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ja.css 16 kB

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  1. @charset "utf-8";
  2. label[for="languages"]::after{
  3. content: "言語:";
  4. }
  5. .monster.delay::before{
  6. content: "遅 延\A対 策";
  7. }
  8. .monster .level.max::after{
  9. content: "最大";
  10. }
  11. .team-box-name .box-name::before
  12. {
  13. content: "チーム";
  14. }
  15. .team-assist-label .assist-label::after
  16. {
  17. content: "継承";
  18. }
  19. .search-mon-list .index-preview::before
  20. {
  21. content: "加重:";
  22. }
  23. .edit-box .edit-box-title::before{
  24. content: "変更メンバー";
  25. }
  26. .edit-box .edit-box-title.edit-box-title-assist::before{
  27. content: "変更継承";
  28. }
  29. .monsterinfo-box .monster-id::before{
  30. content: "No.";
  31. }
  32. .monsterinfo-box .monster-seriesId::before{
  33. content: "シリーズ ID:";
  34. }
  35. .monsterinfo-box .monster-collabId::before{
  36. content: "コラボ ID:";
  37. }
  38. .monsterinfo-box .monster-gachaId::before{
  39. content: "ガチャ ID:";
  40. }
  41. .monsterinfo-box .monster-altName::before{
  42. content: "タグで";
  43. }
  44. .m-level-exp::before{
  45. content: "必要な経験値:";
  46. }
  47. .edit-box .setting-box .row-mon-awoken::before{
  48. content: "▼覚醒";
  49. }
  50. .edit-box .setting-box .row-mon-super-awoken::before{
  51. content: "▼超覚醒";
  52. }
  53. .row-mon-ability .m-hp-li::before,
  54. #dialog-dungeon-enchance label[for="dungeon-hp"]::before
  55. {
  56. content: "HP:";
  57. }
  58. .row-mon-ability .m-atk-li::before,
  59. #dialog-dungeon-enchance label[for="dungeon-atk"]::before
  60. {
  61. content: "攻撃:";
  62. }
  63. .row-mon-ability .m-rcv-li::before,
  64. #dialog-dungeon-enchance label[for="dungeon-rcv"]::before
  65. {
  66. content: "回復:";
  67. }
  68. .edit-box .setting-box .monster-cost::before{
  69. content: "コスト:";
  70. }
  71. .edit-box .setting-box .row-mon-latent details>summary::before{
  72. content: "モンスター潜在覚醒";
  73. }
  74. .skill-box .skill-cd::before,
  75. .search-mon-list .cd-preview::before
  76. {
  77. content: "ターン:";
  78. }
  79. .search-mon-list .cd-preview::before
  80. {
  81. width: 34px;
  82. }
  83. .skill-box .skill-level-label::before{
  84. content: "Lv.";
  85. }
  86. .row-mon-skill .type-title::before,
  87. .row-mon-skill .type-title::after
  88. {
  89. content: "スキル";
  90. }
  91. .row-mon-skill .evolved-skill .type-title::before,
  92. .row-mon-skill .evolved-skill .type-title::after
  93. {
  94. content: "進化スキル";
  95. }
  96. .row-mon-leader-skill .type-title::before,
  97. .row-mon-leader-skill .type-title::after
  98. {
  99. content: "リーダースキル";
  100. }
  101. label[for="show-skill-original"]::after{
  102. content: "スキルの原文";
  103. }
  104. label[for="merge-skill"]::after{
  105. content: "スキルのマージ";
  106. }
  107. .edit-box .button-box .button-null::after{
  108. content: "空白のままに";
  109. }
  110. .edit-box .button-box .button-delay::after{
  111. content: "遅延対策";
  112. }
  113. .edit-box .button-box .button-cancel::after{
  114. content: "キャンセル";
  115. }
  116. .edit-box .button-box .button-done::after{
  117. content: "確認する";
  118. }
  119. .edit-box .button-box .button-done.cant-assist::after{
  120. content: "継承できない";
  121. }
  122. .edit-box .button-box .button-done.only-assist::after{
  123. content: "継承のみ可能";
  124. }
  125. .team-awoken-effect::before{
  126. content: "チーム覚醒効果:";
  127. }
  128. .team-awoken::before{
  129. content: "チーム覚醒:";
  130. }
  131. .formation-awoken::before{
  132. content: "総覚醒:";
  133. }
  134. .type-name[data-type-name='4']::after{
  135. content: "ドラゴン";
  136. }
  137. .type-name[data-type-name='5']::after{
  138. content: "神";
  139. }
  140. .type-name[data-type-name='7']::after{
  141. content: "悪魔";
  142. }
  143. .type-name[data-type-name='8']::after{
  144. content: "マシン";
  145. }
  146. .type-name[data-type-name='1']::after{
  147. content: "バランス";
  148. }
  149. .type-name[data-type-name='6']::after{
  150. content: "攻撃";
  151. }
  152. .type-name[data-type-name='2']::after{
  153. content: "体力";
  154. }
  155. .type-name[data-type-name='3']::after{
  156. content: "回復";
  157. }
  158. .type-name[data-type-name='0']::after{
  159. content: "進化用";
  160. }
  161. .type-name[data-type-name='12']::after{
  162. content: "能力覚醒用";
  163. }
  164. .type-name[data-type-name='14']::after{
  165. content: "強化合成用";
  166. }
  167. .type-name[data-type-name='15']::after{
  168. content: "売却用";
  169. }
  170. .type-name[data-type-name='9']::after{
  171. content: "特別保護";
  172. }
  173. .control-box .datasource-label::before{
  174. content: "🕹️データ ソース:";
  175. }
  176. .control-box .datasource-updatetime::before{
  177. content: "🗓️更新時刻:";
  178. }
  179. .control-box .btn-solo-link::before{
  180. content: "🧑ソロモードに移動";
  181. }
  182. .control-box .btn-multi-link::before{
  183. content: "🧑‍🤝‍🧑2人協力モードムに移動";
  184. }
  185. .control-box .btn-triple-link::before{
  186. content: "👪3人協力モードに移動";
  187. }
  188. .control-box .btn-guide-link::before{
  189. content: "📓図鑑モード";
  190. }
  191. .control-box .btn-clear-data::before{
  192. content: "🗑️データの消去";
  193. }
  194. #draw-screenshot::before{
  195. content: "📷スクリーンショットを描く";
  196. }
  197. label[for="screenshot-transparent"]::after{
  198. content: "透明";
  199. }
  200. .control-box .btn-player-data::before{
  201. content: "📦私の箱";
  202. }
  203. .control-box .btn-swap-AB-team::before{
  204. content: "🔄交換ABチーム";
  205. }
  206. .control-box .btn-swap-ABC-team::before{
  207. content: "🔄ローテーションABCチーム";
  208. }
  209. .control-box .lbl-henshin-change::before{
  210. content: "🦸変身";
  211. }
  212. .control-box .lbl-remove-assist::before{
  213. content: "⛔アシストを解除";
  214. }
  215. .control-box .config-display-list summary::before{
  216. content:"情報表示内容の開閉器一覧";
  217. }
  218. label[for="show-card-id"]::after{
  219. content:"カード番号";
  220. }
  221. label[for="show-card-rarity"]::after{
  222. content:"カードの希少性";
  223. }
  224. label[for="show-member-level"]::after{
  225. content:"メンバーのレベル";
  226. }
  227. label[for="show-member-plus-point"]::after{
  228. content:"メンバーのプラス・ポイント";
  229. }
  230. label[for="show-member-awoken-count"]::after{
  231. content:"メンバーの覚醒数のアイコン";
  232. }
  233. label[for="show-member-skill-cd"]::after{
  234. content:"メンバーのスキルCD";
  235. }
  236. label[for="show-member-ability"]::after{
  237. content:"メンバーの能力";
  238. }
  239. label[for="show-member-types"]::after{
  240. content:"メンバーのタイプ";
  241. }
  242. label[for="show-member-awoken"]::after{
  243. content:"メンバーの覚醒一覧";
  244. }
  245. label[for="show-team-total-info"]::after{
  246. content:"チームのHP情報";
  247. }
  248. label[for="show-team-awoken-count"]::after{
  249. content:"チームの覚醒合計";
  250. }
  251. label[for="show-team-awoken-effect"]::after{
  252. content:"チームの覚醒効果の計算";
  253. }
  254. label[for="show-meter"]::after{
  255. content:"測光バーとして表示";
  256. }
  257. label[for="show-team-attrtype-count"]::after{
  258. content:"チームの希少性、属性、タイプの合計";
  259. }
  260. label[for="change-swap-to-copy"]::after{
  261. content:"ドラッグ時にコピー (またはCtrlを押したまま)";
  262. }
  263. label[for="default-level"]::after
  264. {
  265. content: "デフォルト Lv.";
  266. }
  267. label[for="show-rich-text-tools"]::after{
  268. content:"リッチテキストツールバー";
  269. }
  270. .tIf-total-move .general::after,
  271. .tIf-total-move .awoken-bind::after
  272. {
  273. content: " 秒";
  274. }
  275. #dialog-hp-detail .dialog-title::before
  276. {
  277. content: "HP 範囲減傷の詳細";
  278. }
  279. .hp-range-table .hp-range th::before
  280. {
  281. content: "HP 範囲";
  282. }
  283. .hp-range-table .reduce-scale .reduce-probability:before
  284. {
  285. content: "確率 ";
  286. }
  287. .hp-range-table caption::before
  288. {
  289. content: "すべての属性の敵";
  290. }
  291. .hp-range-table[data-attr="0"] caption::before
  292. {
  293. content: "火属性の敵";
  294. }
  295. .hp-range-table[data-attr="1"] caption::before
  296. {
  297. content: "水属性の敵";
  298. }
  299. .hp-range-table[data-attr="2"] caption::before
  300. {
  301. content: "木属性の敵";
  302. }
  303. .hp-range-table[data-attr="3"] caption::before
  304. {
  305. content: "光属性の敵";
  306. }
  307. .hp-range-table[data-attr="4"] caption::before
  308. {
  309. content: "暗属性の敵";
  310. }
  311. .search-box>summary::after{
  312. content: "🔎モンスターの検索";
  313. }
  314. label[for="fix-main-color"]::after{
  315. content: "属性の順序は、選択した順序と一致";
  316. }
  317. .search-box label[for="consider-equivalent-awoken"]::after{
  318. content: "同時に同等の覚醒を検索";
  319. }
  320. .search-box label[for="include-super-awoken"]::after{
  321. content: "超覚醒を含む";
  322. }
  323. .search-box label[for="show-official-awoken-sorting"]::after{
  324. content: "公式の覚醒ソートを使用";
  325. }
  326. .search-box .search-list-length::before{
  327. content: "結果の数:";
  328. }
  329. .search-box .sort-div::before{
  330. content: "並べ替え:";
  331. }
  332. .search-box label[for="sort-reverse"]::after{
  333. content: "逆序";
  334. }
  335. .search-box .additional-div::before{
  336. content: "追加の表示:";
  337. }
  338. .search-box label[for="add-show-awoken"]::after{
  339. content: "覚醒リスト";
  340. }
  341. .search-box label[for="add-show-CD"]::after{
  342. content: "スキルターン";
  343. }
  344. .search-box label[for="add-show-abilities"]::after{
  345. content: "能力値";
  346. }
  347. .search-box label[for="add-show-abilities-with-awoken"]::after{
  348. content: "能力値 (+覚醒)";
  349. }
  350. .attrs-div .attr[data-attr-icon='-1']::before{
  351. content: "空";
  352. }
  353. .search-box .types-div::before{
  354. content: "タイプ:";
  355. }
  356. .search-box .rare-div::before{
  357. content: "希少性(OR):";
  358. }
  359. .search-box .awoken-option::before{
  360. content: "▼觉醒(AND)";
  361. }
  362. .search-box .rare-clear::before,
  363. #dialog-dungeon-enchance .dialog-clear::before
  364. {
  365. content: "リセット";
  366. }
  367. .search-box .awoken-clear::before,
  368. .search-box .sawoken-clear::before,
  369. .special-div .special-clear::before,
  370. #attr-clear::before
  371. {
  372. content: "クリア";
  373. }
  374. .search-box .awoken-div .all-awokens::before{
  375. content: "▼覚醒";
  376. }
  377. .search-box .sawoken-detail summary::before{
  378. content: "超覚醒(OR)";
  379. }
  380. .search-box .special-div::before{
  381. content: "▼特別な検索";
  382. }
  383. .search-box .fast-switch::before {
  384. content: "クイックスイッチ:";
  385. }
  386. label[for="can-assist"]::after{
  387. content: "アシスト可能";
  388. }
  389. label[for="can-level-limit-breakthrough"]::after
  390. {
  391. content: "レベル限界突破可能";
  392. }
  393. label[for="have-8-latent-slot"]::after
  394. {
  395. content: "8格潜在覚醒";
  396. }
  397. label[for="not-weapon"]::after
  398. {
  399. content: "武器ではない";
  400. }
  401. label[for="box-have"]::after
  402. {
  403. content: "ケースに所有することを強調";
  404. }
  405. .special-div .special-add::before {
  406. content: "➕";
  407. }
  408. .special-div .special-star::before {
  409. content: "☆";
  410. }
  411. .special-div .special-star.marked::before {
  412. content: "★";
  413. }
  414. .control-div .search-start::before{
  415. content: "🔍検索の開始";
  416. }
  417. .control-div .search-clear::before{
  418. content: "検索を空にする";
  419. }
  420. .control-div .search-close::before{
  421. content: "検索を閉じる";
  422. }
  423. .control-div .search-share::before{
  424. content: "検索を分け合う";
  425. }
  426. #dialog-search-string .dialog-title::before
  427. {
  428. content: "タグで検索";
  429. }
  430. .dialog-close::after,
  431. .mask-close::after
  432. {
  433. content: "閉じる";
  434. }
  435. .dialog .dialog-content .additional-string::before
  436. {
  437. content: "他の言語";
  438. }
  439. .search-evolution-by-this::after
  440. {
  441. content: "このカードを進化的な素材として必要とするカード";
  442. }
  443. label[for="real-time-change-card"]::after
  444. {
  445. content: "カードを即座に更新";
  446. }
  447. .base .evo-type::before,
  448. .base .evo-type::after
  449. {
  450. content: "ベース";
  451. }
  452. .evolution .evo-type::before,
  453. .evolution .evo-type::after
  454. {
  455. content: "進化";
  456. }
  457. .ult-evo .evo-type::before,
  458. .ult-evo .evo-type::after
  459. {
  460. content: "究極進化";
  461. }
  462. .reincarnation .evo-type::before,
  463. .reincarnation .evo-type::after
  464. {
  465. content: "転生進化";
  466. }
  467. .pixel-evo .evo-type::before,
  468. .pixel-evo .evo-type::after
  469. {
  470. content: "ドット進化";
  471. }
  472. .assist-evo .evo-type::before,
  473. .assist-evo .evo-type::after
  474. {
  475. content: "アシスト進化";
  476. }
  477. .super-reincarnation .evo-type::before,
  478. .super-reincarnation .evo-type::after
  479. {
  480. content: "超転生進化";
  481. }
  482. .super-ult-evo .evo-type::before,
  483. .super-ult-evo .evo-type::after
  484. {
  485. content: "超究極進化";
  486. }
  487. .ordeal-evo .evo-type::before,
  488. .ordeal-evo .evo-type::after
  489. {
  490. content: "試練進化";
  491. }
  492. .pixel-evo .evo-type
  493. {
  494. transform: scaleX(0.90);
  495. margin: calc(-100px * (1 - 0.90) / 2);
  496. }
  497. .assist-evo .evo-type
  498. {
  499. transform: scaleX(0.80);
  500. margin: calc(-100px * (1 - 0.80) / 2);
  501. }
  502. .henshin .evo-type::before,
  503. .henshin .evo-type::after
  504. {
  505. content: "変身";
  506. }
  507. .random-henshin .evo-type::before,
  508. .random-henshin .evo-type::after
  509. {
  510. content: "ランダムで変身";
  511. }
  512. .random-henshin .evo-type
  513. {
  514. transform: scaleX(0.70);
  515. margin: calc(-100px * (1 - 0.70) / 2);
  516. }
  517. .henshin-loop .evo-type::before,
  518. .henshin-loop .evo-type::after
  519. {
  520. content: "ループ変身";
  521. }
  522. .control-box .btn-qrcode::after{
  523. content: "QR コード と データ交換";
  524. }
  525. .read-qr-box::before
  526. {
  527. content: "QRコードを読み取る:";
  528. }
  529. .save-qr-box::before
  530. {
  531. content: "QRコードを生成:";
  532. }
  533. .formation-link-from-string>a:empty::before
  534. {
  535. content: "文字列から読み取られた列リンク";
  536. }
  537. label[for="sourceSelect"]::before
  538. {
  539. content: "ビデオ ソースの選択:";
  540. }
  541. #qr-code-frame .save-qr-img::after
  542. {
  543. content: "QRコードイメージを保存";
  544. }
  545. #qr-code-frame .read-qr-camera::after
  546. {
  547. content: "カメラでスキャンする";
  548. }
  549. #qr-code-frame .read-qr-camera.running::after
  550. {
  551. content: "カメラの使用を停止";
  552. }
  553. #qr-code-frame .read-qr-file::after
  554. {
  555. content: "画像ファイルを読み取る";
  556. }
  557. #qr-code-frame .read-string::after {
  558. content: "文字列を読み取ります";
  559. }
  560. #qr-code-frame .paddb-team-edit::before
  561. {
  562. content: "チーム データを PADDB にアップロード:";
  563. }
  564. label[for="paddb-username"]::before
  565. {
  566. content: "PADDB ユーザー ID:";
  567. }
  568. label[for="paddb-password"]::before
  569. {
  570. content: "PADDB パスワード:";
  571. }
  572. label[for="paddb-team-id"]::before
  573. {
  574. content: "PADDBチームリンク:";
  575. }
  576. #paddb-save-or-upload-team::before
  577. {
  578. content: "保存";
  579. }
  580. #paddb-team-id:placeholder-shown+#paddb-save-or-upload-team::before {
  581. content: "新しいチームをアップロード";
  582. }
  583. body:not(.external-link-support) #external-support::after
  584. {
  585. content: "PADDB/SANBON 関連機能を使用するセカンダリ スクリプトをインストール";
  586. }
  587. #qr-code-frame .sanbon-team-edit::before
  588. {
  589. content: "チーム データを sanbon.me にアップロード:";
  590. }
  591. label[for="sanbon-team-id"]::before
  592. {
  593. content: "sanbon.me チームリンク:";
  594. }
  595. #sanbon-save-or-upload-team::before {
  596. content: "新しいチームをアップロード";
  597. }
  598. label[for="qr-data-type-pdf"]::before
  599. {
  600. content: "P&D Dash Formation";
  601. }
  602. label[for="qr-data-type-pdc"]::before
  603. {
  604. content: "パズドラダメージ計算 (PDC)";
  605. }
  606. label[for="qr-data-type-daddb"]::before
  607. {
  608. content: "DADDB";
  609. }
  610. label[for="qr-data-type-sanbon-v1"]::before {
  611. content: "Sanbon v1 URL";
  612. }
  613. label[for="qr-data-type-paddb"]::before
  614. {
  615. content: "PADDB (ソロのみ)";
  616. }
  617. #btn-set-dungeon-enchance::after
  618. {
  619. content: "ダンジョン強化";
  620. }
  621. #dialog-dungeon-enchance .dialog-title::before
  622. {
  623. content: "ダンジョン強化倍率設定";
  624. }
  625. .dialog-confirm::before
  626. {
  627. content: "確認";
  628. }
  629. #dialog-dungeon-enchance .rare-list::before
  630. {
  631. content: "有効な希少性:";
  632. }
  633. #dialog-dungeon-enchance .attr-list::before
  634. {
  635. content: "有効な属性:";
  636. }
  637. #dialog-dungeon-enchance .type-list::before
  638. {
  639. content: "有効なタイプ:";
  640. }
  641. #dialog-dungeon-enchance .collab-list::before
  642. {
  643. content: "有効コラボID:";
  644. }
  645. #dialog-dungeon-enchance .gacha-list::before
  646. {
  647. content: "有効ガチャID:";
  648. }
  649. #dialog-dungeon-enchance .benefit-list::before
  650. {
  651. content: "陰と陽の加護:";
  652. }
  653. #dialog-dungeon-enchance .current-stage-list::before
  654. {
  655. content: "現在の層数:";
  656. }
  657. #dialog-dungeon-enchance .collab-list::after,
  658. #dialog-dungeon-enchance .gacha-list::after
  659. {
  660. content: "(複数のIDは\",\"で区切ります)";
  661. }
  662. #dialog-dungeon-enchance .stats-list::before
  663. {
  664. content: "強化倍率:";
  665. }
  666. #player-data-frame .player-box-title::after
  667. {
  668. content: "プレイヤー データ";
  669. }
  670. #player-data-frame .how-to-use::after
  671. {
  672. content: "使い方";
  673. }
  674. #player-data-frame .upload-data::after
  675. {
  676. content: "データを開きます";
  677. }
  678. .player-card .set-default::after
  679. {
  680. content: "データをバインド";
  681. }
  682. .player-card .open-show-box::after
  683. {
  684. content: "Box データを表示";
  685. }
  686. .player-card .lvexp::before
  687. {
  688. content: "EXP";
  689. }
  690. .player-card .lvexp .level::before
  691. {
  692. content: "ランク";
  693. transform: scaleX(0.7);
  694. margin: calc(-46px * (1 - 0.7) / 2);
  695. }
  696. .player-card .stama::before
  697. {
  698. content: "スタミナ";
  699. transform: scaleX(0.7);
  700. margin: calc(-64px * (1 - 0.7) / 2);
  701. width: 64px;
  702. }