classList.add("loading-mon-info");
  465. if (currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  466. console.log(`cards_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  467. const transaction = db.transaction([`cards`]);
  468. const objectStore = transaction.objectStore(`cards`);
  469. const request = objectStore.get(currentDataSource.code);
  470. request.onerror = function(event) {
  471. // 错误处理!
  472. console.error(`cards_${currentDataSource.code} 数据库内容读取失败`);
  473. };
  474. request.onsuccess = function(event) {
  475. // 对 request.result 做些操作!
  476. if (request.result instanceof Array)
  477. {
  478. Cards = request.result;
  479. dealCardsData(Cards);
  480. }else
  481. {
  482. console.error(`cards_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  483. downloadCardsData();
  484. }
  485. };
  486. } else {
  487. downloadCardsData();
  488. }
  489. function downloadCardsData()
  490. {
  491. GM_xmlhttpRequest({
  492. method: "GET",
  493. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Cards数据文件
  494. onload: function(response) {
  495. console.log(`cards_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.card);
  496. try {
  497. Cards = JSON.parse(response.response);
  498. } catch (e) {
  499. console.log("Cards数据JSON解码出错", e);
  500. return;
  501. }
  502. const transaction = db.transaction([`cards`], "readwrite");
  503. transaction.oncomplete = function(event) {
  504. console.log(`cards_${currentDataSource.code} 写入完毕`);
  505. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  506. lastCurrentCkey.updateTime = currentCkey.updateTime;
  507. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  508. dealCardsData(Cards);
  509. };
  510. const objectStore = transaction.objectStore(`cards`);
  511. objectStore.put(Cards,currentDataSource.code);
  512. },
  513. onerror: function(response) {
  514. console.error("Cards JSON数据获取失败", response);
  515. }
  516. });
  517. }
  518. function dealCardsData()
  519. {
  520. if (editBox)
  521. {
  522. const monstersList = editBox.querySelector("#monsters-name-list");
  523. let fragment = document.createDocumentFragment();
  524. Cards.forEach(function(m) { //添加下拉框候选
  525. const opt = fragment.appendChild(document.createElement("option"));
  526. opt.value = m.id;
  527. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  528. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  529. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  530. const _m = Cards[parseInt(linkRes[1], 10)];
  531. _m.evoRootId = m.evoRootId;
  532. m.henshinFrom = true;
  533. _m.henshinTo = true;
  534. }
  535. });
  536. monstersList.appendChild(fragment);
  537. }
  538. if (statusLine) statusLine.classList.remove("loading-mon-info");
  539. if (statusLine) statusLine.classList.add("loading-skill-info");
  540. if (currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  541. console.log(`skills_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  542. const transaction = db.transaction([`skills`]);
  543. const objectStore = transaction.objectStore(`skills`);
  544. const request = objectStore.get(currentDataSource.code);
  545. request.onerror = function(event) {
  546. // 错误处理!
  547. console.error(`skills_${currentDataSource.code} 数据库内容读取失败`);
  548. };
  549. request.onsuccess = function(event) {
  550. // 对 request.result 做些操作!
  551. if (request.result instanceof Array)
  552. {
  553. Skills = request.result;
  554. dealSkillData(Skills);
  555. }else
  556. {
  557. console.error(`skills_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  558. downloadSkillData();
  559. }
  560. };
  561. } else {
  562. downloadSkillData();
  563. }
  564. function downloadSkillData()
  565. {
  566. GM_xmlhttpRequest({
  567. method: "GET",
  568. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Skills数据文件
  569. onload: function(response) {
  570. console.log(`skills_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.skill);
  571. try {
  572. Skills = JSON.parse(response.response);
  573. } catch (e) {
  574. console.log("Cards数据JSON解码出错", e);
  575. return;
  576. }
  577. const transaction = db.transaction([`skills`], "readwrite");
  578. transaction.oncomplete = function(event) {
  579. console.log(`skills_${currentDataSource.code} 写入完毕`);
  580. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  581. lastCurrentCkey.updateTime = currentCkey.updateTime;
  582. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  583. dealSkillData(Skills);
  584. };
  585. const objectStore = transaction.objectStore(`skills`);
  586. objectStore.put(Skills,currentDataSource.code);
  587. },
  588. onerror: function(response) {
  589. console.error("Skills JSON数据获取失败", response);
  590. }
  591. });
  592. }
  593. function dealSkillData()
  594. {
  595. const updateTime = controlBox.querySelector(".datasource-updatetime");
  596. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  597. //initialize(); //初始化
  598. if (statusLine) statusLine.classList.remove("loading-skill-info");
  599. //如果通过的话就载入URL中的怪物数据
  600. reloadFormationData();
  601. }
  602. }
  603. }
  604. }
  605. //重新读取URL中的Data数据并刷新页面
  606. function reloadFormationData() {
  607. let formationData;
  608. try {
  609. let parameterDataString = getQueryString("d") || getQueryString("data");
  610. formationData = JSON.parse(parameterDataString);
  611. } catch (e) {
  612. console.error("URL中队伍数据JSON解码出错", e);
  613. return;
  614. }
  615. if (formationData) {
  616. formation.loadObj(formationData);
  617. refreshAll(formation);
  618. }
  619. }
  620. window.onpopstate = reloadFormationData; //前进后退时修改页面
  621. //创建新的分享地址
  622. function creatNewUrl(arg) {
  623. if (arg == undefined) arg = {};
  624. if (!!(window.history && history.pushState)) { // 支持History API
  625. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  626. const datasource = arg.datasource || getQueryString("s");
  627. const outObj = formation.outObj();
  628. const newSearch = new URLSearchParams();
  629. if (language_i18n) newSearch.set("l", language_i18n);
  630. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  631. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  632. newSearch.set("d", dataJsonStr);
  633. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  634. if (!arg.notPushState) {
  635. history.pushState(null, null, newUrl);
  636. } else {
  637. return newUrl;
  638. }
  639. }
  640. }
  641. //截图
  642. function capture() {
  643. statusLine.classList.add("prepare-cauture");
  644. const titleBox = formationBox.querySelector(".title-box");
  645. const detailBox = formationBox.querySelector(".detail-box");
  646. const txtTitle = titleBox.querySelector(".title");
  647. const txtDetail = detailBox.querySelector(".detail");
  648. //去掉可能的空白文字的编辑状态
  649. titleBox.classList.remove("edit");
  650. detailBox.classList.remove("edit");
  651. const downLink = controlBox.querySelector(".down-capture");
  652. html2canvas(formationBox).then(canvas => {
  653. canvas.toBlob(function(blob) {
  654. window.URL.revokeObjectURL(downLink.href);
  655. downLink.href = URL.createObjectURL(blob);
  656. downLink.download = `${teamsCount}P formation cauture.png`;
  657. downLink.click();
  658. statusLine.classList.remove("prepare-cauture");
  659. //如果是空白文字,加回编辑状态
  660. if (txtTitle.value.length == 0)
  661. titleBox.classList.add("edit");
  662. if (txtDetail.value.length == 0)
  663. detailBox.classList.add("edit");
  664. });
  665. //document.body.appendChild(canvas);
  666. });
  667. }
  668. //初始化
  669. function initialize() {
  670. //触屏使用的切换显示的线条
  671. interchangeSVG = document.body.querySelector("#interchange-line");
  672. interchangeSVG.line = interchangeSVG.querySelector("g line");
  673. interchangeSVG.changePoint = function(p1, p2) {
  674. const line = this.line;
  675. if (p1 && p1.x != undefined)
  676. line.setAttribute("x1", p1.x);
  677. if (p1 && p1.y != undefined)
  678. line.setAttribute("y1", p1.y);
  679. if (p2 && p2.x != undefined)
  680. line.setAttribute("x2", p2.x);
  681. if (p2 && p2.y != undefined)
  682. line.setAttribute("y2", p2.y);
  683. };
  684. const updateTime = controlBox.querySelector(".datasource-updatetime");
  685. updateTime.onclick = function(){
  686. loadData(true);
  687. };
  688. //标题和介绍文本框
  689. const titleBox = formationBox.querySelector(".title-box");
  690. const detailBox = formationBox.querySelector(".detail-box");
  691. const txtTitle = titleBox.querySelector(".title");
  692. const txtDetail = detailBox.querySelector(".detail");
  693. const txtTitleDisplay = titleBox.querySelector(".title-display");
  694. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  695. txtTitle.onchange = function() {
  696. formation.title = this.value;
  697. //txtTitleDisplay.innerHTML = "";
  698. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  699. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  700. creatNewUrl();
  701. };
  702. txtTitle.onblur = function() {
  703. if (this.value.length > 0)
  704. titleBox.classList.remove("edit");
  705. };
  706. txtDetail.onchange = function() {
  707. formation.detail = this.value;
  708. /*txtDetailDisplay.innerHTML = "";
  709. const txtDetailLines = this.value.split("\n");
  710. txtDetailLines.forEach((line,idx)=>{
  711. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  712. txtDetailDisplay.appendChild(document.createTextNode(line));
  713. });*/
  714. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  715. creatNewUrl();
  716. };
  717. txtDetail.onblur = function() {
  718. if (this.value.length > 0)
  719. detailBox.classList.remove("edit");
  720. this.style.height = txtDetailDisplay.scrollHeight + "px";
  721. };
  722. txtTitleDisplay.onclick = function() {
  723. titleBox.classList.add("edit");
  724. txtTitle.focus();
  725. };
  726. txtDetailDisplay.onclick = function() {
  727. detailBox.classList.add("edit");
  728. txtDetail.focus();
  729. };
  730. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  731. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  732. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  733. }
  734. //将所有怪物头像添加到全局数组
  735. teamBigBoxs.forEach(teamBigBox => {
  736. const teamBox = teamBigBox.querySelector(".team-box");
  737. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  738. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  739. menbers.forEach(m => {
  740. allMembers.push(m);
  741. });
  742. assist.forEach(m => {
  743. allMembers.push(m);
  744. });
  745. });
  746. //所有怪物头像,添加拖动交换的代码
  747. allMembers.forEach(m => {
  748. //点击
  749. m.onclick = clickMonHead;
  750. //拖动
  751. m.draggable = true;
  752. m.ondragstart = dragStartMonHead;
  753. m.ondragover = dropOverMonHead;
  754. m.ondrop = dropMonHead;
  755. //触摸
  756. m.ontouchstart = touchstartMonHead;
  757. m.ontouchmove = touchmoveMonHead;
  758. m.ontouchend = touchendMonHead;
  759. m.ontouchcancel = touchcancelMonHead;
  760. });
  761. //添加徽章
  762. const className_ChoseBadges = "show-all-badges";
  763. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  764. //徽章
  765. const teamBadge = teamBigBox.querySelector(".team-badge");
  766. if (!teamBadge) return;
  767. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  768. function setBadge() {
  769. if (teamBadge.classList.contains(className_ChoseBadges)) {
  770. const team = formation.teams[teamIdx];
  771. teamBadge.classList.remove(className_ChoseBadges);
  772. team[2] = parseInt(this.value, 10);
  773. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  774. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  775. creatNewUrl();
  776. } else {
  777. teamBadge.classList.add(className_ChoseBadges);
  778. }
  779. }
  780. badges.forEach(badge => badge.onclick = setBadge);
  781. });
  782. //编辑框
  783. editBox.mid = null; //储存怪物id
  784. editBox.latent = []; //储存潜在觉醒
  785. editBox.isAssist = false; //储存是否为辅助宠物
  786. editBox.monsterHead = null;
  787. editBox.latentBox = null;
  788. editBox.memberIdx = []; //储存队伍数组下标
  789. editBox.show = function() {
  790. this.classList.remove(className_displayNone);
  791. formationBox.classList.add("blur-bg");
  792. controlBox.classList.add("blur-bg");
  793. };
  794. editBox.hide = function() {
  795. this.classList.add(className_displayNone);
  796. formationBox.classList.remove("blur-bg");
  797. controlBox.classList.remove("blur-bg");
  798. };
  799. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  800. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  801. mSeriesId.onclick = function() { //搜索系列
  802. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  803. if (seriesId > 0) {
  804. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  805. }
  806. };
  807. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  808. mCollabId.onclick = function() { //搜索合作
  809. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  810. if (collabId > 0); {
  811. searchColla(collabId);
  812. }
  813. };
  814. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  815. mAltName.onclick = function() { //搜索合作
  816. const altName = this.getAttribute('data-altName');
  817. const splitAltName = altName.split("|");
  818. if (altName.length > 0); {
  819. showSearch(Cards.filter(card => {
  820. return splitAltName.some(alt => {
  821. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  822. });
  823. }));
  824. }
  825. };
  826. //创建一个新的怪物头像
  827. editBox.createCardHead = function(id, showAwoken = false) {
  828. function clickHeadToNewMon() {
  829. monstersID.value = this.card.id;
  830. monstersID.onchange();
  831. return false; //取消链接的默认操作
  832. }
  833. //产生一个觉醒列表
  834. function creatAwokenList(awokens) {
  835. const ul = document.createElement("ul");
  836. ul.className = "awoken-ul";
  837. awokens.forEach(ak=>{
  838. const li = ul.appendChild(document.createElement("li"));
  839. const icon = li.appendChild(document.createElement("icon"));
  840. icon.className = "awoken-icon";
  841. icon.setAttribute("data-awoken-icon",ak);
  842. });
  843. return ul;
  844. }
  845. const cli = document.createElement("li");
  846. const cdom = cli.head = createCardA(id);
  847. cli.appendChild(cdom);
  848. changeid({ id: id }, cdom);
  849. cli.card = Cards[id];
  850. if (showAwoken)
  851. {
  852. const awokenPreview = cli.appendChild(document.createElement("div"));
  853. awokenPreview.className = "awoken-preview";
  854. if (cli.card.awakenings.length)
  855. {
  856. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  857. akUl.classList.add("awoken-preview-awakenings");
  858. }
  859. if (cli.card.superAwakenings.length)
  860. {
  861. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  862. sakUl.classList.add("awoken-preview-superAwakenings");
  863. }
  864. }
  865. cli.onclick = clickHeadToNewMon;
  866. return cli;
  867. };
  868. const searchBox = editBox.querySelector(".search-box");
  869. const settingBox = editBox.querySelector(".setting-box");
  870. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  871. searchOpen.onclick = function() {
  872. s_includeSuperAwoken.onclick();
  873. s_canAssist.onclick();
  874. searchBox.classList.toggle(className_displayNone);
  875. };
  876. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  877. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  878. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  879. const s_typesDiv = searchBox.querySelector(".types-div");
  880. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  881. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  882. const s_typesUl = s_typesDiv.querySelector(".type-list");
  883. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  884. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  885. s_typesCheckBox.forEach(checkBox=>
  886. {
  887. checkBox.onchange = function(){
  888. const newClassName = `type-killer-${this.value}`;
  889. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  890. s_typesUl.classList.add(newClassName);
  891. else
  892. s_typesUl.classList.remove(newClassName);
  893. }
  894. }
  895. );
  896. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  897. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  898. s_types_latentli.forEach(latent=>
  899. {
  900. latent.onclick = function(){
  901. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  902. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  903. s_typesCheckBox.forEach(checkbox=>{
  904. const type = parseInt(checkbox.value);
  905. checkbox.checked = killerTypes.includes(type);
  906. });
  907. };
  908. });
  909. /* const s_typesCheckBoxIcon = s_typesLi.map(li=>li.querySelector(".type-icon"));
  910. s_typesCheckBoxIcon.forEach(icon=>
  911. {
  912. icon.onclick = function(e){
  913. console.log(e,s_typeAndOr.checked);
  914. if (!s_typeAndOr.checked) //or的时候才生效
  915. {
  916. const type = parseInt(this.getAttribute("data-type-icon"));
  917. const killerTypes = typekiller_for_type.filter(o=>o.typeKiller.includes(type)).map(o=>o.type);
  918. console.log(killerTypes);
  919. s_typesCheckBox.forEach(checkbox=>{
  920. const type = parseInt(checkbox.value);
  921. checkbox.checked = killerTypes.includes(type);
  922. });
  923. }
  924. }
  925. }
  926. );
  927. */
  928. s_typeAndOr.onchange = function(){
  929. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  930. if (this.checked)
  931. s_types_latentUl.classList.add(className_displayNone);
  932. else
  933. s_types_latentUl.classList.remove(className_displayNone);
  934. };
  935. s_typeAndOr.onchange();
  936. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  937. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  938. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  939. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  940. searchMonList.originalHeads = null; //用于存放原始搜索结果
  941. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  942. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  943. s_canAssist.onclick = function() {
  944. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  945. };
  946. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  947. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  948. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  949. s_includeSuperAwoken.onclick = function() {
  950. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  951. };
  952. function search_awokenAdd1() {
  953. const countDom = this.parentNode.querySelector(".count");
  954. let count = parseInt(countDom.value, 10);
  955. if (count < 9) {
  956. count++;
  957. countDom.value = count;
  958. this.parentNode.classList.remove("zero");
  959. }
  960. }
  961. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  962. b.onclick = search_awokenAdd1;
  963. });
  964. function search_awokenSub1() {
  965. let count = parseInt(this.value, 10);
  966. if (count > 0) {
  967. count--;
  968. this.value = count;
  969. if (count === 0) {
  970. this.parentNode.parentNode.classList.add("zero");
  971. }
  972. }
  973. }
  974. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  975. b.onclick = search_awokenSub1;
  976. });
  977. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  978. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  979. awokenClear.onclick = function() { //清空觉醒选项
  980. s_awokensCounts.forEach(t => {
  981. t.value = 0;
  982. });
  983. s_awokensItems.forEach(t => {
  984. t.classList.add("zero");
  985. });
  986. };
  987. sawokenClear.onclick = function() { //清空超觉醒选项
  988. s_sawokens.forEach(t => {
  989. t.checked = false;
  990. });
  991. };
  992. const s_controlDiv = searchBox.querySelector(".control-div");
  993. const searchStart = s_controlDiv.querySelector(".search-start");
  994. const searchClose = s_controlDiv.querySelector(".search-close");
  995. const searchClear = s_controlDiv.querySelector(".search-clear");
  996. function returnCheckedInput(ipt) {
  997. return ipt.checked;
  998. }
  999. function returnInputValue(ipt) {
  1000. return ipt.value;
  1001. }
  1002. function Str2Int(str) {
  1003. return parseInt(str, 10);
  1004. }
  1005. //将搜索结果显示出来(也可用于其他的搜索)
  1006. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  1007. showSearch = function(searchArr) {
  1008. editBox.show();
  1009. searchBox.classList.remove(className_displayNone);
  1010. const createCardHead = editBox.createCardHead;
  1011. searchMonList.classList.add(className_displayNone);
  1012. searchMonList.innerHTML = ""; //清空旧的
  1013. if (searchArr.length > 0) {
  1014. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1015. //获取原始排序的头像列表
  1016. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  1017. //对头像列表进行排序
  1018. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1019. headsArray.forEach(head => fragment.appendChild(head));
  1020. searchMonList.appendChild(fragment);
  1021. }
  1022. searchMonList.classList.remove(className_displayNone);
  1023. };
  1024. const startSearch = function(cards) {
  1025. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1026. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1027. let attr1, attr2;
  1028. if (attr1Filter.length > 0) {
  1029. if (!isNaN(attr1Filter[0])) {
  1030. attr1 = parseInt(attr1Filter[0], 10);
  1031. } else {
  1032. attr1 = null;
  1033. }
  1034. }
  1035. if (attr2Filter.length > 0) {
  1036. if (!isNaN(attr2Filter[0])) {
  1037. attr2 = parseInt(attr2Filter[0], 10);
  1038. } else {
  1039. attr2 = null;
  1040. }
  1041. }
  1042. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1043. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1044. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1045. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1046. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1047. });
  1048. const searchResult = searchCards(cards,
  1049. attr1, attr2,
  1050. s_fixMainColor.checked,
  1051. typesFilter,
  1052. s_typeAndOr.checked,
  1053. awokensFilter,
  1054. sawokensFilter,
  1055. s_awokensEquivalent.checked,
  1056. s_includeSuperAwoken.checked
  1057. );
  1058. console.log("搜索结果", searchResult);
  1059. showSearch(searchResult);
  1060. };
  1061. searchBox.startSearch = startSearch;
  1062. searchStart.onclick = function() {
  1063. startSearch(Cards);
  1064. };
  1065. searchClose.onclick = function() {
  1066. searchBox.classList.add(className_displayNone);
  1067. };
  1068. searchClear.onclick = function() { //清空搜索选项
  1069. s_attr1s[0].checked = true;
  1070. s_attr2s[0].checked = true;
  1071. s_types.forEach(t => {
  1072. t.checked = false;
  1073. });
  1074. s_typeAndOr.onchange();
  1075. s_awokensCounts.forEach(t => {
  1076. t.value = 0;
  1077. });
  1078. s_awokensItems.forEach(t => {
  1079. t.classList.add("zero");
  1080. });
  1081. // 这些觉醒的选项干脆都不清除
  1082. //s_awokensEquivalent.checked = false;
  1083. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1084. s_sawokens.forEach(t => {
  1085. t.checked = false;
  1086. });
  1087. searchMonList.originalHeads = null;
  1088. searchMonList.innerHTML = "";
  1089. };
  1090. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1091. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1092. //对heads重新排序
  1093. function sortHeadsArray(heads) {
  1094. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1095. const sortIndex = parseInt(s_sortList.value, 10);
  1096. const reverse = s_sortReverse.checked;
  1097. let headsArray = heads.concat();
  1098. headsArray.sort((head_a, head_b) => {
  1099. const card_a = head_a.card,
  1100. card_b = head_b.card;
  1101. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1102. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1103. return sortNumber;
  1104. });
  1105. if (reverse) headsArray.reverse();
  1106. return headsArray;
  1107. }
  1108. //对搜索到的Cards重新排序
  1109. function reSortCards() {
  1110. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1111. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1112. searchMonList.classList.add(className_displayNone);
  1113. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1114. headsArray.forEach(head => fragment.appendChild(head));
  1115. searchMonList.appendChild(fragment);
  1116. searchMonList.classList.remove(className_displayNone);
  1117. }
  1118. s_sortList.onchange = reSortCards;
  1119. s_sortReverse.onchange = reSortCards;
  1120. sort_function_list.forEach((sfunc, idx) => {
  1121. const newOpt = new Option(sfunc.name, idx);
  1122. newOpt.setAttribute("data-tag", sfunc.tag);
  1123. s_sortList.options.add(newOpt);
  1124. });
  1125. //id搜索
  1126. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1127. monstersID.onchange = function() {
  1128. if (/^\d+$/.test(this.value)) {
  1129. const newId = parseInt(this.value, 10);
  1130. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1131. {
  1132. editBox.mid = newId;
  1133. editBoxChangeMonId(editBox.mid);
  1134. }
  1135. }
  1136. };
  1137. monstersID.oninput = monstersID.onchange;
  1138. //觉醒
  1139. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1140. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1141. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1142. function checkAwoken() {
  1143. const card = Cards[editBox.mid];
  1144. const value = parseInt(this.value, 10);
  1145. awokenCountLabel.innerHTML = value;
  1146. if (value > 0 && value == (card.awakenings.length))
  1147. awokenCountLabel.classList.add("full-awoken");
  1148. else
  1149. awokenCountLabel.classList.remove("full-awoken");
  1150. reCalculateAbility();
  1151. }
  1152. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1153. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1154. function playVoiceAwoken() { //点击label才播放语音
  1155. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1156. const card = Cards[editBox.mid];
  1157. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1158. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1159. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1160. }
  1161. }
  1162. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1163. //超觉醒
  1164. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1165. monEditSAwokensRow.swaokenIndex = -1;
  1166. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1167. function notCheckMyself() {
  1168. const value = parseInt(this.value, 10);
  1169. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1170. monEditSAwokens[0].click();
  1171. } else {
  1172. monEditSAwokensRow.swaokenIndex = value;
  1173. }
  1174. }
  1175. monEditSAwokens.forEach(akDom => {
  1176. akDom.onclick = notCheckMyself;
  1177. });
  1178. //3个快速设置this.ipt为自己的value
  1179. function setIptToMyValue() {
  1180. if (this.ipt.value != this.value) {
  1181. this.ipt.value = this.value;
  1182. this.ipt.onchange();
  1183. }
  1184. }
  1185. //等级
  1186. const monEditLv = settingBox.querySelector(".m-level");
  1187. monEditLv.onchange = function() {
  1188. reCalculateExp();
  1189. reCalculateAbility();
  1190. };
  1191. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1192. const monLvExp = settingBox.querySelector(".m-level-exp");
  1193. monEditLvMin.ipt = monEditLv;
  1194. monEditLvMin.onclick = setIptToMyValue;
  1195. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1196. monEditLvMax.ipt = monEditLv;
  1197. monEditLvMax.onclick = setIptToMyValue;
  1198. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1199. monEditLv110.ipt = monEditLv;
  1200. monEditLv110.onclick = setIptToMyValue;
  1201. //编辑界面重新计算怪物的经验值
  1202. function reCalculateExp() {
  1203. const monid = parseInt(monstersID.value || 0, 10);
  1204. const level = parseInt(monEditLv.value || 0, 10);
  1205. const tempMon = {
  1206. id: monid,
  1207. level: level
  1208. };
  1209. const needExp = calculateExp(tempMon);
  1210. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1211. }
  1212. editBox.reCalculateExp = reCalculateExp;
  1213. //三维
  1214. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1215. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1216. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1217. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1218. //加蛋
  1219. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1220. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1221. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1222. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1223. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1224. monEditAddHp.onchange = reCalculateAbility;
  1225. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1226. monEditAddAtk.onchange = reCalculateAbility;
  1227. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1228. monEditAddRcv.onchange = reCalculateAbility;
  1229. //3个快速设置按钮
  1230. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1231. monEditAddHpBtn.ipt = monEditAddHp;
  1232. monEditAddHpBtn.onclick = setIptToMyValue;
  1233. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1234. monEditAddAtkBtn.ipt = monEditAddAtk;
  1235. monEditAddAtkBtn.onclick = setIptToMyValue;
  1236. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1237. monEditAddRcvBtn.ipt = monEditAddRcv;
  1238. monEditAddRcvBtn.onclick = setIptToMyValue;
  1239. //297按钮
  1240. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1241. monEditAdd297.onclick = function() {
  1242. monEditAddHp.value = 99;
  1243. monEditAddAtk.value = 99;
  1244. monEditAddRcv.value = 99;
  1245. reCalculateAbility();
  1246. };
  1247. //潜觉
  1248. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1249. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1250. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1251. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1252. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1253. {
  1254. refreshLatent(latent, monid, monEditLatents);
  1255. };
  1256. const hideClassName = 'hide-less-use-latent';
  1257. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1258. s_hideLessUseLetent.onchange = function() {
  1259. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1260. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1261. }
  1262. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1263. s_hideLessUseLetent.onchange();
  1264. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1265. const skillBox = rowSkill.querySelector(".skill-box");
  1266. const skillTitle = skillBox.querySelector(".skill-name");
  1267. const skillCD = skillBox.querySelector(".skill-cd");
  1268. const skillLevel = skillBox.querySelector(".m-skill-level");
  1269. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1270. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1271. skillTitle.onclick = function() {
  1272. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1273. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1274. if (s_cards.length > 1) {
  1275. showSearch(s_cards); //显示
  1276. }
  1277. };
  1278. skillLevel.onchange = function() {
  1279. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1280. const skill = Skills[card.activeSkillId];
  1281. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1282. };
  1283. skillLevel_1.ipt = skillLevel;
  1284. skillLevel_1.onclick = setIptToMyValue;
  1285. skillLevel_Max.ipt = skillLevel;
  1286. skillLevel_Max.onclick = setIptToMyValue;
  1287. //已有觉醒的去除
  1288. function deleteLatent() {
  1289. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1290. editBox.latent.splice(aIdx, 1);
  1291. editBox.reCalculateAbility(); //重计算三维
  1292. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1293. }
  1294. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1295. //可选觉醒的添加
  1296. function addLatent() {
  1297. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1298. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1299. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1300. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1301. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1302. if (latentUseHole(lIdx) <= enabledHole)
  1303. editBox.latent.push(lIdx);
  1304. else
  1305. return;
  1306. editBox.reCalculateAbility();
  1307. editBox.refreshLatent(editBox.latent, editBox.mid);
  1308. }
  1309. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1310. //编辑界面重新计算怪物的能力
  1311. function reCalculateAbility() {
  1312. const monid = parseInt(monstersID.value || 0, 10);
  1313. const level = parseInt(monEditLv.value || 0, 10);
  1314. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1315. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1316. const plus = [
  1317. parseInt(monEditAddHp.value || 0, 10),
  1318. parseInt(monEditAddAtk.value || 0, 10),
  1319. parseInt(monEditAddRcv.value || 0, 10)
  1320. ];
  1321. const latent = editBox.latent;
  1322. const tempMon = {
  1323. id: monid,
  1324. level: level,
  1325. plus: plus,
  1326. awoken: awoken,
  1327. latent: latent
  1328. };
  1329. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1330. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1331. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1332. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1333. }
  1334. editBox.reCalculateAbility = reCalculateAbility;
  1335. const btnCancel = editBox.querySelector(".button-cancel");
  1336. const btnDone = editBox.querySelector(".button-done");
  1337. const btnNull = editBox.querySelector(".button-null");
  1338. const btnDelay = editBox.querySelector(".button-delay");
  1339. btnCancel.onclick = function() {
  1340. btnDone.classList.remove("cant-assist");
  1341. btnDone.disabled = false;
  1342. editBox.memberIdx = [];
  1343. editBox.hide();
  1344. };
  1345. btnDone.onclick = function() {
  1346. if (parseInt(monEditLv.value, 10) == 0) {
  1347. btnNull.onclick();
  1348. return;
  1349. }
  1350. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1351. const teamData = formation.teams[editBox.memberIdx[0]];
  1352. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1353. const teamBox = teamBigBox.querySelector(".team-box");
  1354. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1355. mon.id = parseInt(monstersID.value, 10);
  1356. const card = Cards[mon.id] || Cards[0];
  1357. const skill = Skills[card.activeSkillId];
  1358. mon.level = parseInt(monEditLv.value, 10);
  1359. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1360. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1361. if (card.superAwakenings.length) //如果支持超觉醒
  1362. {
  1363. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1364. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1365. }
  1366. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1367. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1368. mon.plus = [0, 0, 0];
  1369. } else {
  1370. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1371. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1372. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1373. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1374. mon.latent = editBox.latent.concat()
  1375. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1376. }
  1377. }
  1378. const skillLevelNum = parseInt(skillLevel.value, 10);
  1379. if (skillLevelNum < skill.maxLevel) {
  1380. mon.skilllevel = skillLevelNum;
  1381. }
  1382. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1383. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1384. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1385. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1386. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1387. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1388. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1389. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1390. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1391. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1392. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1393. //刷新改队员的CD
  1394. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1395. creatNewUrl();
  1396. editBox.hide();
  1397. };
  1398. window.onkeydown = function(e) {
  1399. if (!editBox.classList.contains(className_displayNone)) {
  1400. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1401. btnCancel.onclick();
  1402. }
  1403. }
  1404. };
  1405. btnNull.onclick = function() { //空位置
  1406. const mon = new Member();
  1407. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1408. const teamData = formation.teams[editBox.memberIdx[0]];
  1409. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1410. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1411. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1412. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1413. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1414. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1415. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1416. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1417. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1418. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1419. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1420. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1421. //刷新改队员的CD
  1422. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1423. creatNewUrl();
  1424. editBox.hide();
  1425. };
  1426. btnDelay.onclick = function() { //应对威吓
  1427. const mon = new MemberDelay();
  1428. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1429. const teamData = formation.teams[editBox.memberIdx[0]];
  1430. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1431. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1432. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1433. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1434. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1435. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1436. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1437. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1438. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1439. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1440. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1441. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1442. //刷新改队员的CD
  1443. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1444. creatNewUrl();
  1445. editBox.hide();
  1446. };
  1447. //语言选择
  1448. const langList = controlBox.querySelector(".languages");
  1449. langList.onchange = function() {
  1450. creatNewUrl({ "language": this.value });
  1451. history.go();
  1452. };
  1453. //数据源选择
  1454. const dataList = controlBox.querySelector(".datasource");
  1455. dataList.onchange = function() {
  1456. creatNewUrl({ datasource: this.value });
  1457. history.go();
  1458. };
  1459. /*添对应语言执行的JS*/
  1460. const languageJS = document.head.appendChild(document.createElement("script"));
  1461. languageJS.id = "language-js";
  1462. languageJS.type = "text/javascript";
  1463. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1464. if (isGuideMod) //图鉴模式直接打开搜索框
  1465. {
  1466. showSearch([]);
  1467. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1468. }
  1469. }
  1470. //从怪物头像获取队员的队伍编号
  1471. function getMemberArrayIndexFromMonHead(headDom) {
  1472. return [
  1473. parseInt(headDom.getAttribute("data-team"), 10), //team
  1474. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1475. parseInt(headDom.getAttribute("data-index"), 10), //index
  1476. ];
  1477. }
  1478. //编辑界面点击每个怪物的头像的处理
  1479. function clickMonHead(e) {
  1480. const arr = getMemberArrayIndexFromMonHead(this);
  1481. editMon(arr[0], arr[1], arr[2]);
  1482. return false; //没有false将会打开链接
  1483. }
  1484. //编辑界面每个怪物的头像的拖动
  1485. function dragStartMonHead(e) {
  1486. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1487. }
  1488. //编辑界面每个怪物的头像的经过,阻止事件发生
  1489. function dropOverMonHead(e) {
  1490. e.preventDefault();
  1491. }
  1492. //编辑界面每个怪物的头像的放下
  1493. function dropMonHead(e) {
  1494. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1495. const dataTo = getMemberArrayIndexFromMonHead(this);
  1496. if ((dataTo[0] !== dataFrom[0]) ||
  1497. (dataTo[1] !== dataFrom[1]) ||
  1498. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1499. interchangeCard(dataFrom, dataTo);
  1500. }
  1501. return false; //没有false将会打开链接
  1502. }
  1503. //移动端编辑界面每个怪物的头像的放下
  1504. function touchstartMonHead(e) {
  1505. e.stopPropagation();
  1506. //console.log("开始触摸",e,this);
  1507. const tc = e.changedTouches[0];
  1508. const pX = tc.pageX,
  1509. pY = tc.pageY;
  1510. interchangeSVG.style.display = "none";
  1511. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1512. }
  1513. //移动端编辑界面每个怪物的头像的移动
  1514. function touchmoveMonHead(e) {
  1515. //console.log("移动中",e,this);
  1516. const tc = e.changedTouches[0];
  1517. const pX = tc.pageX,
  1518. pY = tc.pageY;
  1519. const rect = this.getBoundingClientRect();
  1520. const top = rect.top + document.documentElement.scrollTop;
  1521. const left = rect.left + document.documentElement.scrollLeft;
  1522. if ((pY < top) || (pY > (top + rect.height)) ||
  1523. (pX < left) || (pX > (left + rect.width))) {
  1524. interchangeSVG.style.display = "block";
  1525. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1526. } else {
  1527. interchangeSVG.style.display = "none";
  1528. }
  1529. }
  1530. //移动端编辑界面每个怪物的头像的结束
  1531. function touchendMonHead(e) {
  1532. const tc = e.changedTouches[0];
  1533. const pX = tc.pageX,
  1534. pY = tc.pageY;
  1535. //console.log("移动结束",pX,pY,e,this);
  1536. interchangeSVG.style.display = "none";
  1537. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1538. const target = allMembers.find(m => {
  1539. const rect = m.getBoundingClientRect();
  1540. const top = rect.top + document.documentElement.scrollTop;
  1541. const left = rect.left + document.documentElement.scrollLeft;
  1542. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1543. (pX > left) && (pX < (left + rect.width));
  1544. return isInRect;
  1545. });
  1546. if (target && this != target) {
  1547. //console.log("找到的对象",targets[0]);
  1548. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1549. const dataTo = getMemberArrayIndexFromMonHead(target);
  1550. if ((dataTo[0] != dataFrom[0]) ||
  1551. (dataTo[1] != dataFrom[1]) ||
  1552. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1553. interchangeCard(dataFrom, dataTo);
  1554. }
  1555. }
  1556. }
  1557. //移动端编辑界面每个怪物的头像的取消
  1558. function touchcancelMonHead(e) {
  1559. interchangeSVG.style.display = "none";
  1560. console.log("移动取消", e, this);
  1561. }
  1562. function interchangeCard(formArr, toArr) {
  1563. function changeType(member, isAssist) {
  1564. if (member.id == 0 || (isAssist && member.id == -1)) {
  1565. return new Member();
  1566. } else {
  1567. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1568. newMember.loadFromMember(member);
  1569. return newMember;
  1570. }
  1571. }
  1572. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1573. const isCopy = changeSwapToCopy.checked;
  1574. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1575. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1576. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1577. {
  1578. from = changeType(from, formArr[1]);
  1579. if (!isCopy) to = changeType(to, toArr[1]);
  1580. } else if (isCopy) {
  1581. const newFrom = new from.constructor();
  1582. newFrom.loadFromMember(from);
  1583. from = newFrom;
  1584. }
  1585. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1586. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1587. creatNewUrl(); //刷新URL
  1588. refreshAll(formation); //刷新全部
  1589. }
  1590. //改变一个怪物头像
  1591. function changeid(mon, monDom, latentDom) {
  1592. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1593. const parentNode = monDom.parentNode;
  1594. fragment.appendChild(monDom);
  1595. const monId = mon.id;
  1596. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1597. monDom.setAttribute("data-cardid", monId); //设定新的id
  1598. if (monId < 0) //如果是延迟
  1599. {
  1600. monDom.removeAttribute("href");
  1601. monDom.removeAttribute("title");
  1602. parentNode.classList.add("delay");
  1603. parentNode.classList.remove("null");
  1604. parentNode.appendChild(fragment);
  1605. if (latentDom) latentDom.classList.add(className_displayNone);
  1606. return;
  1607. } else if (monId == 0) //如果是空
  1608. {
  1609. monDom.removeAttribute("href");
  1610. monDom.removeAttribute("title");
  1611. parentNode.classList.add("null");
  1612. parentNode.classList.remove("delay");
  1613. parentNode.appendChild(fragment);
  1614. if (latentDom) latentDom.classList.add(className_displayNone);
  1615. return;
  1616. } else if (monId > -1) //如果提供了id
  1617. {
  1618. parentNode.classList.remove("null");
  1619. parentNode.classList.remove("delay");
  1620. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1621. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1622. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1623. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1624. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1625. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1626. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1627. monDom.href = currentLanguage.guideURL(monId, card.name);
  1628. if (card.canAssist)
  1629. monDom.classList.add("allowable-assist");
  1630. else
  1631. monDom.classList.remove("allowable-assist");
  1632. if (card.awakenings.includes(49)) //武器
  1633. monDom.classList.add("wepon");
  1634. else
  1635. monDom.classList.remove("wepon");
  1636. }
  1637. const levelDom = monDom.querySelector(".level");
  1638. if (levelDom) //如果提供了等级
  1639. {
  1640. const level = mon.level || 1;
  1641. levelDom.innerHTML = level;
  1642. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1643. levelDom.classList.add("max");
  1644. } else {
  1645. levelDom.classList.remove("max");
  1646. }
  1647. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1648. levelDom.classList.add("_110");
  1649. } else {
  1650. levelDom.classList.remove("_110");
  1651. }
  1652. }
  1653. const awokenIcon = monDom.querySelector(".awoken-count");
  1654. if (awokenIcon) {
  1655. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1656. {
  1657. awokenIcon.classList.add(className_displayNone);
  1658. awokenIcon.innerHTML = "";
  1659. } else if (mon.awoken > 0) //如果提供了觉醒
  1660. {
  1661. awokenIcon.classList.remove(className_displayNone);
  1662. awokenIcon.innerHTML = mon.awoken;
  1663. if (mon.awoken == card.awakenings.length) {
  1664. awokenIcon.classList.add("full-awoken");
  1665. } else {
  1666. awokenIcon.classList.remove("full-awoken");
  1667. }
  1668. }
  1669. }
  1670. const sawoken = monDom.querySelector(".super-awoken");
  1671. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1672. {
  1673. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1674. sawoken.classList.remove(className_displayNone);
  1675. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1676. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1677. } else {
  1678. sawoken.classList.add(className_displayNone);
  1679. }
  1680. }
  1681. const m_id = monDom.querySelector(".id");
  1682. if (m_id) //怪物ID
  1683. {
  1684. m_id.innerHTML = monId;
  1685. }
  1686. const plusArr = mon.plus || [0, 0, 0];
  1687. const plusDom = monDom.querySelector(".plus");
  1688. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1689. {
  1690. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1691. if (plusCount <= 0) {
  1692. plusDom.classList.add(className_displayNone);
  1693. } else if (plusCount >= 297) {
  1694. plusDom.classList.add("has297");
  1695. plusDom.classList.remove(className_displayNone);
  1696. } else {
  1697. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1698. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1699. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1700. plusDom.classList.remove("has297");
  1701. plusDom.classList.remove(className_displayNone);
  1702. }
  1703. }
  1704. if (latentDom) {
  1705. if (mon.latent) //如果提供了潜觉
  1706. {
  1707. const latent = mon.latent;
  1708. if (latent.length < 1) {
  1709. latentDom.classList.add(className_displayNone);
  1710. } else {
  1711. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1712. refreshLatent(latent, mon.id, latentDoms);
  1713. latentDom.classList.remove(className_displayNone);
  1714. }
  1715. } else {
  1716. latentDom.classList.add(className_displayNone);
  1717. }
  1718. }
  1719. const skillCdDom = monDom.querySelector(".skill");
  1720. if (skillCdDom) //如果存在技能CD DOM
  1721. {
  1722. //const skill = Skills[card.activeSkillId];
  1723. if (card.activeSkillId == 0) {
  1724. skillCdDom.classList.add(className_displayNone);
  1725. } else {
  1726. skillCdDom.classList.remove(className_displayNone);
  1727. }
  1728. }
  1729. parentNode.appendChild(fragment);
  1730. }
  1731. //刷新潜觉
  1732. function refreshLatent(latent, monid, iconArr) {
  1733. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1734. let latentIndex = 0,
  1735. usedHoleN = 0;
  1736. for (let ai = 0; ai < iconArr.length; ai++) {
  1737. const icon = iconArr[ai];
  1738. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1739. {
  1740. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1741. icon.classList.remove(className_displayNone);
  1742. usedHoleN += latentUseHole(latent[latentIndex]);
  1743. latentIndex++;
  1744. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1745. {
  1746. icon.classList.add(className_displayNone);
  1747. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1748. {
  1749. icon.removeAttribute("data-latent-icon");
  1750. icon.classList.remove(className_displayNone);
  1751. } else //不需要显示的部分
  1752. {
  1753. icon.classList.add(className_displayNone);
  1754. }
  1755. }
  1756. };
  1757. //点击怪物头像,出现编辑窗
  1758. function editMon(teamNum, isAssist, indexInTeam) {
  1759. //数据
  1760. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1761. const teamBigBox = teamBigBoxs[teamNum];
  1762. const teamBox = teamBigBox.querySelector(".team-box");
  1763. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1764. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1765. const monsterHead = memberLi.querySelector(".monster");
  1766. editBox.show();
  1767. editBox.isAssist = isAssist;
  1768. editBox.monsterHead = monsterHead;
  1769. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1770. if (!isAssist) {
  1771. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1772. editBox.latentBox = latentBox;
  1773. } else {
  1774. editBox.latentBox = null;
  1775. }
  1776. const settingBox = editBox.querySelector(".setting-box");
  1777. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1778. monstersID.value = mon.id > 0 ? mon.id : 0;
  1779. monstersID.onchange();
  1780. //觉醒
  1781. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1782. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1783. //超觉醒
  1784. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1785. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1786. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1787. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1788. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1789. monEditLv.value = mon.level || 1;
  1790. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1791. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1792. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1793. if (mon.plus && mon.id > 0) {
  1794. monEditAddHp.value = mon.plus[0];
  1795. monEditAddAtk.value = mon.plus[1];
  1796. monEditAddRcv.value = mon.plus[2];
  1797. }
  1798. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1799. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1800. if (mon.skilllevel) {
  1801. skillLevel.value = mon.skilllevel;
  1802. }
  1803. skillLevel.onchange();
  1804. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1805. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1806. if (!isAssist) {
  1807. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1808. editBox.refreshLatent(editBox.latent, mon.id);
  1809. btnDelay.classList.add(className_displayNone);
  1810. rowMonLatent.classList.remove(className_displayNone);
  1811. editBoxTitle.classList.remove("edit-box-title-assist");
  1812. } else {
  1813. btnDelay.classList.remove(className_displayNone);
  1814. rowMonLatent.classList.add(className_displayNone);
  1815. editBoxTitle.classList.add("edit-box-title-assist");
  1816. }
  1817. editBox.reCalculateExp();
  1818. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1819. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1820. else
  1821. editBox.reCalculateAbility();
  1822. }
  1823. //编辑窗,修改怪物ID
  1824. function editBoxChangeMonId(id) {
  1825. const card = Cards[id] || Cards[0]; //怪物固定数据
  1826. if (card.id == 0) {
  1827. id = 0;
  1828. }
  1829. const skill = Skills[card.activeSkillId];
  1830. const leaderSkill = Skills[card.leaderSkillId];
  1831. let fragment = null;
  1832. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1833. const settingBox = editBox.querySelector(".setting-box");
  1834. //id搜索
  1835. const monHead = monInfoBox.querySelector(".monster");
  1836. changeid({ id: id }, monHead); //改变图像
  1837. const mId = monInfoBox.querySelector(".monster-id");
  1838. mId.innerHTML = id;
  1839. const mRare = monInfoBox.querySelector(".monster-rare");
  1840. mRare.setAttribute("data-rarity", card.rarity);
  1841. const mMP = monInfoBox.querySelector(".monster-mp");
  1842. mMP.innerHTML = card.sellMP.toLocaleString();
  1843. const mName = monInfoBox.querySelector(".monster-name");
  1844. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1845. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1846. mSeriesId.innerHTML = card.seriesId;
  1847. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1848. if (card.seriesId == 0) {
  1849. mSeriesId.classList.add(className_displayNone);
  1850. } else {
  1851. mSeriesId.classList.remove(className_displayNone);
  1852. }
  1853. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1854. mCollabId.innerHTML = card.collabId;
  1855. mCollabId.setAttribute("data-collabId", card.collabId);
  1856. if (card.collabId == 0) {
  1857. mCollabId.classList.add(className_displayNone);
  1858. } else {
  1859. mCollabId.classList.remove(className_displayNone);
  1860. }
  1861. const mAltName = monInfoBox.querySelector(".monster-altName");
  1862. mAltName.innerHTML = card.altName;
  1863. mAltName.setAttribute("data-altName", card.altName);
  1864. if (card.altName.length == 0) { //当没有合作名
  1865. mAltName.classList.add(className_displayNone);
  1866. } else {
  1867. mAltName.classList.remove(className_displayNone);
  1868. }
  1869. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1870. evoCardUl.style.display = "none";
  1871. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1872. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1873. return m.evoRootId == card.evoRootId;
  1874. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1875. const createCardHead = editBox.createCardHead;
  1876. if (evoLinkCardsIdArray.length > 1) {
  1877. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1878. evoLinkCardsIdArray.forEach(function(mid) {
  1879. const cli = createCardHead(mid);
  1880. if (mid == id) {
  1881. cli.classList.add("unable-monster");
  1882. }
  1883. fragment.appendChild(cli);
  1884. });
  1885. evoCardUl.appendChild(fragment);
  1886. evoCardUl.style.display = "block";
  1887. }
  1888. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1889. for (let ti = 0; ti < mType.length; ti++) {
  1890. if (ti < card.types.length && card.types[ti] >= 0) {
  1891. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1892. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1893. mType[ti].classList.remove(className_displayNone);
  1894. } else {
  1895. mType[ti].classList.add(className_displayNone);
  1896. }
  1897. }
  1898. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1899. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1900. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1901. if (card.canAssist) {
  1902. monEditAwokensRow.classList.add("allowable-assist");
  1903. } else {
  1904. monEditAwokensRow.classList.remove("allowable-assist");
  1905. }
  1906. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1907. if (ai < card.awakenings.length) {
  1908. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1909. mAwokenIcon[ai].classList.remove(`display-none`);
  1910. } else {
  1911. mAwokenIcon[ai].classList.add(`display-none`);
  1912. }
  1913. }
  1914. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1915. //超觉醒
  1916. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1917. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1918. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1919. {
  1920. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1921. if (ai < card.superAwakenings.length) {
  1922. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1923. mSAwoken[ai].classList.remove(`display-none`);
  1924. } else {
  1925. mSAwoken[ai].classList.add(`display-none`);
  1926. }
  1927. }
  1928. monEditSAwokensRow.classList.remove(className_displayNone);
  1929. } else {
  1930. monEditSAwokensRow.classList.add(className_displayNone);
  1931. }
  1932. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1933. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1934. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1935. const monEditLv = settingBox.querySelector(".m-level");
  1936. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1937. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1938. if (card.limitBreakIncr) {
  1939. monEditLv110.classList.remove(className_displayNone);
  1940. } else {
  1941. monEditLv110.classList.add(className_displayNone);
  1942. }
  1943. const mCost = settingBox.querySelector(".monster-cost");
  1944. mCost.innerHTML = card.cost;
  1945. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1946. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1947. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1948. //该宠Type允许的杀,set不会出现重复的
  1949. const allowLatent = new Set();
  1950. card.types
  1951. .filter(i => i >= 0)
  1952. .map(type => type_allowable_latent[type])
  1953. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1954. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1955. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1956. if (!latentDom) return;
  1957. if (allowLatent.has(type.latent)) {
  1958. latentDom.classList.remove("unallowable-latent");
  1959. } else {
  1960. latentDom.classList.add("unallowable-latent");
  1961. }
  1962. })
  1963. //怪物主动技能
  1964. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1965. const skillBox = rowSkill.querySelector(".skill-box");
  1966. const skillTitle = skillBox.querySelector(".skill-name");
  1967. const skillCD = skillBox.querySelector(".skill-cd");
  1968. const skillLevel = skillBox.querySelector(".m-skill-level");
  1969. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1970. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1971. const skillDetail = skillBox.querySelector(".skill-datail");
  1972. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1973. fragment.appendChild(skillBox);
  1974. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1975. skillTitle.setAttribute("data-skillid", skill.id);
  1976. skillDetail.innerHTML = parseSkillDescription(skill);
  1977. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1978. skillLevel.max = t_maxLevel;
  1979. skillLevel.value = t_maxLevel;
  1980. skillLevel_Max.value = t_maxLevel;
  1981. skillLevel_Max.innerHTML = skill.maxLevel;
  1982. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1983. rowSkill.appendChild(fragment);
  1984. //怪物队长技能
  1985. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1986. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1987. const lskillTitle = lskillBox.querySelector(".skill-name");
  1988. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1989. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1990. fragment.appendChild(lskillBox);
  1991. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1992. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1993. rowLederSkill.appendChild(fragment);
  1994. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1995. rowPlus.classList.add("disabled");
  1996. rowPlus.querySelector(".m-plus-hp").value = 0;
  1997. rowPlus.querySelector(".m-plus-atk").value = 0;
  1998. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1999. rowLatent.classList.add("disabled");
  2000. skillLevel.setAttribute("readonly", true);
  2001. } else {
  2002. rowPlus.classList.remove("disabled");
  2003. rowLatent.classList.remove("disabled");
  2004. skillLevel.removeAttribute("readonly");
  2005. }
  2006. if (editBox.isAssist) {
  2007. const btnDone = editBox.querySelector(".button-done");
  2008. if (!card.canAssist) {
  2009. btnDone.classList.add("cant-assist");
  2010. btnDone.disabled = true;
  2011. } else {
  2012. btnDone.classList.remove("cant-assist");
  2013. btnDone.disabled = false;
  2014. }
  2015. }
  2016. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  2017. //去除所有不能再打的潜觉
  2018. editBox.latent = editBox.latent.filter(lat =>
  2019. !allKillerLatent.includes(lat) ||
  2020. allKillerLatent.includes(lat) && allowLatent.has(lat));
  2021. editBox.refreshLatent(editBox.latent, id);
  2022. editBox.reCalculateExp();
  2023. editBox.reCalculateAbility();
  2024. }
  2025. //搜索并显示合作
  2026. function searchColla(collabId) {
  2027. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  2028. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  2029. }
  2030. //刷新整个队伍
  2031. function refreshAll(formationData) {
  2032. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2033. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2034. const detailBox = formationBox.querySelector(".detail-box");
  2035. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2036. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2037. while (formationBox.childNodes.length > 0) {
  2038. fragment.appendChild(formationBox.childNodes[0]);
  2039. }
  2040. const txtTitle = titleBox.querySelector(".title");
  2041. const txtDetail = detailBox.querySelector(".detail");
  2042. txtTitle.value = formationData.title || "";
  2043. txtDetail.value = formationData.detail || "";
  2044. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2045. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2046. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2047. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2048. if (txtTitle.value.length == 0)
  2049. titleBox.classList.add("edit");
  2050. else
  2051. titleBox.classList.remove("edit");
  2052. if (txtDetail.value.length == 0)
  2053. detailBox.classList.add("edit");
  2054. else
  2055. detailBox.classList.remove("edit");
  2056. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2057. const teamBox = teamBigBox.querySelector(".team-box");
  2058. const teamData = formationData.teams[teamNum];
  2059. const badgeBox = teamBigBox.querySelector(".team-badge");
  2060. if (badgeBox) {
  2061. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2062. badge.checked = true;
  2063. }
  2064. const membersDom = teamBox.querySelector(".team-members");
  2065. const latentsDom = teamBox.querySelector(".team-latents");
  2066. const assistsDom = teamBox.querySelector(".team-assist");
  2067. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2068. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2069. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2070. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2071. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2072. changeid(teamData[0][ti], member, latent); //队员
  2073. changeid(teamData[1][ti], assist); //辅助
  2074. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2075. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2076. }
  2077. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2078. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2079. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2080. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2081. });
  2082. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2083. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2084. formationBox.appendChild(fragment);
  2085. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2086. }
  2087. //刷新队伍觉醒统计
  2088. function refreshTeamAwokenCount(awokenDom, team) {
  2089. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2090. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2091. function setCount(aicon, number) {
  2092. if (!aicon) return; //没有这个觉醒就撤回
  2093. const ali = aicon.parentNode;
  2094. const countDom = ali.querySelector(".count");
  2095. countDom.innerHTML = number;
  2096. if (number)
  2097. ali.classList.remove(className_displayNone);
  2098. else
  2099. ali.classList.add(className_displayNone);
  2100. }
  2101. for (let ai = 1; ai <= 72; ai++) {
  2102. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2103. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2104. //搜索等效觉醒
  2105. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2106. if (equalIndex >= 0) {
  2107. const equivalentAwoken = equivalent_awoken[equalIndex];
  2108. if (equivalentAwoken.small === ai) {
  2109. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2110. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2111. setCount(aicon, totalNum);
  2112. } else {
  2113. continue;
  2114. }
  2115. } else {
  2116. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2117. }
  2118. }
  2119. awokenDom.appendChild(fragment);
  2120. }
  2121. //刷新阵型觉醒统计
  2122. function refreshFormationAwokenCount(awokenDom, teams) {
  2123. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2124. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2125. function setCount(aicon, number) {
  2126. if (!aicon) return; //没有这个觉醒就撤回
  2127. const ali = aicon.parentNode;
  2128. const countDom = ali.querySelector(".count");
  2129. countDom.innerHTML = number;
  2130. if (number)
  2131. ali.classList.remove(className_displayNone);
  2132. else
  2133. ali.classList.add(className_displayNone);
  2134. }
  2135. for (let ai = 1; ai <= 72; ai++) {
  2136. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2137. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2138. //搜索等效觉醒
  2139. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2140. if (equalIndex >= 0) {
  2141. const equivalentAwoken = equivalent_awoken[equalIndex];
  2142. if (equivalentAwoken.small === ai) {
  2143. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2144. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2145. setCount(aicon, totalNum);
  2146. } else {
  2147. continue;
  2148. }
  2149. } else {
  2150. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2151. }
  2152. }
  2153. awokenDom.appendChild(fragment);
  2154. }
  2155. //刷新能力值
  2156. function refreshAbility(abilityDom, team, idx) {
  2157. const memberData = team[0][idx];
  2158. const assistData = team[1][idx];
  2159. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2160. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2161. if (mainAbility && memberData.ability) {
  2162. for (let ai = 0; ai < 3; ai++) {
  2163. memberData.ability[ai] = mainAbility[ai][0];
  2164. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2165. }
  2166. }
  2167. if (!abilityDom) return; //如果没有dom,直接跳过
  2168. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2169. const hpDom = abilityLi.querySelector(".hp");
  2170. const atkDom = abilityLi.querySelector(".atk");
  2171. const rcvDom = abilityLi.querySelector(".rcv");
  2172. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2173. if (mainAbility) {
  2174. div.classList.remove(className_displayNone);
  2175. div.innerHTML = memberData.ability[ai];
  2176. } else {
  2177. div.classList.add(className_displayNone);
  2178. div.innerHTML = 0;
  2179. }
  2180. });
  2181. }
  2182. //刷新队伍能力值合计
  2183. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2184. //计算总的生命值
  2185. if (!totalDom) return;
  2186. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2187. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2188. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2189. const teams = formation.teams;
  2190. const leader1id = team[0][0].id;
  2191. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2192. if (tHpDom) {
  2193. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2194. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2195. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2196. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2197. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2198. let badgeHPScale = 1; //徽章倍率
  2199. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2200. badgeHPScale = 1.05;
  2201. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2202. badgeHPScale = 1.15;
  2203. }
  2204. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2205. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2206. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2207. "");*/
  2208. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2209. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2210. }
  2211. if (tMoveDom) {
  2212. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2213. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2214. tMoveDom.innerHTML = moveTime.duration;
  2215. if (moveTime.fixed)
  2216. tMoveDom.classList.add("fixed-move-time");
  2217. else
  2218. tMoveDom.classList.remove("fixed-move-time");
  2219. }
  2220. }
  2221. //刷新所有队伍能力值合计
  2222. function refreshFormationTotalHP(totalDom, teams) {
  2223. //计算总的生命值
  2224. if (!totalDom) return;
  2225. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2226. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2227. if (tHpDom) {
  2228. //因为目前仅用于2P,所以直接在外面固定写了
  2229. const leader1id = teams[0][0][0].id;
  2230. const leader2id = teams[1][0][0].id;
  2231. const tHPArr = teams.map(function(team) {
  2232. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2233. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2234. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2235. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2236. });
  2237. const tHPNoAwokenArr = teams.map(function(team) {
  2238. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2239. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2240. return Math.round(teamTHP);
  2241. });
  2242. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2243. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2244. tHpDom.innerHTML = tHP.toString() +
  2245. ` (${tHPNoAwoken})`;
  2246. }
  2247. }
  2248. //刷新单人技能CD
  2249. function refreshMemberSkillCD(teamDom, team, idx) {
  2250. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2251. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2252. const member = team[0][idx];
  2253. const assist = team[1][idx];
  2254. const memberCard = Cards[member.id] || Cards[0];
  2255. const memberSkill = Skills[memberCard.activeSkillId];
  2256. const assistCard = Cards[assist.id] || Cards[0];
  2257. const assistSkill = Skills[assistCard.activeSkillId];
  2258. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2259. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2260. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2261. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2262. memberSkillCdDom.innerHTML = memberSkillCd;
  2263. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2264. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2265. memberSkillCdDom.classList.remove("max-skill");
  2266. } else {
  2267. memberSkillCdDom.classList.add("max-skill");
  2268. }
  2269. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2270. assistSkillCdDom.classList.remove("max-skill");
  2271. } else {
  2272. assistSkillCdDom.classList.add("max-skill");
  2273. }
  2274. }
  2275. function localisation($tra) {
  2276. if (!$tra) return;
  2277. document.title = $tra.webpage_title;
  2278. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2279. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2280. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2281. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2282. const sortOptions = Array.from(s_sortList.options);
  2283. sortOptions.forEach(opt => {
  2284. const tag = opt.getAttribute("data-tag");
  2285. const trans = $tra.sort_name[tag];
  2286. if (trans) {
  2287. opt.text = trans;
  2288. }
  2289. });
  2290. }

智龙迷城队伍图制作工具