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script.js 64 kB

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  1. var Cards = null; //怪物数据
  2. var Skills = null; //技能数据
  3. var currentLanguage = null; //当前语言
  4. var currentDataSource = null; //当前数据
  5. const dataSourceList = [ //几个不同的游戏服务区
  6. {
  7. code:"ja",
  8. source:"パズル&ドラゴンズ"
  9. },
  10. {
  11. code:"en",
  12. source:"Puzzle & Dragons"
  13. },
  14. {
  15. code:"ko",
  16. source:"퍼즐앤드래곤"
  17. },
  18. ];
  19. var allMembers = [];
  20. var interchangeSvg; //储存划线的SVG
  21. var interchangePath; //储存划线的线
  22. /*var cardInterchange = { //记录DOM交换
  23. from:null,
  24. to:null,
  25. members:[]
  26. };*/
  27. //队员基本的留空
  28. var Member = function(){
  29. this.id=0;
  30. };
  31. Member.prototype.outObj = function(){
  32. const m = this;
  33. let obj = [m.id];
  34. if (m.level != undefined) obj[1] = m.level;
  35. if (m.awoken != undefined) obj[2] = m.awoken;
  36. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  37. {
  38. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  39. { //当3个加值一样时只生成第一个减少长度
  40. obj[3] = m.plus[0];
  41. }else
  42. {
  43. obj[3] = m.plus;
  44. }
  45. }
  46. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  47. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  48. const card = Cards[m.id]; //怪物固定数据
  49. const skill = Skills[card.activeSkillId];
  50. //有技能等级,并且技能等级低于最大等级时才记录技能
  51. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  52. return obj;
  53. };
  54. Member.prototype.loadObj = function(m,dataVersion){
  55. if (m == undefined) //如果没有提供数据,直接返回默认
  56. {
  57. return;
  58. }
  59. if (dataVersion == undefined) dataVersion = 1;
  60. this.id = dataVersion>1 ? m[0] : m.id;
  61. this.level = dataVersion>1 ? m[1] : m.level;
  62. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  63. if (dataVersion>1)
  64. {
  65. if (isNaN(m[3]) || m[3]==null)
  66. {
  67. this.plus = m[3];
  68. }else
  69. {
  70. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  71. this.plus = [singlePlus,singlePlus,singlePlus];
  72. }
  73. }else
  74. {
  75. this.plus = m.plus;
  76. }
  77. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  78. this.latent = dataVersion>1 ? m[4] : m.latent;
  79. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  80. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  81. if (m[6] != undefined) this.skilllevel = m[6];
  82. };
  83. //只用来防坐的任何队员
  84. var MemberDelay = function(){
  85. this.id=-1;
  86. };
  87. MemberDelay.prototype = Object.create(Member.prototype);
  88. MemberDelay.prototype.constructor = MemberDelay;
  89. //辅助队员
  90. var MemberAssist = function(){
  91. this.level = 0;
  92. this.awoken = 0;
  93. this.plus = [0,0,0];
  94. Member.call(this);
  95. };
  96. MemberAssist.prototype = Object.create(Member.prototype);
  97. MemberAssist.prototype.constructor = MemberAssist;
  98. MemberAssist.prototype.loadFromMember = function(m){
  99. if (m == undefined) //如果没有提供数据,直接返回默认
  100. {
  101. return;
  102. }
  103. this.id = m.id;
  104. if (m.level != undefined) this.level = m.level;
  105. if (m.awoken != undefined) this.awoken = m.awoken;
  106. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  107. };
  108. //正式队伍
  109. var MemberTeam = function(){
  110. this.latent = [];
  111. this.ability = [0,0,0];
  112. MemberAssist.call(this);
  113. //sawoken作为可选项目,默认不在内
  114. };
  115. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  116. MemberTeam.prototype.constructor = MemberTeam;
  117. MemberTeam.prototype.loadFromMember = function(m){
  118. if (m == undefined) //如果没有提供数据,直接返回默认
  119. {
  120. return;
  121. }
  122. this.id = m.id;
  123. if (m.level != undefined) this.level = m.level;
  124. if (m.awoken != undefined) this.awoken = m.awoken;
  125. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  126. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  127. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  128. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  129. };
  130. var Formation = function(teamCount,memberCount){
  131. this.title = "";
  132. this.detail = "";
  133. this.team = [];
  134. this.badge = 0;
  135. for (var ti=0;ti<teamCount;ti++)
  136. {
  137. var team = [[],[]];
  138. for (var mi=0;mi<memberCount;mi++)
  139. {
  140. team[0].push(new MemberTeam());
  141. team[1].push(new MemberAssist());
  142. }
  143. this.team.push(team);
  144. }
  145. };
  146. Formation.prototype.outObj= function(){
  147. let obj = {};
  148. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  149. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  150. obj.f = this.team.map(function(t){
  151. return t.map(function(st){
  152. return st.map(function(m){
  153. return m.outObj();
  154. });
  155. });
  156. });
  157. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  158. return obj;
  159. };
  160. Formation.prototype.loadObj= function(f){
  161. var dataVeision = f.f?2:1; //是第几版格式
  162. this.title = dataVeision>1 ? f.t : f.title;
  163. this.detail = dataVeision>1 ? f.d : f.detail;
  164. this.badge = f.b ? f.b : 0; //徽章
  165. var teamArr = dataVeision>1 ? f.f : f.team;
  166. this.team.forEach(function(t,ti){
  167. var tf = teamArr[ti] || [];
  168. t.forEach(function(st,sti){
  169. var fst = tf[sti] || [];
  170. st.forEach(function(m,mi){
  171. var fm = fst[mi];
  172. m.loadObj(fm,dataVeision);
  173. });
  174. });
  175. });
  176. };
  177. //获取最大潜觉数量
  178. function getMaxLatentCount(id)
  179. { //转生2和超转生3为8个格子
  180. return Cards[id].is8Latent ? 8 : 6;
  181. }
  182. //切换怪物ID显示
  183. function toggleShowMonId()
  184. {
  185. document.body.classList.toggle('not-show-mon-id');
  186. }
  187. //切换怪物技能CD显示
  188. function toggleShowMonSkillCd()
  189. {
  190. document.body.classList.toggle('show-mon-skill-cd');
  191. }
  192. //清除数据
  193. function clearData()
  194. {
  195. location.href=location.href.replace(location.search,'');
  196. }
  197. //交换AB队
  198. function swapABteam()
  199. {
  200. if (formation.team.length>0)
  201. {
  202. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  203. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  204. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  205. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  206. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  207. }
  208. creatNewUrl();
  209. history.go();
  210. }
  211. //在单人和多人之间转移数据
  212. function swapSingleMulitple()
  213. {
  214. if (solo)
  215. {
  216. //创建第二支队伍,各4个空的
  217. formation.team[1] = [
  218. Array.from(new Array(4)).map(()=>{return new MemberTeam();}),
  219. Array.from(new Array(4)).map(()=>{return new MemberAssist();})
  220. ];
  221. //把右边的队长加到第二支队伍最后面
  222. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0]);
  223. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0]);
  224. formation.badge = 0;
  225. }else
  226. {
  227. //把第二支队五的队长添加到最后方
  228. formation.team[0][0].push(formation.team[1][0][4]);
  229. formation.team[0][1].push(formation.team[1][1][4]);
  230. //删掉第二支队伍
  231. formation.team.splice(1,1);
  232. }
  233. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  234. }
  235. window.onload = function()
  236. {
  237. interchangeSVG = document.querySelector("#interchange-line");
  238. interchangePath = interchangeSVG.querySelector("g line");
  239. const controlBox = document.querySelector(".control-box");
  240. const statusLine = controlBox.querySelector(".status"); //显示当前状态的
  241. //▼添加语言列表开始
  242. const langSelectDom = controlBox.querySelector(".languages");
  243. languageList.forEach(function(l){
  244. langSelectDom.options.add(new Option(l.name,l.i18n));
  245. });
  246. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  247. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  248. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  249. if (parameter_i18n) //如果已指定就用指定的语言
  250. return parameter_i18n.indexOf(l.i18n)>=0;
  251. else //否则筛选浏览器默认语言
  252. return browser_i18n.indexOf(l.i18n)>=0;
  253. });
  254. currentLanguage = havingLanguage.length ?
  255. havingLanguage.pop() : //有语言使用最后一个
  256. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  257. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  258. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  259. langOptionArray.some(function(langOpt){
  260. if (langOpt.value == currentLanguage.i18n)
  261. {
  262. langOpt.selected = true;
  263. return true;
  264. }
  265. });
  266. //▲添加语言列表结束
  267. //▼添加数据来源列表开始
  268. const dataSelectDom = controlBox.querySelector(".datasource");
  269. dataSourceList.forEach(function(ds){
  270. dataSelectDom.options.add(new Option(ds.source,ds.code));
  271. });
  272. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  273. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  274. return ds.code == parameter_dsCode;
  275. });
  276. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  277. document.body.classList.add("ds-"+currentDataSource.code);
  278. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  279. dataSourceOptionArray.some(function(dataOpt){
  280. if (dataOpt.value == currentDataSource.code)
  281. {
  282. dataOpt.selected = true;
  283. return true;
  284. }
  285. });
  286. statusLine.classList.add("loading-mon-info");
  287. GM_xmlhttpRequest({
  288. method: "GET",
  289. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  290. onload: function(response) {
  291. dealCardsData(response.response);
  292. },
  293. onerror: function(response) {
  294. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  295. if (isChrome && location.host.length==0 && response.response.length>0)
  296. {
  297. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  298. dealCardsData(response.response);
  299. }else
  300. {
  301. console.error("Cards JSON数据获取失败",response);
  302. }
  303. }
  304. });
  305. //处理返回的数据
  306. function dealCardsData(responseText)
  307. {
  308. try
  309. {
  310. Cards = JSON.parse(responseText);
  311. }catch(e)
  312. {
  313. console.log("Cards数据JSON解码出错",e);
  314. return;
  315. }
  316. statusLine.classList.remove("loading-mon-info");
  317. statusLine.classList.add("loading-skill-info");
  318. GM_xmlhttpRequest({
  319. method: "GET",
  320. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  321. onload: function(response) {
  322. dealSkillData(response.response);
  323. },
  324. onerror: function(response) {
  325. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  326. if (isChrome && location.host.length==0 && response.response.length>0)
  327. {
  328. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  329. dealSkillData(response.response);
  330. }else
  331. {
  332. console.error("Skills JSON数据获取失败",response);
  333. }
  334. }
  335. });
  336. }
  337. function dealSkillData(responseText)
  338. {
  339. try
  340. {
  341. Skills = JSON.parse(responseText);
  342. }catch(e)
  343. {
  344. console.log("Skills数据JSON解码出错",e);
  345. return;
  346. }
  347. initialize();//初始化
  348. statusLine.classList.remove("loading-skill-info");
  349. //如果通过的话就载入URL中的怪物数据
  350. reloadFormationData();
  351. }
  352. };
  353. //重新读取URL中的Data数据并刷新页面
  354. function reloadFormationData()
  355. {
  356. let formationData;
  357. try
  358. {
  359. var parameter_data = getQueryString("d") || getQueryString("data");
  360. if (parameter_data)
  361. {
  362. formationData = JSON.parse(parameter_data);
  363. }
  364. }catch(e)
  365. {
  366. console.log("URL中队伍数据JSON解码出错",e);
  367. return;
  368. }
  369. if (formationData)
  370. {
  371. //formation = idata;
  372. formation.loadObj(formationData);
  373. refreshAll(formation);
  374. }
  375. }
  376. window.onpopstate = reloadFormationData; //前进后退时修改页面
  377. //创建新的分享地址
  378. function creatNewUrl(arg){
  379. if (arg == undefined) arg = {};
  380. if (!!(window.history && history.pushState)) {
  381. // 支持History API
  382. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  383. let datasource = arg.datasource || getQueryString("s");
  384. let outObj = formation.outObj();
  385. let newUrl = (arg.url?arg.url:"") +
  386. '?' +
  387. (language_i18n?'l=' + language_i18n + '&':'') +
  388. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  389. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  390. if (!arg.notPushState) history.pushState(null, null, newUrl);
  391. return newUrl;
  392. }
  393. }
  394. //初始化
  395. function initialize()
  396. {
  397. let monstersList = document.querySelector("#monsters-list");
  398. let fragment = document.createDocumentFragment();
  399. const linkReg = "link:(\\d+)";
  400. Cards.forEach(function(m){ //添加下拉框候选
  401. const opt = fragment.appendChild(document.createElement("option"));
  402. opt.value = m.id;
  403. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  404. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  405. if (linkRes)
  406. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  407. let _m = Cards[parseInt(linkRes[1],10)];
  408. _m.evoRootId = m.evoRootId;
  409. }
  410. });
  411. monstersList.appendChild(fragment);
  412. //控制框
  413. const controlBox = document.querySelector(".control-box");
  414. //标题和介绍文本框
  415. const txtTitle = document.querySelector(".title-box .title");
  416. const txtDetail = document.querySelector(".detail-box .detail");
  417. txtTitle.onchange = function(){
  418. formation.title = this.value;
  419. creatNewUrl();
  420. };
  421. txtDetail.onchange = function(){
  422. formation.detail = this.value;
  423. creatNewUrl();
  424. };
  425. txtDetail.onblur = function(){
  426. this.style.height=this.scrollHeight+"px";
  427. };
  428. //队伍框
  429. const formationBox = document.querySelector(".formation-box");
  430. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  431. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  432. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  433. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  434. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  435. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  436. for (let ti=0;ti<fATeam.length;ti++)
  437. {
  438. allMembers.push(fATeam[ti]);
  439. allMembers.push(fAAssist[ti]);
  440. if (formationB)
  441. {
  442. allMembers.push(fBTeam[ti]);
  443. allMembers.push(fBAssist[ti]);
  444. }
  445. }
  446. allMembers.forEach(m=>{
  447. //点击
  448. m.onclick = clickMonHead;
  449. //拖动
  450. m.draggable = true;
  451. m.ondragstart = dragStartMonHead;
  452. m.ondragover = dropOverMonHead;
  453. m.ondrop = dropMonHead;
  454. //触摸
  455. m.ontouchstart = touchstartMonHead;
  456. m.ontouchmove = touchmoveMonHead;
  457. m.ontouchend = touchendMonHead;
  458. m.ontouchcancel = touchcancelMonHead;
  459. });
  460. //徽章
  461. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  462. badges.forEach((badge,bidx) => {
  463. badge.onclick = function(){
  464. if (badges.some(b=>{return b.classList.contains("display-none");}))
  465. { //未展开时
  466. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");});
  467. }else
  468. { //展开时
  469. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");});
  470. formation.badge = bidx;
  471. refreshTotalAbility(formation.team[0]);
  472. creatNewUrl();
  473. }
  474. };
  475. });
  476. //编辑框
  477. const editBox = document.querySelector(".edit-box");
  478. editBox.mid = 0; //储存怪物id
  479. editBox.awokenCount = 0; //储存怪物潜觉数量
  480. editBox.latent = []; //储存潜在觉醒
  481. editBox.assist = false; //储存是否为辅助宠物
  482. editBox.monsterBox = null;
  483. editBox.latentBox = null;
  484. editBox.memberIdx = []; //储存队伍数组下标
  485. editBox.show = function(){
  486. editBox.classList.remove("display-none");
  487. formationBox.classList.add("blur-bg");
  488. controlBox.classList.add("blur-bg");
  489. };
  490. editBox.hide = function(){
  491. editBox.classList.add("display-none");
  492. formationBox.classList.remove("blur-bg");
  493. controlBox.classList.remove("blur-bg");
  494. };
  495. //创建一个新的怪物头像
  496. editBox.createCardHead = function(id)
  497. {
  498. function clickHeadToNewMon()
  499. {
  500. monstersID.value = this.getAttribute("data-cardid");
  501. monstersID.onchange();
  502. return false;
  503. }
  504. const cli = document.createElement("li");
  505. const cdom = cli.head = cli.appendChild(document.createElement("a"));
  506. cdom.class = "monster";
  507. cdom.onclick = clickHeadToNewMon;
  508. const property = cdom.appendChild(document.createElement("div"));
  509. property.className = "property";
  510. const subproperty = cdom.appendChild(document.createElement("div"));
  511. subproperty.className = "subproperty";
  512. const cid = cdom.appendChild(document.createElement("div"));
  513. cid.className = "id";
  514. changeid({id:id},cdom);
  515. return cli;
  516. };
  517. const searchBox = editBox.querySelector(".search-box");
  518. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  519. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  520. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  521. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  522. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  523. let s_awokensIcon = s_awokensItem.map(it=>{
  524. return it.querySelector(".awoken-icon");
  525. });
  526. let s_awokensCount = s_awokensItem.map(it=>{
  527. return it.querySelector(".count");
  528. });
  529. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  530. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  531. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  532. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  533. b.onclick = function(){
  534. const countDom = s_awokensCount[idx];
  535. let count = parseInt(countDom.innerHTML,10);
  536. if (count<9)
  537. {
  538. count++;
  539. countDom.innerHTML = count;
  540. b.parentNode.classList.remove("zero");
  541. }
  542. };
  543. });
  544. function searchSubAwoken()
  545. {
  546. let count = parseInt(this.innerHTML,10);
  547. if (count>0)
  548. {
  549. count--;
  550. this.innerHTML = count;
  551. if (count === 0)
  552. {
  553. this.parentNode.classList.add("zero");
  554. }
  555. }
  556. }
  557. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  558. b.onclick = searchSubAwoken;
  559. });
  560. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  561. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  562. awokenClear.onclick = function(){ //清空觉醒选项
  563. s_awokensCount.forEach(t=>{
  564. t.innerHTML = 0;
  565. });
  566. s_awokensItem.forEach(t=>{
  567. t.classList.add("zero");
  568. });
  569. };
  570. sawokenClear.onclick = function(){ //清空超觉醒选项
  571. s_sawokens.forEach(t=>{
  572. t.checked = false;
  573. });
  574. };
  575. const searchStart = searchBox.querySelector(".control-div .search-start");
  576. const searchClose = searchBox.querySelector(".control-div .search-close");
  577. const searchClear = searchBox.querySelector(".control-div .search-clear");
  578. const searchMonList = searchBox.querySelector(".search-mon-list");
  579. function returnCheckedInput(ipt)
  580. {
  581. return ipt.checked == true;
  582. }
  583. function returnInputValue(ipt)
  584. {
  585. return ipt.value;
  586. }
  587. function Str2Int(str)
  588. {
  589. return parseInt(str, 10);
  590. }
  591. searchStart.onclick = function(){
  592. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  593. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  594. const fixMainColor = s_fixMainColor.checked;
  595. let attr1,attr2;
  596. if (attr1Filter.length>0)
  597. {
  598. if (!isNaN(attr1Filter[0]))
  599. {
  600. attr1 = parseInt(attr1Filter[0],10);
  601. }else
  602. {
  603. attr1 = null;
  604. }
  605. }
  606. if (attr2Filter.length>0)
  607. {
  608. if (!isNaN(attr2Filter[0]))
  609. {
  610. attr2 = parseInt(attr2Filter[0],10);
  611. }else
  612. {
  613. attr2 = null;
  614. }
  615. }
  616. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  617. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  618. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  619. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  620. });
  621. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  622. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  623. console.log("搜索结果",searchResult);
  624. const createCardHead = editBox.createCardHead;
  625. searchMonList.classList.add("display-none");
  626. searchMonList.innerHTML = "";
  627. if (searchResult.length>0)
  628. {
  629. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  630. searchResult.forEach(function(card){
  631. const cli = createCardHead(card.id);
  632. fragment.appendChild(cli);
  633. });
  634. searchMonList.appendChild(fragment);
  635. }
  636. searchMonList.classList.remove("display-none");
  637. };
  638. searchClose.onclick = function(){
  639. searchBox.classList.add("display-none");
  640. };
  641. searchClear.onclick = function(){ //清空搜索选项
  642. s_attr1s[0].checked = true;
  643. s_attr2s[0].checked = true;
  644. s_types.forEach(t=>{
  645. t.checked = false;
  646. });
  647. s_awokensCount.forEach(t=>{
  648. t.innerHTML = 0;
  649. });
  650. s_awokensItem.forEach(t=>{
  651. t.classList.add("zero");
  652. });
  653. s_sawokens.forEach(t=>{
  654. t.checked = false;
  655. });
  656. searchMonList.innerHTML = "";
  657. };
  658. const settingBox = editBox.querySelector(".setting-box");
  659. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  660. searchOpen.onclick = function(){
  661. searchBox.classList.remove("display-none");
  662. };
  663. //id搜索
  664. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  665. monstersID.onchange = function(){
  666. if (/^\d+$/.test(this.value))
  667. {
  668. editBox.mid = parseInt(this.value, 10);
  669. editBoxChangeMonId(editBox.mid);
  670. }
  671. };
  672. monstersID.oninput = monstersID.onchange;
  673. //觉醒
  674. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  675. monEditAwokens.forEach((akDom,idx,domArr)=>{
  676. akDom.onclick = function(){
  677. editBox.awokenCount = idx;
  678. editBox.reCalculateAbility();
  679. editBox.refreshAwokens();
  680. };
  681. });
  682. //刷新觉醒
  683. editBox.refreshAwokens = ()=>{
  684. monEditAwokens[0].innerHTML = editBox.awokenCount;
  685. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  686. monEditAwokens[0].classList.add("full-awoken");
  687. else
  688. monEditAwokens[0].classList.remove("full-awoken");
  689. for(let ai=1;ai<monEditAwokens.length;ai++)
  690. {
  691. if(ai<=editBox.awokenCount)
  692. {
  693. monEditAwokens[ai].classList.remove("unselected-awoken");
  694. }
  695. else
  696. {
  697. monEditAwokens[ai].classList.add("unselected-awoken");
  698. }
  699. }
  700. };
  701. //超觉醒
  702. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  703. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  704. akDom.onclick = function(){
  705. for(var ai=0;ai<domArr.length;ai++)
  706. {
  707. if(ai==idx)
  708. {
  709. domArr[ai].classList.toggle("unselected-awoken");
  710. }
  711. else
  712. {
  713. domArr[ai].classList.add("unselected-awoken");
  714. }
  715. }
  716. };
  717. });
  718. //3个快速设置this.ipt为自己的value
  719. function setIptToMyValue()
  720. {
  721. if (this.ipt.value != this.value)
  722. {
  723. this.ipt.value = this.value;
  724. this.ipt.onchange();
  725. }
  726. }
  727. //等级
  728. const monEditLv = settingBox.querySelector(".m-level");
  729. monEditLv.onchange = editBox.reCalculateAbility;
  730. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  731. monEditLvMin.ipt = monEditLv;
  732. monEditLvMin.onclick = setIptToMyValue;
  733. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  734. monEditLvMax.ipt = monEditLv;
  735. monEditLvMax.onclick = setIptToMyValue;
  736. //加蛋
  737. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  738. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  739. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  740. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  741. monEditAddHp.onchange = editBox.reCalculateAbility;
  742. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  743. monEditAddAtk.onchange = editBox.reCalculateAbility;
  744. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  745. monEditAddRcv.onchange = editBox.reCalculateAbility;
  746. //3个快速设置按钮
  747. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  748. monEditAddHpBtn.ipt = monEditAddHp;
  749. monEditAddHpBtn.onclick = setIptToMyValue;
  750. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  751. monEditAddAtkBtn.ipt = monEditAddAtk;
  752. monEditAddAtkBtn.onclick = setIptToMyValue;
  753. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  754. monEditAddRcvBtn.ipt = monEditAddRcv;
  755. monEditAddRcvBtn.onclick = setIptToMyValue;
  756. //297按钮
  757. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  758. monEditAdd297.onclick = function(){
  759. monEditAddHp.value =
  760. monEditAddAtk.value =
  761. monEditAddRcv.value = 99;
  762. editBox.reCalculateAbility();
  763. };
  764. //三维的计算值
  765. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  766. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  767. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  768. //潜觉
  769. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  770. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  771. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  772. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  773. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  774. {
  775. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  776. let usedHoleN = usedHole(latent);
  777. for (var ai=0;ai<monEditLatents.length;ai++)
  778. {
  779. if (latent[ai] !== undefined)
  780. {
  781. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  782. monEditLatents[ai].value = ai;
  783. }
  784. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  785. {
  786. monEditLatents[ai].className = "latent-icon";
  787. monEditLatents[ai].value = -1;
  788. }
  789. else
  790. {
  791. monEditLatents[ai].className = "display-none";
  792. monEditLatents[ai].value = -1;
  793. }
  794. }
  795. };
  796. const rowSkill = settingBox.querySelector(".row-mon-skill");
  797. const skillBox = rowSkill.querySelector(".skill-box");
  798. const skillCD = skillBox.querySelector(".skill-cd");
  799. const skillLevel = skillBox.querySelector(".m-skill-level");
  800. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  801. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  802. skillLevel.onchange = function(){
  803. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  804. const skill = Skills[card.activeSkillId];
  805. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  806. };
  807. skillLevel_1.ipt = skillLevel;
  808. skillLevel_1.onclick = setIptToMyValue;
  809. skillLevel_Max.ipt = skillLevel;
  810. skillLevel_Max.onclick = setIptToMyValue;
  811. function deleteLatent(){
  812. let aIdx = parseInt(this.value, 10);
  813. editBox.latent.splice(aIdx,1);
  814. editBox.reCalculateAbility(); //重计算三维
  815. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  816. }
  817. //已有觉醒的去除
  818. monEditLatents.forEach(function(l){
  819. l.onclick = deleteLatent;
  820. });
  821. //可选觉醒的添加
  822. monEditLatentsAllowable.forEach(function(la){
  823. la.onclick = function(){
  824. if (this.classList.contains("unselected-latent")) return;
  825. var lIdx = parseInt(this.value);
  826. var usedHoleN = usedHole(editBox.latent);
  827. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  828. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  829. editBox.latent.push(lIdx);
  830. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  831. editBox.latent.push(lIdx);
  832. editBox.reCalculateAbility();
  833. editBox.refreshLatent(editBox.latent,editBox.mid);
  834. };
  835. });
  836. //重新计算怪物的能力
  837. editBox.reCalculateAbility = function(){
  838. const monid = parseInt(monstersID.value || 0, 10);
  839. const level = parseInt(monEditLv.value || 0, 10);
  840. const awoken = editBox.awokenCount;
  841. const plus = [
  842. parseInt(monEditAddHp.value || 0, 10),
  843. parseInt(monEditAddAtk.value || 0, 10),
  844. parseInt(monEditAddRcv.value || 0, 10)
  845. ];
  846. const latent = editBox.latent;
  847. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  848. monEditHpValue.innerHTML = abilitys[0];
  849. monEditAtkValue.innerHTML = abilitys[1];
  850. monEditRcvValue.innerHTML = abilitys[2];
  851. };
  852. const btnCancel = editBox.querySelector(".button-cancel");
  853. const btnDone = editBox.querySelector(".button-done");
  854. const btnNull = editBox.querySelector(".button-null");
  855. const btnDelay = editBox.querySelector(".button-delay");
  856. btnCancel.onclick = function(){
  857. btnDone.classList.remove("cant-assist");
  858. btnDone.disabled = false;
  859. editBox.memberIdx = [];
  860. editBox.hide();
  861. };
  862. btnDone.onclick = function(){
  863. if (parseInt(monEditLv.value,10) == 0)
  864. {
  865. btnNull.onclick();
  866. return;
  867. }
  868. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  869. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  870. mon.id = parseInt(monstersID.value,10);
  871. const card = Cards[mon.id];
  872. const skill = Skills[card.activeSkillId];
  873. mon.level = parseInt(monEditLv.value,10);
  874. mon.awoken = editBox.awokenCount;
  875. if (card.superAwakenings.length) //如果支持超觉醒
  876. {
  877. mon.sawoken = -1;
  878. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  879. {
  880. if (
  881. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  882. !monEditSAwokens[sai].classList.contains("display-none")
  883. )
  884. {
  885. mon.sawoken = sai;
  886. break;
  887. }
  888. }
  889. }
  890. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  891. (!card.overlay || mon.level>= card.maxLevel))
  892. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  893. mon.plus = [0,0,0];
  894. }else
  895. {
  896. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  897. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  898. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  899. if (!editBox.assist)
  900. { //如果不是辅助,则可以设定潜觉
  901. mon.latent = editBox.latent.concat();
  902. }
  903. }
  904. const skillLevelNum = parseInt(skillLevel.value,10);
  905. if (skillLevelNum < skill.maxLevel)
  906. {
  907. mon.skilllevel = skillLevelNum;
  908. }
  909. changeid(mon,editBox.monsterBox,editBox.memberIdx[1] ? null : editBox.latentBox);
  910. const formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  911. if (formationAbilityDom)
  912. {
  913. refreshAbility(
  914. formationAbilityDom,
  915. formation.team[editBox.memberIdx[0]],
  916. editBox.memberIdx[2]);
  917. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  918. }
  919. refreshAwokenCount(formation.team);
  920. //刷新改队员的CD
  921. const teamDom = document.querySelector(".formation-box .formation-" + (editBox.memberIdx[0]?"B":"A") + "-box");
  922. refreshSkillCD(teamDom,formation.team[editBox.memberIdx[0]],editBox.memberIdx[2]);
  923. creatNewUrl();
  924. editBox.hide();
  925. };
  926. window.onkeydown = function(e){
  927. if (!editBox.classList.contains("display-none"))
  928. {
  929. if (e.keyCode == 27)
  930. { //按下ESC时,自动关闭编辑窗
  931. btnCancel.onclick();
  932. }
  933. }
  934. };
  935. btnNull.onclick = function(){
  936. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  937. changeid(mD,editBox.monsterBox,editBox.latentBox);
  938. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  939. if (formationAbilityDom)
  940. {
  941. refreshAbility(
  942. formationAbilityDom,
  943. formation.team[editBox.memberIdx[0]],
  944. editBox.memberIdx[2]);
  945. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  946. }
  947. refreshAwokenCount(formation.team);
  948. creatNewUrl();
  949. editBox.hide();
  950. };
  951. btnDelay.onclick = function(){ //应对威吓
  952. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  953. changeid(mD,editBox.monsterBox,editBox.latentBox);
  954. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  955. if (formationAbilityDom)
  956. {
  957. refreshAbility(
  958. formationAbilityDom,
  959. formation.team[editBox.memberIdx[0]],
  960. editBox.memberIdx[2]);
  961. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  962. }
  963. refreshAwokenCount(formation.team);
  964. creatNewUrl();
  965. editBox.hide();
  966. };
  967. //语言选择
  968. const langList = controlBox.querySelector(".languages");
  969. langList.onchange = function(){
  970. creatNewUrl({"language":this.value});
  971. history.go();
  972. };
  973. //数据源选择
  974. const dataList = controlBox.querySelector(".datasource");
  975. dataList.onchange = function(){
  976. creatNewUrl({datasource:this.value});
  977. history.go();
  978. };
  979. /*添对应语言执行的JS*/
  980. const languageJS = document.head.appendChild(document.createElement("script"));
  981. languageJS.id = "language-js";
  982. languageJS.type = "text/javascript";
  983. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  984. }
  985. //编辑界面点击每个怪物的头像的处理
  986. function clickMonHead(e)
  987. {
  988. let team = parseInt(this.getAttribute("data-team"),10);
  989. let assist = parseInt(this.getAttribute("data-assist"),10);
  990. let index = parseInt(this.getAttribute("data-index"),10);
  991. editMon(team,assist,index);
  992. return false; //没有false将会打开链接
  993. }
  994. //编辑界面每个怪物的头像的拖动
  995. function dragStartMonHead(e)
  996. {
  997. let team = parseInt(this.getAttribute("data-team"),10);
  998. let assist = parseInt(this.getAttribute("data-assist"),10);
  999. let index = parseInt(this.getAttribute("data-index"),10);
  1000. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1001. }
  1002. //编辑界面每个怪物的头像的经过,阻止事件发生
  1003. function dropOverMonHead(e)
  1004. {
  1005. e.preventDefault();
  1006. }
  1007. //从怪物头像获取队员的队伍编号
  1008. function getMemberArrayIndexFromMonHead(headDom)
  1009. {
  1010. return [
  1011. parseInt(headDom.getAttribute("data-team"),10),
  1012. parseInt(headDom.getAttribute("data-assist"),10),
  1013. parseInt(headDom.getAttribute("data-index"),10),
  1014. ];
  1015. }
  1016. //编辑界面每个怪物的头像的放下
  1017. function dropMonHead(e)
  1018. {
  1019. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1020. const dataTo = getMemberArrayIndexFromMonHead(this);
  1021. if ((dataTo[0] != dataFrom[0]) ||
  1022. (dataTo[1] != dataFrom[1]) ||
  1023. (dataTo[2] != dataFrom[2]))
  1024. { //必须有所不同才继续交换
  1025. interchangeCard(dataFrom,dataTo);
  1026. }
  1027. return false; //没有false将会打开链接
  1028. }
  1029. //移动端编辑界面每个怪物的头像的放下
  1030. function touchstartMonHead(e)
  1031. {
  1032. e.stopPropagation();
  1033. //console.log("开始触摸",e,this);
  1034. const tc = e.changedTouches[0];
  1035. interchangeSVG.style.display = "none";
  1036. interchangePath.setAttribute("x1",tc.pageX);
  1037. interchangePath.setAttribute("y1",tc.pageY);
  1038. interchangePath.setAttribute("x2",tc.pageX);
  1039. interchangePath.setAttribute("y2",tc.pageY);
  1040. }
  1041. //移动端编辑界面每个怪物的头像的移动
  1042. function touchmoveMonHead(e)
  1043. {
  1044. //console.log("移动中",e,this);
  1045. const tc = e.changedTouches[0];
  1046. const pX = tc.pageX, pY = tc.pageY;
  1047. const rect = this.getBoundingClientRect();
  1048. const top = rect.top + document.documentElement.scrollTop;
  1049. const left = rect.left + document.documentElement.scrollLeft;
  1050. if ((pY < top) || (pY > (top + rect.height)) ||
  1051. (pX < left) || (pX > (left + rect.width)))
  1052. {
  1053. interchangeSVG.style.display = "block";
  1054. interchangePath.setAttribute("x2",tc.pageX);
  1055. interchangePath.setAttribute("y2",tc.pageY);
  1056. }else
  1057. {
  1058. interchangeSVG.style.display = "none";
  1059. }
  1060. }
  1061. //移动端编辑界面每个怪物的头像的结束
  1062. function touchendMonHead(e)
  1063. {
  1064. const tc = e.changedTouches[0];
  1065. const pX = tc.pageX, pY = tc.pageY;
  1066. //console.log("移动结束",pX,pY,e,this);
  1067. interchangeSVG.style.display = "none";
  1068. interchangePath.setAttribute("x2",pX);
  1069. interchangePath.setAttribute("y2",tc.pageY);
  1070. let targets = allMembers.filter(m=>{
  1071. const rect = m.getBoundingClientRect();
  1072. const top = rect.top + document.documentElement.scrollTop;
  1073. const left = rect.left + document.documentElement.scrollLeft;
  1074. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1075. (pX > left) && (pX < (left + rect.width));
  1076. return inRect;
  1077. });
  1078. const target = targets.length?targets[0]:null;
  1079. if (this != target)
  1080. {
  1081. //console.log("找到的对象",targets[0]);
  1082. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1083. let dataTo = getMemberArrayIndexFromMonHead(target);
  1084. if ((dataTo[0] != dataFrom[0]) ||
  1085. (dataTo[1] != dataFrom[1]) ||
  1086. (dataTo[2] != dataFrom[2]))
  1087. { //必须有所不同才继续交换
  1088. interchangeCard(dataFrom,dataTo);
  1089. }
  1090. }
  1091. }
  1092. //移动端编辑界面每个怪物的头像的取消
  1093. function touchcancelMonHead(e)
  1094. {
  1095. interchangeSVG.style.display = "none";
  1096. console.log("移动取消",e,this);
  1097. }
  1098. function interchangeCard(formArr,toArr)
  1099. {
  1100. function changeType(member,isAssist)
  1101. {
  1102. if (member.id == 0 || (isAssist && member.id == -1))
  1103. {
  1104. return new Member();
  1105. }else
  1106. {
  1107. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1108. newMember.loadFromMember(member);
  1109. return newMember;
  1110. }
  1111. }
  1112. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  1113. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  1114. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1115. {
  1116. from = changeType(from,formArr[1]);
  1117. to = changeType(to,toArr[1]);
  1118. }
  1119. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  1120. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  1121. creatNewUrl(); //刷新URL
  1122. refreshAll(formation); //刷新全部
  1123. }
  1124. //改变一个怪物头像
  1125. function changeid(mon,monDom,latentDom)
  1126. {
  1127. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1128. const parentNode = monDom.parentNode;
  1129. fragment.appendChild(monDom);
  1130. const monId = mon.id;
  1131. const card = Cards[monId]; //怪物固定数据
  1132. const skill = Skills[card.activeSkillId];
  1133. monDom.setAttribute("data-cardid", monId); //设定新的id
  1134. if (monId<0) //如果是延迟
  1135. {
  1136. parentNode.classList.add("delay");
  1137. parentNode.classList.remove("null");
  1138. parentNode.appendChild(fragment);
  1139. if (latentDom) latentDom.classList.add("display-none");
  1140. return;
  1141. }else if (monId==0) //如果是空
  1142. {
  1143. parentNode.classList.add("null");
  1144. parentNode.classList.remove("delay");
  1145. parentNode.appendChild(fragment);
  1146. if (latentDom) latentDom.classList.add("display-none");
  1147. return;
  1148. }else if (monId>-1) //如果提供了id
  1149. {
  1150. parentNode.classList.remove("null");
  1151. parentNode.classList.remove("delay");
  1152. monDom.className = "monster";
  1153. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1154. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1155. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1156. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1157. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1158. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1159. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1160. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1161. }
  1162. const levelDom = monDom.querySelector(".level");
  1163. if (levelDom) //如果提供了等级
  1164. {
  1165. const level = mon.level || 1;
  1166. levelDom.innerHTML = level;
  1167. if (level == card.maxLevel)
  1168. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1169. levelDom.classList.add("max");
  1170. }else
  1171. {
  1172. levelDom.classList.remove("max");
  1173. }
  1174. if (card.limitBreakIncr && level >= card.maxLevel)
  1175. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1176. levelDom.classList.add("_110");
  1177. }else
  1178. {
  1179. levelDom.classList.remove("_110");
  1180. }
  1181. }
  1182. if (mon.awoken>-1) //如果提供了觉醒
  1183. {
  1184. const awokenIcon = monDom.querySelector(".awoken-count");
  1185. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1186. {
  1187. awokenIcon.classList.add("display-none");
  1188. awokenIcon.innerHTML = "";
  1189. }else
  1190. {
  1191. awokenIcon.classList.remove("display-none");
  1192. awokenIcon.innerHTML = mon.awoken;
  1193. if (mon.awoken == card.awakenings.length)
  1194. {
  1195. awokenIcon.classList.add("full-awoken");
  1196. if (card.canAssist)
  1197. {//可以辅助的满觉醒打黄色星星
  1198. awokenIcon.classList.add("allowable-assist");
  1199. }else
  1200. {
  1201. awokenIcon.classList.remove("allowable-assist");
  1202. }
  1203. }else
  1204. {
  1205. awokenIcon.classList.remove("full-awoken");
  1206. awokenIcon.classList.remove("allowable-assist");
  1207. }
  1208. }
  1209. }
  1210. const sawoken = monDom.querySelector(".super-awoken");
  1211. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1212. {
  1213. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1214. {
  1215. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1216. sawoken.classList.remove("display-none");
  1217. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1218. }else
  1219. {
  1220. sawoken.classList.add("display-none");
  1221. }
  1222. }
  1223. const m_id = monDom.querySelector(".id");
  1224. if (m_id) //怪物ID
  1225. {
  1226. m_id.innerHTML = monId;
  1227. }
  1228. const plusArr = mon.plus || [0,0,0];
  1229. const plusDom = monDom.querySelector(".plus");
  1230. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1231. {
  1232. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1233. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1234. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1235. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1236. if (plusCount >= 297)
  1237. {
  1238. plusDom.classList.add("has297");
  1239. plusDom.classList.remove("zero");
  1240. }else if (plusCount <= 0)
  1241. {
  1242. plusDom.classList.add("zero");
  1243. plusDom.classList.remove("has297");
  1244. }else
  1245. {
  1246. plusDom.classList.remove("zero");
  1247. plusDom.classList.remove("has297");
  1248. }
  1249. }
  1250. if (latentDom)
  1251. {
  1252. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1253. if (mon.latent) //如果提供了潜觉
  1254. {
  1255. let latent = mon.latent.sort(function(a,b){
  1256. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1257. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1258. else {return 0;} //其他情况不变
  1259. });
  1260. if (latent.length < 1)
  1261. {
  1262. latentDom.classList.add("display-none");
  1263. }else
  1264. {
  1265. latentDom.classList.remove("display-none");
  1266. }
  1267. let usedHoleN = usedHole(latent); //使用的格子数
  1268. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1269. for (let ai=0;ai<latentDoms.length;ai++)
  1270. {
  1271. if (latent[ai])
  1272. {
  1273. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1274. }
  1275. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1276. {
  1277. latentDoms[ai].className = "latent-icon";
  1278. }
  1279. else
  1280. {
  1281. latentDoms[ai].className = "display-none";
  1282. }
  1283. }
  1284. }else
  1285. {
  1286. latentDom.classList.add("display-none");
  1287. }
  1288. }
  1289. /*
  1290. const skillLv = monDom.querySelector(".skill");
  1291. if (skillLv) //如果存在超觉醒的DOM且提供了超觉醒
  1292. {
  1293. if (mon.skilllevel != undefined && mon.skilllevel < skill.maxLevel)
  1294. {
  1295. skillLv.classList.remove("display-none");
  1296. skillLv.innerHTML = skill.initialCooldown - mon.skilllevel + 1;
  1297. }else
  1298. {
  1299. skillLv.classList.add("display-none");
  1300. }
  1301. }
  1302. */
  1303. parentNode.appendChild(fragment);
  1304. }
  1305. //点击怪物头像,出现编辑窗
  1306. function editMon(AorB,isAssist,tempIdx)
  1307. {
  1308. //数据
  1309. const mon = formation.team[AorB][isAssist][tempIdx];
  1310. const card = Cards[mon.id] || Cards[0];
  1311. //对应的Dom
  1312. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1313. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1314. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1315. const editBox = document.querySelector(".edit-box");
  1316. const monsterBox = memberBox.querySelector(".monster");
  1317. editBox.show();
  1318. editBox.assist = isAssist;
  1319. editBox.monsterBox = monsterBox;
  1320. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1321. editBox.assist = isAssist;
  1322. if (!isAssist)
  1323. {
  1324. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1325. editBox.latentBox = latentBox;
  1326. }
  1327. var settingBox = editBox.querySelector(".setting-box");
  1328. var monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1329. monstersID.value = mon.id>0?mon.id:0;
  1330. monstersID.onchange();
  1331. //觉醒
  1332. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1333. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1334. //超觉醒
  1335. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1336. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1337. var monEditLv = settingBox.querySelector(".m-level");
  1338. monEditLv.value = mon.level || 1;
  1339. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1340. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1341. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1342. if (mon.plus)
  1343. {
  1344. monEditAddHp.value = mon.plus[0];
  1345. monEditAddAtk.value = mon.plus[1];
  1346. monEditAddRcv.value = mon.plus[2];
  1347. }
  1348. const btnDelay = editBox.querySelector(".button-delay");
  1349. const skillLevel = editBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1350. if (mon.skilllevel)
  1351. {
  1352. skillLevel.value = mon.skilllevel;
  1353. }
  1354. skillLevel.onchange();
  1355. if (!isAssist)
  1356. {
  1357. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1358. editBox.refreshLatent(editBox.latent, mon.id);
  1359. btnDelay.classList.add("display-none");
  1360. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1361. //if (card.superAwakenings.length)
  1362. //{
  1363. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1364. //}
  1365. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1366. }else
  1367. {
  1368. btnDelay.classList.remove("display-none");
  1369. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1370. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1371. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1372. }
  1373. editBox.reCalculateAbility();
  1374. }
  1375. //编辑窗,修改怪物ID
  1376. function editBoxChangeMonId(id)
  1377. {
  1378. const card = Cards[id] || Cards[0]; //怪物固定数据
  1379. if (card.id == 0){
  1380. id = 0;
  1381. }
  1382. const skill = Skills[card.activeSkillId];
  1383. const leaderSkill = Skills[card.leaderSkillId];
  1384. let fragment = null;
  1385. const editBox = document.querySelector(".edit-box");
  1386. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1387. const searchBox = editBox.querySelector(".search-box");
  1388. const settingBox = editBox.querySelector(".setting-box");
  1389. //id搜索
  1390. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1391. const monHead = monInfoBox.querySelector(".monster");
  1392. changeid({id:id},monHead); //改变图像
  1393. const mId = monInfoBox.querySelector(".monster-id");
  1394. mId.innerHTML = id;
  1395. const mRare = monInfoBox.querySelector(".monster-rare");
  1396. mRare.className = "monster-rare rare-" + card.rarity;
  1397. const mName = monInfoBox.querySelector(".monster-name");
  1398. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1399. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1400. evoCardUl.style.display = "none";
  1401. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1402. let evoLinkCardsIdArray = Cards.filter(function(m){
  1403. return m.evoRootId == card.evoRootId;
  1404. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1405. const createCardHead = editBox.createCardHead;
  1406. if (evoLinkCardsIdArray.length>1)
  1407. {
  1408. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1409. evoLinkCardsIdArray.forEach(function(mid){
  1410. const cli = createCardHead(mid);
  1411. if (mid == id)
  1412. {
  1413. cli.classList.add("unable-monster");
  1414. }
  1415. fragment.appendChild(cli);
  1416. });
  1417. evoCardUl.appendChild(fragment);
  1418. evoCardUl.style.display = "block";
  1419. }
  1420. let mType = monInfoBox.querySelectorAll(".monster-type li");
  1421. for (let ti=0;ti<mType.length;ti++)
  1422. {
  1423. if (ti<card.types.length)
  1424. {
  1425. mType[ti].className = "type-name type-name-" + card.types[ti];
  1426. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1427. }else
  1428. {
  1429. mType[ti].className = "display-none";
  1430. }
  1431. }
  1432. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1433. editBox.awokenCount = card.awakenings.length;
  1434. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1435. for (let ai=1;ai<mAwoken.length;ai++)
  1436. {
  1437. if (ai<=card.awakenings.length)
  1438. {
  1439. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1440. }else
  1441. {
  1442. mAwoken[ai].className = "display-none";
  1443. }
  1444. }
  1445. //超觉醒
  1446. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1447. let mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1448. //if (!editBox.assist && card.superAwakenings.length>0)
  1449. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1450. {
  1451. for (let ai=0;ai<mSAwoken.length;ai++)
  1452. {
  1453. if (ai < card.superAwakenings.length)
  1454. {
  1455. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1456. }
  1457. else
  1458. {
  1459. mSAwoken[ai].className = "display-none";
  1460. }
  1461. }
  1462. mSAwokenRow.classList.remove("display-none");
  1463. }else
  1464. {
  1465. mSAwokenRow.classList.add("display-none");
  1466. }
  1467. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1468. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1469. const monEditLv = settingBox.querySelector(".m-level");
  1470. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1471. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1472. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1473. if (card.overlay)
  1474. { //当可以叠加时,不能打297和潜觉
  1475. rowPlus.classList.add("disabled");
  1476. rowLatent.classList.add("disabled");
  1477. }else
  1478. {
  1479. rowPlus.classList.remove("disabled");
  1480. rowLatent.classList.remove("disabled");
  1481. }
  1482. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1483. //该宠Type允许的杀
  1484. let allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1485. return previous.concat(type_allowable_latent[t]);
  1486. },[]));
  1487. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1488. {
  1489. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1490. if (allowLatent.indexOf(li)>=0)
  1491. {
  1492. if(latentDom.classList.contains("unselected-latent"))
  1493. latentDom.classList.remove("unselected-latent");
  1494. }else
  1495. {
  1496. if(!latentDom.classList.contains("unselected-latent"))
  1497. latentDom.classList.add("unselected-latent");
  1498. }
  1499. }
  1500. //将怪物的文字介绍解析为HTML
  1501. function descriptionToHTML(str)
  1502. {
  1503. str = str.replace("\n","<br>");
  1504. str = str.replace(/\^(\w+)\^(.+)\^p/igm,'<span style="color:#$1;">$2</span>');
  1505. return str;
  1506. }
  1507. //怪物主动技能
  1508. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1509. const skillBox = rowSkill.querySelector(".skill-box");
  1510. const skillTitle = skillBox.querySelector(".skill-name");
  1511. const skillCD = skillBox.querySelector(".skill-cd");
  1512. const skillLevel = skillBox.querySelector(".m-skill-level");
  1513. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1514. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1515. const skillDetail = skillBox.querySelector(".skill-datail");
  1516. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1517. fragment.appendChild(skillBox);
  1518. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1519. skillDetail.innerHTML = descriptionToHTML(skill.description);
  1520. skillLevel.max = skill.maxLevel;
  1521. skillLevel.value = skill.maxLevel;
  1522. skillLevel_Max.value = skill.maxLevel;
  1523. skillLevel_Max.innerHTML = skill.maxLevel;
  1524. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1525. rowSkill.appendChild(fragment);
  1526. //怪物队长技能
  1527. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1528. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1529. const lskillTitle = lskillBox.querySelector(".skill-name");
  1530. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1531. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1532. fragment.appendChild(lskillBox);
  1533. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1534. lskillDetail.innerHTML = descriptionToHTML(leaderSkill.description);
  1535. rowLederSkill.appendChild(fragment);
  1536. if (editBox.assist)
  1537. {
  1538. var btnDone = editBox.querySelector(".button-done");
  1539. if (!card.canAssist)
  1540. {
  1541. btnDone.classList.add("cant-assist");
  1542. btnDone.disabled = true;
  1543. }else
  1544. {
  1545. btnDone.classList.remove("cant-assist");
  1546. btnDone.disabled = false;
  1547. }
  1548. }
  1549. editBox.latent.length = 0;
  1550. editBox.refreshLatent(editBox.latent,id);
  1551. editBox.reCalculateAbility();
  1552. }
  1553. //刷新整个队伍
  1554. function refreshAll(formationData){
  1555. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1556. const formationBox = document.querySelector(".formation-box");
  1557. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1558. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1559. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1560. if (formationB_bigbox)
  1561. {fragment.appendChild(formationB_bigbox);}
  1562. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1563. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1564. const txtTitle = titleBox.querySelector(".title");
  1565. const txtDetail = detailBox.querySelector(".detail");
  1566. txtTitle.value = formationData.title || "";
  1567. txtDetail.value = formationData.detail || "";
  1568. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1569. badges.forEach((b,idx)=>{
  1570. if (idx==formationData.badge)
  1571. {
  1572. b.classList.remove("display-none");
  1573. }else
  1574. {
  1575. b.classList.add("display-none");
  1576. }
  1577. });
  1578. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1579. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1580. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1581. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1582. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1583. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1584. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1585. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1586. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1587. for (let ti=0;ti<(formationB?5:6);ti++)
  1588. {
  1589. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1590. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1591. if (formationAbilityDom)
  1592. {
  1593. refreshAbility(
  1594. formationAbilityDom,
  1595. formationData.team[0],
  1596. ti);
  1597. }
  1598. refreshSkillCD(formationA,formationData.team[0],ti);
  1599. if (formationB)
  1600. {
  1601. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1602. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1603. refreshSkillCD(formationB,formationData.team[1],ti);
  1604. }
  1605. }
  1606. formationBox.appendChild(fragment);
  1607. refreshTotalAbility(formationData.team[0]);
  1608. refreshAwokenCount(formationData.team);
  1609. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1610. }
  1611. //刷新觉醒总计
  1612. function refreshAwokenCount(teams){
  1613. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1614. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1615. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1616. function setCount(idx,number){
  1617. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1618. if (!aicon) return; //没有这个觉醒就撤回
  1619. var ali = aicon.parentNode;
  1620. var countDom = ali.querySelector(".count");
  1621. countDom.innerHTML = number;
  1622. if (number)
  1623. ali.classList.remove("display-none");
  1624. else
  1625. ali.classList.add("display-none");
  1626. }
  1627. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1628. for (var ai=1;ai<=72;ai++)
  1629. {
  1630. if (ai == 10) //防封
  1631. {
  1632. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1633. }else if (ai == 11) //防暗
  1634. {
  1635. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1636. }else if (ai == 12) //防废
  1637. {
  1638. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1639. }else if (ai == 13) //防毒
  1640. {
  1641. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1642. }else if (ai == 19) //手指
  1643. {
  1644. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1645. }else if (ai == 21) //SB
  1646. {
  1647. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1648. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1649. {
  1650. continue;
  1651. }else
  1652. {
  1653. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1654. }
  1655. }
  1656. awokenTotalBox.appendChild(awokenUL);
  1657. }
  1658. //刷新能力值
  1659. function refreshAbility(abilityDom,team,idx){
  1660. const ali = abilityDom.querySelector(".abilitys-" + (idx+1));
  1661. const mainMD = team[0][idx];
  1662. const assistMD = team[1][idx];
  1663. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1664. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1665. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1666. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1667. const memberCard = Cards[mainMD.id] || Cards[0];
  1668. const assistCard = Cards[assistMD.id] || Cards[0];
  1669. const assistAbility = (assistMD.id > 0 && memberCard.attrs[0]==assistCard.attrs[0]) ?
  1670. calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null) :
  1671. [0,0,0];
  1672. if (mainAbility && mainMD.ability)
  1673. {
  1674. for (let ai=0;ai<3;ai++)
  1675. {
  1676. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1677. }
  1678. }
  1679. const hpDom = ali.querySelector(".hp");
  1680. const atkDom = ali.querySelector(".atk");
  1681. const rcvDom = ali.querySelector(".rcv");
  1682. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1683. if (mainAbility)
  1684. {
  1685. div.classList.remove("display-none");
  1686. div.innerHTML = mainMD.ability[ai];
  1687. }else
  1688. {
  1689. div.classList.add("display-none");
  1690. div.innerHTML = 0;
  1691. }
  1692. });
  1693. }
  1694. //刷新能力值合计
  1695. function refreshTotalAbility(team){
  1696. //计算总的生命值
  1697. const formationBox = document.querySelector(".formation-box");
  1698. const teamInfo = formationBox.querySelector(".team-info");
  1699. if (!teamInfo) return;
  1700. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1701. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1702. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1703. return value += mon.ability ? mon.ability[0] : 0;
  1704. },0);
  1705. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1706. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1707. let badgeHPScale = 1; //徽章倍率
  1708. if (formation.badge == 4)
  1709. {
  1710. badgeHPScale = 1.05;
  1711. }else if (formation.badge == 11)
  1712. {
  1713. badgeHPScale = 1.15;
  1714. }
  1715. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1716. return value += mon.ability ? mon.ability[2] : 0;
  1717. },0);
  1718. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1719. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1720. let badgeRCVScale = 1; //徽章倍率
  1721. if (formation.badge == 3)
  1722. {
  1723. badgeRCVScale = 1.25;
  1724. }else if (formation.badge == 10)
  1725. {
  1726. badgeRCVScale = 1.35;
  1727. }
  1728. tHpDom.innerHTML = tHP.toString() +
  1729. (teamHPAwoken>0||badgeHPScale>1 ?
  1730. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1731. "");
  1732. tRcvDom.innerHTML = tRCV.toString() +
  1733. (teamRCVAwoken>0||badgeRCVScale>1 ?
  1734. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1735. "");
  1736. }
  1737. //刷新能力值合计
  1738. function refreshTotalAbility(team){
  1739. //计算总的生命值
  1740. const formationBox = document.querySelector(".formation-box");
  1741. const teamInfo = formationBox.querySelector(".team-info");
  1742. if (!teamInfo) return;
  1743. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1744. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1745. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1746. return value += mon.ability ? mon.ability[0] : 0;
  1747. },0);
  1748. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1749. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1750. let badgeHPScale = 1; //徽章倍率
  1751. if (formation.badge == 4)
  1752. {
  1753. badgeHPScale = 1.05;
  1754. }else if (formation.badge == 11)
  1755. {
  1756. badgeHPScale = 1.15;
  1757. }
  1758. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1759. return value += mon.ability ? mon.ability[2] : 0;
  1760. },0);
  1761. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1762. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1763. let badgeRCVScale = 1; //徽章倍率
  1764. if (formation.badge == 3)
  1765. {
  1766. badgeRCVScale = 1.25;
  1767. }else if (formation.badge == 10)
  1768. {
  1769. badgeRCVScale = 1.35;
  1770. }
  1771. tHpDom.innerHTML = tHP.toString() +
  1772. (teamHPAwoken>0||badgeHPScale>1 ?
  1773. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1774. "");
  1775. tRcvDom.innerHTML = tRCV.toString() +
  1776. (teamRCVAwoken>0||badgeRCVScale>1 ?
  1777. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1778. "");
  1779. }
  1780. //刷新技能CD
  1781. function refreshSkillCD(teamDom,team,idx){
  1782. const memberMonDom = teamDom.querySelector(".formation-team .member-" + (idx+1) + " .monster");
  1783. const assistMonDom = teamDom.querySelector(".formation-assist .member-" + (idx+1) + " .monster");
  1784. const member = team[0][idx];
  1785. const assist = team[1][idx];
  1786. const memberCard = Cards[member.id] || Cards[0];
  1787. const memberSkill = Skills[memberCard.activeSkillId];
  1788. const assistCard = Cards[assist.id] || Cards[0];
  1789. const assistSkill = Skills[assistCard.activeSkillId];
  1790. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  1791. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  1792. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  1793. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  1794. memberSkillCdDom.innerHTML = memberSkillCd;
  1795. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  1796. if (member.skilllevel < memberSkill.maxLevel)
  1797. {
  1798. memberSkillCdDom.classList.remove("max-skill");
  1799. assistSkillCdDom.classList.remove("max-skill");
  1800. }else if (assist.skilllevel < assistSkill.maxLevel){
  1801. memberSkillCdDom.classList.add("max-skill");
  1802. assistSkillCdDom.classList.remove("max-skill");
  1803. }else
  1804. {
  1805. memberSkillCdDom.classList.add("max-skill");
  1806. assistSkillCdDom.classList.add("max-skill");
  1807. }
  1808. //没有技能时
  1809. if (memberSkill.id == 0)
  1810. {
  1811. memberSkillCdDom.classList.add("display-none");
  1812. }else
  1813. {
  1814. memberSkillCdDom.classList.remove("display-none");
  1815. }
  1816. if (assistSkill.id == 0)
  1817. {
  1818. assistSkillCdDom.classList.add("display-none");
  1819. }else
  1820. {
  1821. assistSkillCdDom.classList.remove("display-none");
  1822. }
  1823. }

智龙迷城队伍图制作工具